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Mechwarrior 2 - Mercenaries (e)

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MechWarrior 2: Mercenaries - Complete Guide

Contracts and Campaign Preparation 
Probably your first and most important decision will be deciding which particular 
contract you’ll choose to accept. Be careful not to over-extend yourself. To kick 
off, you’ll probably want to take a training campaign or something similarly low-
risk, to build up your credit balance and purchase more advanced Mechs and 
equipment. When assessing missions, you should weigh each contract carefully 
and only commit if you’re sure your Lance will be able to fulfil its obligations. 
Sometimes potential employers will offer specific guidelines, such as a 
recommended tonnage, so pay attention and make sure you’re up to the job. 
Remember, financial success ultimately depends on mission performance and just 
how well you’re able to honour your contract.
Risk aside, the C-bills on offer are your next consideration; after all your primary 
aim is to make money, right? But you should also take note of the bounties paid 
and, especially, potential salvage rights. Missions where the probability of salvage 
is high are extremely desirable, as your battlefield endeavours might earn you 
bonus weapons or even a new Mech by the end of the campaign. You’ll usually 
find that rebel employers are more likely to offer good salvage rights, rather than 
governments, clans or organisations.
A word of caution about committing to long-term corporate contracts: Although 
the money initially looks good, they can be full of hidden costs. Sometimes you’ll 
have to sustain your Lance for up to a year in the field without access to arms or 
Mech merchants, and the extra amount of spares and weapons required could well 
make a big dent in your profit margin.

Buying New Mechs
At the end of each campaign you’ll usually receive a substantial completion bonus 
and you’ll probably rush hot-foot back to the Mech Factory, ready to make a new 
purchase. The Mech market changes constantly, so if you see something you’d 
like, weigh in and buy it immediately - it might not be there next time. Don’t 
forget you can trade in your current Mech, as well as salvaged Mechs and 
weapons, to offset some of the constant costs of upgrading. 
Always choose your next contract before purchasing new Mechs, as then you’ll be 
able to buy machines which are suited to that campaign. When you’ve 
accumulated enough C-bills to run a stable of Mechs, you can probably afford to 
specialise and kit out specific Mechs for specialist roles. However, the overriding 
principle is to be flexible and always ensure you have the right tools to get the job 
done. After all the kinds of missions offered to you can vary dramatically.
Successful commanders will spend a considerable time examining Mech 
configurations, armour, payloads and weapons in the factory in a bid to find the 
perfect combination for their Lance. There’s a fair chance you’ll meet some of 
these Mechs in battle later on, so use the information you accumulate to add to 
your knowledge of vulnerable points and potential weaknesses in the various 
models: forewarned is forearmed, after all.	

It’s a buyers market but
1. Make certain that you really want the Mech you’re purchasing. If you sell your 
original model and then have to repurchase it, you’ll wind up making a 
considerable loss on the whole deal.

2. The more Mechs you own, the greater your technician and maintenance costs, 
so always sell off machines and equipment which are surplus to requirements.

3. Although you’ll probably retain one heavyweight main Mech as your first 
choice machine, keep your secondary Mechs up to scratch. You never know when 
you might end up piloting one yourself, and your Lance mates will suffer in 
support roles if their Mech is significantly under-powered.

4. Mech development moves fast, so always keep an eye out for new models, 
chassis and equipment to keep your Lance at the forefront of current technology. 

Mech Customisation
Customising your Mech is expensive, but the discerning and rich mercenary 
commander will find that a few extra modifications give him a real cutting edge 
on the battlefield, which may well prove decisive. There’s an endless variety of 
armour, equipment and payload combinations to try when personalising your 
Mech, so know your own strengths and weaknesses as a pilot and try to 
incorporate them when working out your own personal optimum configuration.

1. The easiest and cheapest customisation is weapons grouping, where it’s usual 
to combine armaments of the same type. Ensure that your weapons systems are 
organised and logical and use your Mech’s weaponry to maximum advantage. 
 
2. Try to avoid putting all your eggs in one basket with Mechs that depend on a 
certain type of weapons group. For example, a laser-heavy Mech will suffer on 
hot planets and may not be able to muster more than a feeble salvo before 
overheating. A Mech which combines several different packages is usually the 
most effective in battle.

3. Offset the worst effects of heat build-up by placing single or double heat sinks 
in Mechs which rely heavily on laser and PPC systems as their main armament. 
Otherwise you’ll end up piloting a smoking ruin which, while stylish, is 
innefectual.

4. Mechs which use large numbers of missile and projectile weapons have to carry 
large amounts of ammunition and can become vulnerable to devastating internal 
ammo explosions. The CASE damage limitation system should sort out any 
problems in this field. Hopefully.

5. If you can spare the room, place key armaments in the body or torso region of 
your Mech. The enhanced armour value in this location will protect them from 
being blown away by enemy fire. 

6. Be ruthless and strip out systems that don’t suit your piloting style. If you don’t 
use jump jets very often, whip them out of your chassis to save weight or make 
room for extra heat sinks, armour or weapons.

7. The handy Mech weapons table - which you’ll have noticed is printed 
conveniently on the previous page - should give you some ideas on the pros and 
cons of various weapons payloads and configurations. Study it carefully and 
choose wisely.

Equipment and Personnel
Once you’ve chosen your contract, make sure you stock up on sufficient spares, 
weapons and ammo for duration of the entire mission. If your Mech loses a main 
armament, such as a heavy laser or LR Missile Launcher, the chances of salvaging 
a replacement are pretty remote, and, obviously, the longer the campaign, the 
more spare parts you’ll need. 
When you’ve got a couple of campaigns under your belt, you’ll probably need to 
bring on board some extra staff to pilot your support Mechs and target extra 
fighter strikes. Always employ the most skilful Mech and Fighter pilots available 
and a double-A rating in piloting and gunnery is most desirable. After all, in an 
intense fire fight, the last thing you want is some rookie running around like a 
headless chicken. You’ll find that investing in quality personnel will pay immense 
dividends out in the field.	

Mech Combat
No matter how skilful your management or cunning your preparations, the key to 
success as a commander will always ultimately lie out on the battlefield. With this 
in mind, we’ll be drawing on the tactical and strategic expertise of Colonel 
Anthrax A. Aardvark, commander of the infamous Purple Heart Free Marauders. 
Grizzled veteran of a thousand battlefields, and so hard that even his scars have 
scars, Aardvark will be offering his own unique insights into sustaining a 
successful mercenary command.
‘I’ve lost count of the number of times I’ve seen a greenhorn charge full throttle 
into a battlezone, guns blazing, eager for his first kill. Fortunately, we usually 
carry enough spare body bags to cope! Mech combat is a deadly business and, as 
a mercenary, you should be careful to avoid all that gung-ho, glory and honour 
nonsense in which clan pilots love to indulge. Remember your prime objectives 
are to get the job done and then get back home in one piece. The following 
Mercenary battlefield tactics are tried, tested and Tri-M approved and should aid 
your struggle for survival.’

MechWarrior Combat Tactics
‘On any mission, your brain is your deadliest weapon.’
Always aim to complete your primary objective first - that’s where you’ll derive 
the bulk of your pay. But you should then assess any other secondary goals 
carefully. Remember that bonus objectives are exactly that. They’re not necessary 
to complete your brief. If you think you stand an above-even chance, then by all 
means go for the bonus money but don’t risk your entire Lance for a measly 
couple of thousand extra credits. ‘Retreat’ is not a dirty word in our profession, 
and neither is ‘tactical withdrawal’. 

‘A slow-moving pilot is just so much meat in a can.’
Speed is essential on the battlefield, and a moving target is much more difficult to 
hit. Keep your throttle high and avoid predictable patterns and manoeuvres which 
will expose you to sustained enemy fire. Never stand still to admire your handy 
work, or it might be the last thing you see. 

‘Let’s twist again.’
The dance of death. This elementary but remarkably effective stratagem will 
probably come to form the basis of all your standard attack postures. Once you’ve 
targeted and closed with an enemy Mech at under a hundred metres, you should 
lock your turret on a full 90-degree deflection and circle around them, firing at 
will. Speed should
also be kept high, somewhere between 60 and 70 kph. Mastering the dance of 
death will help you avoid enemy missile attacks while being able to inflict 
substantial damage on your opponents. 

‘No-one wins at close quarters.’
Try to avoid pitched battles, where you’re involved in slogging toe-to-toe against 
an enemy Mech at a range of under ten metres. The inevitable pounding you take 
will cripple your Mech for the rest of the battle, you won’t be able to use missiles 
for fear of splash damage, and even if you take the enemy Mech out, the resulting 
explosion will cause you additional problems. Keep your distance at all costs, and 
if you do find yourself too close for comfort, hit Backspace to reverse at speed 
and disengage. 

‘Aim for the big boy.’
Even if you’re engaging several opponents, single out and concentrate on one 
Mech at a time, rather than just chipping away at several (although don’t ignore 
possibilities for opportunity fire). Aim to make a quick kill. It’s usually best to 
take out the biggest and hardest opposing Mech first, as this is the unit which will 
offer your Lance the most threat.

‘You don’t have to see your enemy to know he’s there.’
You should always try to soften up the opposition from long range. If you pick up 
an enemy signature early on your radar scope, target them and use the zoom view 
to zero in on their location. Even if you can’t see them right away, use long-range 
weapons such as the ER Laser or LR Missiles to pour fire into the distance and 
strike the first blow. Using this method, you’ll often damage an enemy Mech a 
long time before they can retaliate. 
Likewise enemy installations defended by conventional means can be vulnerable 
to long-range attack. Approach slowly and use LR lasers to peel apart base 
defences such as laser or missile turrets, safe in the knowledge, that their often 
limited range means they won’t be able to return fire. 

‘Aim for the meat, save the metal.’
Once you’ve closed with an opposing Mech, precision shooting and selective 
targeting tactics become available. Look for locations which are already 
weakened, or points where you know that particular model is vulnerable and 
concentrate your fire there. The head is a prime location for taking apart enemy 
Mechs outright but is by far the most difficult component to hit, while the body 
region presents the easiest target but is usually protected by the heaviest armour. 
Arms are a traditional favourite and might destroy an opposing Mech’s main 
armament. However, if you want to take an enemy down fast, bite his kneecaps! 
Leg armour is usually fairly weak and if you destroy an opponent’s legs, you’ll 
keep his Mech intact but out of the battle for the duration. Salvage opportunities 
are also increased in this way, but you should beware of sneaky, downed Mechs 
jump-jetting their way back to renew hostilities. Whichever location you choose 
to target, you’ll find that, even close-up, a partial use of zoom view is handy for 
precision fire. 

‘Hit them with everything you’ve got.’
Chain fire is okay for novices, but every Mercenary worth his salt knows that 
group fire is potentially lethal. Using grouped weapons calls for a cool head and 
the ability to pick your shots, but allows you to strike with overwhelming force 
and down enemy Mechs in a matter of seconds. 

Command Responsibilities
Commanding a Lance calls for much greater strategic thought and planning than 
solo missions, but brings its own rewards in terms of team work and enhanced 
firepower. The two most useful orders are: ‘Attack my target’, which will allow 
you to bring your whole team’s weapons to bear on heavier enemy Mechs; while 
ordering Lance Mates to ‘Engage at will’ will cause them to spread out and may 
draw enemy fire away from you. 
If you assemble your Mechs into a battle formation, you’ll be able to both support 
each other and concentrate firepower, which can prove deadly. On the downside, 
moving in formation will also tend to attract massive enemy interest and leave 
your Mechs exposed to peripheral splash damage. 

Col. Aardvark’s top five quick combat tips 
1. Switch to manual, trust your eyes
At close range, don’t waste precious seconds waiting for missile or laser locks, 
but aim and fire manually. You’ll usually stand a more than even chance of 
inflicting some hefty damage. 

2. Softly, softly
Stealth is a great asset and can be used to provoke enemy Mechs into coming to 
meet you, on your own terms. Enemy Mechs guarding installations can often be 
lured out, one at a time, by a couple of well-targeted shots. With luck they’ll race 
off to engage you, leaving their comrades oblivious, in the middle distance. 

3. Know your enemy
Over the course of a campaign you’ll become familiar with the terrain, battle 
conditions and enemy forces in that particular theatre. Don’t just sit on this 
information, make it work for you. 

4. The Hover
Emulate primitive helicopter technologies by suddenly rising from behind a 
concealed location or ridge to deliver missile-devastating missiles and laser 
salvos.

5. Death from above
There’s nothing those Clan glory boys like better than hitting the jump-jets and 
landing slap bang on the middle of your cranium. Make no mistake, this is a high 
risk manoeuvre and not recommended for mercenary forces. However, if you’re 
forced to contemplate such drastic action, switch to the down camera view on 
your descent, to fine-tune your approach onto the enemy’s head.