ARE YOU READY? 1.0a //. o m e g a b o o s t F A Q 0 0 0 1 //. (c) johan henriksson 1999 use the font called Courier to read this FAQ, please. ---------------------------------------------------------. .0001 introduction : --------------------------------------------------------=| I imported this awesome game called Omega Boost and | well, I thought it ruled so I decided to provide people | with a decent FAQ for it. I have previously written | FAQs for high profile games like Metal Gear Solid and | Cool Boarders 3 and I've gotten alot of very very | positive feedback on those (sorry to the people who | have kept e-mailing me but not gotten a reply, I have | decided to leave my old work behind me, so sorry). | | Anyway, I hope this helps and you better go enjoy this | game cause it completely rocks! | | Johan Henriksson >> hson@hotmail.com >> | : . ---------------------------------------------------------. .0002 table of contents : --------------------------------------------------------=| .0001 introduction _ | .0002 table of contens _ | .0003 controls _ | .0004 the screen _ | .0005 zone // boss strategies _ | .0006 secrets && rankings _ | .0007 additional information _ | .0008 hints // tips _ | .0009 gameshark codes _ | .0010 credits // thanks _ | : . ---------------------------------------------------------. .0003 controls :: : --------------------------------------------------------=| the controls in this game are pretty simple, you can | get the hang of them really quickly (which you will | need cause this is a pretty fast-paced game). | | these are the default controls. if you change the Type | setting to B, up//down will be switched to normal (ie | up == up and down == down instead of vice versa). and | if you switch Control to B you will start the engines | instead of stopping them when you press L1. | | d/pad :: use this to control Omega Boost, left//right | are what you'd expect them to be but up//down | have been reversed, sort of like a flight-sim. | /\ :: uses Omega Boost's nice boosters, good for | dodging an attack or such. pressing left or | right while boosting causes OB to do a rolling | boost. | O :: same as triangle. | X :: fires the laser. while held down it fires a | pretty short burst and then stops, so if you | want more rapid fire you're going to have to | keep pressing the button. | [] :: same as X. | R1 :: hold this down to lock onto the nearest enemy | or enemies and hold it down to keep following | him//them. if your opponent boosts past you | or teleports, it's a better idea to press R1 | again instead of holding it. holding this | button also makes you fly straight, a very | good idea for tunnel flying! | R2 :: fires the viper blaster. cannot be used before | you reach level XX. | L1 :: stops Omega Boosts engines. helpful while | fighting bosses if you don't want to be moved | around as much (it's annoying sometimes). you | should know that it doesn't always work though | and the camera keeps moving if it's supposed | to. | L2 :: switches camera-view to a fixed camera right | in front of you. completely useless unless you | want to see what's behind you. which in turn | is.....useless. | Select:: changes view to first person mode, like in | Quake or such. helpful when you have to fly | tricky stuff like the timeshaft [zone XX]. | Start :: pauses the game. simple. | | can't think of any more tips to give you concerning the | controls, let me know if i'm missing something. | : . ---------------------------------------------------------. .0004 the screen :: : --------------------------------------------------------=| .-----------------------------------. | | **************** 1 5 0000000000 | 1 == Viper Boost | | ================ 2 6 level 1 | 2 == Energy | | //////////////// 3 | 3 == Missiles | | | 4 == Closest | | | Enemy | | playing area :) | Direction | | __ | 5 == Score | | /<<\ 4 | 6 == Boost Level | '-----------------------------------' | | 1 == displays your viper boost energy, it refills | (slowly!!) as you hit more enemies. damaging | bosses also adds to the refilling. | 2 == the omega boosts energy. grows smaller as you get | hit, like in any other game. refills after each | boss and after each zone. | 3 == missile energy. instead of having a limited amount | of missiles you have a set few you can fire until | it refills the bar. goes very quickly so you never | have any worries, really. | 4 == shows in which direction the nearest enemy is | attacking you from, very good for when the game | doesn't warn you (usually it shouts "caution!" | when something is closing in, sometimes it doesnt) | 5 == your score, simple as that. you get higher scores | from killing enemies and beating bosses. you also | get bonus points after you beat a zone, depending | on how well you do. | 6 == shows the omega boosts level, ranges from level 1 | to level E. levels 1 through 9 are given to you | automatically after you beat a level. the other | few are bonus levels that you use in Zone Play, | as far as i know anyway! | : . ---------------------------------------------------------. .0005 zone // boss strategies :: : --------------------------------------------------------=| typically, a normal zone consists of a minute or so of | shooting smaller enemies. then comes a miniboss or two | and after that you fight the final boss of the zone. | | good time signifies a time i have gotten that has | scored me 100 pts (ie a perfect time). | | >> training :: | | lesson 01 :: scan search mission | the point here is to just press R1 and then fire a | missile. simple as hell, not really that much practice. | | lesson 02 :: circular flight mission | all you have to do here is almost the same as the first | lesson, except you have to circle around the little | meteor while doing it. not too advanced. | | lesson 03 :: lock-on laser mission | here you're supposed to learn how to quickly follow | an enemy using the lock on feature. all you have to do | while he's boosting around you is press R1 when he has | boosted past you and keep blasting him with your laser. | easy, but good practice. | | lesson 04 :: pseudo timeshaft mission | the object of this lesson is for you to learn how to | navigate through the timeshaft. since the timeshaft has | alot of tricky obstacles, this one is a good help. all | you have to do is fly into the red balls and fly into | as many as you possibly can along the way. i recommend | you at least master this one before you play the game, | it really helps. | | >> zone campaign :: | | // 1st zone // space // >>>>>>>| this one's easy, it's sort of a combination of the | first three training lessons. just keep locking onto | the different enemies and shooting them, missiles is | the fast and easy way out. | | 1st miniboss :: | this is a little meteor with a gun in the middle and | two rings of metal balls that don't do anything around | it. you don't have to destroy all the balls to kill | the boss, but it earns you points! you can kill it | easily by staying out of the cannons way while blasting | all the balls, and then when they're gone you go for | the cannon. here you should keep just under it, so it | misses when you fire it. when it shoots, you blast it | with your laser and when it closes the hatch you wait | and let the missiles lock on and then fire when it | opens. repeat a few times. | | 1st boss :: | simple. just keep yourself in a low enough position | under the red "eye" for you to be able to hit it but so | it can't fire it's circle-attacks. if it does fire, | just move to the middle of the rings it shoots. but if | you stay out of it's line of sight and shoot all the | smaller baddies that come at you while shooting the | boss, you'll do fine. | | // 2nd zone // space // >>>>>>>| another really simple zone, just keep taking out the | pesky little enemies in the beginning with your | missiles (don't forget to dodge their shots!) and then | when the rockets start coming, take them out with even | more missiles. take out the small satellites that come | out of the rockets using your laser, it's quicker. | | 1st miniboss :: | just keep firing at it using either missiles or lasers | and watch out for it's shots and the enemies it throws | at you. | | 1st boss :: mecha 01 :: | this is training lesson 03 all over again. he'll boost | past you alot and you just have to keep following him. | shoot him using either lasers or missiles, both work | well enough. one thing to look out for is that when he | boosts far away, he is going to boost right into you | unless you move out of the way. he can teleport to | right behind you when he does this, keep your eyes open | | good time :: | 2:12.40 == 100 pts. | | // 3rd zone // orbit // | the beginning of this zone is pretty much the same as | the last one. keep hitting the fighter jets using | missiles and lasers and watch out for their shots. | after a few hundred or so jets three-four robots will | come at you from below, they're easy though. | | 1st miniboss :: mecha 02 :: | a mecha. all you have to do is lock onto him, and fire | some missiles, dodge his missiles and his boosting | attacks and you're set. | | 1st boss :: | this one is tricky. if you're dead ahead of him, he'll | fire with the four cannons on the front end. watch out | for those. if you're below him he'll release a huge | amount of bombs right onto you, they're sort of hard to | dodge, so don't get under him. if you stay above or | behind him he will either fire loads and loads of shots | at you or follow you with the nasty red lasers, you'll | know if he's using the lasers by checking to see if the | hatches on top are open or not (they're green when open | and the same color as the rest of the ship when closed) | if he uses the red lasers i suggest you just boost | around until he stops. besides that, all you have to do | is shoot. missiles or lasers both work fine, by now you | should also be able to use viper boost, so if he's too | much for you just give him a big ol' viper boosting. | | good time :: | 2:37.86 == 100 pts | | // 4th zone // the surface // >>>>>>>| at first you'll be flying right on the surface, but the | first things that attack you are airborne. they're big | spider-like droids that fall down upon you and grab | ahold of you. so when the game gives the "caution!" | warning just hold the lock and stop buttons (R1+L1) and | take the spiders out with your missiles. there will be | four or five batches of spiders. after that you fight | little isz looking creatures (isz, didn't you read the | maxx? :). they come crawling underground, just follow | them by holding the lock key (R1) and when they've just | gone past you, they will jump up, so lock onto them and | take them out with missiles or lasers. missiles is | quicker and easier. | | 1st miniboss :: spider droid 01 :: | this is a bigger spider. one thing to watch out for is | the laser-whip of sorts that he has, if it turns yellow | it means that it has locked onto you and will grab you. | when it does, just dodge. a really simple technique is | to get really really close to the head and then just | circle it while shooting. lasers are to prefer here. | | 2nd miniboss :: worm 01 :: | a big worm. it's only real attack is to run into you, | so it poses no real threat if you get the right | techniques in. when he's above ground all you have to | do is keep shooting missiles//lasers at him, but when | he goes underground you should just left//right-boost | away until he comes up again, because he aims to | re-emerge right on you, causing you some damage. | | 1st boss :: big truck :: | this was the first boss that ever gave me real trouble. | it's a big truck-looking thing that has alot of attacks | and can cause you real damage. at first you should just | lock+hold (R1+L1) and keep hitting him with missiles, | he will most likely attack you with the orange balls | they're really easy to dodge so just keep doing the | missile thing. when he starts getting to close or using | other attacks, he can shoot orange fire-bars and do | big bombs as well, just boost around to dodge them. | having control of your boosting is needed here. | | good time :: | 2:40.46 == 100 pts | 3:44.00 == 100 pts | 4:04.10 == 100 pts [hard] | | // 5th zone // timeshaft // >>>>>>>| you better have mastered controlling the omega boost by | now, cause you're gonna need good control. first you'll | be confronted by smaller enemies situated or running | along the edges. just lock onto them and take them out. | whenever something comes along that looks like an | obstacle, it is so dodge it. training lesson 04 helps! | | 1st mini boss :: | this one will attack you from behind, right after the | tricky dodging part where the music slows down and all | that. he's VERY simple, so if you die here i will make | fun of you! :) ok, he'll attack you from behind and the | first thing he does is try to zap you with his electro | ray thingie, just dodge it, fly around in circles is | good. do this while shooting him and that part of him | will eventually blow up. now all he does is spin that | bar in the middle (watch out for it, it hurts) and go | back and forth, so just shoot him and watch out for | the bar. simple & fast. you don't even HAVE to kill | him, all you have to do is survive for long enough. | but hey, higher points are nice. | | 1st boss :: spider droid 02 :: | a spider. again. i like using missiles for this one, | just keep going around in circles (to dodge missiles) | while shooting him. he is pretty simple, if you beat | him up enough he will stop doing the same thing with | the missiles, he will start going around the shaft | shooting balls of light or something, just watch | where he's going and go the other way. one last thing | he does is stop in the middle of the shaft and start | loading up this really big laser-beam, it will be very | apparent when he does this, so when he does it just | stay close to the shaft's edges to not be hit by it. | | good time(s) :: | 3:17.76 == 100 pts | 3:36.16 == 100 pts | 3:47.03 == 100 pts | | // 6th zone // >>>>>>>| this one's short. you've traveled in time but ended up | somewhere you shouldn't have. at first legions of | smaller ships will attack you, and later mechas will be | there too. really simple. just take them out as you | would any other enemies. | | 1st miniboss :: armada :: | first off i cound the smaller ships of this armada as | part of the boss. to take them out perfectly all you | have to do is lock onto one, fire missiles and let go | of the lock (as to not fly right into the ships). | repeat this until they're all gone. simple and easy, | i've *never* been hit by these guys. the bigger ship | on the other hand is a problem. i must admit i don't | really have a good technique to beat him. all i do is | either use viper boost to take him out, or i just | systematically take out all the weapons on one side | and then just keep shooting at that side to slowly | destroy him. | | 1st boss :: worm 02 :: | another worm. all you have to do is keep circling | around him while shooting. this technique also applies | to when he goes crazy and starts shooting, circling | around him works whatever he does. missiles//lasers | are equally as good on this one. | | good time :: | 4:16.83 == 97 pts | | // 7th zone // planet surface // >>>>>>>| first off you will face big ships that drop off robots, | just quickly take them out, they're easy. then you have | to fight small planes, to take them out all you have to | do is lock in their general direction, manually search | the darkness by pressing left//right and then hittting | them with two missiles. after this you get to fight a | few more drop-off ships and loose robots. easy. | | 1st midboss :: bike :: | this is a two-wheeled bike doing a wheelie basically. | on each side he has bars sticking out. fly straight | towards him, lock on and fire missiles, then dodge the | bars. when killed he will instantly split into midboss | number two. | | 2nd midboss :: double mechas :: | the wheels of the bike will transform into mechas that | fly around above you shooting laser beams straight down | really pathetic. just....dodge and shoot. | | 1st boss :: mecha 01 -- again :: | this is the mecha from the 2nd zone, and this time he's | pissed! or something :) the technique from training | lesson 03 and the 2nd zone boss applies here as well. | except now he has a few new attacks. when he stops and | starts shooting a shitload of shots, just circle around | him as a matter of fact just circle around him whatever | he does and keep in mind that survival = more important | than taking him out quickly! when he's beaten he will | do a viper boost, so watch out! this part is really | tricky and i can't really give you any other tips than; | watch out! | | good time :: | 3:51.23 + 100% + Rank S == perfect score :) | | // 8th zone // >>>>>>>| from this zone on, it's all just bosses, no levels. | | 1st midboss :: | ok, this is a tricky one at first, but once you get the | hang of it it's easy. the only part of his body that | you can permanently damage is the red cone on his back, | to access shooting it, just keep blasting him with | missiles and lasers while dodging his attacks. he has | two attacks; one where he loads of something in front | of his chest and let's loose a seeking laser beam, | which is ridiculously easy to avoid. and another attack | where he shoots a bunch of shots, also easy to avoid. | when you've hit him some, he will fall apart for a few | seconds, you have to spin around him and do as much | damage as you can to the red cone to kill him, you only | have 90 seconds to do it on! | | 1st boss :: jello blob (alpha core blob :) :: | yeah, this one's REAL tricky. shoot him. missiles rock. | you have 45 seconds. | | good time :: | 1:28.23 == 95 pts | | // 9th zone // last zone // >>>>>>>| | 1st midboss :: | the trick here is to have at least a little in your | boost energy and right when the boss' energy bar | starts filling up you have to use the viper boost. this | takes him out instantly and you don't have to worry | about doing anything. viper boost is the only thing | i've found that hurts him! | | 2nd midboss :: worm 03 :: | this guy will come at you from behind, and the trick is | easy. circle around the shaft while shooting until you | have destroyed all the parts of him, then you will spin | around and he will start attacking using his head. when | he opens his mouth to attack, he will reveal his | vulnerable spot, the cube in the middle, shoot it. he | has three attacks; 1) shooting loads of shots, the | trick here is to go up the farthest you can in the | shaft's roof and there dodge the few shots that can | reach you. 2) shooting a combination of purple and | yellow shots. the purple shots go in the middle of the | shaft so naturally you have to stay close to the edges | when he fires. the yellow shots on the other hand | follow the edges so you have to stay in the middle, his | mouth will change colors depending on what attack he | uses. 3) he can lunge forward and try to hit you with | the energy balls he has on his lips, just go between | them on both the way ahead and back. | | keep in mind that viper boost has no effect on worm 03! | | 1st boss :: final boss :: alpha core :: | the cube will go out into space and release the final | boss, a jello angel. she has two normal attacks, one | where she shoots loads of shots straight at you. these | are easily dodged by boosting left//right. the other is | where she shoots shots that follow after you, the trick | here is to, yet again, boost left//right to dodge them. | keep in mind that you have to boost for a while for the | seekers to give up. to hurt her i suggest you use | missiles and the viper boost. oh yeah, she has the mega | attack thing all final bosses have. she will disappear | for a brief moment and that's your cue for boosting | like hell, cause she's going to reappear and shoot one | hell of a large laser beam that will instantly kill you | so get the hell out of her way! | | >> bonus zones :: >>>>>>>| | // U1 zone // >>>>>>>| | // U2 zone // >>>>>>>| the point of this level is to quickly beat three mechas | that generally behave like the mechas do, they boost | around and shoot at you. | | 1:32.66 + 100% + Rank S == perfect score | | // U3 zone // >>>>>>>| here, the object is to quickly destroy 201 fighter jets | it's fun and chaotic. just shoot like hell ;) | | 1:18.83 + 100% + Rank S == perfect score | | // U4 zone // >>>>>>>| | // U5 zone // >>>>>>>| this one is TRICKY as hell! you have to be pretty slick | with controlling the 'boost if you wanna beat this | one. the object of it is to manouver through the time | shaft, with moving obstacles. hard, very hard. | | 0:55.20 == 100 pts | | // U6 zone // >>>>>>>| | // U7 zone // >>>>>>>| | // U8 zone // >>>>>>>| the object here is to destroy the big head. he doesn't | even fight back. | | good time :: | 0:59.50 == 100 pts | | // U9 zone // >>>>>>>| you're in a shaft, the final shaft, and you're golden | (like alpha core). why, i have no idea, but you're | supposed to fight mecha 01 again. isn't that hard. | | 1:27.73 == 100 pts | | // V5 zone // >>>>>>>| this one is like U2, except harder. the obstacles don't | move, but not only do you have a shitload of them to | navigate through; you have to gather yellow balls too. | | 0:47.33 == 100 pts | : . ---------------------------------------------------------. .0006 secrets && rankings :: : --------------------------------------------------------=| you can unlock new levels to play in the Zone Play area | I am not sure of how you do this yet, but i believe it | has something to do with how well you play the missions | in the campaign mode. | | my current guess is that new zones are opened up if you | meet the requirements for beating the corresponding | campaign zone. like if you beat zone 01 perfectly it | will open up zone U1. that's what it seems like anyway. | but that doesn't explain zone V5. | | well, ok.. doesn't really seem like it since i achieved | a rank S on the 7th zone, but i didn't open up U7 :( | | i'm pretty sure that beating the game on hard enables | you to use the level E boost, cause when i beat it on | hard the first time, it was there. | | | rankings :: >>>>>>>| when you beat the game, or get a game over, you are | awarded with a ranking. these are the ones i've come | across :: | | drunkard march (0 - 9 pts) | pixy rook abyss (038 pts) | pixy galactic maestro (??? pts) | pixy eniac mania (084 pts) | pixy omega hades (088 pts) | : . ---------------------------------------------------------. .0007 additional info :: : --------------------------------------------------------=| the intro, main theme and final boss song is a song | by feeder called 'shade'. it was previously featured in | the european version of gran turismo. | | the sign on the ENIAC says "Computor" instead of | "Computer". | | did you notice that the couple in the ending movie are | driving to philadelphia? no doubt a nice little tribute | to the philadelphia experiment movies, which are also | about time travel. | : . ---------------------------------------------------------. .0008 hints // tips :: : --------------------------------------------------------=| use the training mode. it helps. | | have at least an inch of viper boost energy when going | into the fight with the first midboss in last zone. | | you can spin the camera around left and right when you | pause the game. | : . ---------------------------------------------------------. .0009 gameshark codes :: : --------------------------------------------------------=| now I didn't test these codes out very thoroughly, but | i put most of them in and i was invincible and Level E | and stuff, but i couldn't get Viper Boost. And the game | hung up in Zone 5. | | don't really feel like spending hours making out what | each code does either, if you're a cheater you're | welcome to figure it all out yourself :) | | ENABLE CODE (MUST BE ON) D0120876 1040 | 80120876 1000 | | infinite time 1 80146BBC 1770 | | infinite time 2 D00299D8 0001 | [makes it so you beat levels at 0:00.00] 800299D8 0000 | | infinite power boost 800A34B4 1000 | | infinite energy 800A34A8 03E8 | [for the missiles] 800A34AC 03E8 | | infinite continues D0053F3A FFFF | [unlimited amount of continues, duh] 80053F3A 0000 | | no damage D002ED42 0050 | [makes you invincible] 8002ED42 0040 | | vb gauge 1 D00364EC 0004 | 800364EC 1000 | D0062264 0001 | 80062264 1000 | | vb gauge always max D005F43C FFF4 | [unlimited viper boosting] 8005F43C 0000 | D005FE30 FC00 | 8005FE30 0000 | | rk maximum 800A34C0 0010 | [rk? i have no idea what that is] 800A34C8 0010 | 800A34D0 000D | | stage 1 - 1 D012B01A AE63 | [unlock zones i guess, i didn't try 'em] 8012B01A AE60 | | stage 1 - 2 D0125786 AE43 | 80125786 AE40 | | stage 2 - 1 D0126146 AEA3 | 80126146 AEA0 | | stage 2 - 2 D0129A2E AE42 | 80129A2E AE40 | | stage 3 - 1 D012627A AE43 | 8012627A AE40 | | stage 3 - 2 D012D01A AE63 | 8012D01A AE60 | | stage 4 - 1 D0129846 AE43 | 80129846 AE40 | | stage 4 - 2 D012B4CE AE42 | 8012B4CE AE40 | | stage 4 - 3 D0133626 AE62 | 80133626 AE60 | | all stage selectable (caetla only) 8009703C 4F4A | 8009703E 454B | 30097040 0052 | B0110002 00000000 | 800A3410 0101 | | these codes were taken without permission from GSCCC, | but i'm sure they don't mind. visit them at | http://www.cmgsccc.com for TONS of good GS/PAR codes! | : . ---------------------------------------------------------. .0010 credits // thanks :: : --------------------------------------------------------=| this entire file and all the information it contains | was gathered and written by johan henriksson and johan | henriksson only. noone else. so if someone else claims | he wrote it or co-wrote it he//she is lying. | | this file may be put on archives, either on the web or | on a commercially pressed CD. with my consent that is, | and in a completely unaltered format of course. ie | touch this and die. | | omega boost is (c) and (r) and whatever Sony Computer | Entertainment Inc. and Polyphony Digital 1999. | | this file is (c) and (r) and whatever Johan Henriksson | 1999. | | >>> thanks: | | martin//gloone x( for getting me the game )x | | sony//polyphony x( for making it )x | | all the people who x( you make these damn things )x | liked my other FAQs x( worth writing )x | | www.gamefaqs.com x( best FAQ storage ever, go! )x | | www.cmgsccc.com x( best GS/PAR code archive there is)x | : .