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River City Ransom (e)

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                           Frank Provo's 

                         River City Ransom 

                          Player's Guide

                           version 1.31

Note: The current version of this guide is always available in text 
      or HTML format from:

                http://www.pair.com/~mosaic/rcr/

What is River City Ransom?

	River City Ransom is a pseudo-3D action RPG fighting game
created by Technos Japan and marketed in America by American Technos.
As far as I know, it is only available for the 8-bit Nintendo
Entertainment System (also known as The Famicom in Japan).  It came 
out in 1989 and looks similar to another popular Technos title, Double 
Dragon.
	Though similar to Double Dragon, River City Ransom emerges as
superior to the entire Double Dragon series in every possible way--
more moves, more enemies, more variety, etc.  It's rather amusing then
that a sequel wasn't made to this game, while many sequels (and a movie!)
were made for Double Dragon.  To date, I haven't played a game quite like 
this one on any of the more current 16 & 32 bit systems.  While its 
graphics & sound might pale to more recent games, the sheer fun factor 
and playability of River City Ransom make it more enjoyable than a good 
95% of the current era of gaming.
	Another nice touch is that River City Ransom is for 1 or 2 
players.  Okay, so that's not entirely unusual, but what is unusual is 
the existence of certain tag team moves you can do with the aid of another 
player.  They aren't exactly spectacular, but they add a ton of amusement
to the game--which is what 2-player games should be: amusing.
	For a game released in 1989, River City Ransom screams longevity.
Fighting elements, lots of action, an excellent 2-player co-operative 
system, and nice pseudo-anime graphics make this a must-have game for
anyone who calls themselves a gaming conniseur.  I can't think of one
game I'd recommend higher.

                                -----

                        Table of Contents

A. Version History
B. Plot
C. Controls
  - How to play
  - 2-Player Considerations
  - How the submenu works
  - Weapons you and the baddies can use
D. Verbosity
E. Gangs, Colors & Loot
  - The Gangs
  - Gang Fighting Tips
F. The Good Guys
G. Bosses
H. Malls, Shops & Power Ups
  - Malls, items, price, and what they do
  - Shopping Tips
I. Cheats & Codes
J. River City Ransom Online
K. Other Technos Super-Deformed NES Titles
L. The Final Blurbs
  - How to contribute?
  - Contributors & Acknowledgements
  - How long does it take to beat this darn game?

A. Version History:

Note: The current version of this guide is always available from 
      the Totally Technos Website:

                http://www.pair.com/~mosaic/rcr/

This guide has gone through many incarnations.  Here's a summary of 
what you've missed (or gained)

06/14/97: Version 0.91 - first attempt, VERY rough, not released
06/17/97: Version 0.92 - added more gang & control info, added shopping 
                         tips, tidied up english, not released
06/29/97: Version 0.93 - began the section on bosses, not released
07/01/97: Version 0.94 - more info on the bosses, not released
07/03/97: Version 0.95 - finished bosses section, began section on shop
                         items, not released
07/04/97: Version 0.96 - much more added to the shops section, changed 
                         the layout a bit, added defeated gang member 
                         payout info, not released
07/10/97: Version 0.97 - finished 3rd mall, tidied up a bit, 
                         not released
07/11/97: Version 0.98 - finished final mall, redid plot a bit,
                         not released.
07/12/97: Version 1.0  - Added section on the Good Guys, slapped
                         self for forgetting to do so earlier,
                         first released version of this guide.
07/13/97: Version 1.1  - Added a cheats & codes section, what
                         Fatal Steps does and another RCR 
                         related page.
08/11/97: Version 1.11 - Added Ben Turner's RCR Site to the
                         Links at the end of this guide.
08/13/97: Version 1.2  - Added information on other Technos NES
                         games.  Added a password for full stats,
                         and lots of money.  Added a regeneration
                         cheat.
09/04/97: Version 1.21 - Added info on World Cup Soccer.
12/07/98: Version 1.31 - Added info about possible RCR 2, grand
                         slam tip, bounce kick technique, codes
                         from tsr's NES Archive.

                                -----

B. The Plot (adapted a tad from the manual):

	It's a nice, clear day out, so like any self-respecting High
School students, you and your friend Alex ditch school and spend most
of the day socializing.  Rather than dwell on the fact that you have 
a math test tomorrow, you decide to meet up with your girlfriend, 
Cyndi, and go shopping.  Unfortunately, this means heading back to 
school, but hey--that's in a few hours, so you're not going to get 
too distracted from your double mocha latte'.  
	After a few hours have gone by, you head back over to school 
and take the long walk up the curiously empty steps.  Stopping by your 
locker to pick up your jacket, you note a "post-it" stuck to your 
locker door.  Upon closer inspection, it reads: 

	     "I hold your city captive & 
              RYAN's girlfriend hostage.
              With my gangs of students &
              evil bosses, nobody can stop
              me now. Meet my demands - or 
              else!... P.S. Alex & Ryan if
              you interfere, you'll be in
              for the fight of your lives!
              ... SLICK"

	Argh!  Just what you need on a day like this--pathetic melodrama.
Thanks to a rather conceited note, it looks like you're going to spend 
your day kicking butt and taking names.  Wait a minute, where did all of
the other students go?  Did Slick kidnap them too?  Hmmm.... Ah well, 
can't dwell on that now, you gotta save this town and get Cyndi back to 
her shopping before the Malls close.  (You know how she hates to miss
a sale)
	Well Ryan, it's up to you to save Cyndi and free the town from
the clutches of the evil Slick.  Then again, you could just ask Alex to 
do it, or at least enlist his help in the fight.  Hmmm, so many options, 
so little time.  Hmmm... your jacket's not inside your locker.  Aigh!  
Slick stole that too?!  That's it!  It's on now.

                                -----

C. Controls:

     A      - Punch, Block, & Use Weapon
     B      - Kick, Block, & Throw Weapon
     A+B    - Jump (You can punch, kick, and throw in midair)
     Start  - Pause/Submenu (belongings, password, stats, 
              level/message speed, help)
     Select - Switch between Stamina Guage and Money Guage
     D-Pad  - Move around in the psuedo-3D environment

     Tap D-Pad twice to run - you may attack while running

     2-Player Considerations:
     In 2 player mode you can jump on top of your partner and
     stand on his head.  Your partner can throw you (no damage)    
     while you're on top of him, enabling you to fly through
     the air doing multiple attacks

     When you first turn on the game, your options are to choose
     either 1p or 2p and your character.  You can change your
     character's name by hitting 'Select' on this screen.

     After choosing characters, you can change the message
     speed and difficulty level of the game.  Choosing Advanced
     will result in the enemy having twice the stamina, speed, 
     and strength they'd normally have.  You can change this
     during the game too.  Beginners should pick Novice level.

     The "Status" Screen: (during game - hit Start, pick Status)
     Min/Max
     15/63   Punch       Damage your punches do
     15/63   Kick        Damage your kicks do
     15/63   Weapon      Damage your armed attacks do
     15/63   Throw       Damage done when throwing someone/thing
     15/63   Agility     A mixture of speed and jump height
     15/63   Defense     Bears upon your ability to block
     15/63   Strength    Ability to break an enemy's block or hold them
     15/63   Will Power  Ability to regain consciousness when K.O.'d

     63/127  Stamina     Your Life
     63/127  Max Power   Your Maximum Amount of Life

     Weapons you (and the gangs) can use:
     Wooden Crate   - A big wooden box to smack someone with.
     Trash Can      - Pretty much the same as the crate.
     Concrete Tire  - A Grey, concrete tire.  Acts like a trash can.
     Concrete Rock  - Great for throwing, adds power to your punch.
     Brass Knuckles - Pretty similar in usage to the rock.
     Wooden Stick   - Batter Up! Good for throwing too.
     Lead Pipe      - Same as the stick; but a little more spiffy.
     Metal Chain    - As effective as the stick, but looks cooler.
     Gang Members   - Battering Ram! Can just toss em for damage too.

	Your goal in the game is simple, make it to the end and save your
     girl.  You'll have to defeat 4 bosses to gain access to River City 
     High, and along the way will spend mucho dinero in shops in order to 
     power yourself up.  Thankfully, each time you beat up an enemy they 
     drop a little bit of money.  Most "levels" will yield between $5 and 
     $10 depending on the gang who controls it.

	When defeated you don't die, you simply awaken from your beating 
     at the last mall you passed through--with your wallet pilfered.  If 
     your Willpower is 35 or above, you will regain consciousness in the 
     spot you're at a few seconds after being knocked down, with 20 life 
     points (2 bars) regained.

                                -----

D. Verbosity:

	All throughout the game, enemies and friends alike tend to babble
to you about anything that comes to mind.  Most of the time it's just
those pesky college guys harassing you, or the gangsters bragging about
how they're going to kick your butt.  However, sometimes you can gain
valuable clues through what's said.  For instance, Roxy clues you in
on the existence of a hidden room on the top floor of River City High.
Even those pesky Zombies have wisdom to impart, telling you which Zombie 
to defeat next and where to find them.  Additionally, depending on the 
character you choose, some of the messages will differ slightly--i.e. 
Roxy's clues to Cyndi's whereabouts change a little bit between Alex & 
Ryan.

                                -----

E. The Good Guys

Alex & Ryan
        In a one player game you can be either of them.  In a 2-Player
game both of them get to kick some gang butt.  Other than Ryan having
a blue shirt, he's not physically different from Alex.  You gotta love
'em though, since they're your main characters :)

Roxy
        Slick's girlfriend, who has a change of heart and informs you
of Cyndi's whereabouts.  She also warns you about the twins, and
basically kicks the plot into high gear when it's needed most.

Cyndi
        Ryan's girlfriend, who seems to be more interested in shopping
than the predicament she is in.  For proof of this, beat the twins inside
River City High, and go into the door just left of where you met Randy & 
Andy.  Cyndi's being held there, and yet she'll chew you out for being 
late--she's so grateful, isn't she?

   Sad to say, but other than the mall workers, that's about it in the
   way of good guys.  500 of them, 4 of you - nice odds eh?

                                -----

F. The Gangs, Shirt Colors, & Money Carried:

The Generic Dudes - LIGHT BLUE - $.50
        Your basic wannabee gang members.  Rather slow, not too strong,
        etc.  You'll meet these guys predominantly in the beginning of
        your mission.

The Home Boys - TAN - $.75
        A little faster, stronger, and smarter than the Generic Dudes--
        but not by much.

The Jocks - LIGHT GREEN - $.60
        Medium speed, a bit like the Home Boys after they've hit the gym.
        Tend to use weapons if they find them laying around.  All in all,
        a very middle-ground gang.

The Frat Guys - PINK - $.55
        These guys love to bring weapons into the party, and attack like 
        drunken lunatics.  They usually appear on a level running, and 
        will attack at full speed if you're close.  Many times they will 
        run off after a punch or two.

The Internationals - DARK GREEN - $1.10
        A somewhat smarter, later in the game, version of the Home Boys.  
        They're quite wimpy by the time you encounter them though.

The Squids - BURGUNDY - $1.00
        The Frat Guys on crack is what these guys are.  Fast, strong, and
        they love to throw you around if given the chance.  If that
        weren't enough, they love to use weapons as well.  Another gang to
        simply avoid.

The Mob - GREY - $.90
	Similar to the Squids, only a little less fast.  They tend to
        appear carrying weapons though, so it's tougher heading them off
        at the pass.  They're another gang probably best left alone.
        Moose, the Construction site boss, and Rocko, the Warehouse boss,
        wear Mob shirt colors. 

The Plague - RED - $1.25
        You'll meet these guys inside River City High School, and
        they'll be quite the pushovers when you do.  While a tad stronger,
        they fight like the Internationals, and take a beating just like
        them too.

The Cowboys - DARK BLUE - $1.20
	You'll run into these guys just outside of River City High, and
        from time to time inside as well.  They attack just like the Mob.  
        Be careful around them, they love to doubleteam.  Tex, the boss on
        the 2nd floor of River City High, is probably a cowboy.

The Zombies - RED - $2.50-3.75
        Not a gang per se, but you'll fight their members at various times 
        throughout the game.  They wear red shirts like the Plague, only
        you'll have to beat four of them before you even meet up with the
        Plague members.

Benny & Clyde - PURPLE - $7.00 ($3.50 each)
	A gang unto themselves.  They first accost you at the base of the
        Capital Ave. Bridge.  They always come replete with weapons, and
        will use any means necessary to put you down for the count.  If 
        you beat them  once, prepare to face them again in front of Pop's 
        Health Club.

General Gang-Fighting Tips
*  The gang you face on each "level" is random, so if you don't like
   fighting a certain gang, leave the screen.  When you return, a new
   gang may take their place.
*  Avoid fighting the Frat Guys, the Squids, & the Mob until you are 
   strong enough to defeat them (i.e. stat levels above 20 or so for the 
   Frat Guys, above 30 or so for the rest).
*  Weapons slow you down and are a detriment when fighting in close
   quarters.  If the enemy is close to you, stick to hand-to-hand combat.
   If an enemy has a weapon, move offline a bit and hit him with a running
   kick--he'll lose his lunch.
*  Never stay in between two gang members; they'll beat you silly.
*  Stronger gang members yield more money when defeated.  Learn which ones
   pay off the most and use this to your advantage.  You'll need money if 
   you're to survive.  Bosses can be fought repeatedly, and leave behind
   the most cash.
*  The quickest way to defeat gang members in the presence of bottomless
   pits is to simply push or throw them in.  You won't reap monetary gain
   however, and they can do the same to you (falling into a pit is instant
   defeat and sends you back to the last mall you visited).
*  This last point can't be stressed enough: USE WALLS TO YOUR ADVANTAGE.
   The programmers dotted levels with benches, walls, etc. to climb on,
   and they make wonderful points of attack.  Enemies freeze when you
   climb above them--so get them close, jump on a wall, move over, and
   attack while falling.

                                -----

G. Bosses

	Though Benny & Clyde and the Zombies are mentioned above, it
seemed prudent to give a summary of all the bosses, where you'll find
them, and their fighting styles.

Moose - Sticksville Construction Site - $2.25
	Likes to do jump attacks.  Favorite move seems to be a punch
        followed by a jumping kick.  Tends to run.  Uses weapons with
        nearly the same speed as his attacks.  Not a very easy boss to 
        fight early on, but can be defeated.  Attack him while he is going 
        for weapons, take advantage of the walls around you, and if need 
        be--knock him into the pit.

Benny & Clyde - Base of the Capital Ave. Bridge - $3.50 each
	As mentioned above.  Absolutely love to use weapons.  Are quick,
        will doubleteam, and will not hesitate to throw you around.  Your
        best bet is to have either the Stone Hands or Dragon Feet
        technique bought by this time.  Benny seems slightly quicker and
        more apt to block than Clyde.  They don't jump too often, but
        will take advantage when you are stunned.

Rocko - Inside the WSL Co. Warehouse - $2.00
	Fights pretty much like Moose, only the quarters are less cramped.
        He's got so so speed, loves weapons, and is dangerous -- however,
        if you use the walls and boxes to your advantage (i.e. to avoid
        always being on the same plane as Rocko) you will be fine.  If you
        have one of the triple attack techniques by now, Rocko is toast.

Blade - Sherman Park - $3.50
	After beating Rocko, he tells you to head back to Sherman Park
        (i.e. the entrance is located in Sticksville, the Frat Boys usual
        home) to fight Blade--The first of the Zombies.  Blade loves
        weapons, will block ad infinitum, and knocks off damage like a
        freight train.  He's very into jump attacks also.  Your best bet
        is to get him while he has a weapon, since he'll be (A LITTLE)
        slower.  Also, the columns and benches in the park provide
        strategic spots for taking cheap shots at him.

Turk - Third portion of Armstrong Thru-Way - $2.50
	Another unannounced Zombie to get in your way.  He fights 
        exactly like Blade and Mojo, so refer to their sections.  One
        caveat--you have no walls or obstacles to hide behind this time.
        If you aren't powered up, you will be slaughtered.

Mojo - Downtown "Playground" - $2.50
	Although Blade says you have to get through Thor to fight Slick, 
        he neglected to mention the zombie known as Mojo.  You'll find
        Mojo just before Flatirons Mall, at a makeshift streetfighting
        playground (replete with bleachers!).  Just like Blade, Mojo
        loves weapons, and once again there are plenty of obstacles with
        which to stand on.  If you aren't powered up, attack via the
        walls and bleachers.  If you are, hit him when he has a weapon.
        Don't fight him too much if he is weaponless, mainly because if
        he knocks you down, his throws take mucho stamina.

Thor - Vacant 3rd Wheel Factory - $3.75
	If you've beaten all of the zombies mentioned above, you can
        have the honor of fighting Thor in the back room of the Vacant
        3rd Wheel Factory.  Again, he fights similar to the others, with
        one notable exception--There's a huge pit on his level.
        Basically, use the elevated floor to your advantage, and don't
        get thrown into the pit.

Benny & Clyde - Burb Village Health Club (After Oak Hill Mall) - $3.50ea
	They fight the exact same as they did previously, only now they
        (and you hopefully) are powered up.  Attack them one at a time,
        don't get in between them, and don't turn your back--that's all
        you need for these clowns.  When defeated, $7.00 for you (hint
        hint: they are a great way to get rich).

Ivan - Just outside of River City High School - $8.75
	A rather anomolous boss to say the least.  Wearing a dark green
        shirt, this guy is one badass mofo.  Unlike his shirt though, he
        doesn't fight like a wimpy International.  He is fast, has many
        jump attacks, and loves to thwap you in midair with weapons.  He
        also has a viscious headbutt that does major damage even when
        your character is maxed out.  On the upshot, if you have any of
        the triple attacks by now, and have bought ample powerups, you'll
        eat him for breakfast in no time.  Wait til he picks up a weapon
        and let him have it.

Otis - River City High School Gym - $4.00
	He could be a zombie, or he might be a very angry Plague member;
        either way, he's mad.  You're wearing gym shoes on his floor,
        and he's not happy.  He loves jump attacks, two-in-ones, and will
        gladly throw you all over if given half a chance.  Your best bet
        is to use elevated objects, or to at least have your punch or
        kicks maxed out (including either Dragon Feet or Stone Hands).
        By this late in the game though, he shouldn't be too difficult.

Tex - 2nd Floor of River City High School - $9.50
	Finally, a boss representing the Cowboy's gang.  Unlike other
        bosses though, he has huge bulging eyes and looks like he's
        hopped up on Roids.  He doesn't fight much different than Otis
        or Ivan though.  Likes weapons, two-in-ones, and loves to pick
        you up and throw you around--sound familiar?  Unlike Otis or
        Ivan though, he appears with a big fat stick, and isn't afraid
        to bash your head in with it.  Beware his spinning stick swings
        too--they can do you major hurt if you're unlucky enough to be
        hit by them.  Get in the first hit and take him down--heck,
        he'll even cheer you on.

Randy & Andy - 3rd floor of River City High School - $18.00 each
	If you hear the "Double Dragon" theme playing, you know you're
        fighting these guys.  Not coincidentally, they fight with moves 
        resembling those of Billy & Jimmy, the Double Dragons.  They are
        both fast, will throw you if they manage to knock you down, and
        have insane attack priority over you.  Additionally, they have
        a viscious triple spin kick.  That's not the worst part though--
        the worst is that their attacks will do HUGE damage on you, to
        the tune of between 30 & 60 points per successful blow.  Fight
        them one at a time, throw them if you can, and make sure your
        attacks are powered up mucho.  It also couldn't hurt to get the
        "grand slam" power up and bring along Tex's stick.

Slick (a.k.a Simon) - River City High School roof
	Ah yes, Slick turns out to be none other than Simon, famous of
        Double Dragon fame.  Compared to Randy & Andy he is an utter wuss.
        He's got moderate speed, will jump with weapons, and likes jump
        attacks.  However, he doesn't seem to block as smartly as he
        should, and he's very susceptible to being picked up and tossed
        when on the ground.  He's got the same vulnerabilities his
        minions have when it comes to picking up weapons also.  In short,
        by the time you reach him, you should be able to beat him.

                                -----

H. Malls, Shops & Power Ups

KEY  -  WP = WILL POWER, D = DEFENSE, ST=STAMINA, SG=STRENGTH, 
        AG=AGILITY, MP = MAX POWER, WN=WEAPON, TH=THROW

	The power up levels listed below are maximal values.  The Stamina
        and Max Power increases you receive will depend on how damaged 
        you are.

	Max Power Increases can be calculated with this formula:

	Possible Increase - (Max Power - Stamina) = Max Power Increase

Grotto Mall
	Rise & Shine Cafe
		Coffee         .95 (WP+2,ST+15,MP+4)
		Tea            .95 (WP+4)
		Hot Cocoa     1.25 (D+1,ST+24,MP+5)
		Pancakes      3.30 (ST+25,MP+7)
		Waffles       4.10 (AG+1,SG+1,ST+25,MP+6)
	Metro Bakery
		Donut          .80 (WP+6)
		Muffin         .90 (AG+1,ST+6,MP+1)
		Bagel          .90 (D+1,ST+6,MP+1)
		Honey Bun      .90 (SG+1,ST+6,MP+1)
		Croissant     1.00 (ST+8,MP+1)
	Sushi Bar
		*Cheaper Sushi*
		Egg           2.25 (P+1,ST+10,MP+2)
		Octopus       2.25 (WN+1,ST+8,MP+2)
		Squid         2.25 (TH+2,ST+4,MP+1)
		Conger Eel    3.75 (D+2,ST+16,MP+3)
		Prawn         6.00 (SG+2,ST+32,MP+3)
		*Expensive Sushi*
		Salmon        8.25 (P+1,WP+2,ST+40,MP+7)
		Ark Shell     9.00 (WN+1,WP+2,ST+50,MP+12)
		Sea Urchin   11.50 (TH+2,WP+2,ST+64,MP+14)
		Halibut      18.50 (D+3,WP+7,ST+80,MP+20)
		Swordfish    28.75 (P+4,TH+4,SG+4,WP+5,ST+80,MP+8)
		*Rolls*
		Salad Roll    2.00 (ST+20,MP+5)
		Tuna Roll     3.75 (ST+32,MP+7)
		Shrimp Roll   6.25 (ST+50,MP+11)
		Mixed Roll   10.50 (ST+80,MP+15)
	Grotto Book Store
		Stone Hands  26.95 (Three Punches per Punch)
		Dragon Feet  26.95 (Three Kicks per Kick)
		Acro Circus  26.95 (Running Midair Spin Attack)

Waterfront Mall
	Waterfront Books
		Scandal Rag   4.50 (D+2,WP+3)
		Comic Times   6.50 (WN+2,D+1,WP+4)
		Mystic Seer  18.00 (AG+2,WP+13)
		Nuclear Spy   9.95 (ST+4,WP+5)
		Indian Lore  28.75 (WP+30)
	Chez Walle's
		Salad Paris   2.35 (ST+10,MP+2)
		Onion Soup    3.50 (ST+12,MP+2)
		Cornish Hen  27.75 (TH+4,WP+25)
		Veal Walle   36.00 (ST+5,WP+28,ST+99,MP+24)
	Mao's Place
		Egg Roll      3.50 (D+3,ST+24,MP+6)
		Fried Rice    5.95 (TH+1,ST+40,MP+1)
		Garlic Pork   5.75 (WN+1,ST+32,MP+7)
		Pepper Beef   5.95 (ST+52,MP+10)
		Chow Mein     5.95 (K+1,ST+40,MP+9)
	Merv's Burger Joint
		*Sandwiches*
		Merv Burger   2.00 (WN+1,ST+8,MP+1)
		Cheese Merv   2.25 (TH+1,ST+10,MP+2)
		Fish Merv     2.50 (AG+1,ST+12,MP+2)
		Mondo Merv    3.45 (WP+2,ST+16,MP+3)
		*Drinks*
		Milk           .85 (ST+10,MP+2)
		Iced Tea       .95 (WP+2)
		Soda          1.10 (WN+1,ST+8,MP+2)
		Merv Malt     2.00 (D+1,ST+10,MP+2)
		*Side Orders*
		Merv Fries    1.50 (ST+14,MP+3)
		Merv Rings    1.50 (SG+1,ST+12,MP+3)
		Apple Pie     2.00 (AG+1,ST+10,MP+2)
		Spicy Chili   2.75 (D+1,ST+16,MP+3)
                Smile         Free ("Alex/Ryan Blushed" - 0 INCREASE)
	Jones' Pharmacy
		Vita-Mints    2.10 (WP+1,ST+8,MP+2)
		Digestol      4.95 (WP+2,ST+24,MP+6)
		Recharge!     9.75 (SG+1,WP+2,ST+56,MP+14)
		Karma Jolt   15.25 (TH+3,ST+99,MP+24)
		Omni Elixir  19.95 (P+2,WP+8,ST+80,MP+20)

Merlin's Mystery Shop |Hidden in the Armstrong Thru-Way Tunnel| 
                      |Press and Hold 'Up' about 3/4 of the   |
                      |way through the tunnel to find it.     |
		Excaliber   100.00 (WN+30,WP+48,ST+99, MP+24)
		Zeus' Wand  200.00 (TH+48,SG+48,WP+48,ST+99,MP+24)
		Rodan Wing  100.00 (D+30,WP+48,ST+99,MP+24)
		Gold Medal  100.00 (P+30,WP+48,ST+99,MP+24)
		Isis Scroll  20.00 (TH+20)

Flatirons Mall
	Flatirons Books
		Stone Hands  26.95 (Three Punches per Punch)
		Dragon Feet  26.95 (Three Kicks per Kick)
		Fatal Steps  37.50 (Jump near downed enemies; they die)
	The Roman Cow
		Ice Cream     3.50 (AG+2,ST+16,MP+4)
		Roman Shake   4.25 (WN+2,ST+24,MP+6)
		Cola Float    4.75 (D+2,ST+32,MP+8)
		Nero Pizza    6.25 (ST+50,MP+12)
		Lasagna       6.25 (ST+48,MP+12)
	Amy's Sweet Tooth
		Mint Gum       .95 (SG+1,WP+1)
		Lolly Pop      .95 (TH+1,WP+1)
		Jaw Breaker    .95 (WN+1,WP+1)
		Rock Candy     .95 (P+1,WP+1)
		Fudge Bar      .95 (K+1,WP+1)
	Happy Feet Shoes
		*Shoes*
		Sneakers     28.00 (K+10,AG+20)
		Boat Shoes   37.95 (K+10,AG+30)
		Loafers      45.50 (K+30,AG+15)
		Army Boots   58.75 (K+40,AG+20)
		Texas Boots  99.95 (K+60,AG+60)
		*Others*
		Slippers      4.95 (K+2,AG+2)
		Insoles       8.20 (SG+7)
		Thongs        9.75 (K+4,AG+3)
		Sandals      19.95 (K+7,AG+13)
		Mod Boots    59.75 (K+20,AG+40)
	Butcher Shop
		Sirloin       4.95 (P+2,TH+3)
		Rib-eye       5.95 (P+1,AG+4)
		T-bone        6.95 (P+3,D+3)
		Lamb Leg     11.95 (P+2,WP+48)
	Toys Galore
		Maze Craze   52.75 (K+1,WP+40,ST+87,MP+24)
		Decathlete   57.50 (SG+3,WP+43,ST+86,MP+24)
		Hyper Ball   57.50 (WN+4,TH+4,WP+38,ST+84,MP+24)
		Techno Belt  27.25 (SG+18,ST+80,MP+20)
		Teddy Bear   28.00 (SG+20,ST+80,MP+20)
	CD Cellar
		R & B         9.95 (SG+3,ST+56,MP+14)
		Rock          9.95 (P+4,ST+48,MP+12)
		Pop           9.95 (D+4,ST+48,MP+12)
		Soul          9.95 (AG+4,ST+48,MP+12)
		Classical     9.95 (WP+4,ST+48,MP+12)

Oak Hill Mall
	The Tea Bag (located to left of Mall Entrance)
		Fresh Juice   1.85 (WP+2,ST+16,MP+4)
		Lemon Tea     2.35 (WP+4)
		Herbal Tea    2.35 (SG+1,ST+16,MP+4)
		Carrot Cake   4.15 (WN+2,ST+24,MP+6)
		Pound Cake    4.15 (P+1,K+1,ST+28,MP+7)
	Kate's Cookies (located to left of Mall Entrance)
		Sugar         1.00 (WP+1,ST+6,MP+1)
		Toll House    1.00 (D+1,ST+6,MP+1)
		Maple Pecan   1.00 (SG+1,ST+6,MP+1)
		Oatmeal       1.00 (P+1,ST+6,MP+1)
		Brownie       1.00 (WN+1,ST+6,MP+1)
	Oak Hill Bookstore
		Stone Hands  26.95 (Three Punches per Punch)
		Dragon Feet  26.95 (Three Kicks per Kick)
		Grand Slam   57.50 (Triples Attacks with Weapons)
	Read All About It
		Stone Hands  26.95 (Three Punches per Punch)
		Dragon Feet  26.95 (Three Kicks per Kick)
		Javelin Man  78.25 (Throw opponents like a missle)
	Hack's Chicken Shack
		*Chicken*
		Chickwich     2.10 (WN+1,ST+8,MP+2)
		Dark Meat     2.65 (TH+1,ST+10,MP+2)
		White Meat    3.25 (AG+1,ST+12,MP+3)
		Combination   4.00 (WP+2,ST+16,MP+4)
		*Beverages*
		Milk           .85 (ST+10,MP+2)
		Iced Tea       .95 (WP+2)
		Soda          1.10 (WN+1,ST+8,MP+2)
		Lemonade      1.85 (D+1,ST+10,MP+2)
		*Fixin's*
		Gravy         1.50 (ST+14,MP+3)
		Biscuits      1.50 (SG+1,ST+12,MP+3)
		Corn Cobbler  2.25 (AG+1,ST+10,MP+2)
		Cole Slaw     2.85 (D+1,ST+16,MP+4)
                Smile         Free ("Alex/Ryan Blushed" - 0 INCREASE)
	Cedar Street Drugs
		Vita-mints    2.10 (WP+1,ST+8,MP+2)
		Date Saver    7.95 (WP+3,ST+40,MP+10)
		Love Potion   9.95 (ST+80,MP+20)
		Antedote 12  10.00 (SG+1,WP+3,ST+48,MP+12)
		Karma Jolt   15.25 (TH+3,ST+99,MP+24)
	Pop's Health Club (not part of Oak Hill mall per se)
		Sauna         3.50 (WP+15,ST+30,MP+8)	

Shopping Tips
*  The first thing you should purchase when you reach the Grotto Mall
   is either Stone Hands or Dragon Feet.  Stone Hands has less range
   since it's a punch, but is a better idea since there are more cheap
   punch powerups earlier in the game than kick powerups.
*  Punch and Kick Power Ups are VERY sparse.  If you find a place that
   sells them, consider buying multiple items.  (Unless ya happen to be
   in the Shoe Store--then ya buy Texas Boots and become happy)
*  The cheapest items in shops _usually_ don't give you much in the way of
   Stamina or Max Power increases; however, they're the best way to power
   up your punches and kicks ($48 to fill either to max via Amy's Sweet
   Tooth for instance).  In general, the more expensive items yield 
   Stamina and Max Power increases.
*  Try and avoid items over $10 in cost until you are able to defeat
   Benny & Clyde (either location) semi-readily.

                                -----

I. Cheats & Codes

Two Player Regeneration (from T. Mask)
 If you play in two player mode, and one player dies, the other player
 can quickly leave the screen (While or a few seconds after the corpse
 flashes), the deceased player will return at fulll health w/o loss of
 money. This is extremely useful when one player beats the crap out
 of the other, then exits, thus restoring his friend to full health.

Two Player Grand Slamming (from Wendell Owen)
 In two player mode, both buy the book grand slam, and stand on both
 sides of the boss(s).  Use lead pipes an beat them silly. This works on
 twins, just hit them at the same time.

Bouncing Kick Technique (from Vladimir Drakul)
 If you start running, jump, then tap B really quickly, you'll bounce
 your way along doing jump-kicks.  This does horrendous amounts of
 damage if you're lucky enough for it to hit.

Everything Maxed & All Items (enter on Password screen)
  WeLcYSGTOQ2
  ar15oAQVXXi
  cXsU3mVUn1c

Game Genie codes
  VOSNAVYA - every attribute at 99 (from Cancilla)
  OAENIYAE - $999.99 for player 1 (from Cancilla)
  OAONGYAE - as above except for player 2 (from Cancilla)

These next codes are taken directly from tsr's NES Archive, located at
  http://www.komkon.org/~tsr

Start with full energy, 63 of everything, every book, and $0.15 -
  i q X o k e S f a c i
  m K p v c U k Z U z W
  R i Q v r q h k T 4 Q

Start with 63 of all levels, full will power, full stamina,
every book, Texas Boots, and $500.50 -
  j r Y p l f T g b d j
  n O o r L T I Y X w R
  S j T u q p i l U H P

passwords for Alex:

 EM7KGA0DBDh
 WcEtZhSQjTZ - start with $122, 30 in all attributes, and 99 strength
 fUXYofbaZ7N

 qJiIz0gySUq
 ryh30fsRuek - with Acro Circus and Lightning Feet
 qfijzqmsnUY

 yFl43Lo3kUu
 aHR3gfsReru - with Acro Circus, Dragon Feet, Stone Hands, Fatal Steps and
 efqjzqicnOY   Javelin Man, plus $60

 2B5zJGuNsYu
 mz5yAbodavq - with above plus $114
 SbWfvmmYjjU

 zA'c2INrXNVr
 bjx2jYtQdop - with above plus sneakers and Excaliber
 dB'riyphdg7X

 89BTPUSVQS0
 Ypm5GduXAVs - with above plus Rodan Wing
 YAul1s0elEa

 w412ysgtMqc
 MUSjKm2PqtE - start with incredible attributes
 UJMNdUTGOQC

 mubsoiWsugi
 SL8qcQgFQ3S - ready to fight ivan (high school guard)
 eTWXnedgbYM

 t1izvpdOZnZ
 JxNkJp7Cpub - ivan beaten, high school open
 XMPQgXErSMF

 XfMdZTHwiR3
 jaj6jfRUDEt - no one left but slick!
 tilm2tWRo8b

                                -----

J. River City Ransom On the Internet

	By an odd twist of fate, a River City Ransom page appeared at the
same time I began writing this guide.  Thus arose the possibility of
including this section.  Here's a list of places to visit for further
information about River City Ransom and related topics:

* Ben Turner's Definitive Guide to River City Ransom
      http://www.worldlynx.net/bent/rcr/index.htm
* Forehand's River City Ransom Page
      http://www.pressenter.com/~rforehan/rcr/rcr.htm
* Scott Timpe's River City Ransom Page
      http://pw1.netcom.com/~ctimpe/rcr/rcr.htm
* tsr's NES archive
      http://www.komkon.org/~tsr
* NESturbation
      http://tc.simplenet.com/nesturbation/
* NES World
      http://www-kvu.ah.dk/~i1q/
      
                                -----

K. Other Technos Super-Deformed NES Titles

        River City Ransom isn't the only game by Technos to feature big
heads on smallish bodies.  Besides being the creators of Double Dragon,
they made other games featuring the River City Ransom characters (or
at least their likenesses.

Double Dragon - 1988
  The game that started Technos on the path of fighting mayhem.  A 1
or 2 player alternating fist-fest.  A good game, average difficulty.
It's basically your normal, everyday side scrolling beat-em up.

Double Dragon II - 1989
  The sequel to the above game.  Same concept, although the controls
were ruined by some auto-reverse layout (your attack depends on which
way you face, poor human factors decision), and the game is just less
interesting.  Oh yeah, One Player this time.

Super Dodge Ball - 1989
  A fighting game, but not in the normal sense.  It's 5 on 5 attack
volleyball basically.  One or 2 players can participate, and frankly
the game is very enjoyable.  Also, the characters look exactly like
the River City Ransom gang--big plus!

World Cup Soccer - 1990
  As they did in Dodge Ball, it's RCR merged to form a soccer hybrid.
The game is actually pretty fun, though it doesn't follow the actual
rules of real soccer.  It's multiplayer, has a tournament mode, and
actually requires strategy.

Double Dragon III - 1991
  The third, and final, Double Dragon game on the NES.  Now it's
2-Player simultaneous, but you have to use up credits to buy power
ups, and the game itself is kind of annoying.

Crash 'N The Boys Street Challenge - 1992
  A valiant attempt at merging River City Ransom with Track N Field.
While the Swimming and Hammer Golf competitions are enjoyable, the
rest are a venture into annoyance.  It can be played by up to 2
players, which is nice, but let's face it--it gets old fast.

Crash 'N The Boys Ice Challenge - ?
  I have no idea if this game was ever made, and I've never played
it, but if it's anything like Street Challenge I doubt I'd want to.

Mr. Kunia / RCR 2 - ???
  Never played this game, but enough rumours about it have popped
up on my RCR web site to warrant a mention.  Apparently there exists
a Japanese Super Famicom (SNES) game with mechanics and graphics
bearing some similarity to River City Ransom.  People who've written
me speak of the game as "River City Ransom: The College Years."
While I am skeptical, the game at least warrants some curiosity since
it has shops, experience, and conversation--i.e. all those RCR elements
we love.
                                    
                                -----

L. The Final Blurbs

How to contribute to this guide:

	If you have some information you think should be included in
this guide, or have any suggestions for improving it, please direct your
comments to Frank Provo at mosaic@innocent.com.  Tips, codes, hints,
and pretty much anything River City Ransom related is welcome.  If I
include information you contribute, I will gladly list your name, email
address, and web site address at the end of this guide if you so desire.

   * Extremely wanted is information about the game's history and
     information on other RCR pages.

Credits:

	Here's a list of people who've contributed to this guide, or
aided in its evolution.

Cancilla
   - first 3 game genie codes
   - fatal steps info.
Mike Faerber
   - Information on Super Dodge Ball
   - Information on Crash 'N The Boys Street Challenge
   - Information about Crash 'N The Boys Ice Challenge
T. Mask
   - 2 Player regeneration trick
William Seremak
   - Information on World Cup Soccer
Wendell Owen
   - 2 Player grand slam trick
Vladimir Drakul
   - Bouncing Kicks Technique
Mizubaku & Dyslexic DJ
   - Info on Possible RCR 2

Time to Defeat Game: 
     Novice
	Beginners - 4 hours
        Experienced - 1.5 hours
        Experts - 45 min.
     Advanced
	Beginners - 6 hours
	Experienced - 4 hours
	Experts - 2 hours

..end..