Party Zone (Flipper) (e)

{ Author: Colin McHale  }

             Colin's Guide to Party Zone - version 1.07
             ==========================================

Bally 1988 - Licensed to "The Party Zone" & "Captain Bizarre"

Thanks for any assistance in the compiling/re-compiling of this rule sheet.
        
Disclaimer/Apology:
        Some of the figures quoted, may not be entirely accurate and
        invariably differ from machine to machine.


What & Where
------------

The following are all in standard configuration :-
2 x Flippers
1 x Plunger (mechanical)
2 x Slingshots
2 x Inlanes
2 x Outlanes

There are also the following:-

Landmarks/gimmicks :-
Rocket          - perched on ramp
Dancer          - metal/plastic 'body' that 'dances' during Dance Contest
Captain         - the head that 'watches' where the ball is
Cosmic Cottage  - purple hut situated top right
Comic           - robot head top right

Lanes :-
Cottage entry   - lane beneath the Cosmic Cottage
Comic entry     - to the left of Cosmic Cottage
B-O-P           - 3 rollover lanes situated top centre
Door            - the entry to the right of the B-O-P lanes
Payoff          - lane behind way-out-of-control targets
Back-2-Bop      - lane to the right of ramp, feeds back to B-O-P lanes

Saucers :-
Comic Saucer    - top right
CB Saucer       - (Captain Bizarre) in middle of playfield

Targets :-
Boppers         - 3 Jet Bumpers in a Y shape beneath B-O-P lanes
Ha-Ha-Ha        - 3 targets below comic saucer
Advance EZB     - (End Zone Bonus) Target at base of ramp
Request         - 2 yellow targets on either side of CB saucer
E-D-B-M         - (Eat, Drink & Be Merry) 5 green targets on left of playfield
W-O-O-C         - (Way Out of Control) 4 targets on right of playfield

Indicators:-
Extra Ball      - Yellow light at base of ramp
Party Passes    - (Party Animals/Monsters/Dudes) 3 Yellow lights by the Cottage
Eat             - Green light at base of ramp
Drink           - Green light by Comic Saucer
Merry           - Green light by CB Saucer
Big Bang        - White light at base of ramp
Rocket Fuel     - red lights in middle of playfield
Bop Millions    - white light below B-O-P lanes
Comic Lit       - flashing yellow and red lights around robot head



Awards:-
Most awards are incremental, where known I have included, initial values,
increment amounts and maximums. These may vary from machine to machine.

End Zone Bonus
--------------
Incremented by 100K for each hit of a lit Advance End Zone Bonus Target.
This target becomes lit when the ball passes through the Right inlane.
The points are awarded when the ball goes down either outlane.

Request Time
------------
Both 'Request' targets must be lit, and the ball in the CB saucer to get
a 250K award, plus the chance to select the music being played from the
following:- Chicken Feet, Pinball Wizard, Defunkt, and Safe Sax

Party Saver
-----------
After a long spell without a request being made Captain Bizarre may start
playing "one of his faves" e.g. Feelings, Come Fly With Me .....
Making a request at this time awards the Party Saver award of 5M.
Note: the Party Saver is incremental and goes up 5M each time, and
as yet I don't know how high it goes.
On some ROM's this feature is not operational, although I don't know which.
        
Door Prize
----------
Awarded for each new ball plunged through the door. (Skill plunge)
Initial value 1M, increment 1M, maximum at least 10M.

Lighting B-O-P
--------------
When all three light are lit adds 2x to bonus multiplier (Maximum 8x)
This also lights the Dance Contest.

Back-2-Bop
----------
Starts Dance Contest if lit
or
awards Back-2-Bop award
Initial value 50K, increment 50K, maximum ?

Dance Contest
-------------
Accumulative award lasts until the Boppers have not been hit for N-seconds
where N is about 10. During this time each Bopper hit adds to the
Dance Total. The amount added is incremental.
Initial value 50K, increment 50K, maximum ?

Eat Drink & Be Merry Targets
----------------------------
Hitting all these lights EAT which can be then collected by shooting the
ramp. This awards 1M and lights DRINK for 10 seconds (or so).
Hitting the Comic Saucer via the comic entry within this time awards 2M
and lights BE MERRY for 10 seconds (or so).
Hitting the CB Saucer within this time awards 3M.

Way Out Of Control Targets
--------------------------
Hitting all these lights one of the following awards which can be collected
by passing through the PayOff lane.

        5 Million

        Millions Per Bop
                Every Bopper is worth 1M for the duration of the ball

        10 x Playfield
                Lasts for approximately 10 seconds and affects
                everything on the playfield except The Big Bang

        Special (Extra Game)

Once one award is lit, hitting the Way Out Of Control Targets
is a waste of effort, until the first award has been collected.
The award stays lit until collected (see below), although the special
will be exchanged for one of the other three awards if you drain a ball
before collecting.

Note:
If you have been through all 4 awards, or collected The Big Bang, a time
limit of 10 seconds is allowed to collect each award.

PayOff Lane
-----------
If no awards have been lit by hitting the Way Out Of Control Targets,
then this will award an incremental score of
Initial value 1M, increment 1M, maximum (reportedly 10, I've only made 9 !)

Rocket Ramp
-----------
Awards Ozone Bonus.
Initial value 100K, increment 100K, maximum 2M (or 5M on some machines)
Awards 1M if EAT lit.
Awards EXTRA BALL if lit.
Lights Extra Ball after a sequence of ramp shots have been made
        Extra Ball - ramps needed
        First           5  + 1 =  6 ramps
        Second          7  + 1 =  8 ramps
        Third           10 + 1 = 11 ramps
        Fourth          13 + 1 = 14 ramps
        Fifth           17 + 1 = 18 ramps
        ......

Ha-Ha-Ha Targets
----------------
If the Comic is not currently lit then hitting all three Ha targets
re-lights the comic for about 10 seconds. You may also hear something like
        "Now appearing the robotic comic"

Comic Saucer
------------
The Comic is always lit at the start of each ball.
If DRINK is lit
        Awards 2M if DRINK lit.
        If the Comic is lit as well then you get the Comic Award
        worth between 100K and 900K.
If DRINK is not lit
        An unlit Comic gives an award of
        Initial value 10K, increment 10K, maximum ?

        A lit comic awards one of the following:
                Adds 2x to bonus multiplier
                Starts 'Its a Laff attack'
                Surprise - two ball multiball (see Happy Hour)

Laff Attack
-----------
Frenzy mode lasting about 20 seconds, all targets are worth 100K.

Cottage
-------
        If Party Passes are flashing then passing through the Cosmic Cottage
        and into the Comic Saucer awards
                Party Animals   - 250K
                Party Monsters  - 250K
                Party Dudez     - 250K + Happy Hour Two Ball Multiball

        if no passes available then you get "da big bouncer" who advises
        you to "get a pass from the captain", do this by making a request.

Happy Hour
----------
2 Ball Multiball.
Usually starts with 5M's worth of Rocket Fuel, unless you have already
had a Big Bang in which case it gives you 1M's worth.

Multiball always starts with one ball in the comic saucer
and one in the plunger lane. The Comic Saucer ball is released only
when the other ball has scored some points or during a ball search ;)

Shooting the ramp awards whatever the current rocket fuel value 1-7 Million.
Shooting the Comic Saucer or Back-2-Bop lane increases your rocket fuel,
by 1M each shot.
When sufficient fuel has been collected, "Big Bang" is lit, and
a subsequent ramp shot will award 10M and lock the 1st ball, while
inviting you to send the 2nd ball up the ramp to collect the Big Bang.

If the Big Bang is not collected before draining a ball, the remaining
rocket fuel score can be collected by shooting the ramp. This score
counts down 1M at a time whilst the game screams "Head For The Rocket" at you.

After draining one of the balls 2x Playfield is lit for the duration of
the remaining ball, unless you get another Happy Hour.

After the 1st multiball, Request Time is lit and you only have to shoot the
CB Saucer to relight the Cosmic Cottage passes.
After the 2nd multiball, Request Time is NOT lit, and needs re-lighting.

The Big Bang
------------
An award between 10M and 99,999,999
The amount depends on how long since the last Big Bang was awarded.
Note: You can still match even if your score winds up ending in a 9.

On collecting the Big Bang award the game goes into a frenzy mode
with all targets worth 250K. This lasts until a ball is drained.


Revised Game Strategy
---------------------

Not mine originally, but I now employ it (at least I try)

1.      Keep shooting the PayOff Lane, up to its maximum worth 10M a shot.

2.      Use Way Out Of Control to light 10x playfield
        If this is on the same ball as Boppers Millions then hitting
        the Bopper is worth 10M a time.

3.      The ball should eventually fall to the left flipper and
        shoot ball through PayOff lane for 100M

4.      Repeat as necessary

I have been told that getting a Warning (not quite a tilt) will stop
the 10x Playfield timer counting down, although I've never used this
to good effect. The time will re-start as soon as you hit something anyway.

I also alternate between Ramp and Comic Saucer shots,
this results in lots of extra balls, plus the Comic awards.
If the comic is not lit then you invariably re-light it by
catching the Ha-Ha-Ha targets on the way to the saucer.

Getting Multiball leaves the game with 2X playfield which is useful.

I try for the Door Entry as often as possible to rack up millions quicker.
There is a danger of instadrain (TM) when the ball falls through the boppers
and back down the Back-2-Bop lane towards that gaping hole between the flippers

The Party Saver is well worth getting, theoretically it can be got with
10x Playfield lit, but it would take some planning.