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Holy Magic Century (e)

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Quest 64 Mini-Guide - Version 1.0
By Roland Carlos
E-Mail: FongSucks@hotmail.com

Version Updates:
December 27, 1998 - First release of guide

Hey, thanks to for clicking on the link to this Mini-Guide. This Mini-Guide
will give you info on spirit element locations, magic spells, items, and 
monsters. Please note, there is no walkthrough here and there are no plans by
me to make one. But, hopefully, this coupled with a good walkthrough will be
all you need. Enjoy!

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LOCATION OF SPIRIT ELEMENTS
---------------------------

Number of Spirit Elements in Holy Plain: 13

Melrode Monastery - 1
Melrode City - 1
Holy Plain - 2
Fortune Teller's House - 1
Dondoran City - 1
Dondoran Castle - 2
Connor Fortress - 4
Connor Fortress Cabin - 1

Number of Spirit Elements in Dondoran Flats: 10

Dondoran Flats - 3
Glencoe Forest - 6
Ferry Boat - 1

Number of Spirit Elements in West Carmagh: 28

West Carmagh - 3
Larapool - 3
Cull Hazard - 2
Normoon - 3
Windward Forest - 3
Windward Cabin - 1
Blue Cave - 6
Crystal Valley - 1
Pirate Ship - 1 
Isle of Skye - 4
Colleen's Cabin - 1

Number of Spirit Elements in East Limelin: 20

East Limelin - 4
Limelin - 3
Tower Jail - 2
Limelin Castle - 4
Mining Cabin - 2
Baragoon Tunnel - 5

Number of Spirit Elements in Dindom Dries: 19
Dindom Dries - 6
Tent - 1
Shadwood Pyramid - 10
Boil Hole - 2

Number of Spirit Elements in Baragoon Moor: 8

Baragoon Moor - 4
Baragoon Moor Inn - 1
Brannoch Castle - 3

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MAGIC SPELLS LISTING
--------------------

Fire Spells

Name               # of Elements Needed  # of MP used  ALL FIRE SPELLS CAN BE
Fire Ball LV 1     1                     1             USED ONLY IN BATTLE
Fire Ball LV 2     4                     2
Power Staff LV 1   7                     2
Homing Arrow LV 1  10                    2
Hot Steam LV 1     13                    2
Fire Ball LV 3     16                    3
Compression        19                    3
Power Staff LV 2   22                    3
Fire Pillar        24                    3
Homing Arrow LV 2  28                    3
Fire Bomb          30                    3
Vampire's Touch    32                    3
Magma Ball         36                    3
Extinction         40                    3
Hot Steam LV 2     44                    3

Wind Spells

Name               # of Elements Needed  # of MP used  ALL WIND SPELLS CAN BE
Wind Cutter LV 1   1                     1             USED ONLY IN BATTLE
Wind Cutter LV 2   4                     2
Restriction LV 1   6                     2
Evade LV 1         8                     2
Silence LV 1       10                    2
Wind Cutter LV 3   12                    3
Large Cutter       13                    3
Restriction LV 2   16                    3
Wind Bomb          20                    3
Evade LV 2         24                    3
Cyclone            28                    3
Slow Enemy         32                    3
Wind Walk          37                    3
Silence LV 2       42                    3
Ultimate Wind      47                    3

Water Spells

Name                # of Elements Needed  # of MP used  When can be used
Water Pillar LV 1   1                     1             Battle Only
Water Pillar LV 2   4                     2             Battle Only
Healing LV 1        6                     2             Anytime
Soul Searcher LV 1  8                     2             Battle Only
Water Pillar LV 3   10                    2             Battle Only
Ice Wall            12                    3             Battle Only
Ice Knife           13                    3             Battle Only
Exit                16                    3             Outside Battle
Escape              20                    3             Battle Only
Return              24                    3             Outside Battle
Healing LV 2        28                    3             Anytime
Soul Searcher LV 2  32                    3             Battle Only
Walking Water       37                    3             Battle Only
Drain Magic         42                    3             Battle Only
Invalidity          47                    3             Battle Only

Earth Spells

Name               # of Elements Needed  # of MP used  ALL EARTH SPELLS CAN 
Rock LV 1          1                     1             BE USED ONLY IN BATTLE
Rock LV 2          4                     2
Spirit Armor LV 1  7                     2
Rolling Rock LV 1  10                    2
Weakness LV 1      13                    2
Rock LV 3          16                    3
Magnet Rock        19                    3
Spirit Armor LV 2  21                    3
Avalanche          24                    3
Confusion          27                    3
Weakness LV 2      31                    3
Rock Shower        34                    3
Magic Barrier      36                    3
Rolling Rock LV 2  39                    3
Weaken All         43                    3

------------
ITEM LISTING
------------

Breads:
Fresh Bread - Recover 50 HP
Honey Bread - Recover 100 HP
Healing Potion - Recover 150 HP
Spirit Light - Full HP Recovery

Potions/Leaves:
Dew Drops - Recover 10 MP
Mint Leaves - Recover 20 MP
Heroes Drink - Recover 40 MP
Dragon's Potion - Full MP Recovery

Magical Items:
Silver Amulet - Increase defense by 1.5 during battle
Golden Amulet - Increase defense by 2 during battle
Giant's Shoes - Increase movement circle by 2 during battle
Celine's Bell - Freeze target enemy
Replica - Run away from battle
Silent Flute - Silence target enemy

Wings:
White Wings - Return to Melrode
Yellow Wings - Return to Dondoran
Blue Wings - Return to Larapool
Green Wings - Return to Norwood
Red Wings - Return to Limelin
Black Wings - Return to Brannoch Town

Orbs/Keys:
Earth Orb - Contains Spirit of Earth, taken from Solvaring.
Wind Jade - Contains Spirit of Wind, taken from Zelse.
Water Jewel - Contains Spirit of Water, taken from Nepty.
Fire Ruby - Contains Spirit of Fire, taken from Fargo.
Eletale Book - Binds good and evil magic together, taken from Shannon.
Dark Gaol Key - Unlocks the cell of Mammon, taken from Shannon.

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ENEMY LISTING (Bosses in CAPS)
-------------

HOLY PLAIN

Name         Type   HP   Defense  Attack  Agility  Prize

Were Hare    Wind   9    1        3       5        Fresh Bread
Hell Hound   Fire   10   2        3       8        Dew Drops
Parassault   Water  13   2        2       6        Dew Drops
Bumbershoot  Fire   9    2        3       6        Fresh Bread
Big Mouth    Water  28   2        2       4        Fresh Bread
Man Eater    Earth  24   4        5       6        N/A
Bat          Wind   24   3        5       11       Celine's Bell
Kobold       Wind   40   6        7       16       Fresh Bread
Marionasty   Earth  28   6        6       10       Fresh Bread
Frog Knight  Water  38   8        5       10       Silver Amulet
Man Trap     Earth  65   4        11      8        N/A
SOLVARING    Earth  200  15       6       17       Earth Orb

--------------
DONDORAN FLATS

Name           Type   HP   Defense  Attack  Agility  Prize

Mad Doll       Earth  70   11       10      17       Dew Drops
Death Hugger   Wind   50   9        10      20       N/A
Goblin         Fire   83   12       20      19       Fresh Bread
Apophis        Wind   128  12       14      21       Spirit Light
Cockatrice     Earth  140  10       19      16       N/A
Frog King      Water  108  11       9       18       Silver Amulet
Dark Goblin    Wind   80   14       12      35       Replica
Ghost Stalker  Earth  75   18       11      28       N/A
Hot Lips       Fire   125  6        14      30       Celine's Bell
Treant         Water  160  7        14      24       Dew Drops

------------
WEST CARMAGH

Name             Type   HP   Defense  Attack  Agility  Item

Ork Jr.          Earth  63   14       12      16       Fresh Bread
Gremlin          Wind   83   15       13      46       Silent Flute
Ghost Hound      Wind   99   16       12      43       N/A
Merrow           Water  77   14       12      36       Replica
Skeleton         Fire   80   20       12      40       Fresh Bread
Wolf Goat        Earth  95   17       14      39       Honey Bread
Skelebat         Wind   79   9        15      46       Honey Bread
Blood Jell       Earth  97   11       20      32       N/A
Wyvern           Wind   310  15       20      54       Healing Potion
Scare Crow       Wind   120  10       19      38       Honey Bread
Arachnoid        Fire   148  17       22      36       Celine's Bell
Termant          Water  165  12       20      30       Honey Bread
Temptress        Water  132  16       19      28       Fresh Bread
Thunder Jell     Earth  198  15       26      25       Honey Bread
Ork              Earth  198  14       25      33       Honey Bread
Jack-O'-Lantern  Earth  160  30       24      30       Silver Amulet
Lamia            Wind   220  17       24      34       Silver Amulet
ZELSE            Wind   680  30       22      60       Wind Jade
Multi Optics     Water  175  23       28      56       Dew Drops
Crawler          Water  150  20       18      53       N/A
Mimic            Water  143  26       26      45       N/A
Scorpion         Water  175  19       28      62       Dew Drops
Granagach        Water  230  30       30      75       Dew Drops
Pixie            Wind   231  26       28      70       Mint Leaves
NEPTY            Water  880  65       24      80       Water Jewel

------------
EAST LIMELIN

Name          Type   HP    Defense  Attack  Agility  Prize

Cryshell      Water  275   32       29      68       N/A
Fish Man      Water  275   27       35      27       Honey Bread
Caterpillar   Fire   230   28       27      65       Dew Drops
Sprite        Wind   242   38       30      78       Spirit Light
Will-O'-Wisp  Fire   160   33       33      80       N/A
Ghost         Fire   260   42       37      84       Heroes Drink
SHILF         Wind   1000  77       27      90       N/A

------------
DINDOM DRIES

Name         Type   HP    Defense  Attack  Agility  Prize

Nightmare    Fire   245   56       32      92       Dew Drops
Blue Man     Water  264   32       31      80       Mint Leaves
Sand Man     Earth  340   70       40      80       Honey Bread
Were Cat     Fire   230   50       32      95       Dragon's Potion
Magma Fish   Fire   242   80       34      90       Mint Leaves
Rocky        Earth  350   80       35      90       Honey Bread
Flamed Mane  Fire   360   60       36      80       N/A
Red Wyvern   Fire   550   85       40      120      Healing Potion
FARGO        Fire   1500  88       32      120      Fire Ruby

-------------
BARAGOON MOOR

Name               Type   HP    Defense  Attack  Prize

Ogre               Water  440   72       37      Giant's Boots
Red Rose Knight    Fire   260   70       38      Mint Leaves
Gloom Wing         Fire   320   68       34      Dew Drops
Winged Sunfish     Wind   320   70       34      Honey Bread
White Rose Knight  Fire   299   76       54      Honey Bread
GUILTY             All    1800  88       34      N/A
BEIGIS             Fire   1900  100      36      N/A

------------------
FLOATING MONASTERY

Name        Type   HP    Defense  Attack  Prize

Spriggan    Water  462   62       46      Heroes Drink
Pin Head    Fire   580   70       46      Celine's Bell
Pale Rider  Wind   480   63       45      Healing Potion
Judgment    Earth  322   78       44      Golden Amulet
MAMMON      All    2300  100      41      N/A

NOTE: PRIZES ARE ONLY GIVEN OUT IF YOU DO NOT HAVE THAT ITEM. FOR BATTLES 
WITH MORE THAN ONE TYPE OF ENEMY, A RANDOM ENEMY IS CHOSEN.

----------
DISCLAIMER
----------

This guide can and should be given out as long as it is not altered in any 
way. The guide's purpose is to help people play Quest 64 and that is its only 
purpose. This guide cannot be used in any commerically such as, but not 
limited to, Magazines, Books, Guides, without first contacting the author for
his consent. Credit must given if you take information from this guide.

Quest 64 is a 
trademark of Nintendo of America, Inc., copyright 1998.  
All other trademarks copyright their respective owners.