------------------------------------------------------------------ Princess Crown FAQ v3.01 by Castellan (Doug Erickson) and Alan Kwan Part 1 Princess Crown, "Gradriel," and all characters herein associated with Princess Crown Copyright 1997 Sega Enterprises and Atlus Ltd This FAQ may not be reproduced or distributed without the express permission of Douglas Erickson or Alan Kwan. ------------------------------------------------------------------ - Princess Crown - An Action/RPG (c) 1997 by: Sega Enterprises and Atlus I. The Background Story II. The Controls and Combat III. Items, Equipment, and Miscellanea IV. The Bestiary V. Walkthrough (Gradriel scenario) VI. Extras VII. Special Thanks and Credits VIII. Walkthrough (Proserpina scenario) (in another file) This file (Part 1) contains sections I through VII. Section VIII is in another file, which can be downloaded from: http://home.netvigator.com/~tarot/Games/PrCrown0.html ------------------------------------------------------------------ I. - The Background Story - "A LONG LONG AGO... PRINCESS GRADRIEL WAS TO RECEIVE THE GOLD CROWN "I WANT TO BECOME A BRAVE QUEEN IN ORDER TO STOP THE DEMONS" GRADRIEL SET OUT ON HER JOURNEY THE DRAGON THAT ATTACKED GRADRIEL WAS DEFEATED BY A SINGLE BLOW FROM THE DRAGON SLAYER EDWARD BY THE MAGIC OF THE WITCH PROSERPINA THE KIDS WERE TURNED INTO ANIMALS PROSPERPINA RUN A WAY AT TOP SPEED THESE PEOPLE ARE USING MY NAME PARSONS HAPPENED TO BE REAL PORTGUS KNOWING THAT SIDRAEL WAS TAKEN BY THE DEMONS GRADRIEL WENT TO FACE THE GREATERDEMONS BUT THIS CAUSED THE GATE TO UNDERWORLD GOLGOTHA THE EXGENERAL, ARRIVED" - from the introductory animation (Excuse the Japanese for the grammer ...) In Princess Crown, you control the actions of Queen Gradriel, a 13-year-old woman determined to crush the demonic forces threatening her land, using the might of her sword and the magic of the gems. By undertaking this quest, she hopes to prove herself a legendary queen, much as her ancestors were (Valendia Land is traditionally matriarchal). Princess Crown is an Action RPG in the vein of classics such as Sword of Vermilion and Ys Book 3, with a healty dose of Capcom's AD&D arcade offerings thrown in to spice the whole affair up. Everything takes place from a side-view, side-scrolling perspective, including combat, town navigation, travelling, and dungeon exploration. Sounds pretty plain, eh? Well, you haven't seen how it LOOKS. This game is a brilliant testament to the 2D prowess of the Saturn, featuring amazing animation, brilliant color, and some of the best hand-drawn video game artwork this side of a Capcom fighting title. Toss in a great leading character, an incredible attention to detail, a unique fighting engine for combat (with simple controls and tons of interesting items), and a large world to explore, and you have one of the best action-oriented RPGs available on ANY platform. There is a fair amount of Japanese text in the game, especially in the character dialogue. Many of the options and virtually all of the text graphics are in English, including the splash screens and end-of-battle tallies. The game is very playable despite the Japanese dialog; if you don't mind missing out some humor in the dialogue, you probably won't have any difficulty with this game. Just in case, though, I've included a walkthrough if you're having difficulty finding the next task to accomplish or dungeon to visit. The game itself centers its challenge around its combat engine, as opposed to dexterity tests or puzzle solving, of which there are few to none. As a result, this game plays like the conjugation of Capcom's AD&D arcade titles with your average side-scrolling RPG, such as Popful Mail. Unlike the AD&D titles, though, there are many towns to visit with people aplenty to talk with and a more extensive item management system. Unlike the generic side-scrolling RPG, there are no jumping puzzles nor platforming elements present. What this game does retain is some fairly detailed hand-to-hand fighting, a traversable map to explore (each 2D town/dungeon/area is linked by one of several 2D paths, along which random encounters occur) in a relatively non-linear sequence, a number of cinematic segues, and a whole lot of combat-driven madcap fun. Here is a brief synopsis of the story behind Princess Crown: (WARNING: some spoilers included) 13-year old Gradriel is the youngest daughter of the now-legendary Queen Elfrenne, who, 25 years ago, had slain the demonic forces which threatened the peaceful kingdom of Valendia. Despite having two older twin sisters, Eriel and Sidrael, (Eriel is in blue, and Sidrael is in green), she is the heir to the throne, Elfrenne having died recently. Gradriel is told by visiting emissaries that all is not well in Valendia, and that the evil creatures, which, after the defeat of the demons, had gone into hibernation, were once again haranguing the land with their misanthropic behaviors. Gradriel's chief councillor and head wizard Jaistnai advises against her venturing out to correct these problems, but impetuous Gradriel has other ideas. Slipping out of the castle, she visits the many landmarks and villages of Valendia Land. Meanwhile, an ancient grimoire of evil, Larva, long since sealed up in Valenadine Castle, awakens after a long slumber, calling to the forces of the archdemon Vogrod. Possessing Eriel, it subverts her into an evil sorceress who begins to wage magical mayhem on Valendia. Eventually, Gradriel will face and defeat Evil Eriel, but the Grimoire Larva will find a new host, and Eriel's twin, Sidrael, will find herself in the clutches of Larva itself... II. Combat and Controls The primary play element of Princess Crown, other than the 2D exploration and dialog-driven story advancement, is the combat engine. As you progress through the game, you will be confronted with a number of encounters, both preset and random. When this occurs, your friendly pet fairy will drop Gradriel her broadsword, your enemy will leap onto the screen, and combat will occur. Get ready! The D-pad is used in Street Fighter style, with the following presses eliciting these effects: - Push foward/away: Gradiel walks forward/backward. - Pushing away during an enemy attack: Gradriel Guard's against the foe's attack, reducing damage significantly. Guarding will fail if Gradriel is out of POWER, so, if you think the enemy might counter, don't blow your energy aiming for that big combo, 'kay? - Double tap forward/away to dash in that direction. - Pushing up or up+diagonal will make Gradriel jump accordingly. - Pushing down on the D-pad will make Gradriel crouch. If there is an item beneath her, she will pick it up if there is space in her USE bag. There are three primary buttons used in battle: the A, the B, and the C button, as labelled on your pad. Press the A button to call up the Item Wheel, which lists all the items in your USE bag (the rest are stored in your extra bags). Use the D-pad to rotate the wheel, so that the item you wish to use is in Gradriel's outstretched hand, and hit the C button. To drop an item, press (and hold) DOWN on the D-pad and press the C button. A goblin comes and snatches any item that has been left on the ground for a while, anywhere. (Omnipresence? ^_^ ) You carry the USE bag; Aria your fairy companion carries the extra bags, so they can't be accessed during battle. The B button is used to cancel any selection, and to Evade in battle. Hold down the B button to prepare to Evade; when the enemy starts to attack, the Evasion menu will automatically appear, and you can select one of two Evasive actions: either the Side Step or the Back Step. The Side Step will make Gradriel dash 'around' ('through' on the 2D projection) the enemy, allowing her to attack it from the back. Back Step enables Gradriel to take a flying leap back to a safer distance. Your POWER decreases in proportion to the duration for which the B button is being pressed. If you're out of POWER, you can't Evade. The C button is the "Attack" button, which, when used with the proper D-Pad motion or timing, produces a variety of sword slashes and attacks: - Pressing the C button once: A single, vertical slash. - Pressing C button while jumping: A powerful aerial slash! - Pressing the C button while crouching: A dashing through slash - a relatively safe maneuver. - Pressing the C button repeatedly will let you perfrom multiple slashes in rapid succession, for as long as you have POWER remaining. Be careful that the enemy sometimes does a counter in the midst of your combo. - Pressing and holding C will execute a VERY powerful Rising Slash which will hit multiple times and consume most of your POWER bar. (You cannot do it if your POWER bar is totally empty, but you can do it even if it is otherwise very low. The same with all other actions which expend POWER.) Tack it on after a 1 or 2 hit combo for BIG damage! If this move is used as the finishing blow, a Street Fighter-esque sunburst will occur - too cool! - When knocked down, hold UP + C to execute a Reversal Slash for big damage! This will also leave Gradriel out of breath, just as the Rising Slash did. After using the Rising Slash or the Reveral Slash, Gradriel will be exhausted until the POWER bar charges up to a certain level. If you're under the effect of a POWER boost item, the duration of the exhaustion will be much shorter. Guarding with a special shield equipped will inflict damage on the opponent according to the special shield. Certain items, such as daggers, axes, holy water, and bombs, may be thrown in combat, and magic gems and scrolls may also be used, much to your opponent's dismay. Be careful, though: some opponents may decide to use one of these items on you! There are other semi-permanent equipment items besides shields; they will enhance your ability in various aspects, such as jumping ability, strength, defense, and speed. During non-combat scenes, the buttons have the following effect: On the D-Pad: - Left/Right: Move Gradriel left/right on the screen. - Double tap Left/Right: Run in the appropriate direction. - Down: Crouch to pick an item up. Or just crouch and giggle at her pimpin' look. You decide. - Up: Enter a building/hallway/room, or pick a fruit from a tree. A - Open the Item Wheel. B - Cancel the current selection. C - Action Button - use this to confirm a selection, to talk, or to use an item selected from the Item Wheel. L - Calls up the "Extra Window" , where you can transfer items between your bags, or swap whole bags (convenient when cooking in a safe area). Press the R button here to view your special items and game stats. The left and right ends of an area (except on board a ship), small dungeon rooms, and tower corridors with a chasm are safe areas where enemies won't appear. You can safely organize your items, including swapping entire bags to use non-combat-oriented items, in these areas. It is recommended that you do not move items necessary for combat out of your USE bag outside safe areas: not even right after a battle. R - Calls up a map of the world/dungeon. When the world map is open, holding down the R button enables you to scroll the map with the D-pad. Note that on the map, a path that tilts to the right, even for a small angle, is usually accessed by leaving town on the right hand side exit. Same for left. If you are good enough to complete the game, you will be able to play as Edward, Portgus, and Proserpina. All of them have a mini-adventure to complete, which become available as extra books in the initial game load area, where you direct a young girl to bring a book to her grandmother. After completing the Story of Gradriel, the Story of Edward will appear as a second book to be picked up. Complete it, and Portgus's and Proserpina's books become available. Complete them both and the final book shows up. Each of these ancillary characters' quests are significantly shorter than that of Gradriel (obviously), but each has a full range of combat maneuvers which look incredibly cool. Check out Portgus, especially - his Rapier technique looks like that of Samurai Shodown's Charlotte, with incredible animation. In the initial game load screen, you can also take the cat to the grandmother to select stereo/monaural sound, and to adjust message speed (default setting is "fast", so don't fiddle with it). Gradriel's book takes about 24 hours to play. Edward's book and Proserpina's book takes about 6 hours each. Portgus's book takes about 3. The last book is a short conclusion to the story which I'm not going to spoil in this FAQ. III. Items, Equipment, and Miscellanea As the manual states, items are a MAJOR factor affecting the outcome and flow of a battle. Not only equipment and healing items, but also gems, scrolls, potions and rods, and even other items all have an important effect, if used wisely. Since you will pick up more items than you can carry, and get more money than you will need, actively use items and have fun! Treasure Menu - The "Treasure Menu" after defeating an enemy lists the items that he might drop if you knock him down during the fight. If you see an item that you really want, try to knock him down as many times as possible during future encounters! The item in the treasure chest may be other than those listed in the Treasure Menu (e.g. Centaur). Spoiler warning: This section contains some detailed information on items and their effects. Though most of the info is contained in the manual or the on-line explanations, some is not and is told by villagers you meet, while some is not explicitly mentioned at all and has been discovered through experimenting. If you don't want to be told what the items do, skip this section. - EQUIPMENT - All of the items listed under EQUIPMENT has an Endurance rating, which can be increased with "E+1" scrolls. The Endurance is reduced by 1 each time the item is knocked off from you. When the Endurance is reduced to zero, the item breaks. No matter how high the endurance, you might still lose a piece of equipment if a goblin comes and snatches it before you can recover the item when it has been knocked off from you, so be careful ... This has happened to me several times. It is usually a good idea to carry some item (Magic Gems, Mage Rod, etc.) which will help you recover dropped equipment. Remember that Invincibility Potions are unfit for this purpose! Cursed equipment: sometimes a piece of equipment that you pick up from an enemy is cursed. If you equip it, you won't be able to take it off. The curse is automatically dispelled the next time you win a battle, but during that battle, the cursed equipment (kind of) works in reverse! For example, if you equip a cursed Flight Ring, you won't be able to jump at all; if you equip a cursed shield, when you guard, you will still take normal damage! This can be a big handicap in an important battle. A Dispel Scroll can be used to remove the curse immediately. If you don't have a Dispel Scroll, try on new equipment near the end of a battle. Warrior Glove (grey) - Attack power up 10%. Ogre Glove (green) - Attack power up 20%. Silver Gauntlet - Attack power up 30%. Golden Gauntlet - Increases the chance of critical hits, including critical hits with Gradriel's Rising Slash! You'll notice that, on occasions, when executing her Rising Slash, Gradriel says something (in a word balloon with text) before she executes the Slash: that's a critical hit. Lucky Pendant (purple) - reduces damage received by 20% . Magic Pendant (blue) - reduces damage received by 50% ! An excellent piece of equipment. Elf Boots (with leaves) - automates Evasion. Instead of deducting POWER when the B button is held down, the Evasion menu is opened automatically whenever the enemy attacks (and you're not taking some other action), with some expenditure of POWER (which is non-recoverable even if you cancel the Evasion). Rather costly in terms of POWER, but quite helpful when your POWER is low. Blink Boots (plain) - increases your speed in combat. Angel Boots (winged) - jumps higher. Ring of Alchemy (green) - a gold piece appears with each swing of the sword. Flight Ring (purple) - Double-jumping is enabled. Very convenient. Hot Ring (red) - halves Ice damage received. Cold Ring (blue) - halves Fire damage received. Spiked Shield - Foe takes damage when his attack is Guarded by Gradriel. Frozen Eye Shield - Foe is turned to ice when his attack is Guarded by Gradriel. Flaming Dragon Shield - Foe gets zorched with flame when his attack is Guarded by Gradriel. Thief Bracelet (with jewels) - Items are picked up automatically when Gradriel passes over them; no need to kneel. Warrior Bracelet (no jewels) - Automates Guarding. - GEMS - A magic gem can be cast 3 times, but some of the charges may already have been used when you find the gem. In Dwarf Land (and in Volga Town), there is a gem shop where you can buy magic gems, or enchant mundane gems for a very good price. Should you run into difficulty fighting a certain kind of monster, a gem or two (perhaps 3 or 4, in the case of a boss) is usually the simplest solution. Opal (Gorgon) - Shoots a strafing ray which, when it strikes a foe, turns them to stone and does damage. Ruby (Vulcan) - Hurls a large fireball at a 45 degree angle towards the ground, which explodes on contact. Very powerful against undead. Amethyst (Thor) - Makes lightning roar from the sky and hit the opponent multiple times. Sapphire (Sindra) - Hurls icicles at the opponent, freezing them. Emerald (Star) - A rain of meteors drops from the sky, mangling your foe. Diamond (Holy) - Heals Gradriel significantly, as well as does damage to undead (and small damage to demons). Mana Essence (orange-red liquid in delicate bottle) - enchants a mundane gem, or restores a magic gem to 3 charges. - RODS - A rod breaks when used twice in a battle. Otherwise, you can use it once every battle for as many battles as you like. Rods are handy against random enemies, but I usually replace them with other items when fighting bosses. Witch Rod (skull) - turns a weak enemy into a hamster or a little bird, thus ending the battle. The chance of success depends on your level and your enemy's. An _essential_ item for impatient players when they backtrack. If you find the random battles becoming too easy, and you have lots of excess money, you should buy multiple copies. Mage Rod (ruby) - throws 3 daggers at the enemy. Curse Rod (eye) - prohibits the enemy from Guarding or Evading for a while. Wind Rod (swirls) - Blows Gradriel and the enemy apart. Goblin Rod (goblin smiley) - Summons a goblin, who flies across the screen and knocks down the enemy for a dropped item. - Throwing Weapons - (New daggers and axes can be thrown 3 times, but they have to be picked up after each use.) Warrior Dagger (brown hilt) - Crappy damage and goes in a straight line. Magic Dagger (purple hilt) - Better damage and goes in a straight line. Knocks down the foe for a dropped item. Throwing Axe - Good damage, but arcs. Good against flying or frequently jumping foes. Bomb - KABOOM! Great damage (especially versus ghouls), but has a delayed detonation after hitting the ground. Holy Water (blue liquid in delicate bottle) - Sends a rippling streak of holy flame across the ground when it strikes. Good damage, but only against Undead (and demons). - Scrolls - (single use items of attack or enchantment.) GOM - ("rubber") Changes your equipment to rubber, so that it can't be knocked off (or damaged) during the fight. Does not work on shields, because a shield doesn't work when turned into rubber! Null if you change equipment. Earthquake (M8) - Earthquake! Drops a big rock on the foe for good damage. FiRE - Imbues Gradriel's sword with fire, enabling extra damage to foes weak against fire. (Don't use it against Dragons! You'll do /less/ damage.) BoLT - Imbues Gradriel's sword with lightning energy, enabling extra damage to foes weak against lightning. GOLD - It's the Midas Touch! Turn your foe to solid gold and chop gold coins off of him. Mirror (MiR) - Create a mirror image of Gradriel, ala Morrigan's EX Specials in Nightwarriors. Double damage, twice the fun! EXiT - Teleports Gradriel out of a dungeon. Otherwise, you typically have to walk your way back out when doing side quests. Return (ReT) - Takes Gradriel back in time and space to her last save. She returns to the inn, keeping her current experience and (USE/extra) bag items, but any major events and event items (including Candies) are reset. (Thanks to Yasu for this helpful piece of info.) The game isn't that hard, so I find Return Scrolls not much useful; perhaps one may use it to return to the quest after going shopping in another town? E+1 - Adds 1 point of Endurance to any piece of equipment. A maximum Endurance of +9 (8 scrolls required) is possible. EYE - Identifies an item as cursed or otherwise. Iff the last /hiragana/ looks like a left-right flipped small /lambda/, the equipment is NOT cursed. The only multiple-use scroll. Dispell (DiS) - Removes the curse from any piece of ill-affected equipment. NEW - When used on an item that has multiple uses, it restores it to the full 3 charges. Example: Using this scroll on a gem with 1 use will bring it back up to 3 uses, or, using it on a half-eaten piece of meat will restore it to an uneaten condition. However, it won't restore scrap or garbage which can no longer be used (in the original way), such as an empty bottle. It does not work on Rods (during battle) either. Recommended usage is on Invincibility potions. Reflect (ReF) - Immunity to stoning attacks for one battle. Obtained in Goblin Market during the Basilisk quest. Holy Symbol - GIGA-damage to any undead foe. Moderate damage to demons. - Food Items - Advice: In this game, it takes longer to munch and swallow food items than to use other items. If you're hit while you're eating, you'll drop the food without any healing effect, and the food may still has one bite deducted from its uses. (Luckily, you don't suffer additional damage for choking.) Don't be overly reliant on healing: use all the items available to you. It is often a good idea to use another item to keep the enemy at bay while you eat. Certain food items, namely corn, meat, fish, and dodo eggs, are raw and cannot be eaten as they are. There are two ways you can cook your raw food items yourself. With a pan and some spice (a bag of small round fruits), you can grill the food. With a pot and some "soup flavor" (a bag of yellow powder), you can make soup. Soup is the better item in battle because it boosts POWER in additional to healing HP. Failing these, you can take the food to be fried in a pub (or bakery) for a fixed 30 gold (talk to pub owner, first option). You can also buy takeout food for 16 to 52 gold (second option). The price is reflective of the healing potency of the food. To cook, select the pan or pot, then select the raw food item. (The spice or soup flavor must also be in the USE bag.) Occasionally, the attempt to cook food fails, with your pan or pot breaking. A broken pan or pot can be thrown at the enemy. IMPORTANT: If you eat grilled food when your HP is full, your maximum HP is increased (usually by 1 point per bite). I use most of my grilled food this way. Every food items lasts 3 bites when new. No shop would ever buy your half-eaten leftovers, for obvious reasons! ^_^ Heart Fruit - about 10 to 25 points healed. Weak. Can be picked from surrounding trees in some woods. Fruit Cake - medium healing, and takes much munching to consume. Hamburger - medium healing Elixir Fruit (yellow) - medium healing, and leaves a seed with which you can grow more fruits (during battle). Mushroom - POWER boost (full POWER) for about 19 seconds. You can 'stack' multiple dosage to lengthen the duration to up to 30 seconds. Milk - same as Mushroom, but takes a bit less time to swallow. Fried Egg on Toast - Good healing. The first bite (eating the egg) increases maximum HP by 1 if eaten when HP is full. The two remaining bites (eating the bread) won't increase max HP. Grilled Corn - Good healing. Grilled Fish - Good healing, and leaves a fish skeleton for use as a puny throwing weapon. (Grilled) Gourmet Meat - A beefy surprise guaranteed to restore HP. Very strong, and leaves a bone for you to throw at the enemy. (Grilled) Dragon Steak - (Looks the same as Gourmet meat.) Very potent, and rare. If you eat dragon meat when your HP is full, your max HP is increased by 2 per bite. Soup - All kinds of soup look the same, but can be told apart by reading the Japanese descriptions. All give you good healing and a POWER boost. With a pot of Meatball Soup, you have nothing to fear! Soup is not sold in pubs. Yggdrasill Fruit (golden grapes) - The best healing item, hands down. Fully restores HP with a POWER boost. - Potions - Potions can be drunk in battle. A new potion is good for 3 sips. Be aware that Potion drinking is somewhat slow, just like eating food. Despite this, the effectiveness of Potions should not be underestimated in critical battles (such as boss fights). Although there are no official regulations against doping, please show some restraint. ^_^ If you drink more than one potion at the same time, you'll be poisoned and take damage. Don't do that! You can ask the Potion maker in Valenadine town (and other places) to make potions, if you have the right ingredients plus 20 gold. The required ingredients are listed after the name, as numbers. Look at the bottom of p.22 of the manual, and number the pictures from left to right. There is an interesting oversight in the game. Items held by a left-facing person, such as a shopkeeper, are flipped left-right. In the case of Attack and Defense potions, this makes their labels incomprehensible. On the other hand, the writings on scrolls always display properly. Invincibility Potion (Dot-in-a-Circle/Sun) - 1 & 4 - Temporary Invincibility for 20 seconds. Note that you cannot pick up items when Invincibility is in effect. Unquestionably powerful against bosses. Rare, and so is herb #4. However, with the Trust Drop, the fairy drops it occasionally. Potion of Negate Pain (spirals) - 1 & 2 - Negates pain (but not injury) for 20 seconds. You become almost impossible to knock down, and can even counterattack in the midst of the enemy's combo! This is very effective unless the enemy has bad status attacks (ice or petrification). One of my favorite boss strategies is to combine this (when I don't have an Invincibility Potion) with a Mirror Scroll and some power-boosting food. ^_^ I call this combo 'fever'. Stomach Potion - 3 - you can eat/drink faster for 30 seconds. Nice. Attack Potion (AT) - 2 - Increases Gradriel's damage potential for 30 seconds. Defense Potion (DF) - 1 & 3 - Lessens damage taken by Gradriel for 30 seconds. Goblin Juice (skull) - NA - Strong, yucky drink made by Goblins. Gives a POWER boost. However, human drinkers lose half of their HP! Can be bought from the rightmost house in Goblin Market. - Potion Ingredients - See the last section for their use. The herbs are recognized by the shapes of their leaves. Ingredients are not sold in shops, and can only be picked up from enemies. Insect powder (#1) - needed for the more powerful potions. Herb with zigzagging-edged leaves (#2) - needed for potions which enhance your offensive ability. Herb with round-edged leaves (#3) - needed for potions which enhance your ability to survive for longer in a fight. Herb with pointed leaves (#4) - needed to make the Potion of Invincibility. Rare until you solve a certain side quest. - Seeds - There are four kinds of seeds. Their appearances are all the same, and you can identify them only by reading the Japanese descriptions. You can plant a seed only in battle. A seed takes 15 seconds to yield after planting. The plant may be squashed if someone lands on it when being knocked down. Elixir Seed - bears Elixir fruits Healing Plant Seed - yields healing flowers. Stand in front of the flowers to recover from your wounds. The flowers last for 10 seconds. Very powerful /if/ you're there to sniff. Power Plant Seed - yields power flowers. Stand in front of the flowers to gain a POWER boost. Bomb Seed - yields Bombs! Beware: bombs have no eyes! - Candies - (viewed by hitting L, then R. These items are found in the first row of items on this screen.) Powers up your fairy friend. There are 8 pieces in the game. Listed below are the effects each piece has: Notice Drop: When you enter an area, Aria sometimes teaches you what enemy types will appear. Battle Drop: when you're in trouble, Aria flies in and attack your enemy. Kind Drop: Aria drops a random item in battle. Trust Drop: Aria drops a random potion in battle. Attack Drop: Aria attacks with a combo for more damage. Remove Drop: Aria removes any cursed equipment you put on outside battle. Unit Drop: Aria's friends join her in ganging up on the enemy. Cure Drop: Aria offers a little healing in battle. - Quest Items - (viewed by hitting L, then R. These items are found in the second row of items on this screen.) Music Score #1, #2, #3 - Give these to the Bard on the very left side of Valenadine Town. Magic Gem of Earth (green) - Give this to Haindel west of Knelt. Time Gem - use this to time travel. Ancient Key - use this to open the Sealed Cave south of Cemeteryth. Memento Ring - Return this to its owner in the Magic School. Broken Sword - Return this to its owner in Volga Town. IV. The Bestiary In this section, I will list each monster, and the best fighting tactics for beating it. Boss monsters will have a [BOSS] tag after their name. Spoiler warning: If you want to figure out the fighting strategy on your own, please skip this section. Note: This section has largely not been updated. KWEIN [Practice] - An armored knight. He's just there to give you some initial training with the fighting system. OCHRE JELLY - A cute little blob of goo. High-level variants have a VERY damaging Critical Attack, though, so don't underestimate these twerps. When they float towards you after a bounce, hit B when they're almost on your face (yech!) to Option Select and follow up with a Side Step and a combo. MYCONID - A very cute little animated mushroom. These cute fellers, despite their diminuative stature, can be a real pain in the plate mail, even when they are low-level. When it hits you, it'll affect you with illusion, which however will do real damage. You cannot hit the illusion, but you can dispel it by hitting the mushroom itself. Dash Attacks work great on these sneaky buggers. DODOH - An angry flightless bird. Its attacks are short-range and do very little damage. Just beat the living crud out of it. Alternate a B press during your combos (flutter rapidly between B and C presses) to easily Option Select its Counters. Hee hee. Higher level Dodohs are another matter entirely, since they have a pair of damaging Criticals - one is a Counter (OS through it, when you see COUNTER! flash on-screen), and a Buddy Summon where a flock of Dodohs will tumble from off-screen to flatten poor Gradriel. Whack the Dodoh to shut him up before he finishes his call to arms. BARBARIAN - A large, fur-wearing warrior. This guy will use gem magic and throwing axes during battle, as well as munch on healing items, depending on his level. Use regular jumping attacks, and, when he gears up from a butt crush or a thrust attack, whack him with a combo, followed with a Rising Slash. His item uses are slow, so try to interrupt them. GHOUL - Tough. Very tough. Avoid jumping attacks except when his pukes acid, or risk getting hit in his Claws O' Fury combo. If you see the words "Critical" flash onscreen, GUARD. Otherwise, you can face up to 100+ points of damage from his Thorny Tomb critical. Using B to Option Select out of his multihitters is a great idea - you'll save yourself a lot of grief. Conversely, if you have an Ankh Scroll, USE it, and avoid this nasty fight altogether. GHOST - Flying nasty. He zooms all over the screen, periodically lunging at you with his Tail Spike attack. After decimating half of his life bar, he loses his pumpkin mask and gets some nastier attacks, such as the Grim Reaper special and the Spectral Mourner. You can take out the lantern shots he fires in his pumpkinhead form by swiping at them with your sword - the same can be done to take out the tragic Spectral Mourner. When he turns into the Grim Reaper, Back Step or Guard. He will remain invincible for a short while. GOBLINS - A flying threesome who enjoy taunting you. Ignore their cute antics and floor them with jumping slashes. They'll occasionally tag out, but don't worry - just treat all three like a single entity and whack away. Be sure to Guard when you see them raise their mallets for 2-hit comboes, and lay into them when they start taunting you. Later levels have them knocking your items from you, and whistling to summon their compatriots. Just OS through the latter when you hear the whistle. CENTAUR - Half horse, half cherub with a penchant for archery. Not too tough, although, when you see him fire an arrow upward, dash out of the way or be conked on the head by the fowl he gunned out of the air (this is really hilarious to watch, BTW). Just Guard his arrow attacks and whack him with combos, or conversely, leap over his smaller arrow spreads and hit him with a jumping slash. When he charges, guard in the OPPOSING director or be bowled over. FROGGER - Cute little frog with a few karate skills. He'll counter frequently, but he isn't particularly tough, thanks to having almost ZERO Hit Points. Just dash as he leaps over you and pound him with ground attacks. To avoid the counters, keep your combos short, and never start from the air. BANDITS - A duo of scruffy rogues who attack one at a time. They'll use throwing knives and quaff wine to heal themselves during the round, but their low individual HP makes them pretty nonthreatening foes. Guard when they slash, and counter with a combo culminating in a Rising Slash. They'll back off and allow Gradriel to get her breath back after she finishes the combo. PIRATES - Same as the Bandits, but have a powerful Cannon Special where the currently inactive Pirate runs of the screen, hauls in a big cannon, and rains explosive shells on you. This move has a big wind-up time, so start Guarding early. DOPPELGANGER [BOSS] - A grinning shadowdemon with artistic aspirations - he paints himself to look (and fight) like you! Fortunately, he fights like a really wussy form of you by the time you encounter him, so he's pretty much meat ripe for the slaughter. Amuse yourself by practicing the techniques his AI can't do on him. DRAGON [BOSS] - A pain in the behind at ANY level. Although the Dragon is the second boss you'll fight, these scaly baddies crop up every now and then as conventional enemies (and as boss encounters) throughout the game. Don't be bewitched by their amazing animation - these guys are TOUGH. Use jumping attacks whenever possible, especially when they are winding up to flame you. If you suspect they're going to do a bite attack, Guard, and retaliate with a Rising Slash combo. Having Leaf Boots or a Ruby Ring pays off in spades for this fight. Using Ice or Lightning Magic is also an excellent idea. ICE DRAGON - Like the DRAGON, only it uses ice-based attacks and is weak against fire. This fellow isn't seen until later in the game. PROSPERPINA [BOSS] - Irritating, but not too tough. When she mounts her broom, jumping slash her out of the air. Having Angel Boots or an Amethyst (Double Jump) Ring makes her even easier. On the ground, dash attack her when she is at range, and Guard her rushing attacks and Flame Hex attack. Follow up with a combo. TARANTULA - Wussy boss. A well-timed jumping slash will wax him when it takes to the trees. As ever, Option Select or back dash when he tries to web you. Otherwise, charge your power bar and combo, combo, combo! Later encounters have this guy showing up at higher levels, where he uses his Web Critical more frequently. When you see the words "Critical" flash on-screen, either do a quick double-tap back or Guard. BASILISK [BOSS] - With the Reflect scroll, it shouldn't be much difficult. Without one, its Petrifying Ray attacks can be quite threatening, and it likes to Guard and Counter a lot, so it is best to go for a quick win with some good items, such as Star Gems and Sindra Gems. Beware of its Critical Hit Stoning Gaze (and you thought Cyclop's Super in XvsSF was impressive) which does up to 100 points of damage and stoning! EVIL SEED [BOSS] - A nasty puppet with a circular saw for a hand. When he starts bouncing around, use a jumping slash to hammer him down. Using bombs, Fire Magic, and a FiRE scroll will put this guy to rest, permanently. Or, use holy magic such as Holy Symbol Scrolls. SLAVE WOOD - the non-boss form of the EVIL SEED. POLTERGEIST + EVIL SEED [BOSS] - Eyaaaaugh! This boss first appears as a giant ghost who summons and manipulates a variety of items, including a doll, a set of plates, a chair, and more, which he spins in an expanding and contracting wheel about him. If these items hit you, they can do some serious hurt, so dash in and out with short combos. When he attacks using his body, jump straight up and slash. After you deplete his HP, he'll summon a EVIL SEED body and animate it - handle it just like you did the previous EVIL SEED boss from the Yggdrasil area. If you should find the battle with the Poltergeist difficult, you can hunt Centaurs near Lowgrove for Diamonds. With a Holy Gem or two, you can't lose. POLTERGEIST - A fat ghost similar to the boss one, only lacking the ability to animate an EVIL SEED body after initial defeat. He has a nasty Counter where he spews poisonous ether at you if your combo is poorly timed, so keep the combos short and peck at him with jumping attacks and single slashes. GEIST ARMOR - Headless armor packing a large sword. Not too tough, but beware his Critical! When you see the words "Critical" flash on-screen, get back! His sword will become a size roughly equivalent to 3/4 of the screen in length, and he'll swing it at you for MEGA-damage. However, when he isn't executing this attack, he's a pushover - just peck away with jumping slashes, dashing slashes, and the occasional combo. If you've mastered the option select (or have Leaf Boots), he's utterly negligible. CHAOTIC EYE - A Beholder-type floating eye that uses magic for attacks. These guys are a PAIN - thank Gawd they're a rare encounter. They like to use Ice and Lightning Magic, and the occasional Stoning Ray. What makes them really tough is the fact that they are hard to combo - most slashes result in them falling to the ground, and leaving an explosive skin behind. Be sure to whack the newly-shedded skin before continuing your attack, or you may find yourself bumping into it at the wrong time - ouch! Keep Guarding when not hitting them with jumping attacks. Use Lightning Magic or throwing weapons whenever possible. Heal frequently. Option Select with the B button when this feller winds up for a fireball, or suffer the big hurt. CAPTAIN BIGHOOK [BOSS] - A large, ill-tempered pirate with a giant hook for a hand and a pogo spring for a pegleg. Guard his rolling attack or suffer big damage. When he starts bouncing around, a well-timed jumping slash will keep him earthbound. If he goes Critical, Guard. He's not too tough if you keep your Guard up or have Leaf Boots equipped to Option Select his rolling crush. EVIL ERIEL [BOSS] - Eriel, Gradriel's sister, turned into a rather well- -endowed succubus by the Grimoire Larva. Challenging, but easily doable if you keep your Guard up and time your jumping attacks appropriately. The best time to strike is after the Larva Chomp attack - dash in and combo her. When she uses the Flaming Runes attack or summons the scorpions, Guard until the attack has completely left the screen - both of them have residual effects. Hit her with Meteor Magic frequently, and use the Leaf Boots to Option Select through the Scorpion attacks. If you have the Leaf Boots equipped, Side Stepping through the Scorpions to combo her works brutally well. Conversely, if you've mastered the timing for an Option Select (tricky as the Scorpions have no evident wind-up), you can avoid using the Leaf Boots and use the slot for, say, a Purple Pendant. EVIL GOLGOTHA [BOSS] - General Golgotha, only bad. He fights like a Geist Armor, only without the Giant Sword Critical. Unlike a Geist Armor, he does quite a bit more damage, and has an Exploding Meteor Critical, as well as being able to launch over three Ground Spike specials from the air in immediate succession. While not tough, don't underestimate him. Free him from the Grimoire Larva's power by getting in close and comboing away - do NOT, I repeat, do NOT try to fight him at range, or you'll be sucking down Criticals and Ground Spikes. DEMON - A cthonic nasty with a skull mask and a prehensile tongue, as well as nasty claws. Unlike the Boss Demons, these guys don't use Gem Magic, at least those below Level 20. BLUE DEMON - Same as a regular ol' Demon, only uses Ice-based attacks and is usually encountered at Levels above 20. It uses Gem Magic infrequently. Also unlike the standard Demon, it has a Heart Flare Critical, which can do BIG damage. Hit B to OS as soon as you see the words "CRITICAL" appear, and Dash Back, or suffer! Dragon Shields and Vulcan (Red) Gems are great for supplementary damage and defense. SKULG [BOSS] - A powerful demon, and one of the most difficult fights in the game. He uses magic quickly and frequently, has high-damage attacks, is tough to combo, and, worst of all, he heals himself halfway through the fight! He hates Meteor Magic, so have several Emeralds charged before the fight starts. Use the Frozen Eye Shield to return some of his damage - just make sure you use a GOM scroll to keep the Shield from breaking during the battle. Be sure you're over level 30 and have at least 4 Item Use slots equipped with healing items before tackling him, though. Option Select through his Demon Claw or his Flame Pentacle with a Side Step and whack him before he can use the cover the attack provides to use a Gem. You cannot interrupt his Life Recovery, so don't even bother. Oh, and if you have a Purple Pendant, USE IT. OR ELSE. BLOODY [BOSS] - A demon lieutenant with red skin and tusks so big they obscure his vision. Like SKULG, he regenerates himself halfway through the battle, effectively giving him an extra 50 or so percent extra HP besides what his bar says. Bloody hates ice-based attacks, so use the Sapphire or have a Frozen Eye shield equipped. However, unlike Skulg, he has the multi-hit Heart Flare Critical of the Blue Demons, and Counters like crazy. GRIFFON - A decidedly female bird-lion combination, with tons of wind-based and scratching attacks. This creature is a MAJOR pain-in-the-feathered-arse, since it combos you for BIG damage and loves to play keep away. It'll frequently Option Select through your combos, making it hard to execute any major beat down. If you use a Sapphire Rod, the Griffon won't be able to OS or block, making the fight a little easier. VOGROD [BOSS] - Vicious. Standard sword attacks do little damage, so organize your items for an item-centered battle. He can easily corner trap you and pound you to death; use items to prevent him from cornering you in the first place, and Evade. He drops good items, so try to knock him down. Ankh Scrolls work great against him. Save a good Potion (Invincibility or Negate Pain) for this battle! NECRO-SAMANSA [BOSS] - A ridiculously busty undead female assassin. She looks rather like the results of a coupling between Jedah and Morrigan from Darkstalkers, after breast-augmentation surgery and estrogen mainlining. She's only of middling difficulty to fight - she's weak against OS Sidestepping and Jumping Slashes. She'll counter long combos, though, and walking into her attacks is completely foolhardy. Watch out for her Ghost Critical or her jump-in Kick Combo, both of which can leech 80 or more HP from a Level 62 Gradriel. Her second Critical, where a nasty Dracolich bursts out of her belly, can be easily OS'd into a Dash Back. SIRENE [BOSS] - No problem if you have good items, such as a Bolt Scroll or some Thor Gems. Evade her Sirene Song attack, or you'll be dazzled for 5 seconds or so. Most of the time, she'll use the Song or her Gale attack to push you away, keeping you from getting close to hurt her. When she does attack, it'll be as a Dash attack (or as her Ocean Call Critical, where a friend appears to assist her), so hammer her as she passes by. She may not be easy to hit, so bring gems and potions along. EVIL GRADRIEL [BOSS] - At this point, you should be about Level 60 or so, and have enough HP to weather the worst of magical attacks any foe can dish out long enough to heal. Be sure you have plenty of Holy Gems going into this fight, because Evil Gradriel attacks exclusively with magical attacks. Her Serpent Magic is the most common, which is best blocked instead of OSing, since the Side Step can get you nailed with the Serpents' tails and Dash Back doesn't do any good since the Serpents go full screen. Just block the Serpent attacks (and thwack the Fire Dragons she'll occasionally summon). Keep your combos short (she'll counter on the third hit, so two should be tops) and rely on Jumping Slashes to win. Eventually, you'll peck away her health and she'll fall, enabling you to transform into her by pressing L+R during subsequent battles! (See Walkthrough for more info) EVIL LEON [BOSS] - Yuck. Next to Vogrod, this guy is one of the worst fights in the game. Like Gradriel, all of his attacks are magical in nature, meaning he can hurt you no matter WHERE you are on the screen. His Thorn Beauty (ecchi!) and Thorn Counter attacks are plain annoying, and can, should all hits connect, do over 108 points of damage! OS Side Step towards him when you see the Thorn Beauty start up (it's rather obvious ^_^), and go for BIG (6 hit+) combo into a Rising Slash. 7 or so of those and he should fall - unfortunately, in the interim, you'll have to deal with frequent ice and stoning attacks. Use a ReF scroll if you have one to help out a bit. Dash at him (double tap forward) when he teleports away to sneak a couple hits in. Jumping Slashes are begging for a Thorn Counter, so use them sparingly. LARVA [FINAL BOSS] - Great Mother of Jesus, is this guy HUGE! Like Apocalypse in X-Men vs Street Fighter, he fights from the background, taking up almost two whole screens. He has 4 arms in all corners of the screen, each with 200 HP. Kill one, and it'll drop 3 items. The Head, which isn't always attackable, has 500 HP. Destroy it and Larva will die. Easier said than done, though, as the Arms (starting from the upper left and moving clockwise) have the powers (and then some) of each Elemental Spell in the game - Earth, Wind, Fire, and Ice. The Head does an occasional lightning attack and spits an explosive fireball which knocks Gradriel down. The basic strategy for this battle is to Jumping Slash his head whener possible, and, when he recedes into the background to blast magic shots at you, BLOCK. As for the rest of the time, crouch or block when he charges his Lightning attack. OS through the attacks of the fire and ice arms so that you are standing in front of the arm and behind the hand, and combo. This is a long, difficult fight which is manageable if you have some good healing items left over after defeating Leon. Or, better yet, Invincibility potions. V. Walkthrough (Gradriel scenario) Spoiler warning: This updated version is more detailed. It is intended to help players who can't read Japanese. Thus, I have added summeries of the storyline, so that the player knows what is going on. This also means that there may be spoilers. In this game, as you talk to characters and gain information on new places, the path to these places will be added to the map (view with the R button), and you can now visit the place (there are exceptions). This is usually signified by colored text in the dialogue. This version of the FAQ now contains information on exactly which characters you need to talk to in order to move on, and where you need to go (and why), at each point of your quest. (The intention is to eliminate the tediousness of repeatedly talking to everybody, since I can't imagine how it can be fun if one can't read what is being said. If you can read Japanese, it is recommended that you do not use this walkthrough on your first playing.) If I've made a mistake and left out somebody, try talking to everybody in the village, and also please report the error to me. After the (skippable) opening sequence on the heroic history of your mother, Elfaran, you begin the game with your crowning ceremony in the throne room in Valenadine Castle. After that, you listen to messengers from your kingdom: Portgus the pirate is ravishing port town Leeland; the kids in Nutsbill have been kidnapped by fairies; dragons are attacking human habitation in Dorangora. You arrange for the problems to be settled; in particular, you're sending the Guards, the elite troops of the country, to deal with the dragons. After that, Kwein, the leader of the Guards, personally trains you in swordsmanship. (Don't lose the match, or you'll have to repeat it until you win.) You then retire to your bedroom. However, you want to go out and see the truth of your kingdom with your own eyes, and join the front line in solving the problems of your countrymen, as your mother the good previous queen did. Jestonai the court wizard won't like that, so you decide to sneak out of the castle. Before leaving, you want to say good night to your sisters in the two rooms next door. Eriel is studying hard to try to find a cure for the disease that is troubling Sidrael your other sister, who gives you a Lucky Pendent. They are twins; because it is believed that twins will bring the ill fate of division to the kingdom, you become the only viable heir to the throne despite your young age of 13. After talking to both sisters, you can now go downstairs. (You can save game with the priest in the leftmost room on 4th floor.) On the way, don't forget to pick up a Defense Potion in the leftmost room on second floor. Walk out of the castle gate until the Guard stops you. As you come back in, you are hailed by Aria the fairy. She urges you to go to Nutsbill and find out the truth about the kidnapping of the kids, and she helps you out of the castle by distracting the Guard. You leave the castle and go to Valenadine Town. You pass Valenadine Town on your way to Nutsbill. It's a busy town with good facilities, including a shop which sells useful E+1 scrolls. The Bard at the left end of town is in search of the legendary music score, created by the goddess of music. It is his dream to play the piece. Make a note of this, as it leads to a side quest. Carry on west to Nutsbill. The townsfolks believe that their kids have been kidnapped by the fairies. The man on the left end of the town teaches you the way to Fairy Wood south of the village. Leave by the east exit and go there. The fairies tell you that they've searched everywhere except for a forest in the north. Visit said forest, and you'll find Proserpina's hut. Confront Proserpina and beat her, and the kids will be changed back. Head back to the village and converse with the mayor in the house near the center of the village; he teaches you the path west to Dorangora. Free up a USE bag space before the conversation to receive a magic ruby as your reward. (You can talk again if you have a full bag the first time.) Take the opportunity to talk to the rightmost fairy in Fairy Wood as well. She'll express her gratitude with a candy (Battle Drop). Also, visit the bakery for a free cake. The lady also tells you that something good would happen if you taste specialty foods from all around the land. Quite a few rewards for your first completed quest! Ignoring warnings about fierce dragons, you go west to Dorangora. Talk to the young man in green, who teaches you the westward path to the mountains where the dragons are. Also, if you talk to a big standing guy in the pub, he'll tell you how a Cold Ring saved his butt in his last fight against a dragon. Talk to him again, and he'll teach you where you can buy a Cold Ring: in the witch's shop past Goblin Market (check the map). The ring helps greatly in the ensuing fight against the dragon. In the mountains, you are attacked by a dragon (auto event), but a young man, Edward the Dragon-slayer, appears in time and saves you. You head back to the village, where you in turn save a little girl by defeating a dragon. Prepare for a tough fight, despite that the Dragon is wounded. After defeating the dragon, the Guards arrive and rid the village of the reptiles, and you can now move on. The villagers have sent a messenger to the desert village of Akberstep, to ask Leon the mage for help against the dragons, but he never comes back, so you're heading there to check. Before you leave, talk to the woman in blue with an apron, who tells you about a dragon which has swallowed a Music Score. Its lair is in the mountains at the end of a path which branches off the road to Cemeteryth. The dragon is strong and it is not wounded (of course), so you'll need some good items. If you kill him, you recover the Music Score #1 which you should give to the Bard in Valenadine Town. However, there are no substantial rewards for this quest until you get all three parts of the Music Score, so there is no hurry to do it. Let's proceed with the main quest. Go through Cemeteryth to the village of Lowgrove, a farming village within the forest. The rightmost boy in the village tells you that they're having Goblin problems. Enter the farm pasture through an entrance just right of the bakery, and dispatch the goblins to win an extra bag. The man near the bakery teaches you the path to Unicorn Forest. You can't go to Akberstep as yet, so you go to Unicorn Forest. A voluptuous red-haired sorceress is tormenting the little Unicorn, and his mother asks you for help. When you challenge the sorceress, she summons a giant Tarantula to deal with you. Kill the Tarantula, and the Sorceress flees, and the Unicorns will thank you for saving them. Back to Lowgrove. Having saved the Unicorns, you can now go to Akberstep, and can also buy Milk from the goat hut. Talk to the rightmost girl in the village, who tells you that a priest from Cemeteryth has moved into the house to the right of the bakery. Talk to the priest: a fat ghost has been stirring up trouble in Cemeteryth and chased him out! If you go to Cemeteryth and defeat the Poltergeist boss, the priest will return and set up shop. (Just walk out of the village, then walk back in.) He sells Holy Symbol Scrolls, among other things. This also opens the road to Pumpkin House and the Sealed Cave to the south. When you arrive in Akberstep, the scene is a surprise: everyone has been petrified! In the pub, you find a little girl hiding there. She tells you that Leon has gone to the desert to deal with the Basilisk which is causing the disaster. (If you need to rest or save game, talk to her again.) The entrance to the desert is just to the right of the pub. When you enter, the first thing you see is Leon - petrified. Talk to him. He got stoned by the Basilisk because his Reflect Scroll has been snatched by Goblins. You can just charge ahead now and try to beat the Basilisk if you have very good items, but the safer route is to turn back and first recover the Reflect Scroll from Goblin Market. (Check the map, between Nutsbill and Dorangora.) There are two routes to Goblin Market - back through Lowgrove and Cemeteryth, or onward through Valenadine and Nutsbill. Note that the road to Valenadine leaves town on the left. Go by whichever route you prefer. (The route through Valenadine is shorter.) Once you arrive at Goblin Market, go to the shop and demand the Reflect Scroll from the shopkeeper (select the second option from the menu). He asks you to wait outside. But it's his entire gang waiting outside to clobber you! Teach them a good lesson, and he'll yield the Reflect Scroll. (In case you need more, you can buy them from the Goblin just outside the shop.) Armed with the scroll, you are now ready to tackle the Basilisk. At the beginning of the fight, use the ReF scroll, and slam that bad boy down. This cures the villagers. Before you leave, talk to the mayor in the house just to the right of the entrance to the desert. He tells you about the Yggdrasill tree to the east of Fairy Wood. Yggdrasill Fruits are the best healing items in the game. Also, if you have excess money, spend it on Grilled Corn here in Akberstep. Corn gives you the most max HP growth for your (excess) money (until very late in the game). When you're set, head off east toward the city of Cadho Badho. If you are going to visit the Yggdrasill tree, it is recommended that you walk to Cadho Badho first and teleport to Valenadine from there, rather than walking to Valenadine directly: this route saves some walking, eventually. Some monster is draining power from the roots of the tree, and causing it to wither. Enter the tree and defeat the Evil Seed in its root. For saving the tree, you get some Yggdrasill Fruits and an extra bag (yes!). You can come back for more fruits after some time, probably around when you defeat Doppleganger. Cadho Badho is a large city which is divided into three areas, inhabited by warriors (left), merchants (top), and wizards (right) respectively. The areas are joined by "back alleys", where bandits and other nasty creatures may appear and attack passer-bys. You may even run into Proserpina! Talk to the boy in green running around the shop and the inn in the merchants' area; he tells you about a dangerous Sirene attacking people near Titania Lake south-east of the wizards' area. When you visit the lake, you find Edward there defending the Sirene. Contrary to everyone's expectation, Ondinu the Sirene is nice and tame. Someone is spreading false rumors, to make Ondinu cry in sorrow and get the gems formed by her tears. You decide to find out who. By the way, the wizard in the house to the right of the inn in the wizards' area gives you a Return scroll, and teaches you how to use it (see the section on "Items"). Also, don't forget to get one or more Witch Rods from the magic shop, either now or later. It's almost a must. Returning to the city, you meet a father and son preparing to go out and hunt for the Sirene, in the alley joining the wizards' and the merchants' areas. They tell you that they've heard about the Sirene from two guys in the alley joining the merchants' and the warriors' areas. When those two guys see you, they split and run in two directions. You may choose to chase after either one. In the warriors' area, talk to the little girl near the sword statue. She tells you that she saw a guy transforming right in front of her eyes! Follow her hint to the pub and talk to the warrior at the counter. He tells you that he just met a girl with a man's voice! Go outside and talk to the girl near the right end of the area. She flees as she sees you. You catch her, and force /him/ to tell you who is behind him. Alternatively, you may chase after the other guy into the merchants' area. Talk to the first merchant you meet. He tells you that he just witnessed a short, fat guy transforming into a handsome young man! Then talk to the well-dressed girl in front of the shop. She saw a handsome man entering the empty house. Now enter the empty house just to the right of the first merchant. You unveil the handsome man's disguise and make him talk. Either way, you learn that the voluptuous red-haired sorceress is the bad girl, and that she has her hideout in a cave along the western route between Cadho Badho and Akberstep. This will be your next stop. So, off to the cave we trek. In the deepest room, you will find the sorceress, who will summon a high-level Barbarian to put an end to you. Put him out of action, and the sorceress will flee. You head back to Ondinu's Cave (auto event) to conclude the incident with Edward and Ondinu. After that, before heading off for Cadho Badho, turn back and pay Ondinu one last visit. She will tell you that she feels the presence of a powerful item that will help you on your quest. The item is in a cave just off the route between Titania Lake and Cadho Badho. This is an optional quest. If you enter the cave and defeat the Tarantula in the deepest room, you earn the Kind Drop. At this time, you can head north to the port town of Leeland. Portugus used to be a "Robin Hood" kind of pirate, but recently he has been attacking innocent merchant ships. Do the routine shopping and save game before going to the dock, where an enthusiastic sailor announces that you are the 10000th guest, and ushers you onto his ship for some sight-seeing around. Along with you on board are a honeymoon couple (from Knelt, a remote village) and a fine gentleman, Parsons. Unfortunately, out at sea, the ship runs into pirates, and everyone is taken hostage to Pirate Isle. On Pirate Isle, you meet a fat man who claims to be Portgus the pirate. Suddenly, Parsons reveals his own true identity - he is the real Portgus! It turns out that the fat guy, Captain Bighook, has been doing bad deeds in Portgus's name! Portgus knocked his forged self off to nowhere with a single blow. ^_^ You then enter the cave to rescue the capatured honeymoon couple and the sailors. After freeing the two pairs of captives, you come back to the entrance, only to be captured by the pirates. They are going to throw you overboard to feed the sharks! Fortunately Portgus appears just in time to save you. You now have to fight a boss battle with Captain Bighook while Portgus takes on the other pirates. Win the battle and sail home. Back to Leeland. You now have checked out all three incidents reported in the meetings at the very beginning of the game (remember?), so it's time to return to the castle. (What truth you have witnessed, so different from the stories you hear in the castle!) First check out the shop, which has received an update in its inventory, now that the pirates have been dealt with. When you're ready, leave Leeland from the left exit and head west to Valenadine Town. Back to Valenadine Castle. In the throne room, Jestonai tells you that Eriel has disappeared. Just then, Kwein returns from a search mission and reports that Eriel was seen in a tower in the Black Forest. The red-haired sorceress was guarding the entrance to the tower, and she stated that the queen should go to the tower alone if she wants Eriel back. Black Forest is mid-way between Valenadine Town and Leeland. Before you leave, you may want to challenge the dungeon at the training grounds. The stationary Guard there tells you that Jestonai has summoned a monster in the deepest room, and is using the dungeon as a challenge for prospective knights. You get the Trust Drop if you defeat the Ghoul. (Say hello to Invincibility Potions!) You head for the tower. You meet Leon at the entrance. Climb the tower (it's inhabited by a fair number of undead foes). At the top, the red-haired sorceress is waiting for you. You are shocked to find out that the sorceress is Eriel, possessed by the Grimoire Larva. She has opened the gate to the demonic realms, and is trying to use you (with royal blood) to revive Volgrod, the Demon King! You fight her. After the battle, Leon arrives and frees Eriel from Larva. However, it's too late: the gate has been opened, and monsters are coming through it and assaulting Valenadine Castle! They are going for Sidrael (with royal blood) for the revival of Volgrod. You hurry back to the castle (auto event). Organize your items for battle and head upstairs, where you'll catch the demon Skulg as he is heading for Sidrael. Fight him. You win the battle, but Skulg kidnaps Sidrael and flees. The attackers withdraw along with Skulg. Go and meet Edward at the castle gate, then come back and talk to Jestonai. You have to rescue Sidrael from the demonic realms, and the tower in Black Forest seems to be the only route to there. Climb the tower again. At the top, a Demon is guarding the gate. Fight it. Before he dies, he casts a spell to destroy the gate. The way being closed, you return to the castle (auto event). Jestonai tells you that there may be another way to the demonic realms. In the demonic invasion 25 years ago, the Demons came from over the sea, apparently from a place called Earth on Truse Tera. The sailors in Leeland may know about the place, so you head there, hopiong also to find a ship and sail to the place. In Leeland, a sailor has been arrested for theft. First talk to either Portgus or the tropically-dressed rightmost girl: they think the arrested sailor is innocent. Then go to the dock and talk to his colleague, who tells you that he suspects the painter in an old mansion. You enter it vie an opening just to the left of the honeymoon couple. Get to the Doppleganger at the top floor. He can animate his paintings, and the crimes have been performed by his creation! Defeat him and prove the innocence of the sailor. He'll be released, and will be glad to man your ship to Earth on Truse Tera. Now, you are ready to set sail to Earth on Truse Tera. Alternatively, at this point, there are a few side quests available to you. The Donfan gang is burgling many people in Cadho Badho, so you head towards the city. In the merchants' area, talk to the well-dressed girl in front of the shop. She's the daughter of the leader of the merchants, and she has sent her maid (household assistant) Jessie to Dwarf Land to do some shopping, but she has not returned. When you go to Dwarf Land, you'll see Jessie (she's obvious). Tell her that her employer wants her home (first option). When you return to Cadho Badho, the leader's daughter will be happy, and she'll ask her father to let you enter the secret shop. It's in the house near the right end of the merchant's area, guarded by a merchant. There you can buy some excellent items as well as visit the pub. (Thanks to Yasu for this info.) In the wizards' area, the student on the right in the Magic School has lost to the Donfan gang a magic ring, which is a memento of his grandfather. His teacher tells you that the Donfan gang has been spotted by a parrot when operating in the house to the right of the sword statue in the warriors' area. You learn from the parrot that the gang is based in Knelt. In Knelt, the father and daughter in the pub tells you that they've seen suspicious people in a side street. Enter the side street between the pub and the shop. Fight Donfan (a Barbarian). When you kill him, he drops a ring. Return the ring to the student in the Magic School, and he'll reward you with the Attack Drop. On your way to Knelt, you pass through Frogger Pond. (You can rest and save game by talking to the stationary Frogger near the middle.) The Froggers are starving because a nasty Myconid is poisoning the insects. Talk to the rightmost Frogger, and promise to deal with the Myconid (first option). He tells you that the Myconid is in a forest east of the village. Go there, kill it, and return to receive an Ancient Key, which will unlock the Sealed Cave south of Cemeteryth. Defeat the Geist Armor at the bottom to recover Music Score #2. Enough sidetracking already; let's move on with the main quest of rescuing Sidrael. In Leeland, go to the dock and talk to the sailor twice (select the first option the second time). Your voyage is highlighted by a few battles, but they're not any difficult in particular. You arrive and enter the dungeon. There's an inn in the leftmost room on floor B3, but there is no real need to use it this time. You just arrive at the exit in the bottom in time to witness your dear Edward being killed by the demon Bloody! As the demon tries to kill you too, your unicorn friend intervenes and teleports you away. She tells you that Haindel the Sage Dragon may know of a way to resurrect Edward. Haindel is in a cave just west of Knelt, where you'll be deposited. Haindel indicates that there may be a way to go back to the time before Edward was killed. But he always demands a price for an answer. He requires you to get the Magic Gem of Earth from the Dwarf King, so off to Dwarf Land you go. Talk to the Dwarf King in the castle. The Dwarfs are miserable because a giant spider has moved into their mine and is preventing them from mining. Get rid of the Tarantula in the gem mine. Just as you are reporting to the King (auto event), a Dwarf walks in and announces the discovery of a very beautiful gem, and the King decides that it will be your reward. It is nothing but the Magic Gem of Earth. After clearing the mine, you may take a break from the main game and play a few rounds of Truck Race, if you wish. (Use the C button to speed up, which costs power which can be replenished by mushrooms. Push UP to jump. If you win the race, you get the money you picked up on the way, plus a random [?] prize item.) Take the gem to Haindel. He tells you about the Demon's Tower to the east of Dwarf Land. The demon Shadow is there, and he has the Time Gem which will allow you to save Edward. After leaving Haindel's room, if you turn back and talk to him again, he asks you to bring him a Vulcan Gem (Magic Ruby). Bring him a new one, and he tells you that he feels the presence of a useful item in a tower off the path between Unicorn Forest and Lowgrove. You'll earn the Notice Drop if you defeat the Griffon at the top of the tower. This is a side quest, too. (Thanks to Yasu for info.) Before going to the Demon Tower, make sure that you have a handsome stock of good items. You can buy Gourmet Meat in the pub in Knelt; if you have excess money, it is advisible that you build up your max HP with those. If you're low on gems (especially Holy Gems), buy some at the gem shop in Dwarf Land. (Enchant all mundane gems you have, too.) If you've used up your stock of Yggdrasill Fruits, a second yield should be available by now, though there is some walking involved. When you're all set, leave Dwarf Land through the right exit. Once you clear the Demon Tower, you'll have very limited access to shops for quite a while. In the Demon Tower, there are some nice shops, such as one selling New Scrolls in the first room on third floor. Ascend to the top and battle Shadow. When he is defeated, he uses the Time Gem to banish you - to 25 years ago. There will be an auto event scene portraying how Captain Golgotha got possessed by Grimoire Larva when trying to save Kwein from the same fate. After that, you'll find yourself in Valenadine Town. Use the town facilities as necessary, and talk to these 4 persons: the woman in front of the Potion Maker, the old man to the right of the pub, the young man in green walking around in front of the shop, and the old man in red near the right end of town. From them you gather /when/ you are in: your mother Elfaran's era. Try to leave town for the castle, then take a step to the left. A young man will appear and report that the castle is being assaulted by demons! You hurry to the castle. Arriving at the castle, you witness your mother beat the crap out of a Blue Demon. Organize your items for /two/ consecutive boss battles, then go to the throne room, where Elfaran is attacked and wounded by Evil Golgotha. Ever the filial vanguard, you rush in and confront Golgotha yourself. Wax him, and he'll return to his true self. Unfortunately, defeating the Grimoire Larva brings Bloody, quite enraged by the turn of events. You fight him. Once defeated, he'll drop the Time Gem. Gradriel uses the Time Gem to banish Bloody, but Golgotha wakes up just at that moment and instinctively leaps at him, and gets banished along. Elfaran congratulates you on a job well done, and entitles you Heroine of the Country. Jestonai comes up and asks you to visit his room. He expains to you the power of the Time Gem, and its user-friendliness: just lift it and wish yourself to be any time and place. Organize your items and save the game (leftmost room on 4th floor), and go to the guest room (your future room), where you use the Time Gem to save Edward. Just in time! Edward gets ready to engage Bloody, but our girl Graddy jumps in - once again, you gotta fight Bloody. Kicking his butt sends him running for the dungeon exit, but Edward jumps in and slays him with a secret technique. Edward is now officially saved, thank to Gradriel messing around with the time-space continuum. Having defeated Vogrod's lieutenant, Edward and Gradriel open the sealed Gate to Bindfaire, the demon realms. They run right into Skulg; Gradriel heads off for Vogrod's Tower while Edward attempts to avenge his father. Get ready for a 10+ floor tall tower, with some convoluted paths and mean encounters such as Ice Dragons. In case you are running low on food, the shop in the second room on 6th floor sells Meatball Soup! At the top, you fight Vogrod. Having forced Vogrod to retreat and rescued Sidrael, you return to the Castle (auto event). Sidrael reports that Vogrod has regained his humane heart through long years of living in chains. In the night, a lone Griffon attacks the castle, and you have to fight it (in front of the main gate) before you can save game. You attribute the unusual monster attack and a sudden large earthquake to the leak of evil energy through the gate in Earth on Truse Tera, so again you go and climb Vogrod's Tower! Before you do so, however, you may travel around your kingdom again for some side-questing. At this time, there are three more side quests available. In Cadho Badho, talk to the 2nd Warrior to the right of the sword statue: he tells you that their leader has gone adventuring in a dungeon beneath the statue! At the bottom of the dungeon, the leader is having trouble with a Ghost, so help him. He found a letter his ancestor (who joined hands with a Wizard in defeating the Demon King in the past) left for him. The letter advises him to befriend the Wizards, and he agree, so you become his ambassador to the leader of the Wizards. When you go to the Wizards' area and talk to the wizard some distance to the right of the wand statue, you find out that their leader is doing exactly the same thing! You enter the dungeon beneath the wand statue, find the leader, help him with the same trouble, and learn about his ancestor's letter with similar content! You convince him to follow his ancestor's advice, and it is a happy ending for everybody. Oh, and by the way, you receive the Unit Drop from the thankful leaders. (Thanks to Yasu for info.) In Knelt, the mage in the room to the left of the inn has been doing research on potions. This time, when trying to make an Invincibility potion, he made a big mistake and turned himself into a Frogger! He needs to eat a herb with pointed leaves (i.e. Herb #4) to change back. He tells you that the rare herb grows in abundance in the plains off the road between Knelt and Dwarf Land. Go there if you don't happen to be in possession of a Herb #4, and help yourself to a plant (or more, if you need them for making Invincibility Potions). Give one to the mage, and he'll express his gratitude with Music Score #3. Bring all 3 parts of the Music Score to the Bard in Valenadine town, and he'll give you the Cure Drop. If you come back later, he'll have mastered the art of Potion-making and set up business. In Dwarf Land, the Dwarfs are miserable again. This time, it's because Proserpina has monopolized the Truck Race tracks for her solo fun! Talk to the Dwarf King, and then enter the Truck Race tracks. Guess why no one plays with Proserpina? She throws a lighting bolt on her opponent when she loses! Teach her how to be a good girl with the good old method. When she repents (apparently), the Dwarf King rewards you by enhancing your sword. Let's return to the main quest: you need to check out Vogrod's Tower for the leak of evil energy. Go to Leeland, sail to Earth on Truse Tera (first option with the sailor at the dock), descend to the gate, walk through, and climb Vogrod's Tower to the top again. (Witch Rods ease the journey significantly.) At the top, you meet Leon. He picked up Larva the book back in the Tower in Black Forest, and got himself possessed by it! He tells you that the two crowns of Valendia and Volga have to be sealed before Larva, the god of darkness, can be summoned on earth. He asks you for your crown, and of course you refuse! He tries to get the crown by killing you: he summons a ridiculously over-developed undead assassin, Necro-Samansa. Win the battle, and she flees. You return to Valenadine Castle (auto event) and report the situation to Jestonai. Leon will be going for the crown of Volga. You decide to travel across the sea to Volga to warn the king, your grandfather Jadis, of the coming danger. Go talk to the sailor on the docks at Leeland. (He tells you to prepare for the journey.) Talk to him again, and select the first option from the list. You'll try to ride the boat to Sagon, but the Sirenes make you turn back: the ship (and its crew) are not good enough. After you alight from the ship, you'll meet Portgus. He offers to take you to Volga on his pirate ship. Do prepare, and then go to the docks where Portgus is waiting for you. The ship will be attacked by Sirenes, and you'll get to fight one. You arrive at Sagon. It's getting late, so visit the inn and go to sleep. As you go outside the next morning, you see several villagers running from a Chaotic Eye! It's Necro-Samansa again, going for your crown. Fight the Chaotic Eye. As you dispatch it, the Paladins from Castle Volga arrive, and Samansa flees. According to Samansa, Leon has blocked the main road to Castle Volga with a powerful barrier spell, so you have to take the detour through the Sword Mine. Go through the Sword Mine. Near the exit at the other end, Samansa is waiting for you. Fight her for the last time. As she dies, she comments on your having accumulated hate and anger in your heart through your battles. Continue on to Castle Volga. Organize your items before entering the throne room, where Gradriel just makes it in time to witness poor King Jadis being petrified by Evil Leon. Filled with hate and anger, Gradriel's dark side manifests as Evil Gradriel and chases Leon away. She then passes out. She wakes up in the "world of her mind", where Evil Gradriel tries to eliminate her existence by inciting guilt in her heart, thereby taking her place! But Elfaran's spirit gives Gradriel just the encouragement she needs, and Gradriel challenges her dark side. Defeat Evil Gradriel, and you gain the ability to become her by pressing the L and R buttons simultaneously during battle when your POWER is full. Press the C button after your rather, er, stereotypical female anime transformation sequence, and you can cast spells based on the gem that's currently in front of her. Each spell costs quite some HP, though. Press B to transform back into Sensibly Clothed Gradriel; she will also transform back automatically when she gets hit or when her POWER becomes empty. Since Leon now has the crown of Volga, he will be coming for yours. You are returning to Castle Valenadine to prepare for the inevitable battle. Since Portgus is waiting for you in Sagon, you go there through Volga Town. In Volga Town lies the key to your last side quest. If you have bought (eating is not necessary) the specialty foods from every town in the game (choose the 2nd option at each pub or bakery), including Goblin Market (Goblin Juice), Pumpkin House, and the secret shop in the merchants' area in Cadho Badho, you should talk to the man in the house just right of the exit to the road to Volga Castle (he's in there with his mother). He asks you to retrieve a broken sword from the Sword Mine. The broken sword is being held by a low-level monster at where Samansa was. Return the sword to him, and he teaches you the way to "the Last Pub" south of the town. Purchase their specialty food (it's Dragon Steak!), then talk to the barkeep again, and she'll give you the Remove Drop. Now, it's the final stretch! Head back to the dock in Sagon and sail back to Valendia. Prepare yourself for the final battle, and return to Valenadine Castle to wait for Leon. Eventually he comes. He manages to seize your crown (thereby preventing you from changing into Evil Gradriel) and seals it to open the portal for Larva. You pull yourself together and fight him, and then (after organizing your items) step into the portal to put an end to Larva before it wrecks havoc on earth ... VI. Extras. FALL DOWN FROM THE BOOKWORLD So you've won. Whoop-te-do. Now, it's time to play as your peeps Portgus, Proserpina, and Edward in a collection of mini-quests, now available as "books" from the main screen (where the girl picks up the book). VII. Credits. Words from Alan: Many thanks to Douglas Erickson (douglas@mailhost.ecn.ou.edu) for v2.0 of the FAQ. Also thanks to the people who helped him. v2.0 inevitably suffered from some shortages because the author had not wasted a few years of his life in learning to decrypt the Asian language known as Japanese. I feel that Princess Crown deserves the best FAQ, so I offered to contribute. The changes from v2.0 are extensive. If anything in v3.0 contradicts v2.0, the change is intentional, and it is highly likely that v3.0 is correct. I am not indicating in this update which parts are original by Douglas, which parts are modified, and which parts have been rewritten; if you want to find out, please get v2.0 from Douglas. Many thanks again to Douglas. (Original credits by Douglas follows.) Mega-thanks go out to: KS (Yasu) (yana@concentric.net) for encouraging me to give up my Tactics Ogre fixation and finish the bloody thing already, as well as contributing a mass of corrections and extra quest information :) Andrew Waller (ANDREW.S.WALLER@solutia.com) for a superlative manual translation Scott Dilley (sdilley@uswest.com) Brad Johnson (nightwlf@wizard.com) Lawrence Wu (bematoco@msll.hinet.net) for contributing everything from gameplay advice to corrections to item identification to plot element translations. Thank you, thank you! Apeendix A: Version History: 1.0: My first attempt. A brief review, story information, and some items use explained. Controls incorrectly explicated. 1.1: Bestiary fleshed out. Controls correctly identified, and most items identified correctly. Walkthrough begun. 1.2: Manual translation added, courtesy of Mr. Waller. Walkthrough added to. All items usage correctly identified. Battle strategies rewritten and correct item names given. Information about playing as Edward, Portgus, Proserpina added. 1.3: Added to walkthrough. 1.4: Added to walkthrough. 2.0: Walkthrough completed. 3.0: Major update with transference to Alan Kwan. Extensive rewriting. Walkthrough for Proserpina's quest added. 3.01: Minor update. -------------------------------------------------------------------- If you find any errors in this walkthrough, or if you find something that should be added (such as an extra side quest), or if you want to contribute by writing walkthroughs for Edward's or Portgus's scenario, please e-mail me (Alan) at: mailto:tarot@netvigator.com Complete credit will be given. If you are a gaming magazine or site looking to use the information contained herein, you must let us know and give credit to ourselves and the others who have assisted us in the development of this FAQ. Any attempt to use the material contained herein without our express permission is a discourtesy and will not be tolerated. If you wish to use this FAQ on your site or in your publication, please contact us so we can ensure proper credit will be given. The same goes for game retailers (*cough* Game Cave *cough*). --- --- Douglas L. Erickson - ECN Computer Publications and Training Specialist mail to: douglas@mailhost.ecn.ou.edu --- http://www.ecn.ou.edu/~douglas --- ECN does not, in any way, sponsor or endorse my rabid opinions. --- -- "No-one ever went broke underestimating the intelligence -- -- of the American public." - H. L. Mencken -- ---- "Live life with Heart." Alan Kwan / tarot@netvigator.com http://home.netvigator.com/~tarot (hard-core game reviews) -------------------------------------------------------------------------------- ------------------------------------------------------------------ Princess Crown FAQ v3.0 Part 2 by Alan Kwan Proserpina's scenario: The Magic Potion Princess Crown, "Gradriel", and all characters herein associated with Princess Crown Copyright 1997 Sega Enterprises and Atlus Ltd This FAQ may not be reproduced or distributed without the express permission of Alan Kwan. ------------------------------------------------------------------ - Princess Crown - An Action/RPG (c) 1997 by: Sega Enterprises and Atlus I. The Background Story II. The Controls and Combat III. Items, Equipment, and Miscellanea IV. The Bestiary V. Walkthrough (Gradriel scenario) VI. Extras VII. Special Thanks and Credits VIII. Walkthrough (Proserpina scenario) (this file) This file (Part 2) contains section VIII only. Parts I through VII can be found in another file. -------------------------------------------------------------------- - Introduction - Proserpina's scenario can be accessed once you've cleared Gradriel's and Edward's scenarios. Just bring the pink book to the girl's grandmother. The way in which the scenario progresses is significantly different from other scenarios. A large part of this small scenario revolves around gathering ingredients for a magic potion. Players who cannot read Japanese are almost bound to get stuck at one point or another. Thus, a walkthrough is necessary. The language problem aside, Proserpina's scenario is quite funny and cute. I hope that you enjoy the game. - Controls - The controls for Proserpina are not altogether different from those for Gradriel. The list of commands is basically the same, though the effects are rather different. The D-pad works the same, except that pushing up (in battle) causes Proserpina to start flying, instead of jumping. Flying costs power. When outside battle, Proserpina flies instead of dashes; she won't pick up gold on the ground when flying, so she'll have to walk for that. It seems that Proserpina can't jump; if you figure out how to make her jump or do the jumping spinning rod attack (which she does when you fight her in Gradriel's scenario), please tell me by e-mail. Her attacks are significantly different from Gradriel's: - Pressing the C button once: A double spinning rod attack. - Pressing C button when flying: A magical rain attack. - Pressing the C button while crouching: A dash attack, flying on her broom. - Pressing the C button repeatedly will let you attack by continuously spinning the rod. Unlike Gradriel's, successive attacks are no less powerful than the initial blow. - Pressing and holding C will cast a special spell. If it hits, the enemy will take multiple-hit big damage, and also be affected by random bad status (ice, stone, or gold). - When knocked down, hold UP + C to execute a reversal rising spin. You should have no problem experimenting with the attacks and figuring out how to best use them. - Items - The items are the same as Gradriel's. If Proserpina equips the Angel Boots, she will fly faster. - Walkthrough - Proserpina's scenario: The Magic Potion Spoiler warning: This is a walkthrough, and may spoil the game for some. (But why one would be reading this file, if he does not want to read the walkthrough, is beyond my understanding. ^_^ ) Proserpina's scenario takes place concurrently with the early part of Gradriel's scenario. You start in the witch's house north of Goblin Market. The old witch is your mentor. The job of a witch is to give people nasty surprises by harassing them with magical mischief. ^_^ Today is the big day when you, Proserpina, sets out on your journey to prove yourself as a great witch by doing the traditional job. You receive Gabriel the Goblin as your travel companion. You really would prefer a cool griffon or dragon, but alas a Goblin is part of the tradition. Your target is Nutsbill, where you're going to kidnap the kids and change them into animals. You first go to Goblin Market. The first Goblin you meet sells extra bags. Buy one immediately with (all!) the 300 gold that you start with. Further bags cost 500 and 700 gold respectively. (Yes, unlike Gradriel with her royal wealth, Proserpina won't have too much 'excess' money in this scenario.) Leave the village through the right exit. Where are you going to perform your mischief? You can't be stationing yourself in Nutsbill village, obviously! Gabriel knows of an abandoned house in the forest near Nutsbill, and he leads you there. You decide that it's perfect for a hideout. Now, you're ready to set off to Nutsbill for the kidnapping. In Nutsbill, after using the town facilities as necessary, talk to the girl's mother in the bakery. The kids have gone away to play, but they've come back when you leave the bakery. You lure them to come to the forest at night, by offering to use your magic to grow wings on them so that they can fly with the fairies. They are (rightfully) naive enough to come, and you capture them. Now you have a couple of laboratory rats on which to practice your magic. ^_^ (Note that once you leave Nutsbill, you're not going to return.) After a while of having fun with the kids, you feel thirsty, and so does Gabriel. He suggests getting some Goblin Juice. Leave the house and go and buy a jar of Goblin Juice from the rightmost house in Goblin Market. (You don't have to drink it. In fact, don't: you won't like the taste!) When you return to the house (organize your items before walking in), you have a guest. Guess who? Right, we know it because we've played that part. Gradriel wants to stop you, and with a bossy attitude too! You have to win the tough fight against her, or you'll "Fall Down From the Bookworld". However, after the fight, Gradriel defeats you with a final blow (auto event). She forces you to change the kids back. After that, you run away. Who dares to interfere with a witch! And she even gave you a sermon! You swear revenge. You go to your mentor and consult with her. She offers to make for you a Magic Potion, which will transform you into an adult. Then, your magic will be more powerful, and you will be able to transform that bully into a frog! (At this stage, you can only transform defenseless kids.) Sweet, sweet revenge! BUT, you have to gather the ingredients needed to make the potion. This is what you'll need: 8 x Insect Powder (#1) 5 x Herb with rounded leaves (#3) 8 x Goblin Juice 5 x Milk 1 x Power Plant Seed 5 x Mana Essence 3 x (Raw) Dragon Meat 1 x _each_ kind of Magic Gem (6 total) WHAT? So many? Yes, I'm serious. ^_^ So, you need to gather all of the above and bring them to your mentor. The items must be new (with full charges) when applicable. When you have gathered some number of them, drop them off at your mentor to free up some backpack space. She'll tell you what remains to be collected and how many, but I guess it's not very useful if you can't read Japanese, so you may want to keep a written record. Following is how to get each ingredient: Herbs: Get them in Cadho Badho. The leftmost merchant in the merchants' area sells herb #3 for 6G each. In the wizards' area, in the house just left of the transporter, the old woman gives you any number of Insect Powder for free. (She is the grandmother of the mage in Knelt who will be turning himself into a frog. Her grandson keeps sending her Insect Powder, which she has no use of.) Goblin Juice: Buy them in Goblin Market. Milk: Get them in Lowgrove. When you talk to the girl inside the goat hut, she tells you that her little sister has taken the goats outside to play. The old lady near the bakery tells you that some grass which the goats like to eat are growing beyond the Lost Forest. Enter the Lost Forest through an entrance at the right end of the village. (It's further to the right than the entrance to the farm pasture.) A Myconid has been creating illusions to make people lose their way. Defeat it so that the little girl can bring the goats home, and then you can get any number of freshly squeezed goat milk for free in the goat hut. Power Plant Seed: You can buy one for 2000 gold from the rightmost merchant in the merchants' area in Cadho Badho. No, don't pay that outrageous price. ^_^ Halloween the ghost used to sell them in Pumpkin House, but when you go to Pumpkin House, the rightmost ghost inside tells you that he may have been captured by the King of the Dead further ahead in the graveyard. Move on to the south-east. You see the fat King going to eat Halloween! In return for not eating Halloween, the King demands that you bring him some food. He wants a 5-course meal of Fried Egg on Toast, Grilled Corn, Grilled Fish, Gourmet Meat, plus an Elixir Fruit for dessert! (No wonder the Poltergeist is so fat!) Bring him one of each of the above (must be new), and he'll release Halloween, who will gratefully give you a Power Plant Seed. (If you appear to have lost it, he'll give you a replacement.) Mana Essence: Common. Loot or buy. Dragon Meat: Get them in Dorangora. (Where else?) Talk to the same young man in green to learn about the path to the mountains where the dragons are. In the mountains, you see an exhausted mercenary fighting a heavily wounded Dragon. You take it to be an excellent opportunity, and you offer to help the mercenary. Finish off the Dragon, then talk to the mercenary twice (with empty USE bag space) to demand /two/ pieces of Dragon Meat from him. (He initially wants to deny, but you emphasise that it's the request of a cute little girl ... ^_^ ) Wait, don't we need three? That's right. Get the third either during the last battle, or from random Dragons you fight on the obvious road. Magic Gems: You start the scenario with a Thor Gem, but the rest you must loot from enemies. Pay attention to the Treasure Menu after you defeat a foe. Use your Goblin Rod to knock the enemy down; if needed, you can buy a new magic dagger for 16 gold from the merchant walking around just left of the shop in the merchant's area in Cadho Badho. (I'm not sure if any enemy other than the Dragon drops Sapphires.) At long last, you have collected all the required ingredients. Your mentor makes the potion for you, and you drink it, and "poof!" you're now adult Proserpina. You verify your adult status. ^_^ You thank your mentor and set off to find Gradriel. You find her. You demonstrate your adult status. ^_^ You prepare to cast the spell to change Gradriel to a frog ... - Strategy - Spoiler warning: significant spoilers in this section. If you want to develop the play strategy by yourself, please do not read on. This section is mainly concerned with how to progress in the scenario efficiently, without fighting lots of 'extra' battles for money (or experience). Note that this is only one of the possible styles of play; some players may prefer to play the game at a slower pace. In short, Proserpina fights a lot weaker than the other player characters. Her attack strength is lower, her rod has shorter reach, her special is slower and more open to interruption, and she cannot jump. She can fly and attack some enemies safely from above, but her magic rain attack doesn't do much damage either. I find her best bet to be her spinning rod attacks. On top of that is the need to save money for backpacks, and to submit magic gems to your mentor. Since you don't want to spend a lot of money on Mana Essence or burn lots of magic gems in battle, you'll be fighting with much less gem magic than you did as the other characters. Fortunately, as a sub-character, Proserpina begins the scenario with the Trust Drop, so you can use potions a lot to support her otherwise weak fighting ability. Also, unlike in the scenarios for other characters, there are not many bosses for Proserpina to fight. The first part of the scenario involves some routine traveling, and cumulates in the fight with Gradriel. Gradriel is really tough, clearly the hardest fight in Proserpina's scenario. Adding to the difficulty is that it's early in the game, and you don't have many good items to use against her. Put your best items against her, and don't worry about using up items (including magic gems) because you'll find them again later. Just concentrate on winning the battle. (It is recommended that you don't bring your Goblin Rod into the battle: it doesn't do much. On the other hand, the Potion of Negate Pain which you start with is good; try to save it for this battle.) It is best if you have some grilled food for this fight. Also, beware of equipping newly picked up equipment during a major battle! After defeating Gradriel, you move on to the item collection part of the scenario. You want at least a second extra bag, so that you can bring back more ingredients in one trip. Until you amass the 500 gold needed to buy a second extra bag, it is recommended that you don't go farther than Dorangora and Cadho Badho: there are shops in these towns, so you can sell loot for money. Until you have more bags, venturing far to Cemeteryth and Lowgrove isn't too fruitful. By the time you get the Dragon Meat and one load of herbs to your mentor, you should have the 500 gold needed for a second bag, provided you avoid unnecessary spendings. There are no shops which sell E+1 scrolls except for the one in Nutsbill, which quickly becomes inaccessible. Thus, you won't be relying on one piece of high endurance equipment as you do in other scenarios; fortunately, there are not any real boss battles after Gradriel. Use your judgement and decide wisely what to use and what to sell. (If you have not read Part 1 of the FAQ v3.0, it is recommended that you do so, since the section on items has been extensively updated.) You also want to cook your own food, so that you don't have to spend money on food or lodging. (Spice can be bought cheaply in Dorangora when needed, but keep a pan.) Elixir Fruits are also handy. Use your magic special against the less threatening enemies: if you're lucky, you can get quite some gold with it. Don't buy Goblin Juice yet; that can wait. Ideally, you'll get the money you need just going on the necessary trips, without fighting 'extra' battles for money. Once you have got your second extra bag, it's time to visit the more remote places. To save some walking, collect the necessary foods before you go to Pumpkin House. (Note that the pubs in this scenario do not sell Grilled Corn or Grilled Fish.) A third extra bag is to some degree a luxury, so it's ok now to spend money on other things, such as Witch Rods. There are some high-level enemies in the Lost Forest, so prepare some good items. Gather all the items you need, and enjoy watching the ending! ------------------------------------------------------------------ If you find any errors in this walkthrough, or if you find something that should be added, or if you want to contribute by writing walkthroughs for Edward's or Portgus's scenario, please e-mail me (Alan) at: mailto:tarot@netvigator.com Complete credit will be given. This document should not be reproduced and distributed publicly on print, in Usenet, or in another homepage. You may distribute this document on a person-to-person basis (i.e. give it to a friend or two) provided that said distribution is provided free of charge, and that the document is distributed in whole and unmodified, and that the purpose is to facilitate playing or to propagate (promote) the game. When you use information from this FAQ in a public forum, it is a required courtesy that you mention that said information has been obtained from this FAQ. I normally would not give permission for this document to be duplicated in other homepages: it complicates matters when I do updates. If you want people who visit your site to be able to get this document, just link to the download page or this document: http://home.netvigator.com/~tarot/Games/PrCrown0.html http://home.netvigator.com/~tarot/Games/Proser30.txt Thanks to Douglas Erickson for v2.0 of the Princess Crown FAQ. Many thanks to Atlus company for making the fine game! ---- This document is Copyright 27 September 1998 Alan KWAN Shiu Ho ---- "Live life with Heart." Alan Kwan / tarot@netvigator.com http://home.netvigator.com/~tarot (hard-core game reviews)