Megami Tensei Persona - Be your true mind A faq by Henry LaPierre freeza@ix.netcom.com freeza@ziplink.net Version 1 Megami tensei persona: be your true mind is an RPG that takes place in current times. A large corporation is dabbling in the art of mind manipulation, through which they open a dimensional portal. You gather a team of characters, who happen to be students from the local high school, and try to solve the mystery of what's going on. A large barrier has encased the city where you live, monsters are walking the streets, your friends and loved ones are missing or being killed. It's up to you and your friends to bring the city back from the dark reaches. Armed with only your wits and fists, you start out on a long and perilous journey. Soon you will aquire better weapons, such as axes, bows, spears, and swords, not to mention each character will unlock their "persona". Later, you will be able to purchase automatic weapons like, pistols, pump shotguns, uzis, and rifles. A whole city is open for you to explore, will you go to the police station to try and enlist help from the police? Or will you go shopping at the mall for new weapons? It's up to you, but you better think fast, life as you know it is depending on you. Starting up: After turning the power on to your Playstation, hit the start button. After the title comes up, press any button, this will bring up two choices: 1. Load a game 2. Start a new game To load a game, press the "O" button("O" is the accept button throughout the game, The "X" button will cancel your selections and return to the previous screen) while load game is highlighted. This will bring up two choices: 1. Slot 1 2. Slot 2 This is which memory card slot on your Playstation you want scanned for game saves. Press the "O" button when the slot you want scanned is highlighted. After a few seconds all the Megami save files on the card will be shown on screen in the saved data menu. Choose the save file you would like to load(highlighted in red), after making your choice you will be asked if this file is OK to load: 1. Yes 2. No Press the "O" button to load the saved game. You will appear at the last Agastya tree or bush you saved at. To start a new game, choose New game from the startup menu. The game will scan for a memory card so that you may save when you need to. It will notify you if there isn't one present. After this the game will begin. Controls(all are using Type 1 controller configure): Here are the main controls for the game, if other uses for the buttons arise, see the individual instructions sections, as extra controls may be listed among them. "O" button: This is the Accept/Inspect button(choosing selections) "X" button: This will cancel your decision, and return you to the previous screen. Holding down this button while walking on the city map makes your character/party travel faster. Triangle button: This brings up a descriptive text box in the battle menus, rotates the city to a 45 degree angle when walking on the city map. Square button: This brings up the menu screen in non battle screens, or cancels directly out of it. L1 button: Sidestep left L2 button: Calls up the automap/city map R1 button: Sidestep right R2 button: Calls up the enemy diary(list, see various enemies) Select button: Holding down this button in a dungeon causes the small corner map and phase of the moon chart to disappear. Start button: Holding down this button causes a text box to appear with your current location while in a dungeon. Directional pad: Moves your party, picks choices, it will also scroll text so be careful of holding it down during text. Options screens: Hitting the Square button outside of battle will cause the options menu to appear, it contains these sub menus and their uses: 1. Item: 1a. Use: Choose an item to use, only highlighted items can be used. 1b. Equip: Equip/Remove items or weapons from characters. Can be done individually(itemwise) or choose maximum/all maximum to equip the best possible items on your characters. Arrows to the right, show the values of the equipped items. 1c. Sort: Yes(sort)/No(don't sort) is asked upon choosing this. When sorting, choose an item you wish to move, it will then highlight in yellow. Now choose a location you want that item to go to(helpful for grouping like items, or items you are familiar with) and press the accept button. 2. Magic: 2a. Cast: Choose the character who you'd like to cast a spell with. Now choose the persona you'd like that character to cast a spell by, then choose the spell itself(only spells listed in white are available). Finally, choose the recipient of the spell. Remember, casting still takes spell points. Spell points are slowly recouporated by walking through dungeons, at a rate of 1 spell point for every 2 steps walked. 2b. Persona: Same as Changing personas in the Velvet room, except for a few differences. Choose the character whose persona you would like to view/inspect, then highlight the appropriate selection, Change/Status. Change is accomplished the same way as in the Velvet room(see Velvet room) accept that you don't have access to the spare persona bank, it is all done using the 3 personas equipped on the current character, you're just shuffling the Main(equipped) and sub personas. Choosing status will allow you to view the persona's statistics. If you press the accept button while viewing the personas statistics, the persona's card will be shown. 2c. Card: View the inventory of all enemy contact cards in your possession. 3. System: 3a. Map: View auto map or city map, depending on location. 3b. Analyze: View the enemy diary(all monsters battled so far) 3c. Config: 3c,1. Auto map: Choose between Free(rotates with you), or Fixed(stationary). This refers to the small corner map. 3c,2. Sound: Choose between Monoaural or Stereo 3c,3. Controller configure: Choose between Type 1 or Type 2 3c,4. Window type: Choose from 8 different styles 1. Solid receeding color 2. Plaid 3. Checkered 4. Brick 5. Sand 6. Snowman 7. Metallic 8. Pipe 3c,5. Battle settings: Options available during battle only 3c,5a. Command confirm: On/Off (the OK after all decisions) 3c,5b. Message speed: Normal/Fast/Off(no messages, spell names) 3c,5c. Window anime: On/Off(windows just pop up if off) 3c,5d. Auto battle pre-set options: Character 1: Hand weapon only/Gun only/Free Character 2: Hand weapon only/Gun only/Free Character 3: Hand weapon only/Gun only/Free Character 4: Hand weapon only/Gun only/Free Character 5: Hand weapon only/Gun only/Free These are the pre-set attack commands for battles, that will be used if you choose the third type of auto battle from the battle menu in combat. Free setting shuts auto battle off on the selected character, allowing you to still select their attacks. 4. Form: 4a. Manual: Manually place each party member in a desired location. There are 25 possible locations on the character grid to choose from. By moving the directional pad, pick a character to move(represented by number), then choose a location on the grid to place him/her(represented by a yellow diamond). When all the characters have been placed it will ask you if it's "OK" Yes/No. If you choose Yes, it will ask you if you'd like to save the formation to memory, Yes/No. If you choose to save the formation, you will then need to pick a slot from among 8(labeled A-H) to save it in. Press the accept button when the correct slot has been highlighted. It will ask you if it's "OK" Yes/No once again, choose yes to save the formation. 4b. Load: Use this to load a previously saved character formation. To do this, choose one of the saves from the 8 slots to choose from. After answering "Load OK" Yes/No, your saved character formation will be loaded. 5. Status: Use this to show you a character's current statistics. Select the character you wish to view and you will be able to see the following attributes: 5a. Name of character 5b. Level of character 5c. Experience accumulated 5d. Amount of experience needed for raising to the next level 5e. Persona(main, equipped) level 5f. Persona experience points accumulated 5g. Amount of persona experience needed to raise to the next level 5h. Strength(orange is character, yellow is amount added by persona) 5i. Vitality(orange is character, yellow is amount added by persona) 5j. Technique(orange is character, yellow added by persona) 5k. Agility(orange is character, yellow added by persona) 5l. Luck(orange is character, yellow added by persona) 5m. All equipped weapons and armor 5n. Strength of all equipped weapons and armor 5o. Personas equipped, main and sub 5p. Hit points, current/maximum 5q. Spell points, current/maximum The bar graph of your character's current statistics in the following 5 areas mean the following: 1. Strength(attack power) 2. Vitality(maximum HP) 3. Technique(persona power/maximum SP) 4. Agility(defensive power/speed) 5. Luck(defensive/attacking percentages) The bar graph will be filled in with colors. The orange is what you have raised your characters level in that attribute to(base level). The yellow is what the currently equipped persona has raised your levels in the attributes to. Each persona is different and as such will raise attributes differently. Battle screens: There are 6 choices you can make from the first battle screen menu: 1. Fight: gives you 6 more options 1a. Sword(SWD): Use hand weapon to attack enemy, choose target(s) 1b. Gun(GUN): Use gun to attack enemy, choose target(s) 1c. Persona(PRS): Use characters persona to cast a spell, choose spell to perform, choose target(s) 1d. Persona change(CHG): Switch to one of the selected character's sub personas(now=currently equipped), spells for the currently highlighted persona are shown to the right. 1e. Item(ITM): Use an item from your inventory, select target(s) 1f. Defend(DEF): Your selected character will assume a defensive position upon start of the battle. After all the characters attack selections have been made, you will be asked if these choices are OK, Yes/No. After selecting Yes, the battle turn will commence. 2. Escape: Choosing this will allow your party an attempt to escape 3. Contact: Attempt to gain the enemy's interest, or use an already accumulated contact card to force an enemy type to leave the battle. Highlight the enemy type you wish to contact and hit the accept button, this will begin the contact. 4. Form: Re-align your characters battle formation, takes one full turn. See Form in Options menu for instructions. 5. Auto: Let the computer take over the battle for you, there are 3 choices of attack strategies to choose from: 5a. Normal: hand weapons only 5b. Same: same as last "entered" attack commands 2c. Pre-set: your characters will perform their pre-set attack selections(see System/Battle settings/ auto battle pre-set options in Options menu) In all 3 choices, defense is chosen if character is out of range for the auto attack. Pressing "X" at any time during an auto battle will stop the combat at the end of the current full turn, bringing back up the first battle menu. 6. Analyze: Check the status of any enemy, highlight target. From this you can view the following: 1. Enemy's level 2. Enemy's name 3. Hit points, current/maximum 4. Spell points, current/maximum 5. Strength 6. Vitality 7. Technique 8. Agility 9. Luck 10. Main spell magic types 11. Current condition of enemy 12. All spells known to the enemy While in the first battle menu, pressing any of the top 4 buttons (L1,L2,R1,R2) will bring up one of 4 different options/statistics screens(depending on the button pressed). L1: All character status screen L2: Settings(configurable) Hitting L2, to bring up the settings selection here, will give you access to the following: 1. Command confirm: On/Off 2. Battle message speed: Normal/Fast/Off 3. Battle windows anime: On/Off 4. Pre-set auto battle choices: brings up the following: Change the pre-set auto battle selection for each individual character to(defense is chosen if out of striking range): 1. Hand weapons only 2. Guns only 3. Free: choose the attack you'd like this character to perform R1: Enemy listing for current battle(type, name, amount) R2: Current controller configuration description Battle notes: When a character's hit points drop below a certain percentage, they will kneel on the ground, as if hurt. Their current hit points will also be highlighted in red when this happens. Characters that are killed during a battle are brought back to the character grid after the battle is over(as long as one character survives the battle). They will only have one hit point upon return. You will have to manually place the returning character(s) on the grid. You are not restricted to choosing the location they were in prior to being killed. If all of your characters are killed during a battle, the game will end and you will have to re-load from your saved game files. Pressing the triangle button while on a battle screen will bring up a text box with a description of the current choices in Japanese. A white number after an attack/spell represents amount of damage, a green number is amount healed. After each full turn(all characters) you are given the first battle menu to choose from again. The tile next to the characters name shows that characters position on the character grid, type of attack prepared, or condition of character if they are affected by a hold type spell(the word Bad, will appear). Sometimes a group of enemies will sneak up on you. When this happens, your character formation is reversed, the front is now the back row and vice versa. You can choose to re-form your characters(see Form), or leave them how they are. On the dungeon screen this is shown by your view turning 180 degrees by itself directly before a battle. If the enemies in the front row are all destroyed, the back row moves forward. Some attacks will riccochet off an enemy and strike your character, take note of the attacks that some enemies use, try to avoid using like spells on them. If a hold type spell is successful, a marker icon will appear over the affected character(see spell markers). Spell(hold type) markers: Icons, these go for both your party and the enemy. These are shown above the affected characters head, and last various amounts of time. The number next to the icon represents the level of the spell. Name Icon Result of hold spell ---- ---- -------------------- Unluck: Stairs down, luck down Happy: Sunrise, may skip turn Decay: Skull, damage to you after each turn Charm: Heart, you attack your teammates instead Shock: Lightning bolt, skip turn Panic: ?!, skip turn, or other random act Freeze: Blue drop, skip turn Bind: Shield emblem, skip turn Close: Red X, only able to use close range attacks Sleep: ZZZ, skip turn Sick: Face asleep, lose hit points every full battle turn Terror: Sad mask, character may try to escape the battle Paralyze: 2 jagged lines, skip turn Guilt: Rosary, cannot use hand weapons or gun Blind: Eye with X thru, decreases accuracy Rock: Stone, skip turn Raising levels: When your character goes up an experience level you are given 3 points to add to his statistics in any way you see fit. To add the points to his statistics in any catagory or combination of catagories just move the directional pad to the right the desired amount of times over the selected statistic or statistics. After placing all 3 points you will be asked if you are sure that is how you want them, Yes/No. Saving: See Agastya tree, under Room descriptions. Ranges: Various weapons and persona spells have ranges that they will be effective in. If you are not allowed to use a weapon/spell, you most likely are out of range. Most(not all) hand weapons are close range. The phase of the moon: This shows the passage of time. It also has to do with the way certain enemies behave, which is why sometimes you cannot get a contact card the same way twice from the same enemy. Room descriptions: The Velvet room: This is where you make new personas. The object is to combine 2 enemy contact cards plus an item from your inventory, the result is a new persona. Upon entering you are given four choices(1&2 top, 3&4 bottom): 1. Create personas 2. Exit Velvet room 3. Change personas 4. Instructions on using the Velvet room 1. Choosing create personas gives you four more options(a&b top, c&d bottom, note: you will not be able to access this choice if you have a full inventory of personas until you delete some unneccessary ones): 1a. Crosschart on new personas available to you From this you choose a contact card, shown by number, type, level and name from the list to the left, and align the crossbar with another(shown by number only at the top, 1-12) you would like to combine it with. If the two cards can be combined into a persona, the results will be shown in the box at the bottom of the screen. The various symbols on this crosschart tell you things about the strengths and weaknesses of the various contact card combinations. 1b. Result personas you can make from current enemy contact cards In this menu you can see a list of all the various personas that your current enemy contact cards will create. Highlight the persona you would like to create(in red) and select it. A list of all the possible card combinations that will create this persona will be shown. Choose the combination of contact cards you'd like to use to create the persona. You will then be asked if you are sure of this decision, Yes/No. After choosing yes, you must now choose one item from your inventory to sacrifice for the persona's creation. After picking the item to sacrifice, you will be shown the persona's card(scroll down to see it's attributes). Press the accept button to see if you are able to complete the merger of contact cards for this particular persona(if the persona's level is far too high for any of your characters, or you already have it, you will be denied). If you are able to create the persona, you will be asked if all the choices you made are "OK" Yes/No. As soon as you answer yes to this final question, you will be brought to the persona creation room. You will witness your two enemy contact cards brought to life and merged into the persona you have chosen. 1c. View current enemy contact cards in your inventory From this selection you can view all the enemy contact cards currently in your inventory. You can also delete unwanted contact cards here. 1d. Exit to previous menu 3. Choosing change personas allows you to view or change any character's persona. To do this, highlight a party member whose persona you'd like to change. You can have up to three personas equipped on each character, one main(usable) and two sub(must equip them before use). The character you'd like to equip the new persona on must have a P-level(persona) equal to or higher than the persona you would like to equip. The characters main(usable) persona is listed in red, the sub personas(if any) are listed in white. Bring the flashing red bar to the persona(or empty space) you wish to replace and press the accept button, the flashing selection bar will move to the extra persona bank. All currently not in use personas you've created are kept in the extra persona bank. Now highlight the new persona you wish to equip the character with(must be listed in white, personas listed in grey are not available to that character) and press the accept button. The new and old personas will change places, equipping the new one, while putting the old into the extra persona bank. You can store up to 16 personas in the extra persona bank. The extra persona bank is only available from this selection in the Velvet room, you cannot access these personas out in the field. You can also delete personas from this selection that are obsolete. Another feature available from this selection is being able to view the persona's statistic card. To do this, simply press the Triangle button while a persona(any you choose) is highlighted. The persona's statistic card will show you: A portriat of the persona entity The name of the persona The level of the persona The amount of spell points it takes to cast one of it's spells All spells currently available to the persona(more may be aquired) Amount the persona would enhance the users statistics The main types of persona magic it uses 4. Choosing Instructions on the Velvet rooms' use will get you four more options, all of which are various instructions on room use. After viewing any of the instruction choices you are sent back to the main menu for the Velvet room. Judgement 1999: This is a casino. You can purchase coins from the teller next to the door. The coins are used to play the various gambling machines in the room. The object here is to win enough coins to buy goods from the teller to the left, mainly powerful weapons. Upon inspecting the machines you get four choices(1&2 top, 3&4 bottom): 1. Game start(play game) 2. Exit machine(leave without playing) 3. Cost of game/Total amount of coin you have left 4. Game instructions(different per machine, this gives 4 more options) 1. Object of game 2. Controls of the game 3. Winning 4. Exit to previous menu Here is a list of the games available to play: 1. Dice game(craps) 2. Poker 3. Blackjack 4. Code breaker 5. Slots(slot machine) Upon winning at various gambling machines, you will be asked if you would like to risk your winnings in a double or nothing game. These double or nothing games vary from machine to machine. Rosa Candida shop: This is the armor shop. You can purchase different types of armor here. Talking to the shopkeeper gives you the option of buying, selling or equipping items. Yin Yan shop: This is where you buy weapons. You can buy, sell and equip here by talking to the shopkeeper. At various points in the game, new weapons and items will become available in the shops. Just because you've already bought all the items in one shop, don't neglect to shop there again, as you may miss something good. Give and take fountain: The give and take fountains are fountains of regeneration run by fairies. When entering one, you are asked whether you'd like to use the fountain of give and take. The top choice is Yes, while the bottom is No. If you choose yes, you will be given a dollar/yen amount to throw into the fountain for the regeneration, along with two choices... Yes on top, No on bottom. If you choose to accept the cost of the regeneration your entire party's Hit points and Spell points will be refilled to maximum. The Gem/Incense shop(wooden bamboo storefront): This shop gives you the option of raising your statistics, buy, sell, equip, or use items. There are two shopkeepers in this shop, a male (red robe) and a female(white robe). By talking to the male shopkeeper you are able to buy, sell or equip items. He sells mainly various potions. By talking to the female shopkeeper you are able to use the Item and Incense selections from her shops menu. First go into the Item selection menu, here you choose certain items in your inventory to use to raise your statistics(only items highlighted in white). Each item chosen brings you closer to being able to raise a statistic of one of your party members. The actual statistic raising is done by going into the Incense selection from her menu after you have chosen the items from your inventory in the Item selection menu. While there, you can choose any statistic that is highlighted in white to be raised (if any). After choosing one, you will be asked to choose the character that you would like to have that statistic raised on. Peace diner: In the strip mall this is a fast food type restaraunt, yet in the cross mall this is a bar. You don't seem able to purchase anything in either Peace diner, just talk to the employees and patrons. I wonder if the Miller or Budweiser beer logos will still be on the front window of this shop in the American version? The Frog shop: This is the drugstore/pharmacy. In this shop you can buy, sell or equip various items by talking to the shopkeeper. The items are mainly healing remedies and things of that nature. There is a back door to this shop, but every time you try to use it the shopkeeper tells you that you can't. Nice music ;) Medical office(has a red cross on the storefront): In this shop/dwelling, you can be treated by a doctor. To do this, talk to the doctor, he will ask you whether you would like to be treated or not, Treat/Do not treat. If you choose to be treated, the doctor will then tell you what the cost of the treatment wll be. You will then be asked whether you will pay this amount or not, Yes/No. If you answer yes to this, the amount will be deducted from your total money, and all your party member's hit points and spell points will be returned to their maximum level. Note: Talking to certain characters throughout the game will also raise these attributes, the school nurse is one of them. Agastya trees: Agastya trees/bushes are the games save spots. To use an Agastya tree enter it on the map(if it's in bush form, inspect it). Scroll through the text until you come to a set of two choices, it is asking you whether you want to use the tree or not. Yes(top) or No(bottom) are your choices. After choosing yes, you are taken to another selection screen, this time asking whether you'd like to: Save or Game end. Choosing game end brings up a box asking if it's OK to choose this option, Yes/No. Choosing save from the selection screen brings up the file selection screen. Choose a slot to save your game in by highlighting it in red and pressing the accept button(takes 2 blocks on a memory card per save file). At this point you are asked if the slot you chose is "OK"(are you sure about this slot) Yes/No. If you already have a save in the slot you wish to use, you will then be asked if you wish to save over the old save file, Yes/No. After choosing yes, the game will save to the memory card. You can have up to 7 save slots per memory card. After saving is completed, use the "X" button to cancel out of the Agastya tree. Using shops: When using a shop, you are presented with a buying menu. It includes a list of all products for sale(items you can afford are listed in white, ones you can't are grey) and their prices(in Yen). A description of the currently highlighted(by red bar) item is shown in a text box at the top of the screen, while the total of your current purchase and the total amount of money you have left is shown in the lower right corner. Also, the amount of the currently highlighted(by red bar) item you have in your inventory is shown at the bottom left. After choosing a particular item to buy, you will be asked the amount(how many you want) of the item you wish to purchase(shown after the "X" sign), use the directional pad to increase or decrease the number of units desired. The limit on each item is 99 units. The map: There are 3 maps in the game, the small corner travel map, the automap, and the city map. When viewing the automap screen, hitting any of the top 4 buttons(L1, L2, R1, R2) will cause the map to rotate 90 degrees. Using the directional pad while the automap is up allows the map to be scrolled. In the city map, hitting the R1 or L1 buttons will cause the map to turn clockwise or counterclockwise, respectively. L2 will cancel or call up the city map from a street location. The directional pad rotates the city map in all directions. While walking in the city, pressing the triangle button causes the viewing angle to rotate 45 degrees. To open a door or enter something, just push towards it with the directional pad. Unless it is locked or sealed, you will go through. Personas: These are the demons that each character summons to cast spells for them. Each persona is different, depending on which 2 enemy contact cards you create it from. Even though they may be the same level and have the same persona entity, they may have an entirely different selection of spells to cast, statistics, or base magic type. For more information on personas see the Velvet room. Enemy contact cards(spell cards): These are the spell cards that you receive upon successfully interesting an enemy, provided you choose this from your list of rewards afterwards. A contact(spell) card is set up very similiar to a persona card(see example persona card) On the stationary bar at the bottom of the enemy's contact card, it lists the following: Class/Type(upper left) Name(bottom center) If you try to contact an enemy which you already have a contact card for, all members of that particular group of enemy will leave the battle. This is helpful when you feel as though you may be outnumbered. Although you cannot re-contact(in same battle) an already contacted enemy, you can attempt to contact more than one enemy type per battle. The battle is avoided if you make any type of interesting contact with any one enemy(see Getting cards below). Getting cards: The object of contacting the enemies is to try and invoke certain emotions in them. Upon attempting to contact an enemy(some enemies may try to contact you, if this happens you must Accept/Decline their invite), a descriptive box will open on the bottom of the screen. This box contains the contacted enemy's level, name, interests(highlighted) and whether or not you have this particular enemy's contact card in your current inventory(highlighted in yellow if you do). If you do not already have the contacted enemy's card you may choose to continue with the contact. Choose the party member you would like to attempt to gain the enemy's interest with, then choose from the four topics of conversation it gives you(all in Japanese, all differ depending on which character you chose and which enemy you are contacting). Through talking to the enemy you will fill the square in the upper left corner of the screen with color. If you fill the square with a certain color, you will get the emotional outcome it provides. 1. Anger: Red 2. Joy: Green 3. Fear: Blue 4. Interest: Yellow If you invoke these emotions through your choices when contacting the enemy here is a list of the consequences: 1. Anger: The enemy may get first attack on your party 2. Joy: The enemy may leave the battle, or become happy 3. Fear: The enemy may leave the battle, or become bound 4. Interest: You get the 3 choices full Interest brings(see below) 5. Anger/Joy: Enemy will leave the battle 6. Anger/Fear: The enemy is confused(does not attack right away) 7. Anger/Interest: You get the 3 choices as if Interested 8. Joy/Fear: Enemy will leave the battle, or become charmed 9. Joy/Interest: You get the 3 choices as if Interested 10. Fear/Interest: You get the three choices as if Interested You get 2 emotions if 2 or more are full(pulsating) when you get one to maximum power(filling the square). Even if 3 or more are full, you still only get a combination of 2. After gaining the enemies full interest you will be given 3 choices: 1. Take the enemies contact(spell) card, battle will be avoided 2. Enemy leaves the battle, you get experience or money 3. Enemy leaves the battle Gaining enemy contact cards allows you to create new personas. An enemy who has struck in battle already, or you have attacked, cannot be contacted. You may only carry 12 enemy contact cards at a time. If you have a full inventory of enemy cards, the next time you gain one a screen will appear with a listing of all the cards you currently have. You will then be asked whether you would like to drop a card from your inventory to make room for the new card. If yes, choose the one you'd like to discard so the new card can be acquired. Some personas are directly linked to some enemies. If you try and contact an enemy with a character equipped with such a persona, you will be asked one question, then automatically given a contact card. Using cards(ward off enemies): Any enemy you currently have a contact card from, can be forced to leave a battle by trying to contact them again. If you used a contact card in a Velvet room you do not retain the ability to make that particular enemy leave the battle, you need to get another contact card from the species. You cannot have more than one of the same contact card per enemy at the same time, as the second contacting would make them leave. Equipping personas: See Velvet room, under Room descriptions Building up personas: The more you use a persona, the more spells you will aquire with it. After a certain number of uses, new spells will appear in the persona's spell inventory. A maximum of seven spells can be accumulated by each persona. Not all personas will gain seven spells. Using personas: When using a powerful persona spell that hits multiple targets, choose the central target for the attack(highlighted in yellow), all the surrounding enemies(highlighted in white) will also be hit. Certain persona spells will heal certain enemies, or do no damage at all. Also certain persona spells(or other attacks) may backfire and hit you instead if the enemy uses the same magic. Pay attention as to what types of spells do what to the various enemy types(the same holds true for hand weapon and gun attacks). Example persona card: Here is how a persona card is set up: Persona number Persona level Portrait of persona entity Cost of casting spells in spell points Persona type Magic(spells available 1-7) Strength 1. Vitality 2. Technique 3. Agility 4. Luck 5. 6. 7. ??? Main persona magic ??? Secondary persona magic Character descriptions: You: Dark haired guy Nunzio: Guy wearing scarf Mark: Guy wearing yellow clown type hat Brown: Guy wearing sunglasses above his eyes Maki: Dark haired girl wearing red hair ribbon Ellie: Dark haired girl with neck kerchief Ayase: Light haired girl with pigtails Yukino: Girl with very short black hair Various enemies: Enemies are catagorized 2 ways, by type and by name. The monster diary lists the various types. After you enter the type you wish to view, the different enemies are shown by name and picture to the right. They are: 1st column Yama Incubus Level 42 Hit points 294 Spell points 504 Hinoenma Level 34 Hit points 238 Spell points 408 Parika Level 27 Hit points 189 Spell points 324 Lilum Level 19 Hit points 133 Spell points 228 Naitomea Level 13 Hit points 91 Spell points 156 Nahatokoboruto Level 7 Hit points 29 Spell points 84 Yousei Sumizome Level 40 Hit points 240 Spell points 520 Poison Level 31 Hit points 186 Spell points 403 Dark elf Level 23 Hit points 138 Spell points 299 Rusa-ruka Level 18 Hit points 108 Spell points 234 Jackolantern Level 15 Hit points 90 Spell points 195 Jack frost Level 8 Hit points 48 Spell points 104 Pixie Level 2 Hit points 12 Spell points 26 Datenshi Arasuto-ru Level 41 Hit points 410 Spell points 410 Erigo-ru Level 33 Hit points 330 Spell points 330 Marufuasu Level 26 Hit points 260 Spell points 260 Nisuroku Level 17 Hit points 170 Spell points 170 Ukobaku Level 9 Hit points 90 Spell points 90 Syuaryuu Kiyohihime Level 43 Hit points 645 Spell points 430 Funbaba Level 33 Hit points 495 Spell points 330 Wyvern Level 23 Hit points 345 Spell points 230 Rokatoraizu Level 15 Hit points 225 Spell points 150 Kyoutyou Teishipone- Level 36 Hit points 220 Spell points 288 Megaira Level 25 Hit points 170 Spell points 200 Mo-syobo Level 14 Hit points 100 Spell points 112 Youzyuu Sukyora Level 43 Hit points 354 Spell points 430 Black widow Level 31 Hit points 255 Spell points 310 Kyasuparuku Level 22 Hit points 193 Spell points 220 Nue Level 16 Hit points 132 Spell points 160 A-uanku Level 9 Hit points 74 Spell points 90 Youki Purushiki Level 44 Hit points 440 Spell points 352 Yakushini- Level 37 Hit points 370 Spell points 296 Pikoryusu Level 32 Hit points 320 Spell points 256 Tokebi Level 25 Hit points 250 Spell points 200 Hannya Level 16 Hit points 160 Spell points 128 Ihika Level 8 Hit points 80 Spell points 64 Syaka Rakusya-sa Level 42 Hit points 420 Spell points 294 Oseroot Level 35 Hit points 350 Spell points 245 Sarashinahime Level 27 Hit points 270 Spell points 189 Ogre Level 19 Hit points 190 Spell points 133 Gremlin Level 13 Hit points 130 Spell points 91 Akuryuu Kuchisake Level 34 Hit points 340 Spell points 130 Hanakosan Level 25 Hit points 250 Spell points 99 Bukimityan Level 19 Hit points 170 Spell points 68 Dribbler Level 15 Hit points 150 Spell points 57 Ghost Level 8 Hit points 80 Spell points 29 Koitsukoshiruba Level 5 Hit points 50 Spell points 20 Poltergeist Level 2 Hit points 20 Spell points 10 Gedou Dotsuperugenga- Level 41 Hit points 429 Spell points 234 Anatomy Level 32 Hit points 343 Spell points 197 Kokurisan Level 24 Hit points 264 Spell points 240 Yakuza Level 15 Hit points 165 Spell points 60 Chinpira Level 8 Hit points 88 Spell points 32 Slime Level 1 Hit points 18 Spell points 10 Tyouzin Blastman Level 56 Hit points 492 Spell points 321 Agent Level 20 Hit points 222 Spell points 99 Secret service Level 14 Hit points 187 Spell points 67 2nd column Youma Cupid Level 43 Hit points 301 Spell points 430 Zin Level 35 Hit points 245 Spell points 350 Haoka- Level 26 Hit points 182 Spell points 260 Gandaruua Level 18 Hit points 126 Spell points 180 Agashion Level 10 Hit points 70 Spell points 100 Tenshi Ua-tya Level 44 Hit points 440 Spell points 440 Pawa Level 36 Hit points 360 Spell points 360 Principality Level 29 Hit points 290 Spell points 290 Arch angel Level 21 Hit points 210 Spell points 210 Angel Level 14 Hit points 140 Spell points 140 Ryuuou Mizuchi Level 44 Hit points 616 Spell points 440 Naga Level 38 Hit points 532 Spell points 380 Nozuchi Level 30 Hit points 420 Spell points 300 Yatonokami Level 22 Hit points 308 Spell points 220 Youtyou Crane Level 39 Hit points 234 Spell points 312 Okyupete Level 28 Hit points 170 Spell points 224 Takuhi Level 19 Hit points 114 Spell points 152 Ba- Level 10 Hit points 60 Spell points 80 Mazyuu Orutorosu Level 37 Hit points 277 Spell points 333 Genkorou Level 29 Hit points 232 Spell points 261 Nekomata Level 20 Hit points 150 Spell points 180 Ka-shi- Level 12 Hit points 90 Spell points 108 Ketsutoshi- Level 6 Hit points 45 Spell points 54 Kizyo Sarome Level 43 Hit points 430 Spell points 344 Arachna Level 34 Hit points 340 Spell points 272 Iwate Level 29 Hit points 290 Spell points 232 Siren Level 23 Hit points 230 Spell points 184 Yomotsushikome Level 17 Hit points 170 Spell points 136 Chirei Kuwantya Level 45 Hit points 450 Spell points 450 Doueruga Level 32 Hit points 320 Spell points 320 Cobalt Level 20 Hit points 200 Spell points 200 Repurahon Level 11 Hit points 110 Spell points 110 Notsuka- Level 4 Hit points 40 Spell points 40 Yuuki Yaka Level 34 Hit points 340 Spell points 170 Kyari- Level 28 Hit points 280 Spell points 140 Enku Level 21 Hit points 210 Spell points 105 Fuzimusume Level 12 Hit points 120 Spell points 60 Gaki Level 3 Hit points 30 Spell points 15 Shiki Zombie painter Level 41 Hit points 410 Spell points 205 Zatsupu Level 35 Hit points 350 Spell points 190 Tikki tikki Level 26 Hit points 260 Spell points 285 Zombie rotsupu Level 11 Hit points 110 Spell points 135 Zombie nurse Level 5 Hit points 50 Spell points 90 Zombie tyan Level 4 Hit points 40 Spell points 75 Zombie kun Level 3 Hit points 30 Spell points 25 Zombie san Level 1 Hit points 10 Spell points 5 Gouma Mazin Pardon the translations of the names :) Some of them are very rough. The enemies will appear in the diary when you meet them for the first time. You do not have to contact them to make them appear here. They will be put into the diary higher levels first(at top of list). This is not a complete listing of all of the enemies(that I know of). Walkthrough: (this version will get you Brown as a playable character, there may be ways to aquire Ellie and Ayase. They will be included later if found. The game will begin with an introduction scene where your characters are trying to perform a ritual that will give them the powers of summoning personas. You will be asked to choose between two characters at this time, Mark/Brown, this does not affect who you will have as playable characters throughout the game. As they complete the ritual, a spirit of a little girl appears. Lightning rains down around the room, hitting four of your characters(You, Mark, Nunzio and Yukino), they fall to the floor unconscious. You are then shown a cinema of what your unconcious characters are seeing, the spirit who lives in the temple of the butterfly. After the cinema you will be presented with the character naming screen. From this screen you name your character in the following 3 areas: 1. First name 2. Persona name 3. Battle name(warrior name, this also is what your save file is named) The options on this screen are: Hiragana Back a space Katakana Forward a space English Cancel last letter Kanji(must choose hiragana character first) Cancel entire name Down one line(next name) End(finish) After you've entered the 3 name selections in, you will be asked if the choices you made are OK, Yes/No. The cinema of the spirit resumes. After learning of the abilities of the personas from the spirit, you start the game in the nurses office of Saint Hermelin high school. You will have 4 characters in your party, Yourself, Nunzio, Mark and Yukino. Look around the high school, familiarize yourself with the way the game controls. You will find a man blocking a hole in one of the walls of the school's dividing hallway, you will meet him again later. When you feel you're ready, go to the front door where you will meet one of your professors. He tells you that he is going to the hospital for some kind of treatment, and would like you to go and visit him. Go to the hospital to visit your professor, while you are there, you will see someone else you know in one of the hospital rooms on the 3rd floor. You decide to stop in for a visit. While talking with your sick friend she is suddenly wracked with immense pain and starts yelling. Your party waits outside the intensive care unit to see if she's going to be allright. While waiting, tremors strike and the hospital shakes violently. Your characters don't know it yet, but a dimensional gate has been opened. After the tremors subside the doors to the intensive care unit fly open, you enter them. Inside you are all shocked to find the professor lying on the floor surrounded by creatures. Your party rushes to battle with the creatures, in this battle you are shown all of your characters personas and you will raise one level of experience. After the battle Nunzio tries to help the professor, but the professor dies while talking to him. At this point you are asked to create your first character formation(see Form) and equip your characters. You and your friends are visibly disturbed by the professors death, especially Nunzio. Talk to Nunzio to console him, then leave the room and head for the lobby of the hospital. Upon reaching the lobby of the hospital you will find a girl trapped under a vending machine. You will be asked if you will Help/Do not help, the woman. After choosing to help the woman, Ellie will appear at the door to the hospital. As soon as Ellie appears, your party is attacked by two enemies, which Ellie takes care of with her persona. After this battle, Ellie will join your party. Leave the hospital. After leaving the hospital you are subject to being attacked while walking around the city. You may also run into some mafia thugs that have blocked off an area near the mall. Go to the temple of the butterfly spirit, where you will find an injured woman who will now travel with your party for a short time(not as a playable character though). While here you will view a cinema and then Mark and Nunzio will leave your party. Go to the high school, Ellie will open the front gate when you arrive. The teacher from the nurses office at the beginning will meet you inside the front door. Ellie and Yukino will leave your party as soon as you arrive here. Bring the injured woman to the nurses office where she will be helped. Check the principal's office and you will see the principal talking to the man who was by the broken wall in the dividing corridor of the school. Now go to the hole in the broken wall, Ayase and another girl are there. Look into the hole. You are given another choice, after answering, Maki will appear from the hallway door and Nunzio will step out from within the hole, they will both talk to you. Go into the hole, Nunzio and Maki will follow you, the two other girls do not. Once on the other side of the hole, another enemy attacks you, Maki kills it with her persona. Maki and Nunzio will now join your party. Nunzio had guns and other equipment with him, so re-equip your characters. Leave the room you just fought the creature in(but not back through the hole). Go to the police station. Get the keys from the wall behind the dispatchers desk in the lobby. Make your way through the police station to the top floor where you'll find a room with jail cells. Mark and Brown(kid from beginning with sunglasses) are being held in the cells. Free Mark and Brown(only if you got the keys) and they will join your party. Leave the police station. Go back to the high school and try to enter it. Instead of entering you will see a cinema in which the high school is encased in darkness, surrounded by 4 different types of towers, one on each side. Go to the warehouse to the southeast and enter it. Proceed through the warehouse dungeon, you will need to push 2 levers(mounted on wall) to open up passages so that you may continue to the other end. You will enter Sebek corporation's office building(Sebek towers) upon exiting the warehouse passages. There is an elevator on the first floor that you are able to use. Proceed to the top of Sebek towers where you will find a room guarded by 4 mafia hitmen bodyguards. Defeat the bodyguards and enter the room. Inside the room you will encounter 4 more bodyguards, but you will also have the leader of Sebek corporation to deal with at the same time (5 opponents). At the start of the battle, Sebek corp's leader throws a magic spell that hurts all the members of your party. After defeating these opponents, go to the desk and push the button hidden in the desk. The door in the back of the room will now open. As you exit the room by the secret door, alarms will sound and flashing red lights fill the corridors. Exiting through this secret passage on the other side of the secret door will make you escape through the basement. Upon reaching the basement, you will witness two men escaping through a portal. Go to the computer bank on the wall and activate it, The whole building will start to shake and it appears as if you will be killed, suddenly a little girl appears and warps you back inside the high school. You appear inside the school's gymnasium. Your characters discuss what has just happened to them and then Maki leaves your party and goes off alone into the school. You are now able to explore the school again. Your characters don't realize it yet, but the high school is very different than it was before. Look around the school, you will find one of your friends from school on the second floor, he has been beaten up and has bandages all over his face. Upon further searching, you will also find Maki, who will rejoin your party. Proceed to the dividing corridor for the different sections of the school(where the hole was before), and enter the door on the other side. You will now be in a corridor with a Velvet room(see room descriptions) and nurses office. This is the starting point of the school dungeon. In this dungeon, you may come across a student in the art room who is also able to summon personas. You will not be given the choice to let him join your party, although, you will come across him again later in the game. Continue through the dungeon until you make your way to the school's atrium(open section in the middle of the school). Here you will again meet the little girl. The little girl is evil and summons a giant mechanical rat, which you must fight. After defeating the rat, the school reverts back to normal. Go to the principal's office, where you will again interrupt the principal while she is talking to the man from the hole in the broken wall. After doing this head upstairs to the library and find the pale looking punk kid who is working on a stone portal/doorway, your friend who got beaten up is with him. Talk to him(pale guy), and inspect the stone portal. You will now be able to exit the school through the front door. After leaving the school, go to the mall(there are 2, a cross shaped one, "Cross Mall" and a rectangular one, "Strip mall", these are not the actual names of the malls, just what I refer to them as), as there are new shops open now, and you are able to buy new armor and weapons. There is also a barrier running north to south, dividing the city in half now, you will also notice a strange mist is in the air. Go back to the temple of the butterfly, you will get a new cinema. Go to the apartment near the school and speak to the woman there. Go to the museum. In the exhibits room of the museum you will all gather around an object in the center of the room and a vision of Maki (girl in your party) will appear. Seeing this vision allows you to battle a creature later in the game who will block your way. After seeing the vision you are sent out of the museum. Go to the monument in the northwestern corner of the city, there is a dungeon below it now. There is a sealed door on the second level of this dungeon that you cannot open. I believe that this has something to do with getting Ellie in your party as a permanant character instead of Brown. Head into one of the subway tunnels(only 2 are available on each side of the barrier). From the subway tunnels you can go beneath the streets, which will allow you to go under the barrier that divides the city and come out on the other side. After the first section of subway tunnels you will come to a room with subway turnstiles in it, a creature is also here. The creature blocks your way. You must now defeat the creature(you can only battle this creature if you've seen the vision of Maki at the museum, if not you will be sent back into the tunnels you came from) if you wish to go any further in the subway tunnels. After defeating the creature you can proceed into the second set of tunnels which exit into the city on the other side of the barrier. The city is in shambles on the eastern side of the barrier. Whole streets have been destroyed, mounds of dirt block your passage in some directions, while holes prevent you from going others. Buildings have changed, while some have even disappeared. After exiting the subway tunnels head to the Cross mall, where you will be able to save your progress at the Agastya tree inside. There are many new shops open for you to shop in and re-equip your party. There is also a Velvet room and Judgement 1999. After shopping and saving your progress you will now notice that you are trapped inside the mall. There is no way to get out through the mall doors, everytime you try and exit one you are warped to the door on the opposite side of the mall yet still on the inside. There is a way out though, but you must brave the ancient tunnels. The ancient tunnels are tunnels beneath the mall, ten stories deep, this alone makes this dungeon very large. But now realize this, there are many places in the tunnels which when walked on, the ground will give way and you will fall to the level below(no damage is taken), these spots are always behind doors(they show as red lines on the map). Sometimes this works in your favor(you may not have to cross a whole level just to get to the stairs), sometimes it will work against you and you'll have to backtrack many levels up the stairs due to falling into a dead end in which you can get no further downward. The entrance to the ancient tunnels is directly across from the Agastya tree in the cross mall(the mall you're currently trapped in). There is also an elevator that runs from levels 2 to level 7, you will need this if you go exploring. The following is the way to get to the bottom(10th level) of the ancient tunnels, if you don't want to figure it out for yourself. 1. Enter the tunnels and take the stairs to level B2 2. Take the elevator on level B2 to level B4 and exit the elevator 3. On level B4 drop down the only hole you can reach in the section you are in, you will fall to level B5. 4. On level B5 drop down the only hole you can reach in the section you are in, you will fall to level B6. 5. On level B6 go to the hole furthest to the east and drop down it, you will fall to level B7. 6. On level B7 drop down the only hole you can reach in the section you are in, you will fall to level B8. 7. On level B8 go through the room with the chests(open them if you want) to the hole furthest south that you can reach. Drop down it to level B9. 8. On level B9 go up through the room with the chests(open them if you want) to the hole at the end of the passage above and to the right. Drop down it to level B10. 9. On level B10 pass through the 2 rooms that you have fallen next to and exit the second room through the door represented by the small arrow, not the large doors(that's where you entered from). Proceed down the tunnels to the room towards the upper center section of the level and enter it. Inside the room is a girl with splotches of black on her face, a bunch of dead demons and a large mirror. Upon entering the room your party will begin a conversation with the girl. At the end of this conversation your party will be teleported by the mirror back to the mall level, inside the Peace diner. You still are not able to leave the mall though. The patrons (a gang called the Queens) and bartender in the Peace diner tell you that you need to go back down through the tunnels to seek out the girl again. So back through the ancient tunnels you go, hope you remember the way. Upon reaching the room with the girl on level B10 for the second time, you are given 2 choices. The first heals your now poisoned teammates(they have the same splotches as the girl). I didn't choose the second choice. After your teammates have been healed, the little girl from before shows up in the room. The little girl causes the girl with the splotches to become a demon and attack your party. After defeating the demon, the little girl talks to your party then vanishes. Another person is warped into the room through the mirror, it's the beat up kid, your friend from the high school, the pale guy must have gotten the portal working. The beat up kid is the girl with the splotches boyfriend. As soon as he is warped to the room the mirror flashes and breaks, this releases the girl with the splotches from the evil spell she was under and she reverts back to a pretty high school girl. You are now sent back out into the ancient tunnels to find your own way up to the mall level. If you re-enter the room with the girl and her boyfriend(beat up kid from the school) instead of going to look for a way back to the mall level, you will see them making out in a back corner of the room. You then are sent back out into the ancient tunnels again. Upon getting back to the mall level you will find that #1, the door to the ancient tunnels is now sealed, and #2 you are now able to leave the mall. After leaving the Cross mall head to the hospital, which has now become the hospital/morgue/cemetary. You will find the little girl there, but she will run inside the front door and seal it behind her. Leave this area. After leaving the morgue, return through the subway tunnels to the western side of the barrier. Once back on the western side of the barrier go to where the police station used to be. You will find a maze composed of pink trees in it's place, this is the Sacred forest. Enter the forest and you will find, a room filled with chests, a give and take fountain(see section on rooms), and in the center of the southern portion of the forest... a gingerbread house. Enter the gingerbread house and you will again encounter the little girl, only this time she's not as evil looking. In fact she looks exactly like Maki, only younger. She is carrying a stuffed teddy bear in one hand. Upon talking to her you are given 4 choices, I picked the 1st choice. Picking the 1st choice will continue the conversation with the little girl until you get to another 4 choices, again I picked the 1st choice. Picking the 1st choice in this set will continue the conversation, stopping this time with only a choice of 2 selections. Yet again I picked the 1st one. After this last selection, the teddy bear the little girl was holding grows to about 10 feet tall and you must battle it. After defeating the teddy bear the little girl gives you a compact(small mirror), then leaves. Exit the forest. Go back through the subway tunnels to the eastern side of the barrier. Proceed to the morgue. Upon getting there, inspect the box next to the sealed door in the entryway, doing this will give you two choices, one, Yes place the compact in the box, or two, No do not place the compact in the box. Choosing yes will trigger the door to open. Enter the now open door. Proceed through the morgue to the boss' chamber. Upon reaching the chamber, you will find 3 people, the little girl, the guy who used a persona in the art room of the high school, and one of the men who escaped Sebek towers through the portal. The guy who used the persona is lying hurt on the ground. As you talk to the little girl, the man from Sebek towers summons a portal next to you, in which you view a cinema of a section of the city transforming into a giant palace, similiar to the vision you had when you tried to enter the high school earlier. After the vision, Mark and Nunzio are struck by a bolt of lightning cast by the man from Sebek towers, and seriously injured. The man then warps a tall creature into the chamber. A flash of light occurs and the man and little girl disappear, leaving your party to battle the creature. After defeating the creature, the other student you met in the art room, gets back to his feet and talks to you. After you are finished talking make your way out of the morgue. After leaving the morgue, head to the mansion and enter it. On both the first and second floors there are rooms with items and people you can talk to. When you reach the third floor, navigate through the dark room at the top of the stairs and attempt to open the door beyond it. This is the bosses chamber and when you try to open it, it will attempt to keep you out. After a few tries at opening the door it will open. Inside is a tall creature with a horn, armed with a sword. There is also a dimensional gate inside the room. Upon entering, Maki attempts to make contact with the creature, but is unable to. You are then given two choices, both of which cause Maki to leave your party. After she leaves, the remaining members of your party battle the creature. After defeating the creature, Maki rejoins your party(although take note that the numbering sequence of your party is now different). The creature upon defeat, in a flash of light, is transformed into the injured woman that you brought from the temple of the butterfly spirit to the nurse's office of the high school earlier in the game. Your party will start to question the woman, but the gate starts to fluctuate. Your party will then follow the woman to what appears to be it's controls. The woman, once reaching the controls, warps your characters to the palace that the man from Sebek corporation had created when you were at the morgue. When your characters arrive at the palace, they will be in the generator room. Everyone discusses what has just happened. There is a scientist in the room with you, talk to him. While talking to the scientist, the man from Sebek corporation materializes into the room and confronts your party. After a brief discussion he leaves by teleporting out of the room. Exit the generator room and head into the palace. There is a give and take fountain and Agastya tree in the hall after the first room. I would recommend using them. At the end of the hall, there is an elevator, it goes from floor one to three. There is a Velvet room on the second floor to the southeast that you can reach by using the elevator. Take the elevator to the third floor and proceed through the palace dungeon, making your way to the fifth floor. On each floor, there are rooms with items and people who you can speak with to get information. Once you reach the fifth floor, proceed down the halls towards the northeast. At the end of the hallway furthest to the northeast, you will find a plate on the eastern wall. Inspecting the plate will give you two choices, whether or not you'd like to push the plate, Yes/No. After answering Yes you'd like to push the plate, the long hallway leading south, in the northern section of this floor, will no longer be a dead end. The wall at the end of this passage will disappear, revealing a new set of rooms to explore. Upon exploring this new area, you will find a square room with a dead end hallway on it's eastern side. Go down the dead end hallway, you will find another plate on the wall here. Inspect it to prompt the Yes/No push the panel question. After pushing this panel, you'll find that a drop hole has appeared in the center of the adjoining room(look at the automap to see). Go to the drop hole and fall down it to the fourth floor. The room you land in on the fourth floor has a connecting hallway that leads to a stairway going up to the east, and a door that leads to another hall to the south. Take the stairs to the fifth floor, and you will find another room with items and people to get information from. Exit this room from the other door(not where you came in), you will come to a set of stairs that lead to the sixth floor. Go up them. On the sixth floor, there is a section of hallways in the shape of a square with a cross through the center of it. There are red lights on the floor tiles, which when stepped on, turn off or on(depending on original state). Align the red lights on the floor so that they match the light pattern that is on the ceiling. The pattern of the lights will be a cross when done correctly, it will also make a small beeping sound. Having done this you can now enter the door(locked if you don't do the lights) to the north of the lights room. Go through the door and proceed down the following short hallway to the door at the end. Enter the door. You will now be in a room where you'll find the little girl and the man from Sebek corporation. After talking to you, the little girl disappears. Upon talking to the man from Sebek corporation, you are given 2 choices(don't know what they are, not very important?). After picking the top choice, the man from Sebek starts to explain his evil plot to your characters. You then battle him(he can summon very powerful personas also). After seemingly defeating him, he yells out, levitates into the air, and disappears. A large golden being then appears in his place. The man from Sebek seems to be fused to the being's head. This new creature battles you. After defeating the golden being, you find yourself back in the room on the sixth floor. The man from Sebek is lying on the floor. In his dying breath, he explains how Maki(your party member) and the little girl are actually one in the same. Maki is upset by this and runs out the door. Go after Maki. Proceed down the stairs to the fifth, then fourth floor. Upon getting to the room at the bottom of the stairs on the fourth floor, enter the door to the hallway leading south. There is a drop hole at the end of this passage, drop down it. You will land on the third floor, in front of the door that used to be locked(had you checked it earlier). Enter the now unlocked door on the western wall of this room. Upon entering, you will see the little girl and Maki standing next to a bed. On the bed is a girl, she is hooked to the generator that runs the dimensional portal. This girl is the same girl that you visited in the hospital at the start of the game. Their is also a giant mirror on the wall. After talking to Maki, another little girl(looks the same as the first), who is dressed in white, materializes in the room. The two little girls are actually forms of the same child, one is evil, the other pure. The evil and pure forms of the little girl talk. In a flash of light, the evil form vanishes. The pure form then speaks to Maki. When they are finished talking, Maki says your name, then she too vanishes in a flash of light. The pure little girl then says a few things to your remaining party, then she, like the others, vanishes. The mirror on the wall shatters. This signifies the end of the evil. A cinema of a glowing butterfly entering a hospital room window and coming to rest on a bed is shown. It then fades to credits, after which, the quote, "cogito ergosum" by Rene Descartes' is displayed... I think, therefore I am FIN Here's a rough map of the city's layout: I------------------------------------------------------------------------I I I I I-------------I I--------------I I---------------I I--------------I I I I I I I I I I I I I I I I I I I I I I I I Monument I I I I I I Hospital I I I I I I I I I I Morgue I I I I-------------I I I I---------------I I--------------I I I I I I I I-------------I I Police I I---------------I I--------------I I I I I I Station I I I I I I I I Agastya I I I I I I I I I I Tree I ISacred Forest I I I I I I I I I I--------------I I I I I I I I I I I I I I I------------------------------------------------------------------------I I Highway Overpass Highway Overpass I I------------------------------------------------------------------------I I I I I-------------I I--------------I I---------------------------------I I I I Museum I I I I Cross I I I I I I I I Mall I I I I I I Doctors I I I I I I I I Office I I I I I I I I SubwayI ISubway I I I I-------------I I--------------I I---------------------------------I I I I I I-------------------------------I I---------------------------------I I I I SubwayI ISubway I I I I I I I I I I Strip I I I I I I Mall I I Agastya I I I I I I Mansion Tree I I I I I I I I I I-------------------------------I I---------------------------------I I I I I I-------------I I--------------I I---------I I-------I I---------I I I I Tiger I I Weapons I I I I I I I I I I Shrine I I Shop I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I Shrine of I I---------I I-------I I---------I I I I I I Butterfly I I I I I I I I---------------------------------I I I I I I I I Doctors I I I I St.Hermelin I I I I Office I I I I High I I I I I I I I School I I I I I I I I I I I I I I I I I I ApartmentI I Warehouse I I I I I I Bldg I I I I I I-------------I I--------------I I---------------------------------I I I I I------------------------------------------------------------------------I Thanks to: Jamie(Scott) Taylor Jim Solomon for sidestepping :) John Fadden for bitchin' about me playing "that Megami game" :) and Pup for doing the things ferrets do best :D