Megami Tensei Persona FAQ (e)




                Megami Tensei Persona - Be your true mind

                                A faq by
         
                             Henry LaPierre            
                          freeza@ix.netcom.com
                           freeza@ziplink.net
            
                               Version  1

    Megami tensei persona: be your true mind is an RPG that takes place 
in current times. A large corporation is dabbling in the art of mind 
manipulation, through which they open a dimensional portal. You gather 
a team of characters, who happen to be students from the local high 
school, and try to solve the mystery of what's going on. A large barrier
has encased the city where you live, monsters are walking the streets, 
your friends and loved ones are missing or being killed. It's up to you 
and your friends to bring the city back from the dark reaches. Armed with
only your wits and fists, you start out on a long and perilous journey. 
Soon you will aquire better weapons, such as axes, bows, spears, and 
swords, not to mention each character will unlock their "persona". Later,
you will be able to purchase automatic weapons like, pistols, pump
shotguns, uzis, and rifles.  A whole city is open for you to explore, 
will you go to the police station to try and enlist help from the police?
Or will you go shopping at the mall for new weapons? It's up to you, but
you better think fast, life as you know it is depending on you.


Starting up:
  After turning the power on to your Playstation, hit the start button.
  After the title comes up, press any button, this will bring up two 
  choices:
    1. Load a game
    2. Start a new game
  To load a game, press the "O" button("O" is the accept button throughout
  the game, The "X" button will cancel your selections and return to the 
  previous screen) while load game is highlighted. 
  This will bring up two choices:
    1. Slot 1
    2. Slot 2
    This is which memory card slot on your Playstation you want scanned
    for game saves.
  Press the "O" button when the slot you want scanned is highlighted.
  After a few seconds all the Megami save files on the card will be shown 
  on screen in the saved data menu. Choose the save file you would like to
  load(highlighted in red), after making your choice you will be asked if 
  this file is OK to load:
    1. Yes
    2. No
  Press the "O" button to load the saved game. You will appear at the last
  Agastya tree or bush you saved at.

  To start a new game, choose New game from the startup menu. The game will
  scan for a memory card so that you may save when you need to. It will
  notify you if there isn't one present. After this the game will begin.

Controls(all are using Type 1 controller configure): 
  Here are the main controls for the game, if other uses for the buttons 
  arise, see the individual instructions sections, as extra controls may 
  be listed among them.
  "O" button: This is the Accept/Inspect button(choosing selections)
  "X" button: This will cancel your decision, and return you to the
              previous screen. Holding down this button while walking on 
              the city map makes your character/party travel faster.
  Triangle button: This brings up a descriptive text box in the battle 
                   menus, rotates the city to a 45 degree angle when 
                   walking on the city map.
  Square button: This brings up the menu screen in non battle screens, or 
                 cancels directly out of it.
  L1 button: Sidestep left
  L2 button: Calls up the automap/city map
  R1 button: Sidestep right
  R2 button: Calls up the enemy diary(list, see various enemies)
  Select button: Holding down this button in a dungeon causes the small
                 corner map and phase of the moon chart to disappear.
  Start button: Holding down this button causes a text box to appear with
                your current location while in a dungeon.
  Directional pad: Moves your party, picks choices, it will also scroll text 
                   so be careful of holding it down during text.

Options screens:
  Hitting the Square button outside of battle will cause the options menu
  to appear, it contains these sub menus and their uses:
    1. Item:
      1a. Use: Choose an item to use, only highlighted items can be used.
      1b. Equip: Equip/Remove items or weapons from characters. Can be done
                 individually(itemwise) or choose maximum/all maximum to 
                 equip the best possible items on your characters. Arrows 
                 to the right, show the values of the equipped items.
      1c. Sort: Yes(sort)/No(don't sort) is asked upon choosing this. When
                sorting, choose an item you wish to move, it will then 
                highlight in yellow. Now choose a location you want that 
                item to go to(helpful for grouping like items, or items you
                are familiar with) and press the accept button.
    2. Magic:
      2a. Cast: Choose the character who you'd like to cast a spell with. 
                Now choose the persona you'd like that character to cast a 
                spell by, then choose the spell itself(only spells listed
                in white are available). Finally, choose the recipient of
                the spell. Remember, casting still takes spell points.
                Spell points are slowly recouporated by walking through
                dungeons, at a rate of 1 spell point for every 2 steps
                walked.
      2b. Persona: Same as Changing personas in the Velvet room, except 
                   for a few differences. Choose the character whose 
                   persona you would like to view/inspect, then highlight
                   the appropriate selection, Change/Status. Change is
                   accomplished the same way as in the Velvet room(see 
                   Velvet room) accept that you don't have access to the 
                   spare persona bank, it is all done using the 3 personas
                   equipped on the current character, you're just shuffling
                   the Main(equipped) and sub personas. Choosing status 
                   will allow you to view the persona's statistics. If you
                   press the accept button while viewing the personas 
                   statistics, the persona's card will be shown.
      2c. Card: View the inventory of all enemy contact cards in your 
                possession.
    3. System:
      3a. Map: View auto map or city map, depending on location.
      3b. Analyze: View the enemy diary(all monsters battled so far)
      3c. Config: 
        3c,1. Auto map: Choose between Free(rotates with you), or
                        Fixed(stationary). This refers to the small corner
                        map.
        3c,2. Sound: Choose between Monoaural or Stereo
        3c,3. Controller configure: Choose between Type 1 or Type 2
        3c,4. Window type: Choose from 8 different styles
                           1. Solid receeding color
                           2. Plaid
                           3. Checkered
                           4. Brick
                           5. Sand
                           6. Snowman
                           7. Metallic
                           8. Pipe
        3c,5. Battle settings: Options available during battle only
          3c,5a. Command confirm: On/Off (the OK after all decisions)
          3c,5b. Message speed: Normal/Fast/Off(no messages, spell names)
          3c,5c. Window anime: On/Off(windows just pop up if off)
          3c,5d. Auto battle pre-set options: 
                 Character 1: Hand weapon only/Gun only/Free
                 Character 2: Hand weapon only/Gun only/Free
                 Character 3: Hand weapon only/Gun only/Free
                 Character 4: Hand weapon only/Gun only/Free
                 Character 5: Hand weapon only/Gun only/Free
                   These are the pre-set attack commands for battles, that
                   will be used if you choose the third type of auto battle
                   from the battle menu in combat. Free setting shuts auto
                   battle off on the selected character, allowing you to 
                   still select their attacks. 
    4. Form:
      4a. Manual: Manually place each party member in a desired location. 
                  There are 25 possible locations on the character grid to
                  choose from. By moving the directional pad, pick a 
                  character to move(represented by number), then choose a
                  location on the grid to place him/her(represented by a
                  yellow diamond). When all the characters have been placed
                  it will ask you if it's "OK" Yes/No. If you choose Yes,
                  it will ask you if you'd like to save the formation to 
                  memory, Yes/No. If you choose to save the formation, you
                  will then need to pick a slot from among 8(labeled A-H)
                  to save it in. Press the accept button when the correct
                  slot has been highlighted. It will ask you if it's "OK"
                  Yes/No once again, choose yes to save the formation.
      4b. Load: Use this to load a previously saved character formation. 
                To do this, choose one of the saves from the 8 slots to
                choose from. After answering "Load OK" Yes/No, your saved
                character formation will be loaded.
    5. Status:
      Use this to show you a character's current statistics. Select the 
      character you wish to view and you will be able to see the following
      attributes:
        5a. Name of character
        5b. Level of character
        5c. Experience accumulated
        5d. Amount of experience needed for raising to the next level
        5e. Persona(main, equipped) level
        5f. Persona experience points accumulated
        5g. Amount of persona experience needed to raise to the next level
        5h. Strength(orange is character, yellow is amount added by persona)
        5i. Vitality(orange is character, yellow is amount added by persona)
        5j. Technique(orange is character, yellow added by persona)
        5k. Agility(orange is character, yellow added by persona)
        5l. Luck(orange is character, yellow added by persona)
        5m. All equipped weapons and armor
        5n. Strength of all equipped weapons and armor
        5o. Personas equipped, main and sub
        5p. Hit points, current/maximum
        5q. Spell points, current/maximum
        The bar graph of your character's current statistics in the 
        following 5 areas mean the following:
          1. Strength(attack power)
          2. Vitality(maximum HP)
          3. Technique(persona power/maximum SP)
          4. Agility(defensive power/speed)
          5. Luck(defensive/attacking percentages)
          The bar graph will be filled in with colors. The orange is what 
          you have raised your characters level in that attribute to(base 
          level). The yellow is what the currently equipped persona has 
          raised your levels in the attributes to. Each persona is 
          different and as such will raise attributes differently.

Battle screens:
  There are 6 choices you can make from the first battle screen menu:
    1. Fight: gives you 6 more options
      1a. Sword(SWD): Use hand weapon to attack enemy, choose target(s)
      1b. Gun(GUN): Use gun to attack enemy, choose target(s)
      1c. Persona(PRS): Use characters persona to cast a spell, choose spell
                   to perform, choose target(s)
      1d. Persona change(CHG): Switch to one of the selected character's 
                          sub personas(now=currently equipped), spells 
                          for the currently highlighted persona are shown
                          to the right.
      1e. Item(ITM): Use an item from your inventory, select target(s)
      1f. Defend(DEF): Your selected character will assume a defensive 
                  position upon start of the battle.
      After all the characters attack selections have been made, you will
      be asked if these choices are OK, Yes/No. After selecting Yes, the 
      battle turn will commence.
    2. Escape: Choosing this will allow your party an attempt to escape
    3. Contact: Attempt to gain the enemy's interest, or use an already
                accumulated contact card to force an enemy type to leave
                the battle. Highlight the enemy type you wish to contact
                and hit the accept button, this will begin the contact.
    4. Form: Re-align your characters battle formation, takes one full 
             turn. See Form in Options menu for instructions.
    5. Auto: Let the computer take over the battle for you, there are 3 
             choices of attack strategies to choose from:
               5a. Normal: hand weapons only
               5b. Same: same as last "entered" attack commands
               2c. Pre-set: your characters will perform their pre-set 
                            attack selections(see System/Battle settings/
                            auto battle pre-set options in Options menu)
               In all 3 choices, defense is chosen if character is out of
               range for the auto attack. Pressing "X" at any time during 
               an auto battle will stop the combat at the end of the 
               current full turn, bringing back up the first battle menu.
    6. Analyze: Check the status of any enemy, highlight target. From this
                you can view the following:
                  1.  Enemy's level
                  2.  Enemy's name
                  3.  Hit points, current/maximum
                  4.  Spell points, current/maximum
                  5.  Strength
                  6.  Vitality
                  7.  Technique
                  8.  Agility
                  9.  Luck
                  10. Main spell magic types
                  11. Current condition of enemy
                  12. All spells known to the enemy
  While in the first battle menu, pressing any of the top 4 buttons
  (L1,L2,R1,R2) will bring up one of 4 different options/statistics 
  screens(depending on the button pressed).
    L1: All character status screen
    L2: Settings(configurable)
      Hitting L2, to bring up the settings selection here, will give you
      access to the following:
        1. Command confirm: On/Off
        2. Battle message speed: Normal/Fast/Off
        3. Battle windows anime: On/Off 
        4. Pre-set auto battle choices: brings up the following:
          Change the pre-set auto battle selection for each individual
          character to(defense is chosen if out of striking range):
          1. Hand weapons only
          2. Guns only
          3. Free: choose the attack you'd like this character to perform
    R1: Enemy listing for current battle(type, name, amount)
    R2: Current controller configuration description

Battle notes:
  When a character's hit points drop below a certain percentage, they will
    kneel on the ground, as if hurt. Their current hit points will also be 
    highlighted in red when this happens.
  Characters that are killed during a battle are brought back to the
    character grid after the battle is over(as long as one character
    survives the battle). They will only have one hit point upon return.
    You will have to manually place the returning character(s) on the grid.
    You are not restricted to choosing the location they were in prior to
    being killed.
  If all of your characters are killed during a battle, the game will end
    and you will have to re-load from your saved game files.
  Pressing the triangle button while on a battle screen will bring up a 
    text box with a description of the current choices in Japanese.
  A white number after an attack/spell represents amount of damage, a 
    green number is amount healed.
  After each full turn(all characters) you are given the first battle menu
    to choose from again.
  The tile next to the characters name shows that characters position on
    the character grid, type of attack prepared, or condition of character
    if they are affected by a hold type spell(the word Bad, will appear).
  Sometimes a group of enemies will sneak up on you. When this happens,
    your character formation is reversed, the front is now the back row 
    and vice versa. You can choose to re-form your characters(see Form),
    or leave them how they are. On the dungeon screen this is shown by 
    your view turning 180 degrees by itself directly before a battle.
  If the enemies in the front row are all destroyed, the back row moves 
    forward.
  Some attacks will riccochet off an enemy and strike your character, take
    note of the attacks that some enemies use, try to avoid using like 
    spells on them.
  If a hold type spell is successful, a marker icon will appear over
    the affected character(see spell markers).

Spell(hold type) markers:
  Icons, these go for both your party and the enemy. These are shown above
  the affected characters head, and last various amounts of time. The 
  number next to the icon represents the level of the spell.
    Name      Icon             Result of hold spell
    ----      ----             --------------------
    Unluck:   Stairs down,     luck down
    Happy:    Sunrise,         may skip turn
    Decay:    Skull,           damage to you after each turn
    Charm:    Heart,           you attack your teammates instead
    Shock:    Lightning bolt,  skip turn
    Panic:    ?!,              skip turn, or other random act
    Freeze:   Blue drop,       skip turn
    Bind:     Shield emblem,   skip turn
    Close:    Red X,           only able to use close range attacks
    Sleep:    ZZZ,             skip turn
    Sick:     Face asleep,     lose hit points every full battle turn
    Terror:   Sad mask,        character may try to escape the battle
    Paralyze: 2 jagged lines,  skip turn
    Guilt:    Rosary,          cannot use hand weapons or gun
    Blind:    Eye with X thru, decreases accuracy
    Rock:     Stone,           skip turn

Raising levels:
  When your character goes up an experience level you are given 3 points
  to add to his statistics in any way you see fit. To add the points to
  his statistics in any catagory or combination of catagories just move
  the directional pad to the right the desired amount of times over the 
  selected statistic or statistics. After placing all 3 points you will
  be asked if you are sure that is how you want them, Yes/No.

Saving:
  See Agastya tree, under Room descriptions.

Ranges:
  Various weapons and persona spells have ranges that they will be 
  effective in. If you are not allowed to use a weapon/spell, you most
  likely are out of range. Most(not all) hand weapons are close range.

The phase of the moon:
  This shows the passage of time. It also has to do with the way certain
  enemies behave, which is why sometimes you cannot get a contact card
  the same way twice from the same enemy.

Room descriptions:

  The Velvet room:
    This is where you make new personas. The object is to combine 2 enemy
    contact cards plus an item from your inventory, the result is a new 
    persona. 
    Upon entering you are given four choices(1&2 top, 3&4 bottom):
      1. Create personas
      2. Exit Velvet room
      3. Change personas
      4. Instructions on using the Velvet room
    1. Choosing create personas gives you four more options(a&b top, c&d 
    bottom, note: you will not be able to access this choice if you have
    a full inventory of personas until you delete some unneccessary ones):
      1a. Crosschart on new personas available to you
        From this you choose a contact card, shown by number, type, level
        and name from the list to the left, and align the crossbar with 
        another(shown by number only at the top, 1-12) you would like to 
        combine it with. If the two cards can be combined into a persona,
        the results will be shown in the box at the bottom of the screen.
        The various symbols on this crosschart tell you things about the 
        strengths and weaknesses of the various contact card combinations. 
      1b. Result personas you can make from current enemy contact cards
        In this menu you can see a list of all the various personas that
        your current enemy contact cards will create. Highlight the persona
        you would like to create(in red) and select it. A list of all the
        possible card combinations that will create this persona will be
        shown. Choose the combination of contact cards you'd like to use
        to create the persona. You will then be asked if you are sure of 
        this decision, Yes/No. After choosing yes, you must now choose 
        one item from your inventory to sacrifice for the persona's 
        creation. After picking the item to sacrifice, you will be shown
        the persona's card(scroll down to see it's attributes). Press the
        accept button to see if you are able to complete the merger of
        contact cards for this particular persona(if the persona's level
        is far too high for any of your characters, or you already have it,
        you will be denied). If you are able to create the persona, you 
        will be asked if all the choices you made are "OK" Yes/No. As 
        soon as you answer yes to this final question, you will be brought
        to the persona creation room. You will witness your two enemy
        contact cards brought to life and merged into the persona you have
        chosen.
      1c. View current enemy contact cards in your inventory
        From this selection you can view all the enemy contact cards
        currently in your inventory. You can also delete unwanted contact
        cards here.
      1d. Exit to previous menu
    3. Choosing change personas allows you to view or change any character's
      persona. To do this, highlight a party member whose persona you'd
      like to change. You can have up to three personas equipped on each 
      character, one main(usable) and two sub(must equip them before use).
      The character you'd like to equip the new persona on must have a
      P-level(persona) equal to or higher than the persona you would like 
      to equip. The characters main(usable) persona is listed in red, the
      sub personas(if any) are listed in white. Bring the flashing red bar
      to the persona(or empty space) you wish to replace and press the 
      accept button, the flashing selection bar will move to the extra
      persona bank. All currently not in use personas you've created are
      kept in the extra persona bank. Now highlight the new persona you 
      wish to equip the character with(must be listed in white, personas 
      listed in grey are not available to that character) and press the 
      accept button. The new and old personas will change places, 
      equipping the new one, while putting the old into the extra persona
      bank. You can store up to 16 personas in the extra persona bank. 
      The extra persona bank is only available from this selection in the 
      Velvet room, you cannot access these personas out in the field. You
      can also delete personas from this selection that are obsolete.
      Another feature available from this selection is being able to view 
      the persona's statistic card. To do this, simply press the Triangle
      button while a persona(any you choose) is highlighted. The persona's
      statistic card will show you:
        A portriat of the persona entity
        The name of the persona
        The level of the persona
        The amount of spell points it takes to cast one of it's spells
        All spells currently available to the persona(more may be aquired)
        Amount the persona would enhance the users statistics
        The main types of persona magic it uses
    4. Choosing Instructions on the Velvet rooms' use will get you four 
      more options, all of which are various instructions on room use.
      After viewing any of the instruction choices you are sent back to
      the main menu for the Velvet room.

  Judgement 1999:
    This is a casino. You can purchase coins from the teller next to the 
    door. The coins are used to play the various gambling machines in the
    room. The object here is to win enough coins to buy goods from the 
    teller to the left, mainly powerful weapons. Upon inspecting the
    machines you get four choices(1&2 top, 3&4 bottom):
      1. Game start(play game)
      2. Exit machine(leave without playing)
      3. Cost of game/Total amount of coin you have left
      4. Game instructions(different per machine, this gives 4 more options)
        1. Object of game
        2. Controls of the game
        3. Winning
        4. Exit to previous menu
    Here is a list of the games available to play:
      1. Dice game(craps)
      2. Poker
      3. Blackjack
      4. Code breaker
      5. Slots(slot machine)
    Upon winning at various gambling machines, you will be asked if you 
    would like to risk your winnings in a double or nothing game. These
    double or nothing games vary from machine to machine.

  Rosa Candida shop:
    This is the armor shop. You can purchase different types of armor here.
    Talking to the shopkeeper gives you the option of buying, selling or
    equipping items.

  Yin Yan shop:
    This is where you buy weapons. You can buy, sell and equip here by
    talking to the shopkeeper. At various points in the game, new weapons
    and items will become available in the shops. Just because you've 
    already bought all the items in one shop, don't neglect to shop there 
    again, as you may miss something good.

  Give and take fountain: 
    The give and take fountains are fountains of regeneration run by 
    fairies. When entering one, you are asked whether you'd like to use the
    fountain of give and take. The top choice is Yes, while the bottom is 
    No. If you choose yes, you will be given a dollar/yen amount to throw 
    into the fountain for the regeneration, along with two choices... 
    Yes on top, No on bottom. If you choose to accept the cost of the 
    regeneration your entire party's Hit points and Spell points will be 
    refilled to maximum.

  The Gem/Incense shop(wooden bamboo storefront):
    This shop gives you the option of raising your statistics, buy, sell,
    equip, or use items. There are two shopkeepers in this shop, a male
    (red robe) and a female(white robe). By talking to the male shopkeeper
    you are able to buy, sell or equip items. He sells mainly various
    potions. By talking to the female shopkeeper you are able to use the
    Item and Incense selections from her shops menu. First go into the 
    Item selection menu, here you choose certain items in your inventory 
    to use to raise your statistics(only items highlighted in white). 
    Each item chosen brings you closer to being able to raise a statistic 
    of one of your party members. The actual statistic raising is done by
    going into the Incense selection from her menu after you have chosen
    the items from your inventory in the Item selection menu. While there,
    you can choose any statistic that is highlighted in white to be raised
    (if any). After choosing one, you will be asked to choose the character
    that you would like to have that statistic raised on.

  Peace diner:
    In the strip mall this is a fast food type restaraunt, yet in the 
    cross mall this is a bar. You don't seem able to purchase anything
    in either Peace diner, just talk to the employees and patrons. I 
    wonder if the Miller or Budweiser beer logos will still be on the
    front window of this shop in the American version?

  The Frog shop:
    This is the drugstore/pharmacy. In this shop you can buy, sell or equip
    various items by talking to the shopkeeper. The items are mainly healing 
    remedies and things of that nature. There is a back door to this shop, 
    but every time you try to use it the shopkeeper tells you that you 
    can't. Nice music ;)
  
  Medical office(has a red cross on the storefront):
    In this shop/dwelling, you can be treated by a doctor. To do this,
    talk to the doctor, he will ask you whether you would like to be 
    treated or not, Treat/Do not treat. If you choose to be treated, the
    doctor will then tell you what the cost of the treatment wll be. You
    will then be asked whether you will pay this amount or not, Yes/No.
    If you answer yes to this, the amount will be deducted from your total
    money, and all your party member's hit points and spell points will
    be returned to their maximum level. Note: Talking to certain characters
    throughout the game will also raise these attributes, the school nurse
    is one of them.

  Agastya trees:
    Agastya trees/bushes are the games save spots. To use an Agastya tree
    enter it on the map(if it's in bush form, inspect it). Scroll through
    the text until you come to a set of two choices, it is asking you 
    whether you want to use the tree or not. Yes(top) or No(bottom) are 
    your choices. After choosing yes, you are taken to another selection 
    screen, this time asking whether you'd like to: Save or Game end.
    Choosing game end brings up a box asking if it's OK to choose this 
    option, Yes/No. Choosing save from the selection screen brings up the
    file selection screen. Choose a slot to save your game in by 
    highlighting it in red and pressing the accept button(takes 2 blocks 
    on a memory card per save file). At this point you are asked if the 
    slot you chose is "OK"(are you sure about this slot) Yes/No. If you 
    already have a save in the slot you wish to use, you will then be asked
    if you wish to save over the old save file, Yes/No. After choosing yes,
    the game will save to the memory card. You can have up to 7 save slots
    per memory card. After saving is completed, use the "X" button to 
    cancel out of the Agastya tree.

Using shops:
  When using a shop, you are presented with a buying menu. It includes a 
  list of all products for sale(items you can afford are listed in white,
  ones you can't are grey) and their prices(in Yen). A description of the 
  currently highlighted(by red bar) item is shown in a text box at the top
  of the screen, while the total of your current purchase and the total 
  amount of money you have left is shown in the lower right corner. Also,
  the amount of the currently highlighted(by red bar) item you have in your
  inventory is shown at the bottom left. After choosing a particular item 
  to buy, you will be asked the amount(how many you want) of the item you 
  wish to purchase(shown after the "X" sign), use the directional pad to
  increase or decrease the number of units desired. The limit on each item
  is 99 units.
 
The map:
  There are 3 maps in the game, the small corner travel map, the automap,
  and the city map. When viewing the automap screen, hitting any of the 
  top 4 buttons(L1, L2, R1, R2) will cause the map to rotate 90 degrees. 
  Using the directional pad while the automap is up allows the map to be 
  scrolled. In the city map, hitting the R1 or L1 buttons will cause
  the map to turn clockwise or counterclockwise, respectively. L2 will
  cancel or call up the city map from a street location. The directional
  pad rotates the city map in all directions. While walking in the city,
  pressing the triangle button causes the viewing angle to rotate 45
  degrees. To open a door or enter something, just push towards it with 
  the directional pad. Unless it is locked or sealed, you will go through.

Personas:
  These are the demons that each character summons to cast spells for them.
  Each persona is different, depending on which 2 enemy contact cards you
  create it from. Even though they may be the same level and have the
  same persona entity, they may have an entirely different selection of 
  spells to cast, statistics, or base magic type. For more information on 
  personas see the Velvet room.

Enemy contact cards(spell cards): 
  These are the spell cards that you receive upon successfully interesting
  an enemy, provided you choose this from your list of rewards afterwards.
  A contact(spell) card is set up very similiar to a persona card(see 
  example persona card) On the stationary bar at the bottom of the enemy's
  contact card, it lists the following:
    Class/Type(upper left)
    Name(bottom center)
  If you try to contact an enemy which you already have a contact card 
  for, all members of that particular group of enemy will leave the
  battle. This is helpful when you feel as though you may be outnumbered.
  Although you cannot re-contact(in same battle) an already contacted 
  enemy, you can attempt to contact more than one enemy type per battle.
  The battle is avoided if you make any type of interesting contact with 
  any one enemy(see Getting cards below).
 
Getting cards: 
  The object of contacting the enemies is to try and invoke certain 
  emotions in them. Upon attempting to contact an enemy(some enemies may
  try to contact you, if this happens you must Accept/Decline their 
  invite), a descriptive box will open on the bottom of the screen. This
  box contains the contacted enemy's level, name, interests(highlighted) 
  and whether or not you have this particular enemy's contact card in your
  current inventory(highlighted in yellow if you do). If you do not already
  have the contacted enemy's card you may choose to continue with the 
  contact. Choose the party member you would like to attempt to gain the 
  enemy's interest with, then choose from the four topics of conversation
  it gives you(all in Japanese, all differ depending on which character
  you chose and which enemy you are contacting). Through talking to the 
  enemy you will fill the square in the upper left corner of the screen 
  with color. If you fill the square with a certain color, you will get 
  the emotional outcome it provides.
    1. Anger: Red
    2. Joy: Green
    3. Fear: Blue
    4. Interest: Yellow
  If you invoke these emotions through your choices when contacting the 
  enemy here is a list of the consequences:
    1.  Anger: The enemy may get first attack on your party
    2.  Joy: The enemy may leave the battle, or become happy
    3.  Fear: The enemy may leave the battle, or become bound
    4.  Interest: You get the 3 choices full Interest brings(see below)
    5.  Anger/Joy: Enemy will leave the battle
    6.  Anger/Fear: The enemy is confused(does not attack right away)
    7.  Anger/Interest: You get the 3 choices as if Interested
    8.  Joy/Fear: Enemy will leave the battle, or become charmed
    9.  Joy/Interest: You get the 3 choices as if Interested
    10. Fear/Interest: You get the three choices as if Interested
      You get 2 emotions if 2 or more are full(pulsating) when you get one 
      to maximum power(filling the square). Even if 3 or more are full, you
      still only get a combination of 2.
  After gaining the enemies full interest you will be given 3 choices:
    1. Take the enemies contact(spell) card, battle will be avoided
    2. Enemy leaves the battle, you get experience or money
    3. Enemy leaves the battle
  Gaining enemy contact cards allows you to create new personas.
  An enemy who has struck in battle already, or you have attacked, cannot 
  be contacted. You may only carry 12 enemy contact cards at a time. If 
  you have a full inventory of enemy cards, the next time you gain one 
  a screen will appear with a listing of all the cards you currently have.
  You will then be asked whether you would like to drop a card from your 
  inventory to make room for the new card. If yes, choose the one you'd 
  like to discard so the new card can be acquired. Some personas are 
  directly linked to some enemies. If you try and contact an enemy with a
  character equipped with such a persona, you will be asked one question,
  then automatically given a contact card.

Using cards(ward off enemies):
  Any enemy you currently have a contact card from, can be forced to leave
  a battle by trying to contact them again. If you used a contact card in 
  a Velvet room you do not retain the ability to make that particular enemy
  leave the battle, you need to get another contact card from the species.
  You cannot have more than one of the same contact card per enemy at the 
  same time, as the second contacting would make them leave.

Equipping personas: 
  See Velvet room, under Room descriptions

Building up personas:
  The more you use a persona, the more spells you will aquire with it.
  After a certain number of uses, new spells will appear in the persona's
  spell inventory. A maximum of seven spells can be accumulated by each 
  persona. Not all personas will gain seven spells.

Using personas:
  When using a powerful persona spell that hits multiple targets, choose
  the central target for the attack(highlighted in yellow), all the
  surrounding enemies(highlighted in white) will also be hit. Certain
  persona spells will heal certain enemies, or do no damage at all. Also
  certain persona spells(or other attacks) may backfire and hit you instead
  if the enemy uses the same magic. Pay attention as to what types of 
  spells do what to the various enemy types(the same holds true for hand
  weapon and gun attacks).

Example persona card:
  Here is how a persona card is set up:
    Persona number                 Persona level
    Portrait of persona entity     Cost of casting spells in spell points
    Persona type
                                   Magic(spells available 1-7)
    Strength                       1.
    Vitality                       2.
    Technique                      3.
    Agility                        4.
    Luck                           5.
                                   6.
                                   7.
    ???                            Main persona magic
    ???                            Secondary persona magic

Character descriptions:
  You: Dark haired guy
  Nunzio: Guy wearing scarf
  Mark: Guy wearing yellow clown type hat
  Brown: Guy wearing sunglasses above his eyes
  Maki: Dark haired girl wearing red hair ribbon
  Ellie: Dark haired girl with neck kerchief
  Ayase: Light haired girl with pigtails
  Yukino: Girl with very short black hair

Various enemies:
  Enemies are catagorized 2 ways, by type and by name. The monster diary
  lists the various types. After you enter the type you wish to view, the
  different enemies are shown by name and picture to the right. They are:
    1st column
      Yama
        Incubus           Level 42   Hit points 294   Spell points 504
        Hinoenma          Level 34   Hit points 238   Spell points 408
        Parika            Level 27   Hit points 189   Spell points 324
        Lilum             Level 19   Hit points 133   Spell points 228
        Naitomea          Level 13   Hit points 91    Spell points 156
        Nahatokoboruto    Level 7    Hit points 29    Spell points 84
      Yousei
        Sumizome          Level 40   Hit points 240   Spell points 520  
        Poison            Level 31   Hit points 186   Spell points 403
        Dark elf          Level 23   Hit points 138   Spell points 299
        Rusa-ruka         Level 18   Hit points 108   Spell points 234
        Jackolantern      Level 15   Hit points 90    Spell points 195
        Jack frost        Level 8    Hit points 48    Spell points 104
        Pixie             Level 2    Hit points 12    Spell points 26
      Datenshi
        Arasuto-ru        Level 41   Hit points 410   Spell points 410
        Erigo-ru          Level 33   Hit points 330   Spell points 330
        Marufuasu         Level 26   Hit points 260   Spell points 260
        Nisuroku          Level 17   Hit points 170   Spell points 170
        Ukobaku           Level 9    Hit points 90    Spell points 90
      Syuaryuu 
        Kiyohihime        Level 43   Hit points 645   Spell points 430
        Funbaba           Level 33   Hit points 495   Spell points 330
        Wyvern            Level 23   Hit points 345   Spell points 230
        Rokatoraizu       Level 15   Hit points 225   Spell points 150
      Kyoutyou 
        Teishipone-       Level 36   Hit points 220   Spell points 288
        Megaira           Level 25   Hit points 170   Spell points 200
        Mo-syobo          Level 14   Hit points 100   Spell points 112
      Youzyuu
        Sukyora           Level 43   Hit points 354   Spell points 430
        Black widow       Level 31   Hit points 255   Spell points 310
        Kyasuparuku       Level 22   Hit points 193   Spell points 220
        Nue               Level 16   Hit points 132   Spell points 160
        A-uanku           Level 9    Hit points 74    Spell points 90
      Youki  
        Purushiki         Level 44   Hit points 440   Spell points 352
        Yakushini-        Level 37   Hit points 370   Spell points 296
        Pikoryusu         Level 32   Hit points 320   Spell points 256
        Tokebi            Level 25   Hit points 250   Spell points 200
        Hannya            Level 16   Hit points 160   Spell points 128
        Ihika             Level 8    Hit points 80    Spell points 64
      Syaka
        Rakusya-sa        Level 42   Hit points 420   Spell points 294
        Oseroot           Level 35   Hit points 350   Spell points 245
        Sarashinahime     Level 27   Hit points 270   Spell points 189
        Ogre              Level 19   Hit points 190   Spell points 133
        Gremlin           Level 13   Hit points 130   Spell points 91
      Akuryuu  
        Kuchisake         Level 34   Hit points 340   Spell points 130
        Hanakosan         Level 25   Hit points 250   Spell points 99
        Bukimityan        Level 19   Hit points 170   Spell points 68
        Dribbler          Level 15   Hit points 150   Spell points 57
        Ghost             Level 8    Hit points 80    Spell points 29
        Koitsukoshiruba   Level 5    Hit points 50    Spell points 20
        Poltergeist       Level 2    Hit points 20    Spell points 10
      Gedou  
        Dotsuperugenga-   Level 41   Hit points 429   Spell points 234
        Anatomy           Level 32   Hit points 343   Spell points 197
        Kokurisan         Level 24   Hit points 264   Spell points 240
        Yakuza            Level 15   Hit points 165   Spell points 60
        Chinpira          Level 8    Hit points 88    Spell points 32
        Slime             Level 1    Hit points 18    Spell points 10
      Tyouzin 
        Blastman          Level 56   Hit points 492   Spell points 321
        Agent             Level 20   Hit points 222   Spell points 99
        Secret service    Level 14   Hit points 187   Spell points 67
    2nd column 
      Youma
        Cupid             Level 43   Hit points 301   Spell points 430
        Zin               Level 35   Hit points 245   Spell points 350
        Haoka-            Level 26   Hit points 182   Spell points 260
        Gandaruua         Level 18   Hit points 126   Spell points 180
        Agashion          Level 10   Hit points 70    Spell points 100
      Tenshi
        Ua-tya            Level 44   Hit points 440   Spell points 440
        Pawa              Level 36   Hit points 360   Spell points 360
        Principality      Level 29   Hit points 290   Spell points 290
        Arch angel        Level 21   Hit points 210   Spell points 210
        Angel             Level 14   Hit points 140   Spell points 140
      Ryuuou 
        Mizuchi           Level 44   Hit points 616   Spell points 440
        Naga              Level 38   Hit points 532   Spell points 380
        Nozuchi           Level 30   Hit points 420   Spell points 300
        Yatonokami        Level 22   Hit points 308   Spell points 220
      Youtyou 
        Crane             Level 39   Hit points 234   Spell points 312
        Okyupete          Level 28   Hit points 170   Spell points 224
        Takuhi            Level 19   Hit points 114   Spell points 152
        Ba-               Level 10   Hit points 60    Spell points 80
      Mazyuu 
        Orutorosu         Level 37   Hit points 277   Spell points 333
        Genkorou          Level 29   Hit points 232   Spell points 261
        Nekomata          Level 20   Hit points 150   Spell points 180
        Ka-shi-           Level 12   Hit points 90    Spell points 108
        Ketsutoshi-       Level 6    Hit points 45    Spell points 54
      Kizyo 
        Sarome            Level 43   Hit points 430   Spell points 344
        Arachna           Level 34   Hit points 340   Spell points 272
        Iwate             Level 29   Hit points 290   Spell points 232
        Siren             Level 23   Hit points 230   Spell points 184
        Yomotsushikome    Level 17   Hit points 170   Spell points 136
      Chirei 
        Kuwantya          Level 45   Hit points 450   Spell points 450
        Doueruga          Level 32   Hit points 320   Spell points 320
        Cobalt            Level 20   Hit points 200   Spell points 200
        Repurahon         Level 11   Hit points 110   Spell points 110
        Notsuka-          Level 4    Hit points 40    Spell points 40
      Yuuki  
        Yaka              Level 34   Hit points 340   Spell points 170
        Kyari-            Level 28   Hit points 280   Spell points 140
        Enku              Level 21   Hit points 210   Spell points 105
        Fuzimusume        Level 12   Hit points 120   Spell points 60
        Gaki              Level 3    Hit points 30    Spell points 15
      Shiki
        Zombie painter    Level 41   Hit points 410   Spell points 205
        Zatsupu           Level 35   Hit points 350   Spell points 190
        Tikki tikki       Level 26   Hit points 260   Spell points 285
        Zombie rotsupu    Level 11   Hit points 110   Spell points 135
        Zombie nurse      Level 5    Hit points 50    Spell points 90
        Zombie tyan       Level 4    Hit points 40    Spell points 75
        Zombie kun        Level 3    Hit points 30    Spell points 25
        Zombie san        Level 1    Hit points 10    Spell points 5
      Gouma     
      Mazin
      Pardon the translations of the names :) Some of them are very rough.
      The enemies will appear in the diary when you meet them for the first
      time. You do not have to contact them to make them appear here. They
      will be put into the diary higher levels first(at top of list). This
      is not a complete listing of all of the enemies(that I know of).


Walkthrough: (this version will get you Brown as a playable character, 
             there may be ways to aquire Ellie and Ayase. They will be 
             included later if found. 

    The game will begin with an introduction scene where your characters
are trying to perform a ritual that will give them the powers of summoning 
personas. You will be asked to choose between two characters at this time,
Mark/Brown, this does not affect who you will have as playable characters
throughout the game. As they complete the ritual, a spirit of a little girl
appears. Lightning rains down around the room, hitting four of your
characters(You, Mark, Nunzio and Yukino), they fall to the floor 
unconscious. You are then shown a cinema of what your unconcious characters
are seeing, the spirit who lives in the temple of the butterfly. After the
cinema you will be presented with the character naming screen. From this 
screen you name your character in the following 3 areas:
  1. First name
  2. Persona name
  3. Battle name(warrior name, this also is what your save file is named)
    The options on this screen are:
      Hiragana                                      Back a space
      Katakana                                      Forward a space
      English                                       Cancel last letter
      Kanji(must choose hiragana character first)   Cancel entire name
      Down one line(next name)                      End(finish)
    After you've entered the 3 name selections in, you will be asked if
    the choices you made are OK, Yes/No. 
The cinema of the spirit resumes. After learning of the abilities of the
personas from the spirit, you start the game in the nurses office of Saint 
Hermelin high school. You will have 4 characters in your party, Yourself,
Nunzio, Mark and Yukino. Look around the high school, familiarize yourself
with the way the game controls. You will find a man blocking a hole in one 
of the walls of the school's dividing hallway, you will meet him again 
later. When you feel you're ready, go to the front door where you will meet
one of your professors. He tells you that he is going to the hospital for 
some kind of treatment, and would like you to go and visit him.
    Go to the hospital to visit your professor, while you are there, you
will see someone else you know in one of the hospital rooms on the 3rd 
floor. You decide to stop in for a visit. While talking with your sick 
friend she is suddenly wracked with immense pain and starts yelling. Your
party waits outside the intensive care unit to see if she's going to be 
allright. While waiting, tremors strike and the hospital shakes violently.
Your characters don't know it yet, but a dimensional gate has been opened.
After the tremors subside the doors to the intensive care unit fly open,
you enter them. Inside you are all shocked to find the professor lying on
the floor surrounded by creatures. Your party rushes to battle with the 
creatures, in this battle you are shown all of your characters personas 
and you will raise one level of experience. After the battle Nunzio tries
to help the professor, but the professor dies while talking to him. At 
this point you are asked to create your first character formation(see Form)
and equip your characters. You and your friends are visibly disturbed by
the professors death, especially Nunzio. Talk to Nunzio to console him, 
then leave the room and head for the lobby of the hospital. Upon reaching
the lobby of the hospital you will find a girl trapped under a vending 
machine. You will be asked if you will Help/Do not help, the woman. After
choosing to help the woman, Ellie will appear at the door to the hospital.
As soon as Ellie appears, your party is attacked by two enemies, which
Ellie takes care of with her persona. After this battle, Ellie will join
your party. Leave the hospital.
    After leaving the hospital you are subject to being attacked while
walking around the city. You may also run into some mafia thugs that have
blocked off an area near the mall.
    Go to the temple of the butterfly spirit, where you will find an 
injured woman who will now travel with your party for a short time(not
as a playable character though). While here you will view a cinema and 
then Mark and Nunzio will leave your party.
    Go to the high school, Ellie will open the front gate when you arrive.
The teacher from the nurses office at the beginning will meet you inside 
the front door. Ellie and Yukino will leave your party as soon as you
arrive here. Bring the injured woman to the nurses office where she will be 
helped. Check the principal's office and you will see the principal talking
to the man who was by the broken wall in the dividing corridor of the 
school. Now go to the hole in the broken wall, Ayase and another girl are
there. Look into the hole. You are given another choice, after answering,
Maki will appear from the hallway door and Nunzio will step out from within
the hole, they will both talk to you. Go into the hole, Nunzio and Maki
will follow you, the two other girls do not. Once on the other side of the
hole, another enemy attacks you, Maki kills it with her persona. Maki and
Nunzio will now join your party. Nunzio had guns and other equipment with
him, so re-equip your characters. Leave the room you just fought the 
creature in(but not back through the hole).
    Go to the police station. Get the keys from the wall behind the 
dispatchers desk in the lobby. Make your way through the police station
to the top floor where you'll find a room with jail cells. Mark and
Brown(kid from beginning with sunglasses) are being held in the cells.
Free Mark and Brown(only if you got the keys) and they will join your 
party. Leave the police station.
    Go back to the high school and try to enter it. Instead of entering
you will see a cinema in which the high school is encased in darkness, 
surrounded by 4 different types of towers, one on each side.
    Go to the warehouse to the southeast and enter it. Proceed through the
warehouse dungeon, you will need to push 2 levers(mounted on wall) to open
up passages so that you may continue to the other end. You will enter 
Sebek corporation's office building(Sebek towers) upon exiting the 
warehouse passages. There is an elevator on the first floor that you are 
able to use. Proceed to the top of Sebek towers where you will find a room
guarded by 4 mafia hitmen bodyguards. Defeat the bodyguards and enter the 
room. Inside the room you will encounter 4 more bodyguards, but you will 
also have the leader of Sebek corporation to deal with at the same time
(5 opponents). At the start of the battle, Sebek corp's leader throws a
magic spell that hurts all the members of your party. After defeating 
these opponents, go to the desk and push the button hidden in the desk.
The door in the back of the room will now open. As you exit the room by 
the secret door, alarms will sound and flashing red lights fill the
corridors. Exiting through this secret passage on the other side of the 
secret door will make you escape through the basement. Upon reaching the 
basement, you will witness two men escaping through a portal. Go to the
computer bank on the wall and activate it, The whole building will start
to shake and it appears as if you will be killed, suddenly a little girl
appears and warps you back inside the high school. 
    You appear inside the school's gymnasium. Your characters discuss what
has just happened to them and then Maki leaves your party and goes off 
alone into the school. You are now able to explore the school again. Your
characters don't realize it yet, but the high school is very different 
than it was before. Look around the school, you will find one of your 
friends from school on the second floor, he has been beaten up and has
bandages all over his face. Upon further searching, you will also find 
Maki, who will rejoin your party. Proceed to the dividing corridor for 
the different sections of the school(where the hole was before), and enter
the door on the other side. You will now be in a corridor with a Velvet 
room(see room descriptions) and nurses office. This is the starting point 
of the school dungeon. In this dungeon, you may come across a student in 
the art room who is also able to summon personas. You will not be given 
the choice to let him join your party, although, you will come across him 
again later in the game. Continue through the dungeon until you make your
way to the school's atrium(open section in the middle of the school). Here
you will again meet the little girl. The little girl is evil and summons
a giant mechanical rat, which you must fight. After defeating the rat, the
school reverts back to normal. Go to the principal's office, where you will 
again interrupt the principal while she is talking to the man from the hole
in the broken wall. After doing this head upstairs to the library and find
the pale looking punk kid who is working on a stone portal/doorway, your 
friend who got beaten up is with him. Talk to him(pale guy), and inspect
the stone portal. You will now be able to exit the school through the
front door.
    After leaving the school, go to the mall(there are 2, a cross shaped 
one, "Cross Mall" and a rectangular one, "Strip mall", these are not the 
actual names of the malls, just what I refer to them as), as there are new
shops open now, and you are able to buy new armor and weapons. 
    There is also a barrier running north to south, dividing the city in 
half now, you will also notice a strange mist is in the air.
    Go back to the temple of the butterfly, you will get a new cinema.
    Go to the apartment near the school and speak to the woman there.
    Go to the museum. In the exhibits room of the museum you will all 
gather around an object in the center of the room and a vision of Maki
(girl in your party) will appear. Seeing this vision allows you to battle 
a creature later in the game who will block your way. After seeing the 
vision you are sent out of the museum.
    Go to the monument in the northwestern corner of the city, there is a 
dungeon below it now. There is a sealed door on the second level of this 
dungeon that you cannot open. I believe that this has something to do with
getting Ellie in your party as a permanant character instead of Brown.
    Head into one of the subway tunnels(only 2 are available on each side 
of the barrier). From the subway tunnels you can go beneath the streets,
which will allow you to go under the barrier that divides the city and come
out on the other side. After the first section of subway tunnels you will
come to a room with subway turnstiles in it, a creature is also here. The 
creature blocks your way. You must now defeat the creature(you can only
battle this creature if you've seen the vision of Maki at the museum, if 
not you will be sent back into the tunnels you came from) if you wish to go
any further in the subway tunnels. After defeating the creature you can 
proceed into the second set of tunnels which exit into the city on the 
other side of the barrier.
    The city is in shambles on the eastern side of the barrier. Whole 
streets have been destroyed, mounds of dirt block your passage in some 
directions, while holes prevent you from going others. Buildings have 
changed, while some have even disappeared.
    After exiting the subway tunnels head to the Cross mall, where you will
be able to save your progress at the Agastya tree inside. There are many 
new shops open for you to shop in and re-equip your party. There is also a 
Velvet room and Judgement 1999. After shopping and saving your progress you
will now notice that you are trapped inside the mall. There is no way to 
get out through the mall doors, everytime you try and exit one you are 
warped to the door on the opposite side of the mall yet still on the 
inside. There is a way out though, but you must brave the ancient tunnels.
    The ancient tunnels are tunnels beneath the mall, ten stories deep, 
this alone makes this dungeon very large. But now realize this, there are 
many places in the tunnels which when walked on, the ground will give way
and you will fall to the level below(no damage is taken), these spots are
always behind doors(they show as red lines on the map). Sometimes this 
works in your favor(you may not have to cross a whole level just to get to
the stairs), sometimes it will work against you and you'll have to 
backtrack many levels up the stairs due to falling into a dead end in which
you can get no further downward. The entrance to the ancient tunnels is 
directly across from the Agastya tree in the cross mall(the mall you're 
currently trapped in). There is also an elevator that runs from levels 2 
to level 7, you will need this if you go exploring. 
    The following is the way to get to the bottom(10th level) of the ancient 
tunnels, if you don't want to figure it out for yourself.
1. Enter the tunnels and take the stairs to level B2
2. Take the elevator on level B2 to level B4 and exit the elevator
3. On level B4 drop down the only hole you can reach in the section you are
in, you will fall to level B5.
4. On level B5 drop down the only hole you can reach in the section you are
in, you will fall to level B6.
5. On level B6 go to the hole furthest to the east and drop down it, you 
will fall to level B7.
6. On level B7 drop down the only hole you can reach in the section you are
in, you will fall to level B8.
7. On level B8 go through the room with the chests(open them if you want)
to the hole furthest south that you can reach. Drop down it to level B9.
8. On level B9 go up through the room with the chests(open them if you want)
to the hole at the end of the passage above and to the right. Drop down 
it to level B10.
9. On level B10 pass through the 2 rooms that you have fallen next to and
exit the second room through the door represented by the small arrow, not 
the large doors(that's where you entered from). Proceed down the tunnels
to the room towards the upper center section of the level and enter it.
    Inside the room is a girl with splotches of black on her face, a bunch
of dead demons and a large mirror. Upon entering the room your party will 
begin a conversation with the girl. At the end of this conversation your
party will be teleported by the mirror back to the mall level, inside the 
Peace diner. You still are not able to leave the mall though. The patrons
(a gang called the Queens) and bartender in the Peace diner tell you that
you need to go back down through the tunnels to seek out the girl again. 
So back through the ancient tunnels you go, hope you remember the way. 
Upon reaching the room with the girl on level B10 for the second time, you
are given 2 choices. The first heals your now poisoned teammates(they have
the same splotches as the girl). I didn't choose the second choice. After
your teammates have been healed, the little girl from before shows up in
the room. The little girl causes the girl with the splotches to become a
demon and attack your party. After defeating the demon, the little girl 
talks to your party then vanishes. Another person is warped into the room
through the mirror, it's the beat up kid, your friend from the high school,
the pale guy must have gotten the portal working. The beat up kid is the 
girl with the splotches boyfriend. As soon as he is warped to the room the
mirror flashes and breaks, this releases the girl with the splotches from 
the evil spell she was under and she reverts back to a pretty high school 
girl. You are now sent back out into the ancient tunnels to find your own 
way up to the mall level. If you re-enter the room with the girl and her 
boyfriend(beat up kid from the school) instead of going to look for a way
back to the mall level, you will see them making out in a back corner of 
the room. You then are sent back out into the ancient tunnels again.
    Upon getting back to the mall level you will find that #1, the door to
the ancient tunnels is now sealed, and #2 you are now able to leave the 
mall.
    After leaving the Cross mall head to the hospital, which has now become
the hospital/morgue/cemetary. You will find the little girl there, but she
will run inside the front door and seal it behind her. Leave this area.
After leaving the morgue, return through the subway tunnels to the western
side of the barrier.
    Once back on the western side of the barrier go to where the police 
station used to be. You will find a maze composed of pink trees in it's 
place, this is the Sacred forest. Enter the forest and you will find, 
a room filled with chests, a give and take fountain(see section on rooms),
and in the center of the southern portion of the forest... a gingerbread 
house. Enter the gingerbread house and you will again encounter the little
girl, only this time she's not as evil looking. In fact she looks exactly 
like Maki, only younger. She is carrying a stuffed teddy bear in one hand.
Upon talking to her you are given 4 choices, I picked the 1st choice. 
Picking the 1st choice will continue the conversation with the little girl
until you get to another 4 choices, again I picked the 1st choice. Picking
the 1st choice in this set will continue the conversation, stopping this 
time with only a choice of 2 selections. Yet again I picked the 1st one. 
After this last selection, the teddy bear the little girl was holding grows
to about 10 feet tall and you must battle it. After defeating the teddy 
bear the little girl gives you a compact(small mirror), then leaves. Exit
the forest.
    Go back through the subway tunnels to the eastern side of the barrier. 
Proceed to the morgue. Upon getting there, inspect the box next to the 
sealed door in the entryway, doing this will give you two choices, one, Yes
place the compact in the box, or two, No do not place the compact in the 
box. Choosing yes will trigger the door to open. Enter the now open door.
Proceed through the morgue to the boss' chamber. Upon reaching the chamber,
you will find 3 people, the little girl, the guy who used a persona in the
art room of the high school, and one of the men who escaped Sebek towers
through the portal. The guy who used the persona is lying hurt on the  
ground. As you talk to the little girl, the man from Sebek towers summons 
a portal next to you, in which you view a cinema of a section of the city 
transforming into a giant palace, similiar to the vision you had when you
tried to enter the high school earlier. After the vision, Mark and Nunzio
are struck by a bolt of lightning cast by the man from Sebek towers, and 
seriously injured. The man then warps a tall creature into the chamber. A 
flash of light occurs and the man and little girl disappear, leaving your 
party to battle the creature. After defeating the creature, the other 
student you met in the art room, gets back to his feet and talks to you. 
After you are finished talking make your way out of the morgue.
    After leaving the morgue, head to the mansion and enter it. On both
the first and second floors there are rooms with items and people you can
talk to. When you reach the third floor, navigate through the dark room at
the top of the stairs and attempt to open the door beyond it. This is the
bosses chamber and when you try to open it, it will attempt to keep you 
out. After a few tries at opening the door it will open. Inside is a tall
creature with a horn, armed with a sword. There is also a dimensional gate
inside the room. Upon entering, Maki attempts to make contact with the 
creature, but is unable to. You are then given two choices, both of which
cause Maki to leave your party. After she leaves, the remaining members
of your party battle the creature. After defeating the creature, Maki 
rejoins your party(although take note that the numbering sequence of your
party is now different). The creature upon defeat, in a flash of light,
is transformed into the injured woman that you brought from the temple of
the butterfly spirit to the nurse's office of the high school earlier in 
the game. Your party will start to question the woman, but the gate starts
to fluctuate. Your party will then follow the woman to what appears to be
it's controls. The woman, once reaching the controls, warps your 
characters to the palace that the man from Sebek corporation had created
when you were at the morgue. 
   When your characters arrive at the palace, they will be in the generator
room. Everyone discusses what has just happened. There is a scientist in 
the room with you, talk to him. While talking to the scientist, the man
from Sebek corporation materializes into the room and confronts your 
party. After a brief discussion he leaves by teleporting out of the room.
Exit the generator room and head into the palace. There is a give and take
fountain and Agastya tree in the hall after the first room. I would
recommend using them. At the end of the hall, there is an elevator, it
goes from floor one to three. There is a Velvet room on the second floor
to the southeast that you can reach by using the elevator. Take the 
elevator to the third floor and proceed through the palace dungeon, making
your way to the fifth floor. On each floor, there are rooms with items
and people who you can speak with to get information. Once you reach the
fifth floor, proceed down the halls towards the northeast. At the end of
the hallway furthest to the northeast, you will find a plate on the 
eastern wall. Inspecting the plate will give you two choices, whether or
not you'd like to push the plate, Yes/No. After answering Yes you'd like
to push the plate, the long hallway leading south, in the northern 
section of this floor, will no longer be a dead end. The wall at the end
of this passage will disappear, revealing a new set of rooms to explore.
Upon exploring this new area, you will find a square room with a dead end
hallway on it's eastern side. Go down the dead end hallway, you will find
another plate on the wall here. Inspect it to prompt the Yes/No push the 
panel question. After pushing this panel, you'll find that a drop hole has
appeared in the center of the adjoining room(look at the automap to see).
Go to the drop hole and fall down it to the fourth floor. The room you 
land in on the fourth floor has a connecting hallway that leads to a 
stairway going up to the east, and a door that leads to another hall to
the south. Take the stairs to the fifth floor, and you will find another 
room with items and people to get information from. Exit this room from
the other door(not where you came in), you will come to a set of stairs
that lead to the sixth floor. Go up them. On the sixth floor, there is
a section of hallways in the shape of a square with a cross through the 
center of it. There are red lights on the floor tiles, which when stepped
on, turn off or on(depending on original state). Align the red lights on
the floor so that they match the light pattern that is on the ceiling. 
The pattern of the lights will be a cross when done correctly, it will
also make a small beeping sound. Having done this you can now enter the
door(locked if you don't do the lights) to the north of the lights room.
Go through the door and proceed down the following short hallway to the 
door at the end. Enter the door. You will now be in a room where you'll
find the little girl and the man from Sebek corporation. After talking 
to you, the little girl disappears. Upon talking to the man from Sebek
corporation, you are given 2 choices(don't know what they are, not very 
important?). After picking the top choice, the man from Sebek starts to
explain his evil plot to your characters. You then battle him(he can
summon very powerful personas also). After seemingly defeating him, he
yells out, levitates into the air, and disappears. A large golden being
then appears in his place. The man from Sebek seems to be fused to the 
being's head. This new creature battles you. After defeating the golden
being, you find yourself back in the room on the sixth floor. The man
from Sebek is lying on the floor. In his dying breath, he explains how 
Maki(your party member) and the little girl are actually one in the 
same.  Maki is upset by this and runs out the door. Go after Maki.
Proceed down the stairs to the fifth, then fourth floor. Upon getting to
the room at the bottom of the stairs on the fourth floor, enter the door
to the hallway leading south. There is a drop hole at the end of this 
passage, drop down it. You will land on the third floor, in front of the
door that used to be locked(had you checked it earlier). Enter the now 
unlocked door on the western wall of this room. Upon entering, you will
see the little girl and Maki standing next to a bed. On the bed is a girl,
she is hooked to the generator that runs the dimensional portal. This girl
is the same girl that you visited in the hospital at the start of the game.
Their is also a giant mirror on the wall. After talking to Maki, another 
little girl(looks the same as the first), who is dressed in white, 
materializes in the room. The two little girls are actually forms of the 
same child, one is evil, the other pure. The evil and pure forms of the 
little girl talk. In a flash of light, the evil form vanishes. The pure
form then speaks to Maki. When they are finished talking, Maki says your
name, then she too vanishes in a flash of light. The pure little girl then
says a few things to your remaining party, then she, like the others,
vanishes. The mirror on the wall shatters. This signifies the end of the
evil. 
    A cinema of a glowing butterfly entering a hospital room window and
coming to rest on a bed is shown. It then fades to credits, after which,
the quote, "cogito ergosum" by Rene Descartes' is displayed... 

                         I think, therefore I am

                                  FIN



Here's a rough map of the city's layout:

I------------------------------------------------------------------------I
I                                                                        I
I I-------------I  I--------------I  I---------------I  I--------------I I
I I             I  I              I  I               I  I              I I
I I             I  I              I  I               I  I              I I
I I  Monument   I  I              I  I               I  I   Hospital   I I
I I             I  I              I  I               I  I   Morgue     I I
I I-------------I  I              I  I---------------I  I--------------I I
I                  I              I                                      I
I I-------------I  I   Police     I  I---------------I  I--------------I I
I I             I  I   Station    I  I               I  I              I I
I I   Agastya   I  I              I  I               I  I              I I
I I      Tree   I  ISacred Forest I  I               I  I              I I
I I             I  I--------------I  I               I  I              I I
I I             I                    I               I  I              I I
I------------------------------------------------------------------------I
I         Highway   Overpass                  Highway Overpass           I
I------------------------------------------------------------------------I
I                                                                        I
I I-------------I  I--------------I  I---------------------------------I I
I I   Museum    I  I              I  I Cross                           I I
I I             I  I              I  I Mall                            I I
I I             I  I Doctors      I  I                                 I I
I I             I  I Office       I  I                                 I I
I I             I  I        SubwayI  ISubway                           I I
I I-------------I  I--------------I  I---------------------------------I I
I                                                                        I
I I-------------------------------I  I---------------------------------I I
I I                         SubwayI  ISubway                           I I
I I                               I  I                                 I I
I I             Strip             I  I                                 I I
I I             Mall              I  I                         Agastya I I
I I                               I  I       Mansion           Tree    I I
I I                               I  I                                 I I
I I-------------------------------I  I---------------------------------I I
I                                                                        I
I I-------------I  I--------------I  I---------I  I-------I  I---------I I
I I  Tiger      I  I Weapons      I  I         I  I       I  I         I I
I I  Shrine     I  I Shop         I  I         I  I       I  I         I I
I I             I  I              I  I         I  I       I  I         I I
I I             I  I              I  I         I  I       I  I         I I
I I             I  I              I  I         I  I       I  I         I I
I I             I  I  Shrine of   I  I---------I  I-------I  I---------I I
I I             I  I  Butterfly   I                                      I
I I             I  I              I  I---------------------------------I I
I I             I  I              I  I Doctors                         I I
I I St.Hermelin I  I              I  I Office                          I I
I I    High     I  I              I  I                                 I I
I I   School    I  I              I  I                                 I I
I I             I  I              I  I                                 I I
I I             I  I     ApartmentI  I                      Warehouse  I I
I I             I  I        Bldg  I  I                                 I I
I I-------------I  I--------------I  I---------------------------------I I
I                                                                        I
I------------------------------------------------------------------------I


Thanks to:
Jamie(Scott) Taylor
Jim Solomon for sidestepping :)
John Fadden for bitchin' about me playing "that Megami game" :)
and Pup for doing the things ferrets do best :D