A guide for Rick Strowd of Real Bout 2. By El Seńor Matanza. mail to: 971547@aloe.ulima.edu.pe ICQ #: 18488821 Proudly created using notepad... ------------------------------------------------------------------------------------------------ 1.- Introduction Well, to be honest, I was never really into the Fatal Fury series. I was more of a KoF 97 / Street Fighter kinda guy. But one day I was wandering around my arcade when the owner was installing a new machine. I asked him what game was he installing, and responded me: "I don't know". Intrigued, I stayed there until the game was all set. And there it was, to my amazement, Real Bout 2. I stared like an idiot watching the whole intro and the demonstrations, until I realized that I could play the game. So I played it for a while and realized that it was something completely different from what I was used to play, and I loved it. Sadly the game didn't lasted too long in the arcade, so I couldn't get the hang of it. Until recently. I discovered that an arcade still got the game, so I started playing like crazy, and here I present to all of you, my Rick Strowd guide. BTW: This is my first FAQ / guide ever... :) ------------------------------------------------------------------------------------------------ 2.- Personal Data Name: Rick Strowd Age: 28 Birthdate: 08/19/1971 Nationality: North American Fighting Style: Boxing Blood Type: B Hobby: Wood carving Dislikes: Fragrant perfumes, toiletries, and such Most Valuable: His turquoise earring Favorite Food: Ostrich eggs Favorite Music: Country Favorite Sport: Boxing ------------------------------------------------------------------------------------------------ 3.- Move names and descriptions Well, in this section I'll try to describe the different special moves, S. Powers (DM's), and P. Powers (SDM's), that Rick has in his arsenal. Please bear in mind that all the descriptions and comments are strictly IMO. This means that they're all based in my personal experiences and that your thoughts may or may not agree with what I write in these lines. Also, I write for ppl who is already familiar with the game and FAQ terminology, so I'm not writing the meaning of "dp", "qcf", "hcb", etc. Please note that the motions are writen in lowercase, while the buttons are written in uppercase. NOTE: Moves marked with *, are moves that can be used as breakshots 3.1.- Command Attacks Name: Chopping Right Motion: Fwd. + A Hits: 2 Description: Rick leans forward with two jabs in a downward angle Comments: Overhead Name: Smash Sword Motion: DwnFwd. + A Hits: 1 Description: Rick does an uppercut ala Terry's DwnFwd. + C in KoF 97/98/99 Comments: Not much to say really. It can be used as an anti-air, but since it has some startup lag, it should be well anticipated Name: Punisher Motion: Dash (Fwd. x 2), then Fwd. + C Hits: 1 Description: Rick performs his far St. C animation, but with more range Comments: none Name: Shooting Star Fake Motion: Fwd. + AC Hits: 0 Description: Rick ducks and performs the initial frames of his sweep Comments: They should rename this move, he doesn't fake the Shooting Star, but instead, he fakes his standard sweep, anyway, this is his only fake. It seems kinda slow but you combo off it. 3.2.- Special Moves Name: Shooting Star (*) Motion: qcf. + A or C Hits: 4 (A) - 5 (C) Description: Rick runs forward and punches the opponent several times Comments: A version comes out faster but it doesn't knock down. C version travels longer and knocks opponent into the air Name: EX Shooting Star Motion: qcf. + C Hits: 12 Description: Rick runs forward and pummels the opponent, ending with an uppercut that sends both Rick and the opponent into the air Comments: Power Bar must be full (S. or P. Power) in order to perform this move. Note that only the C version of the Shooting Star turns into EX Shooting Star. A version of the move stays the same Name: Blazing Sunburst (*) Motion: qcb. + A Hits: 1 Description: Rick turns his back to the opponent, then delivers a punch that sends the opponent flying through the screen Comments: Unblockable. Way to slow to combo Name: Full Moon Fever Motion: qcb. + B (hold B) Hits: 0 Description: Rick starts swaying. While he is swaying, he is invulnerable to most attacks Comments: Hold B button to keep swaying Name: Divine Blast (*) Motion: qcb. + C Hits: 1 Description: Rick leaps back almost to the edge of the screen, then rushes forward with a punch Comments: Press D when Rick finishes his backwards leap, and the move will cancel. You can use this as a way to gain some distance between you and your opponent Name: Hellion (*) Motion: dp. + A Hits: 2 Description: Rick does two punches, each one leaves a trail, one horizontally, one vertically Comments: Your standard uppercut. Its kinda slow, so you better anticipate when your opponent will jump, if you wanna use it effectively 3.3.- S. Powers (DM's) Name: Gaia Breath Motion: Fwd, Bk, DwnBk, Dwn, DwnFwd. + BC Hits: 2 Description: Rick performs an uppercut with one hand, then a straight punch with the other hand that forms an horizontal whirlwind upon impact, sending the opponent flying through the screen Comments: Very nice DM. Looks good, and it takes a nice chunk of energy bar. The only problem is its range, which sucks. If you want the DM to combo correctly, the uppercut most combo. The problem is that the uppercut's range is very short, but it comes out fast. So, you should try to combo it from light attacks, or buffer it from one St. C 3.4.- P. Powers (SDM's) Name: Howling Bull Motion: Fwd, Bk, DwnBk, Dwn, DwnFwd. + C Hits: 15 Description: Rick starts a barrage of punches that travel through the air up to the whole screen distance Comments: One of the best SDM's in the whole game, this baby combos nicely off almost anything. Don't be fooled by the animation, the range of those punches is almost half the screen distance, and the last punch travels all the screen distance ------------------------------------------------------------------------------------------------ 4.- Character Chain Attacks Listed below are the special chain combos that Rick can perform. I have not listed stuff like St. A, St. A, St. A, 'cause that is not a special chain combo for Rick, I mean, Rick can do it, but so can many of the characters in the game. I've only listed the chain combos that are special for Rick. * Can be cancelled () Cannot be cancelled - St. A *, St. C * - St. A *, St. B *, St. C () - Dwn. A *, Dwn. B *, Dwn. C () - Dwn. A *, St. C * - Near St. B *, St. C * - Near St. B *, St. B *, St. C * - Near St. B *, St. B *, DwnFwd. C * - Near St. B *, Dwn. B *, Dwn. C () - Far St. B *, St. C * - Far St. B *, Fwd. C (), Dwn. x 2 + C () - Dwn. B *, Dwn. C *, Fwd. C () - Dwn. B *, St. B * - DwnFwd. A *, DwnFwd. x 2 + B () - DwnFwd. A *, St. B *, Fwd. C (), Dwn. x 2 + C () - DwnFwd. A *, Bk. C () - St. C *, St. C * - Dash, Fwd. + C (), St. C * ------------------------------------------------------------------------------------------------ 5.- Combos This is my favorite section, 'coz you couldn't imagine how much time I spent finding all the combos I've listed, many sleepless nights have been invested here, but I'm very proud of the results, and those results are the combos that now I'm presenting to you. (COR) Opp. must be in corner (POW) Power Gauge must be full (MAX) Power Gauge must be full, and energy bar must flashing red - Jump-in, Dwn. B, Dwn. C, dp. + A (4 - 5 hits) - St. B, St. B, DwnFwd. C, dp + A (4 - 5 hits) - Jump-in, DwnFwd. A, St. B, dp. + A (5 hits) - Jump-in, St. A/C, St. C, qcf. + A (7 hits) - (COR) Jump-in, St. C, St. C, dp. + A (5 hits) - (POW) Jump-in, St. A/C, St. C, qcf. + C, dp. A (16 - 17 hits) - (POW) Jump-in, DwnFwd. A, St. B, Gaia Breath (5 hits) - Dash, Fwd. + C, St. C, dp. + A (4 hits) - Dash, Fwd. + C , St. C, qcf + A (6 hits) - (POW) Dash, Fwd. + C, St. C, Gaia Breath (4 hits) - (POW) St. C, Gaia Breath (3 hits) - (COR) (MAX) St. C, St. C, Fwd. + AC, St. A, St. C, Howling Bull (19 hits) - (POW) St. B, St. B, St. C, Gaia Breath (5 hits) - (POW) Jump-in, Dwn. B, St. B, Gaia Breath (5 hits) - (COR) (POW) St. C, St. C, Fwd. + AC, St. A, St. C, qcf. + C, dp. + A NOTE: In many of the combos above, the Gaia Breath can be replaced by the Howling Bull without any problem ------------------------------------------------------------------------------------------------- 6.- Acknowledgments - SNK, for making this great game (We are still waiting for RB3) - OmegaMAD, for making the complete FAQ, which was for quite some time, the only FAQ about RB2 - The DashTaisen homepage (www.dashtaisen.com), for all the info on the characters - All my friends at Galerias Brazil, for showing me such nice combos, and letting me play without paying ------------------------------------------------------------------------------------------------- ESTE ES EL FIN.