****************************************************************** ************************** MARIO PARTY ************************* ****************************************************************** Table of Contents: 1) Revisions/Updates 2) Introduction 3) Instruction Booklet Introduction 4) The Characters 5) The Map 6) The Levels (Game Boards) 7) The Mini-Games 8) The Items 9) The Types of Spaces 10) Mini-Game island 11) Mini-Game Shop 12) Legal Junk ****************************************************************** *********************** Revisions/Updates ********************** ****************************************************************** Version 1.2 - Added stuff level information. Also added new items. The specifics are: - The level "Eternal Star" - More items, including - No Koopa's - No Boo - Credits - Also added the very final Mini-Game (Bumper Ball Maze 3) Once again, if you have any contributions, comments, suggestions, or questions, please e-mail me. Version 1.1 - Added more stuff in almost every area. Once again, if you have any contributions, comments, suggestions, or questions, please e-mail me. The specifics in what I added are as follows: - How to get Magma Mountain - The Mini-Game island course numbers - Some more items - The rest of the Mini-Games - The Level, "Magma Mountain" - How to get Eternal Star Version 1.0 - The first update. If you have any contrubutions, comments, suggestions, or questions, please e-mail me at _ lroth@sk.sympatico.ca _ ****************************************************************** ************************* Introduction ************************* ****************************************************************** This is my Mario Party FAQ or Strategies page, or whatever you want to call it. This game involves strategy, board games, and party filled atmosphere. This combonation equals an excellent party game packed with fun. I hope you enjoy this game. ****************************************************************** *************** Instruction Booklet Introduction *************** ****************************************************************** Mario looked around and smiled. Throwing a party had been an excellent idea. It had been a long time since they had all gotten together. All his friends were there: Luigi, Peach, Toad, Yoshi - even Wario and Donkey Kong. They laughed and talked about all the adventures they had shared together in the past. But what was there to do now? The conversation turned to their dreams for the future. Amazingly, they all envisioned the same thing... To become a Super Star upon whom everyone in the world could rely. Then Wario asked, "Which one of us is the biggest Super Star?" "I am!" "It's me!" they all shouted. The gang couldn't come to an agreement because they each wanted to be the best. They needed to prove once and for all who truly was number one. Suddenly, Toad had an idea. "Isn't a Super Star someone who helps others when they're in trouble?" Everyone realized he was right. Then Toad told them about a Warp Pipe in Mushroom Village that could take you anywhere you wanted to go. Surely there were people on the other side of that Pipe who needed their help. They all ran as fast as they could to Mushroom Village and jumped into the Warp Pipe. But none of them knew what exciting adventures awaited them on the other side... ****************************************************************** ************************ The Characters ************************ ****************************************************************** This is the section that explains the characters who are included in the game (the ones you can choose from anyway) and what their background is. - Mario: The plump plumber is back once again in this great party game. Mario is easily defined as "The All-around Hero of the Universe". Mario has the most adventures and experience of all the characters, and that experience may come in handy in this game. - Luigi: The famous partner of Mario is back, not only the bright guy with the brains, but he's even nimbler on his feet than ever! In the adventure and the mini-games, Luigi can be counted on to jump the far distances for the transportation to get to the stars. - Yoshi: Yoshi, the famous dinosaur is back in this fantastic party game. His boundless energy well definately serve him well on hhis quest for the stars and coins, especially when speed is the main focus. - Peach: Despite her pink party dress, she has a pure heart of gold. Her kindness and bravery will definately be to her benefit when battling Bowser to become the Super-Star. - Wario: Mario's not so famous brother, Wario, is back to prove his superiority over Mario. His size and brutality makes him a worthy opponent when mini-games require a hands-on approach. The only other person with a greater size and strength in the game is Donkey Kong. - Donkey Kong: What party could possibly be complete without a Gorilla? Donkey Kong is easily the strongest and the biggest of the bunch, but hes not to quick. He's come a long way since his debut and maybe those changes will help him grab the title of The Super-Star and reign as the top banana. ***************************************************************** ****************** The Levels (Board Games) ******************* ***************************************************************** This paragraph explains most of the levels included in the game. - Mario's Rainbow Castle: Toad will sit idle at the top of the board until somebody can manage to fork over the 20-coin ransom for a single star. But if a player lands on a ? space, Bowser will switch places with toad. If you happen to cross paths with Bowser, He will sell you a fake star for 40-coins. - Donkey Kong's Jungle Adventure: The intersections on Donkey Kong's board are blocked by Whomps. To pass these enormous objects, you must pay a toll of 10-coins. If you do pay the toll, the Whomp will move, only to block the other path. Paying too many tolls can leave you broke and strapped for cash, not allowing you to buy a star. If a player happens to land on the ? space, a boulder will roll down the board, forcing all players in its path to flee for the starting block. This disaster can cause many major setbacks, and prevent many players from getting stars, including your character. - Peach's Birthday Cake: When you pass the Goomba in the upper-right corner of the game board, you'll have to pay another 10-coin toll if you want to play his lottery game. There are four seeds to choose from, and the "winner" has to face Bowser. If you manage to land on a ? space, and possess 30-coins, you may plant a "special" seed, which will grow into a sprout that will steal a star from another player who is lucky enough to land on that square. - Yoshi's Tropical Island: There are two Blue Thwomps that divide the two islands, and every time you pass them, you'll have to pay a toll that keeps enlarging after every pay-out. If you have enough coins to spare, it's usually a good strategy to raise the toll to prevent other players from crossing. When you land on a ? space on this board, Bubba the fish will beach himself and switch Toad and Bowser. This can be very annoying if you work really hard to get so close to Toad, and then Bubba gets beached. - Wario's Battle Canyon: Wario's board is made up of five loops, connected by cannon blasts to reach another loop. The cannon's send the player around the canyon, just to land on a different loop, where you are randomly spaced on a board space. If you are unlucky when landing, you may find especially unlucky spaces. In this level lurks a Shy-Guy, who has found his home in the upper-right corner. You must pass by him if you want to reach Bowser, but, for a few coins, he will bring another player to his corner, which can also be very frustrating if that player is you when you worked so hard to almost get to Toad. - Luigi's Engine Room: The Entire board is covered with blue and red doors that impede movement and alter the gamepath. If you pay a door-keeper's toll, the doors will switch around-Often cutting an opponent off from a star. The doors will also switch witch doors are open and closed after the conclusion of each round. Also, this can happen by a player landing on a ? space during game-play. - Bowser's Magma Mountain: This level is a long, twisting, intricate board with many different routes, and there are many shortcuts in which you pay ten coins to try your hand at the roulette, and if you win, you may pass. If you lose, you'll end up without your hard-earned coins and you won't be able to take the shortcut. If you happen to land on a ? space on this board, Bowser will switch all the red and blue squares around for two rounds. - Eternal Star: This level is actually real, and it is accessed by getting 100 stars. This level is a broken up star, divided into 6 parts connected by Bowser's intricate warp holes. You must defeat his Bowser Cohorts in order to get a star. A star still costs 20 coins, except that you must roll the dice, and whomever gets the higher number, wins. The Cohort will steal your star if you have one, or you will steal his, depending on who won the highest number. If you manage to successfully retrieve all of the stars from the cohorts, baby Bowser's will come in their places. These new babies often roll nine's or ten's, so watch out. If you manage to land on a ? space in this level, ALL of the characters will be returned to the start. ****************************************************************** **************************** The Map *************************** ****************************************************************** The Mushroom Village map is pretty basic, and here's what's on it: The Warp Pipe in the middle of the screen takes you to the start of all the action. The Option House in the upper-right corner will allow you to change the options. The Mushroom bank, which is located in the upper-left corner is where you can withdraw and deposit your personal items, at least until you get 100 stars. The Mushroom Shop on the left side of the screen is where you can purchase items, and burn time between adventures. The Mini-Game house is where you can practice any mini-game, or just brush up your skills. The mini-game house is located on the right side of the screen. The Mini-Game Island, which is located on the raft, takes you through all 50 mini-games, which can be quite exhausting. ****************************************************************** ************************ The Mini-Games ************************ ****************************************************************** This section is commited to showing all the mini-games, and basic overall type it is. Also there is a category that each game falls into, they are: Bonus Game: In these games, you have a chance at earning more than ten coins if you win (except in Memory Match). And if you lose, you don't win anything. Success Game: In these games, if you win you win ten coins. If you lose, you lose 5 coins (except in Pipe Maze. You don't lose any coins if you lose). Chance Game: Winning at these games are really fun, because the coins you win actually belonged to the other characters before you stole them. 2-ON-2 Game: In this category of games, you must team up with someone else, then go for the gold. The winning team wins ten coins each. The losing team loses ten coins each. Racing Game: If you finish first, you get ten coins! If you lose though, you don't lose any coins! Bonus! Point Game: Whoever has the most points at the end of these games wins ten coins. If there's a tie, the tieing players all win ten coins. Survival Game: To win at these games, you must be the last player standing. If you win, you win ten coins. *** 1 PLAYER *** - Memory Match: Type: Bonus Game There are nine squares and four matches, so that means that Bowser is waiting for you under one of them. You have only 30 seconds to figure it out. - Knock Block Tower: Type: Success Game Theres a chest at the top of the tower, but between you and the prize is a tower with dangerous thwomps scattered about. - Limbo Dance: Type: Success Game You must carefully walk beneath a series of bars without knocking them over OR falling on your bum. What would a party game be without a limbo game anyway? - Slot Machine: Type: Bonus Game Just what the name suggests. This is a typical slot machine. Just watch the symbols roll by and decide when they stop, one by one. If you can match up three of the symbols correctly, the payout will definately be worth the wait. - Pedal Power: Type: Success Game It's time for Mario to work off some of that pasta! A big Boo will threaten you from behind and unless you can pedal fast enough to generate the lights, Boo will get you and your coins too! - Whack-A-Plant: Type: Bonus Game Whack-A-Plant? It sounds pretty mean, but if they're snapping, man-eating plants then it sounds okay. Try to send the plants into submission by whacking them with your hammer. For each plant you send into submission, you will win one coin. - Shell Game: Type: Success Game This should also probably be known as "Don't Blink or you'll Lose!". The Koopa's place one chest chock full of coins under one of the shells, then they spin around and around and around... You have to try to keep track of where the chest is! - Ghost Guess: Type: Success Game As you enter the arena, you'll be surrounded by about eight swirling ghosts. The only way to acquire the coin is to whack the first ghost that moves. Watch their shadows to see who really is moving and who isn't. - Ground Pound: Type: Success Game The object of this game is to stomp on the poles; but only the flat ones. It sounds easy enough not to jump onto a sharp pole, but then some pesky butterflies come along and then you can't see which pole is sharp or flat! All you can do now is try to remember which is which. - Teetering Tower: Type: Success Game The only thing(s) between you and a chest are ten, yes ten, topsy turvy towers! Jump from pole to pole hastily, while still being safe, and if you're lucky, get some extra coins on the way to the chest. - Chance Game: Type: Chance Game In this game, you will have to hit three blocks to decide how you are going to screw up the game. The first box is a person box, the second is the box that determines what you will give, and the third box is another person box. - Bumper Ball Maze 1: Type: Racing Game Although it is a bumper ball game, it is for a solo player only. This course is a narrow path of land surounded by water that you must overcome without falling in. It is much harder than it looks, so don't be deceived. To get this you must beat Mini-Game island(just toad). - Bumper Ball Maze 2: Type: Racing Game This course is even harder than the first, so watch out. To get this, you must accomplish all 50 games on Mini-Game Island. - Bumper Ball Maze 3: Type: Racing Game To access this new and harder Bumper Ball Maze, simply set new records on Bumper Ball Maze 1 & 2! This game will be free and located at the end of the 1 player mini game section. *** 2 VS. 2 *** - Deap Sea Divers: Type: Bonus Game In this game, it's one person in the boat and one in the blue! While one player dives for chests, the other player positions the boat so the swim back is shorter, allowing the diver more time to dive back for more chests! - Desert Dash: Type: 2-on-2 Game Imagine Cross-Country skiing in the sweltering heat, and you've got to run the Desert Dash! You must work with your partner/teammate and move your feet in synchronization if you want to cross the finish line first. - Bombsketball: Type: 2-on-2 Game Get to the basket and make a shot before another player steals the ball! If you start with the ball, allow your teammate to run interference while you swing outside of the action for an easy shot! - Handcar Havoc: Type: 2-on-2 Game This isn't any Temple of Doom, but the basic idea is the same. Tear down the track at top speed, while still trying to actually stay on the track. If the car you're on is riding on two wheels, simply push the analog stick in the opposite direction! - Bobsled Run: Type: 2-on-2 Game This game requires complete team effort. If you're team is the first one on the ice, you'll have a great advantage. As your bobsled hurls through the bobsled chute, keep clear of the edges and watch closely for the zip pads that can greatly alter the outcome of the race. *** 1 VS. 3 *** - Bash 'n' Cash: Type: Chance Game One player is wearing a Bowser suit and runs from the others. Why you ask? Because "the others" are swinging hammers in hopes of beating the stuffing out of the Bowser dressed character. Every time the Bowser gets hit, he loses a coin and it goes to the player that hit him. - Tug 'o' War: Type: Chance Game Your controller will probably get wrecked pretty quickly if you keep on playing this event. One player is fitted in a Bowser suit and has to face the three others. The only thing seperating the two sides of the rope is a vicious piranha flower. Rotate your stick quickly and tug on the rope to win. - Bowl Over: Type: Chance Game Who doesn't like bowling? Probably the pins, and unless you're holding the shell (bowling ball), you'll feel what it's like to be on the receiving end of one of those big black balls. - Piranha's Pursuit: Type: Chance Game In one of the wierder mini-games, being this one, one player will have to run from a snapping piranha flower, while also jumping oveer falling rocks, and dodging fallen branches. The other players ride a cloud above the plant, pouring rain to the plant. - Coin Shower Flower: Type: Bonus Game It's pennies from heaven - but they'll fall into the hands of others if you can't stay on the flower. The more the flower tilts, the more the coins drop, and if you fall from the petals, the game will abruptly stop. - Coin Block Bash: Type: Bonus Game Nine blocks, four players, and one metal hammer. This solution creates an atmosphere of fun, as the person with the hammer tries to swat the others so they do not claim the coins and the hammer toting person himself may claim them. - Pipe Maze: Type: Success Game Four players stand at the end of four tubes. To collect the coins, you must watch the maze and figure out which pipe the chest will fall through. - Paddle Battle: Type: Chance Game Try to row as hard as you can by rotating the jostick as fast as you can, simply because the weaker rowing team will be dragged along the shore where a native Shy Guy is waiting to steal some of your coins! - Tight Rope Treachery: Type: Chance Game Now's the time to get over that fear of heights! The only way to get to the other platform where the riches await is by walking across a tight rope, while the other players are in tug-boats, shooting cannon-balls at you! - Crane Game: Type: Chance Game You are the crane and you're job is to grab the other players in your claw and capture them. Whoever you manage to capture will lose 1/3 of their coins. *** 4 PLAYERS *** - Face Lift: Type: Point Game Bowser's face could use a little rearranging, don't you think? This game will spot a picture of Bowser's face in the middle, and you must match the shot to the Bowser on your screen. - Skateboard Scamper: Type: Racing Game In this mad dash for the other side, you will also have to jump over rows of blocks. Also, look for the shadows of coins along the race course for an extra added bonus. - Crazy Cutter: Type: Point Game There's a monster fossilized in stone, and your character must chisel is out with a jackhammer! Remember to chisel with precise precision on the lines to win big. If you obscure the outline, your chances of winning depends on how well the other players precision was! - Musical Mushroom: Type: Racing Game This is sort of like musical chairs, except when the music stops you must scamper to the middle mushroom to claim the prize. - Coin Block Blitz: Type: Bonus Game It's the same field as in the Coin Block Bash, except now there's no hammer. You must repeatedly hit the blocks for them to open, and you need to be quick to collect the coins. - Balloon Burst: Type: Racing Game Get a rhythm going by using your pump to fill up the Bowser Balloon with air. The first person to pop the balloon will win mega coins. - Hot Bob-omb: Type: Chance Game Sort of like "Hot Potatoe", except with a twist. Keep tossing the bomb around the circle. The bomb slowly grows with each second, so if it's flashing red, don't keep it in your hands for very long. - Box Mountain Mayhem: Type: Bonus Game There's coins in the boxes, and you have to bash them open. Not all of the boxes have coins in them though. Some of the boxes will bounce you around the room wasting your valuable time! - Platform Peril: Type: Racing Game In this game, you will race over platforms while trying to dodge the bricks that fall away from beneath you. Also, try to avoid the pyramid shaped obstacles that block your path to the coins. - Mushroom Mix-Up: Type: Survival Game Be careful that you step on the matching colour mush- room or you will be drowned by a giant squid. - Treasure Divers: Type: Bonus Game Try to bring up as many chests as possible before the time runs out. A shark and two jellyfish try to hurt you and waste your precious time, so watch out! - Grab Bag: Type: Chance Game Stealing is usually very bad and naughty, but in this game, we'll make an exception. Grab on to other players nap-sacks and shake free some coins for yourself. - Bumper Balls: Type: Survival Game The playing field just isn't big enough for the four of you, so mount up and try to ram the other players off of the island. Defense is almost more important than offense in this game, so try to use your opponent's inertia here. - Tipsy Tourney: Type: Racing Game You'll have to keep moving if you want to be victorious in this game! Underneath the tiles that you walk on is a picture that can only be revealed if you slide the shell over the top of it to reveal the hidden. - Bombs Away: Type: Survival Game A Shy Guy will be blasting cannon-balls at the island you walk on, and every impact will tilt the island in a different direction. Act nimbly and stay alive. - Mario Bandstand: Type: Survival Game If you want to claim the coins, you've gotta get with that music feeling and get a groove going. If you are conducting the orchestra, push the analog stick in the desired direction to assign notes. If you are playing in the band, press the according button only when it's your turn to play. - Cast Aways: Type: Bonus Game This is probably one of the harder mini-games. Depending on how hard you are able to flick the stick, your cast will land in one of the three lanes, where floating treasure chests will pass by. - Hammer Drop: Type: Bonus Game It's Hammer time - Literally. One of the infamous Hammer Bros. is back and willing to bestow some coins on you, and you must catch them while avoiding hammers that will knock you off the island. - Shy Guy Says: Type: Survival Game That canon-ball shooting Shy Guy is back,and if you can match all his flag signals correctly, he'll reward you with lots of coins. He has red and white flags so don't let him fool you when he holds both coloured flags up. - Key-pa-way: Type: Success Game This game requires complete cooperation of all the players. One character has the key, but unless the four of you can't cooperate, everybody will lose. To win, keep passing the key among players, the person with the key will attract the enemies attention, so when someone else is open, pass it. - Buried Treasure: Type: Racing Game Tunnel your way through the Earth for a hilariously good time. Buried arrows will tell you which direction to go to get the chest of coins. But digging through rocks will greatly slow you down. Try to avois them at all costs. - Running of the Bulb: Type: Success Game: Big Boo is very hungry, and you're the main dish; Unless you can work together with everbody else and keep the little boos away from the person who has the bulb. While the person with the bulb runs ahead, the rest block the boos. When the bulb is plugged in, the ghosts vanish. - Hot Rope Jump: Type: Chance Game It's jumping rope with a flaming twist. You'll have to clear the rope 20 times to receive the coins. The rope starts slowly, but accelerates greatly. - Slot Car Derby 1: Type: Racing Game This event is difficult at first, but can be accustomed to very quickly. Tilt your analog stick in the direction of the track your going down, but be careful not to push to hard, or you'll spin out. This track is a complete oval. - Slot Car Derby 2: Type: Racing Game This event is very much alike the first Slot Car Derby, except for the fact that this track is like an oval, but at the bottom of the course, has an indent which creates a much harder course. ******************************************************************* *************************** The Items *************************** ******************************************************************* This section will explain about some of the items available at the shop. - Plus Block: Spin this block whenever you're in need of a few coins. You'll get the amount of coins shown. This block costs 200 coins. - Minus Block: Throw this block onto the board and see who the lucky person is who picks it up. When a player rolls this die, they will lose the amount of coins indicated. This block costs 100 coins. - Speed Block: This dice rolls only between eight and ten. This can be good for a headstart or to beat someone to the star, but it can also be bad in some situations when you don't want to use it. This block costs 200 coins. - Slow Block: This dice rolls only between one and three. The actions are the same as the speed block. This block costs 100 coins. - Warp Block: This powerful block allows you to trade positions on the board with another character. This block costs 200 coins. - Event Block: When this block is used, either Bowser, Boo, or Koopa Troopa will appear. The events they cause can boost a players status by reducing another players! This block costs 200 coins. - Lucky Box: When you purchase this box, you will collect ten percent interest on the number of coins you have collected at the end of the game. You can only use one Lucky Box at a time and the interest is applied after the game is over. This box costs 400 coins. - Casino Box: This magical Box can radically alter the outcome of the game, but not always for the better. The Casino Box alters the game by changing the coin count of the player that used it. If you win, you'll double your coins. But, if you lose, you lose half your coins. Bummer. This box costs 300 coins. - Magma Mountain: This is a warp to a new level: Bowser's Magma Mountain! To get access to this item, play through all of the starting six levels. This item costs a whopping 980 coins. That amount can put a strain on anybody's purse! - Mecha Fly Guy: This item can be used in the Mini-Game house and is used for a rotating game, in which it counts how many times you can rotate your stick in 10 seconds. This item costs 100 coins. - Record: This nifty item lets you listen to background music from the places that you've been. It is used in the Option House. This item costs 50 coins. - Talking Parrot: This parrot will mimick another characters voice with the touch of the A button. It is used in the Option House. This item costs 50 coins. - Gameballs: This item lets you play games in the Mini-Game house, even if you haven't found them during your travels on the game board yet. Seeing which ball comes out is the funnest part! - No Koopa's: This item is accessable only after you have beaten Eternal Star. It's use is to prevent you, among others, from not being able to get 10 coins at the beginning, or bonuses as you pass start. It can not be used on every level. It costs 500 coins. - No Boo: This item is accessable only after you have beaten the Eternal Star. This item's use is to prevent Boo from stealing stars or coins from other players in the aid of another player; But, Boo still can appear with the event block. This item costs 500 coins. - Credits: This item is pretty much useless, unless you actually like to watch the credits. It costs 100 coins. ****************************************************************** ********************** The Types of Spaces ********************* ****************************************************************** Just what the title says! - Blue Spaces: The majority of spaces on the board are blue, which award you three coins. - Red Spaces: If you land on a red space, you'll lose three coins, and possibly enter a mini-game. - Blue Mini-game Spaces: Landing on one of these spaces will send you into a one-player mini-game where you can earn coins without having to compete with others. - Blue Exclamation Mark Spaces: Stepping on this opens the potentially dangerous chance game. The Chance game is a tricky event and you can lose big time in just one event. - Question Mark Spaces: Step on the ? space to really get the party going. Landing here will cause the board to shake and depending on which board you're on, various things may happen. - Blue Mushroom Spaces: This space gives you a 50-50 chance on winning another turn. If you roll a red mushroom, you'll win another turn, if you roll a poison mushroom, you'll have to sit out your next turn. - Red Bowser Spaces: If you manage to land on a Bowser space, you'll have to confront him. Sometimes he'll challenge you, and sometimes he'll steal your coins. ****************************************************************** *********************** Mini-Game Island *********************** ****************************************************************** The following information will tell you what mini-game is on what square in mini-game island. World 1-1: Coin Block Blitz World 1-2: Coin Block Bash World 1-3: Coin Shower Flower World 1-4: Paddle Battle Save Point World 2-1: Memory Match World 2-2: Ground Pound World 2-3: Limbo Dance World 2-4: Musical Mushroom World 2-5: Piranha's Pursuit Save Point World 3-1: Crazy Cutter World 3-2: Buried Treasure World 3-3: Desert Dash World 3-4: Tug 'o War World 3-5: Teetering Towers Save Point World 4-1: Bobsled Run World 4-2: Skateboard Scamper World 4-3: Handcar Havoc World 4-4: Ghost Guess World 5-1: Cast Aways World 5-2: Shy Guy Says World 5-3: Bumper Balls World 5-4: Treasure Divers World 5-5: Bombs Away World 5-6: Deep Sea Divers World 5-7: Mushroom Mix-Up World 5-8: TightRope Treachery Save Point World 6-1: Box Mountain Mayhem World 6-2: Pedal Power World 6-3: Tipsey Tourney World 6-4: Hot Bob-omb World 6-5: Bombsketball World 6-6: Hot Rope Jump Save Point World 7-1: Slot Machine World 7-2: Crane Game World 7-3: Pipe Maze World 7-4: Bowl Over World 7-5: Whack-a-Plant World 7-6: Mario Bandstand Save Point World 8-1: Running of the Bulb World 8-2: Grab Bag World 8-3: Key-pa-way World 8-4: Balloon Burst World 8-5: Face Lift World 8-6: Bash 'n' Cash Save Point World 9-1: Hammer Drop World 9-2: Slot Car Derby 1 World 9-3: Shell Game World 9-4: Knock Block Tower World 9-5: Platform Peril Goal - : Slot Car Derby 2 My advice for Slot Car Derby 2 is to try like you've never tried before because Toad's average lap time is somewhere around 28.60 seconds on my cartridge. ****************************************************************** ************************ Mini-Game Shop ************************ ****************************************************************** This section explains all of the mini-games and their prices. 4 PLAYER GAMES Buried Treasure: 150 coins Treasure Divers: 250 coins Hot Bob-omb: 300 coins Musical Mushroom: 100 coins Crazy Cutter: 150 coins Face Lift: 400 coins Balloon Burst: 400 coins Coin Block Blitz: 50 coins Skateboard Scamper: 200 coins Box Mountain-Mayhem: 300 coins Platform Peril: 450 coins Mushroom Mix-Up: 50 coins Grab Bag: 400 coins Bumper Balls: 250 coins Tipsey Tourney: 300 coins Bombs Away: 250 coins Mario Bandstand: 350 coins Shy Guy Says: 250 coins Cast Aways: 250 coins Key-pa-way: 400 coins Running of the Bulb: 400 coins Hot Rope Jump: 300 coins Hammer Drop: 450 coins Slot Car Derby 1: 450 coins Slot Car Derby 2: 450 coins 1 VS 3 PLAYER GAMES Pipe Maze: 350 coins Bash 'n Cash: 400 coins Bowl Over: 350 coins Coin Block Bash: 50 coins Tight Rope Treachery: 250 coins Crane Game: 350 coins Piranha's Pursuit: 100 coins Tug 'o' War: 150 coins Paddle Battle: 50 coins Coin Shower Flower: 50 coins 2 VS 2 PLAYER GAMES Bobsled Run: 200 coins Desert Dash: 150 coins Bombsketball: 300 coins Handcar Havoc: 200 coins Deap Sea Divers: 300 coins 1 PLAYER GAMES Memory Match: 50 coins Slot Machine: 200 coins Shell Game: 200 coins Ghost Guess: 100 coins Pedal Power: 150 coins Whack a Plant: 200 coins Ground Pound: 50 coins Teetering Towers: 100 coins Knock Block Tower: 200 coins Limbo Dance: 50 coins Altogether that's a total of 11850 coins! You better start collecting those coins! ****************************************************************** ************************** Legal Junk ************************** ****************************************************************** This document copyright (c) Cam Roth,1999 This document is not to be sold, or published in any way. If you have any comments, suggestions, questions, or would just like to use this on your site, please e-mail me at _ lroth@sk.sympatico.ca _