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Mario Party (e)

Cover

  ******************************************************************
  **************************  MARIO PARTY  *************************
  ******************************************************************

  Table of Contents:

  1) Revisions/Updates
  2) Introduction
  3) Instruction Booklet Introduction
  4) The Characters
  5) The Map
  6) The Levels (Game Boards)
  7) The Mini-Games
  8) The Items
  9) The Types of Spaces
 10) Mini-Game island
 11) Mini-Game Shop 
 12) Legal Junk

  ******************************************************************
  ***********************  Revisions/Updates  **********************
  ******************************************************************

  Version 1.2 - Added stuff level information.  Also added new items.
                The specifics are:
                - The level "Eternal Star"
                - More items, including - No Koopa's
                                        - No Boo
                                        - Credits
                - Also added the very final Mini-Game (Bumper Ball
                  Maze 3)
                Once again, if you have any contributions, comments,
                suggestions, or questions, please e-mail me.

  Version 1.1 - Added more stuff in almost every area.  Once again,
                if you have any contributions, comments, 
                suggestions, or questions, please e-mail me.
                The specifics in what I added are as follows:
                - How to get Magma Mountain
                - The Mini-Game island course numbers
                - Some more items
                - The rest of the Mini-Games
                - The Level, "Magma Mountain"
                - How to get Eternal Star

  Version 1.0 - The first update. If you have any contrubutions,
                comments, suggestions, or questions, please 
                e-mail me at _ lroth@sk.sympatico.ca _

  ******************************************************************
  *************************  Introduction  *************************
  ******************************************************************

  This is my Mario Party FAQ or Strategies page, or whatever you
  want to call it.  This game involves strategy, board games, and
  party filled atmosphere.  This combonation equals an excellent
  party game packed with fun.  I hope you enjoy this game.

  ******************************************************************
  ***************  Instruction Booklet Introduction  ***************
  ******************************************************************

  Mario looked around and smiled.  Throwing a party had been an
  excellent idea.  It had been a long time since they had all gotten
  together.  All his friends were there: Luigi, Peach, Toad, Yoshi - 
  even Wario and Donkey Kong.  They laughed and talked about all the 
  adventures they had shared together in the past.  But what was 
  there to do now?

  The conversation turned to their dreams for the future.  Amazingly,
  they all envisioned the same thing...

  To become a Super Star upon whom everyone in the world could rely.

  Then Wario asked, "Which one of us is the biggest Super Star?"

  "I am!" "It's me!" they all shouted.  The gang couldn't come to
  an agreement because they each wanted to be the best.  They needed
  to prove once and for all who truly was number one.

  Suddenly, Toad had an idea.  "Isn't a Super Star someone who helps
  others when they're in trouble?"

  Everyone realized he was right.  Then Toad told them about a Warp
  Pipe in Mushroom Village that could take you anywhere you wanted
  to go.  Surely there were people on the other side of that Pipe
  who needed their help.

  They all ran as fast as they could to Mushroom Village and jumped 
  into the Warp Pipe.  But none of them knew what exciting adventures
  awaited them on the other side...

  ******************************************************************
  ************************  The Characters  ************************
  ******************************************************************

  This is the section that explains the characters who are included
  in the game (the ones you can choose from anyway) and what their
  background is.

 - Mario: The plump plumber is back once again in this great party
          game.  Mario is easily defined as "The All-around Hero of 
          the Universe".  Mario has the most adventures and 
          experience of all the characters, and that experience 
          may come in handy in this game.

 - Luigi: The famous partner of Mario is back, not only the bright
          guy with the brains, but he's even nimbler on his feet
          than ever!  In the adventure and the mini-games, Luigi
          can be counted on to jump the far distances for the
          transportation to get to the stars.

 - Yoshi: Yoshi, the famous dinosaur is back in this fantastic 
          party game.  His boundless energy well definately serve
          him well on hhis quest for the stars and coins, especially
          when speed is the main focus.

 - Peach: Despite her pink party dress, she has a pure heart of
          gold.  Her kindness and bravery will definately be to
          her benefit when battling Bowser to become the 
          Super-Star.

 - Wario: Mario's not so famous brother, Wario, is back to prove
          his superiority over Mario.  His size and brutality
          makes him a worthy opponent when mini-games require a
          hands-on approach.  The only other person with a greater
          size and strength in the game is Donkey Kong.

 - Donkey Kong: What party could possibly be complete without a 
                Gorilla?  Donkey Kong is easily the strongest and
                the biggest of the bunch, but hes not to quick.
                He's come a long way since his debut and maybe 
                those changes will help him grab the title of
                The Super-Star and reign as the top banana.

  *****************************************************************
  ******************  The Levels (Board Games)  *******************
  *****************************************************************

  This paragraph explains most of the levels included in the game.

 - Mario's Rainbow Castle: 
      Toad will sit idle at the top of the board until somebody
      can manage to fork over the 20-coin ransom for a single
      star.  But if a player lands on a ? space, Bowser will switch
      places with toad.  If you happen to cross paths with Bowser,
      He will sell you a fake star for 40-coins.

 - Donkey Kong's Jungle Adventure:
      The intersections on Donkey Kong's board are blocked by
      Whomps.  To pass these enormous objects, you must pay a toll
      of 10-coins.  If you do pay the toll, the Whomp will move,
      only to block the other path.  Paying too many tolls can
      leave you broke and strapped for cash, not allowing you to
      buy a star.  If a player happens to land on the ? space,
      a boulder will roll down the board, forcing all players in
      its path to flee for the starting block.  This disaster
      can cause many major setbacks, and prevent many players
      from getting stars, including your character.

 - Peach's Birthday Cake:
      When you pass the Goomba in the upper-right corner of the
      game board, you'll have to pay another 10-coin toll if you
      want to play his lottery game.  There are four seeds to 
      choose from, and the "winner" has to face Bowser.  If you
      manage to land on a ? space, and possess 30-coins, you may
      plant a "special" seed, which will grow into a sprout that
      will steal a star from another player who is lucky enough
      to land on that square.

 - Yoshi's Tropical Island:
      There are two Blue Thwomps that divide the two islands, and
      every time you pass them, you'll have to pay a toll that
      keeps enlarging after every pay-out.  If you have enough
      coins to spare, it's usually a good strategy to raise the 
      toll to prevent other players from crossing.  When you
      land on a ? space on this board, Bubba the fish will beach
      himself and switch Toad and Bowser.  This can be very
      annoying if you work really hard to get so close to Toad,
      and then Bubba gets beached.

 - Wario's Battle Canyon:
      Wario's board is made up of five loops, connected by
      cannon blasts to reach another loop.  The cannon's send
      the player around the canyon, just to land on a 
      different loop, where you are randomly spaced on a board
      space.  If you are unlucky when landing, you may find
      especially unlucky spaces.  In this level lurks a Shy-Guy,
      who has found his home in the upper-right corner.  You 
      must pass by him if you want to reach Bowser, but, for
      a few coins, he will bring another player to his corner,
      which can also be very frustrating if that player is you
      when you worked so hard to almost get to Toad.

 - Luigi's Engine Room:
       The Entire board is covered with blue and red doors that
       impede movement and alter the gamepath.  If you pay a
       door-keeper's toll, the doors will switch around-Often
       cutting an opponent off from a star.  The doors will 
       also switch witch doors are open and closed after the
       conclusion of each round.  Also, this can happen by a
       player landing on a ? space during game-play.

 - Bowser's Magma Mountain:
       This level is a long, twisting, intricate board with many
       different routes, and there are many shortcuts in which
       you pay ten coins to try your hand at the roulette, and 
       if you win, you may pass.  If you lose, you'll end up
       without your hard-earned coins and you won't be able
       to take the shortcut.  If you happen to land on a ? 
       space on this board, Bowser will switch all the red and
       blue squares around for two rounds.
  
 - Eternal Star:
       This level is actually real, and it is accessed by getting
       100 stars.  This level is a broken up star, divided into 
       6 parts connected by Bowser's intricate warp holes.  You
       must defeat his Bowser Cohorts in order to get a star. 
       A star still costs 20 coins, except that you must roll the
       dice, and whomever gets the higher number, wins.  The 
       Cohort will steal your star if you have one, or you will
       steal his, depending on who won the highest number.  If 
       you manage to successfully retrieve all of the stars from
       the cohorts, baby Bowser's will come in their places.  These
       new babies often roll nine's or ten's, so watch out.  If
       you manage to land on a ? space in this level, ALL of the
       characters will be returned to the start.

  ******************************************************************
  ****************************  The Map  ***************************
  ******************************************************************

  The Mushroom Village map is pretty basic, and here's what's on it:

  The Warp Pipe in the middle of the screen takes you to the start
  of all the action.  The Option House in the upper-right corner
  will allow you to change the options.  The Mushroom bank, which
  is located in the upper-left corner is where you can withdraw
  and deposit your personal items, at least until you get 100 stars.
  The Mushroom Shop on the left side of the screen is where you can
  purchase items, and burn time between adventures.  The Mini-Game
  house is where you can practice any mini-game, or just brush up
  your skills.  The mini-game house is located on the right side of 
  the screen.  The Mini-Game Island, which is located on the raft,
  takes you through all 50 mini-games, which can be quite exhausting.

  ******************************************************************
  ************************  The Mini-Games  ************************
  ******************************************************************

  This section is commited to showing all the mini-games, and basic
  overall type it is.  Also there is a category that each game
  falls into, they are:

  Bonus Game: In these games, you have a chance at earning more
              than ten coins if you win (except in Memory Match).
              And if you lose, you don't win anything.

  Success Game: In these games, if you win you win ten coins. 
                If you lose, you lose 5 coins (except in 
                Pipe Maze. You don't lose any coins if you lose).

  Chance Game: Winning at these games are really fun, because
               the coins you win actually belonged to the other
               characters before you stole them.

  2-ON-2 Game: In this category of games, you must team up with
               someone else, then go for the gold.  The winning
               team wins ten coins each.  The losing team loses
               ten coins each.

  Racing Game: If you finish first, you get ten coins!  If you
               lose though, you don't lose any coins!  Bonus!

  Point Game: Whoever has the most points at the end of these
              games wins ten coins.  If there's a tie, the
              tieing players all win ten coins.

  Survival Game: To win at these games, you must be the last
                 player standing.  If you win, you win ten coins.

                           *** 1 PLAYER ***

  - Memory Match:           Type: Bonus Game
        There are nine squares and four matches, so that means that
        Bowser is waiting for you under one of them.  You have only
        30 seconds to figure it out.

  - Knock Block Tower:      Type: Success Game
        Theres a chest at the top of the tower, but between you and
        the prize is a tower with dangerous thwomps scattered about.
        
  - Limbo Dance:            Type: Success Game
        You must carefully walk beneath a series of bars without
        knocking them over OR falling on your bum.  What would
        a party game be without a limbo game anyway?

  - Slot Machine:           Type: Bonus Game
        Just what the name suggests.  This is a typical slot
        machine.  Just watch the symbols roll by and decide when
        they stop, one by one.  If you can match up three of
        the symbols correctly, the payout will definately be 
        worth the wait.

  - Pedal Power:            Type: Success Game
        It's time for Mario to work off some of that pasta! 
        A big Boo will threaten you from behind and unless you
        can pedal fast enough to generate the lights, Boo will
        get you and your coins too!

  - Whack-A-Plant:          Type: Bonus Game
        Whack-A-Plant?  It sounds pretty mean, but if they're 
        snapping, man-eating plants then it sounds okay.  Try
        to send the plants into submission by whacking them
        with your hammer.  For each plant you send into 
        submission, you will win one coin.

  - Shell Game:             Type: Success Game
        This should also probably be known as "Don't Blink or
        you'll Lose!".  The Koopa's place one chest chock full
        of coins under one of the shells, then they spin around
        and around and around...  You have to try to keep track
        of where the chest is!

  - Ghost Guess:            Type: Success Game
        As you enter the arena, you'll be surrounded by about
        eight swirling ghosts.  The only way to acquire the coin
        is to whack the first ghost that moves.  Watch their
        shadows to see who really is moving and who isn't.

  - Ground Pound:           Type: Success Game
        The object of this game is to stomp on the poles; but
        only the flat ones.  It sounds easy enough not to jump
        onto a sharp pole, but then some pesky butterflies come
        along and then you can't see which pole is sharp or 
        flat!  All you can do now is try to remember which is
        which.

 
  - Teetering Tower:        Type: Success Game
        The only thing(s) between you and a chest are ten, yes
        ten, topsy turvy towers!  Jump from pole to pole
        hastily, while still being safe, and if you're lucky,
        get some extra coins on the way to the chest.

  - Chance Game:            Type: Chance Game
        In this game, you will have to hit three blocks to
        decide how you are going to screw up the game.  The 
        first box is a person box, the second is the box
        that determines what you will give, and the third box
        is another person box. 

  - Bumper Ball Maze 1:     Type: Racing Game
        Although it is a bumper ball game, it is for a solo
        player only.  This course is a narrow path of land
        surounded by water that you must overcome without
        falling in.  It is much harder than it looks, so 
        don't be deceived.  To get this you must beat Mini-Game
        island(just toad).

  - Bumper Ball Maze 2:     Type: Racing Game
        This course is even harder than the first, so watch 
        out.  To get this, you must accomplish all 50 games
        on Mini-Game Island.

  - Bumper Ball Maze 3:     Type: Racing Game
        To access this new and harder Bumper Ball Maze, simply
        set new records on Bumper Ball Maze 1 & 2!  This game
        will be free and located at the end of the 1 player
        mini game section.

                            *** 2 VS. 2 ***

  - Deap Sea Divers:        Type: Bonus Game
        In this game, it's one person in the boat and one in the
        blue!  While one player dives for chests, the other 
        player positions the boat so the swim back is shorter,
        allowing the diver more time to dive back for more chests!

  - Desert Dash:            Type: 2-on-2 Game
        Imagine Cross-Country skiing in the sweltering heat, and
        you've got to run the Desert Dash!  You must work with
        your partner/teammate and move your feet in 
        synchronization if you want to cross the finish line 
        first.

  - Bombsketball:           Type: 2-on-2 Game
        Get to the basket and make a shot before another player
        steals the ball!  If you start with the ball, allow your
        teammate to run interference while you swing outside
        of the action for an easy shot!

  - Handcar Havoc:          Type: 2-on-2 Game
        This isn't any Temple of Doom, but the basic idea is the
        same.  Tear down the track at top speed, while still
        trying to actually stay on the track.  If the car you're
        on is riding on two wheels, simply push the analog stick
        in the opposite direction!

  - Bobsled Run:            Type: 2-on-2 Game
        This game requires complete team effort.  If you're team
        is the first one on the ice, you'll have a great 
        advantage.  As your bobsled hurls through the bobsled
        chute, keep clear of the edges and watch closely for
        the zip pads that can greatly alter the outcome of the
        race.

                             *** 1 VS. 3 ***

  - Bash 'n' Cash:          Type: Chance Game
        One player is wearing a Bowser suit and runs from the
        others.  Why you ask?  Because "the others" are
        swinging hammers in hopes of beating the stuffing out
        of the Bowser dressed character.  Every time the
        Bowser gets hit, he loses a coin and it goes to the
        player that hit him.

  - Tug 'o' War:            Type: Chance Game
        Your controller will probably get wrecked pretty quickly
        if you keep on playing this event.  One player is
        fitted in a Bowser suit and has to face the three others.
        The only thing seperating the two sides of the rope is a
        vicious piranha flower.  Rotate your stick quickly and
        tug on the rope to win.

  - Bowl Over:              Type: Chance Game
        Who doesn't like bowling?  Probably the pins, and unless
        you're holding the shell (bowling ball), you'll feel 
        what it's like to be on the receiving end of one of those
        big black balls.

  - Piranha's Pursuit:      Type: Chance Game
        In one of the wierder mini-games, being this one, one
        player will have to run from a snapping piranha flower,
        while also jumping oveer falling rocks, and dodging
        fallen branches.  The other players ride a cloud above
        the plant, pouring rain to the plant.

  - Coin Shower Flower:     Type: Bonus Game
        It's pennies from heaven - but they'll fall into the 
        hands of others if you can't stay on the flower.  The
        more the flower tilts, the more the coins drop, and if
        you fall from the petals, the game will abruptly stop.

  - Coin Block Bash:        Type: Bonus Game
        Nine blocks, four players, and one metal hammer.  This
        solution creates an atmosphere of fun, as the person
        with the hammer tries to swat the others so they do
        not claim the coins and the hammer toting person
        himself may claim them.

  - Pipe Maze:              Type: Success Game
        Four players stand at the end of four tubes.  To collect
        the coins, you must watch the maze and figure out which
        pipe the chest will fall through.

  - Paddle Battle:          Type: Chance Game
        Try to row as hard as you can by rotating the jostick as
        fast as you can, simply because the weaker rowing team
        will be dragged along the shore where a native Shy Guy
        is waiting to steal some of your coins!

  - Tight Rope Treachery:   Type: Chance Game
        Now's the time to get over that fear of heights!  The only
        way to get to the other platform where the riches await 
        is by walking across a tight rope, while the other players
        are in tug-boats, shooting cannon-balls at you!

  - Crane Game:             Type: Chance Game
        You are the crane and you're job is to grab the other
        players in your claw and capture them.  Whoever you 
        manage to capture will lose 1/3 of their coins.

                           *** 4 PLAYERS ***

  - Face Lift:              Type: Point Game
        Bowser's face could use a little rearranging, don't you
        think?  This game will spot a picture of Bowser's face
        in the middle, and you must match the shot to the Bowser
        on your screen.

  - Skateboard Scamper:     Type: Racing Game
        In this mad dash for the other side, you will also have
        to jump over rows of blocks.  Also, look for the shadows
        of coins along the race course for an extra added bonus.

  - Crazy Cutter:           Type: Point Game
        There's a monster fossilized in stone, and your character
        must chisel is out with a jackhammer!  Remember to chisel
        with precise precision on the lines to win big.  If you
        obscure the outline, your chances of winning depends on
        how well the other players precision was!

  - Musical Mushroom:       Type: Racing Game
        This is sort of like musical chairs, except when the 
        music stops you must scamper to the middle mushroom 
        to claim the prize.

  - Coin Block Blitz:       Type: Bonus Game
        It's the same field as in the Coin Block Bash, except 
        now there's no hammer.  You must repeatedly hit the
        blocks for them to open, and you need to be quick to
        collect the coins.

  - Balloon Burst:          Type: Racing Game
        Get a rhythm going by using your pump to fill up the
        Bowser Balloon with air.  The first person to pop the
        balloon will win mega coins.

  - Hot Bob-omb:            Type: Chance Game
        Sort of like "Hot Potatoe", except with a twist.  Keep
        tossing the bomb around the circle.  The bomb slowly 
        grows with each second, so if it's flashing red, don't
        keep it in your hands for very long.

  - Box Mountain Mayhem:    Type: Bonus Game
        There's coins in the boxes, and you have to bash them
        open.  Not all of the boxes have coins in them though.
        Some of the boxes will bounce you around the room 
        wasting your valuable time!

  - Platform Peril:         Type: Racing Game
        In this game, you will race over platforms while trying
        to dodge the bricks that fall away from beneath you.
        Also, try to avoid the pyramid shaped obstacles that
        block your path to the coins.

  - Mushroom Mix-Up:        Type: Survival Game
        Be careful that you step on the matching colour mush-
        room or you will be drowned by a giant squid.

  - Treasure Divers:        Type: Bonus Game
        Try to bring up as many chests as possible before the
        time runs out.  A shark and two jellyfish try to hurt
        you and waste your precious time, so watch out!

  - Grab Bag:               Type: Chance Game
        Stealing is usually very bad and naughty, but in this 
        game, we'll make an exception.  Grab on to other 
        players nap-sacks and shake free some coins for
        yourself.

  - Bumper Balls:           Type: Survival Game
        The playing field just isn't big enough for the four
        of you, so mount up and try to ram the other players
        off of the island.  Defense is almost more important
        than offense in this game, so try to use your
        opponent's inertia here.

  - Tipsy Tourney:          Type: Racing Game
        You'll have to keep moving if you want to be 
        victorious in this game!  Underneath the tiles that
        you walk on is a picture that can only be revealed 
        if you slide the shell over the top of it to reveal
        the hidden.

  - Bombs Away:             Type: Survival Game
        A Shy Guy will be blasting cannon-balls at the island
        you walk on, and every impact will tilt the island in
        a different direction.  Act nimbly and stay alive.

  - Mario Bandstand:        Type: Survival Game
        If you want to claim the coins, you've gotta get with
        that music feeling and get a groove going.  If you
        are conducting the orchestra, push the analog stick 
        in the desired direction to assign notes.  If you are
        playing in the band, press the according button only
        when it's your turn to play.

  - Cast Aways:             Type: Bonus Game
        This is probably one of the harder mini-games.
        Depending on how hard you are able to flick the stick,
        your cast will land in one of the three lanes, where
        floating treasure chests will pass by.

  - Hammer Drop:            Type: Bonus Game
        It's Hammer time - Literally.  One of the infamous
        Hammer Bros. is back and willing to bestow some
        coins on you, and you must catch them while avoiding
        hammers that will knock you off the island.

  - Shy Guy Says:           Type: Survival Game
        That canon-ball shooting Shy Guy is back,and if you
        can match all his flag signals correctly, he'll
        reward you with lots of coins.  He has red and white
        flags so don't let him fool you when he holds both
        coloured flags up.

  - Key-pa-way:             Type: Success Game
        This game requires complete cooperation of all the 
        players.  One character has the key, but unless the
        four of you can't cooperate, everybody will lose.
        To win, keep passing the key among players, the
        person with the key will attract the enemies attention,
        so when someone else is open, pass it. 

  - Buried Treasure:        Type: Racing Game
        Tunnel your way through the Earth for a hilariously
        good time.  Buried arrows will tell you which 
        direction to go to get the chest of coins.  But
        digging through rocks will greatly slow you down.
        Try to avois them at all costs.

  - Running of the Bulb:    Type: Success Game:
        Big Boo is very hungry, and you're the main dish;
        Unless you can work together with everbody else and
        keep the little boos away from the person who has the
        bulb.  While the person with the bulb runs ahead, the
        rest block the boos.  When the bulb is plugged in, the
        ghosts vanish.

  - Hot Rope Jump:          Type: Chance Game
        It's jumping rope with a flaming twist.  You'll have
        to clear the rope 20 times to receive the coins.  The
        rope starts slowly, but accelerates greatly.

  - Slot Car Derby 1:       Type: Racing Game
        This event is difficult at first, but can be 
        accustomed to very quickly.  Tilt your analog stick
        in the direction of the track your going down, but
        be careful not to push to hard, or you'll spin out.
        This track is a complete oval.

  - Slot Car Derby 2:       Type: Racing Game
        This event is very much alike the first Slot Car Derby,
        except for the fact that this track is like an oval,
        but at the bottom of the course, has an indent which
        creates a much harder course.

  *******************************************************************
  ***************************  The Items  ***************************
  *******************************************************************

  This section will explain about some of the items available at
  the shop.

  - Plus Block: Spin this block whenever you're in need of a few
                coins.  You'll get the amount of coins shown.
                This block costs 200 coins.

  - Minus Block: Throw this block onto the board and see who the
                 lucky person is who picks it up.  When a player
                 rolls this die, they will lose the amount of 
                 coins indicated.  This block costs 100 coins.

  - Speed Block: This dice rolls only between eight and ten.
                 This can be good for a headstart or to beat 
                 someone to the star, but it can also be bad
                 in some situations when you don't want to use
                 it.  This block costs 200 coins.

  - Slow Block: This dice rolls only between one and three.
                The actions are the same as the speed block.
                This block costs 100 coins.

  - Warp Block: This powerful block allows you to trade 
                positions on the board with another character.
                This block costs 200 coins.                

  - Event Block: When this block is used, either Bowser, Boo,
                 or Koopa Troopa will appear.  The events
                 they cause can boost a players status by
                 reducing another players!  This block costs
                 200 coins.

  - Lucky Box: When you purchase this box, you will collect
               ten percent interest on the number of coins 
               you have collected at the end of the game.
               You can only use one Lucky Box at a time and
               the interest is applied after the game is over.
               This box costs 400 coins.  

  - Casino Box: This magical Box can radically alter the 
                outcome of the game, but not always for the
                better.  The Casino Box alters the game by
                changing the coin count of the player that
                used it.  If you win, you'll double your
                coins.  But, if you lose, you lose half your
                coins.  Bummer.  This box costs 300 coins.

  - Magma Mountain: This is a warp to a new level: Bowser's
                    Magma Mountain!  To get access to this item,
                    play through all of the starting six levels.
                    This item costs a whopping 980 coins.  That
                    amount can put a strain on anybody's purse!

  - Mecha Fly Guy: This item can be used in the Mini-Game house
                   and is used for a rotating game, in which it
                   counts how many times you can rotate your
                   stick in 10 seconds.  This item costs 100 coins.

  - Record: This nifty item lets you listen to background music
            from the places that you've been.  It is used in the 
            Option House.  This item costs 50 coins.

  - Talking Parrot: This parrot will mimick another characters
                    voice with the touch of the A button.  It 
                    is used in the Option House.  This item 
                    costs 50 coins.

  - Gameballs: This item lets you play games in the Mini-Game 
               house, even if you haven't found them during
               your travels on the game board yet.  Seeing
               which ball comes out is the funnest part!

  - No Koopa's: This item is accessable only after you have beaten
                Eternal Star.  It's use is to prevent you, among
                others, from not being able to get 10 coins at the
                beginning, or bonuses as you pass start.  It can
                not be used on every level.  It costs 500 coins.

  - No Boo: This item is accessable only after you have beaten
            the Eternal Star.  This item's use is to prevent Boo
            from stealing stars or coins from other players in
            the aid of another player; But, Boo still can appear
            with the event block.  This item costs 500 coins.

  - Credits: This item is pretty much useless, unless you actually
             like to watch the credits.  It costs 100 coins.

  ******************************************************************
  **********************  The Types of Spaces  *********************
  ******************************************************************

  Just what the title says!

  - Blue Spaces: The majority of spaces on the board are blue,
                 which award you three coins.

  - Red Spaces: If you land on a red space, you'll lose three
                coins, and possibly enter a mini-game.

  - Blue Mini-game Spaces: Landing on one of these spaces will
                           send you into a one-player mini-game
                           where you can earn coins without 
                           having to compete with others.

  - Blue Exclamation Mark Spaces: Stepping on this opens the 
                           potentially dangerous chance game.
                           The Chance game is a tricky event
                           and you can lose big time in just 
                           one event.

  - Question Mark Spaces: Step on the ? space to really get the
                          party going.  Landing here will cause
                          the board to shake and depending on
                          which board you're on, various things
                          may happen.

  - Blue Mushroom Spaces: This space gives you a 50-50 chance
                          on winning another turn.  If you
                          roll a red mushroom, you'll win
                          another turn, if you roll a poison
                          mushroom, you'll have to sit out 
                          your next turn.

  - Red Bowser Spaces: If you manage to land on a Bowser space,
                       you'll have to confront him.  Sometimes
                       he'll challenge you, and sometimes he'll
                       steal your coins.
   
  ******************************************************************
  ***********************  Mini-Game Island  ***********************
  ******************************************************************

  The following information will tell you what mini-game is on 
  what square in mini-game island.

  World 1-1: Coin Block Blitz 
  World 1-2: Coin Block Bash
  World 1-3: Coin Shower Flower 
  World 1-4: Paddle Battle
  Save Point
  World 2-1: Memory Match
  World 2-2: Ground Pound
  World 2-3: Limbo Dance
  World 2-4: Musical Mushroom
  World 2-5: Piranha's Pursuit
  Save Point
  World 3-1: Crazy Cutter
  World 3-2: Buried Treasure
  World 3-3: Desert Dash
  World 3-4: Tug 'o War
  World 3-5: Teetering Towers
  Save Point
  World 4-1: Bobsled Run
  World 4-2: Skateboard Scamper
  World 4-3: Handcar Havoc
  World 4-4: Ghost Guess
  World 5-1: Cast Aways
  World 5-2: Shy Guy Says
  World 5-3: Bumper Balls
  World 5-4: Treasure Divers
  World 5-5: Bombs Away
  World 5-6: Deep Sea Divers
  World 5-7: Mushroom Mix-Up
  World 5-8: TightRope Treachery
  Save Point
  World 6-1: Box Mountain Mayhem
  World 6-2: Pedal Power
  World 6-3: Tipsey Tourney
  World 6-4: Hot Bob-omb
  World 6-5: Bombsketball
  World 6-6: Hot Rope Jump
  Save Point
  World 7-1: Slot Machine
  World 7-2: Crane Game
  World 7-3: Pipe Maze
  World 7-4: Bowl Over
  World 7-5: Whack-a-Plant
  World 7-6: Mario Bandstand
  Save Point 
  World 8-1: Running of the Bulb
  World 8-2: Grab Bag
  World 8-3: Key-pa-way 
  World 8-4: Balloon Burst
  World 8-5: Face Lift
  World 8-6: Bash 'n' Cash
  Save Point
  World 9-1: Hammer Drop
  World 9-2: Slot Car Derby 1
  World 9-3: Shell Game
  World 9-4: Knock Block Tower
  World 9-5: Platform Peril
  Goal   - : Slot Car Derby 2

  My advice for Slot Car Derby 2 is to try like you've never tried
  before because Toad's average lap time is somewhere around
  28.60 seconds on my cartridge.

  ******************************************************************
  ************************  Mini-Game Shop  ************************
  ******************************************************************

  This section explains all of the mini-games and their prices.

  4 PLAYER GAMES

  Buried Treasure:          150 coins
  Treasure Divers:          250 coins
  Hot Bob-omb:              300 coins
  Musical Mushroom:         100 coins
  Crazy Cutter:             150 coins
  Face Lift:                400 coins
  Balloon Burst:            400 coins
  Coin Block Blitz:          50 coins
  Skateboard Scamper:       200 coins
  Box Mountain-Mayhem:      300 coins
  Platform Peril:           450 coins
  Mushroom Mix-Up:           50 coins
  Grab Bag:                 400 coins
  Bumper Balls:             250 coins
  Tipsey Tourney:           300 coins
  Bombs Away:               250 coins
  Mario Bandstand:          350 coins
  Shy Guy Says:             250 coins
  Cast Aways:               250 coins
  Key-pa-way:               400 coins
  Running of the Bulb:      400 coins
  Hot Rope Jump:            300 coins
  Hammer Drop:              450 coins
  Slot Car Derby 1:         450 coins
  Slot Car Derby 2:         450 coins

  1 VS 3 PLAYER GAMES

  Pipe Maze:                350 coins
  Bash 'n Cash:             400 coins
  Bowl Over:                350 coins
  Coin Block Bash:           50 coins
  Tight Rope Treachery:     250 coins
  Crane Game:               350 coins
  Piranha's Pursuit:        100 coins
  Tug 'o' War:              150 coins
  Paddle Battle:             50 coins
  Coin Shower Flower:        50 coins

  2 VS 2 PLAYER GAMES

  Bobsled Run:              200 coins
  Desert Dash:              150 coins
  Bombsketball:             300 coins
  Handcar Havoc:            200 coins
  Deap Sea Divers:          300 coins
 
  1 PLAYER GAMES

  Memory Match:              50 coins
  Slot Machine:             200 coins
  Shell Game:               200 coins
  Ghost Guess:              100 coins
  Pedal Power:              150 coins
  Whack a Plant:            200 coins
  Ground Pound:              50 coins
  Teetering Towers:         100 coins
  Knock Block Tower:        200 coins
  Limbo Dance:               50 coins

  Altogether that's a total of 11850 coins!  You better start
  collecting those coins!

  ******************************************************************
  **************************  Legal Junk  **************************
  ******************************************************************

  This document copyright (c) Cam Roth,1999
  This document is not to be sold, or published in any way.

  If you have any comments, suggestions, questions, or 
  would just like to use this on your site, please e-mail me
  at _ lroth@sk.sympatico.ca _