---------------------------------------------- Super Smash Brothers - Ness and Samus Team FAQ ---------------------------------------------- By JJ (iilljjllii@aol.com) (eye eye el el jay jay el el eye eye@aol.com) ------------------------------------------------------------------------ Help was provided by Andrew (N/A@N/A.com) ----------------------------------------- Version 0.0 (original release) 6/3/99 -------------------------------------- List Of Stuff In This FAQ... A.K.A. Table of Contents ------------------------------------------------------ 1. Intro. 2. Background 3. Moves 4. Strategies For Ness 5. Advanced Strategies For Ness 6. Strategies For Samus 7. Advanced Strategies For Samus 8. Strategies For The Team 9. Advanced Srategies For The Team 10. Added Info. 11. Hopefully... 12. Credits 13. Legal Stuff 14. End ------------------------------------------------------------------------ 1. Intro ------------------------------------------------------------------------ Alright, lets start off with an insight to my life. I... have no life, therefore my faithful buddy Andrew and I played Super Smash Brothers, which from now on will be referred to as SSB, for 18 hours straight and we have come to a conclusion that the combination of Ness and Samus is almost unstoppable. Ok, I wrote this to help, not to chat, so here we go. ------------------------------------------------------------------------ 2. Background ------------------------------------------------------------------------ {Ness} - The underestimated 10 year old hero from Earthbound (SNES) and hopefully soon to be Earthbound 64. A comet hit his hometown, Onett, which sent his psychic powered ass on a rampage to do something. I have no idea what he went to do because I have never played the game. All I know is that he is my favorite character. On the other hand my cycloptic colleague Andrew informs me that Samus is the best. (Ok so Andrew has 2 eyes but he kinda looks like a cyclops) Anyway here's Samus's background. {Samus} - The only female on the game, besides JigglyPuff's poofy self, is the courageous yet manly Samus. Samus has been in the hit games Metroid (NES) Metroid II: Return of Samus (GB) and Super Metroid (SNES). She packs two legs, one arm, and a massive gun perfect for shooting fat pink things (i.e. JigglyPuff). ------------------------------------------------------------------------ 3. Moves ------------------------------------------------------------------------ For those of you who are too lazy to read the book or happened to have stole the game from your friend and forgot to take the book too, here are the moves for Ness and Samus. {Ness} B: _PK Fire_ - PK Fire is a blast of psychic energy in the form of, guess what... FIRE! Perfect for stunning your enemy. Up+B: _PK Thunder_ - PK Thunder is a blast of psychic energy in the form of, you guessed it... THUNDER! This blast can be controlled by the player using the control stick. Down+B: _PK Shield_ - PK Shield is a blast of psychic energy in the form of, ok nevermind, it's a ball of energy that surrounds you on all sides and absorbs any projectile damage and subtracts it from your total damage % (i.e Fireball, Samus Blast, or Fox's Ray Gun). Tap Left/Right+A: _Home Run Bat_ - No, not THE home run bat but Ness has one of his own in his backpack. Much faster than the original item, but not as powerful. This is a must use for Ness. Tap Up+A: _Around The World Yo-Yo Trick_ - Yes, he's got more toys in that joyful little bacpack. The Around The World Yo-Yo Trick is best for attackers in the air, but can also be used for many of the tight situations little Ness gets stuck in. Tap Down+A: _Horizontal Yo-Yo Swing_ - Exactly the same thing as the aforementioned (Oh yeah, big words are cool, I hope I used it right...) yo-yo trick but instead of swinging it over his head, he swings it back and forth. This is a tad bit stronger than the other yo-yo move but also a tad bit slower. I'll talk about how to use these later... {Samus} B: _Charge Shot_ - This may take awhile to charge but when released can cause maximum damage. Another plus to this move is that it is a power move and a direct hit can get your enemies extra frequent flyer miles. Up+B: _Screw Attack_ - Probably the best air attack in the game of SSB. This quick and effective attack will definately SCREW your competiton over. Down+B: _Bomb_ - An effective move for stopping air attackers dead in their tracks. Best used when at a high place jumping down to the action. I really don't know how she drops them because she's in a pretty tight ball. Tap Left/Right+A: _Spear Fist_ - That's not the name of the move, but it sounded good. Anyway, Samus is not much of a close range fighter but when used properly, this move will hit your opponents, well... you know... hard. Tap Up+A: _The Above The Head Fire Shooting Thingy_ - Otherwise known as a flamethrower, this move shoots out 5 flames at 10% damage a piece. If you hit your target with all 5 flames this move is, ok brace yourself and say it with me in joy, THE MOST POWERFUL MOVE ON THE GAME! Tap Down+A: _Sweep Kick_ - This move can be used like Ness's yo-yo moves. A good move to clear foes away from you. (Have you noticed that I've used a different word for enemy every time?) Now to... ------------------------------------------------------------------------ 4. Strategies For Ness ------------------------------------------------------------------------ Ok, the first thing you have to do is unlock this most awesome character. To do this you have to beat the game on Normal difficulty using only 3 lives and no continues. Everyone seems to think this is hard but if you really try, i'ts not at all. After you get him you may start your reign of terror on SSB. Now for a few helpful pointers from JJ: -- Before using Big Poppa Ness, you ***MUST*** take him into Training Mode and get used to him. He does not jump like the other characters, he floats. This is a pro and a con. It makes it much easier for you to save yourself from falling off the platform but takes you longer to reach items in awkward places. -- Another must is to master the use of his PK Thunder (Up+B) move. This move is very versatile and is his most important move. Not only can you use it to do about 7% damage, but you can use it to save yourself from falling off the platform by smacking yourself in the arse with it. This must be mastered in Training Mode or you will die. Once you hit yourself with PK Thunder it turns my good little buddy into a human projectile which I will tell you about in a little bit. -- Using the Home Run Bat is fun, painful, educational, powerful, and cool (Ok, so it's not educational, but 4 out of 5 aint bad) This does about 18% damage and is considered a power hit. -- The use of PK Fire when mixed with a bat attack, yo-yo attack, or throw is an awesome combo. PK Fire will stun the nemesis and leave him open for a good crack in the head with your trusty bat. -- One of the best ways to kill people on the game is to throw them off the side and when they are trying to get back on shooting them with Ness's PK Fire (B). This stuns them while they are in mid-air and pulls them down which in essence kills them. This will not work every time but it does most of the time. Some people are hard to kill like this (i.e. Mario, Luigi, Kirby or Jiggly____ <-- Insert word of choice in the blank. My favorite word to put in there is Poop, but thats just me...) ------------------------------------------------------------------------ 5. Advanced Strategies For Ness ------------------------------------------------------------------------ All of the following techniques are hard to do and require experience to perform: -- Turning yourself into a human projectile isn't hard. The hard part is aiming it. It will take much effort to master this powerful skill. If used correctly can do up to 30% damage and you wont even take .000007549238561972463% damage! -- I found this trick out by accident but when I found out, I loved it! You can use your built in home run bat to actually deflect almost any projectiles. Even Fox's Ray Gun! No I am not lying and yes it is awesome! It might be tough to time but if you hit the recipient it actually adds damage to what the projectile normally does. You can even delfect items thrown at you. The only things you can't hit are the crate, barrel, Bob-omb, hammer, rays from the ray gun, maxim tomato, heart container, and star. Everything else you can deflect, as long as you practice. Granted, you wont get a bat deflect every time but hey you can try. ------------------------------------------------------------------------ 6. Strategies For Samus ------------------------------------------------------------------------ Now for some more helpful tips from Andrew: -- When first starting a battle use your Charge Shot (B) to power up your gun. If you are attacked while charging, tap your control stick left or right to roll out of the way. When out of danger use your Charge Shot (B) again to continue charging from where you left off. -- When you are fighting and the other characters are pre-occupied jump high in the air and drop Bombs (Down+B) on them (You should feel like a pigeon). Don't use this move too much against the people with decent air attacks, unless you stay on the ground. If you stay on the ground and drop a Bomb (Down+B), the computer will usually walk right over them doing about 8% damage. -- Don't get throw happy with Samus! Sure, she has a nice throw but it takes a while to do. If you miss, you are left vulnerable even for JigglyPuff's I'm-So-Cool-I-Put-Myself-To-Sleep Move (If you get hit by this move, that's pretty bad when using Samus, because she is not a very strong close range fighter, plus the move is terrible). Now for the cool stuff... ------------------------------------------------------------------------ 7. Advanced Strategies For Samus ------------------------------------------------------------------------ I suggest that you go into Training mode to master these because the Advanced Strategies involve combos. Ok, here you go... -- When in the air and close to an enemy drop a Bomb (Down+B) and follow it up with the famed screw attack (Up+B). If done correctly should do about 22% damage. The preceding (another big word) was just one combo that you can do. There are many combos that Samus can do because she is such a quick character. There are also combos that she can do with a little help from a teammate called Ness, which brings me to... ------------------------------------------------------------------------ 8. Strategies For The Team ------------------------------------------------------------------------ Ok, here is the somewhat complicated part... ***THE START*** For the perfect jump start, make sure Ness is controlled by Player 2, and Samus by Player 1. This keeps Samus out of range of most projectiles and puts Ness in between Samus and the opposition. While Samus is charging for a blast from hell, Ness should do one of 6 things in order from most effective to least effective: 1. My favorite, use his PK Shield to absorb the projectiles being thrown at the preparing Samus. 2. If you can do it, Use his PK Thunder and hit yourself into the bad guys, which inflicts about 30% damage to both of them and gives Samus an opportunity to finish charging. 3. Use your PK Fire to just cancel all the projectiles being hurled and stops enemies running in for a quick attack. 4. Use your Home Run Bat! By far, the coolest selection, but really not quick enough to help much. 5. Use your Shield (Z) to stop the anoymous object being tossed at Samus. If you see your shield getting small... uhh... stop using it. 6. Just stand there like an idiot and take damage. I honestly dont recommend this method of defense. It kinda hurts. -- If you are going to be successful as a team you have to utilize the Block-Roll-Throw Technique. Kind of self-explanitory, first you block an attack, then you roll underneath them to get an open throw victim, and finally, toss your external conflict (If you haven't caught on yet, I am trying to vary the word enemy... told you I had no life.) out like yesterday's trash. -- If you wanna be real cheap, turn on Team Attack in the options and while the opposing forces are pre-occupied have Ness use the PK Shield (Down+B) and have Samus shoot the crap out of him with her Charge Shot (B), thus gaining Nessticle life. -- Another pretty cheesy move is to have Samus grapple an enemy and have Ness beat the living stuff out of the helpless being with something really powerful. Hmmm...? What is really powerful...? Lets see... Oh yeah, whats it called? Oh I remember, THE HOME RUN BAT!!! ------------------------------------------------------------------------ 9. Advanced Strategies For The Team ------------------------------------------------------------------------ -- PRACTICE!!!! That's all it takes to become awesome with this team combo. ------------------------------------------------------------------------ 10. Added Info. ------------------------------------------------------------------------ If you think anything needs to be added, removed, or changed, e-mail JJ at iilljjllii@aol.com. If you are just going to mail to make fun of me or say something stupid, don't worry about it. However if you are going to compliment me, HAVE AT IT! Ok, so you can send some bad mail but please be gentle. ------------------------------------------------------------------------ 11. Hopefully... ------------------------------------------------------------------------ Hopefully I will have enough time to make some more awesome character team FAQs, but for now this will have to do. E-mail me if you want me to make one for you. I'll try my best and post it in GameFaqs.com ------------------------------------------------------------------------ 12. Creadits/Thanx ------------------------------------------------------------------------ Ok, first of all I would like to thank god for giving me life so that I could play this game. I would also like to thank SIGECO (Southern Indiana Gas & Electric Company) for giving me the electricity to plug my N64 into, Nintendo/HAL Laboratory, Inc. for producing this game, the ESRB (Entertainment Software Rating Board) for rating this game E (Everyone) so that my mommy would let me play it, my friend Andrew for sitting next to me and talking to me while I typed this whole thing (Oh yeah, he also contributed the entire Samus area and we split the team strategies in half), my IBM Text Talker, Curly, for reading my FAQ to me when I was done with it, and last but definately not least Ness and Samus for kicking so much... nevermind. ------------------------------------------------------------------------ 13. Legal Stuff ------------------------------------------------------------------------ This document copyright 1999 Jeremy Jones. Ok, now that thats out of the way, I don't mind if you use my FAQ on your webpage as long as you don't change anything and you have my permission, I would like to make a list of the pages my FAQ is on. I know people aren't going to be banging down my door to let them use my FAQ on their website, which gives me room to check everyone's to see if it has changed any. ------------------------------------------------------------------------ 13. End ------------------------------------------------------------------------ There that is the end of my wonderful FAQ on Ness and Samus, if you have any questions see my e-mail address in 11 or at the top of the FAQ. Are your eyes burning from reading so much? I'm sorry, but they are going to be burning even more when you can't stop playing SSB because Ness and/or Samus are so awesome. One word... VISINE! Ok, your done being controlled by my amazing knowledge on Ness, and Andrew's amazing knowledge on Samus so go grab some cookies and milk and take a nap before you once again enter the world of SUPER SMASH BROTHERS!