Requiem - Avenging Angel (e)

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Requiem: Avenging Angel Walkthrough
REQUIEM: Avenging Angel is copyright 1999 by 3DO and Cyclone Studios.


Table of Contents:

1.0 WHAT IS REQUIEM: AVENGING ANGEL?
	1.1	WHAT'S SO DAMN (heh.) SPECIAL ABOUT REQUIEM?

2.0	CHARACTERS (spoiler-free)
	2.1	ENEMIES/MONSTERS
		2.1.1 HUMAN FOES
		2.1.2 MECHANIZED FOES
		2.1.3 DEMONIC/FALLEN FOES

3.0 WEAPONS

4.0 ANGELIC POWERS
	4.1 OFFENSIVE POWERS
	4.2 DEFENSIVE POWERS
	4.3 MANEUVERING POWERS
	4.4 INTERACTIVE POWERS

5.0 BOSS STRATEGIES

6.0 CHEAT CODES

7.0 SPOILERS

8.0 STUPID ANGEL TRICKS

9.0 APPENDICIES/BIBLICAL STUFF


*to do:  less references to other games
			revisions, revisions, revisions
			format change?*

1 WHAT IS REQUIEM: AVENGING ANGEL?

		From the manual:
        The Lord looked upon what He had wrought, and saw that His
        creation was good.  And yet...

        And yet, the Host of Heaven saw that the Lord was
        dissatisfied.  This grand experiment housed not all He
        would have wished.  The angels looked down, and saw that
        His experiment as fraught with greed, corruption, and
        stupidity.  The "noble beast" with which the Lord had
        populated the planet was caught in a degrading spiral of
        covetousness; ever wanting that which their creator would
        not--indeed, could not--grace them.

        And so, the Host of Heaven began to plot.  This
        dissatisfaction that the angels sensed within the Lord
        split them into factions.  While some would look to the
        wisdom of the Lord for guidance and reassurance, others
        would presume to interpret His desires...

        The time, reckoned in human years, is midway through the
        21st century.  Humankind stands poised on the brink of
        intergalactic exploration and travel.  An interstellar
        ship, Leviathan, nears completion.  With its launch,
        humanity will spread itself among the stars, and the
        heavens themselves will be within the grasp of this
        "misguided" race.

        Without the Lord's consent, certain angels among the Host
        have taken it upon themselves to bring about the end of
        human life.  In the process of executing this goal, they
        have become dark, sadistic, and power-mad.  They have
        become the Fallen.

        Not long ago, the Fallen, led by a desperate angel named
        Lilith, descended to Creation through the netherworld of
        Chaos, and cloaked themselves in human form.  Though they
        are not almighty, they still possess heavenly powers.
        They
        have used these powers to take over the will of an entire
        government and its army of soldiers.  These possessed
        leaders and their armies do the Fallen's bidding, without
        any awareness that they have been overtaken.

        The Fallen ready themselves for the end of the world.

        Armageddon lies close at hand.

        But the Fallen are not without opposition.  You are
        Malachi, one of the Lord's chosen.  You must travel to
        Earth to stop the Fallen from succeeding in their
        destructive quest.  If you cannot stop what the fallen are
        attempting, the Lord will have no choice but to instigate
        Armageddon Himself, thus fulfilling the plan of the
        Fallen.  You must not allow that to happen.

        The path from Heaven to Earth is treacherous, however, you
        must travel through the realm of Chaos before arriving
        upon Earth.  This passage is one of the most difficult for
        any angel to make, for you will arrive in Chaos stripped
        of most of your angelic powers.  You must build your
        reserves for the battle ahead, for only you can offer hope
        for Creation.

1.1		WHAT'S SO DAMN (heh.) SPECIAL ABOUT REQUIEM?

        Well....

        - You're an angel.  With guns.  Big guns.
        - You're an angel.  With powers.  Cool powers.  Lotsa powers.
        - The system requirements are lower than most new FPS games.
        The system req's on the box are "Pentium 166 (200
        recommended), 32 megs RAM, 4x CD-ROM, and 116 megs HD space
        (275 recommended)." And of course, a 3D accelerator card
        (preferably with 3dfx support).
        - Smooth engine (compared to Q2, the LithTech engine, and
        Unreal)
        - Detailed engine. (Faces are clearer than Q2, walls more
        legible than Q2 and LithTech)
        - Intriguing plotline.
        - Detailed Gothic game world
        - Cool Angelic powers.
        - Cheesy voice acting (for you Resident Evil freaks :)
        - Freaky-ass monsters.
        - $20 rebate (for us canadians, that's about $30). 'nuff said.
        		And that's only single-player mode.  Anyone want to
        		gush about multiplayer?


2.0		CHARACTERS (spoiler-free)

        MALACHI: Mal is your typical Biblical angel, except for the
        fact that he's exchanged his flaming sword for an assault
        rifle, curses ("Jesus Christ!" "They don't even f---ing
        work.") and probably gets the girl in the end.  He's also your
        typical FPS protagonist who can carry seven weapons and ammo
        and not slow down one bit.  He's cool, but not as cool as Duke
        Nukem, or BLOOD's Caleb.

        LILITH: Leader of the Fallen on Creation (Earth).  A demoness
        with alabaster skin, blood red nipples, and an abhorrence for
        clothing and Malachi.  Not someone with whom you would want to
        f---.

        LUCIFER: The angel who instigated the schism and leader of the
        Fallen.  More commonly known as Satan and The Devil.  Likes:
        Demonic laughter, destroying humanity.  Dislikes: Angels, God,
        CSYHWH.

        AARON:  Your predecessor, sent to Creation to stop the Fallen.
        He has gone missing.  Part of your mission is to find out what
        happened to him.

        JONAH: Owner of Jonah's Bar.  Your first contact in the
        rebellion.

        ELIJAH: (pronounced Eh-LEE-jah.): A member of the rebellion,
        and more than likely your romantic interest(ew. Last time
        angels had "romantic interests" they made giants named
        Nephilim.  Check it out in Genesis 6.)

        LEADER (actual name unknown): The Leader of the Resistance
        (duh.)  He's the guy who sends you out on missions.  Killing
        him is a bad thing.

        (more to come.)

2.1		ENEMIES/MONSTERS

2.1.1		HUMAN FOES (under the control of the Fallen):
			[next update: AI info]

        NOTES ON HUMAN FOES:  These guys apparently went to the
        BLOOD/BLOOD II school of firearms.  On Purgatory
        difficulty setting, their aim is practically flawless.  If
        you're visible for more than half a second, you'll be
        shot.

        LIGHT SOLDIER:	"Armed with assault rifles, pistols and
        grenades, these soldiers are found on the streets of New
        Damascus, where they are able to harass and shoot
        civilians with impunity.  Their main functions are to
        patrol the streets, enforcing curfew, and round up the
        bodies of those who defy the curfew.  In many areas,
        though, they won't attack unless provoked."

        COMMENTS: A shot or two to the head with the pistol or
        assault gun is enough to bring these guys down.

        POLICE/PRISON GUARD:  "Found in the prison, these security
        guards ruthlessly torture rebels and innocents alike.
        They react to any breach in security with prejudicial
        force.  Their black and silver uniforms were specifically
        designed to subliminally provoke fear in their victims."

        COMMENTS: "Subliminally provoke fear"??? Uniform be
        damned, I'd be scared of the big-ass gun he's got!  Again,
        dispatch the bastich with a few shots to the head.

        LEVIATHAN SECURITY:  "As the security force on the
        Leviathan, these elite troops are dressed in the blue and
        gold livery of the world government force.  They patrol
        the colony ship with heavy weapons and a sharp eye for
        trouble, and are assisted by the cyborgs known as
        Mandroids."

        COMMENTS: Three guesses as to how to kill them.

        MEDIUM ARMORED SOLDIER: "Covered in body armour with a
        drop-visor helmet, the Medium Soldier can take quite a
        beating.  Equipped with a variety of weapons, this type of
        soldier can dish out a punishment worthy of the third
        level of Hell."

        COMMENTS: 3rd level of Hell?  I dunno... the 3rd level's
        pretty tough.  I've had to re-load my saved game seven
        times before getting through the first two rooms.
        Anyways, these guys are much tougher than the light
        soldiers.  Their bodies are heavily armoured, so one or
        two
        shots to the head won't cut it.  Try a dozen or so.

        HEAVY ARMORED SOLDIER:  "This soldier wears something
        similar to a Power Suit and is practically immune to
        bullets.  The arsenal of weapons contained in the arms of
        his suit is surprisingly large, and often lethal.  Heavy
        Armoured Soldiers have been known to quell sector riots by
        their mere appearance."

        COMMENTS: I want one of these for my birthday!!! The
        assault rifle, pistol, and shotgun are pretty much useless
        against this machine.  Try a grenade, rocket, or otherwise
        throw the fear of God into them with a charged Pentecost
        or something.

2.1.2		MECHS (Mechanised foes)

        MANDROID:  "A heavy, lumbering cyborgs, the Mandroid was
        originally designed to perform ore extraction work on
        distant colony worlds for the travellers aboard Leviathan.
        Its chaingun was intended for keeping native fauna at bay
        within the mining tunnels, while its pick was more suited
        to the intensive demand of extracting ore from rock."

        COMMENTS: With a big-ass gun on it's arm, you have to
        wonder what kind of fauna were in those ore mines.  Vorpal
        Rabbits, maybe?  Mandroids impervious to bullets.  You'll
        have to use heavy weapons and angelic powers to defeat
        them.  I prefer Pentecost (3 charged blasts) or Rockets.
        Be careful, tho.  A Mandroid's gun'll chop you into little
        bits if you stand still in it's sights too long.

        CYBERFIEND: "Designed for the intricacies of ore
        extraction, Cyberfiends are adroid, agile cyborgs.  They
        are deadly, even without projectiles."

        COMMENTS: A swipe from their claws will take off a LARGE
        chunk of your health.  A few shotgun blasts will make
        quick work of them, tho.  Why do all the ore-extraction
        bots have to look so damn EVIL?

        PEACEMAKER:  "Quicker than the Mandroid, but slower than
        the Cyberfiend, the Peacemaker can shoot lasers out of its
        head an swing its spiked tail for more intimate attacks.
        The Peacemaker was cobbled together by the Fallen fro
        spare parts.  They are a completely malevolent design."

        COMMENTS:  Malevolent?  I think it looks like a cute
        little puppy-dog. :)  Again, shotgun blasts and heavy
        weapons ought to knock these guys off their feet.

        ADVANCED MANDROID:  "Once manned with a pilot, the
        Advanced Mandroid now attacks mindlessly but with an
        intensified purpose.  The AM's with their twin chainguns
        and heavy lifting capacity, were to be used by the
        Leviathan colonists for base security and construction.

        COMMENTS: How the hell can you construct anything with
        gatling guns for arms??

2.1.3	DEMONIC FOES

        NOTE: Most demons are more susceptible to angelic powers
        than mundane weapons.  Probably because they're more
        "angelic" than mundane.

        XAPHAN (Zay-FAN) (AKA Demon-Rat):  "Xaphan was the angel
        sent by the Lord to look after Adam and Eve in the Garden
        of Eden, when Lucifer attempted to rebel against Heaven,
        it was Xaphan who suggested that Heaven should be set
        ablaze.  Upon Lucifer's fall from grace, the Lord rent
        Xaphan asunder, splitting him into many smaller, less
        powerful creatures.  These blind demons are now scavengers
        of Chaos and Hell, and can only sense your presence by
        smell."

        COMMENTS:  Well, by smell AND by hearing.  These guys are
        fun to watch.  When I got to the sewer level of the demo,
        I tried playing through it without killing a single
        Xaphan.  So, by the time I found the exit, there was a
        whole horde of these little buggers following me, jaws
        slathering and drooling. Heh.  Then I turned around and
        Pentecosted their asses.  A shotgun blast each also does
        the trick.

        PITKIS (AKA Demon-Fish): "The Pitkis, created by Lucifer
        to torment the souls of the violent within the river
        Phlegethon, were only familiar with swimming through
        blood.  Until now."

        COMMENTS:  Every FPS needs bad fishies in their waters.
        You get to fight bad DEMON fishies.

        FLYING KYNTHRA (KIN-thra):  "The insects of other realms,
        the Kynthra attack with their claws up close but can also
        shoot stingers out of their tails."

        COMMENTS:  I wonder if they're related to the Mynocks in
        Jedi Knight?  These buggers dart around quick.  Assault
        guns don't really work on them.  Shotguns do, tho.  Better
        than a can of Raid any day

        ZAEBOS (ZAY-bows): "Minor demons, the Zaebos serve as
        lieutenants to Belial within the seventh level of Hell.
        Armored with a reptilian shell, the Zaebos leap great
        distances and slash with their scythe-like claws."

        COMMENTS:  These guys jump far.  And once they touch you,
        you lose a whole LOTTA health.

        XAMUL (zah-MOOL):  "Found in the depths of Chaos and
        demon-dwelling areas of New Damascus, these rabid canines
        inflict deadly bites with their razor-sharp teeth."

        COMMENTS:  Coming soon.  Haven't encountered them yet.

3.		SECULAR WEAPONS

        "Hakael" Handgun:  "Similar in look and feel to a
        present-day 9mm pistol, this handgun has a user interface
        that is so simple, even a child could use it.  Many do.
        It packs only a small amount of punch, but is useful for
        those "light" days, when a heavier gun just feels like
        "too much."

        COMMENTS: The pea-shooter of the game.  It does little
        damage, and has a slow rate of fire (maybe 1.25 shots a
        second).  It is good for shooting out windows and gratings
        though.

        "Azazel" Assault Rifle:  "The Azazel gets its name from
        its ability to deliver rounds with demonic speed.
        Although the individual rounds do only light damage, a
        sustained stream of fire will decimate most enemies within
        seconds.

        COMMENTS:  Remember the good ol' days of DOOM where you
        could fire a chaingun and NOT have the screen dance and
        bounce in front of you?  Well, they're back.  With the new
        Azazel you can go through 50-100 rounds a second and not
        have to worry about losing your aim.  Don't know why, tho.
        Probably has gas-vent recoil compensation up the wazoo.
        It's also really good for tearing a slice out of any bad
        guys you may encounter.

        "Trinity" Combat Shotgun:  "This triple-barrel shotgun
        contains enough punch to rip through light armour with
        ease.  67.8% of all common street thugs agree that its
        slow reload rate is a serious design flaw, even in light
        of the fact that 44.3% of all statistics are made up on
        the spot."

        COMMENT: Oh, great.  Now the MANUAL's cracking jokes.
        Yeah, the slow reload rate -is- a serious design flaw.
        The gun's spread isn't that good, either.  Even worse than
        the popular DOOM shotgun.  I tend to not use this gun
        except when wanting to conserve assault rifle ammo, or
        pinging off Kynthras.

        "Beelzebomb" Grenade Launcher:  "Though difficult to aim,
        the Beelzebomb can inflict massive radial damage.
        Grenades explode on contact with an enemy, or within three
        seconds of exiting the gun's barrel.  This is the weapon
        of choice for those difficult "indirect" shots.  The
        reload rate is fairly fast, given the size of the
        ammunition."

        COMMENT: Ever since QUAKE came out, every FPS has got to
        have a grenade-launcher.  The Beelzebomb is not really
        different than QUAKE's, tho the grenades are heavier and
        don't bounce nearly as much.

        "Murmur" Missile Launcher:  "This behemoth fires
        line-of-sight projectiles which explode, causing blast
        damage to anyone standing nearby.  Production of it was
        ceased following a number of accidents that resulted in
        the deaths of both its targets and its careless users.
        Though it fires at a slow rate, the damage it can inflict
        is impressive."

        COMMENT: I gather this gun's nickname comes from the fact
        that it's quiet compared to most other Rocket Launchers.
        Like the Azazel, it has no recoil, so you can aim easy
        after each shot.  Really good for those big honkin'
        baddies in the Armored suits and for taking out hordes of
        soldiers at once.

        "Senciner" Sniper Rifle: "Capable of long-range fire and
        sighting, this rifle allows you to take out enemies long
        before you get within their visual range.  If you hold
        down the fire button, the sight pops up, allowing
        precision aiming; when you release it, the gun will fire.
        The damage potential of the Senciner is extreme, and its
        sleek design has made it a favourite among sportsmen and
        assassins alike."

        COMMENT: I've never found much use for sniper rifles in
        single-player play FPSes.  It's also true for this one.
        There are usually too many bad guys around firing at you
        for you to concentrate on pinging off one guy.  And if you
        DO get a shot off, it's usually not enough to kill the
        sucker.  Now, that's not to say that this gun isn't a
        lotta fun in multiplayer, but I've never played
        multiplayer REQUIEM, so I wouldn't know.  Anyone care to
        enlighten me?

        "Revelations" Railgun:  "Firing small steel flechettes,
        the railgun accelerates each round to a velocity well in
        excess of 17,000 miles per second.  Because of this
        tremendous muzzle velocity (which would cause the bullet
        to escape Earth's gravitational hold), most enemies simply
        explode when hit.  When the technology was first
        developed, the planetary government used it to annihilate
        malfunctioning spacecraft.

        COMMENT: Malfunctioning spacecraft.  Right.  I'd love to
        see what kind of Black Ops this puppy was used in.  It
        -is- a sweet gun, though.  One shot DOES annihilate any
        foot soldier or non-boss demon.  However, ammo is really
        hard to come by, so it must be conserved.

4.		ANGELIC POWERS

4.1			COMBAT POWERS

        EXORCISE:  "But Jesus rebuked the evil spirit, healed the
        boy and gave him back to his father.  And they were all
        amazed at the greatness of God." --Luke 9:42b-43.

        COMMENTS: Exorcist is much like the pistol.  Not really
        good for anything except to knock out windows and
        gratings.  I also can be used to push enemies back over an
        edge.

        PENTECOST: "They saw what seemed to be tongues of fire
        that separated and came to rest on them." --Acts 2:3

        COMMENTS: When I first noticed the power's name I thought
        "Oh great.  A power that makes people speak in tongues."
        In fact, this is one of the most diverse powers in your
        arsenal.  It's more powerful than Exorcise, for one.  It
        can also be charged up to 50 Essence to release a powerful
        blast that will gibbify any soldiers in it's path.  If it
        gibs a baddie, it continues on at reduced power towards
        its destination.  There also appears to be a certain field
        of effect that is bigger than the actual "ball."

        While I use this power most of all the offensive powers,
        there is one problem--it does tend to gib a lot of
        enemies.  Normally, that's not a bad thing; the more gibs,
        the better.  But in this game, you don't necessarily want
        to turn a potential ally/host into sludge. (see POSESSION
        and RESURRECTION)

        In a multi-player game, the charge-up option is not
        available.

        BRIMSTONE: "On the wicked He will rain coals of fire and
        brimstone, and an horrible tempest, a scorching wind shall
        be the portion of their cup."

        COMMENTS:  Mmmm... sulfur.  Just like mommy used to make.
        A more powerful version of Exorcise, but not chargeable
        like Pentecost.  It does, however, have a faster rate of
        fire than Pentecost.  Brimstone's good against quite a lot
        of demons.

        BLOODBOIL: "His blood did boil in his veins, and he cursed
        the name of the Lord, and died."

        COMMENTS: The visuals for this power are... interesting.
        Just walk up to a bad guy, activate the power, and watch
        his body quiver and quake, lances of blood shooting out.
        My main gripe with this power is that it has a range of 0.
        You have to be pretty darn close to a person to use this,
        and that's not an easy task unless you want to use WARP
        TIME or HASTE.  Still, it's good for a laugh.

        LIGHTNING: "From the throne came flashes of lightning,
        rumblings, and peals of thunder." --Revelation 4:5

        COMMENTS: Much like Pentecost, except with shorter range.
        I didn't use this power much (except for the Chaos level).

        LOCUSTS:  "Stretch out your hand... so that locusts will
        swarm... and devour everything..." --Exodus 10:12

        COMMENTS: With a wave of your hand, a swarm of locusts
        attacks the enemy in your crosshair, nipping and biting at
        it until the victim dies.  Useful for when you need a full
        corpse.

        TO SALT:  "But Lot's wife looked back from behind him and
        she became a pillar of salt." --Genesis 19:26

        COMMENTS:  With a high essence cost, and a slow reload
        rate, this power is only useful if you want to see a cool
        death with no fuss and no muss.  Slowly, the victim's body
        will turn to salt, and the air currents in the area will
        blow an arm, leg, torso away.  Pretty good if you don't
        want to alert anyone to your presence.

        APOCALYPSE: "I am the a-POC-alypse!" --Apocalypse, Various
        Capcom/Marvel fighters. (Sorry. Had to put that in there.)

        COMMENTS:  BFG ex Deus.  When you activate this power, a
        ball of yellow dots appear, with all the dots converging
        on each other.  You now have 5 seconds to get the hell
        (heh.) outta dodge.  Once the sphere coalesces, a large
        explosion takes place, hopefully destroying everything in
        the near vicinity.

4.2			DEFENSIVE POWERS

        HEAL: "I am the Lord that healeth thee."

        COMMENTS:  xx Essence for 5 health?  I think not.
        However, if you're really strapped for life, hide behind a
        corner and pump up on this power.  It'll take a few
        minutes, but fortunately, there's no time limit in the
        game.

        DEFLECT:  "Behold!  The arrows of the Philistines harm him
        not!"

        COMMENTS:  When activated, you are surrounded by a purple
        nimbus that protects you for about 3 seconds, acting as a
        shield.  Very useful, but difficult to use in the midst of
        a heated firefight.

        HOLY LIGHT: "The Light of the Lord is upon you, yet do
        thieves sulk in the shadows."

        COMMENTS:  This just surrounds the area with light so you
        can see better, and so your enemies can spot you better.

        BANISH:  "The demons were cast into the abyss, never to
        see creation again; the angels then rejoiced in Heaven."

        COMMENTS:  This power is only effective against Demons.
        It does xx damage to them.

        SHOCKWAVE:  "They fell to the ground and could not arise.
        Such is the power of the Lord."

        COMMENTS:  Okay, whom among you have played Half-Life?
        Wow, that's a lot.  Okay, you know those little doggy
        aliens?  You know how they make that funky noise right
        before sending out a big circular blast that hurts you if
        you're caught in it.  Yep.  Malachi does that, too.
        Except he's not a little dog-alien.  And he doesn't make
        that noise.  He's a good singer, you know.

4.3			MANEUVERING POWERS

        HASTE:  "Thou shalt be of the winds, north, south, east
        and west shall be known unto thee."

        COMMENTS:  Hey, look!  It's Force Speed from Jedi Knight!

        FLIGHT:  "And he rode upon a cherub, and did fly:  and he
        was seen upon the wings of the wind."

        COMMENTS:  Hey, look!  It's Force Jump from Jedi Knight!

        WARP TIME:  "And the Lord said, I will certainly return
        unto thee according to the time of life."

        COMMENTS:  This is cool.  You've probably heard this
        comparison thousands of times.... so once more won't hurt.
        The MATRIX.  The Lobby Gunfight Scene (tm).  There, I said
        it.  When you activate this power, the screen takes a
        purplish tint and everyone moves slower than you.  You
        still move at a relatively normal speed.  This makes for
        some really fun moments; dodging bullets and such.

        ++Walk On Water:	Walk on water to jump to certain areas

4.4			INTERACTIVE POWERS

        HEAL OTHER:  "And Moses cried unto the Lord, saying, Heal
        her now, O God, I beseech thee."

        COMMENTS: A purely ornamental power, it's only REALLY used
        ONCE (see Spoilers, below).

        INSIST:  "And the truth of the Lord did come upon him all
        at once, and he fought on the side of the Lord."

        COMMENTS:  Instead of shooting the baddie, why not make
        him fight for you?  Only one baddie can be Insisted, and
        the baddie has to be human.  While Insisted, the baddie
        follows you and attacks anyone that attacks you or him.
        If you push against your Insisted comrade, he'll walk
        forward in the direction you nudged him.

        RESURRECT:  "Not yet.  Come back.  C'mon.  C'mon.  That's
        it..." --Gabriel, _The Prophecy_

        COMMENTS:  Oooookay, instead of Insisting that the Heavy
        Armour guy join you, you shot him.  With a rocket
        launcher.  Luckily he's all in one piece.  Resurrect him,
        and boom.  Instant ally.  Resurrected people act like
        Insisted, but you can have more than one following you
        (imagine the possibilities!)  Also, if a Resurrected
        baddie gets killed again, it cannot be re-resurrected.

        POSSESS:  "The angel lies within thee, and ye shall know
        the power of the Lord."

        COMMENTS:  Heh.  I love this power.  I'll tell you why
        later.  As you activate this power, your Spirit leaves
        your mortal body, and the screen takes on a pink/purpleish
        shade.  You have a few seconds to find another body to
        inhabit.  When hop into the body, you gain it's weapon and
        the ability to sneak past unnoticed (you're in a baddie's
        body, after all).  After a few seconds of possession, the
        baddie's body dies normally, and your mortal body is there
        again, taking it's place.

        ++Create Rift:  Obtain full Angelic Powers for a short
        time
        ++Reanimate:  Bring back enemies (even when they're blown
        to bits)


	NOTE:  The powers preceded by the ++ are powers taken from the
	Hell on Earth site (http://requiem.telefragged.com/hell)  The site
	hasn't been updated in a long time, and I've never seen these
	powers.  I'm including them just to be thorough.  If they don't
	exist at all, I'll take them out.

5.0		BOSS STRATEGIES

        The bosses in REQUIEM are TOUGH.  In future updates, I
        will give tips on how to kill them without using cheat
        codes.

6.0		CHEAT CODES

        Yeah, all FPSs need these things, and Cyclone put the
        standard ones in...

        	CSYHWH -- God mode (get it? YHWH is sorta the
        	name of God.... ahhh, never mind.)
        	CSMILTON -- Cheat Function Keys enabled.
        			*list of keys and cheat functions*
        	CSHEALTH -- Full health
        	CSSHROUD -- Full armour and health
        	CSGUNS -- All guns
        	CSAMMO -- Ammo
        	CSSTIGMATA -- Medlab pass
        	CSROSARY -- Some items
        	CSANGEL -- All angelic powers
        	CSITEMS -- All items
        	CSESSENCE -- Essence recharge
        	CS3DNOW!ON -- Turn on 3DNOW support
        	CS3DNOW!OFF -- Turn off 3DNOW support
        	CSHOST -- Fly mode
        	CSVERBOSE -- Verbose mode
        	CSMAP -- change map
        	CSTIME -- Sets game speed (0-255. 100 is the
        	normal speed)
        	CSCLIPMOUSE -- Allows the mouse to be used in
        	windowed view
        	CSNOTIMEOUTS -- ??
        	CSTIMEOUTS -- ??

7.0		SPOILERS/WALKTHROUGH

			*to be added*

8.0		STUPID ANGEL TRICKS

        Here's a few nifty things I discovered while playing the
        game:

        TO GIB OR NOT TO GIB.

        Pentecost may seem like a cool power at first.  With a
        well-placed shot, you can take out 3 or 4 baddies.
        However, when a charged bolt hits a baddie, it tends to
        gibbify the poor wretch, rendering him unable to be
        resurrected.

        THE MATRIX LOBBY GUNFIGHT SCENE (LGS [tm])

        Again with the MATRIX.  I still think Warp Time is a cool
        power.  It'd be better if it lasted longer, tho.  Anyways,
        if you're lucky enough to have the MATRIX soundtrack, pop
        it in after you start up REQUIEM and select song 2
        *console command?* Boom.  Instant LGS.

        WE WANT YOU!  WE WANT YOU!  WE WANT YOU AS A NEW RECRUIT!

        There's no limit to the number of people you can
        Resurrect.  I once had a small army of 10 armor-clad guys
        following me around, drawing fire off me.  It's such a
        good feeling, having the Lord's own creatures do my
        fighting for me.  Just be careful, tho... if you make too
        many followers, you're bound to get stuck.  Raising people
        from the dead apparently gives them a poor AI.

        FUN WITH POSESSION PART I:  "Heh.  Killed the bastard."

        La la la... walking around.  Opening a door.  Buncha
        baddies, guns pointing to me.  Bullets flying out of their
        barrels, and I fly out of my skin into the closest gunner.
        As I enter his skin, my eyes become his eyes and I see my
        body fall, lifeless to the ground.  The guards, thinking
        they've killed me, return to their duties... not knowing
        the traitor in their midst.

        FUN WITH POSESSION PART II:  "Body hopping."

        As above... but I walk a mile in the man's shoes before I
        hide behind some crates and let the flesh die.  When I
        emerge from his skin (not even a stain of blood on
        me--that's how cool I am) I walk on until I see the next
        guard, hop out of my body, and into his.

        If you do this right, and have the patience, and don't
        mind NOT killing a lot of people, you can finish an entire
        level this way.

        FUN WITH POSESSION PART III:  "I'm invincible!" "You're a
        loony!"

        While possessing a body, any attacks on the body do
        absolutely NO damage.  The body dies only after the
        possession time limit is reached!  Possession is, in
        essence, an invulnerability spell-thingy!

        But, when in a possessed body, you gain access to his
        weapon, and the bullets from a baddie's gun move much
        slower than the gun that you carry as Malachi.  Malachi's
        bullets are instantaneous (ala DOOM and QUAKE's shotguns),
        while the baddie's bullets are actually entities that take
        time to travel from point a to b.  Keep that in mind when
        attacking.

9.0		APPENDICIES

        BIBLICAL STUFF

        Since REQUIEM is a game based on biblical themes, I plan
        on putting the similarities/dissimilarities between the
        game world in REQUIEM and the world presented in the Bible
        and traditional (read: Judeo-Christian) interpretations of
        the Bible.  Currently, I just have a brief synopsis of
        each issue.  *In future editions of this FAQ, I will cite
        sources.*

        The War in Heaven

        In the Bible, the great War took place either before, or
        some period immediately after the creation of the
        Universe.  Satan (literally "Adversary" in Hebrew), for
        whatever reason, rebelled against God and took one third
        of the Host with him.  Since then they have made it their
        business to keep God and humanity separated by sin,
        hatred, anger, science, etc...

        In REQUIEM, the War happened a few years ago, and it seems
        to have affected a majority of the Host, not a minority.

        Lilith.

        Lilith is never mentioned in the Bible.  She is first
        "seen" in Midrashic liturature (a Midrash is akin to a
        modern day "commentary" on a book of the Bible) as a
        night-demon.  Legend says that when God first created Man,
        he created a Woman for him.  This woman was Lilith.
        Unlike Eve, she was created from clay, like Adam was.
        However, Lilith wouldn't subject to Adam's authority, and
        was cast out of Eden.  Cast out, she became a demon that
        preyed upon babies, killing them while they slept (SIDS?)
        Other legends say that Lilith was Cain's wife.  Lilith is
        said to be extremely beautiful.

        In REQUIEM, Lilith is butt-ugly.

        A lot of names in REQUIEM are taken directly from the
        Bible:

        Malachi: A minor Old Testament prophet.

        Judith:  A character in the Old Testament.

        Elijah:  An important Old Testament figure.  Called down
        fire from Heaven to consume a bunch of Baal's priests.
        Commonly pronounced "ee-LIE-jah."  In the game, it's
        pronounced "eh-LEE-jah."

        Jonah:  Duh.  Jonah and the whale?  Anyone remember that
        story from Sunday School?

        Aaron:  In Exodus and Numbers, Aaron was an aide to Moses
        and Joshua during the conquest of Caanan.

        Leviathan:  A large sea-monster.  Many scholars consider
        it to be a dinosaur.

        "Azazel" (your assault rifle)  In some Jewish texts,
        Azazel is a head demon.

        Pentecost:  The occasion marking the true birth of the New
        Testament church, tongues of flame alighted on the
        disciples heads and they began to speak other languages.

        In the game, Pentecost is a way cool, destructive power.