============================================================== |\\\\| |\\ |\| |\\\\| |\\| |\\\ |\\| |\\\\| |\\\| |\\\ |\\\| |\\\\| |\\| |\\| |\\\| |\\\ |\\\| |\\\\| |\\| |\\| |\\\\\\\\\\\| \\\\\ |||___ ____|||_____ |\\\| |\\\\ |\\\\| |\\\\\\\\\\\| \\\ || || /__________/ |\\| |\\\\ |\\\\| |\\\\| |\\\\\\\| |\\\\\\\\\\\| \\\\\\\\ \\\\\\ || | ||| |\| |\\\\\\\\\| |\\\\| |\\\ \ \ \ \\\\\ ||| / ====||==== |\\| | \\\\\\\\| |\\\\| | \\| \ \\ \ \ \\ \ |||| || || \\ |\| | \\\\\\\| \\\\\\\ \\\\ \ \\ \ / ||||||| ====|||==\\= |\\\\\| =====================Rudra's Secret Treasure======================== Cion's Quest Day 0: At the beginning,you see the castle and Cion and Doug waiting for Rostam and Hyui,who were sent out to catch a member of the Rudra sect. As they finally come back,Cion notices a woman who's with them.She wants to talk to Cion.Doug enters the castle. Talk to Foxy.She's on the second floor of the castle,in the room on the left next to the stairs. After talking to Foxy,go downstairs.The exit on the left leads to the yard and basement jail.The guards will step aside as you talk to them. Talk to Rostam and Hyui who are interrogating the sectarian. Back in the castle,a guard calls you to the throne room.Follow him and talk to the king. A guard interferes and says that the sectarian has flown.From the yard,you may enter the town now.It seems that the sectarian is heading towards the "Tower of the Giants" in the south. At the tower,a guard is waiting for you.Talk to him and he'll bring you to the top of the tower.Rostam and Hyui are already there. After a short cutscene,the party fights Sult (¥¹¥ë¥È),but there's no way to defeat him now.The party's smashed and Cion's brought to Foxy's house in Vard. Day 1: Talk to Foxy as Cion awakens and return to the tower.This time,you have to climb the tower on your own.Suddenly you'll meet Doug who's investigating the tower.At the roof,check the Lago stone.the pary falls into a hole.Cion frees Toul and all three have to fight the giant's Rudra,Abiliger (700 HP). Leave the tower and walk back to the city.Leave it to the right and enter the castle.Talk to the chancellor and follow him to the throne room.Talk to the king. Day 2: Next is the north-eastern town,Danelf.Enter the castle and talk to the woman at the counter. She'll apply you for the "Tower of the Valiant" contest.Ask the guard in front of the right door outside the castle and he'll let you pass to the arena. At the arena,you'll be asked either for a one-on-one battle (better choice,since you have to win two out of three battles and except for the boss,they're all easy to beat) or a group battle. After winning the first contest,your party gets a price (500 GP) you can waste at the town. In the east of the city,next to the harbour you'll find a small boat.Talk to the old guy and take a ride. It'll bring you to "Kotodamayama",or as we would say,Mountain of Word Essence. We walk all the way up to the top of the mountain.At some point,you'll have to open a door by pressing a switch inside a treasure chest beneath it.Talk to Zora and return to the small boat. Day 3: It's time for another battle at the "Tower of the Valiant".This time,you can choose between a pure weapon or magic fight.If you've learned some highend magic,the second choice is the better one. Now that you've finished todays duties,you're allowed to travel to the village of Ompross (ƒIƒ€ƒpƒƒX) to meet Nerk,the merchand.Embarge at the harbour. He's waiting at the bottom-left house in the town.Talk to him and you'll see Surlent's party doing the same. After that,leave the village to the north in order to find the airship.Nobody's there for now. Ramyleth,the guy Toul's looking for seems to have left for the mountain of Delphi (ƒfƒ‹ƒtƒB). the party walks all the way up to the top where the temple of Toula (ƒgƒD[ƒ‰‚̈ââ) is arising. Inside,you'll see a scene with Dune and Cid trying to steal a statue which turns out to be the petrified Ramyleth! Anyone who thinks the journey will become more easy from now on will be very disappointed: The two thieves steal the airship instead and the party has to walk again.Damn it. The only way to get back to Danelf now is by ship.Meanwhile the party has some smalltalk with Riza's party. Day 4: The final of the "Tower of the Valiant" tournament is waiting. This time you can either choose a 1-on-1 one battle or a group battle.If possible,fight the duellist (Ši"‰Æ) with Sion alone,so you can get the full amount of experience points. He has 815 HP. If you win,you're allowed to use the teleporter on the roof.It'll bring you to the flying continent, to the city of Ren (ƒŒƒ"). Leave the city and walk to the mountain in the south,Jigmund (ƒWƒOƒ€ƒ"ƒh•XŽR). Day 5: Unfortunately,the cave's entrance is blocked by ice.All we can do for now is going back to the town. As we arrive,a guard calls us to the castle.Sult has appeared!The party talks to him at the throne room, but there's nothing we can do now. Outside of the castle is a railway station .Talk to the guy at the counter and the train departs for the Garal tunnel. And again,the journey is interrupted by a monster.Leave the train and go left until Badora (ƒoƒhƒ‰),1390HP,attacks. You may buy items from some passengers.There's one passenger who recovers all of your HP&MP. After beating up the monster,the conductor steps aside and lets you walk into the tunnel. Go north until the cave ends.The airship is outside,but the thieves are not around. We have no choice but to investigate "Garal's Clock Tower" (ƒMƒƒƒ‰ƒ‹ŽžŒv) in the north. The doors with the clocks above the entrance can't be opened yet.Dont't forget the 650GP box on the first floor. At the top of the tower,the party has to battle Monge,one of the four Danan wisemen (ƒ‚ƒ"ƒWƒ…). 2277HP later,he's finished too.Beware of his extreme strong thunder magic. On the way back,you'll meet Dune and Cid and as usual they slip away and steal the airship. So you have to go back the tunnel and continue your journey by train. Day 6: The train stops at the ruin city of Katoria (ˆâÕ"s).After some trading and relaxing,the next goal are the "Ruins of Gulam" to the south (ƒOƒ‰ƒ€‚̈â). NOTE: You can obtain the "OgerShield" (ƒI[ƒKƒV[ƒ‹) on the sixth floor: First press the switch in the bottom-left corner.Use the appearing stairs and jump into the hole.Press the switch there, and return to the sixth floor.Now,you press the switch in the bottom- left corner and the passage to the treasure chest appears. On the seventh floor,the lizard-like monster Malicha (ƒ}[ƒŠ[ƒ`ƒƒ),2600HP awaits you.If your characters are not at a high level,he'll always attack first. After the battle,the way to the GulamSword (ƒOƒ‰ƒ€ƒ\[ƒh) is open.Push the affirmative/talk button.Cion pulls the sword out of the stone.Now you can leave the ruins and head back for the city. Talk to the guy at the counter of the railway station and you'll get another ride. Day 7: The train stops at the city of Roma (ƒƒ}).Outside of the town,our party has a look at the world beneath. The next objective is the Ruin of Frey (¥Õ¥ì¥¤¤Î°äÀ×) in the south. There're two red treasure boxes in the building.To get them,walk through the small passage to the stairs.At a certain point,you should be able to go through the wall. The chests contain OpsisBoots (¥ª¥×¥·¥¹¥Ö¡¼¥Ä) and a FreyWhip (¥Õ¥ì¥¤¥¦¥£¥Ã¥×). The boss of the ruins is Opsis (¥ª¥×¥·¥¹),the second Danan wiseman. He has 2817HP and attacks with water&wind magic. After his defeat,he'll drop two treasure boxes with a HornSoup and a MagicLeaf. Back to the city and use the train,who's actually called "Faxi" to reach the Danan's sanctuary (¥À¥Ê¥ó¤ÎÀ»°è),to meet Mayura (¥Þ¥æ¥é). On the second floor of the sanctuary are four treasure chest that can't be reached...maybe! On the third floor,you'll see a small plate on the floor.Step on it and you'll fall into the hidden room. Warning: The top right and the bottom left boxes turn into monsters if you open them,better leave those alone. The boss,Mayura,turns out to be tough,not only because of the 4700 HP,also her light magic skills may cause problems to the party. At the time Cion raises the sword,the ruin begins to shatter.The whole flying world seems to collapse! Ramyleth saves the day and picks up the party with the airship. Day 8: Now it's time to settle the score with Sult.Enter the town and walk straight to his throne. He has 3350 HP.His favourite attack comes from his new acquired metal- arm. And again we've been too credolous.Dune and Cid get away with the airship. It doesn't matter,since next stop is "Jigmund Mountain" (¥¸¥°¥à¥ó¥Éɹ»³). Day 9: The party walks through the entrance,which is free of ice now.Suddenly you'll see some kind of sword on a ledge.Follow the right path,and you'll get there.Once Cion tries to pull the sword out, the whole thing turns out to be a trap from "Icequeen" (ƒAƒCƒXƒNƒB[ƒ"),770HP. Note: Yetis don't like fire magic. The sword is a fake (sob) but at least,the bridge in the big room has appeared now.Pass it and enter the room with the Danan's Rudra.Take the upper path and walk on,until you see a a panle next to a door. From there,walk 2 rooms up and 2 rooms down.You should be outside the cave now.The left path leads to the "Jigmund Sword" that is stuck within a frozen waterfall. Note: If you did something wrong with the rooms,you should either come out at the Rudra's cave or another path that leads to the "IceSword" (ƒAƒCƒXƒ\[¥É). As usual,we don't get anything for free especially no legendary swords. This time,it's guarded by Dious (ƒfƒBƒ„ƒEƒX),the third Danan wiseman (3900HP). As usual,he dosn't like fire. After his defeat,you're free to take the sword.The whole ice suddenly melts and the water starts flowing again.Unfortunately,the whole party is swept of the mountain and swallowed by a huge fish... Inside the fish,we can pass the muscle-valves by pressing the affirmative button and climb tissues. At the second room,climb to the bottom and enter the left valve.Talk to the water-sprite and click on the strange organ on the left.You should hear a noise now. Back to the last room and into the right valve this time. After some time,you should meet Yogi (ƒˆ[ƒM),who has the control over the fish. As usual,you've to fight to get what you want (4270HP). For winning this battle,you'll receive "Heg's Ocarina" (¢ƒwƒO¥ª¥«¥ê¥Ê) You can use it to travel the ocean from a "Heg's Cave" (ƒwƒO‚Ì‚Ù‚±¥é). Day 10: As the party arrives at Avdol (ƒAƒuƒh),the whole city seems to be zombed,except for the innkeeper. Leave the toen and go to the west,pass the excavation place and enter the castle at the coast, Eremia castle (ƒGƒŒƒ~ƒA).Since the door is locked,Foxy points to the back entrance. There's a letter on the first floo of the castle,written by Eremia himself. He seems to be hiding at the north town. You'll find him at the cellar of the most north-western house.Talk to him,then leave the city and head for Avdol.Cion watches a small scene with members pf the Rudra sect.Follow them to Dr.Myunhis lab.Use the elevator and investigate that dead body that looks different from the others;it's Dr.Myunhis. The party wants to leave this ugly place,but is attacked by a demon Nargia (¥Ê¡¼¥®¥ã ), 4200HP. The demon is killed,but so is Foxy (or at least zombed). Return to the Heg's cave and he'll bring you to a small shrine with some woods in the east. Enter the woods,then follow the paths in clockwise direction,begginning with the left path. At the Danan town,enter the house where a guard is standíng next to the door. Dwnstairs,you should meet Riza's party.Riza gives Cion a medicine for Foxy in exchange for the okarina.The only way back to Oriab town is a small boat.The elder tells you to see the Danan's prophets.They are three guys who life in the south of the town. They'll open an entrance where a small boat is waiting.It'll bring you to the woods north of Oriab.At the town,read the panel in front of the harbour and have a voyage to Ompross. From there,travel to Danelf; talk to the guy at the left counter. Day 11: In the south-east of the continent is an orphanage.At the first floor,you'll find Miller. He tells you to see Zora at the mountain of word-essence. Day 12: Next stop is the castle in the west where your journey has started.Go to the throne room and talk to the king.He'll allow you to use the small boat to go to Zora. Day 13: Head back for Danelf.The small boat is already waiting at the harbour.Hop aboard and it'll bring you to the "Mountain of Word Essence".From time to time,you'll have to defeat some sectarians,but they're easy to beat.Finally,a shiva monster named "Larvana" is waiting for you at Zora's cave.It has 6000HP. Day 14: The teleporter warps you to the underworld.To the west lies the headquarter of the Rudra sect. To open the passageway on the 3rd floor,you have to between the torches.Each one opens another way. In the end,you have to fight the remains of the sect.Each one has 385Hp,except for the pink ones who have 385HP. Now you have to battle Thales who turns out to be with the sect.He has 6780 (!) HP and strong physical attacks.If your levels aren't abnormal high,you won't have no chance. Anyways,if you win the whole building crumbles and you have to get away. As it collapses,the way to the final conflict is free. In the west lies the underground town of Talark (¥¿¥é¡¼¥¯).Enter the town's pub where you'll meet Surlent's party. You may choose one of two relics here.The choice panel reads as follows: -Apokalipse -PowerShield -Nothing After that,leave the town to the north. Day 15: The final goal in this scenario is to find and eliminate Gomora. Enter the palace and the right comlumn that comes down.You'll have to walk through some passages.Press the switch and activate the blue floor. Just follow the path until you meet the human Rudra (¥ë¥É¥é). He has 7350HP and can kill any of you characters with one hit. If you manage to beat him,you can face Gomora (¥´¥â¥é). If you can beat this 12000HP monster,you've succesfully beaten Cion's scenario! Congratulations! Surlent's Quest Day 0: - Day 1: Leave the excavation place to the west and visit the castle at the west coast,Eremia castle (ƒGƒŒƒ~ƒA‚Ì—m´Û). Go to the second floor and talk to the old man Eremia (ƒGƒŒƒ~ƒA).Follow him to the locked chamber where the "Holy Grail" is supposed to be.Unfortunately,two well-known thieves,excuse me,"Treasure Hunters" get in our way and steal the treasure.Surlent and Legin try to hunt them down,but it's useless. So,where do we get a new grail?Maybe Dr.Myunhi knows,who's sitting in the left chamber on the first floor of the inn in Oriab (ƒIƒŠƒAƒu). He tells the party to ask Solon,a wise old man living at "Torel Volcano" (ƒg[ƒ‹‰ÎŽR). The only way to get there is using a small boat.Legin's father,Castagia (¥«¥¹¥¿¥®¥¢) has one. Ask him nicely,and you may use the small boat outside the lab.It'll bring you to the volcano. You may usethe "Magma Stone" Surlent's wearing to cross the lava at some places. Walk through the cave from left to right and choose the second way that leads downwards. You can walk over the big lava lake,just try it.After a small talk with Solon,you'll get a new party member,Zork (ƒ\[ƒN). Go back to the small boat and sail to the town. Day 2: Talk to Dr.Myunhi again and head for the north woods (Ž÷ŠC).Cross them and enter the "Horn Cave" (¥Û¥ë¥ó¤ó¤Î¤Û¤³¤é).In a treasure box,you'll find the "Demon Seal" (-‚••ŽOŠ), the material to build a new grail.Dune and Cid don't think so and steal this one as well. You've got nothing to do but to return to the town. Day 3: At the town's gate,two funny-looking puppets are somhow kidnapping a boy. This gotta be the work of the Rudra sect! Since we're nice and have time to waste,we take over the rescue.Talk to Dr.Myunhi at the inn,then go to the harbour where Riza's party is waiting.Have a ride to Ompross (ƒIƒ€ƒpƒƒX).In the west of the town,a small boat is waiting for you.Ask Nerk (ƒk[ƒN) the owner and he'll borrow it to you. It'll bring you to the "Ruins of Fahl" (ƒtƒ@[ƒ‹‚̈ââ).Use the stairs to the left. When the way splits up,use the stairs on the right first and activate the switch so that the columns disappear.Go back,use the left stairs and go on until you meet the boss "Magic Master Ozne" (ŽôpŽtƒIƒYƒk),(1000 HP),and his puppets (80 HP each). After beating this boss,Lolo (ƒƒ) joins the party as fourth character. Now that the children are save,,it's time to return to the boat and go home. Day 4: Talk to the scholar on the roof of the lab and watch the eclipse of the sun. A noise come from the basement.Use the elevator on the first floor to go there. Dr.Myunhi dies and Surlent is killed by the reptilian Rudra. Day 5: Now that we're death,the game is supposed to be over.But not in a Squaresoft game. Surlent awakens in the underground city of Kireek (¥¥ê¡¼¥¯¤ÎÄ®). A guy named Culgan (¥¯¥ë¥¥ó) offers his help to you. Leave the town,then walk to the north,to the east and finally,to the south. Go through the small tunnel and you should see some kind of palace. It's the "Demon's Exhibition Hall" (-‚"±"Ž•¨).Culgan's waiting somwhere inside right in front of the human's Lago stone.Surlent uses his jade to revive Hauzen, the human's Rudra.Instead of sending him back to the surface,Surlent's trapped within a sword an sent to the source of all live,Seremur (ƒZƒŒƒ€ƒ‹). Day 6: Gomora (ƒSƒ‚ƒ‰),the master of this nasty place called Gaff (ƒKƒt‚ÌŠÔ) helps Surlent by equipping him with the body of a death soldier.You have the choice between Rostam's body to the left (warrior type) and Hyui's body on the right (he's more like a magician).Leave that place and go to the warp field north of Kireek. Note: Now that Surlent's *alive* again you'll be attacked by enemies apparently. Surlent re-appears at Thor volcano.Although Zork doesn't believe him first,but he joins him and together they set off to see Legin.He's waiting at Castagia's lab. Both,Legin and Lolo join the party.Next stop is Eremia castle to the west. Enter the castle through the back door on the left,then head for the room where the grail was once stored.The party meets Hauzen and the reptilian Rudra,Lazm (ƒ‰ƒYƒ€),1520HP Even if you win,Surlent's killed again and warped to the underworld. Day 7: This time you're forced to take the other body.Talk to Gomora and go to the "Demon's Exhibition Hall".Somewhere inside is a woman standing in front of a statue.Talk to the woman and to the statue.Leave this place and return to the warp field that takes you to Thor volcano where the party's already waiting for you. Talk to Solon,then enter the door on the right.Use the warp field and the party is taken to Sodom (ƒ\ƒhƒ€).After some smalltalk with Riza's party,our team returns to the warp field.Continue the warp thing until you reappear at a place called "Meifa's Sanctuary" (ƒƒCƒtƒ@‚Ì_'œ).You have to open the treasure chest on the left to receive the "Warp Energy" (ƒ[ƒvƒGƒiƒW[),which enables you to use the other warp field at Vilsana (ƒrƒ‹ƒVƒƒƒiˆââ).Warp to Solon,enter the warp field to the underworld and after that, enter the warp field to the west.Now you're at Vilsana,but the field is locked from this side. Day 8: Leave the ruin and enter the woods to the west.Again we play the counter-clockwise game (left path's first) and enter the Danan village.Look for a house with a gurd next to the door and talk to the Danans inside.After that,talk to the three Danan wisemen in the south of the town. Leave the town and watch the scene whith the flying continent falling down.Go to the east and enter the "Garrel Tunnel" (ƒMƒƒƒ‰ƒ‹ƒgƒ"ƒlƒ‹).Follow the right way and leave the tunnel to the east.Enter the woods to the south.When the party tries to cross the bridge,they're attacked by one of Hauzen's pets,"Darkein" (¥À¡¼¥¯¥¢¥¤¥ó),2060HP. Unforuneately,the bridge is broken during the fight and there's no way back now. Go to Oriab and talk to Castagia.He'll give you a "Stabilizer" (¤¢¤ó¤Æ¤¤¤½¤¦¤Á). Day 9: This enables you to pass "Saccara Desert" to the west (¥µ¥Ã¥«¥éº½Çù¤Îº½). Alright,the sandstorm is gone.But a monster called "Desert Rose" (ƒfƒU[ƒgƒ[ƒY,2125HP) is on it's way. Thunder might be effective by this one. Now there's nothing left between you and Avdol (ƒAƒuƒhƒ‹). The whole city is zombed.Evade the people,enter the lab where the Lago stone is stored and break a piece off the stone.Leave the city and go north-west until you see Thor volcano. As the party arrives at Solon's cave,it's too late.Solon was almost killed byCulgan who has possessed Surlent's body.Use the left teleporter again and again until you arrive at the ruins (ŒÃ'ニ[ƒl‚̈â).If you don't see Culgan there,go to the top floor of this place and take the grail,you'll need it soon,and return there.Culgan slips away,but can be surrounded somewhere in the basement.5000HP later,he's finished and Surlent finally gets his body back. Now here's what to do for the rest of Surlent's scenario: You have to collect pieces of all Lago stones in the world,the Danans',the reptilians',the water denziens',the giants' and the humans'.We already received a piece of the reptilian stone in Avdol.The Danans' stone is next.Remember:It's somewhere inside of Jigmund Mountain. Day 10: Leave the ruins.Appearently the whole ocean seems to clean up.Well,the only way to get back to that warp field is through Sodom (ƒ\ƒhƒ€‚Ì"pé) in the west.Don't worry;there's a ladder now so you can freely use it.Next stop is "Jigmund Mountain" (ƒWƒOƒ€ƒ"ƒh•XŽR).Consult the text about Cion's scenario to get to the Rudra's cave. He turns out to be really helpful;he even gives you some hints. Return to the warp field and warp to the "Mountain of Word Essence" (Œ¾— ìŽR). Talk to Zora and use the small boat at the bottom of the mountain to reach Danelf. Go to the south-west,pass the castle and enter the "Giants' Tower" (‹l‚Ì"ƒ). Go to the top and fight "Abiliger" (ƒAƒrƒŠƒWƒƒ),4900 HP.Remember to get the Lago stone on the roof.Now,walk all the way back to Danelf and the warp field at the "Mountain of Word Essence" (small boat).Warp to Thor volcano,use the left warp field and snatch a piece of the Lago stone in the "Demons Exhibition Hall" and return to the Rudra on "Jigmund" mountain,so he can give you the 4th piece. Now there's only one stone left: The one of the "Water Denizens". Day 11: Warp to Thor volcano and leave it through the eastern passage (the way that leads to Avdol). Remember that small shrine in the Saccara desert?In the entrance hall,there's a small hole for a stone to put into.Inside the shrine,you'll find some kind of red egg.On the way out,Dune and Cid show up.Since they're interested in that egg like thing and you're looking for a way to go underwater,Surlent offers them a deal.They accept it and you may use the airship that's waiting outside. Day 12: Board the airship and talk to Cid at the navigation bridge.He directs the ship to the underwater city of Lyla (¥é¥¤¥é¤Î³¹).The elder in most northern house of the city tells you to look for a palace-like building in the east.Reboard the airship and go there.It's the "Underwater Sanctuary" (³¤Äì¿ÀÅÂ),where the water denziens' Rudra sleeps. Before foghting the Rudra on the top floor,take the treasure chests next to him.They contain some useful stuff.Kadal,the Rudra,wants to fight at any cost.I f you have some fire magic,his 4900 HP will be gone soon.Take the stone and leave the shrine.Cid brings you to Thor volcano by airship. Day 13: Use Solon's left warp field to go to the underworld.Talk to Gomora at Gaff,then return to the warp fiel one last time,it'll be sealed by Gomora after using it.Leave the volcano and cover the long way to Oriab.Talk to Castagia,then book a passage to Ompross at the harbour. Leave Ompross. Day 14: Fetch a deep breath and prepare for the biggest dungeon in the game (that's what I think). Enter the mountain of Delphi and make your way to the top.When you try to open the top door,the party is attacked by a bird with two heads,Gandarva (¥¥ó¥À¥ë¥ô¥¡),5600HP. I'm going to describe the inner side of the tower more detailed: 3-1 Floor: Nothing unusual. Warpgate area: Use the first gate,after that: Right gate,upper right gate,left (and only) gate,right (and only gate),walk through the door and place the stone piece in the hole. Fight Lezastes (¥ì¥¥¹¥Æ¥¹),4350 HP. Countgate area: You may only cross 3 switches at a time or you'll be warped to the rooms entrance.You might want to get some of the chests and save at the statue first. The room's guardian is Gaia (¥¥ä),4350 HP. B6:Use the stairs to the right. B7:Use the stairs in the upper left corner. B8:The left way leads to a save point,the right way to B9. B9: Fight Dumpty (¥À¥ó¥×¥Æ¥£),5425 HP. Lastgate: Enter the door in the lower-left corner. B11: Nothing unusual. B12: Fight the dungeons boss,Saizoh (¥µ¥¤¥¾¥¦),8300 HP!Beware of his strong physical attacks. Back in the under world,take the party to the town of Taralk (¥¿¥é¡¼¥¯¤ÎÄ®) in the far north. Sit down at the inn talk to Dr.Myunhi and wait for Cion's party.Surlent hands over one of the items he received from Saizoh.Now go to the strange looking thing north of the town and enter. Day 15: Now it's time for the battle with Hauzen! Enter the tower on the right.If you want to go after him, ignore the warp fields and use the stairs.Hauzen seems to have changed shape,but he's still a hard to figth end boss.If you can beat this 14100 HP enemy,everyones happy again except for Surlent who's trapped within a glass orb.Well,that's Surlent's ending.But don't worry about him,thewhole thing will turn to good. Riza's Quest Day 0: Riza's journey starts at the small village of Karn (ƒJ[ƒ").After talking to the elder Zeku (ƒ[ƒNƒE),leave the village and go up to the woods.As we cross the clearing,an excited young man runs into us and disappears immediately.The arriving guards wantto know where he has gone.Rpg vetereans know that guards are dumb and no potential party members.We say that we had seen him indeed (2nd answer), but he followed the right path (check the arrow).The guards take off.Take the same path as the young man and suddenly,he shows up between some bushes.Help him fighting the guards and he'll tell you his name, Garlyle.He also joins your party. Leave the woods to the east and welcome the beginning of a new day. Day 1: Raindrops are falling from the sky (remember Surlent's scenario?) and accompany your arrival at Babel (ƒoƒxƒ‹).Fight your way in and Garlyle leaves you a the inn.Folloe him to the cities slums in the north-east (the place with the large number of children).Three kids are blocking the road.Talk to the uppermost one and choose the first answer.Talk to the one in the middle and choose the second answer.Talk to the lowermost one and choose the last answer and the children will let you pass.Walk down the street, enter the house and visit the children on the second floor.After that,return to the inn.Talk to Garlyle on the second floor and get some sleep. Day 2: It's time to intrude major Bill's house.It's that tower-like thing in the north-western part of the city. There's a ladder next to it.Climb it and step on the roof next to the tower.Garlyle is already waiting for you. In the alley,enter the room above and throw the switch.Use the small ladder at the bottom of the building to attain the rooms inside.Go to the netrance hall and beat the guards.Go back and use the ladder that leads to the basement.Go on and meet major bill,who's levying high taxes for his air depolluter. Fight the guards and follow the elevator by using the ladder.When you catch him up,he'll set his robot on the party,SeevisionC (ƒVƒ"ƒ@ƒCƒUƒ"C),700HP.Defeat him and free the butterflies from the air depolluter. Outside the tower,pass the woods and return to Karn.Tlk to the elder from the beginning of the scenario (he's inside a house in the north-west of the town),return to Babe and hop aboard the ferry that brings you to Oriab (¥ª¥ê¥¢¥Ö). Day 3: Sit down at the table and talk to Dr.Myunhi.Surlent's party arrives and tells you about your next destination,the Horn's cave (¥Û¥ë¥ó¤Î¤Û¤³¤é). But before you can go there,you need to pass the woods to the north (¼ù³¤). At the small bridge,you have to encounter a boss-fight against a killer plant,Setavisa (Å¥»¥¿¥Ó),500 HP. Beat the reptilian until it gets himself free,then hit the plant itself.After the battle,you may welcome a new party member,reptilian prince Pipin (¥Ô¥Ô¥ó). Leave the woods to the north and enter the Horn's cave.Read the book in the cellar,then return to the city of Oriab (¥ª¥ê¥¢¥Ö).Take the ship for Ompross (¥ª¥à¥Ñ¥í¥¹).Talk to the man at the left counter and take the ship for Danelf (ƒ_ƒkƒ‹ƒt). Day 4: Leave and re-enter Danelf and watch the clipse of the sun.Leave the town and enter the orphanage to the east (¾®¤µ¤Ê‹³‰).Watch the scene with Dune and Cid.When they ask you a question,choose the first answer to receive 1000 GP or the second answer to receive the Struggle,a weapon for Garlyle (ƒXƒgƒ‰ƒOƒ‹). Investigate the goddess' statue and have a small conversation with Miller (¥ß¥é¡¼). Leave the orphanage and head west for the city of Vard (ƒ"ƒ@ƒh).Talk to Doug (ƒ_ƒO) inside the house where Cion was brought after being defeated by Sult (Foxy's house).Leave the town and enter the castle from the field. Go to the throne room and talk to the king.He tells you the way to your next destination,the "Mountain of Word Essence" anf offers you a bed for the night. Day 5: Next is the "Spirit Temple" (¸_‚̹ˆæ).It's located south of Danelf.Talk to the guard at the entrance and choose answer 2 and then1,so he'll let you inside.Inside choose answer 1 (…) to gain access to the treasure boxes on the left and right column (you need to fight a guard each),or choose answer 2 ('n) and you may get some less valuable items (in my opinion),so decide yourself. Fight your way to the throne room where a man called Zoma (ƒ\[ƒ}) is waiting for you.Talk to him and leave that place through the southern exit. Enter the woods (¹ˆæ‚ÌX) and head westward.Use the path on the left and talk to the woman in front of the temple.Go back and try to leave the woods to the south.The party's attacked by some demons. Beat 'em up and return to the temple.The woman is now possessed by some kind of demon. Fight the boss "Evil Spirit" (‚ ‚‚è‚å),2170 HP.the woman dies together with the demon. Return to the "Spirit Temple". Day 6: Head straight for the throne room.Zoma offers you a deal: Since Aqua (the woman) is dead,you may not go to the "Mountain of Word Essence", but if you beat him and his followers,you may pass.Defeat the guards and Zoma himself (1670 HP). Now the way through the woods and to the mountain is free. The airship seems to have landed on the field.Go on board and talk to Dune&Cid.They'll offer you a flight around the world you shouldn't turn down.Choose the first answer to agree. In any case,they'll make you a present: The holy grail Surlent's been hunting for! Well,this doesn't matter now.Leave the airship and enter the "Mountain of Word Essence" (¸ÀÎ). On the top of the mountain,you'll meet Zora (¥¾¥é).The second question enables you to go to the underworld,but you may want to learn some magic from the fairies that live behind a waterfall next to Zora's room.If decide to go to the dark world,you may enter a room where you fall into a bottomless pit or so... The party awakens close to an underground river.Two of the sectarians seem to be threatening some dead people.Talk to one of them and wait at the end of the line.Appearently you have to fight one sectarian,the other one slips away.Follow him by using the remaining small boat. The boat stops at a small sandbank.The unconscious water denzient turns out to be Marina, a priestess from the city of Lyla.She runs away and leaves the party behind.Follow her. Suddenly,the party is liing on the floor of a dark room.A ghost appears and wants you to get up. Resist her allurements by always choosing the second answer. The darkness vanishes and you're reunited with Marina who joins your party. Go on and fight the boss Bulsty (ƒuƒ‹ƒXƒe),2428 HP. Enter the warp field and fight another boss,Karla (ƒJ[ƒ‰),1800 HP. Day 7: Place the holy grail at the stone ircle and a passage opens.You may or you may not want to fight Culgan who possessed Surlent's body.If not,leave him alone since he has 4000 HP. It won't affect the storyline in any way.Leave the sanctuary and go to the norhern swamp. Plant the seed that you received from Bulsty and watch the swamp disappear. The next destination is the city of Sodom (ƒ\ƒhƒ€‚Ì"p) to the south.Enter the castle,enter the hole on the left and you'll meet Surlent's party.Leave the castle and watch the flying continent collapse. Day 8: The city of Roma (ƒƒ}).Marina throws the Heg's egg into the water. Leave the city without Marina,who decides to stay there,amd head for the south-east and the polluted capital of Gomora (‰˜õ"sŽsƒSƒ‚ƒ‰).Enter the house in the north-eastern part of the town.Use the stairs to B1 and the stairs to B2 which are located next to the first one. Throw the switch and return to B1.Use the elevator and follow the passage.Appearently you'll be attacked by Madplayers (ƒ}ƒbƒhƒvƒŒ[ƒ„[).Garlyle&Pipin are banned into some kind of monitor.Finally,Riza is captured too. When she awakens,you can see Garlyle&Pipin in the monitors.Investigate Garlyle's monitor and play the sequence.Choose the following answers: 2,1,1,1. Go to Pipins monitor and repeat the whole thing with the answers:1,1,1,1. Use the upper-left monitor and watch one of the other scenarios.After that,you have to fight the master of this VR stuff,Laumern (ƒ‰ƒEƒ[ƒ"),5200 HP. Leave Gomora and enter Sodeom.Somwhere in the castle is a table with a key-shaped item on it.Investigate the vase next to it and one of the bookshelves will move aside.Follow the passage until you see a book on a table.The chairs seem to be possessed and attack (420 HP each).You should only attack the chair that has received a flame ball from the bag on the table.Next you'll still have to fight King Eltina (¥¨¥ë¥Æ¥¤¥Ê),3120 HP. Your reward,is that that key shaped thing. Day 9: Back to Gomora.This time.you have to enter the house on the left.Use the elevator downstairs to reach the sewers.Use the key with the doorand you'll see some kind of sewerage. Select the first answer for the machines with the star and the moon and the second answer for the sun machine,or the whole thing'll blow up! Go back to the elevator but enter the hole to the right instead.A passage that has been blocked is now passable.It leads to the underwter Pyramid. Day 10: At the entrance,you'll meet up with Marina who's fighting a Monster,Abraxas (¥¢¥Ö¥é¥¯¥µ¥¯¥¹),4380 HP.Step on the switch and a door opens for the Hegs to escape.It's you task now to push a switch on every floor of the pyramid to bring the Hegs closer to the final exit. he last switch is guarded by a sea-serpent,Danapaty (¥À¥Ê¥Ñ¥Æ¥£),4430 HP. The party uses the Hegs to reach the underwater city of Lyla (¥é¥¤¥é). Talk to the elder in the house with the guard,go shopping and talk to the Hegs again. You're dropped at Vilsana (ƒrƒ‹ƒVƒƒƒiˆâ).Leave the ruins and go up to the woods east of this place. Day 11: Play the clock game to reach the Danan village (consult Cion's scenario,day 10). Enter the house with the guard next to it and go to the elder,where Cion hands over the "Heg's Ocarina"(¢ƒwƒO¥ª¥«¥ê¥Ê)in exchange for the medicine.Now you can travel the world on the back of a Heg from any Heg cave (¢ƒwƒO‚Ì‚Ù‚±ƒ‰). There's a Heg's cave in the south-west.Go there and you should be south of the "Mountain of Word Essence".Ascend the mountain and talk to Zora. Return to the Heg's cave and swim eastward to another cave.Back on the surface, we move eastward and enter a well-known village,Karn (ƒJ[ƒ").A small boat is waiting for you in the south-western part of the town.Hop aboard and it'll bring you to Meifa's idol (¥á¥¤¥Õ¥¡¤Î¿ÀÁü). Day 12: Make your way up to the sixth floor of the temple and prepare to fight Meifa herself. She has 6500 HP. Now,the whole statue transforms into a rocket with the final destination: The moon! Day 13: - Day 14: - Day 15: Now that you're on the moon moon,your final task is to find and defeat the evil being Sodom! Leave the statue by using the elevator on the fifth floor.Go southward and you'll see a long bridge. On the left side of the bridge and on the right side are the switches 1 and 2.Turn the switches and cross the bridge.Push the button and enter the passage.Suddenly you'll meet Sodom,but he kicks you out with some mechanism.Go back to the button and push the switch 2 times. Enter the door and throw the switch.Push the button another time and you'll be at the long bridge again. Turn the switches 1 and 2 and push the button again.Yuu'll end up in a different area as before. Go on and defeat the robo guards (1400 HP each).Push the button,return to the other button. Push it,throw the both switches and push the button again.Enter Sodoms (¥½¥É¥à) chamber and fight him. Beat this 14500 HP monster and Riza's scenario has been completed successfully. Dune's Quest or The Final Conflict Day 16: In order to play the final conflict between the three heroes and the evil being from the sky,you have to complete all three scenario.The last scenario you complete will lead over to the battle on the moon.A new party is formed by the four leaders: Cion,Riza,Surlent and Dune,who are holding the four jades. After picking up Riza with the airship,the party heads for the first target on the moon,"Urs' Gate". But before you can go there,the airship starts shaking; somtething seems to be wrong with the engine. Use the ladder in the main hall,activate the small bridge at that pillar and head for the engine room. Braznil,the power source of the ship seems to be going mad.Defeat him (6000 HP). Ramyleth sacrifices his live and makes the ship move again.Next stop's "Urs' Gate" (¥¦¥ë¥º¤ÎÌç). Your task here is to fight the four monsters in the small shrines.Take the contents of the black treasure chests,they contain some very strong weapons. Boss of the upper-left shrine:Setavisa (Å¥»¥¿¥Ó¥),3820 HP. Boss of the lower-left shrine: Larvana (ť顼¥ô¥¡¥),3820 HP. Boss of the upper-right shrine: Abiliger (Å¥¢¥Ó¥ê¥¸¥),3820 HP. Boss of the lower-right shrine: Rasm (ť饺),3820 HP. Once the four are defeated,a door apppears.Behind the door, you'll find a familiar face: Hauzen! Defeat this 8200 HP monster just to hear that the real evil is somewhere else. Go back to the airship and fly to Sculd's gate (¥¹¥¯¥ë¥É¤ÎÌç).Just keep going on and on,without stepping on the iron bars,or you'll have to deal with some nasty monsters.Sometime you'll reach a save point and a jar with healing water.In the next room,you'll have to fight a reincarnation of Saizoh, 10700 HP. However,he tells us the real whereabout of the evil being,the Versandi sanctuary (¥Ù¥ë¥¥ó¥Ç¥£¿ÀÅ). Go there.At some point,you'll find yourself in the middle of nowhere.Just keep walking around until you meet your former party members who're trying to divert your thoughts from your real goal (all veteran players know that this is a cheap trick).Go southward instead and investigate the statue.The whole illusion vanishes and reveals the sanctuary.There are mayn rooms in the sanctuary,containing weapons armour etc..If you're sure you collected all the items,you may enter the big portal and touch the statue.Fight the "Chaosein" (¡¦¥«¥ª¥¹¥¢¥¤¥ó),9370 HP. Touch the statue and continue your walk until you see another statue.Touch it and fight the guardian of the last chamber,Chaoszwei (¡¦¥«¥ª¥¹¥Ä¥ô¥¡¥¤)6560 HP. Now take a looong breath and prepare for the final enemy in this epic adventure: MITORA! (ƒ~ƒgƒ). I'm gonna describe this enemy more detailed since it seems to be tha hardest enemy of them all. Mitora has three forms: First form: 9000 HP. The first form prefers to attack with wind magic.Use some strong thunder magic like #4 (J $B%F% or $B%a%?%;%C%. Second form: Mitora changes shape and has 34000 HP now. Her magic skills change to light now.Use $B%-%k%/%b% for example. Third and last form: 30000 HP. Mitora uses the strongest magic of all elements.All you can do is using your best magic,your hardest weapons and beat the !#?§! out of her! Once you've beaten this boss,the circle of doom and rebirth is broken and everyones happy. Congratulations! The End ======================================================================== = Disclaimer: Do not use this walkthrough for any profit-related purposes.Selling it,posting it on chargeable pages or using it as an incitement for buying gamesis strictly forbidden by the author. People who'll do it anyways shall prepare to be burdened with a curse or to be shot in front of their garage (just kidding),or to be sued by myself or one person of my family. *Rudra's Secret Treasure/Rudra no Hihou is a registered trademark of Squaresoft inc.* ======================================================================== = Thanks to Squaresoft who released the game in Japan and tried to hide it from us. Thanks to Eveolution for offering me free web space for a Rudra page (I'm gonna think about it). Thanks to ST and all the people helping me translating this game (esp. Jay). Thanks to all japanese Rudra pages. Written by Roger "Chrono" Phillips, copyright (c) 1999.