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Mystery Fun House (e)

Cover
                   MYSTERY FUNHOUSE             Part One

Time for a little spy stuff! A Fun House may seem a strange place for 
espionage shenanigans, but secret agents have a habit of popping up in the 
darndest places! if you just had some money, you could get inside. The first 
thing to do is drop the watch, because you won't be needing it. Now go East 
to the parking lot. Ignore the five dollar bill (it's a bill for $5!), and 
look at the tree. 

     Get the branch, then look in the grate. Aha, that's where the real 
money is! Chew the gum (tastes HORRIBLE!) then stick it on the branch. Use 
the branch to get the coin, then drop both the branch and the gum. Return to 
the Fun House entrance. 

     Wear the shoes, then give the dollar for a ticket. Go Fun. You are 
standing in the Magical Mirror Room, and just up ahead is (gasp!) a maze. 
Fortunately, it's not a bad one, if you're careful (if you aren't careful, 
well....). 

     Go North three times, then West twice. This brings you to a small room. 
Go West from here to the room with the knobs. Pull the green knob, and you 
will find yourself in another room. Get the trampoline that's here, then go 
South to the shooting gallery and pick up the strange spectacles. You have a 
few minutes, so, if you want to, you can amuse yourself by shooting a few 
clay pigeons. When you're finished, go back North, then Up, to the knob 
room. 

     Now, as you proceed through the adventure, you will from time to time 
get messages about your shoe heel being loose. Ignore them, and don't touch 
the heel for now. There will be time for that later. At the moment, you have 
other things to do. So, head along West to the tank room, and from there, Up 
to the ledge over the pit. Drop the trampoline here, then go East to the 
barrel room. 


                   MYSTERY FUNHOUSE             Part Two

Once in the barrel room, get the match and the comb, then crawl (that's how 
you get out of the barrel). Drop the match by the trampoline, then head 
South to the rickety stairs and down to the landing. Go down the slide into 
the tank. Get the rusty key, then give the comb to the mermaid. Go up the 
secret stairs she reveals, and you will be back on the landing. 

     Go East into the Windy Hall, and East again into (sigh) the maze. Now, 
carefully make your way South, East, South, East, and you will be in the 
Mirror Room again. Wear the spectacles, and look in the mirror. Sonuvagun! 
There's a hidden door! Open the door and go inside. Here you find a valve 
handle. Drop the spectacles and get the handle, then go East back to the 
mirror room. 

     Once again, go through the maze to the room with the knobs. Drop the 
key, then continue on West and then up until you come to the ledge. Get the 
trampoline, then go down the ladder to the pit. Drop the trampoline, then 
put handle and turn handle. You have now turned off the calliope in the 
merry-go-round room (which is where you're going next). Now go trampoline, 
and jump. Wheeee! You're back up on the ledge. 

     Get the match, and return to the knob room. Drop the match, get the 
key, and pull the blue knob. Now you're in the room with the Fortune-telling 
machine. However, it won't be telling your fortune today, because it's 
broken. However, in an odd sort of way, it's going to be very helpful to 
you. But right now, go on along East to the merry-go-round room. 


                   MYSTERY FUNHOUSE            Part Three

Once in the merry-go-round room, push the blue button to stop the ride. Go 
merry, then go horse. Climb the pole in the horse's back, which brings you 
to the top of the ride. Look up, and you will see a rope. Jump! Now look, 
and you will see you are on a catwalk. Go East, and unlock the door. Drop 
the key, and look at the shelves. Grab the flashlight and the wrench, then 
head back West, and climb all the way back down again, then return to the 
knob room. As you pass the fortune-telling machine, pick up the "out of 
order" sign. 

     Pull the green knob, then go South to the shooting gallery. Drop the 
sign there, then return to the knob room. Get the match, then pull the 
yellow knob. This takes you to a small room with strange music. Go North 
into the maze (again!), then go East, South, East, South, East, and you're 
in the Mirror Room. From there, go South out of the Fun House. 

     Now it's back to the parking lot. Open the grate. You will only be able 
to open one bolt, but you can slide the grate to make room for yourself to 
go down. Drop the wrench and get the gum. Turn on the flashlight, then go 
down the manhole, and East to the room with the second grate. 

     Close the door, and drop the ticket. Now, the big moment has arrived! 
Remove the heel from your shoe. A couple of things will fall out. One is a 
note expaining what this is all about, the other is a fuse. Drop the heel 
and the note, and get the fuse. 

     Chew the (yuck!) gum again, then stick it to the fuse, then stick it to 
the grate. Light the fuse, and POP! the grate blows open. Get the ticket, 
then go through the hole. Now up through the shooting gallery (good thing 
you put that sign there!) and South to the hidden lab. There they are...the 
secret plans! Grab them and...congrats! You have successfully completed your 
assignment! After all this, you could use some peace and quiet. How about a 
trip to some faraway place, like Egypt? In fact, you might even want to 
visit the pyramids.....