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Power Stone (e)

Cover
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POWER STONE (Dreamcast)
Jack Guide
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Version 1.00
Updated 08/16/1999
By      Charles Grey (iceout0002@aol.com)

This is a quick guide for Jack, for the newest fighting game series, POWER 
STONE. I played this game a lot at the game store and it has more than just 
good looks.

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1) Update History
2) Secrets
3) Movelist
4) Move Descriptions
5) Combos
6) Victory Icons
7) Objects and Weapons
8) Strategy
9) Credits
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1) UPDATE HISTORY
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1.00 (08/16/1999): First version

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2) SECRETS
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2nd color:
To get his alternate color (purple), select Jack with "B" button.

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3) MOVELIST
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UNIVERSAL MOVES
Escape          : Direction sideways+PUNCH+KICK
Pick up Object  : PUNCH+KICK next to object (PUNCH throws high, KICK throws 
low)
Push Object     : KICK near object

SPECIAL MOVES
Sword Spin      : Jump, PUNCH
Drill Kick      : Jump, KICK
Electric Attack : Jump, PUNCH+KICK
Spin and Slide  : PUNCH+KICK next to pole
Wall Jump       : Jump at wall, press JUMP again

THROWS
Foot Throw      : PUNCH+KICK next to opponent

POWER FUSION MOVES
Get all 3 gems in your possesion and Jack changes into a robot-like creature 
and gets powerful (and cheap) new moves. All of these can be done in the air.

"Rolling Slash" : PUNCH
"Round Slash"   : KICK
"Misery Rain"   : JUMP+PUNCH
"Killer Dance"  : JUMP+KICK

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4) MOVE DESCRPITIONS
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SWORD SPIN
Jack spins his swords in midair for about 2 seconds. This can double as a 
limited flying tactic. And you can combo off this somewhat.

DRILL KICK
He spins Dhalsim-style towards his opponent. This will hit up to 4 times and 
cause them to drop their gems.

"ELECTRIC" ATTACK
This only seems to have an effect on midair opponents. The sparks will hit 
about 5 times.

SPIN AND SLIDE
Jack spins once around the pole then launches towards his opponent with a 
sliding kick.

WALL JUMP
Jack gets double the airtime with this one. It takes him sometimes over the 
top of the stage.

FOOT THROW
He juggles them with his feet and tosses them away. Counts as a 2-hit combo.

POWER FUSION MOVES
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ROLLING SLASH
Extends his swords into a "wheel" that hits multiple times. This zooms onto 
his opponents' position at the start of the move.

ROUND SLASH
Does a single revolution with one of his swords and has a nice hit range.

MISERY RAIN
He pauses, glows for about a second, and shoots out 10 sword projectiles 
towards his opponents' position.

KILLER DANCE
He pauses for about a second, then spins around about 15 times while going 
upward. This is the "Hurricane Kick Super" of the game.

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5) COMBOS
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(3) Jump, PUNCH, then PUNCH,PUNCH
(4) PUNCH,PUNCH,PUNCH,PUNCH (punch,punch,sword thrust,backhand)
(5) KICK,KICK,KICK (kick,kick,triple sword spin)

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6) VICTORY ICONS
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D - Win with regular move
S - Win with Power Fusion move
P - Perfect win
J - Win by time out

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7) OBJECTS AND WEAPONS
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Objects such as pots and chests can be picked up and thrown as weapons. Make 
sure you have a clear shot before throw, because a second too long in the 
same place can be fatal. Inside the treasure chests are weapons such as guns 
and explosives. You can pick these up but your walking speed will be slower.

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8) STRATEGY
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General
If you opponent has two of the stones, try to hit with a drill kick to get 
them to drop their stones. A good way to get out of the corner is to use his 
wall jump ability to get away.

Vs. Wangtang
His speed is formiddable and his moves the most "Street Fighter" of the game. 
Don't let him get all three stones at any cost, because as his street punk 
form, he has a 13-hit "raging demon". A very unlucky number, indeed.
Who controls center stage controls the round. Make yourself hard to hit.

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9) CREDITS
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ICEOUT GAME PAGES
POWER STONE (c) CAPCOM
DREAMCAST (c) SEGA