Simcity 2000 FAQ By Ed the Moogle Version 1.0 Copyright 1999 Ed the Moogle Don't copy or alter this FAQ in any way without permission. I am not responsible for any damage done with this FAQ or it's contents. Do not alter this FAQ in any way. This FAQ's latest version is available at http://www.gamefaqs.com. Check the latest version before emailing me with questions. This was written using the Windows version but should be applicable to all versions. The Toolbar Getting your city started Windows Version Cheats Disasters Secrets and Tricks Other Stuff Toolbar Bulldozer Demolish/Clear: $1: You click on something and it blows up! Useful for getting rid of unwanted buildings or roads. Level Terrain: $25: Allows you to level out a part of terrain with another section of land. Each square costs $25, though, and that can add up quickly. Raise Terrain: $25: Raises a single square of terrain up 50 feet (1 square on the grid). Useful for creating roads or tunnels. It blows up any buildings in the way, though, so be careful where you use it. Lower Terrain: $25: The exact opposite of Raise Terrain. But it also destroys buildings. Use it carefully. De-Zone: $1: De-zones a "Zoned" square. I don't think it's very useful, because you can just put a new zone directly over the old one (and thus replace it and save a few bucks.) Tree/River Trees: $3: Plants a single tree on the square you click. Sims like trees, and they slightly reduce pollution. Water: $100: Fills a single square with water. Sims like to build houses near water, but this feature is expensive. Siren: This only is available when disasters strike. You can deploy the Military, Police Station or Fire Department, provided you have the right buildings. Police: Useful for stopping riots. Firemen: Good for stopping fires (obviously) and chemical spills. Military: Useful against monsters. I'll go more into details about the disasters later. Lightning Power Lines: $2 per square. Lets you connect powered areas with unpowered areas. Sims won't build without power. You can also raise the wires to make them go over water. The cost will vary depending on the length. Power Plant: You can build one of several types of power plants. Coal: $4000 The most basic Power Plant. It pollutes a lot but gives a good amount of power. Hydro Electric: $400: It has the advantage of never breaking down. But you need to build on waterfalls and have lots of these to power a city. Oil Power- $6600: It gives off slightly more power than Coal, and is also cleaner. Gas Power- $2000: It's cheap to build, but expensive to maintain. It also doesn't give off as much power or pollute as much as Oil or Coal. Nuclear-$15000: This is a very efficient power source, but you run the risk of having a meltdown. Wind Power- $100: They're weak but expensive. Put them on top of hills to get maximum power from them. Solar Power- $1300: This is a fairly cheap power plant, but don't rely on it to power an entire city. During the winter months, these will do you little good. Microwave- $28,000: These are also a very good energy source, but very expensive. You may also have a Microwave disaster. Fusion- $40,000- The ultimate power plant. It will never start a disaster and a single one is powerful enough to run an entire city. But they break down every 50 years and are very expensive to build. Faucet Pipes: $3- Unlike the original Simcity, you have to supply water to your Sims. Connect Water Towers and Water Pumps with these. You can even make them go under lakes and mountains. Water Pump: $100- Build these next to water to increase the water they supply. I like to build them in straight rows, then put water down with the Water tool. Water Tower: $250- These are used during the Summer, when water shortages are prone to happen. Build two or three of these. Water Treatment: $500- These reduce pollution in your city, making for happier sims. Desalinization: $1000- If you have salt water in your city, this gets rid of it. It's very expensive to maintain these, though. Town Hall This is where you recieve Rewards. Rewards are free and will be rebuilt for free if they get destroyed (except Arcos). Mayor's House- This is where you live. Put it near your city to improve land value nearby. You'll get this when you gain 2,000 citizens. Town Hall- It's quite self explanatory. No city is complete without one. You need to have 7,500 citizens first, though. Statue- A statue of...you! You'll have to have 15,000 citizens first, though (I think, I'm not sure) Braun Llama Dome- A big building that provides a lot of entertainment. You need to have 30,000 citizens (I think). Military Base- You'll need 60,000 Sims to get one of these. They'll help defend your city against Monsters if you allow them to build in your city. Arcologies- You need to have over 100,000 Sims to get one. They're hella expensive, but they bring in the sims like nothing else. They tend to lower land value and increase crime though, so build Parks and Police Stations nearby. Plymouth Arco: $100,000- This one holds up to 55,000 Sims, but creates a lot of pollution. Forest Arco: $130,000- This one holds up to 30,000 Sims and pollutes much less than the Plymouth Arco, but requires you to provide more entertainment (the description explains why). Darco: $150,000- This Arco carries 45,000 Sims, but creates a good amount of pollution. Not as much as a Plymouth Arco, though. Launch Arco: $200,000- This is the most expensive Arco, but it barely pollutes and carries up to 65,000 Sims. If you build a LOT (like over 350), they'll launch. Road Road: $10- Well, your Sims can get around much easier with these. Keep in mind that Sims never build more than three squares away from Roads. Highway: $100- It can carry much more traffic than a normal road, but costs more and it's useless without an Onramp. Create onramps on either end of the highway. These are also good for connecting to other cities when normal roads won't cut it. Tunnel: $150- Instead of going over a mountain, you go through it. These are pretty expensive, and you may not be able to build them if the terrain is unstable at the exit. Onramp: $25- You build these to get onto highways. To build them, create a road leading to the Highway, then click a space left or right of the road to create an Onramp. If it doesn't work, try extending the road one more square or building somewhere else. Bus Depot: $250- The Sims like these. they reduce traffic. I like to build them between two Onramps leading onto the highway. Railroad Rail: $25- This is a good way for Sims to get around when traffic is heavy. Just be sure you build a Rail depot at each end of the track, otherwise they'll be useless. Subway: $100- Yes, you can build Subway tunnels. You can even make them go underwater. This is useful when you have barely any room left in your city and you still need ways to get around (they also provide a cheap way to get between islands). Be sure you have a Subway tunnel at each end. Rail Depot: $500- This is where they send out trains. Put tracks leading into these. Sub Station: $250- This is where the subways make stops. Put subway tunnels leading into these. Sub<-->Rail: $250- You can connect Railroad to Subway with these. Put these around if you need to go under buildings or mountains (or water). Boat/Plane This allows you to zone Air and Seaports. Airports cost $250 per square and Seaports cost $150 per square. Airports are good for increasing population and Seaports are good for industry. House This allows you to zone Residential areas. Light residential costs $5 per square and Heavy residential costs $10 per square. Build when Residential is in demand (the green bar on the RCI bar is above the RCI bar). Building This allows you to build Commercial zones. They too can be put in Light and Heavy zones at the cost of $5 per light square and $10 for each heavy square. Build this when the blue bar is above the RCI bar. Factory Similar to the two above. These provide work for your sims, but they also pollute. $5 per Light square, $10 per Heavy square. Hat Thingie School $250- This makes your young Sims smarter. Put them near Residential zones. College $1000- These make your Sims smarter too. Put them near Commercial and Residental zones. Library $500- Umm...same as above. Museum $1000- Ditto. Badge Police $500- Allows you to send out Police units. Plant them in the middle of high crime areas to drastically reduce crime. Fire Department $500- Allows you to send out Firefighter units. Keeps your Sims happy. Hospital $500- Increases health in the city. Prison $3000- Helps keep crime down. Build them next to a police station for best results. Balloons Small Park $20- They improve land value a little. Big Park $150- They drastically improve land value. Put them near Residential or Arcos. Zoo $3000- These provide entertainment for your sims, but may lower land value. Surround them with Small Parks to prevent this. Stadium $5000- Provides entertainment for your Sims. You can even choose the team sport and name! Marina $1000- Yet another way of entertaining the Sims. Getting your city started. First, pick a nice flat section of land (hopefully near water). First of all, build a power plant. If there's waterfalls nearby, build some Hydro Electric. If there isn't, just use Coal for now. Build a road and a good 6x3 square (remember, Sims don't build more than 3 squares away from roads) of Industrial. Then wait until they build some buildings, then zone out a 3x3 of Commercial and a 8x3 of Residential (make your road longer if you need to). Be sure to provide power to the zones, and then build some Water pumps near the water (if there's no water nearby, they'll still work, but not as well). This is a good start. Expand the zones as you need to and build when the citizens request you build. Disasters- You can start these using the Disasters window. Fire- A small fire breaks out in your city. Send out the Fire Department. Flood- Water floods your city and destroys your buildings. Build farther away from the coast line to prevent this (or just build on higher ground). Air Crash- A plane crash. Send in the Fire Department to stop the fires it starts. Monster- A big monster. It may start buildings on fire, make small spots of water, or create Windmills (!). Send in the military to get rid of them. Riot- They randomly start fires and blow up buildings. Send in the Police to stop them. Tornado- It rips through town and blows up buildings. You can't do much about it except hope that it doesn't blow down anything expensive. Hurricane- It floods and blows up buildings. You can't do much to stop it, though. Earthquake- This is pretty bad. It starts fires and makes buildings blow apart. Send in the Fire department to stop the fires. REALLY bad disasters (luckily, they rarely happen) Nuclear Meltdown- The worst possible disaster. Tons of fires and toxic clouds appear, and toxic waste areas appear all over the place (and you can't build them or get rid of them). You'd better surround the fires as quickly as possible and send in the Fire Department. Toxic Spill- Big clouds of toxic gas destroy your buildings. Send in the Fire department to stop them. Microwave Beam- This occurs only when you have a Microwave power plant. A solar beam misses the collection dish and starts fires. Send in the Fire Department to clean it up. Fire Storm- This is similar to a fire, only MUCH bigger. Create a bunch of rubble around the fire if possible to keep it from spreading (knock down some buildings), and then send in the Fire Department. Volcano- The terrain raises greatly and knocks out a bunch of buildings, and then a bunch of toxic gas and fires start everywhere. Hope you have a lot of Fire Departments. Mass Riot- Like a Riot but much worse. Send in the Military and Police to stop those goons! Major Flood- It's like a flood but worse. You can't do much to stop it except to build your city higher up (or raise the terrain near the water). Graph Kludge- Your ratings start dropping drastically. If you're a really crappy mayor, you might get this. Windows Version Cheats Bond- A bond at 25% interest will be issued. Iamacheat-$500,000 and all Rewards and Buildings available. Priscilla- An extra menu appears that lets you set off the REALLY bad disasters or get more money or all Rewards/buildings or more money. Secrets and Tricks Send in the Military to deal with riots and you'll become more popular with the sims. Keep Taxes at 7%. Any less and you'll lose money, any more and the sims will complain. Create a map with lots of waterfalls, and then create lots of Hydro Power plants to power your city. Islands tend to be much more manageable than a huge city. If you want to reduce pollution and you don't have enough money to use an Ordinance, then try increasing Industry taxes as a temporary fix. Be careful with Bonds. Don't spend too much after you issue one, or they'll bury you in debt. Don't bother with Light zones. Heavy zones may be more expensive, but they do twice the job of Light zones (including Crime and Pollution). Overall, Heavy Zones=Better. Other Stuff Questions/Comments/Corrections? E-mail brunerp@juno.com or edthemoogle@geocities.com check out my page at http://www.angelfire.com/az2/edmoogle