Lufia 2 - The Ancient Cave (e)

Date: Thu, 30 Jul 1998 16:22:37 EDT

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                                                     /________________\

LUFIA 2 WALKTHROUGH v.1.5
by Fritz Fraundorf, erggibbon@ffnetwork.com
http://www.ffnetwork.com/cosmo

AUTHOR'S NOTE: I have no further plans to update this FAQ, so please
don't send me any contributions.  I don't mean to rude, but Lufia 2
is a pretty old game, and I remember almost nothing about it, so I
couldn't update even if I wanted to.  Thanks for cooperating!

CHANGES SINCE VERSION 1.2:
-  Iris treasure info added
-  More dropped items
-  Info on Ancient Cave spells
-  More blue chest items
-  More glitches, such as the Level 0 glitch
-  Capsule Monster tips
-  Casino tips

CHANGES SINCE VERSION 1.0:
-  A few chests added to walkthrough
-  A few pieces of equipment, IP abilities, and Capsule Monster attacks 
   added
-  Dropped Items list greatly expanded
-  "Glitch List" added
-  Changed the line length to 72 characters per line so that this file
   will display better

CONTENTS
I.  Walkthrough
   The Beginning
   Alunze Kingdom
   Selan
   Gades
   The East Continent
   Excerion
   Artea
   Amon
   Dual Blade
   Doom Island
II.  Weapons
III.  Armor
IV.  Shields
V.  Helmets
VI.  Rings
VII.  Stones
VIII.  IP Attacks
IX.  Spells
X.  Items
XI.  Capsule Monsters
XII.  Stores
XIII.  Dropped Items
XIV.  Dragon Eggs
XV.  Ancient Cave
XVI.  Glitch List
XVII.  Game Genie Codes
XVIII.  Credits

                               The Beginning   
                           ---------------------

        You start in Elcid.  Explore the town and talk to people, then
try to leave and the old guy will tell you to meet him at the dungeon
to the south.  Head there and enter.
        You have to be a total moron not to be able to do this level.  
Just follow the old guy's instructions and learn Reset.  One thing the
game doesn't mention is that if an enemy runs into you from behind, the
enemy gets free hits.  If an enemy is chasing you, turn around and fight
them.  Then head back to town and talk to Tia.  Head outside and a
messenger will show up and tell you that monsters have appeared in the
cave to Sundletan.
        Leave town and fight Red Jellies to get up to level 5 (you will
already have gained some levels in the Secret Skills Cave).  Then buy a
Rapier and Small Shield in town, and the Strong spell if you have the
money.  Then go to the Cave to Sundletan.
        Pass through the first room and take the upper-right door.  Go
through the door on the right for a chest, then head out of that small
room.  Pick up one of the pots and put it on the lower-left square,
past the first switch.  Then carry the second pot past the switch and
use the R button to turn around and put it on the switch.  Put the
other pot on the switch to the left to open the door.  Go through and
get the Life Potion.  Go back to the main room with the river.
        Cut the bush to reveal a switch and step on it.  Cut the bushes
and walk through the third row to get to the chest with an Antidote.
Head into the next room on the right and cut the bushes on the left to
reveal a switch.  Put a pot on it and go through the door.  Push two
blocks out of the way on any side, then push away the block blocking
the staircase.  Go down and get the Power Potion, then whack the switch
with your sword to turn it blue.  Jump down at one of the arrows and
cross the new bridge to the stairs, but don't go down.  Walk into the
narrow area south of the stairs and head left to another set of stairs. 
Go down those for a Magic Jar and Hide Armor, then go back through the
wall to the original set of stairs and descend.  Heal up at the symbols
and continue to the boss.
        Just hit the Lizard Man with weapons.  If you get low, use an
item or, preferably, the Strong spell.  You get to go first, so you
shouldn't have any problems.  When you beat him, you'll get the Door
Key.  You will then meet Iris.  Head up the stairs and go back to the
river room (just ignore the room to the right.  It contains a chest you
can't get to yet).  Go through the room in the upper-left and use the
Door Key to open the door.  Leave the cave.
        Head north-east to Sundletan and an earthquake will occur.
Explore the town and buy the best equipment you can afford.  Don't
worry about buying spells, at this point, all you really need is Strong
and perhaps Poison.  You'll get your first items with IP powers here.
Save your IP for tough fights.  Outside, get up to level 8 or 9 if
you're not already there, and then enter the Lake Cave on the small
island to the north.
        Shoot the switch with an arrow to raise the water, then pick up
the bridge segments and put them in the water.  Go straight up and kill
the three enemies.  A segment of the wall will open.  Shoot the enemies
with arrows in the order you killed them in and the door to the right
will open.  To the south is HP and MP restoration, if you need it.  Go
down the stairs to the right and get the Insect Crush.  It's weaker
than the Dagger, but use it even if you have the Dagger.  It's strong
against insects and has the useful Bomb Attack IP.
        Return to the room with the blue carpet and take the left door.
Go down the steps.  There is a save spot in the left of the two doors in
the small lowered area.  Use the southern door to get to a Power Potion,
then take the upper-right door to a room with two pillars.  Move the
pillars away to reveal two switches.  Put the pillars on the top
switches to open the right door.  Go through and head to the
upper-right.  Walk left through the wall for a Miracle.  If you want, go
through the door and fight through the long row of enemies.  Do this
only if you're healthy.  Use the Insect Crush's Bomb Attack if you need
it.  Your reward is the useful Speedy Ring.  Go back to the pillar room
and put the pillars on the left switches to open the bottom door.  Go
through and push the lower-right block to reveal a staircase.  You have
to reverse the arrow of blocks.  Move the bottom block to the top and
put in the middle.  Push the end blocks on what's now the middle row
down.  Go through the door for the Lake Key.
        This would be a good time to head back to Sundletan to heal and
save.  In the blue carpet room, go left and stand on the lower-left
crack.  You will land on a switch.  Use the left door to save your game
if you want, then go through the door the switch opened.  Use three
bridge segments to make a path to the island, then carry the fourth
across.  Throw the bridge segment into the water directly to the right
of the switch, then throw the switch.  Go down the ladder, pick up the
bridge, and use it to cross.  Unlock the door and head up.  The Catfish
will appear and attack.
        The Big Catfish is the first real boss (the Lizard Man is just a
regular enemy from later in the game).  If you have any attack spells
(highly unlikely), use them.  Otherwise, just hit.  Don't bother with
the Bomb Attack as it is just a regular attack on all enemies.  His
Mega Quake does big damage, so be sure to stay healed up.  When you beat
him (it may take several tries), head back to Sundletan.
        In Sundletan, you'll find about the coronation in Alunze
Kingdom.  A guy near the entrance will tell you that somebody went to
the Lake Cave to look for you.  Go back to the room with the three
enemies arrow room.  You will encounter a Goblin and a Skeleton,
followed by another Goblin.  They're not that difficult.  Then Tia will
join your party.
        Back in Sundletan, buy Tia a Whip and get her up a level or two.
Head to the north-west and pass through the shrine.  Then go south
around the mountains and enter the lone tree.  Inside, you'll get your
first Capsule Monster, Jelze the Foomy.  From now on, instead of selling
your old equipment, feed it to a capsule monster.  You won't get as much
money, but it's the best way to get your capsule monsters up.  Then head
north to Alunze and enter the town.

                              Alunze  Kingdom    
                           ---------------------

        In Alunze, buy new equipment, but keep Tia's Frock because of
its IP ability.  There's no Magic Store here.  Upstairs in the Inn,
you'll find a small Casino (it has one slot machine).  Don't bother with
it, the stuff you can get is not worth the absurd amount of time and/or
money you have to spend to get it.
        Enter Alunze Castle and head up to the throne room.  Berty and
Bart will appear and steal the crown.  Head down to the basement using
the door to the right of the throne room and enter.  Head south and put
the pot on the switch.  Enter and put one of the blocks on the nearby
switch.  Push the other one down to the bottom switch.  Enter and get
Bombs.
        Go back to the room with the pillars and set a bomb in front of
the cracked wall to blow it open.   Put the pot on the switch in the
lower-left to make a bridge across the water.  Head to the lower-right
for a Headband (even if you have one, it's food for Jelze) and then
cross the bridge and go down the stairs.  Head right for a save spot and
healing, then go back to the room with the stairs.  Bomb open the door
and go open.  Put the pot on the upper-left switch to get an Escape,
then go through the lower-right door.  Push the bomb out of the way and
go through the door.
        The next room has a difficult puzzle.  Move the orange block at
the bottom to the left of the two horizontal orange blocks to make all
three disappear.  Push the top red blocks out of the way and then push
the upper-right orange one where it was.  Now all the orange ones are
gone.  Move the lower-left red block out of the way and line up the blue
blocks so that are two in a row, followed by a space and then two more.
Push the last blue block into the middle to clear them all, then do the
same for the red ones.  The puzzle will look sort of like this after
each step:

  R O            R O          RR              RR
OROBB          OROBB             BB
OOBRR            BRR            BRR              RR
 RB B           RB B           RB B
 O                                            R
Start          Step 1         Step 2         Step 3

        After solving the puzzle, take the right door for a Coat, then
go south.  Push the left block one square down and then the right one to
the right.  Push the left block to the left and go down the steps.  Head
left and push the bottom block onto the left switch.  Put the pot on the
lower-right switch and step onto the transporter.  Stay along the bottom
wall and walk right.  Walk up around the barrier and shoot the Mad Horse
with an arrow to stun it.  Kill it and open the chest for a Light Knife.
Take the transporter back and put the pot on the upper-left switch, then
teleport.  Put a bomb next to the crate and walk out of the ring of
spikes.  The bomb will blow up the crate and allow you to get the Dragon
Egg.  Head south and push the block onto the switch, then head right and
teleport to the upper-right room.  From the teleporter, go
ULLUULLUURRUUR to the chest, with Secret Fruit.  Hang on to it.  Walk
around the outside of the maze and break through the cracked wall for a
Miracle.  Go back and teleport to the lower-left room.  Kill all the
Cobalts (I think they mean Kobolds) to open the door and head left to
the stairs.
        Berty and Bart will show up, but get swept away by the water.
Go south and get the crown.  Use an Escape to leave or just hike out.
Take the crown to the King and he will ask what you want.  Say nothing
for 3000 gold pieces.  Heal and save at the town, then head to the small
shrine to the northwest, and you will learn that Abel has taken the key. 
Go the cave to the west of the shrine.
        In the cave, use the bridge segments to repair the bridge.  Jump
down at the arrows and flick the switch to get to a Hi-Potion.  Go
through the door on the right and put the pots on the switches.  One is
hidden behind the pillar on the right.  Follow the passage to a room
with a cracked floor.  Drop through and move the lower block to the
right.  Push the top block up one square to pass the rocks, then push it
back down onto the switch.  Get the Horse Rock and push the right block
down, then push the left block all the way to the left.  Go through the
first door and put the pot on the square that makes a staircase appear
when you stand on it.  Continue left and walk straight down between the
two doors in the next room to a room with the Light Armor in a chest. 
Continue to left to a large room with lots of enemies.
        The stairs will take you back to the entrance, if you need to
leave.  Go south and follow the passage to HP and MP restoration.  Cut
the vines on the wall to reveal a door leading to a Brave and a Miracle.  
Continue right and go down the stairs.  If they're not there, you didn't
put the pot on the space that made them appear.  Go the upper-right.
The plants will grow back after you cut them, so put a bomb next to one
and then get behind the block.  When the bomb blows up, push the block
up a square and repeat.  Go left and stand on the bridge of land between
the two lower areas.  Shoot the switch with an arrow and you'll drop
down.  Follow the path to the right for the Jet Helm.  Head back to the
stairs and push the two pillars into the water to a make a bridge.  Go
down and get the three chests.  The spikes will come up, but just kill
all the enemies to lower them.  Then go down the stairs in the
upper-left.  Come back to reset the pillars and push the two of them
into the water at the far right.  Walk under the wall to the chest,
which has the Witch Ring.  Go back down the stairs.
        Go through the door on the right and follow the path to a pool.
Hit the switch to drain it.  Go back to the main room and go down the
steps.  Walk under the bridge and through the wall to a Miracle, then go
up and drain the pool.  Go back to the main room and go up.  Heal and
save your game.  Bomb through the wall and fight the Regal Goblin.
        The Regal Goblin will summon Goblins and Goblin Mages.  When he
does, have Tia cast a spell against all the enemies.  Maxim should just
attack the Regal Goblin every turn.  You'll then get the Shrine Key.
Use an Escape to leave or walk out.  If you're hurt, go back to Alunze
to heal.  Otherwise, just continue through the small shrine to Tanbel.
        In Tanbel, you'll meet Guy and Hilda.  Heal at the inn, then go
talk to Guy in the square.  Camu will show up and you'll fight two
Followers.  Switch Tia and Guy, then just pound on them with regular
attacks.  Camu will then capture Hilda and escape to the tower to the
southeast.  Guy will join your party.  Use Change to put Guy in the lead
and Maxim second, then buy some better equipment and spells for Tia
(only buy healing spells for Maxim.  He'll never use attack spells).
        Head east from Tanbel to the Southeast Tower and take the left
door.  Step on the black symbol to make four switches appear.  Put the
blocks on the bottom switches, then carry the pot across the switch,
turn with the R button, and set it down.  Follow the path and kill the
stationary Goblin to reveal a switch that opens the door.  Continue
outside and go in the next door.  Put the pillar on the black switch to
open both walls.  Ascend to the fourth floor.
        Take the south door.  Approach the switch from the bottom of the
blue carpet so the blocks won't appear.  Go outside and throw the
switch.  Go back to the entrance room of the fourth floor and go left.
Move the pillar onto the colored tile and then transfer the pots to the
symbols.  Put a bomb on the skeleton to the south of the stairs to make
a switch appear.  Go outside, descend, and enter the door.  Hit the
bottom pillar with your sword, the middle one with an arrow, and the top
one with a bomb.  Go inside and get the Sky Key.
        Go back to the room with the skeleton and go up the steps.  Heal
and save, then go back outside and cross the lowered platform (you
should have hit the switch earlier).  Put the block on the left switch
and the pillar on the top one.  Go through the door and hit the switch.
Put the pillar on the top switch and the block below it.  Go through the
door that appears and get the Jute Helmet.  Go back outside and in the
first door to heal, then climb the ladder and go through the door to
meet Camu.
        Use the Horse Rock's Frenzy IP and any other strong IP powers
you have.  Tia should cast Flash and heal.  Maxim and Guy should attack
Camu.  Ignore the Slaves he summons (Jelze may kill them anyway).  When
he uses his Buster Attack, you may need to have Maxim heal.  When you
beat him, Iris shows up and warps you back to Tanbel.
        Guy will join your party (although he never left).  Head back to
the Southeast Tower and go all the way back up to Camu's room.  Open the
chests for the Camu Armor, Fire Dagger, and Pearl Brace.  Then descend
to the entrance and go in the middle door.  Cross through the chamber
and out the other side.

                                   Selan        
                           ---------------------
                            
        Continue on to Clamento.  Talk to everyone, then buy new
equipment and get the Escape spell for Tia.  You might also want to get
the Release spell.  Don't buy the glass stuff.  It's too expensive for
its small effect.  Get a bunch of Mystery Pins; you'll need them.  Then
head north to the Ruby Cave.
        Go through the first room and bomb open the door.  Follow the
passages to four switches.  Throw the upper-right, upper-left,
lower-right, and lower-left switches in that order to drain the lava.
Bomb through the door and step on the transporter.  Talk to the dog.
He's Blaze, the Fire Capsule Monster, and he joins your party.  Blaze is
one of the better capsule guys.
        Go back to the room with three doors and cut the bushes to
reveal a switch.  Go through the door and cut the bushes for another
switch.  Downstairs, repair the bridge and head up.  Take the right
staircase.  First, use the ice blocks in the lower-left to get to a
chest with Flame Fruit.  Save your fruit so you can get your capsules to
level M (see the section on Capsule Monsters for more info).  Then, head
to the bottom of the main ledge and walk to the far right of the bottom.
Face down and throw an ice block in.  Throw another ice block in at the
lower-right corner of the solidified lava and keep doing this until you
get to two small ledges.  Put one of the ice blocks in at the lower-left
corner of the smaller ledge, facing left. Then put the second ice block
in at the lower-left corner of the just-solidified lava, facing down.
Get the chests for a Fury Helm and Aqua Whip.  Shoot the switch with an
arrow to make a bridge.  Go back upstairs and take the left stairs.
Head downstairs and cut away the vines to reveal a door.  Get the Ruby
Key.
        Enter the ice-block room from the right staircase and use the
blocks to make a bridge to the stairs on the right.  There's a save spot
behind the vines.  Take the door on the left and fight the Tarantula,
one of the toughest bosses in the game.
        Use your IP powers at the start.  Guy and Maxim should attack
and Tia should use Spark or heal.  Ignore the guys he summons.  You need
to kill him before he starts healing.  Don't worry about poisoning; the
damage is pretty insignificant.  If he paralyzes you, use Mystery Pins.
This is a difficult battle and it may take you several tries.  After the
fight, you'll meet Jaffy and learn the truth about the Ruby Apple.
        Return to Clamento and sell the Ruby Apple to Rochy.  You will
automatically use the money to pay off Jaffy's rent (and get a free Ear
Jewel).  Head up the small shrine northwest of town and continue on to
Parcelyte.
        You'll meet Selan when you enter, then buy new equipment.  Don't
get the Ironmail for Guy; the Camu Armor's attack bonus is worth the
lower defense.  Head to the castle and talk to the King.  He will ask
you to find the Treasure Sword, and Selan will join the party.  Go back
to town and buy better equipment for Selan.  Get her up a few levels
outside.  You may encounter Red Cores, which are this game's equivalent
of Metal Babbles or Rubble.  They provide great experience, but almost
always run away before you can attack.  If you do get a turn, use
spells, which do a lot more damage than weapons.
        Head north from Parcelyte to the Treasure Sword Shrine.  Take
the left door when you enter.  Walk through the little gap in the next
room and pick up the pot.  Put it on the switch, then bomb through the
wall.  Fall through the hole.  Get the Round Shield, push the blocks out
of the way, and head up the stairs.
        Now take the right door from the entrance room and go down the
steps.  Stand on the first platform you see to get to a chest with the
Undead Ring. Walk across to the platform pointing up.  Ride the platform
right, back to the stairs.  Head down and take the first platform up to
a chest with the powerful Cold Rapier.  Take the vertical platform back
down and the horizontal platform back to the left.  Ride the vertical
platform down and then take the other vertical platform to the right up.
Head back left and ride the vertical platform on the left up, then get
onto the horizontal one to ride to two chests, with the Anger Brace and
Sword Key.  Ride the horizontal one back, the next one down, and the
horizontal one to the right.  Loop back and ride the vertical one and
circle around on the platforms to the door on the left.  Head upstairs
and return to the entrance room.
        Use the Sword Key and go through the locked door.  Follow the
passage to some switches.  Flip the top switch twice, the bottom switch,
the top switch, then the bottom.  Cross and get the Bat Rock.  Go back
and flip the bottom and top switches.  Cross and hit the bottom, top,
and bottom switches.  Go through the door.  Walk through the wall in the
upper-right, where the little border around the wall isn't there.  The
room will open up.  Get the Fury Ribbon and head up the stairs.  Put a 
Bomb by the left crate, then the right one.  Cross the bridge and the
bombs will blow up to move the bridge.  Follow the path to the
horizontal room.
        These are some of the tougher puzzles in the game.  Move the far
left block to the far right.  In the next room, move the lower-right red
block into the right of the two spaces in the horizontal row.  Then move
the bottom yellow block into the space in the row.  It will look
something like this after each step:

    Y              Y              Y
   R              R              Y
YR  YRY        YR RRRY        YYYYYYY
   YR             Y
Start          Step 1         Step 2
     
        In the next room, move the lower-left yellow block to the bottom
of the far right column.  Move the right of the two red blocks on the
middle row to the middle of the top row.  The move the second yellow
block from the top in the column to the left of the top row.  It looks
like this:

R Y       R Y       RRY       YYYY
RRR       RRY       R Y        Y
YRR        RY        RY         YY
            Y         Y          Y
Start     Step 1    Step 2    Step 3

        Continue through the door and save your game.  Head up to the
passage and two clowns will appear.  Talk to the blue clown and fight
him.  Save your IP and use regular attacks and Droplet and Gale spells.
After you beat him, he reappears and you're kicked back outside the
room.  Go back, heal, save, and talk to the red clown.  Use Flash,
Spark, and regular attacks on Daniele, and save your IP again.  After
both fights, you will split up into two groups to fight the bosses.
Fight them in the same way, but now use your IP (Glacial Blast works
very well on Pierre).  Keep your HP up, because they can cast a spell
before you get to heal.  These are tough battles with only two
characters.
        After both battles, get the Treasure Sword and return to
Parcelyte.  A messenger will tell you that someone has destroyed
Gordovan.  Head down to the basement and get the Holy Wings.  Then head
west to the shrine.  Teleport through there to Gordovan.  There's no
equipment here, but there is an inn.
        Head west to the West Tower and go left.  When the enemy steps
on the switch, shoot it with an arrow and go through the door.  Go
upstairs and hit the red switch.  Push the middle of the lower set of
blocks down two squares, then push the one to your right to the right
two squares.  Push the lower-left blocks of the top set left two
squares.  Push the block above that one down one two squares.  Stand on
the bottom white panel to move the switch, then walk up to the top wall
and shoot it with an arrow.  Cross and flip the switch.  Go outside and
in the other door.  Go upstairs and head south for healing.
        On the third floor, put the pot on the right switch and walk
across the black path to the door.  Go upstairs and head south to get
your old friend from Zelda, Mr. Hookshot.  Back in the main room, push
the pillar to the right and swing up to the pillar above with the Hook.
Cross the pit and go up the stairs.  Go left and bomb the crate to flip
the spikes.  Save, go outside, and hit the switch.  Go right in the
spike room to the elevator.
        Take the elevator to the second floor and go south for a Speed
Potion, and get a Miracle on level 4.  On the first floor, go up and
bomb through the wall for the Eagle Rock.  Cross the gap with the hook
and go upstairs for the Muscle Ring.  Take the elevator to level 3 and
head left.  Push the closer pillar two squares left, then swing to it
from the left side of the pit.  Push the bottom pillar down a square,
then move the pillar on the right all the way to the right.  Swing to
the bottom pillar and push it up onto the switch.  Go outside and
upstairs.
        Step on the switch and then whack the switches in order (I think
it changes each game).  Get the Wind Key and head back to the elevator.
Go up to level 5 and take the right door.  Unlock the door and go up to
the top.  You'll meet Gades, who can't be beaten (right now).  Just
whack him and let him kill you.  Iris will show up and save you.  Go
into the room and get the Scimitar and Block Shield, then return to
Parcelyte.

                                   Gades
                           ---------------------

        Guy will leave your party to return to Tanbel.  He'll be back
later.  Go back into the tower and take the east door to pass through to
the other side.  Head north to Merix.  Buy new items and spells, but
don't get any spells for Tia except Fireball, as she won't be in your
party too much longer.
        Before you continue, you can go back to the Cave to Sundletan
and Alunze Kingdom basement for chests now accessible with the Hook.
They contain, respectively, a Dragon Egg and Water Jewel.  At Merix,
head north to the Cave Bridge.
        This is a pretty simple and easy dungeon.  Go down the steps and
through the door.  Get the Regain, then bomb open the door and flip the
switch.  Cross the river via Hook and take the door on the right for
Hi-Magic.  Go through the left door and fall down the holes.  Whack the
black ball with your sword to kill all the enemies.  Then just go up the
stairs to the bridge.  That's it.  First, head back to Merix and talk to
Ugene for a Dragon Egg.  Then continue on through the bridge to the
Bound Kingdom.
        You'll meet Idura and Dekar.  Head up to the throne room and
Prince Alex and Dekar will leave for the North Labyrinth.  Buy new
equipment.  If you don't have enough money for everything you can use,
fight outside the castle, because you will need it in the North
Labyrinth.  It's a good idea to get up a few levels anyway.
        In the North Labyrinth, take the right door.  Cut through the
bushes and walk through the wall on the left for the Thunder Ring.  Head
downstairs and hit the switch in the upper-left (it's under a bush).
Swing across and hit the switch with the Hook from the little part of
the ledge that sticks out on the right (so you're to the right of the
spikes).  Go back up to the entrance room and take the middle door.
Follow the path and hit the lever to make a bridge.  Get the cursed
Deadly Sword.  Don't equip it now, but back in town, you can equip it
and then have it uncursed to raise its attack power to 100.  Take the
right door in the main room and cross the new bridge.  Bomb through the
wall and get the very powerful Thunder Ax.  Nobody in this current party
can use it, but you can use it later.
        Take the far left door and continue to the stairs.  Walk at the
stairs from the left until they move all the way to the bottom.  Then
enter from above.  Avoid the orange guys, those are the very tough Sand
Gorems (sic).  Head south and push the pillar to the right.  Swing
across the pit to it and put the pot on the switch.  Push the pillar
back left and go south.
        Downstairs, head east and ride the platform to the right.  Swing
across the gaps and you will get the third Capsule Monster, Flash.
Flash is (in my opinion) the best capsule, because of his healing
abilities.  Go back to the platform room and ride the platform back
left.  Walk across the platforms without touching the arrows to the top
one.  Ride it right and go through the door.  Push the four pillars onto
the discolored spot and get the Dragon Egg.  In the platform room, ride
the three-arrow platform one square right to the middle.  Ride the
platform with a single down arrow down.  Take the platform with arrows
up and right up, then take the platform to its right down.  Take the
three-arrow platform up a space, then ride the platform above to the
right.  Ride the three-arrow platform to the upper-left.
        In the next room, put a bomb on the middle row, far right panel
and the lower-left panel.  All the panels will be black.  Bomb the
middle panel, then bomb each corner.  Get the Life Potion and descend.
Save the game and push the pillar onto the switch on the right.  Walk up
and Idura will appear and send four Zombies after you.  Use Fireball
cast on all Zombies and regular hits by Maxim.  It isn't too difficult.
You will then fight three Trolls.  Use the same strategy, but this fight
will be more difficult.  Then head back to the castle.
        Before you talk to the King, de-equip all of Tia's items.
She'll be leaving the party and you won't get her back.  Tia and Selan
leave the party, but then Guy and Dekar join.  Buy new equipment (you'll
definitely need it; the next dungeon is one of the harder ones) and get
Dekar up a couple levels.  Buy plenty of healing items, since you don't
have much magic, and get a few Shrieks as well.  Put Dekar in the front
of your party, then head east across the bridge to the Ancient Tower.
        Push the purple pillar up against the wall and then left to
reveal a door.  Continue to a room with a pumpkin guy that shadows your
movements.  Move a pillar or two aside and lead him onto the switch.
Stun him with the Hook or an arrow and push the pillars around him.  In
the next room, put the pillar up and left one square from the block that
makes the lower-left corner.  Stand to the right of the square and swing
to the pillar.
        Upstairs, kill any King Frogs you encounter immediately, because
they can confuse your characters.  Go outside and back in at the next
door.  Ignore the switch and bomb through the wall.  Walk into the wall
where the tiles are and a door will appear.  Continue to four
transporters.  Enter the transporter from the right to go left.
        This next room is optional.  There are a lot of fights behind
the pot, but you get a Pumkin Jewel, a Protect Ring, and a Muscle Ring.
It's your choice.  Outside, go up the ladder and take the right door.
Head in and push the blocks onto the white tiles.  Shoot the switch with
the Hook and go to the next room.  Step on the switch and go back
outside.  Take the left door and kill all the enemies.  Get the Cloud
Key and bomb through the back wall for a Miracle.
        Back in the transporter room, enter the transpoter walking right
to go to the stairs.  Head south and get the Fayza Shield.  Head left
and hit the switch.  Go through the door and pull the switch.  Cross
where the red pillars used to be and go outside.  Descend the ladder on
the left and go in the door.
        Push the pillars onto the switches hidden behind them and go up
to level 6.  Hit the statue on the red carpet three times and the blue 
one five times, then step on the switch in the middle to turn them into
heal spots.  Save and go out the door.
        Head up to the Monster Races.  Stand on the skeleton's warp
point (the one on the right).  Shoot arrows to the left until the
skeleton reaches the warp point.  If the top monster nears the warp
point, move out it shoot at it when necessary.  If you win, throw the
switch you're teleported to.  If not, try again.  Outside, take the next door.  Make sure you're healed up and
go north.  Gades will appear, and this time Iris won't bail you out.
        Use the Thunder Ax's Thunderball and IP powers from your Stones.
Don't bother with Maxim's spells, just wail on him with weapons.  Use
items to heal, as Strong is not very useful when cast by Maxim.  If he
kills a character, make sure the other ones are healthy before you try
to bring the dead guy back.  Unfortunately, Gades get to go before any
of your characters, so stay healthy.  His Devastation attack can do 100+
damage to a single character.
        After the battle, Maxim will be trapped on the other side of a 
pit (but healed).  Take the right staircase and bomb the red statue.
Run from the Deadly Armor if you get into a fight; they're hard to
damage. Go back up and take the top staircase.  Shoot the blue statue
with arrows and get the Magic Bikini.  Take the left staircase and step 
on all the panels around the staircase.  Go south and do the same.
Head outside, descend, and hit the switch.  You will be returned to
Parcelyte, and now have to sit through a very long sequence where Maxim
and Selan get married.

                            The East  Continent 
                           ---------------------

         After all that, Idura will take Maxim and Selan's kid and go to
the North Lighthouse (why does he TELL them where's he going?).  Equip
Selan with any better stuff you have and head to the North Lighthouse
(across the bridge, to the northeast).
        Push the outer blocks one square right and the inner blocks two
squares right to make an arrow and open the door on the right.  Put two
crates on the top switches, then put the third one in the door to hold
it open.  Then put blocks on the bottom switch and then the crest.  Get
the Dragon Egg, Mystery Ring, and Big Shield, then head left.  Upstairs,
play the matching game, or just cheat (the matching numbers are pairs):
1234
5467
8615
8732
        Head left and hit the switch, then go south and outside.  Take 
the next door and head upstairs.  Go outside and climb the ladder for
the Fire Ring, then go back in and swing across the gap.  Head up, bomb
through, and hit the switch.  Go outside, ascend, and enter.  Step on
the switch and put the pots on the two crests in the second row.  Get
the Light Key and go left to the teleporter back to the entrance.
        In the arrow room, reverse the arrow and head left.  Follow the
path to the fourth floor.  Go south to fill up, then head east and up.
Push the pillar to reveal a hole.  Bomb the hole and push the pillar
through.  Fall down and push the pillar on the top switch.  Get the
chest, then move the pillar up next to the gap.  Hit the lower switch
and swing back across. Swing to the pillar, so you fall in the gap.  Get
the Cancer Rock and teleport out.  Back on the fifth floor, head south
and follow the path outside to a room with a bunch of switches.  Push
three of the blocks onto the switches and move the other one out of the
way.  Walk into the center and the stairs will appear.  Head up and
fight Idura.
        Use Stone IPs and the Mystery Ring's Mirror to protect against 
his magic.  Ignore the guys he summons and keep hitting him.  Go ahead 
and use magic; if Selan has the Magic Bikini, you can use Magic Cure to
restore MP. The Water Jewel's Frost is very effective.
        After the fight, Idura leaves and you return to Parcelyte.  Warp
to Bound Kingdom and head east past the tower to the shrine.  Warp to 
Aleyn and Guy and Dekar will show up and join.  Put them in the front.
Continue east to Aleyn.  Get new equipment and spells.  The most 
important spells are the expensive (but very useful) Rally and Vortex or
Blizzard.  You don't really need Stronger at this point, unless you have
a lot of spare cash.  Head north and loop south around the mountains to
get to Phantom Mountain.
        Head straight in and put a bomb in front of the door to destroy
all the plants.  Head up, flick the switch, then take the door on the
right in the entrance room.  Go up and outside.  Enter the next cave and 
bomb open the wall.  Follow the path outside and get the Tree Key.
        Go back to the room where you bombed the wall.  To grow all the
grass, follow these instructions starting from the lower left:
RRURUULDLULDD.  Step on the two remaining patches of grass to open the
door.  Open the chest for Fire Arrows.  Follow the path down to the base
and enter the cave.
        If you want, go down the stairs to get the Water Ring, but
there's a lot of fights.  Upstairs, cut the vines to reveal a door and
go up the stairs.  Use fire arrows to clear out the bushes in the upper
right.  Push the lower-left block to the left.  Push the upper-left
block up a square, then the one to your right to the right.  Push the
block onto the switch.  Go up onto the next platform, shoot the bushes,
and push the blocks onto the switches.  Start the maze at the right of
the two entrance squares and go URURRRRR.  Pick up the pot and go
UULLDLLLLDLLUUUURU.  Use the R button to set the pot down to your right.
Pick up the pot to your left and walk up a square.  Put it down on the
switch.  Go right and pick up the pot below and put it on the other
switch.  Then go DDDDRRRURU to the exit.
        Bomb through and ascend the ledge with the ladder.  Swing down,
left, right, up, right, and up to the door.  Head up and and stun the
Skull Lizard on the switch.  Swing across and head outside.  Cross the
bridge and bomb the cave open.  Get the Mad Gorem to follow you onto the
ledge and fall down.  Talk to Jyad and he will ask you to kill the
monster.  Save your game and head south.
        You will fight two Lions.  Use Thunderball and Stone IPs.
Attack one Lion until it's dead, then attack the other.  If you have
Stronger, you can cast it on all your party members at once (don't do
this with Strong, it's too weak).  You don't need Stronger, but you will
need Rally.  Blizzard works  well.
        After you beat them (it's pretty tough), head outside to the
Phantom Tree.  You will return to Aleyn.  Get Stronger if you didn't
earlier and stay at the inn twice.  Then head to the lower-left and
you'll find Jyad.  You will have to put Guy and Dekar back in the lead.
You can now go to Narcysus on Ustark or Gruberik, where you'll find the
sadistically hard Ancient Cave.  The Ancient Cave is covered in a
special section at the end of the file.
        Head to Narcysus, but don't get any equipment other than the
Long Sword and Plated Cloth for Maxim.  Instead, head east across the
bridge to Karlloon (also spelled Caron or Karloon).  You can buy great
equipment and spells here.  You will need most of the equipment for the
next dungeon, which is pretty tough.  Make sure you have the Rally
spell, which is essential.  You will probably want to get up a few
levels, too.
        Head north from Narcysus to the Tower of Sacrifice.  Inside,
head left and walk around the top side of the room to the door.  Avoid
the chicken-like Pugs if you can, or use Vortex if you have to fight
them.  On the second floor, hit the switch, cross the pit, and go south.
Bomb the wall, then hit both switches and go back through the door.  Go
through the bombed wall (you can't see the door, but it's on the south
wall) and walk to the door.  Head outside and go upstairs.  Bomb the
wall and go down to the first floor to get the Narcysus Key.  Bomb the
three cracked pillars and go upstairs.  Take the new passage up for the
Ice Ring.
        Back on the third floor, head south and outside.  Enter the next
room and unlock the door.  Push the right block to the left until it's
moved down.  Hit the lever, then step on the switch.  Push the other
block to the right, past the switch, and up.  Walk to the door and head
upstairs.  Go south and get Gusto, the Air Capsule.
        Number the squares on the arrow to the right like this:
  1
2345
6789A
BCDE
  F
        Then bomb 2,B,7,4,D,A to open the door on the right.  Go down
and hit the switch.  Back in the arrow room, flip the solution for the
right arrow over and use it on the left arrow to open that door.  Head
out to the left, go up, and enter the top door.  Save your game and go
north.  Start next to the far left row and walk up, then go back down
the next aisle.  Weave back and forth to the far right and the door
opens.  Go upstairs and face Idura.
        Use your IP attacks, but save Dekar's IP so he can use the Metal
Mail's Sacred Song.  Blizzard and other Ice attacks work very well.  You
might also want to have Maxim use the Silvo Shield's Aura Protect IP.
Again, just ignore the guys he summons until you beat him.  After the
fight, Idura leaves again.  Leave the tower and head to Karlloon.
        You probably have most of the stuff here already, but you can
get what you don't have.  Then just head north to the North Shrine.
Enter and bomb the broken column.  Push the pillar onto the switch it
reveals and follow the path until you get to a room with a switch.
First, go north.  Hit the red and blue switches and swing across to get
the Dekar Blade, Dekar's most powerful weapon.  Head outside the room,
shoot the switch, and swing across.  Avoid the Medusas (with green
hair), which are tough.  Follow the path south, hit the flame with your
sword, and go up.
        Head north through the corridor to a small room.  Push the block
up one space, get the Lion Fang, and continue up to a teleporter.
Teleport and go up.  From the entrance, head straight left, pushing the
block, as far as you can.  Walk up one space and push the block left.
Head up, pushing the block.  Head as far along the path up and right as
you can, then push the block there to the far right.  Push the block up
and right from the teleporter down, then push the block directly above
the teleporter left.  Teleport to a small room and bomb open the cracked
walls.  Take the right door to a switch, then follow the left path to
healing and saving.  Head up and fight Idura again.
        Nothing much has really changed since your last battle, so just
fight Idura the way you did before.  After the battle, go upstairs, meet
Iris, and return to the room where you entered this floor.  Go south and
push the pillars onto the switches.  Use the Hook to swing to the column
and fall down.  Go down the stairs and get the Fury Ring.  Bomb the
three cracked columns and go upstairs.  Head north and go down the
stairs.  Strip Dekar of all his equipment and go up.  Dekar will destroy
the block on Escape, but you have to leave without him.

                                  Excerion       
                           ---------------------

        Equip of any of Dekar's items that are worth using, then head
south from Karlloon to the small shrine.  Cross and go north-east to
Treadool.  In Treadool, get new stuff and then talk to the guy that asks
if you want to buy a ship.  Say "yes" and he will send you to meet Lexis
Shaia to the north.
        Leave town and go north to the cave.  Enter and read the sign to
open the door.  Take the door on the right, then the one on the left.
Cut the vines to reveal a door and descend.  Talk to Lexis and he will
tell you to see Jyad and have him make a ship.  Warp back to Aleyn and
talk to Jyad in his house.  He will agree to make a ship.  Go to
Treadool and talk to the woman standing at the entrance (she wasn't
there before).  After some dialogue, you will be sent to find flowers at
the mountain to the south.
        Leave Treadool and head south-east to the mountain.  Bomb open
the door and get the Hammer, the final skill.  With the Hammer, you can
go back to the cave north of Alunze and get an Eron Hat and Tuff Buckler
by smashing rocks.  Back at Flower Mountain, follow the path from where
you got the Hammer to some rocks.  Smash them with the Hammer and go
outside.  Kill Crow Kelps by using Fireball.  Enter the next door and
push the pillar onto the switch by hitting it with the Hammer.
        Head north and up the stairs.  Go outside and jump down at the
arrows.  Walk to the left side of the ledge and jump down again.  Enter
the cave and head upstairs.  Cut the vines and enter the room.  From the
entrance, go LLLLLLUULUUULLLDDDD to a chest with a Life Potion.  Go back
to the entrance and go UULLUULLLUUR.  Face north and hit the wall with
the Hammer to open a cave.  Now leave the room and enter it again from
the top door.  From the middle row, go LLLLLUURRRUULLLUULL to the cave
with the Snake Rock.  Go back to the entrance and go
LLLLLDDLLLLUULLULLUURRU to the stairs.  Go up the stairs again and smash
and cut your way to the bottom, where you'll find a pit.  Fall down and
get the Burn Sword.  Go outside and get the Flower Key, then jump down
outside on the right.
        Enter the top cave and head back to where you jumped down.  This
time, smash the rock inside the cave with the Hammer and head right.  Go
in the first door.  Starting from the left switch, go ULLUUUUURRRRRRD.
Start at the middle switch and go ULULLUUURRRU.  Go ULULULL from the
right switch, then go through the door.  Head up and outside, swing
across the gap, and get Sully, the Earth Capsule.  Go back to the spike
room and bomb open the wall on the right for a Dragon Egg, Flying Ax,
and Power Ring.
        Leave the spike maze room and take the door to the right (the
locked one).  Follow the path outside and back in until you get to the
boss, the Rogue Flower.  Use Fire attack on the Rogue Flower, such as
the Burn Sword's Firestorm, which damage it heavily.  The Flying Ax's
Deadly Smash also works well.  If it puts you to sleep, just ignore it,
because you'll wake up quickly.  After the fight, head east and get the
flower.
        Return to Treadool and give the flower to Leefa.  Lexis will
conviently just happen to finish with the engine then.  Go talk to him
and he will join the party, and you'll get the Excerion.
        With the Excerion, sail southwest to the very cool Forfeit
Island.  Here you can buy anything you've ever sold or fed to a Capsule
Monster.  You can get your Capsule Monsters up quickly by feeding them
Lion Fangs, then  buying them back again and repeating the process.
Also, if the Capsule Monsters want War Rapiers, be sure to feed them
the Rapiers as it will boost them quickly.  Then you can just feed
them cheapy items until the want more Rapiers.  The monsters don't
want Rapiers until they reach a certain level, however.  Don't buy any
equipment in the regular equipment shops; there's better stuff soon.
There is a very nice item shop, however.
        Downstairs in the Tavern you'll find the casino.  The best way
to get the stuff here is just to have enough money to convert into
coins and just buy the items.  If you insist on playing the games,
I recommend Action Bingo.  Rotate the balls to form lines.  9 and 13
give you extra coins if you get them in a line.  Don't try to make
lines going through the middle, as it's hard to get the center ball.
The only item really worth getting is the Jewel Sonar, which isn't
that expensive anyway.  The Dragon Blade is great, but good luck
affording it unless you're playing in Retry mode (more on that
later).
        One way to get a lot of chips is to the slot machine titled
"Adventure 7".  It can be operated by simply pushing the control
pad up.  Get a lot of chips and save your game.  Then go to the slot
machine and tape down the control pad pointing up.  Turn off the
TV and come back a few hours later, and you will have gotten a lot
of chips.  If you do this for about a week (!), you can get the Dragon
Blade in the regular game.
        Head east from Forfeit Island to Auralio.  Buy new stuff and go
north to Dankirk.  The stores in Dankirk are the same as in Auralio.
Don't buy any spells; they're all pretty useless (except for Mirror,
which is way too expensive).  Talk to the the messengers, Prince Leon,
and the King.  Head downstairs and the messengers will show up.  Go back
and talk to Leon and the King.  The Ruby Icon is missing.  Warp to
Clamento and have Jaffy make you a copy of the Icon.  Take it to Leon
and the signing ceremony will start.  The King will recognize the fake
and you will be sent to the North Dungeon to find James.
        Head north-east from Auralio to the North Dungeon.  Put the pot
on the switch under the bushes and enter.  Watch out for the Ramias
(they look like Medusas when you're walking around).
        Go through the upper-right door and down the steps.  Go south to
a switch and hit it, then return to the main room.  Hit the switch and
jump down.  From the ledge, swing south to the pillar.  Go through the
door and down the stairs.  Head west and cross the bridge.  Jump down
and bomb the skeleton to make a switch appear.  Hit the switch and head
north.  Whack the switch, and then cut the vines to make a black segment
of wall appear.  Bomb the wall until a door appears.  Go through and get
the Hi-Magic and Earth Fruit.  Step on the switch, then push then blocks
out of the way and go up the stairs.
        Go through the upper-left door and down the stairs.  Push the
pillar in front of the eye and walk underneath it.  Hit the switch in
the next room, cross the bridge, and head downstairs.  Shoot the three
switches, then continue east to a chest with the Fury Ribbon.  Bomb the
wall and enter.  Cut the vines to reveal two eyes, then shoot them with
Arrows to make the barricade go down.  Cut the vines there and shoot the
eye to make a switch fall down, then hit it.  Go down the steps.
        Teleport to the room with the switch.  Push the block onto the
left switch, then teleport to the chest room and stand where the switch
was to make a bridge segment appear.  Repeat for the right switch.  Get
the Dankirk Key and teleport to the switch room.  Push the block onto
the center crest, cross, and hit the switch.
        Return to the room where the spikes were, cross, and go down.
Cut the bush along the south wall and walk into the wall where it was to
get to the chests, with a Dragon Egg, Figgoru, and Flame Jewel.  Step on
the weird-looking tile to the right of the door to open it.  Loop around
the room and go down the steps.  Get healed, then come back up and pick
up the grate.  Jump through the hole and hit the switch.  Go back up the
steps and swing across, then go down the steps there.  Cross the bridge,
then shoot the switch to make a new bridge.  Push the far left block out
of the way and move the one above it to the top tile.  Put the left
block back and move the middle-right block out of the way, then push the
bottom right block onto the bottom tile.  Move the two right blocks onto
the tiles and cross the bridge that appears.  Follow the passage to a
room with a bunch of Shadows.
        Stun the Shadows when they're out of the way and cross the
paths. Past that room, head east to a save spot, then continue until you
reach James and the Prince of Grantze.  You will have to fight four
Soldiers.
        The Figgoru is very useful here because of its ability to hit
all of the Soldiers.  Have Selan cast Bolt on all of them, while Maxim
and Guy spread out their attacks.  They're not that difficult.
        You will automatically return to Dankirk.  After the signing
ceremony, go to Auralio and talk to Henpy on the second floor of the
"castle."  He will open the watergate.  Talk to Prince Leon twice and he
will give you a VIP card so you can play Stud Poker at the casino on
Forfeit Island.  I don't recommend it, but if you want to play, watch
what people bid.  If they bid a lot, they have a match.  Look at
their cards and try to figure out what they have.  Also, if somebody
bids only 1, bid 99, and some of them will always drop out (even if
you have bad cards).
        You can now continue south to Ferim, but there's a number of
things you can do before then.  Sail to the circular island west of
Barnan (check the map that came with the game) and enter the tree.
You'll find Darbi, the Dark Capsule, there.
        Visit the towns of Barnan, Durale, Portravia, Treble, and Pico.
Barnan has great stuff from much farther along in the game, but it's
very expensive.  You may just want to get normal equipment, which is a
whole lot cheaper (but I recommend the Barnan stuff).  Durale's shops
are even better, but they're closed to prevent you from cheating.  For
stuff for Lexis and spells, go to Portravia or Ferim.
        Once you're done shopping, head to Ferim.  Explore the castle
and talk to Hans.  Before you go to the Northeast Tower, make sure both
Selan and Lexis each have at least one level 3 attack spell (Firebird,
Ice Valk, Dragon, or Thunder).  You might also want Champion, but it's
not really necessary.  Head northeast from Ferim to the Northeast Tower.
        Head in and bomb the wall.  Upstairs, head south and use the
Hammer to move the pillar, then swing across.  Go outside and take the
left door.  Set both arrows to the right and hit the switch.  Go back
out and take the right door.  Follow the path left for the Stun Gun,
then go through the door and up the stairs.  Take the ladder down and go
in the door.  Starting at the bottom entrance, go
ULUURULURRRDDLDDRRUUUU.  Head downstairs and get the Trial Key.
        Return to the room with the moving bridge and send it back left.
Pass through the left room and go up the stairs.  Set the platform to go
down  and ride it.  Set the next one to go up to get the Samu Jewel.
Ride the platform back up to the entrance.  Set the platform to go right
and ride it.  Set the top arrow and the bottom one right to ride to the
Mysto Jewel.  Ride the platform back to the entrance, then ride it down.
Set the arrow down to go to the door.
        Go outside and ascend to the top.  Unlock the door and enter.
Set the levers to trap the Samurais on opposite sides of the cage (this
can take a while), then wait by the door for them to step on the
switches.  Go through and talk to Hans.  Amon will show up.  After he
leaves (no fight), go through the door and Hans will get the gem.
Return to Ferim and go to the throne room.  You will be sent to Agurio.
        Head north from the Northeast Tower to the shrine.  Pass through
to Agurio, which is destroyed.  Talk to Iris and she will send you to
find Dual Blade.  Now warp to Treble (or sail there, if you haven't been
there yet).  Talk to everyone, then go to Portravia.

                                   Artea        
                           ---------------------

        Go to Kirmo Lab in Portravia and talk to Dr. Kirmo.  Agree to
remodel Excerion into a submarine.  An elf girl will steal the plans and
run off.  Walk east from Portravia and curve down around the mountains.
You may encounter Green Cores here, which are tougher versions of Red
Cores.  They give you great experience if you can beat them before they
run.  Use magic.
        Enter the Mountain of No Return and go in the first cave.  Push
the horse statue on the right up a space, then walk around them.  Push
the pillar between the two statues, then push the statue on the right up
two spaces and all the way left.  Push the bottom-most statue down two
squares, then move the pillar up against the left statue in the middle
row.  Move the bottom statue up against the right statue in the top row.
Go through the door.
        Go up the stairs, head outside, and then back in the next door.
Go up, take the stairs, and go outside.  Cross the bridge, enter the
next cave, and go down.  Walk above the first column and head down.
Push the left-facing statue down a square.  Push the up-facing statue
right until you're above another left statue.  Push it down until it's
even with a right statue.  Push them both down one square and get the
chest for the Aqua Sword.  Push the original left staute (the one in the
upper-left) up two squares.  Head down to the lower-left and push the
right statue up as far as you can.  Push the far right statue down so it
faces the lower-right column.  Push the down statue down so it touches
the up statue, then walk above them to the exit.  If Lexis has any good
Rings or Stones, remove them, then head outside.
        You will fight four Gargoyles.  Use Ice spells (Ice Valk in
particular -- it stands for Ice Valkyrie) cast on all the Gargoyles
while Maxim and Guy hit one at a time.  If you're having a hard time,
cast the spells on just a single target until you kill one Gargoyle.  If
you have either the Mist Rapier or Aqua Sword, use their IP powers, both
of which do big damage to the Gargoyles.  If you have Champion, cast it
on your whole party for easy healing.
        Lexis will then leave your party to plant flowers (or mostly
just to make room for Artea).  Artea will warp you to Eserikto, where
you will find that Amon has gone to the Divine Shrine.  Artea (I REFUSE
to call him Arty) will then join the party.  Buy him the Fry spell if
you can afford it, it's very useful.  Then use any leftover money to get
him some stuff at Barnan.
        Head southwest from Eserikto to the Divine Shrine.  Use Fry on
any dark enemies (undead, demonic, etc.) Go down the steps to a hookshot
maze.  From the ledge where you start, swing to the right of the two
columns above you (the ones you can swing to without falling down).
Swing right and up.  Swing to the left of the two columns, then swing
left to a ledge with stairs. Go up the stairs for the Heart Key, then
jump down and go back to the starting point.
        Get back to the point where you are below the small three-column
ledge.  Swing to the far right column on the ledge you, then over to the
moveable column.  Push the column up as far as it will go, then swing
back to the small ledge with three columns.  Go back to the stair ledge,
then shoot the lever with an arrow and swing to the ledge it raises.
Swing to the pillar, then to the column up and to the right, near some
spikes.  Go up the stairs and pick up the lower-right pot of the upper
group to make the spikes go down.  Go down the steps and get the Rocket
Ring, then jump down.
        Go back to the second set of steps and ascend, but this time,
don't pick up the pot.  Instead, fall through the hole under the
lower-right pot in the bottom group.  Swing left twice, then walk to the
bottom of the long ledge and swing left again.  Swing down, right,
right, and up to the stairs.  Follow the circular path to a moving
platform.  Shoot the little face switch with an arrow to get it started.
Go up and then head right past the torches.  The wall will open.  Go up
the stairs.
        Break through the wall and play the musical notes in scale from
bottom to top (middle, left, right, far left, far right).  Get the final
Dragon Egg.  Now that you have all the Dragon Eggs, you can take them to
the Egg Dragon for a wish (see the Dragon Egg section of the FAQ).
Break through the wall behind the chest (there's no crack, but do it
anyway) and get the Holy Whip.  Continue south from the note room and
open the door with the Heart Key.  Push the pillars onto the switches
via the Hammer and go up.  Amon will appear, but Karyn will banish him
before dying.  Head up and stand on the blue square to increase your
stats.
        Return to the hook maze in the basement.  From the starting
platform, swing to the column down and to the left, then go up and left.
Swing to the pillar and push it up all the way.  Swing left, then down.
Walk around to the top of the room and move the pillar to the right.
Walk down the long ledge and swing to the column at the end.  Swing to
the pillar, then up to the stairs.  Get the Revive Armor and equip it
(even if it's weaker; it has the very useful Revival Sleep IP, which
heals everybody completely).
        Return to Eserikto and talk to Milka, then go to Portravia.  Go
talk to Lexis and get the remodeled Excerion.  Lexis tells you to go to
Barnan, but there's a few other things to do first.  First of all, you
can take the Excerion to the lower-left island and dive under the rocks,
then surface again on the other side to get to Chaed.  In Chaed, you can
buy great equipment even better than the Barnan stuff, but it's very
expensive (and I mean VERY expensive).
        Take Excerion underwater (there are no fights underwater) south
of Seim Island, where Parcelyte is.  Enter the hole you see underwater.
It's the [insert unintelligible gibberish here] Cave.  Explore all the
branches of it for two Secret Fruits, and Zeppy, the final Capsule
Monster.  (Contrary to what the manual says, the Water capsule is the
*last* one you get).  Also, if you have all eight Dragon Eggs (you
should), you can take them to the Egg Dragon.  See the Dragon Eggs
section.

                                   Amon         
                           ---------------------

        Warp to Barnan and dive underwater.  Enter the submarine cave
off the southwest coast of the island.  Enter the whirlpool to go up
into the Shrine of Vengeance.  Get off Excerion and go up.  Set the left
switch to red and the right one to green, then hit the switch.  Turn
both switches green and go through the door.  Ignore the steps --
monsters -- and push the pillar with the Hammer, then swing over to it.
Go down the steps.  Most of the monsters in this level are undead or
other dark-type enemies, so use Firebird and especially Fry.
Underground, head north.  The monster moves right if you go up, down if
you go right, left if you go down, and up if you go left.  Guide it onto
the switch and put the pot down to trap it.  Go down the steps and walk
through the wall to hit the switch, then go north.  Shoot the ropes
holding the bridge with arrows to lower it.  Swing across and get the
Power Robe, then go south and push both pillars in the water.  Bomb the
torch to open a (very) secret door.  Go in and get the Boom and Freeze
Swords.  Teleport back to the stairs and return to the entrance room.
If you're low (likely; the Fiends are tough), then first return to town
to get healed.  Before you continue, make sure you have the Valor spell;
it's essential.
        In the entrance room, set the left switch green and the right
one red, then hit the lever to move the wall left.  Reverse the switches
and go through the door.  Go down the first set of steps and set the
switch to red.  Push the red blocks into the corner tiles, then set the
switch to blue and put the blue blocks on the other tiles.  Get the
Ghost Key.
        Upstairs, continue west to stairs going up.  Take those, and
continue southeast to some bombable walls.  Bomb the far right one for
Heal Armor, then bomb the far left one and go through.  Head past the
locked door, go down the stairs, and ride the platform across.  Go up
and bomb both the fallen column and the skeleton.  Jump down the pit and
bomb both columns supporting the ledge with the stairs to drop it.  Go
up to the third floor and head west.  Break through the cracked pillar
and ascend to the top to get the Evil Jewel.  Go down a floor and break
through the wall for the Bright Armor.
        Return to the third floor and use the Hammer to hit the cracked
pillar across the gap.  A ledge will fall down.  Cross the gap and enter
the next door.  Push the block across every square of the red carpet to
remove  the wrinkles.  Head up, save the game, and then fight the Venge
Ghost.
        If you have the Old Shield, use its Ancient Power IP to increase
your defense.  The Lion Fang's Bite does big damage, but otherwise save
your IP for healing.  The Venge Ghost has an instant death spell, so use
Valor to bring that character back if it happens.  Artea should cast Fry
every round unless you absolutely need him to heal.  Later in the
battle, it may stop attacking and use its "Hatred / checking situation"
thing.  This is a good chance to heal.
        After you beat it, get the Cursed Bow and return to Barnan.
Talk to Iris and she will send you to the Tower of Truth in Durale.
Equip the Cursed Bow, then go to a church and have the curse removed.
The Cursed Bow will become Artea's Bow, which can hit all the enemies at
once.
        Head to Durale.  The shops are now open, but the stuff you can
get in Chaed is better.  The best magic shop in the game is here,
however; get Zap for Artea, and Destroy for Selan if you have lots of
money.  Buy plenty of Shrieks and equip Artea with Artea's Bow, then
head west to the Tower of Truth.
        The Seireins (I think that's supposed to be "Siren") in here are
tough because their Do-re-mi attack can confuse the whole party.  If
Artea has his bow, he will always attack the enemies even if he's
confused because of the way it's programmed.  The Seireins are worth
fighting, however, since they might drop a Song Rock, which allows you
to use Do-re-mi.
        Head south through the door on the right.  Step on the switch on
the right, then play the notes in this order: 3214.  Go up, hit the
switch, then play the notes 3421 and return to the entrance room.  Bomb
through the wall and swing across to the stairs.
        Go south and kill the Seirein.  Four Sea Hidoras will appear.
Kill them and keep going south to the next room.  Shoot the switch to
turn it blue, then walk down until you're level with it.  Shoot it
again, then walk past where the second column used to be.  Shoot the
switch again and walk to the door.  Outside, take the third floor door.
Cross the pit and fall through the cracked floor to the second floor.
Bomb through the wall, get the Super Sword, and bomb again.  Cross the
pit and you'll be back at the second floor entrance.
        Go back outside and take the fourth floor door.  Step on the
right switch and go through the door.  Play the first four notes (3241),
then shoot the Hook at the middle bar to swing over the last note.  Put
the crate on the left switch and the pot on the right switch.  Go
upstairs and head to the lower right for a Ghost Ring, Song Rock, and
Ghostclothes.  Head to the upper-right and go up the stairs.  Go east
and through the door.
        Put the pot and crate on the switches and cross the bridge.  Put
the block on the bottom switch and cross back.  Put the pot on the
switch across the bridge to the south.  Head across two bridges and then
put the crate on the switch there.  Cross to the left and put the block
on the top switch.  Move the crate down to the lower-left switch.  Put a
bomb next to it, then cross the bridge.  When the bomb blows up, cross
the bridge that appears.  Go south, get the Truth Key, and go back
outside.
        Go the top floor, unlock the door with the Truth Key, and go up
the stairs.  Go north to save, then go outside to the south and in the
next door.  Talk to Iris.  Three White Dragons will show up and attack.
        If you got any Hidora Rocks from the Sea Hidoras, use the Triple
Attack IP, one of the strongest IPs.  If Artea has his bow, have him
attack instead of using magic.  If you a Hidora Rock, you won't have too
much trouble.  After the fight, Iris is revealed to be the Sinistral
Erim.

                                 Dual Blade    
                           ---------------------

        Warp to Chaed and head to Dragon Mountain to the south.  This is
probably the hardest dungeon in the game; and one of the last true
dungeons.  They should have saved this one for the end.
        Enter the second cave and go north.  Put a bomb to the right of
the lower-left bush.  Take two steps right and swing your sword three
times.  Put a bomb down, walk one space left, put another bomb down,
walk left another space, and put a third bomb down.  Walk up two spaces
and shoot a Fire Arrow to the right.  Walk up another space and shoot a
Fire Arrow right to clear all the bushes.  Go through the door, get the 
Sonic Ring, swing to the other side, and go up.
        Go upstairs again and swing across the gap.  Lure the monster
onto the cracked floor to raise the elevator.  Head south and go
outside.  Swing across the gap, enter the cave, and keep going down
until you reach a room with a cracked floor.  Skip it and go outside to
get the Magma Key, then go back in and drop down to the entrance.  Head
back to Chaed to get healed, then take the top cave at the start.
        Unlock the door and go through.  Push the pillar on the right up
a square with the Hammer, then swing to it.  Push the pillar up another
square, then push the pillar to the left and swing to it.  Swing to the
pillar above you, then to the pole.  Get the Miracle, Magic Scale, and
S-pro Ring.  Swing at the pillar below to fall in the lava and restart
the puzzle.  Push the right pillar up and swing to it.  Push the pillar
above you up, then swing to it.  Push the pillar on the right below you
down, then swing to it, then the post.  Go up the stairs and head south
to what is probably the second-hardest puzzle in the game.
        The object is to shoot the grass before it grows completely.
Number the bushes like this:
1  2  3
4  5  6
7  8  9
        Walk between 5 and 6 and shoot two arrows left to burn 4 and 5.
Go between 3 and 6 and shoot 3.  Go left between 1 and 4 and shoot 7,
then use R to turn up and shoot 1.  Go between 4 and 5 and shoot 6.  Go
between 7 and 8 and shoot 9.  Go between 5 and 8 and shoot 8.  Go
between 6 and 9 and shoot 3.  Go between 5 and 6 and shoot 4.  Go
between 5 and 8 and shoot 2, then use R to turn and shoot 8.  Go between
6 and 9 and shoot 6.  The plants will disappear.
        Go outside, ascend, and enter the cave.  Go down the stairs,
save, and go down again.  Take the stairs on the right and go down to a
screen with lava.  Cross the bridge to the left to get the Hipower Ring
and S-witch Ring.  Then go down the steps and use the ice blocks to
cross to the large ledge. Throw the first ice block in at the upper-left
corner of the ledge, facing left.  Throw the second one facing up at the
upper-left corner of the dried lava.  Throw both ice blocks at the
upper-left corner of the lower ledge.  Head up to the ledge, but DON'T
go across the bridge to the right.  Instead, go up and bomb the wall
open for the Gorgon Rock.  Go back to the room with two down stairs and
take the stairs on the left (only if you're healthy).  Grab the three
chests for the S-mind Ring, Angry Ring, and Kraken Rock.
        Go back up to the room with the save spot and go up again.
There is a wall with a brown stripe near the bottom.  Set a bomb in
front of it.  Take three steps away and swing your sword.  Walk back to
the wall, setting bombs at each step.  Set a bomb in front of the wall.
When the bombs blow up, bash the wall with the Hammer.  Jump down the
pit and keep going the steps until you reach the World's Most Difficult
Trick.
        The World's Most Difficult Trick is, well, difficult.  Number
the spaces like this:
1234
5678
9ABC
DEFG
HIJK
        D-E means to move the block in space D to space E.  D-F means to
move the block in space D to space F (through space E).  If a block
takes up several spaces, all the spaces are listed in parentheses.  For
example, (9D)-(DH) means to move the block covering spaces 9 and D to
spaces D and H. (2367)-(67AB) would mean to move the block covering
spaces 2, 3, 6, and 7 (the chest block) down one space to spaces 6, 7,
A, and B.  Moves are seperated by commas.  Here's the solution:

K-I, (CG-GK), (AB-BC), E-A, I-E, H-I, (9D-DH), A-9, (BC)-(AB),
(GK)-(CG), F-K, E-F, I-J, (DH)-(EI), 9-H, (15)-(9D), (2367)-(1256),
(48)-(37), (CG-48), K-C, F-G, J-K, (EI)-(FJ), H-I, (9D)-(DH), (AB)-(9A),
(FJ)-(BF), I-E, K-I, (BF)-(FJ), G-K, C-G, (9A)-(BC), E-9, I