Real Bout Fatal Fury Special (e)

HOWLIN' MAD -H-'S
PERFECT PLAYER'S GUIDE to-

REAL BOUT FATAL FURY  -SPECIAL-
Ver 1.00 + Plus  -Text Version-



 You are free to distribute this list, but please give acknowledgment to me, 
Henry A. Moriarty (Howlin' Mad -H-).  If you are in need for contact, 
please write to me at

						madmanscafe@deathsdoor.com
					Or find me at www.deathsdoor.com/mmcafe


If you have any new info concerning RBFFS, please send them in. Shall any 
info you sent in appears in the updated versions, you will be given full 
credit for your support. 
 Also, please keep in mind that unauthorized duplication or modification is 
illegal under copyright law. This document may not be used for commercially 
for profit.  


PS- Please don't sue me SNK. Thanks in advance.
----------------------------------------------



Contents

1-  Basic Moves
2-  The Line System
3-  Hidden EX Characters 
4-  Character Profiles
5-  Character Moves
6-  Additional Moves
7-  Combo Arts
8-  Endings
9-  Tips on Getting to Geese Howard
10- Author Notes
11- Music Info
12- Noteable Voices
13- Voice Actor Credits
14- Version Lists & Last Note




--BASIC MOVES------------------------------------

Combinations of the controller and buttons can be used for many moves. During 
fights in opposing lines it is possible to foot sweep, but also to guard any 
moves as well. Any controller movements done from the following is based on 
the character facing right upon fighting.

UP- Jump
DOWN- Duck 
BACK- Guard, walk backwards
FORWARD- Walk Forward
BACK   x  2 Quickly - BackDash
FORWARD x 2 Quickly - ForwardDash

A- Punch / Line Move Punch (while in a different line)
B- Kick  / Line Move Kick  (while in a different line)
C- Feirce Attack / Line Pull Opponent (while in a different line)
D- Line change   / Change directions while in air

Throw-
Forward + C Near Opponent


Line Roll- (Decreases Power meter by 25%) 
Back, BackDwn, Down + D  After falling on the ground from an attack OTHER 
than 
Throw/Breakshot/DM/SDM. 
To do this Line roll, the Power meter must be H-Power or more.  


--POWERS-- 
The power meter can build by using special moves or Guarding.
When the meter reaches halfway, H-Power is enabled. When the meter reaches 
full capactiy, S-Power is enabled. If the life meter is blinking upon the 
power meter reaching its maximum, P-Power is enabled. 

H-Power
Enablement of Breakshot(Guard Cancel. Decreases Power meter by 50%) or Line 
roll (Decreases Power meter by 25%). The Power meter will decrease a bit if 
you use any of the two.

S-Power 
Enablement of  DM. Power meter will decrease 100% upon its use.

P-Power
Enablement of SDM. Power meter will decrease 100% upon its use.
------------------------------------------------------------------


RBS Line System

The new line system in RBS is somewhat difficult to grasp, but it will 
definitely act as a positive system of offence if you master it. 



1- What use does it have?

  By line swaying, you can dodge opponent's moves and projectiles. In fact 
there are some moves like Krauser's Kaiser wave which can't be dodged in the 
same line, or Sokaku's SDM which is totally unguardable. You can also piss 
off beginners.



2- What demerits does it have?

  Although you can guard any moves once you are in another line, you are 
totally opened to attacks during the time you are moving to the other line, 
and right after you get there. Thus if you decide for some awkward reason to 
line sway while your opponent is right near you doing nothing, you can be 
attacked and comboed. Also, jumps done while the opponent is on a different 
line can be used to dodge line attacks, but you cannot do any attacks while 
in the air.



3- What should be done if the opponent line sways?

  You should attack them of course. You can move to the other line without 
doing any attacks with the D button. You can punch youself to the other line 
by pressing the A button, and you can kick yourself to the other line with 
the B button.  Although there is good reason to kick to the other line with 
the B button(which we'll discuss later), the normal attack to the opponent 
should be done with the C button, which sucks the opponent to your line, 
eitherr guarding or not. One reason to suck your opponent to your line 
instead of jumping to theirs is so that you won't go into the opponent's 
projectiles, but another is because the C button attack can be comboed. 



4- Extra tips

KICKS

Although the C button line attack is very useful, the B button kick can be as 
useful as well because, depending on the character, it can't be guarded 
standing or crouching.

Characters with B Button Line attack which cannot be guarded standing
Joe
Duck
Billy
Mary
Sokaku
Hon-Fu
Chon-shu
Chon-rei
Krauser

Characters with B Button Line attack which cannot be guarded sitting
Terry
Andy
Mai
Kim
Bob
Franco
Yamazaki
Cheng
Tung 
Laurence



Awful Abuse of Line Sway

  If you are fast enough to line sway right after you get the opponent on the 
ground, try lining up (or down) right on your opponent (on the opposite line 
of course). Right when the opponent gets up, do the C line attack. The 
direction of guard in this situation becomes very severe, and in most cases 
(human cases, not against CPU) the C attack will hit, leaving a chance for a 
fierce combo. If the opponent line rolls, throw them. 
  To use this tactic, you will need to use a move which leaves you free to 
move right after the opponet falls on the ground, like Andy's Quicksilver 
Elbow or Mai's Dragon's Flame tail.

------------------------------------------------------------------


Hidden EX Characters

  In RBS, there is a way to get a "Shadow" version of certain characters. So 
far only 4 have been confirmed, and in most cases the characters become 
masocists or Sadistic. Just looking at their faces in the victory screen 
tells the whole story. (Look in the "Author's Note" section for more 
details.)
The characters who can be "EX" ed:

Andy 
Has old moves from RBFF, has a smile on his face and isn't a Goody-goodie 
anymore.
 
Billy 
Plays similar to Billy in RBFF, same moves including SDM & Counters. He has 
no pupils, he has stitches on the side of his face, he calls himself (VS) 
Geese's dog, and he finds himself similar to Yamazaki.

Mary
Plays similar to Mary in FF3 except for her DM. Looks wicked and talks evil, 
like the way the 2P color Nakokruru usually does. Likes beating up Terry to 
hear his screams.

Tung
Plays similar to Tung in FFS.  




How to get EX Characters

To get the "EX" version of a character, go to the character select screen and 
do the following:

1- Put the cursor on one of the four characters.

2- Hold on the Start button. Never let go of it.

3- Press B, B, C, C

4- Hold on the B button. Never let go of it, just like the Start Button.

5- Wait for at least half a second and hold on the C button. Never let it go
   of it, like the Start and B button.

6- Finally, Press A or D, depending on the color you want (1P or 2P).

7- Voila, you got the "EX" character. You can now let go of the 3 buttons. 


--Character Outlines ----------------------------
Wolfgang Krauser
Krauser Considers himself to be an artist just like Mozart or Van
Gough. Thus he searches for the ultimate masterpiece to beat up on.

Tung Fue Rue
After the death of Jeff Bogard, Tung decides never to retire. But for
what reason...?

Cheng Chinzan
In the old days when Cheng was learning under Tung, Cheng took
advantage of his well known martial arts and lost purposely on a
Street Fight match which was prohibited by his teacher. Although he
became dirty rich by betting on the other opponent, from that day on
Cheng's reality of the world became money itself.

Laurence Blood
After crushing too many living organisms with his bare hands,
Laurence who was once a hero of Spain became a symbol of hatred among
the citizens. Krauser Took an interest in the mad matador and made Laurence 
his right arm.

Terry Bogard
Although Terry started to learn the Martial arts out of his hatred
towards Geese who killed his adoptive father Jeff, he now fights in
order to make true friendships out of opponents. Perhaps he is just
looking for true love.

Andy Bogard
Andy who just loves to practice and practice his martial arts came to
a point where he can read the opponent's mind like... uh, a gradeschool 
reader (ohh, that's bad. And unoriginal too). But he has yet to beat his big 
brother Terry who doesn't have a mind to read.
(Ok, bad joke. He's just undecryptable like the Dead sea scrolls,
that's all!)

Joe Higashi
Joe who is seen by the adults as wacky and immature is seen as a hero
from the kids in Thai who are fed by him. But the only thing he's
thinking during his match is how cool he's looking, even when he's
being punched right in his face.

Mai Shiranui
Unlike the diligent Andy, Mai doesn't give a rat's ass about her
Ninjitsu, and she refuses to learn from her elders because they are
all old geezers.

Mochizuki Sokaku
After seeking for evil all across the globe, Sokaku found it in 3
scrolls which were owned by Geese. Fortunately the scrolls were
burned by Geese already. UNfortunately, since Sokaku fought too much
using his dark force to try to get possession of the scrolls, he,
little by little, started to become evil itself...


Bob Wilson
Ever since getting hired by Richard Meyer to manage Pao Pao Cafe #2,
for some reason Bob seems to be fighting more than before. Perhaps
Richard and Bob's intention isn't to make a living from restaurants,
but to teach the whole world a hurtful lot with their Kapoeira.


Hon-Fu
A supercop in Hon-Kong, Hon-Fu is well known by the citizens there.
He never carries a gun, not because he doesn't need it but because
he'll never be able to hit the criminal. Then again perhaps he
doesn't need a gun at all, for Hon-Fu is a master in Kunchuck combat.


Ryuji Yamazaki
Ever since taking revenge of his Mafia bro', Yamazaki just couldn't
forget the taste of blood, the noise of bones cracking, the sounds of
muscle parts ripping, and the scream of agony as his subject of torture had 
his knee disk scraped out of his body together with his
bare skin.To experience the Kodak moment one more time, Yamazaki 
enters his fight.

Jin Chon-Shu & Chon-rei
Ever since FF3, the two normally peaceful twin bothers sometimes
become unconscious and wake up with blood all over, remembering
nothing that ever happened. Their participation to RBS may be one of
those cases (As well as FF3 and RBFF...).

Duck King
In his childhood Duck was a pretty strong kid, but he was beaten by a
blondie. Later in his life he found out that it was Terry, the
Southtown Hero. Up to today Duck still Practices in order to beat him
at least once, and make it on time to the dance floor as a famous
pro.

Kim Kaphwan
His love towards his Country made Kim a Tai-quan-do machine. Together
with his hatred towards evil, Kim just may kick himself to victory.

Franco Bash
Ever since his comeback from retirement as a famous kick boxer,
Franco... changed. Perhaps it was the fumes from the airport.
Strong at heart as well as muscles, Franco no longer had any
opponents in the squared circle. Thus he decided it was time to step
out of the ring and into the wide world of street fighting.

Billy Kane
In a Town where the strong live and the weak die off, Geese was
Billy's ultimate idol. As time passed Billy became Geese's right arm,
and although he is as strong as the world's top two nutzoids Joe and
Yamazaki, he stays in second place because of his loyal oath to Geese.

Blue Mary
Receiving blood from a martial arts family, Mary showed great strength in 
Command Sambo despite her small and not-so-strong-looking physique. When a 
human body comes into her grasp, it breaks intopieces like a windowsill 
during the LA Riot.
To study the weakest points of the body is what makes her a pro in
her job as a secret agent, but the ability to use her studies in
daily life is what makes her top class.

--SPECIAL MOVES---------------------------------
The following is the complete list of special moves, except for the EX 
characters.
Abbreviations-
Fwd- Forward
Dwn- Down
The above two are sometimes combined.

-NEW CHARACTERS------------------------------------------------

Wolfgang Krauser

Biltz Ball (Upper / Under)
1/4 Circle Backward + A or C

Leg Tomahawk (Breakshot)
1/4 Circle Forward + B

Dangerous Throw  
1/2 Circle Forward + A Near Opponent

LiftUp Blow
1/2 Circle Backward + B Near Opponent

Phoenix Counter Throw (Special & Jump Attacks)
1/2 Circle Forward + C

DM
Kaiser Wave
Back(Hold), UpFwd, + BC (Hold for 3 levels of power up)
(Level1: Normal   Wave)
(Level2: Stronger Wave)
(Level3: Line-hit Wave)

SDM
Gigantec Cyclone
1/2 Circle Backward, Fwd, DwnFwd, Down + C Near Opponent

SDM #2
Deadly Rave(?)
1/2 Circle Backward, Fwd, + A, A, B, C, B, C, A, B, C, 1/4 Circle Backward+AC  
or
1/2 Circle Backward, Fwd, + A, A, B, C, B, C, A, B, C, C, C  
or
1/2 Circle Backward, Fwd, + A, A, B, C, B, C, A, B, C, 1/2 Circle Backward x2 
+ C

  
-------------------------------------------------

Tung Fue Rue

Step Fist
1/4 Circle Backward + A or C

Thousand Kick (Breakshot)
Fwd, Down, DwnFwd + B

Spit projectile
1/4 Circle Forward + A

Feirce Show-ha
Dwnback(Hold), Fwd + C

Super Taunt
Rapid buttons during taunt.

DM
Senpu-Gouken
Fwd, DwnFwd, Down, Up + C

SDM
Geki-Hou
Fwd, Back, Dwnback, Down, DwnFwd + C (Hold to power up)


-------------------------------------------------

Cheng Chinzan

Dropping Projectile 
1/4 Circle Forward + A

Anti-air Projectile
Fwd, Down, DwnFwd  + A

Ground Roll (Breakshot on C)
Back(Hold), Fwd + A or C

Tummy Float
Down(Hold), Up + A

Tummy Counter
1/2 Circle Backward + B

DM
Electric drop
Dwnback(Hold), Down, Fwd + BC

SDM
Floating Cannon
Fwd, DwnFwd, Down, Dwnback, Fwd + C


-------------------------------------------------

Laurence Blood

Bloody Saber
1/4 Circle Forward + A (Can be done 3 times in a row) 

Bloody Spin (Breakshot on C)
Back(Hold), Fwd + A or C

Ole Dodge
A + B

Bloody Axel
1/4 Circle Forward + A or C

Bloody Cutter
A, B or C from Bloody Axel

Bloody Shooter
1/4 Circle Backward + A or B or C  from Bloody Axel

Bloody Press
Back or Fwd + C (near opponent) from Bloody Axel

DM
Bloody Flash
DwnFwd, 1/2 Circle Forward, Dwnback + BC

SDM
Final Death Bloody
Down, DwnFwd, 1/2 Circle Backward + C


-MAIN CHARACTERS------------------------------------------------

Terry Bogard

Burn Knuckle
1/4 Circle Backward + A or C

Power Dunk (Breakshot)
Fwd, Down, DwnFwd + B

Power Wave
1/4 Circle Forward + A

Round Wave
1/4 Circle Forward + C

Passing Sway
1/4 Circle Forward + D

Power Charge
Back, Fwd, Fwd + A

Rising Tackle
Down(Hold), Up + A
 
DM
Power Geyser
1/4 Circle Backward, Dwnback, Fwd + BC

SDM
Triple Geyser
1/4 Circle Backward, Dwnback, Fwd + C


-------------------------------------------------

Andy Bogard

Quicksilver Elbow
Dwnback, Fwd + A or C

Ku-ha-dan (Breakshot)  
Dwnback, 1/4 Circle Forward + B

Shou-ryu-dan
Fwd, Down, DwnFwd + C

Hishou-ken
1/4 Circle Backward + A

Explosion Quake
1/2 Circle Backward + C
 
DM
Chou-reppa-dan
Down(Hold), DwnFwd, Fwd + BC

SDM
Zanei reppa
Dwnback, 1/4 Circle Forward + C


-------------------------------------------------

Joe Higashi

Explosion Punches
A Rapid

Explosion Finisher
1/4 Circle Forward + A from Explosion Punches

Slash Kick
Dwnback, Fwd + B or C

Tiger Kick (Breakshot)
Fwd, Down, DwnFwd + B

Golden Heel
1/4 Circle Backward + B

Pressure knee
Fwd, Down, DwnFwd + C

Hurricane Uppercut
1/2 Circle Backward + A

Explosion Hurricane
1/2 Circle Backward + C

DM
Screw Uppercut
Fwd, Back, Dwnback, Down, DwnFwd + BC

SDM
Sliding Screw Uppercut
Fwd, Back, Dwnback, Down, DwnFwd + C


-------------------------------------------------

Mai Shiranui

Fan Throw
1/4 Circle Forward + A

Gale Fan (Can be does 4 times in a row)
1/4 Circle Backward + C

Flaming Dragon tail (Breakshot)
1/4 Circle Backward + A

Fire Replicas
Down(Hold), Up + C

Mussasabi Fly
Down + AB in Air

Ankle Tackle
1/2 Circle Forward + C

Triangle Jump 
UpFwd, At edge of screen

DM
Flaming Ankle tackle
Fwd, Dwnback, Fwd + BC

SDM
Crimson explosion
Fwd, Dwnback, Fwd + C


-CHARAS AFTER FF3, ETC-------------------------------------------

Sokaku Mochizuki

Replica stick blow
A rapid

Replica Stick Finisher
Fwd + C or
DwnFwd + C or
Dwnback + C or
UpFwd + C from Replica Stick Blow

Demonic Punches
Fwd, Back, Fwd + C

Spike Throw
1/4 Circle Forward + A

Petite Sokakus (Breakshot)
1/4 Circle Backward + A

Electricity Shots
Fwd, Down, DwnFwd + B

Demonic Piledriver
1 Circle + C Near Opponent

Barrier
1/2 Circle Backward + B

Flame Float
1/4 Circle Backward + D

Throw #2
Back + B Near Opponent

Hell Gate
Back, Dwnback, Down + C from Throw #2

DM
Super Lightening Elemental
Fwd, DwnFwd, 1/4 Circle Forward + BC

SDM
Splatter Shot (Unguardable)
Fwd, DwnFwd, 1/4 Circle Forward + C


-------------------------------------------------

Bob Wilson

Rolling Turtle
1/4 Circle Backward + B

Monkey Dance (Breakshot) 
Fwd, Down, DwnFwd + B

SideWinder
1/4 Circle Backward + C

Bison Horn
Down(Hold), Up + C

Wild Wolf
Back(Hold), Fwd + B

Hornet Attack
DwnFwd, DwnFwd + C from Throw
 
Frog Hunting
Back, Fwd, Fwd + BC from Frog Hunting


DM
Dangerous Wolf
Fwd, 1/2 Circle Forward + BC

SDM
Madspin Wolf
1/4 Circle Backward x 2  + C


-------------------------------------------------

Hon-Fu

Kulong's Prediction
1/2 Circle Forward + C

Flaming Knunchucks (Breakshot on C) 
Fwd, Down, DwnFwd + A or C

Aerical Smasher
1/4 Circle Backward + B

Berserker Knunchucks
1/4 Circle Backward + A Rapid (Stop pressing to hit dick)

Berserker Flip
1/4 Circle Backward + C

Rolling Headbutt
Dwnback(Hold), Fwd + B  

Finishing headbutt
C rapid after Rolling Headbutt

DM
Explosion Roll
1/4 Circle Backward, Dwnback, Fwd + BC

SDM
Kadentsa's Storm
1/4 Circle Backward, Dwnback, Fwd + C


-------------------------------------------------

Ryuji Yamazaki

Snake arm (Up, Middle, Down) 
1/4 Circle Backward + A or B or C

Multi-directional Snake Arm
Hold onto button for a while after snake arm 

Knife Slash (Breakshot)
Fwd, Dwnback, Fwd + A

Sadomaso
1/2 Circle Forward + B

Projectile Reflector
1/4 Circle Forward + C (Hold on to reflect or release quickly to power up)

Explosion Headbutt
Fwd, Back, Down, Up + C

DM
La Guilotinne
Fwd, DwnFwd, Down, Dwnback, Fwd + BC

SDM
La Drill
1 Circle + C Near Opponent
Rapid repeat C for 4 Different levels of strength
(Level1: Combo A)
(Level2: Combo B)
(Level3: 8 straight HeadButts)
(Level4: 21 killer Snake Arms)
 + Headbutts
-------------------------------------------------

Jin Chonshu

Elbow Smash
Fwd, Fwd + A

Emperor's Teleport     (Same place,   Air,  Opponent's Back)
1/2 Circle Backward + A or B or C (Can be done in air) (Breakshot on C)

Twisting Uppercut
Fwd, Down, DwnFwd + A or C

Energy Ball
1/4 Circle Forward + A or C

Aerial Energy Ball
Fwd, Down, DwnFwd + B

DM
Soul Stealer 
1/4 Circle Backward, Fwd + BC  (Can be done in air)

SDM
Emperor's Fury
1/4 Circle Backward, Fwd + C


-------------------------------------------------

Jin Chonrei

Elbow Smash
Fwd, Fwd + A

Extended Elbow Smash
Fwd, Fwd, Fwd + A

Twisting Uppercut (Breakshot on C)
Fwd, Down, DwnFwd + A or C

Energy Ball (Hold on for 5 levels of Power -up)
1/4 Circle Forward + C

Ground Roll
1/4 Circle Forward + B

Projectile Reflector
1/4 Circle Backward + B

Soul Stealer
1/4 Circle Backward, Fwd + C

DM
Neo Emperor's Fury
Fwd, Back, Dwnback, Down, DwnFwd + BC

SDM
Emperor's Rage
Fwd, Back, Dwnback, Down, DwnFwd + C


-------------------------------------------------

Duck king

Headspin Attack
1/4 Circle Forward + A or C

Dancing Dive (Breakshot)
1/4 Circle Backward + B

Flying Spin Attack 
1/4 Circle Backward + A in air

Neo Break Storm
Fwd, Down, DwnFwd + B

Cross Head-spin
1/4 Circle Backward + D

Aerial DuckFake
Down x 2 in Air

Ground Duckfake
DwnFwd + C during dash

DM
Break Spiral
1/2 Circle Forward, UpFwd, Down + BC Near Opponent

SDM
Duck Dance
Down x 2 + ABC (Hold down for maximum effect)

After SDM...
Rolling Punisher (DM#2)
Back(Hold), Fwd, Back, Fwd + BC

???????????????? (DM#3)
1/4 Circle Forward x 2 + BC in Air

Duck Deadly Rave
1/2 Circle Backward, Fwd, + A, A, B, C, B, C, A, B, C, C, C  from MAX Duck 
Dance
(Unconfirmed)


-------------------------------------------------

Kim Kaphwan

Crecent Slice
1/4 Circle Backward + B or C

Air Twister (Breakshot)
Fwd, Down, DwnFwd + A

Flip Kick
Down(Hold), Up + B

Stomper
Down in Air + B

Crime Sweeper
DwnFwd + A from Stomper

Energy Kick
1/4 Circle Backward + A

DM
Phoenix Stomp
1/2 Circle Forward + BC

SDM
Phoenix Combo
1/4 Circle Backward, Dwnback, Fwd + C


-------------------------------------------------

Franco Bash

Zapper
1/4 Circle Forward + A

Double Gong (Breakshot)
1/4 Circle Backward + A

Weaving Blow
1/2 Circle Forward + BC

Golden Bomber
Dwnback(Hold), Fwd + C

Guts Dunk
1/4 Circle Forward, UpFwd + B

Barom Punch
A + B 

DM
Megaton Screw
1/4 Circle Backward, Dwnback, Fwd + BC

SDM
Aarmagedon Buster
1/2 Circle Backward + C


-------------------------------------------------

Billy Kane

Stick Attack
Back(Hold), Fwd + A

Flamer Stick
Back, Fwd + C from Stick Attack

Stick Twists
A Rapid

Dragon Flame (Breakshot)
1/4 Circle Backward + B

Vertical stick attack
1/4 Circle Backward + A

DM
Flaming Tornado Stick
Down, DwnFwd, 1/2 Circle Backward + BC

SDM
Death Tornado
Down, DwnFwd, 1/2 Circle Backward + C


-------------------------------------------------

Blue Mary

Straight Slicer
Back(Hold), Fwd + B

Sting Fang
Back, Fwd + B after Straight Slicer

Vertical Arrow (Breakshot)
Fwd, Down, DwnFwd + B

Mary Snatcher
Fwd, Down, DwnFwd + B After Vertical Arrow hits

Spin Fall
1/4 Circle Forward + A

Bashoot Elbow
Fwd x 2 + C from Throw

Backdrop Real
DwnFwd x 2 + AB Near Opponent

Counter Throw (Normal Attacks)
1/4 Circle Backward + B 

Counter Throw (Special & Jump Attacks)
1/4 Circle Backward + C    

DM
Mary Splash Rose
Fwd, 1/2 Circle Forward + BC

SDM
Mary Typhoon
Fwd, 1/2 Circle Forward + C Near Opponent


-------------------------------------------------
Ex. Tung Fue Rue


Old Step Fist
1/4 Circle Backward + A or C

Thousand Kick
Dwnback(Hold), UpFwd + B near opponent

Old Geki-Hou
Rapid C

Old Show-ha
Dwnback(Hold), Fwd + C

DM
Senpu-Gouken
Fwd, DwnFwd, Down, Up + BC

SDM
Fwd, DwnFwd, Down + C


-------------------------------------------------
Ex. Andy

Neo Quicksilver Elbow
Dwnback, Fwd + A

Flaming FlipKick
Back, Down, Dwnback + B

Neo Geki- Hishouken
1/4 Circle Backward + C

Spider tackle
?????????

DM
Chou-reppa-dan
Down(Hold), DwnFwd, Fwd + BC

SDM
Neo Zanei reppa
Dwnback,1/4 Circle Forward + C


-------------------------------------------------
Ex. Billy

Stick Attack
Back(Hold), Fwd + A

Flamer Stick
Back, Fwd + C from Stick Attack

Stick Twists
A Rapid

Old Dragon Flame (Special & Jump Attacks)
1/4 Circle Backward + B

Dragon Buster (Normal Attacks)
1/4 Circle Backward + C

Vertical stick attack
1/4 Circle Backward + A

DM
Flaming Tornado Stick
Down, DwnFwd, 1/2 Circle Backward, UpBack, + BC

SDM
Scarlet Uppercut
Fwd, DwnFwd, Down + C


------------------------------------------------
Ex. Blue Mary

Old Straight Slicer
Back, Fwd + B

Mary CrabClutch
Neutral, 1/2 Forward + B from Old Straight Slicer

Old Mary Snatcher
Fwd, Down, DwnFwd + B

Mary Spider
????????? + C

Mary Dodge
A + B

Neo Backdrop Real
1/2 Circle Backward from Mary Dodge

DM
Old Mary Typhoon
Fwd, 1/2 Circle Forward + C 

SDM
????????????????

------------------------------------------------------------------


Multiple hit throws (Must be done near opponent)
Cheng, Joe, Hon-fu
DownFwd + C

Billy
Forward + B


High hit moves (Must be guarded upwards, not crouching)
Cheng, Yamazaki 
Forward + A

Krauser 
Forward + BC

Terry 
Forward + C during Dash

Duck, Chon-shu 
Back + A

Kim 
Forward + B


Line push moves (Pushes opponent to opposite line)
Back + B -Joe 
Back + A -Mai 
A  + B -Cheng 
Forward + B -Laurence, Terry, Franco 


Anti Aerial Attacks
DownFwd + A -Tung, Andy, Joe, Terry, Sokaku, Hon-fu, Yamazaki, EX Mary


Sliders
DownFwd + B -Joe 
DownFwd + C -Duck, Chon-shu 


Aerial Throw
DownBack or Down or DownFwd + C in Air
Laurence, Mai, Sokakau, Bob, Duck


Ground Attack
Down + C -Krauser, Joe, Sokaku, Hon-fu, Duck, Billy, EX Mary 
Up + C -Mary, Bob, Yamazaki 

Wakeup Attack
C Before getting up
Mai, Franco, Yamazaki, Bob


Etc.
Laurence- DownBack or Down or DownFwd + A in Air
Krauser- Down + C in Air
Andy- Forward + B 
Joe- Back + A
Bob- Forward + A During Dash
Bob- Down + B in air
Hon-fu- Forward + B
Mary- Back + B
Yamazaki- B + C in Air
Chon-rei- Forward + B


------------------------------------------------------------------
Combo Arts
Also known as chain combos, each character in RBS can make multiple hits by 
pressing buttons in a certain order. Since these chains are made of normal 
moves, most of the times they can be comboed into special moves as well. 



Combo chart
Terry, Andy, Joe, Kim, Tung, Hon-Fu, Chon-Rei, Billy
(*1- Chon-Rei and Billy can't do this.)

 _________     _________        ___________
|A        |-->|B        |----->|C          |
|Down + A |    --------- \      -----------
|B        |    _________  \     ________________    ____
|Down + B |-->|Down + B |  \-->|Forward + C (*1)|->|Back|
 ---------     --------- \  \   ----------------   | +C |
                          \  \  _______________     ----
                           \  >|Down + C       |
                            -> |ForwardDown + C|
                                ---------------


------------------------------------------------------------------
Combo chart
Yamazaki, Bob, Franco, Duck King, Krauser
(*2- Duck only.)
 _________     _________        __________________
|A        |-->|B        |----->|C                 |
|Down + A |    --------- \     |Forward + C (<-*2)|
|B        |    _________  \     ------------------
|Down + B |-->|Down + B |  \
 ---------     --------- \  \
                          \  v_______________
                           \ |Down + C       |
                            >|ForwardDown + C|
                              ---------------


------------------------------------------------------------------
Combo chart
Blue Mary, Sokaku
(*3- Either 1st or 2nd hit in case of Blue Mary.)

 _____________     _________        ___________
|A            |-->|B        |----->|C          |
|Down + A     |    --------- \     |Forward C  |
|B(*3)        |    _________  \     -----------
|Down + B     |-->|Down + B |  \
 -------------     --------- \  \
                              \  v_______________
                               \ |Down + C       |
                                >|ForwardDown + C|
                                  ---------------


------------------------------------------------------------------
Combo Chart
Mai

 _________     _________        ___________
|A        |-->|A        |----->|C          |
|Down + A |    ---------   |   |Down + C   |
 ---------\                |    -----------
 _________ \               |
|B        | v  _________   |     ___________    ____
|Down + B |-->|B        |------>|Forward + C|->|Back|
 ---------    |Down + B |        -----------   | +C | 
               ---------                        ---- 


------------------------------------------------------------
Combo chart
Cheng
 _________     _________        ___    ___________
|A        |-->|B        |----->|C  |->|1/4 circle |
|Down + A |    --------- \      ---   |Forward + C|
|B        |    _________  \            -----------
|Down + B |-->|Down + B |  \
 ---------     --------- \  \
                          \  v_______________
                           \ |Down + C       |
                            >|ForwardDown + C|
                              ---------------


------------------------------------------------------------------
Combo chart
Chon-shu
(*4- All of Chon-shu's 1st and 2nd hits are two hit attacks.
     They can be comboed to the next move in either hits.)

 _________       _________
|A        |---->|A        |    ______________
|Down + A |  |  |Down +A  |-->|C             |
 ---------   |   ---------    |Down + C      |
 _________   |   _________    |DownForward +C|
|B        |  v  |B        |--> --------------
|Down + B |---->|Down + B |
 ---------       ---------

                          
------------------------------------------------------------------
Combo chart
Laurence

 _________       _________       ___________
|A        |---->|A        |---->|C          |
|Down + A |  |   ---------   |   -----------
 ---------   |   _________   |   ___________    ____
 _________   |->|B        |---->|Forward + C|->|BACK| 
|B        |  |   ---------   |   -----------   | +C | 
|Down + B |  |   _________   V   ___________    ----
 --------- ---->|Down + B |---->|Down + C   |  
                 ---------       -----------

                          
------------------------------------------------------------------
                          
                          

ETCs...
(Dwn = Down, Fwd = Forward)

Terry
A, C
DwnFwd + A, C, C, C, Fwd + C
Dwn + A, Dwn + C

Andy
DwnFwd + A, C, C, C, Fwd + C

Joe
A, C
Back + A (either hit), C, C, C, Fwd + C
B, C, C, 1/4 circle forward + C

Kim
C (1st hit), C, F + C, Fwd Dwn DwnFwd + A

Tung
DwnFwd + A, C, F + C

Hon-Fu
DwnFwd + A, C, C

Chon-Rei
A, C
C (1st hit), C, Dwn + C, 1/4 circle forward + C

Billy
A, C
Dwn + A, C
Dwn + C (1st hit), C, 1/4 circle forward + C

Yamazaki
A, C
Fwd + A, C, C, C, C, Back + C

Bob
C (1st hit), C, Up + C
C (1st hit), C, C, Up + C
C (1st hit), C, C, C, Fwd + C
DwnFwd + A, Dwn + B, Dwn + C

Franco
A, C
C (1st hit), C, C, C, Fwd + C

Duck King
C (1st hit), Dwn + C(2 hits) x 2, Dwn DwnFwd Fwd UpFwd + B

Krauser
A, C
C, C (1st hit), 1/4 circle forward + C

Blue Mary
A, C
C (1st hit), C, C, Back Fwd + B

Sokaku
C (1st hit), C (either hit), Dwn + C x 3 (*5)
(*5- Make sure you let go of the "Down" each time before you
do the next command.)

Mai
Dwn + A, Dwn + C
C (either hit), C, C, Dwn + C

Cheng
A, C
C (1st hit), C, Fwd + C, Back Fwd + C

Chon-shu
C (1st hit), C, C, Fwd Back + C

Laurence
A, C
C (1st hit), C, C, C, Fwd + C

------------------------------------------------------------------


Endings
The ending to every character is a quick skit cheaply made out of the big 
sprites used in the VS screens. The skit lasts about 10 seconds, then a very 
long (and unskippable) credits scroll can be seen, with little sketches like 
those in Fatal Fury Special
. There seems to be over 20 varieties.

Terry
Takes Mary out to a secret place, like a date.

Andy
Gets taken to somewhere by Mai, like a honeymoon, with Joe shouting from the 
back.

Mai
Takes Andy to somewhere, like a honeymoon.

Yamazaki
Takes rule over Hong-Kong, Cheng shaking in the back.

Mary
Gets taken somewhere secret by Terry, like a date.

Kim
Finds Yamazaki and decides to "Re-educate" him with his kicks while he pleads 
for mercy.

Krauser
Looks for a fighter to waste his energy on, and finds Laurence, shaking and 
sweating.

Billy
Argues with Duck about what kind of music is best.

EX Billy
Talks to his stick like his girlfriend and calls it Catherine. Mai comes over 
and tells him it's gross, then he changes the name of his stick to Mai. Mai 
naturally freaks out.

EX Mary
Evil Mary decides to make Terry her new puppy, but Terry freaks out and runs 
away. Joe comes over to take his place, but Mary refuses because he's already 
a dog to begin with.

-----------------------------------------------------------------


Dream or Nightmere? Geese is Back!
Geese Howard is Back as a hidden character. Although the conditions to his 
appearance is still uncertain, the following are the assumptions concluded at 
the current time.

1- The player must finish off the game up to Krauser with No Losses.
2- The player must score over 750000 by the time Krauser is defeated.
3- The player must score over "S