MechWarrior 2: Mercenaries - Complete Guide Contracts and Campaign Preparation Probably your first and most important decision will be deciding which particular contract you’ll choose to accept. Be careful not to over-extend yourself. To kick off, you’ll probably want to take a training campaign or something similarly low- risk, to build up your credit balance and purchase more advanced Mechs and equipment. When assessing missions, you should weigh each contract carefully and only commit if you’re sure your Lance will be able to fulfil its obligations. Sometimes potential employers will offer specific guidelines, such as a recommended tonnage, so pay attention and make sure you’re up to the job. Remember, financial success ultimately depends on mission performance and just how well you’re able to honour your contract. Risk aside, the C-bills on offer are your next consideration; after all your primary aim is to make money, right? But you should also take note of the bounties paid and, especially, potential salvage rights. Missions where the probability of salvage is high are extremely desirable, as your battlefield endeavours might earn you bonus weapons or even a new Mech by the end of the campaign. You’ll usually find that rebel employers are more likely to offer good salvage rights, rather than governments, clans or organisations. A word of caution about committing to long-term corporate contracts: Although the money initially looks good, they can be full of hidden costs. Sometimes you’ll have to sustain your Lance for up to a year in the field without access to arms or Mech merchants, and the extra amount of spares and weapons required could well make a big dent in your profit margin. Buying New Mechs At the end of each campaign you’ll usually receive a substantial completion bonus and you’ll probably rush hot-foot back to the Mech Factory, ready to make a new purchase. The Mech market changes constantly, so if you see something you’d like, weigh in and buy it immediately - it might not be there next time. Don’t forget you can trade in your current Mech, as well as salvaged Mechs and weapons, to offset some of the constant costs of upgrading. Always choose your next contract before purchasing new Mechs, as then you’ll be able to buy machines which are suited to that campaign. When you’ve accumulated enough C-bills to run a stable of Mechs, you can probably afford to specialise and kit out specific Mechs for specialist roles. However, the overriding principle is to be flexible and always ensure you have the right tools to get the job done. After all the kinds of missions offered to you can vary dramatically. Successful commanders will spend a considerable time examining Mech configurations, armour, payloads and weapons in the factory in a bid to find the perfect combination for their Lance. There’s a fair chance you’ll meet some of these Mechs in battle later on, so use the information you accumulate to add to your knowledge of vulnerable points and potential weaknesses in the various models: forewarned is forearmed, after all. It’s a buyers market but 1. Make certain that you really want the Mech you’re purchasing. If you sell your original model and then have to repurchase it, you’ll wind up making a considerable loss on the whole deal. 2. The more Mechs you own, the greater your technician and maintenance costs, so always sell off machines and equipment which are surplus to requirements. 3. Although you’ll probably retain one heavyweight main Mech as your first choice machine, keep your secondary Mechs up to scratch. You never know when you might end up piloting one yourself, and your Lance mates will suffer in support roles if their Mech is significantly under-powered. 4. Mech development moves fast, so always keep an eye out for new models, chassis and equipment to keep your Lance at the forefront of current technology. Mech Customisation Customising your Mech is expensive, but the discerning and rich mercenary commander will find that a few extra modifications give him a real cutting edge on the battlefield, which may well prove decisive. There’s an endless variety of armour, equipment and payload combinations to try when personalising your Mech, so know your own strengths and weaknesses as a pilot and try to incorporate them when working out your own personal optimum configuration. 1. The easiest and cheapest customisation is weapons grouping, where it’s usual to combine armaments of the same type. Ensure that your weapons systems are organised and logical and use your Mech’s weaponry to maximum advantage. 2. Try to avoid putting all your eggs in one basket with Mechs that depend on a certain type of weapons group. For example, a laser-heavy Mech will suffer on hot planets and may not be able to muster more than a feeble salvo before overheating. A Mech which combines several different packages is usually the most effective in battle. 3. Offset the worst effects of heat build-up by placing single or double heat sinks in Mechs which rely heavily on laser and PPC systems as their main armament. Otherwise you’ll end up piloting a smoking ruin which, while stylish, is innefectual. 4. Mechs which use large numbers of missile and projectile weapons have to carry large amounts of ammunition and can become vulnerable to devastating internal ammo explosions. The CASE damage limitation system should sort out any problems in this field. Hopefully. 5. If you can spare the room, place key armaments in the body or torso region of your Mech. The enhanced armour value in this location will protect them from being blown away by enemy fire. 6. Be ruthless and strip out systems that don’t suit your piloting style. If you don’t use jump jets very often, whip them out of your chassis to save weight or make room for extra heat sinks, armour or weapons. 7. The handy Mech weapons table - which you’ll have noticed is printed conveniently on the previous page - should give you some ideas on the pros and cons of various weapons payloads and configurations. Study it carefully and choose wisely. Equipment and Personnel Once you’ve chosen your contract, make sure you stock up on sufficient spares, weapons and ammo for duration of the entire mission. If your Mech loses a main armament, such as a heavy laser or LR Missile Launcher, the chances of salvaging a replacement are pretty remote, and, obviously, the longer the campaign, the more spare parts you’ll need. When you’ve got a couple of campaigns under your belt, you’ll probably need to bring on board some extra staff to pilot your support Mechs and target extra fighter strikes. Always employ the most skilful Mech and Fighter pilots available and a double-A rating in piloting and gunnery is most desirable. After all, in an intense fire fight, the last thing you want is some rookie running around like a headless chicken. You’ll find that investing in quality personnel will pay immense dividends out in the field. Mech Combat No matter how skilful your management or cunning your preparations, the key to success as a commander will always ultimately lie out on the battlefield. With this in mind, we’ll be drawing on the tactical and strategic expertise of Colonel Anthrax A. Aardvark, commander of the infamous Purple Heart Free Marauders. Grizzled veteran of a thousand battlefields, and so hard that even his scars have scars, Aardvark will be offering his own unique insights into sustaining a successful mercenary command. ‘I’ve lost count of the number of times I’ve seen a greenhorn charge full throttle into a battlezone, guns blazing, eager for his first kill. Fortunately, we usually carry enough spare body bags to cope! Mech combat is a deadly business and, as a mercenary, you should be careful to avoid all that gung-ho, glory and honour nonsense in which clan pilots love to indulge. Remember your prime objectives are to get the job done and then get back home in one piece. The following Mercenary battlefield tactics are tried, tested and Tri-M approved and should aid your struggle for survival.’ MechWarrior Combat Tactics ‘On any mission, your brain is your deadliest weapon.’ Always aim to complete your primary objective first - that’s where you’ll derive the bulk of your pay. But you should then assess any other secondary goals carefully. Remember that bonus objectives are exactly that. They’re not necessary to complete your brief. If you think you stand an above-even chance, then by all means go for the bonus money but don’t risk your entire Lance for a measly couple of thousand extra credits. ‘Retreat’ is not a dirty word in our profession, and neither is ‘tactical withdrawal’. ‘A slow-moving pilot is just so much meat in a can.’ Speed is essential on the battlefield, and a moving target is much more difficult to hit. Keep your throttle high and avoid predictable patterns and manoeuvres which will expose you to sustained enemy fire. Never stand still to admire your handy work, or it might be the last thing you see. ‘Let’s twist again.’ The dance of death. This elementary but remarkably effective stratagem will probably come to form the basis of all your standard attack postures. Once you’ve targeted and closed with an enemy Mech at under a hundred metres, you should lock your turret on a full 90-degree deflection and circle around them, firing at will. Speed should also be kept high, somewhere between 60 and 70 kph. Mastering the dance of death will help you avoid enemy missile attacks while being able to inflict substantial damage on your opponents. ‘No-one wins at close quarters.’ Try to avoid pitched battles, where you’re involved in slogging toe-to-toe against an enemy Mech at a range of under ten metres. The inevitable pounding you take will cripple your Mech for the rest of the battle, you won’t be able to use missiles for fear of splash damage, and even if you take the enemy Mech out, the resulting explosion will cause you additional problems. Keep your distance at all costs, and if you do find yourself too close for comfort, hit Backspace to reverse at speed and disengage. ‘Aim for the big boy.’ Even if you’re engaging several opponents, single out and concentrate on one Mech at a time, rather than just chipping away at several (although don’t ignore possibilities for opportunity fire). Aim to make a quick kill. It’s usually best to take out the biggest and hardest opposing Mech first, as this is the unit which will offer your Lance the most threat. ‘You don’t have to see your enemy to know he’s there.’ You should always try to soften up the opposition from long range. If you pick up an enemy signature early on your radar scope, target them and use the zoom view to zero in on their location. Even if you can’t see them right away, use long-range weapons such as the ER Laser or LR Missiles to pour fire into the distance and strike the first blow. Using this method, you’ll often damage an enemy Mech a long time before they can retaliate. Likewise enemy installations defended by conventional means can be vulnerable to long-range attack. Approach slowly and use LR lasers to peel apart base defences such as laser or missile turrets, safe in the knowledge, that their often limited range means they won’t be able to return fire. ‘Aim for the meat, save the metal.’ Once you’ve closed with an opposing Mech, precision shooting and selective targeting tactics become available. Look for locations which are already weakened, or points where you know that particular model is vulnerable and concentrate your fire there. The head is a prime location for taking apart enemy Mechs outright but is by far the most difficult component to hit, while the body region presents the easiest target but is usually protected by the heaviest armour. Arms are a traditional favourite and might destroy an opposing Mech’s main armament. However, if you want to take an enemy down fast, bite his kneecaps! Leg armour is usually fairly weak and if you destroy an opponent’s legs, you’ll keep his Mech intact but out of the battle for the duration. Salvage opportunities are also increased in this way, but you should beware of sneaky, downed Mechs jump-jetting their way back to renew hostilities. Whichever location you choose to target, you’ll find that, even close-up, a partial use of zoom view is handy for precision fire. ‘Hit them with everything you’ve got.’ Chain fire is okay for novices, but every Mercenary worth his salt knows that group fire is potentially lethal. Using grouped weapons calls for a cool head and the ability to pick your shots, but allows you to strike with overwhelming force and down enemy Mechs in a matter of seconds. Command Responsibilities Commanding a Lance calls for much greater strategic thought and planning than solo missions, but brings its own rewards in terms of team work and enhanced firepower. The two most useful orders are: ‘Attack my target’, which will allow you to bring your whole team’s weapons to bear on heavier enemy Mechs; while ordering Lance Mates to ‘Engage at will’ will cause them to spread out and may draw enemy fire away from you. If you assemble your Mechs into a battle formation, you’ll be able to both support each other and concentrate firepower, which can prove deadly. On the downside, moving in formation will also tend to attract massive enemy interest and leave your Mechs exposed to peripheral splash damage. Col. Aardvark’s top five quick combat tips 1. Switch to manual, trust your eyes At close range, don’t waste precious seconds waiting for missile or laser locks, but aim and fire manually. You’ll usually stand a more than even chance of inflicting some hefty damage. 2. Softly, softly Stealth is a great asset and can be used to provoke enemy Mechs into coming to meet you, on your own terms. Enemy Mechs guarding installations can often be lured out, one at a time, by a couple of well-targeted shots. With luck they’ll race off to engage you, leaving their comrades oblivious, in the middle distance. 3. Know your enemy Over the course of a campaign you’ll become familiar with the terrain, battle conditions and enemy forces in that particular theatre. Don’t just sit on this information, make it work for you. 4. The Hover Emulate primitive helicopter technologies by suddenly rising from behind a concealed location or ridge to deliver missile-devastating missiles and laser salvos. 5. Death from above There’s nothing those Clan glory boys like better than hitting the jump-jets and landing slap bang on the middle of your cranium. Make no mistake, this is a high risk manoeuvre and not recommended for mercenary forces. However, if you’re forced to contemplate such drastic action, switch to the down camera view on your descent, to fine-tune your approach onto the enemy’s head.