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Star Wars - Rebel Assault (e)

Cover
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            R E B E L   A S S A U L T    H I N T   T E X T
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Rev. 1.1
January 1994

------ Part 1 -----------------------------
What follows is a description of all Chapters. The passcodes are listed in
EASY/NORMAL/HARD order. Two codes are still missing. If you know them, 
please send me a message.

 
*** Chapter 1: Flight Training
 
 Part I : Beggars Canyon
 View: Third Person Flight
 Part II: Target Drones Shooting
 View: Third Person Bombing
 Spacecraft: Shuttle
 Hints: -
 
*** Chapter 2: Asteroid Field Training
 
 View: First Person Flight
 Spacecraft: A-Wing
 Hints: Try to avoid the rocky asteroids. It is possible to fly without
        a single collision!
 
*** Chapter 3: Planet Kolaador
 
 View: Third Person Flight
 Spacecraft: A-Wing
 Hints: This is pure 2D! Move the image of your ship exactly on top of the
        other ship. A bit tricky.
 
 Passcodes: FALCON / BIGGS / ACKBAR
 
*** Chapter 4: Star Destroyer Attack
 
 View: First Person Flight
 Bonus level: Torpedo Attack the Bridge
 View: First Person Flight
 Spacecraft: X-Wing
 Hints: Shoot the Tie-Fighters first. They're always the major threat. If you
        let one slip by, it will hit you twice!
 
*** Chapter 5: Tatooine Attack
 
 View: Third Person Flight
 Bonus level: Attack ground forces at Mos Eisley
 View: First Person Flight
 Spacecraft: X-Wing
 Hints: Very simple in EASY and NORMAL but almost impossible in HARD. Shoot all
        three ties within the first seconds by firing at a very high rate.
 
*** Chapter 6: Asteroid Field Chase
 
 View: First Person Flight
 Spacecraft: X-Wing
 Hints: Avoid the rocky asteroids. Most of the ice-asteroids are not on your
        flight path, so you need'nt shoot them.
 
 Passcodes: ANOAT / KAIBURR / FORNAX
 
*** Chapter 7: Imperial Probe Droids
 
 View: Third Person Flight
 Spacecraft: Ice-Glider
 Hints: The fastest way out is left/left/right/left/left.
 
*** Chapter 8: Imperial Walkers
 
 View: First Person Flight
 Spacecraft: Ice-Glider
 Hints: -
 
*** Chapter 9: Stormtroopers
 
 View: Third Person Shooting
 Spacecraft: none
 Hints: Shoot at the heads. The way out of the maze is different in
        every new game.
 
*** Chapter 10: Protect Rebel Transport
 
 View: First Person Flight
 Spacecraft: X-Wing
 Hints: -
 
 Passcodes: YUZZEM / MYNOCK / ?
 
*** Chapter 11: Yavin Training
 
 View: Third Person Flight
 Spacecraft: X-Wing
 Hints: -
 
*** Chapter 12: Tie Attack
 
 View: First Person Flight
 Spacecraft: X-Wing
 Hints: Don't let any ties slip away !
 
*** Chapter 13: Death Star Surface
 
 View: Third Person Bombing
 Spacecraft: X-Wing
 Hints: -
 
*** Chapter 14: Surface Cannon
 
 View: First Person Flight
 Spacecraft: X-Wing
 Hints: As always, the tie-fighters are the major threat. Concentrate on them
        first, then shoot the cannon.
 
 Passcodes: BRIGIA / DAGOBAH / ?
 
*** Chapter 15: Death Star Trench
 
 Part I : Trench Flight
 View: First Person Flight
 Part II: Shoot Torpedo In Exhaust Port
 View: First Person Flight
 Spacecraft: X-Wing
 Hints: -
 
 Passcodes: GREEDO / MIMBAN / ORGANA
 
*** End Titles and Credits
 

------ Part 2 ----------------------------- (if you cut here your screen
                                             will be seriously damaged !)
General hints:
 
With some training it is possible to fly all 15 chapters in less than
40 mins (without loosing a single life). You will get app. 60000 points
by doing that in EASY level.
 
Become used to shoot at a very (*very*) high rate. The laser blasts can be
fired as fast as you're able to push the trigger button. Don't wait for a
shoot to reach it's target. Shooting will cost nothing in Rebel Assault (in
the contrary to X-Wing, where every shoot counts). This is even true for
chapter 4 and 15, where a torpedo is to be positioned.
 
After some chapters a 'Target Accuracy' is calculated. This is purely the
number of hitten targets. The number of shoots you needed is not important.
 
Always disable HIMEM.SYS and EMM386.SYS as they may slow down your game
significantly.
 
There is a bug in the SB16 driver which prevents the use of 8-bit DMA.
Try the SBPRO driver instead or use a 16-bit DMA channel (usually 5 or 6).
 
If the game hangs after a few minutes you have a problem with DOS4GW, the
dos-extender for RA. There is a fix for this on various internet sites.
(look for REBFIX.ZIP (older) or REBEL14.ZIP (newer), both can be found
 at  wpi.wpi.edu  in  /starwars/Rebel_Assault).
 
The program itself is rather small (only 214 KB) and was written in 32-bit
protected-mode Watcom-C. The rest of the 400 MBytes consists of pictures,
movies and sounds.
 
The soundtrack is completely sampled at a low rate (22000 ?) with 8-bit
and only mono (therefore the sound quality leaves a lot to be desired...).
 
 
Good luck and may the force be with you!
 
Martin Doppelbauer
 
UET401 @ unidozr.hrz.uni-dortmund.de   (internet)
UET401 @ DDOHRZ11                      (bitnet)


P.S.: If you have further information or useful comments please mail me. I 
      will upload updated texts every now and then.