The Secret of Monkey Island: A skillfull walkthrough Transcribed by: Patrick Lentz, la3@manuscrpt.com, 1998 Part One ------------------------------------------------------ 1. When you start out, walk past the building with the poster, and into the Yuppie Scumm Bar (YSB). 2. Walk to the end of the resturant, where three important-looking pirates are sitting. 3. Talk to them about the three trials, and get all the information. 4. Walk to the door, and open it, the chef will yell at you. 5. Stand aside and wait for the chef to come out, then run quickly in. 6. In the kitchen: a) Grab the Meat b) Grab the Pot c) Go outside and step on the plank to the right of the seagull. d) Do this until you can grab the fish. e) Put both the fish and meat in the stew (Not at the same time) and take them out. f) Leave the kitchen. 7. Leave the YSB and go to the right, under the archway. 8. Talk to the three pirates with the rat, and ask them and pick the following options: 1, 1, 2, 1, 3, 2. 9. Now go back over the bridge with your "map" and two pieces of eight, past the YSB, up the hill, past the lookout summit, and onto the main path (mp). 10. Walk to the little pink light (the clearing), and into the circus tent. 11. Interupt the "brothers", by picking the following options: 1, 1, 2, Give the pot to the Fetuccini Brothers, 2. 12. After all the crap they said, leave to the mp. 13. Walk back past the three pirates and the rat to the second archway, and into the first door you come up to. 14. Once inside, climb up the stairs and pickup the shovel, and then downstairs to pickup the sword. 15. Purchase these by talking to the storekeeper, with the following options: 1, 1, 1, 1, 1. 16. Exit, and follow the StoreKeeper to the sword-master's house. Don't worry, It's hard to lose him. 17. Go up and talk with the Sword-Master (SM). 18. Use any of the options, then leave. 19. Continue along to a light in the south-eastern part of the map (bottom-right). 20. Along the way, you should meet a troll. Give him the stewed fish, and proceed to the light. 20. Go up to the door, and attempt to open it, and he will knock. 21. The only option you need to select when talking to him is option #1. 22. When you leave the so-called lesson, go to the mp and try to run into a pirate. 23. This will engage you in a fight. Always pick the option that reads "I'm Guybrush Threepwood, prepare to die!", read the "INSULTS" below this walkthrough for the insults and correct responses. 24. Leave and go to the fork. 25. Navagate through until you get to the "x", on a different looking clearing. On the way, grab a yellow petal. 26. Leave, and go to the city. 27. Follow the path all the way, past the convience store, church, and jail, and to the governers mansion, BUT on the way: Go to the strange man with a parrot and use the following options: 3, Talk to him again, 1, 2, and continue on your path. BUT once again: stop at the first door to your right after the parrot-guy. 28. In the store, go to the table in the bottom right of the screen to pick up the dead chicken. 29. Leave and continue to the governers mansion. 30. When you arrive, mix the flower and meat (If you already haven't) and toss it at the Piranha Poodles. 31. When they're "sleeping", go to the front door, open it, and go inside. 32. Once inside, pick up the vase, and go into the glass doors. 33. After he beats you up, pick up the "ming" vase, and leave. Go to the jail (first building you see after leaving the Governers Mansion). 34. Meet Otis here, who will request breath-mints. 35. Go to the convenience store again, talk to the man, and ask him for breathmints, buy them, and go back to Otis. 36. Give him the breath-mints and use the second option, and give him the gopher repellant. 37. Eat the cake (use "use") to get the file, and return to the governers mansion. 38. Go inside and jump into the gaping hole behind the picture. 39. Use option number one when it comes up, and when the governer talks to you, pick any options - it doesn't matter. 40. Try to open the door, and then let the sheriff take you to the pier, and push you in. 41. Pick up the idle, and get up - on the way, you'll get the sword. 42. When you are talking, use option 4, and walk to the mp. 43. Look for the carnival type lights (That's Stans boat place (SBP)). 44. When talking to Stan, use these options: (Annoying, I know) 2, 2, 3, 3, 2, 2, last one. 45. Return to the convenience store, and ask the storekeeper for credit, and say you work anywhere, and watch carefully how he opens the safe. 45. Open it, here's the combonation: 1. Pull three times. 2. Push twice. 3. Pull once. 4. Push once. 46. Congrats! You have credit. Leave and go to Stan's. When there, use the following options: 3, 2, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 2, 4, 4, 1, 2, the one with 5000, YOU GOT IT! 47. Leave to the MP, and go to the light in the top right corner. 48. Use the chicken to slide down the rope, and enter to meet meathook. Use the following options: 1, 3, Open Door, Tease Beast, Leave. 49. Go to the swordmasters, and use the only the third option. 50. Return to the YSB, and talk to the chef, where the important pirates were. 51. When you learn of the real situation, collect all the mugs and go to the kitchen. 52. Fill one of the mugs with grog from the barrel, but first, grab the meat, and go the the jail house fast! Along the way, the mugs may melt, so keep using one of the mugs with another one until you reach Otis. If they all melt, go back and try again. 53. Try to give the grog to Otis, except Guybrush spills it on the lock and releases him. 54. Go to the dock where Stan will be waiting with your "ship", use only option #1 both times. 55. Congrats! You have just completed Part 1: The Three Trials! Part Two -------------------------------------------------------- 1. When you start in the Captains Quarters (CQ), pick up the Feather Pen and Ink on the desk, and search through the top left drawer, look inside, and get the "Dusty Book" NOTE: To skip him reading the book, simply press ESC. 2. Leave, and use the rope ladder by the mast to climb up and grab the "Jolly Roger" flag. 3. Behind the mast, there is a hole with a ladder, descend it. 4. Walk straight ahead and down the similarly shaped whole. 5. This is the Gun Room. 6. While your here, open up a keg and grab some gunpowder, and grab the rope resting on a keg, and finally, open the chest in the very bottom right, look into it to get some VERY fine wine. Go back up the ladder. 7. Go down the whole opposite this one, this is the KITCHEN. 8. Open up the cupboard to the left and get a box of cereal. 9. "Open" the cereal, and "Open" the prize inside to get a key. 10. Pick up the pot just to the right of the cupboard (Like the one at the beginning of the game). 11. Go back to the CQ, and use the key in the cabinet to the right. 12. Pick up the chest, open it, and look in it. 13. After that, return to the KITCHEN and look at the last sheet of paper you found, it is a recipe. 14. Put the following into the pot: 1. Cinnamon Sticks 2. Fine Wine 3. Cereal 4. Jolly Roger 5. Ink 6. Gun Powder 7. Chicken from before 8. Dusty Book 9. Breath Mints When it's all over and stand up, use Stan's card in the little fire below it. 15. Return to where the crew is -- Monkey Island! Now how do you get there? 16. First, go back to the Gun Room, and get more gunpowder, shove it in the nozzle, use the rope on the front, for the fuse, and use the fire on it. Use the pot, and jump into the front of the cannon. 17. Congrats! You finished part 2 already! Part Three ---------------------------------------------------------- 1. Stand up (Ouch), and grab the banana on the coast - walk into the jungle. 2. Walk north, until you see a fork in the river, there is two circle-shaped rocks ontop of eachother called the River Fork. 3. Pick up the stone and note on the rock. 4. Climb up the footholds, and find a sea-saw type thing, you'll need to Pull it twice, and pick up the letter. 5. Climb up the other footholds, and tell Herman Toothrot to go away, push the rock on the ledge. 6. Walk back to the south beach, and gather the bananas that fell in the "incident". 7. Walk back to the West around the mountain to the little lookout. 8. Push the cannon and pick up the spyglass. Tell Toothrot to go away, and pick up the cannon ball, gun powder, and rope, leave. 9. Walk to the nearest beach, and snatch the note. Tell Toothrot to go away AGAIN. 10. Walk to the river fork, stand next to the dam of rocks, and use the gunpowder on the dam, then use theflint and cannonball to create a spark and make a river. 11. Go to the new pond you made, and grab the rope from the dead guy. Tell Toothrot to go away, and pick up the note. 12. Go to the crack next to the south beach, and place a rope on the strong branch, climb down, do the same with the stump, climb down, grab the paddles, and climb back up. Got that? 13. Go to the south beach, and use the oars in the rowboat. 14. Go north east, around the small mountain, north, and park it at the nearest beach. 15. Go to the jungle, and go to the three small huts (the cannibal village (CV)). 16. Go to the far left, and pick up the bananas in the bowl of fruit. 17. Try to leave, and get captured by the Cannibals, use option number one, and don't give them anything. 18. When they put you in the jail hut, notice the banana picker. DON't GET IT! Instead, pick up the skull, and climb through the opening. 19. Return to the boat, and go to the south beach. 20. Walk to the jungle, then to the monkey (The grey object moving around). Give the monkey all of your bananas, and he'll follow you anywhere. 21. With that in mind, go to the northeast, and to the clearing atop the small mountain mentioned before. 22. Walk to the right, and pull the middle nose on the totem pole, walk away to the right, and the monkey will hang there through the rest of the game with the gate open. 23. Walk inside, and grab the smallest doll. 24. Go back to the CV, do the same process as before, but give them the doll. 25. Go back to the jail hut, and grab the Banana Picker. 26. Leave, but on the way out meet Herman Toothrot, and give him the banana picker in exchange for the key. 27. After leaving, go back to meet the natives again. Use the following options: 1, 1, 4, 4, 1, 2, 1, 1, 1, 1, and give the leaflet to them. 28. After getting the head, go to where you got the doll, and use the key in the giant monkey's ear. 29. Enter his mouth, and use the head. Follow his nose until you get to the ghost ship. 30. Talk to the head and use these options: 2, 2, 2, 2, 2. 31. Use the necklace and walk onto the ghost ship. 32. Walk to the hatch. 33. Walk through the passage, and pick up the ghost feather beside one of the chickens. 34. Walk back, and use the feather on the foot of the sleeping ghost, grab the grog, go up the ladder, and on the door to the far left. Use the compass Stan gave you to get the key. 35. Go back down the hatch, through the passage, and open up the hatch on the floor. 36. Climb down, and put some grog in the rats dish, grab some grease, and go up to the main deck. 37. Use the grease on the door to the right, and open it. 38. Grab the tools behind the guard, and go to where the ghost chickens are. Use the tools on the crate, when it's open, look inside to grab the root. 39. Return to the main deck, and leave the ship, and somehow your at the cannibal village. 40. After you get the root juice, walk to the jungle, and whalla, your back at the ship. 41. Get more information on the wedding from the pirate, and convince your crew to go back to Melee Island. 42. Finished! Last Part ------------------------------------------------------ 1. Walk to the church (Inbetween the jail and convenience store), killing every ghost in your way. 2. Once there, interupt the wedding. 3. Use the following options: 3, 1, 1, 1, 1, 1, 1, 1. 4. After he knocks you around, pick up the root beer bottle and use it on him. 5. You won the game. INSULTS ----------------------------------------------------- You have to earn these, you don't start out with them, you have to wait for someone to use these on you: When you engage in any battles, you use "cracks", or insults: Insult |Response {Anything below the What an amateur insult! learn-able insults} You fight like a Dairy How Appropriate, you fight Farmer. like a cow. Soon, you'll be wearing First you'd better stop my sword like a Shish- waving it like a feather Kebab. duster. You have the manners of I wanted to make sure you'd a beggar! feel confortable with me. Have you stopped wearing Why, did you want to borrow diapers yet? one? There are no words for Yes there are, you just how disgusting you are. haven't learned them. People fall at my feet Even BEFORE they smell your when they see me coming. breath? My hankerchief will wipe So you got that job as a up your blood. janitor after all. Nobody's EVER drawn blood You run THAT fast? from me and nobody ever will. I've heard you were a Too bad no one's ever heard contemptable sneak. of you at all. I got this scar on my I hope now you've learned face from a mighty to stop picking your nose. struggle. This is the end for And I've got a little TIP you, you gutter crawling for you, got the POINT? CUR. I've spoken with apes I'm glad to hear you attend smarter than you. your family reunions. I once owned a dog that He must have taught you was smarter than you. everything you know. I'm not going to take So, you're hemorrhroids are this insolence sitting flaring up again, eh? down. Sword Master's Insults |Response Only once have I met such a coward. Even my wisest enemy's run Even BEFORE they smell your away at the first site of breath? me. I will milk every drop of How appropriate, you fight blood from your body. like a cow. I hope you have a boat Why, did you want to borrow ready for a quick escape. one? I've got a long, sharp And I've got a little TIP lesson for you to learn for you, get the POINT? today. My name is feared in every Too bad no one's ever heard dirty corner of this of YOU at all. island.