Mission: Impossible Made Possible... FAQ MMMMMM MMMMMM ... III MMM MM MM MMM ... III MMM MMMMM MMM III MMM MM MMM III MMM MMM ... III MMM MMMISSON ... IIIMPOSSIBLE Bad art by me. I only put this here to show people that can do good art that i need their help! Author: FAQ64 Productions E-mail: faq64_production@hotmail.com Version 1.0 First one, check back for revisions. ========Table of Wonderful Contents======== I Introduction II Story III Controls IV Weapons & Equipment V Walkthrough i Ice Hit ii Recover NOC List iii CIA escape iv Mole Hunt v Ice Storm VI Characters VII Codes/Cheats/Gameshark VIII Disclaimer IX etc./farewell ========Introduction======== I. Well, this is my second FAQ. Im pretty happy. I know this game seems really old, but i was bored & i really rule in this game. So, i thought i should show off my talents & write this. The other FAQs made for this game are really bad. Plus, their are hardly any to be found! So if you have mission: impossible, undust it, play it, use this guide to win. This guide puts the Possible in Impossible. Im not going to try to review the game in one paragraph. Im not a reviewer, im a Walkthrough author. So, if you want a review, dont be looking here. Oh, a sequal would be great! (hint hint) ========Story======== II. The story is simple. Ethan Hunt works for the Impossible Missions Force. (IMF) You start off with a mission to blow up a submarine. Just another work day for Ethan. Now you will take the most important mission of your life. You will have to recover the Secret NOC list. Among many other tasks, you will have your work cut out for you. And as always, if you or any of your IMF team members are caught or killed the secretary will disavow any knowledge of you or your mission. This message will self destruct in 5 seconds. ========Controls======== III. The controls in this game could have been better... Much better. The A button has multiple uses which isnt to my likings. But, you can manage with the controls, besides, who am i to complain? Here goes.... Start button: Pauses game/ brings up menu Analog stick: As always, used for basic movement Z button: Shoot gun, darts, spray paint(blue), etc. L button: None R button: Gives you first person view, brings up the aimer for your gun. A button: Multiple uses... such as, Jump, Listen to message on IMF communicator, climb, open doors, select item from menu, noone really reads this part so why am i writing it?, pushes button, etc. B button: Brings up gun/equipment menu... Keep pushing B to scroll through guns. Cdown: Crouch down, also used to scroll through equipment menu after pushing B. Cup: None Cright: None Cleft: Scroll through equipment menu Joypad: Moves Camara Angle (not useful) ========Weapons & Equipment======== IV. Well here is the list of weapons & equipment you will be using, In order of Appearance: Name: Communicator Game description: Miniaturized communication device that doubles as a database with info about the mission in progress. My description: Looks like a small hand-held T.V. Name: Field Scanner Game Description: A small wrist-wielded scanning device, can pinpoint people, location or objects tagged with a special CIA homing mechanism. My description: A watch that doesn't tell time! Name: 7.65 Silenced Game description: Very Silent, very deadly. No IMF agent would risk death without it. My description: Silent but with a short range. Name: Facemaker Game description: The most useful IMF gadget of all. Foam cartridges will reproduce any face with 100% accuracy. Time & Temp. can affect the duration of the mask. A lot of laughs at the Langley Alumni reunion dinners. My description: The name says it all. Name: Magnetic Mine Game description: Diabolic piece of hardware. Used mainly on metal plated marine vessels. Exsits with preset timer & adjustable timer. The preset timer model is very unreliable. My description: Its magnetic & its a mine. Need i say more? Well, yeah i do, but i cant think of anything. Name: Smoke Generator Game description: Compact gizmos give impression a serious fire's broken out. Duration limited. Great for clearing areas, creating panic & assuring yourself a seat on the metro at rush hour. My description: Full of gas. Put them in vents. Name: Blow Pipe Game description: Primitive weapons best utilized when discretion is essential. It doesn't react to metal detectors. My description: Long & circular. You blow it. Heh. Name: Nausea Powder Game description: Tiny dose mixed in a drink will result in a nasty stomach upset. Guaranteed to stall victim in restroom for hours. My description: Open the bathroom window before leaving to let the smell out. Name: 9mm Hi Power Game description: Standard street weapon needs no intoduction. Imprecise, Noisy, Hazardous when pointed at you. My description: Nice range, strong, my favorite. Name: Dart Gun Game description: Used with sleep inducing darts. Up to 20 rounds can be stored in one clip. Quite Powerful & very silent. My description: Very silent, short range, enemy may wake up. Name: Video Freezer Game description: Electronic jewel that blocks all flow of multimedia data. My description: Umm, what they said. Name: Explosive Gum Game description: Looks like christmas. Press red to green, stick somewhere & get away. Five seconds later it will blow your adversary into New Year's. Best not to chew. My description: Too bad they dont let you have the option to chew it in the game. Stick on your christmas tree for decoration! Name: Electro Stunner Game description: Sends a 40,000 volt shock that will positively electrify the recipient. Leaves victim unconscious but doesn't kill. My descrition: Horrible range. If hit you'll be all wobilly. Name: Finger Scanner Game description: For copying a person's fingerprints & reusing them for acces to areas protected by scanners. My description: No two fingerprints match :) Name: EMS Game description: An electromagnetic scrambler for disturbing intrument readings & radar. My description: What about radar used to guide helicopter's? Name: Deflector Game description: A special device used to create a passage un security laser barriers. My description: Ideal for getting into secure areas. Lasers may be invisible. Name: Miniature Camera Game description: Miniature video camera, can be easily placed to record hard to get at information like digital codes. My description: Catch the enemy while typing their codes! Name: IR Contact Lens Game description: Infra Red Contact Lenses enable security personnel to visualize invisible security lasers without otherwise altering the vision. My description: Two contacts lenses. Clean them daily. Name: Pass Card Game description: Candice's magnetic access card will allow ethan to start the computer & lock the room from the outside. My description: The head of security will still get in after a certain amount of time. Name: Disk Game desciption: Ethan will download the NOC list on this desk after starting the computer. My description: A regualar old floppy. Name: Virus Disk Game description: Candice has devised a nasty virus that will shut down the security systems as soon as the disk is inserted in the mainframe computer. My description: Make your escape! Name: Winch Controller Game description: A well known video game controller has served as a model for this gadget, but there's little joy involved. The precise manipulation will be the key to achieving your goal here. My description: The N64 controller. Yup Yup. Name: Sniper Rifle Game description: High Precision rifle with very powerful telescope. My description: Aim well. Name: Gas Capsules Game description: Small capsules when thrown to the ground produce same results as the gas injector. Work well in open spaces, but their effects dissipate quickly. My description: Full of green gas. To much bean, perhaps? Name: Rocket Launcher Game description: A nice little handheld rocket launcher. Very portable. Ideal for agents on the move. My description: Shoots flowers not rockets! Name: Uzi Game Description: Popular Black Market item. Compact, automatic, frequently seen in criminal circles & major motion pictures. My description: The good ol' Uzi. Ahh. Name: Gas Injector Game Description: Very powerful and compact spray device. Used in close areas can render almost an entire army unconscious in seconds. My description: This game has a lot of gas. Name: Explosives Game description: Combined with radio controlled detonator makes for great fireworks. My description: A nice big bang. Ideal for blowing things up. Name: Detonator Game description: Standard equipment. Radio controlled, requires no special installation. My description: Makes the explosives go BOOM! Name: Mine Game description: Standard IMF sabotage device. Detonation can be set on contact, depth or height. My description: Yet another device that goes BOOM! Name: AF scan Game description: When installed near an emitting device make IMF communication completly undetectable. My description: I dunno. Name: Night Glasses Game description: Useful on sabotage missions where power outages are frequent. My description: Green! Name: Plastice Explosive Game description: Can be used in minute quantities to blow away small equipment. Shoot to activate if without fuse. My description: Blow up the smaller things in life. ========Walkthrough======== V. Warning: Do not use this walkthrough for the entire game, only places in which you get stuck. Dont ruin a cool game for yourself. -=All missions completed in the Impossible Setting=- Vi. ///////Ice Hit\\\\\\\ ------------- Ludkwist Base ------------- Objectives: 1) Change identity 2) Find excuse for errand 3) Destroy electric power panel 4) Get to Subpen with Clutter OK! You start off in a small enclosed area with crates of near the side. Jump on the crates to get over the fence the run left of the wall to the small building. (red dot on scanner) Put your gun away then enter the building. When he puts his hands in the air punch him out. Take his identity before he calls any guards. Go behind the desk & pick up the excuse. Run out & go towards the truck. The white dot on you scanner is a small power box thingy. When noone is looking, shoot the red & green parts. Then make your way to the truck. Show the excuse to the soldier walking around the truck & hop on the back. Mission Complete. ------ Subpen ------ Objectives 1) Find magnetic mines 2) Give mine to Clutter 3) Join Dowey for getaway Well, its to cold so your mask will fall off so be alert & whip out your gun. Be sure to pick up anything a dead enemy may drop. (i.e a gun or ammo) First, go to the red dot on your scanner. Its a big building. Enter, then find the magnetic mines on a shelf. Once you have the mines, bring them to Clutter, he is the green dot on the scanner. He will tell you its the preset timer model & you will have to blow up a gunboat. Make your way to the white dot on the scanner. (next to the sub) Go down to the gunboat & place a mine. Make your way to the green dot on the scanner, descend the ladder & make your get away. Mission Complete Vii. ///////Recover NOC List\\\\\\\ ---------------- Embassy Function ---------------- Objectives: 1) Find Facemaker 2) Find Score 3) Find nausea powder 4) Find drink 5) Place Smoke Generators 6) Eliminate Killer 7) Assume Ambassador's Aide's I.D. 8) Acces Restricted Area As soon as you start off walk foward to the lovely couple & talk to them. Soon, the man will leave. Talk to the woman, she is an IMF agent & she will give you the Facemaker. Now go to the right of where she was standing. See near the floor on the wall... the small vent? Well, go up to it, when their is no guard in sight, place a smoke generator inside. Go foward a bit more to find another vent, place the smoke generator in. Now go find the two people standing & looking at a painting. Talk to them then they will sit down. Their is another vent right next to where they are sitting. Leave them for now. Go into the main room with the piano & bar just ahead of where they were standing. Their is a vent on both sides of the staircase, place smoke generators in. Their is another vent upstairs... you will have to wait until later to place that last one. Talk to the bartender. He will give you the drink & nausea powder. Now talk to the piano player, he will ask you to find a score. See the womam dressed in red near the piano? Well thats the killer. Dont do nothing to her now. Leave this room & go to the two people who were at the painting. Talk the them & they will stand up. Grab the score from on top of the seat that the guy was in. Bring the score back to the pianist & he will play it. The Ambassador's Aide will come down. Give him the drink & he will run to the bathroom. Follow him quickly! You dont want the killer to come after you! Once in the restroom, use the blowpipe on him & drag him into a stall. Take his face & close the stall's door. Leave the bathroom with your new identity & find the killer. (lady in red dress) Talk to her & follow her to the bathroom. Use the blow pipe or punch her. Drag her into the stall, close the stall's door then leave the bathroom. Now go up those stairs in the Main room. Go to the left & find the last vent. Place the smoke generator then go to the right of the guard at the stairs to acess the elevator. Mission Complete --------- WareHouse --------- Objectives: 1) Sabotage 5 special crates 2) Find exit key 3) Access KGB HQ Get off the elevator & punch out the guard. Take his gun. Now their are 4 crates blocking your way. To conserve ammo, destroy one & jump over the others, once on of these crates are destroyed toxic gas will start to kill you. You must find the suit. From this location follow these directions. (kill all threats & crates in your way, antidotes can be found in boxes with green crosses... use when found) Ok, go foward & destroy the huge box then the second blocking your way. Go foward through this passage you just made & destroy the boxes set up in 3 rows of 2. Jump over the acid pit. Then jump to the boxes left of the acid pit. Go foward until you hit a wall. Turn left over the acid pit & go foward until you hit another wall. To the left is a bunch of crates. Blow one up & jump over. More crates. But, the bottom right crate is grey & contains the suit. If you followed my directions correctly, if should be their. With the suit you will be able to breathe normally. Also, the enemy will shoot at you so be careful. Now , whenever you find the weird brown crates just destroy them. Find five. Now go to the red dot on the scanner. Its an enemy soldier. Kill him & get the key he drops. Make your way to the white dot on the scanner to complete the mission. Use your keycard to finish the level. Mission Complete ------ KGB HQ ------ Objectives: 1) Talk to Barnes 2) Find Video freezer 3) Find facemaker 4) Find Dartgun 5) Sabotage video link 6) Find exit passcard 7) Get transfer order 8) Escape with Candice As soon as you leave the elevator, turn left & run straight to the door all the way down the hall. Enter & talk to Barnes. No go into the middle hallway & enter the brown door where Candice is being held. Make sure the guy isnt looking when you take the video freezer from his desk. Now leave. You have to get the facemaker from the supply room but the guard wont let you in. Go to the room with the white door (communications room.) Across from the white door, you can find a bepper. Take it. Now, put the beeper just around the corner from the supply room. (Ethan will say, "This looks like the right place to put the beeper.") Stay away from the beeper & when the guard goes to inspect it, quickly run into the supply room, grab the facemaker & hurry out before any guards can see you... or you will be shot at & arrested. Once done, go to the double doors with a guard out front. Talk to the guard. He will let you in. Talk to the head security officer then grap the dart gun from his desk. When he is not looking, shoot him. Drag him behind the desk & take his face. Now, stand in front of the bookcase with the picture of a family above it. When the communitcator has that red arrow thing, push A to make the painting move. Then push the red button to open the passage in the other bookcase. Enter this room with no weapons showing. Go behind the two officers. When the arent looking shoot them both with your dart gun. Place the video freezer when Ethan says, "This looks like the right place to put the video freezer." Get the Exit Passcard on the desk. Now leave this room. No guns showing. Go back to the communications room & talk to the guy to get the transfer order. Go back to the security room where Candice was being held. Show the guy the transfer order & she will be let out. Lead Candice to the exit & use the exit passcard to finish the mission. Mission Complete ---------------- Security Hallway ---------------- Objectives: 1) Secure Passage for Candice 2) Activate Master Switch You have cross the security hall. When you get close... Candice will light up the harmful floor tiles. (they will turn red) Never touch the red tiles. You will lose the mission. Also, be on the lookout for the guards that enter through the doors. Also remember, when you jump from tile to tile, jump then move the analog stick. OK, i think thats it. Then tamper with the computer & make it safe for Candice. Make your escape. Mission Complete -------------- Sewage Control -------------- Objectives: 1) Find Super-Computer 2) Protect Candice 3) Get NOC list 4) Escape You start off in a small room. When Candice opens the door, be ready, their is a guard coming your way. Eliminate him. Walk down the hall & make the first left into another room. Get on the sliding elevator to get across to another mini computer protected by a guard. Access the computer. When a Guard starts to near Candice fire from a distance to kill him. When shot at by another guard, kill him too. Get Back on the sliding elevator & this time get off on the passage to the right & go down this passage to a new hall. To the left of you stands another guard. Kill the guard & open the door. Be ready for the guard inside! Use the computer to lower a ramp & open another door. (Don't worry about Candice... sooner or later she'll catch up.) Go across the newly open ramp & kill the guard. Go through the door at the end & kill the guard inside. Access this mini computer to open the door to the Master-Comp. It will also set a timer for 2:00 min. Backtrack until your back in the first hall. Kill the two guards in the super comp. room & the new guard in the hall. Get Candice to the Computer then make your escape. Mission Complete ------ Escape ------ Objectives: 1) Secure Passage for Candice 2) Find the mask of Golytsine Now, the electric floor is deactivated but their are mini machine guns on the ceilings. Shoot each gun once the run down the corridor shooting the other gun in the next corridor before continuing. The last corridor has no gun so run down to the end & shoot the previous gun to ensure Candice's safety. When she is safely through, she will open a door. Go through, once in here, Candice will get beat up & taken away. **CRAP** So open the small cabinet to get the mask of Golytsine the blow up the control panel to open the doors. Watch out! Two guards are on both sides of you. Kill them then continue to where candice was beat up. Now, the guns are deactivated so walk down this corridor. The door will open & a guard will start running for his life. Kill him! Catch Him! He has the stolen NOC list! Get it of fail. Go back to where he started running to find candice on the floor. Take her to the exit. Wait! Your not finished yet! Here is the second part of this level. Objectives: 1) Unfreeze video cameras 2) Assume Golytsine's identity 3) Find exit key 4) Destroy 4 cameras 5) Escape with Candice OK. End of long level almost here! First put on the Golytsine mask. You will be shot at. First go to the head security officer's office. Get the video freezer to unfreeze the videos. Now go to the communications room. (remember the room with the white door?) Well kill the guard in here to get the exit key. Location of cameras: 1) Above the supply room 2) Above the room where Barnes died 3) In the holding room where Candice was held. 4) Same as three Go to the door with all the smoke coming through & use the key to escape with Candice. **Please note: If Candice is captured, go to the room where she is being held. Kill the guard & take the explosive gum. Blow up the door to get her out. Also, dont worry if time runs out on the mask, just put it back on & complete the mission.** Mission Complete Mission Complete. ---------- Fire Alarm ---------- Objectives: 1) Secure Access to the lift 2) Find Jack 3) Dress as a fireman 4) Give Candice fireman outfit 5) Escape the Embassy As soon as you start this level go kill the two guards leading to the lift. Do it fast before they have a chance to get Candice. Once she is in the lift, go down the stairs while killing any enemies. Talk to the firefighter. He stands in the middle of the room. He will tell you to meet him in the bathroom. Follow him their. When noone sees you go in & get your costume. Conceal all weapons (unless you have a fire estinguisher, but dont kill nobody.) Now go back to where candice is & she will suit up. Then escape the Embassy through the front door. Mission Complete Viii. ///////CIA Escape\\\\\\\ ------------- Interrogation ------------- Objectives: 1) Escape from interrogation 2) Pick up the equipment 3) Get into hallway You start off in a small room with horrible coffee. Push the button to the right of the door on the wall. It will open a concealed window allowing you to see your equipment. Talk to Candice on the Grey box then take the gum from under the coffee. Put the gum on the window to blow it away. Pick up your stuff in the next room & go out the door to see a short story sequence. When the two agents leave, kill the guy behind the desk & snatch his fingerprints to use on the wall panel near the desk. Go through the newly opened door. Walk down this hall & kill the guard near the crates & get the blue spraypaint behind them. Use the paint to blind the cameras. Blind all cameras. When you come to another wall panel, you'll have to go down to the next corner to find a guard with the right finger prints. Take his prints & go through the new passage. Go down to the next door & use the same prints to open the door. Shoot the agent behind the desk when he says im unarmed. Then go through the door next to the desk to find the other agent. DONT SHOOT! Follow him, he will lead you to the elevator. Once on the elevator you can kill him. Pt. II Infirmery Objectives: 1) Get antidote 2) Create distraction 3) Gain access to roof Go to the nurse & talk to her to get the antidote. Then you have an option of pushing the red button on the hospital bed or the exercise machine to creat a distraction. Then climb out of the window. Mission Complete ----------- CIA Rooftop ----------- Objectives: 1) Sabotage heliport lights 2) Find bag of equipment 3) Find zone digitcards 4) Fix lights 5) Paralyze helicopter with EMS 6) Enter security level 7) Find security level code 8) Meet Candice This is a long, hard level. Here goes... Whip out your dart gun & turn the corner. Shoot the guard & get his digitcard. Walk over to the crate near the mini guard house & climb up to the upper level. Once up here, do not turn left! Its electric. Go foward & use the switch to deactivate the floor. Go across the floor to find another switch. This one will disable the heliport lights. Now, jump over the railing right near the switch to be on top of another mini guard house. Jump up to the next level. You are now on the other side of the fence across for the heliport lights switch. Run around until you come up to a guard blocking a door. Make sure to kill him before he tries to arrest you. Go through the door to the upper level. Kill the 2 guards up here & go into the mini-guard house to find the bag from Candice. Select the bag to put on the repairman mask. Go across the bridge to the left of the entrance to this top level. When the guard sees you he will open the door. Now go down the stairs to the left. Their is a guard here. When he isn't looking, punch him out to get his digitcard. Now use the switch here to reactivate the heliport lights. Go to where the helicopter has landed. Near the landing pad is a grey box. Place the EMS here to keep the copter grounded. Now go to the staircase to the right of the door, go all the way down to find another door. Go through. (once through here, guards will try to arrest you so take out your gun) Turn to the left to find a guard. Kill him & get the last digitcard. YEAH! Go through this door. After the first turn, the are a bunch of crates that can lead to the higher level. Climb to the top level & put on you IR contact lenses. See the lasers? Use the deflector to get through. Run around to the left until you see another mini guardhouse. Jump on the first crate near it. Ethan will say, "Maybe i should place the camera high up." That's when you know to place the camera. Wait around the corner where no guards can see. When the guard comes out then goes back in, you will get a message saying you got the code. Retrieve the camera then enter the mini guardhouse. Go through the door in here to get to the upper level. Go around to the other door to find Candice. Mission Complete ------------- Termianl Room ------------- Objectives: 1) Switch on the Computer 2) Get the NOC list 3) Escape OK. This may seem really, really, really hard. Well, it is. All i can tell you is to use the camera angles to your advantage. Here are the helpful level controls: R button: hold for first person view Cup: Camera Up Cright: Camera Right Cleft: Camera left Cdown: Camera down B button: Go up A button: Go down Control stick: swing & rotate. First, when low enough, swing at the door to turn on the computer. If the guy discovers you locked him out, he will get the head of security, so hurry with the computer. Swing at the computer to get NOC list & to insert virus. All the securing will be shut down so just glide back up. Also, Yellow laser trigger the alarm & will start moving when you get close to them. Hard level. Mission Complete -------------- Rooftop Escape -------------- Objectives: 1) Join heliport 2) Unactivate EMS 3) Escape with Helicopter Turn left & jump down. Now get on the crates & put on your IR contact lenses. Jump over the lasers by jumping then pushing foward for a succesful jump. Use the gum on the pipes to the right. Now run to the left until you see two guards & an entrance to the heliport. Kill the guards. Go to the door. Open it & get ready to shoot. Their will be a guard in your face & if you dont kill him, you get arrested & your mission is a failure. After kill him. Go up & get the EMS. Destroy by selecting it again. Get near the helicopter when it starts to take off. Mission Complete Viv. ///////Mole Hunt\\\\\\\ ------- Station ------- Objectives: 1) Protect Ethan 2) Take the train. Useing the sniper rifle: Cup: Zoom in Cdown: Zoom out Z button: Shoot Ok, this is very easy & fun. It your bored... see how many civilians you can kill before you fail the mission. But, if you want to pass, just shoot anyone who pulls out a gun or poses a threat to Ethan. Watch out for people who look like they are gonna take out a gun but really take out a cell phone, a drink, tie their shoes, or something else. When the killer is being blocked by a large building, you have to wait until ethan runs away... or dies. Mission Complete --------- Train Car --------- Objectives: 1) Neutralize Max's henchmen 2) Meet Candice 3) Find switch to block exits 4) Knock out Max's bodyguards 5) Stop Max & seize NOC list 6) Defuse Max's backup plan Car by car walkthrough: ****** Car #1 ****** 3 of Max's henchman are here. One is to the left of you in between two seats. One rolls out from behind a wall, & one is all the way at the end. Be careful not to hit the fleeing civilians. ****** Car #2 ****** Kill the guy that rolls out first. Then the guy at the very end before going in too far. Right after the wall, their is a henchman holding a lady hostage & another across from him. Go into the 3rd row & shoot him in the head. Then go bizerk on the last guy. Now, preceed to the next car. ****** Car #3 ****** Their is another guy in the first room. Shoot him in the head. Kill the rolling out guy then the guy at the very end being sure not to hit the coward civilians. Next car. ****** Car #4 ****** After killing all the hench man in this car (one at the end, one rolls out, & one in the second room) speak to Candice. She is at the end of this car. She will give you the facemaker & some info. Now leave this car. But, before entering the next car push the red & yellow switch. Now enter the next car. ****** Car #5 ****** See this guy in front of you? Well either shoot at the wall & he will run away or talk to him & he will move. Go to the end of this car. Punch the train worker (wearing blue) & take his face. Conceal you weapon. Go to the next car. ****** Car #6 ****** OK, you have to kill all the body guards. Go up to each one & punch their brains out. If they start shooting at you & you can no longer punch them, leave & try the next one, if this fails, just go & shoot MAX in the head. She will die & drop a bunch of stuff. Kill the bodyguards & leave. ****** Car #7 ****** Shoot everyone in this room. They will all take out guns. Shoot the bartender then the guy he was serving then the passanger in the back. Go to the back & you will find out that the MOLE was Phelps!! OMIGOD! Follow him to the next car. CRAP! He got away. Kill the three guys in here. Grab the flamerthrower & the Freezer thingy. See the big vault? Well, freeze the two hindges untill the break off then use the detonator you took from Max to disarm the bomb. No Ethan will climb up onto the train roof. Mission Complete ---------- Train Roof ---------- Objectives: 1) Catch Phelps Sounds easy enough... right? Wrong. Their are a lot of dangers up here. Kill the first guy you come across to grab a rocket launcher. Kill all helicopter & henchmen & keep making your way up the train. If you are attacked by men in a car, blow them up with the rocket launcher or shoot the driver. When you see Phelps shoot his brains out! If he get on a helicopter blow the darn thing out of the sky! YEAH! Leaving Phelps to be crushed under the wreckage of the Copter! WOOhoo! Mission Complete Vv. ///////Ice Storm\\\\\\\ ------ Subpen ------ Objectives: 1) Get the A.F scrambler 2) Get the mine 3) Bring Clutter A.F.S. and mine 4) Get the gas injector 5) Get the R.C. detonator 6) Get the explosives 7) Sabotage the pump house 8) Regroup on comm. building First, run up the stairs & kill the first guard with your fists. Grab his gun. Now go get the A.F. scramber to the right of the starting place. **Note: All things that need to be found will show on the scanner** Next get the Mine. Bring it back in time to clutter. He is still at the starting place. Make sure nobody tries to arrest them then go get the explosives. Go to the pumphouse. Behind it is the gas injector. Now go in. Place the explosives & get the wirecutters. Go to the side of the Pumphouse & give your teammate the wirecutters. Now go to the guard house. Be careful. A lot of men are in here. Either go in shooting like a mad man at the heads or use the gas injector. Then take the R.S. Dentonator & the night vision goggles. (for next mission) Blow up the freakin pump house! YEAH BABY! Now go to the comm. building & jump the crates to get to the roof to help your guys battle two men with uzi's. Once their dead, hop on a truck to go to the next mission. Mission Complete ------ Tunnel ------ Obejectives: 1) Find explosives 2) Sabotage anchor bolts While avoiding hazards on the truck be on the lookout for a platform to jump on. A guard & some explosives will be here. Take the explosives & place one each at each anchor bolt. Ethan says, "This must be the anchor bolts." Keep hopping on the truck & off. Kill any men that get in your way. Be careful not to jump too soon. You'll get used to it. BANG!! Mission Complete -------- Mainland -------- Objectives: 1) Find electronic Diagram 2) Find explosives & plastic 3) Sabotage power plant 4) Cut off camera power 5) Take on accountant's I.D. 6) Get briefcase from bunker 7) Sabotage briefcase 8) Bring briefcase to deal 9) Blow away helicopter 10)Eliminate the seller 11)Escape on gunboat with clutter Wow... this is hard. But, your almost done! Be happy! OK, you start off near a fence with a hole in it. Go in. See the two houses enclosed in a concrete perimeter straight ahead of you? Well go into the house on the left. Kill the sleeping guard. Take the I.D. pass from the small night table next to the bed. No go into the other house. Kill whatevers in here & then take the electronic diagram from off the wall. Now, run out of here. Go straight out of here until you see a bunch of crates concealing another hole in a fence. Go through here & go over the tunnel to the other side of the river. Get on top of this building & kill the guards. Jump down & run to clutter. (green dot on scanner) He will give you the explosives & plastic charge. Use the sniper rifle to kill the two guards around the power plant. Now take ethan to the power plant & place the explosives when Ethan says, "This looks like the right place to set the explosives." Then go over to the power box to the right of the power plant. Open it to find a green & red side. Look at the electronic diagram & destroy the one the controls the camera & guard towers with the plastic charge. (place plastic charge then shoot it) No you can go to the little building containing the accountant. Punch him out & take his face. Take his I.D. card from the desk. Now go get the breifcase from the bunker. Once in the bunker, go infront of the guard & take out the I.D. pass from the night table in the beginning to tell him your I.D. #. He will open the doors. Use the accountants I.D. card to open the vault & get the briefcase. Now go to Clutter. He is still at the same place. He will sabotage the briefcase. Now take it to the building near the helicopter, give them the briefcase. When everyone leaves, run to the truck that at the left of the copter & kill the seller. Then watch the fireworks as the copter blows! YEAH! Go back to the meeting place & talk with clutter. Now you have to secure the area around the gunboat. Kill the 4 guards then hop on the gunboat. Mission complete ------- Gunboat ------- Objectives: 1) Escape enemy base 2) Destroy gas factory 3) Destroy Radar 4) Destroy main defense structures Just destroy everything that shoots at you. Look out for mines & other gunboats. Also, destory the factory walls first, then kill the smokestacks. Be careful & be quick with the guns. Thats it! Mission Complete Congratulations! You just did the impossible! You beat the game! YEAH YEAH YEAH! ========Characters======== VI. Ethan Hunt: One of IMF's most reliable agents. Highest success rate in the agency. Numerous skills make him first choice for any mission, Jim Phelps: Leader of the IMF team. In radio contact with Ethan. Has hacked into the Embassy's security system but needs to have his access unlocked from the inside. John Clutter: Professional moutain climber and cold weather enthusiast. Specialized in radio systems & explosives. Participated in the successful Artic shield mission in the north pole. Andrew Dowey: Ex-marine colonel, one of the finest triggers in the agency. An inestimable ally for his electronics skills & knowledge of alarm systems. Sarah Davis: Fours years living in Prague. Infiltrated native high society. Invaluble for local intelligence. Dieter Harmon: Schooled in several easter european countries. Son of a traveling caviar salesman. Functions as bartender with high access to parties & social events. Valuble information source. Jack Kiefer: Organizational expert, specializing in smooth getaways. Impeccable timing. Always counted on to get us home safely. Robert Barnes: Ulta-Reliable high risk operative. Seemingly intercepted attempting rescue on Candice Parker. STATUS: Missing in Action Candice Parker: Top cryptology expert. Former MIT researcher. Excellent support agent in missions involving computer security. STATUS: Abducted by enemy. Krieger: Skilled CIA agent disavowed for unpredictability & hostile behavior bordering on the sociopathic. Luther Stickll: Disavowed CIA agent suspected of bypassing internal security regulations. Allegations unproven. Trusted by Ethan Hunt. ========Codes/Cheats/GameShark======== VII. Here are some neato tricks you can use in this game. YES! You!!! **Huge thanks to game-revolution.com. These are their codes. Total credit for this section goes to them.. not me.** Enter the following codes at the Mission Select Screen. If done correctly you'll hear Ethan say, "Ah, that's better." 7.65 Silenced Pistol with 30 Rounds: C-Up, L, C-Right, C-Left, C-Up High powered 9mm Pistol with 30 Rounds: R, L, C-Down, C-Up, C-Up Uzi with 30 Rounds: C-Right, C-Left, C-Right, C-Down, R Mini Rocket Launcher with 30 rockets: R, L, C-Left, C-Right, C-Down Kid mode: C-Down, C-Up, R, L, Z Big Feet Mode: C-Down, R, Z, C-Right, C-Left DK (Big Head) Mode: C-Down, R, C-Up, L, C-Left Super Big Head Mode: If Big Head Mode wasn't enough, try this! C-Down, L, C-Up, C-Right, L Turbo Mode: C-Up, Z ,C-Up, Z, C-Up Infinite Health: R, Z, C-Down, R, C-Down Infinite Ammo: C-Up, Z, C-Left, Z, L Bonus level: Successfully complete the game and wait until the Infogrames logo disappears after the ending credits. The development team will appear on the Embassy level. Speak to all the people here and Ethan and Candace will enter the room. GameShark Codes Uzi with Infinite Ammo 800A8EA7 0063 800A8EA5 0002 Infinite Ammo 800a8ea7 0063 800a8eb7 0063 800a8ec7 0063 800a8ed7 0063 800a8ee7 0063 800a8ef7 0063 Infinite Health 810862b2 ffff Turbo Mode 800899c80001 Big Head Mode 800892a10001 Huge Head Mode 800892a10002 Big Hands Mode 800892a10003 Big Feet Mode 800892a10004 Big Hands, Head And Feet 800892a10005 Tiny Mode 800892a10006 Kid Mode 800892a10007 ========Disclaimer======== VIII. Extreme credit goes to: www.game-revolution.com: their wonderful M:I codes are what i used for this FAQ.(& every other FAQ i make) Nintendo: All characters & titles are registered trademarks of Nintendo of America, INC. Credit goes to them for making the game. Ocean: Well, they get credit, too. Me: 95% of this FAQ was written by me, except for the Codes/Cheats/GameShark section which i give total credit for that section to Game Revolution. You may put this on your site for public/private viewing only under these conditions: 1) Total credit is given to me 2) Leave the whole FAQ intact 3) Make sure my e-mail address is attached for readers questions & comments. 4) Leave the disclaimer intact. 5) Please try to get the latest version from come.to/faq64_productions or gamefaqs.com. 6) cannot be used to make any money (not even in spanish currency) Copyright 1999, Jason Gomer, FAQ64 Productions come.to/faq64_productions ========etc./farewell======== Watch out! Another really cool guide is coming soon. Well, i finished this FAQ in 2 days... e-mail me with suggestions of other FAQs that i should write. Now, i guess ill be working on a Quake II & a Super Smash Brothers (being that its so popular.) guide. Until i am needed to save the gaming society once again... this is jason gomer, signing off. -------------------------------------------------- -=toodles=- this has been a helpful guide by faq64 productions copyright 1999, Jason Gomer, FAQ64 Productions come.to/faq64_productions