----------------------- POWER STONE (Dreamcast) Jack Guide ----------------------- Version 1.00 Updated 08/16/1999 By Charles Grey (iceout0002@aol.com) This is a quick guide for Jack, for the newest fighting game series, POWER STONE. I played this game a lot at the game store and it has more than just good looks. - -- --- 1) Update History 2) Secrets 3) Movelist 4) Move Descriptions 5) Combos 6) Victory Icons 7) Objects and Weapons 8) Strategy 9) Credits --- -- - ----------------- 1) UPDATE HISTORY ----------------- 1.00 (08/16/1999): First version ---------- 2) SECRETS ---------- 2nd color: To get his alternate color (purple), select Jack with "B" button. ----------- 3) MOVELIST ----------- UNIVERSAL MOVES Escape : Direction sideways+PUNCH+KICK Pick up Object : PUNCH+KICK next to object (PUNCH throws high, KICK throws low) Push Object : KICK near object SPECIAL MOVES Sword Spin : Jump, PUNCH Drill Kick : Jump, KICK Electric Attack : Jump, PUNCH+KICK Spin and Slide : PUNCH+KICK next to pole Wall Jump : Jump at wall, press JUMP again THROWS Foot Throw : PUNCH+KICK next to opponent POWER FUSION MOVES Get all 3 gems in your possesion and Jack changes into a robot-like creature and gets powerful (and cheap) new moves. All of these can be done in the air. "Rolling Slash" : PUNCH "Round Slash" : KICK "Misery Rain" : JUMP+PUNCH "Killer Dance" : JUMP+KICK -------------------- 4) MOVE DESCRPITIONS -------------------- SWORD SPIN Jack spins his swords in midair for about 2 seconds. This can double as a limited flying tactic. And you can combo off this somewhat. DRILL KICK He spins Dhalsim-style towards his opponent. This will hit up to 4 times and cause them to drop their gems. "ELECTRIC" ATTACK This only seems to have an effect on midair opponents. The sparks will hit about 5 times. SPIN AND SLIDE Jack spins once around the pole then launches towards his opponent with a sliding kick. WALL JUMP Jack gets double the airtime with this one. It takes him sometimes over the top of the stage. FOOT THROW He juggles them with his feet and tosses them away. Counts as a 2-hit combo. POWER FUSION MOVES ------------------ ROLLING SLASH Extends his swords into a "wheel" that hits multiple times. This zooms onto his opponents' position at the start of the move. ROUND SLASH Does a single revolution with one of his swords and has a nice hit range. MISERY RAIN He pauses, glows for about a second, and shoots out 10 sword projectiles towards his opponents' position. KILLER DANCE He pauses for about a second, then spins around about 15 times while going upward. This is the "Hurricane Kick Super" of the game. --------- 5) COMBOS --------- (3) Jump, PUNCH, then PUNCH,PUNCH (4) PUNCH,PUNCH,PUNCH,PUNCH (punch,punch,sword thrust,backhand) (5) KICK,KICK,KICK (kick,kick,triple sword spin) ---------------- 6) VICTORY ICONS ---------------- D - Win with regular move S - Win with Power Fusion move P - Perfect win J - Win by time out ---------------------- 7) OBJECTS AND WEAPONS ---------------------- Objects such as pots and chests can be picked up and thrown as weapons. Make sure you have a clear shot before throw, because a second too long in the same place can be fatal. Inside the treasure chests are weapons such as guns and explosives. You can pick these up but your walking speed will be slower. ----------- 8) STRATEGY ----------- General If you opponent has two of the stones, try to hit with a drill kick to get them to drop their stones. A good way to get out of the corner is to use his wall jump ability to get away. Vs. Wangtang His speed is formiddable and his moves the most "Street Fighter" of the game. Don't let him get all three stones at any cost, because as his street punk form, he has a 13-hit "raging demon". A very unlucky number, indeed. Who controls center stage controls the round. Make yourself hard to hit. ---------- 9) CREDITS ---------- ICEOUT GAME PAGES POWER STONE (c) CAPCOM DREAMCAST (c) SEGA