Andere Lösungen

Prince of Persia 2 (e)

Cover
Prince or Persia II walk thru...

Erratum in the manual:

The way to fire a fireball is to fire!
i.e., press 0, NOT 2!!!

General hints:

1. You can drop loose tiles by jumping up 
and down near them. If you must be under 
them when then fall, you can avoid losing 
strength by crouching so that it breaks on 
your back.

2. Killing heads: They pause (usually) 
directly in front of you for just about half 
a second. Hit them during this pause - and 
repeat. Several times. It gets easy with 
practice...

3. Killing snakes: strike before you would 
think. You have quite a reach...

4. Killing shadows...to fight a shadow, you 
need to be a shadow.

5. Killing fighters of any sort: The best 
strategy seems to be to get to a point where 
your swords are just touching, then do 
'block-strike' without pause. It protects 
you from his blow and seems to make you do 
an overhand swipe that's virtually 
impossible for him to deflect.

6. And don't forget...if the odds are 
impossible...you can always put your sword 
away and run!

7. POTIONS:
There are several types of potions.
There are Major health potions (blue; 
restore all of your strength bottles and 
give you another); Minor health potions 
(also blue; just fill one of your bottles, 
or do nothing if you're at full strength 
already); poisons (magenta; empty one of 
your strength bottles) and weird potions 
(green; will do very unexpected things...)

********************************************
Level 1: No major potions

Kill the two men, go left to the next 
screen, kill 2 more guards, go to the next 
screen (left) and take a running jump to the 
next building, keep running and jump again 
to the next builing. Turn quickly, draw your 
sword, and dispatch the next three men that 
come from the right. Turn, and, keeping your 
sword drawn, advance left to the next 
screen. Kill two more men, put your sword 
away, climb a level, and go left. Take a 
running jump to the next building and climb 
down (hanging drop) the left side.
Jump off the ledge (1 level) and run to your 
left - down the pier. Just as you get to the 
end, jump/press shift. You'll just make the 
departing ship...

Level 2: No major potions
Go left -- just to the edge of the 
quicksand.Floating bits will appear, then 
sink when you step on them. One has a 
pattern that matches the pattern on the 
wall. Step on EVERY TILE BUT THAT ONE.The 
wall on the far side will open...

Level 3: 2 major potions

There are a couple ways to go through this.
The way to get the potions is as follows:
Go right, drop three levels. To get first 
potion, go left, jump across the pit with 
the spikes, go through the door and get the 
potion. Trip the switch on the far side 
again to get back out the way you came, jump 
back over the spike pit. Now go right again 
(jump over the two arrow traps), trip the 
floor switch, drop down 1 level and 
immediately jump left when the door opens. 
Go right again, hitting another floor switch 
and dropping down another level. At this 
point, you can go two ways.
A. To get the second potion, go left to the 
edge. Hanging-drop down (keep shift down as 
you fall). Get the Major potion on the 
ledge. Drop down again. Fight the skeleton 
till he lies down, then trip the floor 
switch and run left through the door. Keep 
going up and to the left. Eventually you'll 
come to another stone door. Go to the ledge 
across the gap from it, jump so that you 
land on the switch, and move as close as you 
can to the door. When it's up at about neck 
level, jump through and run run run to the 
next gap. Jump the gap with shift held down, 
pull yourself up and jump to get through the 
door before it closes... Then go through the 
main door out.

B. To avoid the second potion: Go right till 
you get to the edge. You'll trip two floor 
tiles in the process, and one wil fall on a 
switch, keeping a door open that you want 
open permanently. Hanging drop down, go 
right to the end, up a level, left till you 
trip the main door switch, then back the way 
you came. Go through the door.

Level 4:

There's a very easy way to do this, but you 
get no potions. Run right to the edge. 
Hanging drop of of it; drink the green 
potion and immediately jump off the ledge -- 
the green potion will make you float down to 
the bottom. Run all the way to the right, go 
up a level and trip the main door switch (on 
the right side, hard to see) then RUN RUN 
RUN to the left -- the skeletons will wake 
but don't stay to fight them. Run to the 
main door and go out.

To get the potion, however...

From the beginning, go right and take a 
running jump off the edge. Hold shift down, 
but DON'T pull yourself up -- drop down 
three levels to the next ledge. You'll lose 
strength, but that's ok. Go right, up 1 
level, and right again. Jump right at the 
edge to avoid the spikes. Drink the minor 
potion, then hanging drop off the edge 2 
levels. Go right again, jump right and down 
to avoid the spikes. To get the potion: from 
here, go right. Trip the floor switch and 
get as close as you can to the door. When 
it's at neck level, jump forward, take one 
running step, drink the potion and hit turn 
as your drinking, then jump left immediately 
before the door shuts. If you get stuck, 
you're done for! Go left and hanging drop 2 
levels, then walk left off the edge while 
holding shift -- thus you'll trip the arrow 
trap without getting hit. Pull yourself up, 
got left to the edge, and hanging drop two 
levels. You can fight the skeleton, or you 
can just drop another 3 levels to the main 
door. Run right to the end, up one level to 
trip the main door switch (hidden, on the 
right side), jump down and RUNRUNRUN left. 
The skeletons will wake, but just keep 
running. Go through the main door.

Level 5: Several save areas. 

5.1:
Go right, up and over the hump (avoid the 
spikes) and fight the skeleton until you 
either push him into the lava or else he 
goes back to sleep.Jump right over the lava, 
go up one level when you can, and run right. 
You'll hit an arrow trap, but oh well. Some 
things can't be helped. Actually, I haven't 
tried this, but you may be able to avoid 
getting hit by crouching and jumping forward 
(hit 2 and 6) -- the arrow will probably 
whizz over your head. Jump over the gap and 
through the two doors. Run right -- don't 
stop, or if you must, stop on the loose 
tiles so that you drop and the arrows fly 
over your head. Drop one level to the magic 
carpet. Do NOT sit on it yet. The grating 
above must be opened first! Instead, go 
right, up one level, and right again to the 
edge. Drop down one level, go to the edge 
and jump right with shift on, get the minor 
potion. Go to the left edge and jump left 
and down (two levels); Go to the right edge 
and jump right and down 1 level (get another 
minor potion); go to the left edge and jump 
left and down 1 level.Hanging drop 2 levels, 
jump right. Go right (tripping floor switch) 
and through the door, jump over the ditch 
running as you land to avoid the arrow (if 
you need the minor potion, jump down into 
the ditch, get it, and walk CAREFULLY up to 
the spikes. Climb up the left side and jump 
right over the ditch) up and over the lava 
bed (still going right) to the end.

5.2  (save here)

Go up four levels, jump to the right side of 
the crevice and knock down the loose tile. 
It will land on a switch that opens the door 
on the left side. From here, you can just go 
up four levels (6 levels, if you need more 
minor potions -- there are two up there, 
once you knock down a loose tile) then go 
left to get to the skeleton on the bridge. 
See 5.3, below...You won't get the major 
potion this way, though. To get the major 
potion, jump to the left side of the 
crevice, walk left to a bit before the edge 
of the screen, and jump. There are three 
floor switches. The two on your level are 
irrelevant; but the one under the loose 
floor tile must not be tripped, so DON'T 
KNOCK DOWN THAT TILE! Go to the left edge, 
jump left with shift held down, and pull 
yourself up the other side. 

5.3 The skeleton...save here!
If you need strength, release the loose 
ceiling tile above by jumping up and down a 
few times and go up. There are two potions 
up there. Now, go left, tripping the floor 
switch. You'll end up on a shaky bridge with 
a nasty skeleton. There's know way to kill 
him, and he won't go to sleep, so you have 
to keep him occupied until the bridge 
collapses. This is tricky. The way to do it 
is fight your way past him, then turn around 
and keep him occupied - don't just run away, 
or he'll run back to the floor switch and 
close the door in front of you! So, with 
your foot just at the edge of the second 
bridge panel (looks like the 4th piece of 
wood), just do the block/slash move 
described above in the general hints. The 
big advantage to doing block-slashes (no 
delay) instead of block...slash....(delay 
between) is that ...your feet don't move. 
The bridge seems to fall sooner, however, if 
you move just slightly back and forth over 
the crack between the 2nd and 3rd 
tile...When it does finally go, as SOON AS 
the rightmost tiles start to fall, press 
shift and turn left - don't bother to put 
your swrod away. You WILL drop it. Them's 
the breaks. Pull yourself up, go left, and 
get the minor potion. Jump over arrow trap, 
jump over gap, and go up one level. Now. 
You've lost your sword, so you don't want to 
mess with the skeleton on the next screen, 
so as SOON as you've pulled youself up, 
start running left. Jump over the gap -- 
you'll get hit by an arrow, but so what. 
Once you're on the other side, STOP RUNNING. 
advance SLOWLY to the next screen...trip the 
switch (leaving the ceiling screen OPEN), 
hanging drop down two level, and go sit on 
the carpet.

Level 6: One major potion

Go left, avoiding the switch. Go to the 
second tile from the edge, and jump over the 
last tile. You need that loose tile 
later...Crawl left through the tunnel, and 
pick up the sword on the far side. Go left 
to the wall, up one level, knock down the 
ceiling tiles and go up one more level. Kill 
the flying head, knock down two more ceiling 
tiles, and climb up 4 levels. Jump right 
over the gap, and carefully go right to the 
next screen. Now that you know where the 
edge is, get a running start and jump the 
gap. Drink the major potion, then hanging 
drop down...if you've left the first loose 
tile in place, this fall won't kill you. 
You're now back at the tunnel again, Crawl 
through it (left), go up about ten stories. 
At the top, go left to the edge, drop down 
till you can jump to the left side, then go 
left. Hanging drop down, go right (avoid the 
slicer), go right and kill the flying head, 
then go through one of the two doors. The 
next level will look a little different 
depending on which door you go through...

Level 7: one major potion for each path.

Right door path: Go left until you get to 
the tunnel. To get the major potion, go 
through the tunnel. Jump up and down to 
knock the floor tiles loose, then drop down 
one level. Kill the flying head, and proceed 
left until you get the potion. Then come 
back the way you came, up to the tunnel 
again, and back through it. Now, go up a 
level and through the gate (going left). Go 
under slicer, down 1 level and kill the 
head. **** Go left, up 1 level, drink minor 
potion, up two more levels. Run right and 
jump just at the edge (push shift!). Pull 
yourself up, get minor potion, loosen tiles 
and go up one more level. Go right, killing 
2 snakes and going under slicer. Go down two 
levels, kill 2 snakes, and get minor potion 
if you need to; otherwise just go up one 
level, kill head (another minor potion 
there), and go up four more levels. Go left, 
kill the head, left again, and up and over 
the gate you can't open. Kill snake and take 
a running jump left over the gap. (It's 
actually easier two floors up...). Run left, 
go through the tunnel and back if you need a 
minor potion, go down two levels; take a 
running jump right; go right until you get 
to the slicer, and CRAWL UNDER IT (don't 
even try to go over...). Hit switch, then 
head left and blow this joint...

Left door path:

Drop down through loose panel; Go right, 
down, kill snake, left, and down, kill head, 
down two levels, R, up one level and drink 
minor potion. Loosen ceiling tile and go up 
one more level. Kill flying head, drink 
major potion, then go back down two levels. 
Go right, and from here the level is like 
the right door path as of ****.

Level 8: one major potion

8.1  Kill snake. Go left, down two levels, 
and carefully drop down one more (hanging 
drop) and jump left over the loose tile -- 
DO NOT drop the loose floor tile on the 3rd 
ledge down! Hanging drop down two levels, 
missing floor switch, and jump left and 
down. Go left through gate, drop down one 
level and kill the head. Go left, up one 
level, and jump once up and down to dislodge 
two loose floor tiles. Now, to get the major 
potion: Go down 3 levels. Head right, till 
you get to the closed gate. Go up 1 level 
and knock the panel down onto the gate 
switch. Do NOT go hold onto the second ledge 
up -- it's another switch that will close 
the gate again! Now, go down and right 
through the gate; under the slicer, crawl 
through the tunnel, kill the head, jump over 
the switch, and get the major potion. Go 
back the way you came, until you get through 
the gate. NOW go up two levels. Go to column 
next to the switch, and get to the right 
edge of it. Jump LEFT holding shift, and 
pull yourself up ont the second column. 
Climb back up to where you were...and jump 
to left side of gap.

8.2 (SAVE)
Go left, drop one level, kill two snakes and 
get minor potion. Go left, kill head BEFORE 
going under slicer, go up one level, kill 
another head, then go left to the end and up 
into the ruins. Get sword (your father's 
sword!)

8.3 (SAVE)
Jump left over puddle; Go left through three 
screens of three flying heads and head out 
the main door!

Level 9: No major potions

Go left, kill head, jump left and go 1 level 
down. Kill snake, go left through two 
screens (1 head each); Go under slicer, go 
to next screen, kill two heads. Now, go one 
screen left. Note the horse statue. You need 
to land on it. So, go all the way back to 
the right to where you killed the snake. Go 
up two levels and run left over the loose 
tiles. When you get to the next screen, stop 
and collect yourself! Now, run and jump, run 
and shift-jump over the next two sections. 
Pull yourself up. Shift-jump left again. 
Pull yourself up. Get to the left edge, and 
jump. STOP. Now, running jump left one last 
time to land on the horse's back!

Level 10: 1 major potion

Run right; kill two birdmen, go up one 
level, and get minor potion. Jump across gap 
to statues and  dislodge the loose tile to 
kill the guard below. Drop down to his level 
and go left. Now, to get the major potion 
(if you want to avoid this, just hanging 
drop 3 levels and go to the section marked 
****) Take a running shift-jump left and 
pull yourself up. Walk two steps left, jump 
over spikes, and kill the two birdmen. Run 
left. A birdman will appear from the right 
(behind you), but will stop and stay put if 
you just turn to face him and draw your 
sword. With your sword drawn, advance left 
to the next screen. Kill the birdman there, 
then crawl under the slicer and drop down 
one level, and jump right over the spikes. 
Now. To the left, up one level (behind the 
statues) note that there is a closed gate. 
The switch is on the next screen to the 
right. So, kill TWO of the birdmen, but get 
to the right side of the third and quickly 
backpedal until you're backed up against the 
wall on the next screen. NOW kill the 
birdman, so that he dies on the switch. Go 
left, step CAREFULLY up to the spikes and go 
up one level, then go left to claim the 
major potion. Go right, back to where you 
killed the last birdman. Go up, right, and 
hanging drop down 2 levels. Kill the 
birdman, go right, crawl under the slicer, 
and go up 1 level.Jump through the gate and 
over the spikes. **** Kill the birdman, go 
right 1 screen, get potion, go right again 
and under slicer. Don't worry about the 
birdman who comes running up behind you -- 
he'll stop before the slicer! Go right to 
the end, kill the birdman, and drink the 
minor potion. Go up two levels, and head 
left. The first gap is tricky because 
there's a slicer on the far side. So, 
standing shift-jump from a little ways 
BEFORE the edge; pull yourself up, take one 
small step forward and crawl under the 
slicer. Keep heading left until you get to 
the gate. Go under it, crawl under the 
slicer, and up one level. You will trip the 
switch for the main door. Walk carefully 
left up to the spikes. Climb up one floor, 
and now you're back to where you dropped the 
tile on the guard. So, go left, drop 3 
levels, and go right, killing the birdman 
and heading under the slicer. Now, when you 
get to the end, go up four levels, draw your 
sword and advance left. Dispatch the three 
birdmen and run/jump left over 2 gaps until 
you get to the main door.

Level 11 One major potion

11.1 Go left, then up three levels. Left 
again, up one level, TWO STEPS left (to 
avoid the spikes), up one level. Dislodge 
ceiling tile by jumping 3 times, and go up 
one more time. Jump to the left side, then 
trip the switch and jump right. Go right 
through the gate before it close. Take a 
running shift-jump to the right, and climb 
to the higest accesible level. Go right. 
Now...to get major potion. Dislodge ceiling 
tile, quickly climb up 1 level to the gate. 
Jump TWICE to dislodge the ceiling tile and 
MAKE SURE YOU FALL TO THE RIGHT WITH IT! (It 
will land on a switch that will close the 
gate you're standing under!) Take ONE step 
right, jump right, and get major potion. Go 
up to the left one level, jump left, and go 
up and back through the gate. Jump to the 
left side of the crevice and go up three 
levels. The timing on this next part is 
tricky. See the switch just before the 
slicer? Trip it and run-jump-run-run-shift-
jump left over the next gap and yourself up 
before the gate closes! (whew!)

11.2 (SAVE)

Go up 4 levels, (dislodge the floor tile 3 
floors up) and go right to 1 tile before the 
edge. Now. Timing is agin critical. Without 
any delays between, take 2 steps forward, 
turn and hanging drop to the statues below. 
Jump left, take 1 step forward, jump again, 
and either jump or press left repeatedly to 
get out from under the gate as it closes. 
There's a minor potion here, but if you have 
all of your strength, save it...

Run left to the next screen, kill four 
birdmen (you can actually avoid killing two 
of the by luring the first birdman that 
appears into the screen to the right. Kill 
him and his buddy, who will soon follow, and 
then go left and up before the other two 
arrive) and go up 3 levels. Get minor 
potion. Go right to the end, up one level, 
dislodge the ceiling tile, and go up one 
more level. Now, run right, trip the floor 
switch, run left and jump the gap. Pull 
yourself up one level, draw your sword, and 
advance to the next screen and under the 
gate before it closes. Kill the birdman. 
Avoid the trap door (locate by jumping up 
and down) and jump to the other side. Go up 
one level and dislodge ONLY THE LEFTMOST 
ceiling tile. (If you drop the right one, 
it'll land on the switch for the gate and 
you won't be able to trip it again...) Go up 
one level, jump left over the loose tile and 
crawl under the slicer. Go right, then up 
three levels (dislodge ceiling tile to get 
through ceiling), go right and jump first 
gap, then go down second. Jump up and down 
to dislodge the tile on the other side of 
the screen, then go up two floors, right, 
and hanging drop. IMMEDIATELY run right and 
fall through the gap in the floor before the 
big squisher gets you!
Run left, jump the gap, go under the slicer, 
take one step forward and jump to the gap -- 
missing the loose tile. Then go down two 
levels, jump right, and run through the gate 
(jump over the switch in front of it). Go 
out the door!


Level 12: 1 major potion

There are a myriad of ways to do this level. 
It's one of the best levels of the game. 

First, go right to trip the switch, jump 
left and go under the first gate. From here, 
the paths diverge...

12.1A If you wish to get the major potion, 
go up 2 levels and head the the left. When 
you get to the gap across from the birdman, 
go up one level and jump down to him. Knock 
him off the ledge. He'll die on an important 
switch down there. Jump to the right side, 
and jump up and down three times to knock 
down some tiles on the other side (where the 
birdman was). Those will trip another 
important switch. Go up a level. Jump up and 
down three times to shake loose another 
tile. Another tile, another switch. Notice 
that to your upper left, there are four 
gates in a row. Three should now be open. To 
trip the fourth, go up two levels and shake 
one last tile loose. Now, go down one level 
and take a running jump left across to the 
other side. Go under the four gates.

12.2 (SAVE)
Take a running jump left. Jump left again -- 
don't trip the loose tile because you'll 
need that in a second. Drink the major 
potion. Take a running jump-shift right, 
then drop down two levels and head right. Go 
up two levels where you killed the birdman, 
and head right till you get to the gap. 
Knock down the loose ceiling tile, then go 
up. Run right and, when you get to the end 
turn IMMEDIATELY while pressing shift and 
pull yourself up. Or, just jump up and down 
to shake the floor tile down. Go back left 
and down. Head left to the edge, climb up 2 
levels, and go right...carefully. Jump the 
trap door, got under the gates, and head 
right. The next bit's a little tricky. You 
have to jump exactly right. Do NOT jump to 
soon. Running jump across the gap but DO NOT 
hold shift; if you jump from the edge, you 
should land right under the gate on the far 
side. Immediately run once forward before 
the gate comes crashing down...

12.3
Get all the way to the left, then running 
jump left. When the disembodied flaming 
sword attacks, get to the right side of him, 
put away your sword and run like hell right. 
Jump the gap. Again, the path diverges.

12.3.1

Immediately take a running jump-shift left 
from about 1 tile BEFORE the edge. Pull 
yourself up and under the gate before it 
closes. Go forward and down, tripping the 
main door switch, and hanging drop two 
levels. **** Now head right, going through 
several screens of birdmen and slicers until 
you reach the end. Go up three levels, knock 
the ceiling tile loose, go up one level, 
head right to where you killed the first 
birdman, up two levels, right again, down 
two levels at the first gap and right 
through the gate. Run one more screen right 
and go out the main door.

12.3.2

Go right. Jump the gap and knock the birdman 
off the right edge. He'll fall on a door 
switch and fix it open. Drop down two levels 
and jump right, through the gate and over 
spikes you can't see from this screen. Now. 
The third tile from the left shuts that 
gate. Don't step on it. The fourth tile 
opens the main door gate. Step on it. Now, 
go to the crack between the fourth and fifth 
tiles and jump left. Carefully walk up to 
the spikes, go up  1 level and through the 
gate. Go up another level, left, drop down 2 
levels, head left and follow 12.3.1 from 
****.

12.3.3

Follow 12.3.2, but if you don't manage to 
knock the birdman off the ledge, all is not 
lost. Go down to the switch he would have 
tripped. Trip it, jump right through the 
gate, and note the floor switches. Trip the 
second one (4th tile from the left; opens 
the main door). Now, go one screen right. 
Drink the green potion. A little man will 
appear and run through the locked gate to 
the right, tripping a switch on the far side 
which will...temporarily...open the gate 
behind you. So, run run run to the left, 
stopping JUST SHY of the fourth tile. jump 
over it, take two steps up to the spikes, 
and climb up and past the gate before it 
closes!

Now, go left, up, left down 2 levels, left 
again and follow 12.3.1 from ****.

Plan 12.B

If you don't care about the potion, After 
you go through the first gate, jump left and 
go down one level. Take a running shift-jump 
right, catch the far panel and drop down. 
Head through the gate, and go right until 
the end. Now you can either go up three 
levels and follow plan 12.3.2, or go up two 
levels, right, and down two, trip the 
switch, go up one level and jump right, and 
follow plan 12.3.3!

Level 13 One major potions 

13.1
The studly way: Go left, under the slicer, 
left and jump across the gap. Kill birdmen, 
keep going left, keep killing birdmen until 
you get to the next gap. *** Jump the gap, 
then run left to the next screen. A birdman 
will appear from the right. If you can, lure 
him to the right and kill him right on the 
egde of the gap, so that he dies on the 
switch. If you can't do this, itŐs not 
hopeless, just difficult. Trip the switch 
and run run run left, go up, run left and 
leap across the gap (holding shift) and pull 
yourslef up and through the gate before it 
closes...hint: jumping forward is faster 
than running forward...
13.1 the wimpy way
Go left, down under the slicer, left again, 
and hanging drop down the gap. Jump right, 
dropping through the gap 2 floors, then head 
left until you can go up. Go up to rejoin 
the studly way at **** (There are several 
minor potions down here that you can get...)

13.2 (SAVE)
Go left, kill kill kill, go left again, kill 
kill kill (you can also put your sword away 
and run once you've only got guys to the 
right of you), run left, jump the gap, and 
drink the major potion. Now...go left to the 
flame. LET THE BIRDMAN KILL YOU. Then, when 
the screen says 'push space bar to 
continue'....don't. Wait and watch...

Level 14: no potions, short and quick...

Go to the right side of the tower, hanging 
drop (hold shift as you fall), grab the 
ledge and pull yourself up.

Level 15: As many potions as you like...

YouŐre on a chess board. If you need potions 
(you must have 11 to complete this level!) 
Go left and hanging drop down one left, then 
go right and down 2 levels. Kill the men. 
When they die, they often turn into 
potions..sometimes minor, sometimes major. 
Drink until you have 11!

From the chessboard, go right, jumping the 2 
gaps. You should be in the crystal room with 
4 shadows...turn yourself into a shadow to 
kill them (turn left then right then left 
then right....over and over till your shadow 
separates. This will kill off strength 
potions, so you SHOULD have 3 left over. If 
you had enough potions, you should be 
glowing with blue flame now.) Kill three of 
the shadows. The fourth will disappear. Go 
to the top platform and pull yourself up to 
the next level ****, a weird level full 
optical illusions. Take a little time to 
aquaint yourself with this level....The 
perspective is all wrong. Now, go kill 
Jaffar...from where you started, go right a 
step, pull yourself up, go right one running 
step, pull yourself up, then run right, 
jumping the gap and jumping down one level 
at the end, Run left, down one level, left 
again (you should be chasing Jaffar by now), 
jump the gap. Take a walking step left. You 
should be where you started. Repeat the 
process once more. Now, you should be RIGHT 
BEHIND Jaffar. When he pulls himself up 
(where you were at point ****, above) pull 
yourself up right with him and press 0. This 
fires the fireball and torches him.


:)