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Pirates! Gold (e)

Cover
Pirate's GOLD (made by MICRO PROSE)
FAQ
made by Raymond A. Colerick



	Avast there!  Prepare to set assail for Pirate's Gold.  Ye have chosen 
a perilous living.  Adventure, blood, treachery, and death lie afore ye.  
But so too do glory and treasure beyond the dreams of avarice--if ye be 
brave enough to take them!  Pirate's Gold is a game of swashbuckling on 
the Caribbean Sea in the 16th and 17th centuries.  You are a piratee 
captain, seeking to make your fortune in the world's most dangerous 
profession.  You start out in command of a tiny ship crewed by a small 
but loyal group of sea-dogs; your goal is to retire rich, powerful, and 
famous.  You may end up respected and happy; or you may end your days in 
a dark, damp dungeon or sleeping forever in Davy Jones' locker!  Good 
luck to ye Mate an' may your days be filled wi' adventure and glory in 
Pirate's Gold.

I.  Basics 

Main Menu (this comes after you push the start button from the starting 
screen).

You have numerous selections:

Start a New Career
Continue a Saved Game
Command a famous expedition



1.  Starting a New Career will have you in a duel with a failing 
captain.  

As you travel along you will have the chance to ally yourself with one 
of the popular countries at that place in time (it may be ENGLAND, 
SPAIN, the DUTCH, FRANCE, ECT).  NOTE:  You do have the personal 
opportunity not to associate yourself with any particular country, but 
it does help to have allies (especially since they have reward systems 
and DAUGHTERS they want to have married, AGR.!)


The Controller:

Start- pauses the game.

A button- this is the menu selector in the game.  It also serves as the 
attack button.
B button- this is the secondary selector in the game.
C button-this pauses the game and sends you to the Captain's cabin.


Directional Pad-
This controls your movement.  It also changes the highlighted selection 
on the menus. NOTE:  When sailing if you press the B button it will rise 
the sails and lower the them as well.  This depends mostly if there are 
clouds around to give you some wind for movement.  Hold B for a 
temporary turbo.

Fencing or sword fighting:

This occurs:  in the beginning of the game, when you board an enemy's 
ship or town, and when you track a villain down.

Early Tactics:

First remember that a is the slash (attack), b button is for 
parring(dodging or blocking), and the c button+the direction opposite of 
your enemy is the retreat.

When the fighting begins be sure to block first to prevent him hitting 
you right off the beginning of the duel.  Or, if you are fast enough, 
then strike first and aim for the mid-portion of his body--- the 
direction of your enemy (which could be either left or right) and a 
button.  NOTE: It is a matter of opinion whether turbo controllers are 
appropriate for dueling.  Some people use them, some do not.
 
One-to-One combo

Press the direction of your enemy and up (so it would be up-right 
diagonal button on your directional pad) the press that same direction 
(left or right) and the A button.  So the end motion would be striking 
the head and then the main body.  As you are attacking this way you will 
be pushing him toward a corner and eventually a surrender.  But beware 
he will try to counter you and push you into a corner and a surrender.  
NOTE:  a minor cheat would be to just save a game before you go to a 
battle that is coming.  Once it is saved you can always go back to it.  
This applies to all fighting- both on ship and on shore.


Getting into the Towns: 

There are two ways:  either by land or by sea.  Just simply sail your 
ship onto the land to exit out of the ship.  Or if the town is close to 
sea, just sail directly to it.









Towns:  

	At the port towns you can repair your ships for a price (just head to 
the right side of the screen and the craftsman will be waiting for you.)  
You can also sell off cannons to get some cash (a good last chance when 
you are low!)  Aside from that you can sell one of the ships you acquire 
(make certain it is a badly damaged one, it may not sell for much, but 
in the end you earn what you can out of it).  NOTE: Before selling ships 
off be sure to plunder all you can out of it.  


Inland Towns- 

These have no ports and must be walked to, obviously.  They, like, the 
port towns have a bank, tavern, mansion for the governor, and Shop.

	Go to the Bank to cash in any booty for the crew, retire, advance to a 
harder level (for the most part just run the game as usual Easy through 
the whole thing, then medium difficulty and then Harder).  NOTE:  As far 
as the crew is concerned they will eventually get paid. Yet, you can 
keep going and when get angry just take them into battle and let the 
hardcore sea dogs meet their doom (But this tactic should only be done 
when your are far out in the sea and run into a fair amount of ship 
traffic )  Or a much complicated task can be done in the towns.  
When the crew becomes angry or unhappy some of them will jump ship. They 
will mostly do this around the towns, so you can try to carry on with 
your business and let them leave on their own when you get to town.  
NOTE:  When you do this, it is hard to say how many will leave at a 
given time (it could be 10 or it could be up to 50.)  Just try to keep 
the crew happy with good battles (if you lose by retreat then you will 
lose some of their respect, this obviously affects their attitude.)  
When you go to the Shop you can buy/sell goods.  Use the same principles 
about cannon selling here as well.  The tavern offers bits of 
information you might be able to use, sometimes even a pirate will offer 
to sell you a treasure map (buy it only if you can already afford to pay 
off the crew).  Other than that sailors there will offer to join you on 
a regular basis (the number varies).  At the Mansion the governor you 
sign allegiance to (of which you can merely go to a neighboring country 
land to get the same results) will be ready to  assign you certain tasks 
to do.  These could be tracking an infamous pirate down, secret mission, 
or destroying another country.  Follow his instructions to receive a 
good promotion later on.







Ship battles:

When you begin the game you will have a small ship (possibly a barque, 
sloop, or pinnace).  These type of ships are very maneuverable.  Though 
the pinnace is the weakest of the group and is not recommendable because 
it can be sunk after a couple of cannon shots!!  Other ships include 
galleons (three types, fast, war, and regular), frigates, merchantman, 
and cargo fleet.  These are very good ships (on a defensive scale), yet 
they lack the skill that can be applied to the smaller ones.  The 
smaller ships are more recommendable.    When attacking ships be sure to 
sail your ship in a 180 degree motion (literally circling the enemy).  
Then keep away from the sides that fire the cannons (that would be the 
starboard and port sides)

EX.   *-----*
         +
         |-------these center sections on both sides fire cannonballs.  
The corners do not, therefore;  sail perpendicular around the ship.


EX.   *-----*  - you
         *
         |
         |
         | -them
         *
If you sail parallel next to the enemy ship he will be able to shoot 
you.   
Ex.  *-----*
        *
     *-----*

Also, if you are injured ship, sail a small area away and fire from a 
distance so you can get your revenge, AGR.!  Practice this distance 
shooting, it helps when you foe has more cannons and men, because he can 
reload more faster and stronger than you can.  
THE END OF THE BATTLE?!

This will be when either you or the enemy ship surrenders, sinks, or the 
sunsets and then both of you will be able to fight in the darkness.

When you have damaged your foe enough (which will be when he has less 
than a hundred men and 20 cannons) ram him and board ship for one-on-one 
combat.  Note: the more men you have, you have more  fighting strength 
against his men.  Use the fencing tactics mentioned previously to make 
it a good fight.  





Traveling across the oceans and seas:

For a start, make sure you have plenty of food (BUY ABOUT AS MUCH AS 
YOUR SHIP CAN HOLD, or less if you want more gold).   Then when you 
recruit men--be sure to have at least 100 men abroad your ship.  For the 
most part they will be pleased until they do not see any action, gold, 
or the chance to get their share of the gold. But in the meantime 
keeping spanning the globe attacking enemy countries, searching for 
treasure, infamous pirates, and lost relatives.

Historical Campaigns:

John Hawkins and the Battle of San Juan De UllA (1569)

Your Forces:  One galleon, one merchantmen, four pinnaces, and 308 men.

Political Situation:  You have a formidable squadron, but your flagship 
is slow and it is difficult to control.  You must decide on peaceful 
trade or warlike raids.  Peaceful trade means you can use smaller 
Spanish ports to restock your supplies, but you will not make much 
money.  Warlike raids offer greater profit, but you will be hard-pressed 
to find a friendly town where you can recruit men and sell booty.

Historical Chronicle:  John Hawkins was an English merchant-privateer, 
who made a number of trips to the Caribbean.

	In '57 Hawkins was surprised and attacked at anchor in Vera Cruz by a 
large Spanish force of galleons.  He eventually made his way back to 
England on the pinnace Minion with only 15 survivors.  

Francis Drake and The Silver Train Ambush (1573)

Your Forces:  One merchantman, one pinnace, and 73 men

Political Situation: Spain is at war with England.

Your Prospects:  Only a man with foolhardy bravery like Drake would dare 
attack the mighty Spanish Empire--at its peak of power--with just 73 men 
on two small ships.  A more cautious man would adopt a trading strategy, 
building his wealth and crew before turning to piracy.

Historical Chronicle: Drake made many daring attacks against the Spanish 
in the 1570s.  During his colorful career, he sacked Nombre de Dias, 
captured the Silver Train, and numerous Spanish ships, and 
circumnavigated the globe.  The grateful English government made him an 
Admiral of the Fleet.




Piet Heyn and the Treasure Fleet

Your Forces:  Four fast galleons, two sloops and 700 men.

Political Situation:  Holland is at war with Spain and is allied with 
England.  France and England are at war with Spain.

Your Prospects:  You command a powerful if cumbersome squadron.  The 
Treasure Fleet is an excellent goal; it's late in the season: you'd 
better start hunting the Fleet off Havana or in the Florida Channel.  
Otherwise you might want to pick on some medium or large Spanish towns.

Historical Chronicle:  In 1628, the Dutch captain Piet Heyn sailed for 
the West Indies with a powerful war fleet.  After a terrible battle, he 
captured the Treasure Fleet off the coast of Cuba.  He took 46 tons of 
silver, bankrupting the Spanish government. 

L'Ollonais and the Sack of Maracaibo (1666)

Your Forces:  One sloop, five pinnaces, and 400 men.

Political Situation:  France is at war with England and Spain, and 
allied to Holland.  England and Holland are at war.

Your Prospects:  Your force is strong in men, but weak in ships.  
Therefore, like L'Ollonais, your best prospects lie in attacking towns, 
not in sea battles.


Historical Chronicle:  A French pirate, L'Ollonais gained a reputation 
as one of the most ferocious and inhuman scoundrels who ever lived.  
During his career, L'Ollonais sacked Maracaibo  and Gibraltar, tortured 
many and murdering many Spanish and Indians in the process.  He was 
clubbed to death during a raid on an Indian village.

Henry Morgan,  The King's Pirate (1671)

Your Forces:   One frigate, two merchantmen, one barque, two sloops, one 
pinnace, and 600 men.

Political Situation:  England and France are at War with Spain.

Your Prospects:  You have a formidable force for land or sea fighting.  
Your immediate difficulties are procuring enough food to keep your men 
fed and enough plunder to keep up their morale.






Historical Chronicle:  Henry Morgan was the most successful pirate in 
the business.  He sacked Puerto Principe, Gran Granada, Puerto Bello, 
Maracaibo, Gibraltar and Panama.  Unlike most pirates Morgan was smart 
enough to quit while he was ahead.  He retired to Jamaica where he died 
of too much drink at the age of 53.

Baron De Pointis and the Last Expedition (1697)

Your forces:   Five Frigates, one sloop, and 1200 men

Political Situation:  France is at war with England and Spain.

Your Prospects:  Your force is the most powerful ever seen on the 
Spanish Main.  You are free to select the target of your choice and 
strike.  The real question is how much treasure can you carry off?  This 
expedition is a pleasant romp.

Historical Chronicle:  In 1697, France was at war with Spain.  De 
Pointis gathered a huge force of French soldiers and Caribbean 
buccaneers and privateers and attacked the wealthy town of Cartagena.  
Victorious, de Pointis sailed back to France with 20 million livres of 
treasure in his holds.
	This was the last great pirate expedition in the Caribbean.

HISTORICAL TIME PERIODS
THE SILVER EMPIRE---1560-1600

	The Spanish Empire reaches its peak in this era, built on mountains of 
silver bullion from New Spain (Mexico) and Peru.  The other powers, 
England, and France are constantly at war with Spain.  Holland is a 
Spanish province in revolt (and has no towns in the Carribean in this 
time period).  

Spain owns all of the towns in the Carribean, but one; the only 
non-Spanish town is struggling French colony of St. Augustine in 
Florida.  A few additional French and English privateering bases exist 
at the Florida Keys and Bahamas, appearing and disappearing with the 
seasons.

MERCHANTS AND SMUGGLERS

	Spain begins her slide into decay.  France and England have become 
powerful naval forces, and Holland has wrested its freedom from Spain.  
A long period, of peace breaks out in the Carribean, making privateering 
difficult, but trade easier.  (Tobacco is now an important good).
	The Spanish colonies are still rich and powerful, but England and 
France have growing colonies of their own in the Indies.  Holland as 
trade throughout the Carribean, mostly basing their expeditions from the 
town of Trinidad.




THE NEW COLONISTS (1620-1640)

	Europe is ablaze with a series of bloody civil and political wars, 
driving many refugees to the dubious safety of the NEW WORLD.  The 
Carribean colonies have grown tremendously, and French and English towns 
begin to rival the older Spanish colonies.  The Dutch have one colony 
now, Curacao, right in the middle of the Spanish Main.
	The Great Powers are more or less constantly at war with one another.  
Trade is good, but perilous, and there are plenty of opportunities for 
privateering among the warring nations.