HOWLIN' MAD -H-'S PERFECT PLAYER'S GUIDE to- REAL BOUT FATAL FURY -SPECIAL- Ver 1.00 + Plus -Text Version- You are free to distribute this list, but please give acknowledgment to me, Henry A. Moriarty (Howlin' Mad -H-). If you are in need for contact, please write to me at madmanscafe@deathsdoor.com Or find me at www.deathsdoor.com/mmcafe If you have any new info concerning RBFFS, please send them in. Shall any info you sent in appears in the updated versions, you will be given full credit for your support. Also, please keep in mind that unauthorized duplication or modification is illegal under copyright law. This document may not be used for commercially for profit. PS- Please don't sue me SNK. Thanks in advance. ---------------------------------------------- Contents 1- Basic Moves 2- The Line System 3- Hidden EX Characters 4- Character Profiles 5- Character Moves 6- Additional Moves 7- Combo Arts 8- Endings 9- Tips on Getting to Geese Howard 10- Author Notes 11- Music Info 12- Noteable Voices 13- Voice Actor Credits 14- Version Lists & Last Note --BASIC MOVES------------------------------------ Combinations of the controller and buttons can be used for many moves. During fights in opposing lines it is possible to foot sweep, but also to guard any moves as well. Any controller movements done from the following is based on the character facing right upon fighting. UP- Jump DOWN- Duck BACK- Guard, walk backwards FORWARD- Walk Forward BACK x 2 Quickly - BackDash FORWARD x 2 Quickly - ForwardDash A- Punch / Line Move Punch (while in a different line) B- Kick / Line Move Kick (while in a different line) C- Feirce Attack / Line Pull Opponent (while in a different line) D- Line change / Change directions while in air Throw- Forward + C Near Opponent Line Roll- (Decreases Power meter by 25%) Back, BackDwn, Down + D After falling on the ground from an attack OTHER than Throw/Breakshot/DM/SDM. To do this Line roll, the Power meter must be H-Power or more. --POWERS-- The power meter can build by using special moves or Guarding. When the meter reaches halfway, H-Power is enabled. When the meter reaches full capactiy, S-Power is enabled. If the life meter is blinking upon the power meter reaching its maximum, P-Power is enabled. H-Power Enablement of Breakshot(Guard Cancel. Decreases Power meter by 50%) or Line roll (Decreases Power meter by 25%). The Power meter will decrease a bit if you use any of the two. S-Power Enablement of DM. Power meter will decrease 100% upon its use. P-Power Enablement of SDM. Power meter will decrease 100% upon its use. ------------------------------------------------------------------ RBS Line System The new line system in RBS is somewhat difficult to grasp, but it will definitely act as a positive system of offence if you master it. 1- What use does it have? By line swaying, you can dodge opponent's moves and projectiles. In fact there are some moves like Krauser's Kaiser wave which can't be dodged in the same line, or Sokaku's SDM which is totally unguardable. You can also piss off beginners. 2- What demerits does it have? Although you can guard any moves once you are in another line, you are totally opened to attacks during the time you are moving to the other line, and right after you get there. Thus if you decide for some awkward reason to line sway while your opponent is right near you doing nothing, you can be attacked and comboed. Also, jumps done while the opponent is on a different line can be used to dodge line attacks, but you cannot do any attacks while in the air. 3- What should be done if the opponent line sways? You should attack them of course. You can move to the other line without doing any attacks with the D button. You can punch youself to the other line by pressing the A button, and you can kick yourself to the other line with the B button. Although there is good reason to kick to the other line with the B button(which we'll discuss later), the normal attack to the opponent should be done with the C button, which sucks the opponent to your line, eitherr guarding or not. One reason to suck your opponent to your line instead of jumping to theirs is so that you won't go into the opponent's projectiles, but another is because the C button attack can be comboed. 4- Extra tips KICKS Although the C button line attack is very useful, the B button kick can be as useful as well because, depending on the character, it can't be guarded standing or crouching. Characters with B Button Line attack which cannot be guarded standing Joe Duck Billy Mary Sokaku Hon-Fu Chon-shu Chon-rei Krauser Characters with B Button Line attack which cannot be guarded sitting Terry Andy Mai Kim Bob Franco Yamazaki Cheng Tung Laurence Awful Abuse of Line Sway If you are fast enough to line sway right after you get the opponent on the ground, try lining up (or down) right on your opponent (on the opposite line of course). Right when the opponent gets up, do the C line attack. The direction of guard in this situation becomes very severe, and in most cases (human cases, not against CPU) the C attack will hit, leaving a chance for a fierce combo. If the opponent line rolls, throw them. To use this tactic, you will need to use a move which leaves you free to move right after the opponet falls on the ground, like Andy's Quicksilver Elbow or Mai's Dragon's Flame tail. ------------------------------------------------------------------ Hidden EX Characters In RBS, there is a way to get a "Shadow" version of certain characters. So far only 4 have been confirmed, and in most cases the characters become masocists or Sadistic. Just looking at their faces in the victory screen tells the whole story. (Look in the "Author's Note" section for more details.) The characters who can be "EX" ed: Andy Has old moves from RBFF, has a smile on his face and isn't a Goody-goodie anymore. Billy Plays similar to Billy in RBFF, same moves including SDM & Counters. He has no pupils, he has stitches on the side of his face, he calls himself (VS) Geese's dog, and he finds himself similar to Yamazaki. Mary Plays similar to Mary in FF3 except for her DM. Looks wicked and talks evil, like the way the 2P color Nakokruru usually does. Likes beating up Terry to hear his screams. Tung Plays similar to Tung in FFS. How to get EX Characters To get the "EX" version of a character, go to the character select screen and do the following: 1- Put the cursor on one of the four characters. 2- Hold on the Start button. Never let go of it. 3- Press B, B, C, C 4- Hold on the B button. Never let go of it, just like the Start Button. 5- Wait for at least half a second and hold on the C button. Never let it go of it, like the Start and B button. 6- Finally, Press A or D, depending on the color you want (1P or 2P). 7- Voila, you got the "EX" character. You can now let go of the 3 buttons. --Character Outlines ---------------------------- Wolfgang Krauser Krauser Considers himself to be an artist just like Mozart or Van Gough. Thus he searches for the ultimate masterpiece to beat up on. Tung Fue Rue After the death of Jeff Bogard, Tung decides never to retire. But for what reason...? Cheng Chinzan In the old days when Cheng was learning under Tung, Cheng took advantage of his well known martial arts and lost purposely on a Street Fight match which was prohibited by his teacher. Although he became dirty rich by betting on the other opponent, from that day on Cheng's reality of the world became money itself. Laurence Blood After crushing too many living organisms with his bare hands, Laurence who was once a hero of Spain became a symbol of hatred among the citizens. Krauser Took an interest in the mad matador and made Laurence his right arm. Terry Bogard Although Terry started to learn the Martial arts out of his hatred towards Geese who killed his adoptive father Jeff, he now fights in order to make true friendships out of opponents. Perhaps he is just looking for true love. Andy Bogard Andy who just loves to practice and practice his martial arts came to a point where he can read the opponent's mind like... uh, a gradeschool reader (ohh, that's bad. And unoriginal too). But he has yet to beat his big brother Terry who doesn't have a mind to read. (Ok, bad joke. He's just undecryptable like the Dead sea scrolls, that's all!) Joe Higashi Joe who is seen by the adults as wacky and immature is seen as a hero from the kids in Thai who are fed by him. But the only thing he's thinking during his match is how cool he's looking, even when he's being punched right in his face. Mai Shiranui Unlike the diligent Andy, Mai doesn't give a rat's ass about her Ninjitsu, and she refuses to learn from her elders because they are all old geezers. Mochizuki Sokaku After seeking for evil all across the globe, Sokaku found it in 3 scrolls which were owned by Geese. Fortunately the scrolls were burned by Geese already. UNfortunately, since Sokaku fought too much using his dark force to try to get possession of the scrolls, he, little by little, started to become evil itself... Bob Wilson Ever since getting hired by Richard Meyer to manage Pao Pao Cafe #2, for some reason Bob seems to be fighting more than before. Perhaps Richard and Bob's intention isn't to make a living from restaurants, but to teach the whole world a hurtful lot with their Kapoeira. Hon-Fu A supercop in Hon-Kong, Hon-Fu is well known by the citizens there. He never carries a gun, not because he doesn't need it but because he'll never be able to hit the criminal. Then again perhaps he doesn't need a gun at all, for Hon-Fu is a master in Kunchuck combat. Ryuji Yamazaki Ever since taking revenge of his Mafia bro', Yamazaki just couldn't forget the taste of blood, the noise of bones cracking, the sounds of muscle parts ripping, and the scream of agony as his subject of torture had his knee disk scraped out of his body together with his bare skin.To experience the Kodak moment one more time, Yamazaki enters his fight. Jin Chon-Shu & Chon-rei Ever since FF3, the two normally peaceful twin bothers sometimes become unconscious and wake up with blood all over, remembering nothing that ever happened. Their participation to RBS may be one of those cases (As well as FF3 and RBFF...). Duck King In his childhood Duck was a pretty strong kid, but he was beaten by a blondie. Later in his life he found out that it was Terry, the Southtown Hero. Up to today Duck still Practices in order to beat him at least once, and make it on time to the dance floor as a famous pro. Kim Kaphwan His love towards his Country made Kim a Tai-quan-do machine. Together with his hatred towards evil, Kim just may kick himself to victory. Franco Bash Ever since his comeback from retirement as a famous kick boxer, Franco... changed. Perhaps it was the fumes from the airport. Strong at heart as well as muscles, Franco no longer had any opponents in the squared circle. Thus he decided it was time to step out of the ring and into the wide world of street fighting. Billy Kane In a Town where the strong live and the weak die off, Geese was Billy's ultimate idol. As time passed Billy became Geese's right arm, and although he is as strong as the world's top two nutzoids Joe and Yamazaki, he stays in second place because of his loyal oath to Geese. Blue Mary Receiving blood from a martial arts family, Mary showed great strength in Command Sambo despite her small and not-so-strong-looking physique. When a human body comes into her grasp, it breaks intopieces like a windowsill during the LA Riot. To study the weakest points of the body is what makes her a pro in her job as a secret agent, but the ability to use her studies in daily life is what makes her top class. --SPECIAL MOVES--------------------------------- The following is the complete list of special moves, except for the EX characters. Abbreviations- Fwd- Forward Dwn- Down The above two are sometimes combined. -NEW CHARACTERS------------------------------------------------ Wolfgang Krauser Biltz Ball (Upper / Under) 1/4 Circle Backward + A or C Leg Tomahawk (Breakshot) 1/4 Circle Forward + B Dangerous Throw 1/2 Circle Forward + A Near Opponent LiftUp Blow 1/2 Circle Backward + B Near Opponent Phoenix Counter Throw (Special & Jump Attacks) 1/2 Circle Forward + C DM Kaiser Wave Back(Hold), UpFwd, + BC (Hold for 3 levels of power up) (Level1: Normal Wave) (Level2: Stronger Wave) (Level3: Line-hit Wave) SDM Gigantec Cyclone 1/2 Circle Backward, Fwd, DwnFwd, Down + C Near Opponent SDM #2 Deadly Rave(?) 1/2 Circle Backward, Fwd, + A, A, B, C, B, C, A, B, C, 1/4 Circle Backward+AC or 1/2 Circle Backward, Fwd, + A, A, B, C, B, C, A, B, C, C, C or 1/2 Circle Backward, Fwd, + A, A, B, C, B, C, A, B, C, 1/2 Circle Backward x2 + C ------------------------------------------------- Tung Fue Rue Step Fist 1/4 Circle Backward + A or C Thousand Kick (Breakshot) Fwd, Down, DwnFwd + B Spit projectile 1/4 Circle Forward + A Feirce Show-ha Dwnback(Hold), Fwd + C Super Taunt Rapid buttons during taunt. DM Senpu-Gouken Fwd, DwnFwd, Down, Up + C SDM Geki-Hou Fwd, Back, Dwnback, Down, DwnFwd + C (Hold to power up) ------------------------------------------------- Cheng Chinzan Dropping Projectile 1/4 Circle Forward + A Anti-air Projectile Fwd, Down, DwnFwd + A Ground Roll (Breakshot on C) Back(Hold), Fwd + A or C Tummy Float Down(Hold), Up + A Tummy Counter 1/2 Circle Backward + B DM Electric drop Dwnback(Hold), Down, Fwd + BC SDM Floating Cannon Fwd, DwnFwd, Down, Dwnback, Fwd + C ------------------------------------------------- Laurence Blood Bloody Saber 1/4 Circle Forward + A (Can be done 3 times in a row) Bloody Spin (Breakshot on C) Back(Hold), Fwd + A or C Ole Dodge A + B Bloody Axel 1/4 Circle Forward + A or C Bloody Cutter A, B or C from Bloody Axel Bloody Shooter 1/4 Circle Backward + A or B or C from Bloody Axel Bloody Press Back or Fwd + C (near opponent) from Bloody Axel DM Bloody Flash DwnFwd, 1/2 Circle Forward, Dwnback + BC SDM Final Death Bloody Down, DwnFwd, 1/2 Circle Backward + C -MAIN CHARACTERS------------------------------------------------ Terry Bogard Burn Knuckle 1/4 Circle Backward + A or C Power Dunk (Breakshot) Fwd, Down, DwnFwd + B Power Wave 1/4 Circle Forward + A Round Wave 1/4 Circle Forward + C Passing Sway 1/4 Circle Forward + D Power Charge Back, Fwd, Fwd + A Rising Tackle Down(Hold), Up + A DM Power Geyser 1/4 Circle Backward, Dwnback, Fwd + BC SDM Triple Geyser 1/4 Circle Backward, Dwnback, Fwd + C ------------------------------------------------- Andy Bogard Quicksilver Elbow Dwnback, Fwd + A or C Ku-ha-dan (Breakshot) Dwnback, 1/4 Circle Forward + B Shou-ryu-dan Fwd, Down, DwnFwd + C Hishou-ken 1/4 Circle Backward + A Explosion Quake 1/2 Circle Backward + C DM Chou-reppa-dan Down(Hold), DwnFwd, Fwd + BC SDM Zanei reppa Dwnback, 1/4 Circle Forward + C ------------------------------------------------- Joe Higashi Explosion Punches A Rapid Explosion Finisher 1/4 Circle Forward + A from Explosion Punches Slash Kick Dwnback, Fwd + B or C Tiger Kick (Breakshot) Fwd, Down, DwnFwd + B Golden Heel 1/4 Circle Backward + B Pressure knee Fwd, Down, DwnFwd + C Hurricane Uppercut 1/2 Circle Backward + A Explosion Hurricane 1/2 Circle Backward + C DM Screw Uppercut Fwd, Back, Dwnback, Down, DwnFwd + BC SDM Sliding Screw Uppercut Fwd, Back, Dwnback, Down, DwnFwd + C ------------------------------------------------- Mai Shiranui Fan Throw 1/4 Circle Forward + A Gale Fan (Can be does 4 times in a row) 1/4 Circle Backward + C Flaming Dragon tail (Breakshot) 1/4 Circle Backward + A Fire Replicas Down(Hold), Up + C Mussasabi Fly Down + AB in Air Ankle Tackle 1/2 Circle Forward + C Triangle Jump UpFwd, At edge of screen DM Flaming Ankle tackle Fwd, Dwnback, Fwd + BC SDM Crimson explosion Fwd, Dwnback, Fwd + C -CHARAS AFTER FF3, ETC------------------------------------------- Sokaku Mochizuki Replica stick blow A rapid Replica Stick Finisher Fwd + C or DwnFwd + C or Dwnback + C or UpFwd + C from Replica Stick Blow Demonic Punches Fwd, Back, Fwd + C Spike Throw 1/4 Circle Forward + A Petite Sokakus (Breakshot) 1/4 Circle Backward + A Electricity Shots Fwd, Down, DwnFwd + B Demonic Piledriver 1 Circle + C Near Opponent Barrier 1/2 Circle Backward + B Flame Float 1/4 Circle Backward + D Throw #2 Back + B Near Opponent Hell Gate Back, Dwnback, Down + C from Throw #2 DM Super Lightening Elemental Fwd, DwnFwd, 1/4 Circle Forward + BC SDM Splatter Shot (Unguardable) Fwd, DwnFwd, 1/4 Circle Forward + C ------------------------------------------------- Bob Wilson Rolling Turtle 1/4 Circle Backward + B Monkey Dance (Breakshot) Fwd, Down, DwnFwd + B SideWinder 1/4 Circle Backward + C Bison Horn Down(Hold), Up + C Wild Wolf Back(Hold), Fwd + B Hornet Attack DwnFwd, DwnFwd + C from Throw Frog Hunting Back, Fwd, Fwd + BC from Frog Hunting DM Dangerous Wolf Fwd, 1/2 Circle Forward + BC SDM Madspin Wolf 1/4 Circle Backward x 2 + C ------------------------------------------------- Hon-Fu Kulong's Prediction 1/2 Circle Forward + C Flaming Knunchucks (Breakshot on C) Fwd, Down, DwnFwd + A or C Aerical Smasher 1/4 Circle Backward + B Berserker Knunchucks 1/4 Circle Backward + A Rapid (Stop pressing to hit dick) Berserker Flip 1/4 Circle Backward + C Rolling Headbutt Dwnback(Hold), Fwd + B Finishing headbutt C rapid after Rolling Headbutt DM Explosion Roll 1/4 Circle Backward, Dwnback, Fwd + BC SDM Kadentsa's Storm 1/4 Circle Backward, Dwnback, Fwd + C ------------------------------------------------- Ryuji Yamazaki Snake arm (Up, Middle, Down) 1/4 Circle Backward + A or B or C Multi-directional Snake Arm Hold onto button for a while after snake arm Knife Slash (Breakshot) Fwd, Dwnback, Fwd + A Sadomaso 1/2 Circle Forward + B Projectile Reflector 1/4 Circle Forward + C (Hold on to reflect or release quickly to power up) Explosion Headbutt Fwd, Back, Down, Up + C DM La Guilotinne Fwd, DwnFwd, Down, Dwnback, Fwd + BC SDM La Drill 1 Circle + C Near Opponent Rapid repeat C for 4 Different levels of strength (Level1: Combo A) (Level2: Combo B) (Level3: 8 straight HeadButts) (Level4: 21 killer Snake Arms) + Headbutts ------------------------------------------------- Jin Chonshu Elbow Smash Fwd, Fwd + A Emperor's Teleport (Same place, Air, Opponent's Back) 1/2 Circle Backward + A or B or C (Can be done in air) (Breakshot on C) Twisting Uppercut Fwd, Down, DwnFwd + A or C Energy Ball 1/4 Circle Forward + A or C Aerial Energy Ball Fwd, Down, DwnFwd + B DM Soul Stealer 1/4 Circle Backward, Fwd + BC (Can be done in air) SDM Emperor's Fury 1/4 Circle Backward, Fwd + C ------------------------------------------------- Jin Chonrei Elbow Smash Fwd, Fwd + A Extended Elbow Smash Fwd, Fwd, Fwd + A Twisting Uppercut (Breakshot on C) Fwd, Down, DwnFwd + A or C Energy Ball (Hold on for 5 levels of Power -up) 1/4 Circle Forward + C Ground Roll 1/4 Circle Forward + B Projectile Reflector 1/4 Circle Backward + B Soul Stealer 1/4 Circle Backward, Fwd + C DM Neo Emperor's Fury Fwd, Back, Dwnback, Down, DwnFwd + BC SDM Emperor's Rage Fwd, Back, Dwnback, Down, DwnFwd + C ------------------------------------------------- Duck king Headspin Attack 1/4 Circle Forward + A or C Dancing Dive (Breakshot) 1/4 Circle Backward + B Flying Spin Attack 1/4 Circle Backward + A in air Neo Break Storm Fwd, Down, DwnFwd + B Cross Head-spin 1/4 Circle Backward + D Aerial DuckFake Down x 2 in Air Ground Duckfake DwnFwd + C during dash DM Break Spiral 1/2 Circle Forward, UpFwd, Down + BC Near Opponent SDM Duck Dance Down x 2 + ABC (Hold down for maximum effect) After SDM... Rolling Punisher (DM#2) Back(Hold), Fwd, Back, Fwd + BC ???????????????? (DM#3) 1/4 Circle Forward x 2 + BC in Air Duck Deadly Rave 1/2 Circle Backward, Fwd, + A, A, B, C, B, C, A, B, C, C, C from MAX Duck Dance (Unconfirmed) ------------------------------------------------- Kim Kaphwan Crecent Slice 1/4 Circle Backward + B or C Air Twister (Breakshot) Fwd, Down, DwnFwd + A Flip Kick Down(Hold), Up + B Stomper Down in Air + B Crime Sweeper DwnFwd + A from Stomper Energy Kick 1/4 Circle Backward + A DM Phoenix Stomp 1/2 Circle Forward + BC SDM Phoenix Combo 1/4 Circle Backward, Dwnback, Fwd + C ------------------------------------------------- Franco Bash Zapper 1/4 Circle Forward + A Double Gong (Breakshot) 1/4 Circle Backward + A Weaving Blow 1/2 Circle Forward + BC Golden Bomber Dwnback(Hold), Fwd + C Guts Dunk 1/4 Circle Forward, UpFwd + B Barom Punch A + B DM Megaton Screw 1/4 Circle Backward, Dwnback, Fwd + BC SDM Aarmagedon Buster 1/2 Circle Backward + C ------------------------------------------------- Billy Kane Stick Attack Back(Hold), Fwd + A Flamer Stick Back, Fwd + C from Stick Attack Stick Twists A Rapid Dragon Flame (Breakshot) 1/4 Circle Backward + B Vertical stick attack 1/4 Circle Backward + A DM Flaming Tornado Stick Down, DwnFwd, 1/2 Circle Backward + BC SDM Death Tornado Down, DwnFwd, 1/2 Circle Backward + C ------------------------------------------------- Blue Mary Straight Slicer Back(Hold), Fwd + B Sting Fang Back, Fwd + B after Straight Slicer Vertical Arrow (Breakshot) Fwd, Down, DwnFwd + B Mary Snatcher Fwd, Down, DwnFwd + B After Vertical Arrow hits Spin Fall 1/4 Circle Forward + A Bashoot Elbow Fwd x 2 + C from Throw Backdrop Real DwnFwd x 2 + AB Near Opponent Counter Throw (Normal Attacks) 1/4 Circle Backward + B Counter Throw (Special & Jump Attacks) 1/4 Circle Backward + C DM Mary Splash Rose Fwd, 1/2 Circle Forward + BC SDM Mary Typhoon Fwd, 1/2 Circle Forward + C Near Opponent ------------------------------------------------- Ex. Tung Fue Rue Old Step Fist 1/4 Circle Backward + A or C Thousand Kick Dwnback(Hold), UpFwd + B near opponent Old Geki-Hou Rapid C Old Show-ha Dwnback(Hold), Fwd + C DM Senpu-Gouken Fwd, DwnFwd, Down, Up + BC SDM Fwd, DwnFwd, Down + C ------------------------------------------------- Ex. Andy Neo Quicksilver Elbow Dwnback, Fwd + A Flaming FlipKick Back, Down, Dwnback + B Neo Geki- Hishouken 1/4 Circle Backward + C Spider tackle ????????? DM Chou-reppa-dan Down(Hold), DwnFwd, Fwd + BC SDM Neo Zanei reppa Dwnback,1/4 Circle Forward + C ------------------------------------------------- Ex. Billy Stick Attack Back(Hold), Fwd + A Flamer Stick Back, Fwd + C from Stick Attack Stick Twists A Rapid Old Dragon Flame (Special & Jump Attacks) 1/4 Circle Backward + B Dragon Buster (Normal Attacks) 1/4 Circle Backward + C Vertical stick attack 1/4 Circle Backward + A DM Flaming Tornado Stick Down, DwnFwd, 1/2 Circle Backward, UpBack, + BC SDM Scarlet Uppercut Fwd, DwnFwd, Down + C ------------------------------------------------ Ex. Blue Mary Old Straight Slicer Back, Fwd + B Mary CrabClutch Neutral, 1/2 Forward + B from Old Straight Slicer Old Mary Snatcher Fwd, Down, DwnFwd + B Mary Spider ????????? + C Mary Dodge A + B Neo Backdrop Real 1/2 Circle Backward from Mary Dodge DM Old Mary Typhoon Fwd, 1/2 Circle Forward + C SDM ???????????????? ------------------------------------------------------------------Multiple hit throws (Must be done near opponent) Cheng, Joe, Hon-fu DownFwd + C Billy Forward + B High hit moves (Must be guarded upwards, not crouching) Cheng, Yamazaki Forward + A Krauser Forward + BC Terry Forward + C during Dash Duck, Chon-shu Back + A Kim Forward + B Line push moves (Pushes opponent to opposite line) Back + B -Joe Back + A -Mai A + B -Cheng Forward + B -Laurence, Terry, Franco Anti Aerial Attacks DownFwd + A -Tung, Andy, Joe, Terry, Sokaku, Hon-fu, Yamazaki, EX Mary Sliders DownFwd + B -Joe DownFwd + C -Duck, Chon-shu Aerial Throw DownBack or Down or DownFwd + C in Air Laurence, Mai, Sokakau, Bob, Duck Ground Attack Down + C -Krauser, Joe, Sokaku, Hon-fu, Duck, Billy, EX Mary Up + C -Mary, Bob, Yamazaki Wakeup Attack C Before getting up Mai, Franco, Yamazaki, Bob Etc. Laurence- DownBack or Down or DownFwd + A in Air Krauser- Down + C in Air Andy- Forward + B Joe- Back + A Bob- Forward + A During Dash Bob- Down + B in air Hon-fu- Forward + B Mary- Back + B Yamazaki- B + C in Air Chon-rei- Forward + B ------------------------------------------------------------------ Combo Arts Also known as chain combos, each character in RBS can make multiple hits by pressing buttons in a certain order. Since these chains are made of normal moves, most of the times they can be comboed into special moves as well. Combo chart Terry, Andy, Joe, Kim, Tung, Hon-Fu, Chon-Rei, Billy (*1- Chon-Rei and Billy can't do this.) _________ _________ ___________ |A |-->|B |----->|C | |Down + A | --------- \ ----------- |B | _________ \ ________________ ____ |Down + B |-->|Down + B | \-->|Forward + C (*1)|->|Back| --------- --------- \ \ ---------------- | +C | \ \ _______________ ---- \ >|Down + C | -> |ForwardDown + C| --------------- ------------------------------------------------------------------ Combo chart Yamazaki, Bob, Franco, Duck King, Krauser (*2- Duck only.) _________ _________ __________________ |A |-->|B |----->|C | |Down + A | --------- \ |Forward + C (<-*2)| |B | _________ \ ------------------ |Down + B |-->|Down + B | \ --------- --------- \ \ \ v_______________ \ |Down + C | >|ForwardDown + C| --------------- ------------------------------------------------------------------ Combo chart Blue Mary, Sokaku (*3- Either 1st or 2nd hit in case of Blue Mary.) _____________ _________ ___________ |A |-->|B |----->|C | |Down + A | --------- \ |Forward C | |B(*3) | _________ \ ----------- |Down + B |-->|Down + B | \ ------------- --------- \ \ \ v_______________ \ |Down + C | >|ForwardDown + C| --------------- ------------------------------------------------------------------ Combo Chart Mai _________ _________ ___________ |A |-->|A |----->|C | |Down + A | --------- | |Down + C | ---------\ | ----------- _________ \ | |B | v _________ | ___________ ____ |Down + B |-->|B |------>|Forward + C|->|Back| --------- |Down + B | ----------- | +C | --------- ---- ------------------------------------------------------------ Combo chart Cheng _________ _________ ___ ___________ |A |-->|B |----->|C |->|1/4 circle | |Down + A | --------- \ --- |Forward + C| |B | _________ \ ----------- |Down + B |-->|Down + B | \ --------- --------- \ \ \ v_______________ \ |Down + C | >|ForwardDown + C| --------------- ------------------------------------------------------------------ Combo chart Chon-shu (*4- All of Chon-shu's 1st and 2nd hits are two hit attacks. They can be comboed to the next move in either hits.) _________ _________ |A |---->|A | ______________ |Down + A | | |Down +A |-->|C | --------- | --------- |Down + C | _________ | _________ |DownForward +C| |B | v |B |--> -------------- |Down + B |---->|Down + B | --------- --------- ------------------------------------------------------------------ Combo chart Laurence _________ _________ ___________ |A |---->|A |---->|C | |Down + A | | --------- | ----------- --------- | _________ | ___________ ____ _________ |->|B |---->|Forward + C|->|BACK| |B | | --------- | ----------- | +C | |Down + B | | _________ V ___________ ---- --------- ---->|Down + B |---->|Down + C | --------- ----------- ------------------------------------------------------------------ ETCs... (Dwn = Down, Fwd = Forward) Terry A, C DwnFwd + A, C, C, C, Fwd + C Dwn + A, Dwn + C Andy DwnFwd + A, C, C, C, Fwd + C Joe A, C Back + A (either hit), C, C, C, Fwd + C B, C, C, 1/4 circle forward + C Kim C (1st hit), C, F + C, Fwd Dwn DwnFwd + A Tung DwnFwd + A, C, F + C Hon-Fu DwnFwd + A, C, C Chon-Rei A, C C (1st hit), C, Dwn + C, 1/4 circle forward + C Billy A, C Dwn + A, C Dwn + C (1st hit), C, 1/4 circle forward + C Yamazaki A, C Fwd + A, C, C, C, C, Back + C Bob C (1st hit), C, Up + C C (1st hit), C, C, Up + C C (1st hit), C, C, C, Fwd + C DwnFwd + A, Dwn + B, Dwn + C Franco A, C C (1st hit), C, C, C, Fwd + C Duck King C (1st hit), Dwn + C(2 hits) x 2, Dwn DwnFwd Fwd UpFwd + B Krauser A, C C, C (1st hit), 1/4 circle forward + C Blue Mary A, C C (1st hit), C, C, Back Fwd + B Sokaku C (1st hit), C (either hit), Dwn + C x 3 (*5) (*5- Make sure you let go of the "Down" each time before you do the next command.) Mai Dwn + A, Dwn + C C (either hit), C, C, Dwn + C Cheng A, C C (1st hit), C, Fwd + C, Back Fwd + C Chon-shu C (1st hit), C, C, Fwd Back + C Laurence A, C C (1st hit), C, C, C, Fwd + C ------------------------------------------------------------------ Endings The ending to every character is a quick skit cheaply made out of the big sprites used in the VS screens. The skit lasts about 10 seconds, then a very long (and unskippable) credits scroll can be seen, with little sketches like those in Fatal Fury Special . There seems to be over 20 varieties. Terry Takes Mary out to a secret place, like a date. Andy Gets taken to somewhere by Mai, like a honeymoon, with Joe shouting from the back. Mai Takes Andy to somewhere, like a honeymoon. Yamazaki Takes rule over Hong-Kong, Cheng shaking in the back. Mary Gets taken somewhere secret by Terry, like a date. Kim Finds Yamazaki and decides to "Re-educate" him with his kicks while he pleads for mercy. Krauser Looks for a fighter to waste his energy on, and finds Laurence, shaking and sweating. Billy Argues with Duck about what kind of music is best. EX Billy Talks to his stick like his girlfriend and calls it Catherine. Mai comes over and tells him it's gross, then he changes the name of his stick to Mai. Mai naturally freaks out. EX Mary Evil Mary decides to make Terry her new puppy, but Terry freaks out and runs away. Joe comes over to take his place, but Mary refuses because he's already a dog to begin with. ----------------------------------------------------------------- Dream or Nightmere? Geese is Back! Geese Howard is Back as a hidden character. Although the conditions to his appearance is still uncertain, the following are the assumptions concluded at the current time. 1- The player must finish off the game up to Krauser with No Losses. 2- The player must score over 750000 by the time Krauser is defeated. 3- The player must score over "S