Quake Mission Pack - Scourge of Armagon (e)

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Quake Mission Pack #1Quake Mission Pack #1
Scourge of Armagon Level Secrets
By Brandon Fish
Introduction/Credits
The first major official release of a Quake add-on by Id Software is Quake 
Mission Pack #1 – Scourge of Armagon. The purpose of this document is to 
describe each of the secrets for each level within the pack. The purpose is NOT 
to describe the location of keys, or how to complete a particular section. That 
will come in a separate document. An online version of these hints including 
screenshots can be found at http://www.stomped.com. 
Parties wishing to publish this work in any format should contact 
brafish@stomped.com 
Command HQ – START
While there aren’t any designated secrets in this map, there is an important 
hidden area, the entrance to NIGHTMARE mode. To get there, head for the EASY 
section. Once you’re at the easy slipgate archway, turn right and follow the 
hallway. You should go around a corner and come across a stack of boxes on your 
left. Jump up and in-between some of the crates and you’ll come upon a lift. 
(You should be inside of the area protected by the force field.) Take the lift 
up and you’ll be at the entrance to Nightmare Mode.
Pumping Station – HIP1M1
  In the initial spiral staircase, just after you pass the first door on the 
  right, you’ll see a wall texture on the right that is a little different then 
  the others next to it. Shooting it reveals a small cache. 
  At the bottom of the staircase, take a right and go up the small stairs that 
  takes you to the large outdoor area. Underneath the bridge, you’ll see on the 
  right side a small red button high up on the wall. Shoot it, and a secret door 
  will drop down, and you can enter. 
  In the water reservoir that’s divided by two levels there is a staircase going 
  up from the ground level to the upper level. A small building encases part of 
  this staircase. Inside, on the ceiling is a red button. Shooting it opens up 
  access to a 100 health power-up. 
  At the slipgate, there is a stack of crates on the right side. If you jump up, 
  you’ll notice that there is a red switch on top of the first crate. You can 
  shoot it by jumping or by using an explosive. When you do, some steps will 
  come out and you can climb the crates to a small space inside the slipgate. 
  In the first room past the force field next to the slipgate, there is a light 
  strip on the ceiling with one light that is more yellow than the rest. Shoot 
  it, and a panel will open on the control station. 
Storage Facility – HIP1M2
  In the area overlooking the start of the level, there are ledges along both 
  sides of the room, each one leading to the ramp on the opposite side. On the 
  opposite wall, to the left of the ramp, you should be able to see an outline 
  of a door. Shoot and it will open. 
  In the room with many stacks of crates, face the archway, and then jump up on 
  the stack to the right. On the stack to the opposite side of the archway, you 
  should see some yellow armor. Jump across to get them. 
  In one of the main rooms, there is a red button that is above the doorway that 
  leads to the Force Field Bridge. Shooting the trigger activates a cross bridge 
  from the silver key area to the door on the other side, and opens that door. 
  To be able have enough time to get across the short-lived bridge, you have to 
  shoot the button with proximity mine, get yourself in position to cross, and 
  wait for the mine to explode. Your reward for making it is the slipgate to a 
  Secret Level! 
Military Complex – HIP1M5 (Secret Level)
  From the start, enter the water and go straight until you reach a corner 
  turning right. Surface, and look up. You’ll see a small red button. Shoot it, 
  and a platform will rise beneath you, taking you to a 100 heath power-up. 
  When you go underneath the water and come up in the area where there are three 
  switches need to be set, move down the corridor to the right, and you’ll come 
  upon a small outdoor area with a guard tower. To get in the guard tower, shoot 
  the red switch that’s inside on the ceiling. A lift will drop down, granting 
  you access. 
  There is a small outdoor L-Shaped bridge that leads to the balcony overlooking 
  the start area. While on the bridge, look below and see the ammo on the 
  ground. Jump down and get it. 
  There is a ledge on the left-hand side of the start area. To get to it, jump 
  off the overlooking balcony where one of the three trigger switches resides. 
  After going down the long dark descending ramp, turn right and you’ll be in a 
  room with a depressed area on the right, and lots of blocks rising out of it. 
  One of the stacks has a red arrow on it. Using the other stacks, jump on top 
  the marked block. Once you’re on top, a box will move revealing something of 
  value. 
  Once you’re inside the sewer system, jump down in the water, and go back in 
  the direction you entered. Underneath the walkway you’ll find a Quad power-up. 

  After going through the silver security door, travel down the corridor until 
  you reach a room that is split in two by a trough of water. On the near side 
  is a misaligned texture. Shoot it and enter. 
The Lost Mine – HIP1M3
  After the Indiana Jones boulder dash, go down the next tunnel and stay to your 
  left. Follow along atop the pipe that comes out of the wall. At the end a tiny 
  room opens and you get some armor. 
  At the area with the explosives and the rail sticking out of the ground, use 
  the rail to jump up on top of the boulders. On top you’ll find a foot-plate 
  that opens a cache in a near-by control panel. 
  In the area before you have to go through the machinery, look down some of the 
  side corridors for a red button next to some red bars. Press the button, and 
  you can hop up the bars to an overhead walkway. Follow the walkway to the 
  100-health power-up. 
Research Facility – HIP1M4
  In the area of the silver key, there is a series of ramps that lead to an 
  upper level. When you reach the upper level, you should be able to hear a door 
  opening nearby. It’s in the side of the first ramp. Simply go to the top, and 
  then back down to get in. 
  After going up the lift behind the silver security door, you’ll be in a 
  control room. On the side of one of the control centers is a red button. 
  Pressing it opens one of the panels in the center. 
  Just before the gold security door, there is a small blue square high above a 
  panel. Shooting the square opens the panel. 
Ancient Realms – HIP2M1
  Before you enter the complex, look up and to the left of the entrance. You 
  should see a small shootable button. When you do, a passage opens in the 
  nearby water. 
  In the room with the door that flips upward, go underneath the walkway and 
  shoot the wall that has a different texture. If you’re facing away from the 
  door, it’s the wall underneath to the left. 
  Jump on top of the flip door when it’s in the open position. There is a 
  pressure plate on the wall there that when touched will open a secret door 
  adjacent to the flip door that you can jump to. 
  There are three switches that need to be pushed to gain access to the silver 
  key. Each one is located in a stairwell. At the end of the banister of one of 
  the staircases, facing the switch is a button. Shooting it gets you a quad 
  power-up. 
  In one of the other stairwells that has a green armor on the ledge, there is a 
  red button in the ceiling that’s partially hidden by the crossbeams. Shoot and 
  a secret area at the bottom of the stairs opens up. 
  Once you’re past the silver security door, you’ll see a shield trapped behind 
  some wooden bars. Simply destroy the bars to get in. 
  Just after the area mentioned in number 6, You’ll be on a walkway overlooking 
  the flip door room. On the left side you’ll see a square blue light. Shoot it, 
  and a door opens next to it. 
  Above the exit to the level is a red button (high up, you have to look 
  carefully). Shooting it lowers the barriers that are found in secret 3. Go 
  back and find your way to another Secret Level 
The Gremlin’s Domain – HIP2M6 (Secret Level)
  Near the entrance, there is an ogre in a cage that you can’t get to. Just to 
  the right and ground level, shoot the wall, and a door will open for you. 
  Just BEFORE you enter the room on top of the water with small rectangular 
  windows on each side, look up and you’ll see a red quake symbol to shoot. When 
  you do, in the room of the gold security door a health box and button in the 
  ceiling are revealed (previously hidden by a large support. Shoot this button, 
  and some stairs come out of the wall. Take the stairs to the secret area. 
  Shoot the purple stained glass window that faces the silver security door. 
  Behind it is a teleporter. 
  After getting the wetsuit, look up into the entrance of the water area. Shoot 
  the red quake symbol. An opening will now allow you to surface on your way to 
  the blue key room and get a quad power-up. 
  In the blue key room (still underwater mind you), look to the left as you 
  enter and you’ll see a square outline of a door. Shoot and enter. It takes you 
  to the area above where you get the warhammer. 
  When you reach the room with the two windows that overlook the exit, turn 
  around and shoot the face on the wall. Voila! 
The Black Cathedral – HIP2M2
  In the corner of the library, there is a book sticking out of the bookshelf. 
  Push it to play the revolving bookcase game. 
  At the main altar, look up and shoot the button in the ceiling. When 
  triggered, it will cause one of the pews to slide revealing a teleporter. 
  In the room that contains the button to open the tower, there is a door like 
  panel on one of the walls. Shoot it. 
  In another bookshelf in one of the corridors, you’ll find another book 
  sticking out. Push that one too. 
  In the room with the drop-away floors, there is a shootable pressure plate 
  located above the entranceway. 
The Catacombs – HIP2M3
  Just before you cross the first wooden plank, you should make out some steps 
  on your left-hand side. Use the edge on your right-hand side to jump up there. 

  Once inside the building, you will stumble upon an obvious looking secret 
  door. Jump up and hit the candleholder a la E1M5. 
  After going down the spiral staircase, you’ll find a small mound with a cross 
  right in front of you. Shoot it. 
  In the room where you must jump a top a large sarcophagus to get the hammer, 
  move on to the next area, and some stairs will come out of the wall behind 
  you. Head back and claim your prize. 
The Crypt – HIP2M4
  In the first antechamber on the left, there are two coffins. One of them 
  contains what looks like a button, but it actually transports you to a secret 
  area. 
  In the same room, jump up on the shelving, using the stool. The cupboard on 
  the opposite wall will open. 
  To get the allusive pentagram, go back down the stairs and take the other 
  hallway. You’ll see a small square in the ground, step on it, and you’ll float 
  up. Pull the switch there, and you’re in business. That’s not a secret 
  however… turn around from the switch, and jump to the crossbeam. From there, 
  jump to the ledge on the right, and a door will open for you. 
  In the tombstone maker’s shop, jump up on top of all the extra tombstones in 
  the corner and get a sheild. 
  When you’re on the walkway above the steamy lava, jump down near the beginning 
  and try to stay out of the lava (near the edges). Go towards the direction you 
  entered, and a door will open up. 
  When you get the gold key, you’ll be able to look down upon other parts of the 
  level. On the right side is a ledge, (left side too, but you don't need to go 
  there) follow the right ledge, and a door will open directly in front of you. 
Mortum’s Keep – HIP2M5
  Just past the area of the rocket launcher, there is a room with two gremlins 
  perched above the entrance. Between them is a faceplate that when shot, flips 
  open a compartment in the room. 
  If you stand on the hatch from secret 1, while it’s opening, you’ll rise up 
  and be able to jump on the nearby ledge. A door will open when you reach it. 
  In the room with stacks of boxes, and stairs leading to an upper level, jump 
  from the upper level to one set of boxes, and then to the next. A secret door 
  will slide away, and you can teleport above the room. 
  Once you’re past the silver door, jump off the balcony that over looks the 
  start, to the giant archway. A door opens when you reach the top of the arch. 
  In the room where you must dive in the water to hit a button to open the next 
  door, go underneath the walkway on the entrance side. In the middle of the 
  wall is a push-plate that opens a compartment on the opposite wall. 
  In the room with the two triggers on the 2 side walls, there is a push plate 
  in the center of the middle structure. Jump on, and a door will open in the 
  side of the room. It takes you up to one of the perches. 
Tur Torment – HIP3M1
  While waiting for the tram, look to your left and you’ll see a very thin 
  ledge. Follow it and a secret door opens. 
  Get on the tram, jump back on TOP of the building as the tram starts to pull 
  away. From the roof, look to your left and you’ll see a small glow on the side 
  of the canyon below. Let yourself slide toward it, and you’ll see it’s coming 
  from a small ledge that you can let yourself drop down upon for 100 health. 
  From the same roof, turn around and look out upon the canyon. Notice to your 
  left that there is a ledge that travels the length of the canyon. Jump to it 
  and make it to the corner. You can continue on if you want following the ledge 
  all the way to top of the tower (read: shortcut). 
  Inside the spiral tower, you’ll find a red button on the very top ceiling. 
  Shoot it and the big face in the middle of the tower springs open. 
  Just outside the silver security gate (not the one near the start) there are 
  three face plates. The one on the left you can push right open. 
  Just past the silver security gate, you’ll be in a large area with 2 large 
  staircases. As you go down the first staircase, look ahead and up on the wall 
  for a push plate to shoot. When you do it pushes some blocks out of the wall, 
  that you can use to hop to the far ledge and get 100 health. 
Pandemonium – HIP3M2
  Shoot the yellow light on the left side of the first room. A secret door opens 
  on the top of the ledge overlooking the room. 
  Down the first hallway there’s a compartment where monsters shoot at you. If 
  you shoot the light inside, it will open and you can get it. You can shoot the 
  light from either side, as it’s in the next room. 
  After you go across the long skyway to move a barrier, go to the barrier that 
  was lifted and shoot the wall on the left. It leads to the area underneath the 
  staircase. 
  When you reach the silver key, shoot the wall just past it. It leads to a 
  teleporter. 
  When you get the gold key, look off the ledge below and shoot the button. A 
  secret panel opens up practically right next to you! What more could you ask 
  for? 
Limbo – HIP3M3
  From the Silver security door, go down the staircase to the right until you 
  reach an area with two faces on the inside wall. Next to them is a cross, 
  shoot it, and a cache opens on the opposite wall. 
  At the bottom end of the water ramp, shoot the area underwater opposite the 
  ramp. 
  In the room past the silver door, just to the right of the gold key is a funny 
  looking wall. Shoot and plunder. 
  Shoot the cross over the water in this same room and the gates will open. (You 
  have to first shoot the button above the waterfall as well.) Go DOWN in the 
  water and you’ll make your way to yet another secret level. 
The Edge of Oblivion – HIPDM1 (Secret Level)
No designated secrets in this level, but it sure is fun!
The Gauntlet – HIP3M4
  At the start, shoot all four faces on the wall. The floor will bring gifts… 
  After getting past the crusher, take the large elevator up and shoot the face 
  on the wall. Instant health! 
  In the room past the silver door, there is a panel on the right side of the 
  stairway. Shoot to open. 
  Jump off the banister of this same stairway and land on the entrance archway. 
  Press the plate and go play… 
  At the bridge over the red water, jump in and find the way out. The red water 
  doesn’t hurt you. 
  When you travel down the long underwater tunnel and come up along the banks 
  near a large staircase and a huge mask on the wall.. push on the wall between 
  them. Just like a garage door. 
Armagon’s Lair – HIPEND
No designated secrets, guess you’ll have to fight with whatever you can find on 
your own.