Subject: Psychic Force FAQ Now that I finally have the game (plus the Gamest mook), I'll be adding more stuff in the next few weeks. One important thing that I haven't included in the faq yet is the regular move combos. Everyone can do the following: light, heavy light, light, heavy light, light, light, light light, light, light, heavy The heavy attacks in the first two combos are interruptible with a special move. This is the basis for most of the combos in the game. As an aside, I think this is a good game but I wish there was more variety in the characters. The fact that they all have the same combos (basically) is sort of disappointing. Also, if there's a sequel, I hope they increase the polygon count. This game looks great when it's zoomed out but during the closeups, the characters look terrible. --------------------------------------- Psychic Force FAQ v 0.5 by Kenichiro Tanaka Sept 16, 1996 This is my attempt at writing a brief FAQ for Psychic Force, Taito's first entry into the 3d fighter genre. Psychic Force has a lot of original ideas and if nothing else, you have to respect Taito for attempting to break out of the SFII and VF2 molds. A few random comments. I'm using the feminine pronoun in this FAQ just because I used the masculine throughout my last one, the Vampire Hunter FAQ. Replace with "he" if they offend you. ^_^ The format for the special moves might look weird but it saves me a lot of time and aggravation to do them this way. If you "close off" the box on the right side, you have to insert a whole bunch of spaces after each line and it's a huge pain in the butt. Hope it doesn't bother anyone too much. It probably takes me 1/3 or 1/4 as much time to do it this way. This FAQ isn't finished yet. Right now, I just have some very basic gameplay info. I wanted to get this out because the PlayStation version will be released soon. In the near future, I hope to more detailed character backgrounds, more move data (damage, recovery, etc), and more about the system. I'd like to improve the layout a bit too. Hope the information in this FAQ is helpful. As usual, my main reference is Gamest magazine. Kenichiro Tanaka tanaka@maya.com ============================================================================== Table of Contents ============================================================================== I. Basics A. The Display B. The Environment C. The Controls II. Characters A. Burn Griffith B. Emilio Mihailof C. Wendy Ryan D. Sonia E. Brad Kilsten F. Richard Wong G. Rokudo Genma H. Gates Altman I. Keith ============================================================================== I. Basics ============================================================================== A. The Display The display in Psychic Force is a little different from most fighters. In the main part of the screen are the two fighters, the background, and the magical field defined by a set of lines. At the top, in the center, is the time remaining. In each top corner are the fighters' names, and below that, along the sides, are the health meter, and the Psycho Gauge. B. The Environment All combat in Psychic Force takes place in a cubic space defined by a magical force field. The fighters float inside this space and are capable of movement in all directions. The gameplay is mostly 2d. The walls of the force field play a big part in the strategy behind Psychic Force. Your character takes damage when she is forced into a wall by your opponent. You do not take damage, however, if you move into the wall yourself. If you take another hit as you bounce off from the wall, your character will become stunned and fall through the air. You are invulnerable while you're falling. As in most fighting games, the first character to win two rounds wins the match. However, you cannot win a round on time. i.e., if time runs out, neither player wins. Instead, you go to a sudden death round in which the space is much smaller and both characters have 0% psycho gauge. The first person to land an attack wins. When you are fighting the computer, however, the character with more health remaining at the end of the round wins. C. The Controls The characters in Psychic Force are controlled with an eight directional joystick and three buttons: guard, light attack, and heavy attack. the layout is as follows: O O O \ | / O- -O Guard Light Heavy / | \ O O O Close Range Attacks: Light: A quick attack that does light damage. Heavy: A slower attack that does heavy damage. -O + light: Throw. Long Range Attacks: Light: "Normal Shot." A projectile. Heavy: "Normal Shot." A projectile which will knock your opponent back if it hits Special Attacks: The special move system in Psychic Force is interesting in that it doesn't matter which direction you enter the command. For example, Wendy's Air Crescent is: | \ -O + attack O O Not only can you do this motion regardless of which side you're on, you can also do: O \ -O / + attack O O O | / -O + attack O- / | + attack O O ...and so on and so on. Defense: Guard: A standard block. You will take block damage from special moves (but not from Normal Shots). Special moves will also knock you back Guard + 360: "Barrier Guard." Drains your Psycho Meter but you are totally invulnerable. You will not be knocked back by blocking a special move either. In fact, if your opponent touches you while you have your Barrier Guard up, she will be knocked back instead. Movement: Light + Fierce + any direction: "Normal Dash." Normal Dashes have a set distance and once you start one, you cannot do anything until you stop. You can buffer special moves though, so they come out as soon as you stop. Light + Fierce: "Quick Dash." You dash at high speed toward your opponent. During a Quick Dash, you have a barrier in front of you whcih cancels your opponent's Normal Shots. You can stop and attack during a Quick Dash by hitting an attack button. Etc: Guard + Light + Fierce: Power up your Psycho Meter. ============================================================================== II. Characters ============================================================================== The layout for the special moves follows this format: .- Name of Move ----------------------------------------- % Psycho Meter Used | | Joystick and button command | | Description of move. '----------------------------------------------------------------------------- A. Burn Griffith Age: 18 Country of Origin: USA Occupation: High School Student .- Flame Shoot ----------------------------------------------------------- 30% | | O- -O + light | | Burn launches a ball of flames at his opponent. '----------------------------------------------------------------------------- .- Exploder -------------------------------------------------------------- 30% | | O- -O + heavy | | Burn launches a ball of flames at his opponent. '----------------------------------------------------------------------------- .- Triangle Heat --------------------------------------------------------- 40% | | O- / | \ -O + heavy | O O O | | Burn launches a magical seal at his opponent. If it hits, the opponent is | immobilized and vulnerable. Enter the command again to explode the seal. '----------------------------------------------------------------------------- .- Burning Trail --------------------------------------------------------- 45% | | -O -O + light | | Burn launches himself at his opponent. '----------------------------------------------------------------------------- .- God Phoenix ----------------------------------------------------------- 60% | | O- -O -O + heavy | | Burn creates a giant phoenix and launches it at his opponent. '----------------------------------------------------------------------------- B. Emilio Mihailof Age: 14 Country of Origin: Russia Occupation: Test subject for psychic experiments .- Shining Arrow --------------------------------------------------------- 30% | | O- -O + light | | Emilio fires an arrow of light at his opponent. '----------------------------------------------------------------------------- .- Prism Reflector ------------------------------------------------------- 20% | | O- -O + heavy | | Emilio creates a floating "Reflector" in space. He can create up to four | reflectors. This move is used in conjunction with the Seeker Ray. '----------------------------------------------------------------------------- .- Seeker Ray ------------------------------------------------------------ 40% | | | \ -O + heavy | O O | | Emilio fires a beam of light at his opponent. If he has created Prism | Reflectors, the beam will bounce off of them before heading toward the | opponent. Hold down the heavy attack button to reflect the beam only once. | (When there are multiple Prism Reflectors.) '----------------------------------------------------------------------------- .- Prism Seal ------------------------------------------------------------ 40% | | O- / | \ -O + light | O O O | | Emilio imprisons his opponent inside a crystal, which explodes. '----------------------------------------------------------------------------- .- Arch Angel ------------------------------------------------------------ 60% | | O- -O -O + heavy | | Emilio summons a cross and fires a huge beam of light. '----------------------------------------------------------------------------- C. Wendy Ryan Age: 15 Country of Origin: Australia Occupation: High school student .- Air Crescent 1 -------------------------------------------------------- 30% | | | \ -O + light | O O | | Wendy fires a blade of air at her opponent. '----------------------------------------------------------------------------- .- Air Crescent 2 -------------------------------------------------------- 30% | | | \ -O + heavy | O O | | Wendy fires a blade of air at her opponent. Air Crescents 1 and 2 differ | in where the Crescent appears. '----------------------------------------------------------------------------- .- Silpheed Dance -------------------------------------------------------- 35% | | O- -O + heavy | | Wendy summons a group of whirlwinds. Her speed is increased while the | whirlwinds are around her. They go away after a certain amount of time has | elapsed or if Wendy takes a hit. '----------------------------------------------------------------------------- .- Vortex Stream --------------------------------------------------------- 45% | | -O -O + light | | Wendy creates a huge tornado in front of herself and launches it at her | opponent. '----------------------------------------------------------------------------- .- Earth Gale ------------------------------------------------------------ 50% | | O- -O -O + heavy | | Wendy summons a huge gust of wind to knock her opponent into the magical | field, then bombards her with flying debris. '----------------------------------------------------------------------------- D. Sonia Age: 17 (?) Country of Origin: None Occupation: Artificial lifeform .- Electrigger ----------------------------------------------------------- 30% | | O- -O + light | | Sonia fires a bolt of electricity at her opponent. '----------------------------------------------------------------------------- .- Magnet Anchor --------------------------------------------------------- 40% | | O- / | \ -O + light | O O O | | Sonia fires "tractor beam" at her opponent. '----------------------------------------------------------------------------- .- Gigantic Drill -------------------------------------------------------- 40% | | -O -O + light | | Sonia electrifies herself and charges into her opponent. '----------------------------------------------------------------------------- .- Tera Discharge -------------------------------------------------------- 50% | | O- -O + heavy | | Sonia creates an electric field around herself. The field cancels regular | attacks and projectiles. It can also be used as an offensive weapon. '----------------------------------------------------------------------------- .- Execution ------------------------------------------------------------- 50% | | O- -O + heavy | | Sonia fires a bolt of electrcity at her opponent, which imprisons her in | a field, then explodes. '----------------------------------------------------------------------------- E. Brad Kilsten Age: 24 Country of Origin: Germany Occupation: Unknown .- Meteor Hammer --------------------------------------------------------- 30% | | O- -O + light | | Brad summons two meteors which crush his opponent from either side. '----------------------------------------------------------------------------- .- Mega Pressure --------------------------------------------------------- 40% | | -O -O + light | | Brad charges toward his opponent and summons a giant black snake. If the | snake hits, it throws the opponent down. '----------------------------------------------------------------------------- .- Gravity Infinity ------------------------------------------------------ 50% | | O- -O -O + heavy | | Brad creates a blackhole which sucks in his opponent. '----------------------------------------------------------------------------- .- Asteroid Belt --------------------------------------------------------- 60% | | O- / | \ -O + heavy | O O O | | Brad summons a group of huge boulders. Used in conjunction with the | Satellite Fall. '----------------------------------------------------------------------------- .- Asteroid Fall ---------------------------------------------------------- 0% | | O- / | \ -O + heavy (after the Asteroid Belt) | O O O | | Brad launches his boulders one by one. '----------------------------------------------------------------------------- F. Richard Wong Age: 34 Country of Origin: Hong Kong Occupation: President of a trading company .- Jigen no Matataki (Dimensional Blink) --------------------------------- 30% | | O- -O + light, heavy, or light + heavy | | Wong teleports. The button determines where he re-appears: | light = in front of opponent | heavy = in back of opponent | light + heavy = to side of opponent '----------------------------------------------------------------------------- .- Unmei no Sentaku (Choice of Destinies) -------------------------------- 30% | | | \ -O + attack | O O | | Wong creates a mirror image. The button determines which is the real Wong. '----------------------------------------------------------------------------- .- Kyokuu no Gen-ei (Empty Illusion) ------------------------------------- 30% | | -O -O + light (while getting hit) | | Wong teleports out of danger. This only works when Wong is being hit by | a close range regular attack. '----------------------------------------------------------------------------- .- Imashime no Senrei (Baptism of Warning) ------------------------------- 40% | | -O -O + heavy | | Wong summons a giant sword which impales his opponent. | | While the opponent is impaled, enter the following to summon 12 more | swords: | | O- -O -O + light + heavy | '----------------------------------------------------------------------------- .- Kanzen na Sekai (A Perfect World) ------------------------------------ 100% | | 360 + heavy | | Wong stops time. His opponent is frozen while he can move freely. '----------------------------------------------------------------------------- G. Rokudo Genma Age: 53 Country of Origin: Japan Occupation: Priest .- Ren-enfu (Fire Talismans) --------------------------------------------- 20% | | O- -O + light, heavy, or light + heavy | | Genma scatters a group of flaming talismans. The button determines where | they are scattered. The talismans will linger in space for a few moments. '----------------------------------------------------------------------------- .- Onibi Tamashii (Spirit of the Will 'o' Wisp) -------------------------- 30% | | -O -O + light | | Genma sends a will 'o' wisp at his opponent. '----------------------------------------------------------------------------- .- Kouraiju (Prayer Bead Lightning Summoner) ----------------------------- 40% | | O- | -O + light (, light) | O | | Genma throws his prayer beads at his opponent. Press light attack again | to summon lightning. '----------------------------------------------------------------------------- .- Fugojutsu (Protection Talisman) --------------------------------------- 50% | | O- | -O + light + heavy (while getting hit) | O | | Genma creates a shield with his talismans, then launches them at his | opponent in a counterattack. '----------------------------------------------------------------------------- .- Jubakusatsu (Death Spell) --------------------------------------------- 60% | | O- -O -O + heavy | | Genma casts a spell which surrounds his opponent in explosions. | | If the Jubakusatsu hits, enter the following to increase the number of | hits: | | O O | | / -O O- \ | light + heavy, guard + light, guard + light + heavy | O O | | This shouldn't be done quickly--enter each joystick position slowly and | deliberately. '----------------------------------------------------------------------------- H. Gates Altman Age: 37 Country of Origin: USA Occupation: Soldier .- Boost Arm ------------------------------------------------------------- 30% | | O- / | \ -O + heavy | O O O | | Gates launches his arm at his opponent. This move can be followed by the | Pile Bunker. Gates is totally vulnerable while he is retracting his arm. '----------------------------------------------------------------------------- .- Pile Bunker ----------------------------------------------------------- 30% | | O- / | \ -O + heavy (after a Boost Arm) | O O O | | Gates pulls in his opponent and fires a metal spike into his opponent. '----------------------------------------------------------------------------- .- Stun Collider --------------------------------------------------------- 30% | | O- -O + light | | Gates creates a cone of electric bolts. '----------------------------------------------------------------------------- .- Plasma Cannon --------------------------------------------------------- 45% | | O- / | \ -O + light | O O O | | Gates fires a ball of energy which immobilizes his opponent if it hits. '----------------------------------------------------------------------------- .- All-Range Missile ----------------------------------------------------- 60% | | O- -O -O + heavy | | Gates fires a barrage of homing missiles at his opponent. '----------------------------------------------------------------------------- I. Keith Age: Country of Origin: Occupation: .- Keith Select Code --------------------------------------------------------- | | Hold down Start + Guard + Light + Heavy until the character select screen | fades in. '----------------------------------------------------------------------------- .- Frigid Lance ---------------------------------------------------------- 30% | | O- -O + light | | Keith sends a sliver of ice at his opponent. He throws just one but it | hits multiple times. '----------------------------------------------------------------------------- .- Frigid Spine ---------------------------------------------------------- 35% | | O- -O + heavy | | Keith surrounds himself with a shell of icicles. '----------------------------------------------------------------------------- .- Frigid Prison --------------------------------------------------------- 40% | | O- / | \ -O + heavy | O O O | | Keith sends out a shower of ice to imprison his opponent. '----------------------------------------------------------------------------- .- Frigid Shell --------------------------------------------------------- 50% | | 360 + light | | Keith creates a force field around himself. The field nullifies all | enemy PSI attacks and normal shots. A barrier guard or a regular (punch or | kick) attack will cancel the field. The field will also dissapear after | ~17 seconds, game time. '----------------------------------------------------------------------------- .- Frigid Prison --------------------------------------------------------- 60% | | O- -O -O + heavy | | Keith sends out a stream of ice particles. It will home in on his | opponent. 2 hits at long range, 4 hits at close range. '----------------------------------------------------------------------------- Bibliography: Gamest Magazine, as usual. Gamest is a bi-weekly (2 times a month) arcade game strategy magazine put out by Shinseisha.