Lufia 2 - The Ancient Cave (e)

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LUFIA 2 WALKTHROUGH v.1.0
by ErgGibbon@aol.com

CONTENTS
I.  Walkthrough
  The Beginning
  Alunze Kingdom
  Selan
  Gades
  The East Continent
  Excerion
  Artea
  Amon
  Dual Blade
  Doom Island
II.  Weapons
III.  Armor
IV.  Shields
V.  Helmets
VI.  Rings
VII.  Stones
VIII.  IP Attacks
IX.  Spells
X.  Items
XI.  Capsule Monsters
XII.  Stores
XIII.  Dropped Items
XIV.  Dragon Eggs
XV.  Ancient Cave

                               The Beginning   
                           ---------------------

        You start in Elcid.  Explore the town and talk to people, then
try to
leave and the old guy will tell you to meet him at the dungeon to the
south. 
Head there and enter.
        You have to be a total moron not to be able to do this level.
Just
follow the old guy's instructions and learn Reset.  One thing the game
doesn't mention is that if an enemy runs into you from behind, the
enemy gets
free hits.  If an enemy is chasing you, turn around and fight them.
Then
head back to town and talk to Tia.  Head outside and a messenger will
show up 
and tell you that monsters have appeared in the cave to Sundletan.
        Leave town and fight Red Jellies to get up to level 5 (you
will
already have gained some levels in the Secret Skills Cave).  Then buy
a
Rapier and Small Shield in town, and the Strong spell if you have the
money.  
Then go to the Cave to Sundletan.
        Pass through the first room and take the upper-right door.  Go
through the door on the right for a chest, then head out of that small
room.  
Pick up one of the pots and put it on the lower-left square, past the
first
switch.  Then carry the second pot past the switch and use the R
button to
turn around and put it on the switch.  Put the other pot on the switch
to the 
left to open the door.  Go through and get the Life Potion.  Go back
to the 
main room with the river.
        Cut the bush to reveal a switch and step on it.  Cut the
bushes and 
walk through the third row to get to the chest with an Antidote.  Head
into
the next room on the right and cut the bushes on the left to reveal a
switch.  
Put a pot on it and go through the door.  Push two blocks out of the
way on
any side, then push away the block blocking the staircase.  Go down
and get
the Power Potion, then whack the switch with your sword to turn it
blue.  
Jump down at one of the arrows and cross the new bridge to the stairs,
but
don't go down.  Walk into the narrow area south of the stairs and head
left
to another set of stairs.  Go down those for a Magic Jar and Hide
Armor, then
go back trhough the wall to the original set of stairs and descend.
Heal up 
at the symbols and continue to the boss.
        Just hit the Lizard Man with weapons.  If you get low, use an
item
or, preferably, the Strong spell.  You get to go first, so you
shouldn't have
any problems.  When you beat him, you'll get the Door Key.  You will
then
meet Iris.  Head up the stairs and go back to the river room (just
ignore the
room to the right.  It contains a chest you can't get to yet).  Go
through
the room in the upper-left and use the Door Key to open the door.
Leave the
cave.
        Head north-east to Sundletan and an earthquake will occur.
Explore
the town and buy the best equipment you can afford.  Don't worry about
buying 
spells, at this point, all you really need is Strong and perhaps
Poison.  
You'll get your first items with IP powers here.  Save your IP for
tough 
fights.  Outside, get up to level 8 or 9 if you're not already there,
and
then enter the Lake Cave on the small island to the north.
        Shoot the switch with an arrow to raise the water, then pick
up the 
bridge segments and put them in the water.  Go straight up and kill
the three 
enemies.  A segment of the wall will open.  Shoot the enemies with
arrows in 
the order you killed them in and the door to the right will open.  To
the
south is HP and MP restoration, if you need it.  Go down the stairs to
the
right and get the Insect Crush.  It's weaker than the Dagger, but use
it even
if you have the Dagger.  It's strong against insects and has the
useful Bomb 
Attack IP.
        Return to the room with the blue carpet and take the left
door.  Go 
down the steps.  There is a save spot in the left of the two doors in
the 
small lowered area.  Use the southern door to get to a Power Potion,
then 
take the upper-right door to a room with two pillars.  Move the
pillars away
to reveal two switches.  Put the pillars on the top switches to open
the
right door.  Go through and head to the upper-right.  Walk left
through the
wall for a Miracle.  If you want, go through the door and fight
through the
long row of enemies.  Do this only if you're healthy.  Use the Insect
Crush's
Bomb Attack if you need it.  Your reward is the useful Speedy Ring.
Go back 
to the pillar room and put the pillars on the left switches to open
the
bottom door.  Go through and push the lower-right block to reveal a
staircase.  You have to reverse the arrow of blocks.  Move the bottom
block
to the top and put in the middle.  Push the end blocks on what's now
the
middle row down.  Go through the door for the Lake Key.
        This would be a good time to head back to Sundletan to heal
and save.  
In the blue carpet room, go left and stand on the lower-left crack.
You will
land on a switch.  Use the left door to save your game if you want,
then go
through the door the switch opened.  Use three bridge segments to make
a path
to the island, then carry the fourth across.  Throw the bridge segment
into
the water directly to the right of the switch, then throw the switch.
Go
down the ladder, pick up the bridge, and use it to cross.  Unlock the
door
and head up.  The Catfish will appear and attack.
        The Big Catfish is the first real boss (the Lizard Man is just
a
regular enemy from later in the game).  If you have any attack spells
(highly
unlikely), use them.  Otherwise, just hit.  Don't bother with the Bomb
Attack
as it is just a regular attack on all enemies.  His Mega Quake does
big
damage, so be sure to stay healed up.  When you beat him (it may take
several
tries), head back to Sundletan.
        In Sundletan, you'll find about the coronation in Alunze
Kingdom.  A
guy near the entrance will tell you that somebody went to the Lake
Cave to
look for you.  Go back to the room with the three enemies arrow room.
You
will encounter a Goblin and a Skeleton, followed by another Goblin.
They're
not that difficult.  Then Tia will join your party.
        Back in Sundletan, buy Tia a Whip and get her up a level or
two.
Head to the north-west and pass through the shrine.  Then go south
around the
mountains and enter the lone tree.  Inside, you'll get your first
Capsule
Monster, Jelze the Foomy.  From now on, instead of selling your old
equipment, feed it to a capsule monster.  You won't get as much money,
but
it's the best way to get your capsule monsters up.  Then head north to
Alunze
and enter the town.

                              Alunze  Kingdom    
                           ---------------------

        In Alunze, buy new equipment, but keep Tia's Frock because of
its IP 
ability.  There's no Magic Store here.  Upstairs in the Inn, you'll
find a
small Casino (it has one slot machine).  Don't bother with it, the
stuff you
can get is not worth the absurd amount of time and/or money you have
to spend
to get it.
        Enter Alunze Castle and head up to the throne room.  Berty and
Bart
will appear and steal the crown.  Head down to the basement using the
door to
the right of the throne room and enter.  Head south and put the pot on
the
switch.  Enter and put one of the blocks on the nearby switch.  Push
the
other one down to the bottom switch.  Enter and get Bombs.
        Go back to the room with the pillars and set a bomb in front
of the
cracked wall to blow it open.   Put the pot on the switch in the
lower-left
to make a bridge across the water.  Head to the lower-right for a
Headband
(even if you have one, it's food for Jelze) and then cross the bridge
and go
down the stairs.  Head right for a save spot and healing, then go back
to the
room with the stairs.  Bomb open the door and go open.  Put the pot on
the
upper-left switch to get an Escape, then go through the lower-right
door.
Push the bomb out of the way and go through the door.
        The next room has a difficult puzzle.  Move the orange block
at the
bottom to the left of the two horizontal orange blocks to make all
three
disappear.  Push the top red blocks out of the way and then push the
upper-right orange one where it was.  Now all the orange ones are
gone.  Move
the lower-left red block out of the way and line up the blue blocks so
that
are two in a row, followed by a space and then two more.  Push the
last blue
block into the middle to clear them all, then do the same for the red
ones.
The puzzle will look sort of like this after each step:

  R O            R O          RR              RR
OROBB          OROBB             BB
OOBRR            BRR            BRR              RR
 RB B           RB B           RB B
 O                                            R
Start          Step 1         Step 2         Step 3

        After solving the puzzle, take the right door for a Coat, then
go 
south.  Push the left block one square down and then the right one to
the
right.  Push the left block to the left and go down the steps.  Head
left and
push the bottom block onto the left switch.  Put the pot on the
lower-right
switch and step onto the transporter.  Stay along the bottom wall and
walk
right.  Walk up around the barrier and shoot the Mad Horse with an
arrow to
stun it.  Kill it and open the chest for a Light Knife.  Take the
transporter
back and put the pot on the upper-left switch, then teleport.  Put a
bomb
next to the crate and walk out of the ring of spikes.  The bomb will
blow up
the crate and allow you to get the Dragon Egg.  Head south and push
the block
onto the switch, then head right and teleport to the upper-right room.
From
the teleporter, go ULLUULLUURRUUR to the chest, with Secret Fruit.
Hang on
to it.  Walk around the outside of the maze and break through the
cracked
wall for a Miracle.  Go back and teleport to the lower-left room.
Kill all
the Cobalts (I think they mean Kobolds) to open the door and head left
to the
stairs.
        Berty and Bart will show up, but get swept away by the water.
Go
south and get the crown.  Use an Escape to leave or just hike out.
Take the
crown to the King and he will ask what you want.  Say nothing for 3000
gold
pieces.  Heal and save at the town, then head to the small shrine to
the
northwest, and you will learn that Abel has taken the key.  Go the
cave to
the west of the shrine.
        In the cave, use the bridge segments to repair the bridge.
Jump down
at the arrows and flick the switch to get to a Hi-Potion.  Go through
the
door on the right and put the pots on the switches.  One is hidden
behind the
pillar on the right.  Follow the passage to a room with a cracked
floor.
Drop through and move the lower block to the right.  Push the top
block up
one square to pass the rocks, then push it back down onto the switch.
Get
the Horse Rock and push the right block down, then push the left block
all
the way to the left.  Go through the first door and put the pot on the
square
that makes a staircase appear when you stand on it.  Continue left and
walk
straight down between the two doors in the next room to a room with
the Light
Armor in a chest.  Continue to left to a large room with lots of
enemies.
        The stairs will take you back to the entrance, if you need to
leave.
Go south and follow the passage to HP and MP restoration.  Cut the
vines on
the wall to reveal a door leading to a Brave and a Miracle.  Continue
right
and go down the stairs.  If they're not there, you didn't put the pot
on the
space that made them appear.  Go the upper-right.  The plants will
grow back
after you cut them, so put a bomb next to one and then get behind the
block. 
When the bomb blows up, push the block up a square and repeat.  Go
left and
stand on the bridge of land between the two lower areas.  Shoot the
switch
with an arrow and you'll drop down.  Follow the path to the right for
the Jet
Helm.  Head back to the stairs and push the two pillars into the water
to a
make a bridge.  Go down and get the three chests.  The spikes will
come up,
but just kill all the enemies to lower them.  Then go down the stairs
in the
upper-left.  Come back to reset the pillars and push the two of them
into the
water at the far right.  Walk under the wall to the chest, which has
the
Witch Ring.  Go back down the stairs.
        Go through the door on the right and follow the path to a
pool.  Hit
the switch to drain it.  Go back to the main room and go down the
steps.
Walk under the bridge and through the wall to a Miracle, then go up
and drain
the pool.  Go back to the main room and go up.  Heal and save your
game.
Bomb through the wall and fight the Regal Goblin.
        The Regal Goblin will summon Goblins and Goblin Mages.  When
he does,
have Tia cast a spell against all the enemies.  Maxim should just
attack the
Regal Goblin every turn.  You'll then get the Shrine Key.  Use an
Escape to
leave or walk out.  If you're hurt, go back to Alunze to heal.
Otherwise,
just continue through the small shrine to Tanbel.
        In Tanbel, you'll meet Guy and Hilda.  Heal at the inn, then
go talk
to Guy in the square.  Camu will show up and you'll fight two
Followers.  
Switch Tia and Guy, then just pound on them with regular attacks.
Camu will
then capture Hilda and escape to the tower to the southeast.  Guy will
join
your party.  Use Change to put Guy in the lead and Maxim second, then
buy
some better equipment and spells for Tia (only buy healing spells for
Maxim.
He'll never use attack spells).
        Head east from Tanbel to the Southeast Tower and take the left
door.
Step on the black symbol to make four switches appear.  Put the blocks
on the
bottom switches, then carry the pot across the switch, turn with the R
button, and set it down.  Follow the path and kill the stationary
Goblin to
reveal a switch that opens the door.  Continue outside and go in the
next
door.  Put the pillar on the black switch to open both walls.  Ascend
to the
fourth floor.
        Take the south door.  Approach the switch from the bottom of
the blue
carpet so the blocks won't appear.  Go outside and throw the switch.
Go back
to the entrance room of the fourth floor and go left.  Move the pillar
onto
the colored tile and then transfer the pots to the symbols.  Put a
bomb on
the skeleton to the south of the stairs to make a switch appear.  Go
outside,
descend, and enter the door.  Hit the bottom pillar with your sword,
the
middle one with an arrow, and the top one with a bomb.  Go inside and
get the
Sky Key.
        Go back to the room with the skeleton and go up the steps.
Heal and
save, then go back outside and cross the lowered platform (you should
have
hit the switch earlier).  Put the block on the left switch and the
pillar on
the top one.  Go through the door and hit the switch.  Put the pillar
on the
top switch and the block below it.  Go through the door that appears
and get
the Jute Helmet.  Go back outside and in the first door to heal, then
climb
the ladder and go through the door to meet Camu.
        Use the Horse Rock's Frenzy IP and any other strong IP powers
you
have.  Tia should cast Flash and heal.  Maxim and Guy should attack
Camu.
Ignore the Slaves he summons (Jelze may kill them anyway).  When he
uses his
Buster Attack, you may need to have Maxim heal.  When you beat him,
Iris
shows up and warps you back to Tanbel.
        Guy will join your party (although he never left).  Head back
to the
Southeast Tower and go all the way back up to Camu's room.  Open the
chests
for the Camu Armor, Fire Dagger, and Pearl Brace.  Then descend to the
entrance and go in the middle door.  Cross through the chamber and out
the
other side.

                                   Selan        
                           ---------------------
                            
        Continue on to Clamento.  Talk to everyone, then buy new
equipment
and get the Escape spell for Tia.  You might also want to get the
Release
spell.  Don't buy the glass stuff.  It's too expensive for its small
effect.
Get a bunch of Mystery Pins; you'll need them.  Then head north to the
Ruby
Cave.
        Go through the first room and bomb open the door.  Follow the
passages to four switches.  Throw the upper-right, upper-left,
lower-right,
and lower-left switches in that order to drain the lava.  Bomb through
the
door and step on the transporter.  Talk to the dog.  He's Blaze, the
Fire
Capsule Monster, and he joins your party.  Blaze is one of the better
capsule
guys.
        Go back to the room with three doors and cut the bushes to
reveal a
switch.  Go through the door and cut the bushes for another switch.
Downstairs, repair the bridge and head up.  Take the right staircase.
First,
use the ice blocks in the lower-left to get to a chest with Flame
Fruit.
Save your fruit so you can get your capsules to level M (see the
section on
Capsule Monsters for more info).  Then, head to the bottom of the main
ledge
and walk to the far right of the bottom.  Face down and throw an ice
block
in.  Throw another ice block in at the lower-right corner of the
solidified
lava and keep doing this until you get to two small ledges.  Put one
of the
ice blocks in at the lower-left corner of the smaller ledge, facing
left.
Then put the second ice block in at the lower-left corner of the
just-solidified lava, facing down.  Get the chests for a Fury Helm and
Aqua
Whip.  Shoot the switch with an arrow to make a bridge.  Go back
upstairs and
take the left stairs.  Head downstairs and cut away the vines to
reveal a
door.  Get the Ruby Key.
        Enter the ice-block room from the right staircase and use the
blocks
to make a bridge to the stairs on the right.  There's a save spot
behind the
vines.  Take the door on the left and fight the Tarantula, one of the
toughest bosses in the game.
        Use your IP powers at the start.  Guy and Maxim should attack
and Tia
should use Spark or heal.  Ignore the guys he summons.  You need to
kill him
before he starts healing.  Don't worry about poisoning; the damage is
pretty
insignificant.  If he paralyzes you, use Mystery Pins.  This is a
difficult
battle and it may take you several tries.  After the fight, you'll
meet Jaffy
and learn the truth about the Ruby Apple.
        Return to Clamento and sell the Ruby Apple to Rochy.  You will
automatically use the money to pay off Jaffy's rent (and get a free
Ear
Jewel).  Head up the small shrine northwest of town and continue on to
Parcelyte.
        You'll meet Selan when you enter, then buy new equipment.
Don't get
the Ironmail for Guy; the Camu Armor's attack bonus is worth the lower
defense.  Head to the castle and talk to the King.  He will ask you to
find
the Treasure Sword, and Selan will join the party.  Go back to town
and buy
better equipment for Selan.  Get her up a few levels outside.  You may
encounter Red Cores, which are this game's equivalent of Metal Babbles
or
Rubble.  They provide great experience, but almost always run away
before you
can attack.  If you do get a turn, use spells, which do a lot more
damage
than weapons.
        Head north from Parcelyte to the Treasure Sword Shrine.  Take
the
left door when you enter.  Walk through the little gap in the next
room and
pick up the pot.  Put it on the switch, then bomb through the wall.
Fall
through the hole.  Get the Round Shield, push the blocks out of the
way, and
head up the stairs.
        Now take the right door from the entrance room and go down the
steps.
Stand on the first platform you see to get to a chest with the Undead
Ring.
Walk across to the platform pointing up.  Ride the platform right,
back to
the stairs.  Head down and take the first platform up to a chest with
the
powerful Cold Rapier.  Take the vertical platform back down and the
horizontal platform back to the left.  Ride the vertical platform down
and
then take the other vertical platform to the right up.  Head back left
and
ride the vertical platform on the left up, then get onto the
horizontal one
to ride to two chests, with the Anger Brace and Sword Key.  Ride the
horizontal one back, the next one down, and the horizontal one to the
right.
Loop back and ride the vertical one and circle around on the platforms
to the
door on the left.  Head upstairs and return to the entrance room.
        Use the Sword Key and go through the locked door.  Follow the
passage
to some switches.  Flip the top switch twice, the bottom switch, the
top
switch, then the bottom.  Cross and get the Bat Rock.  Go back and
flip the
bottom and top switches.  Cross and hit the bottom, top, and bottom
switches.
Go through the door.  Head up the stairs and put a bomb by the left
crate,
then the right one.  Cross the bridge and the bombs will blow up to
move the
bridge.  Follow the path to the horizontal room.
        These are some of the tougher puzzles in the game.  Move the
far left
block to the far right.  In the next room, move the lower-right red
block
into the right of the two spaces in the horizontal row.  Then move the
bottom
yellow block into the space in the row.  It will look something like
this
after each step:

    Y              Y              Y
   R              R              Y
YR  YRY        YR RRRY        YYYYYYY
   YR             Y
Start          Step 1         Step 2
     
        In the next room, move the lower-left yellow block to the
bottom of
the far right column.  Move the right of the two red blocks on the
middle row
to the middle of the top row.  The move the second yellow block from
the top
in the column to the left of the top row.  It looks like this:

R Y       R Y       RRY       YYYY
RRR       RRY       R Y        Y
YRR        RY        RY         YY
            Y         Y          Y
Start     Step 1    Step 2    Step 3

        Continue through the door and save your game.  Head up to the
passage
and two clowns will appear.  Talk to the blue clown and fight him.
Save your
IP and use regular attacks and Droplet and Gale spells.  After you
beat him,
he reappears and you're kicked back outside the room.  Go back, heal,
save,
and talk to the red clown.  Use Flash, Spark, and regular attacks on
Daniele,
and save your IP again.  After both fights, you will split up into two
groups
to fight the bosses.  Fight them in the same way, but now use your IP
(Glacial Blast works very well on Pierre).  Keep your HP up, because
they can
cast a spell before you get to heal.  These are tough battles with
only two
characters.
        After both battles, get the Treasure Sword and return to
Parcelyte.
A messenger will tell you that someone has destroyed Gordovan.  Head
down to
the basement and get the Holy Wings.  Then head west to the shrine.
Teleport
through there to Gordovan.  There's no equipment here, but there is an
inn.
        Head west to the West Tower and go left.  When the enemy steps
on the
switch, shoot it with an arrow and go through the door.  Go upstairs
and hit
the red switch.  Push the middle of the lower set of blocks down two
squares,
then push the one to your right to the right two squares.  Push the
lower-left blocks of the top set left two squares.  Push the block
above that
one down one two squares.  Stand on the bottom white panel to move the
switch, then walk up to the top wall and shoot it with an arrow.
Cross and
flip the switch.  Go outside and in the other door.  Go upstairs and
head
south for healing.
        On the third floor, put the pot on the right switch and walk
across
the black path to the door.  Go upstairs and head south to get your
old
friend from Zelda, Mr. Hookshot.  Back in the main room, push the
pillar to
the right and swing up to the pillar above with the Hook.  Cross the
pit and
go up the stairs.  Go left and bomb the crate to flip the spikes.
Save, go
outside, and hit the switch.  Go right in the spike room to the
elevator.
        Take the elevator to the second floor and go south for a Speed
Potion, and get a Miracle on level 4.  On the first floor, go up and
bomb
through the wall for the Eagle Rock.  Cross the gap with the hook and
go
upstairs for the Muscle Ring.  Take the elevator to level 3 and head
left.
Push the closer pillar two squares left, then swing to it from the
left side
of the pit.  Push the bottom pillar down a square, then move the
pillar on
the right all the way to the right.  Swing to the bottom pillar and
push it
up onto the switch.  Go outside and upstairs.
        Step on the switch and then whack the switches in order (I
think it
changes each game).  Get the Wind Key and head back to the elevator.
Go up
the level 5 and take the right door.  Unlock the door and go up to the
top.
You'll meet Gades, who can't be beaten (right now).  Just whack him
and let
him kill you.  Iris will show up and save you.  Go into the room and
get the
Scimitar and Block Shield, then return to Parcelyte.

                                   Gades
                           ---------------------

        Guy will leave your party to return to Tanbel.  He'll be back
later.
Go back into the tower and take the east door to pass through to the
other
side.  Head north to Merix.  Buy new items and spells, but don't get
any
spells for Tia except Fireball, as she won't be in your party too much
longer.
        Before you continue, you can go back to the Cave to Sundletan
and
Alunze Kingdom basement for chests now accessible with the Hook.  They
contain, respectively, a Dragon Egg and Water Jewel.  At Merix, head
north to
the Cave Bridge.
        This is a pretty simple and easy dungeon.  Go down the steps
and
through the door.  Get the Regain, then bomb open the door and flip
the
switch.  Cross the river via Hook and take the door on the right for
Hi-Magic.  Go through the left door and fall down the holes.  Whack
the black
ball with your sword to kill all the enemies.  Then just go up the
stairs to
the bridge.  That's it.  First, head back to Merix and talk to Ugene
for a
Dragon Egg.  Then continue on through the bridge to the Bound Kingdom.
        You'll meet Idura and Dekar.  Head up to the throne room and
Prince
Alex and Dekar will leave for the North Labyrinth.  Buy new equipment.
If
you don't have enough money for everything you can use, fight outside
the
castle, because you will need it in the North Labyrinth.  It's a good
idea to
get up a few levels anyway.
        In the North Labyrinth, take the right door.  Cut through the
bushes
and walk through the wall on the left for the Thunder Ring.  Head
downstairs
and hit the switch in the upper-left (it's under a bush).  Swing
across and
hit the switch with the Hook from the little part of the ledge that
sticks
out on the right (so you're to the right of the spikes).  Go back up
to the
entrance room and take the middle door.  Follow the path and hit the
lever to
make a bridge.  Get the cursed Deadly Sword.  Don't equip it now, but
back
in town, you can equip it and then have it uncursed to raise its
attack power
to 100.  Take the right door in the main room and cross the new
bridge.  Bomb
through the wall and get the very powerful Thunder Ax.  Nobody in this
current party can use it, but you can use it later.
        Take the far left door and continue to the stairs.  Walk at
the
stairs from the left until they move all the way to the bottom.  Then
enter
from above.  Avoid the orange guys, those are the very tough Sand
Gorems
(sic).  Head south and push the pillar to the right.  Swing across the
pit to
it and put the pot on the switch.  Push the pillar back left and go
south.
        Downstairs, head east and ride the platform to the right.
Swing
across the gaps and you will get the third Capsule Monster, Flash.
Flash is
(in my opinion) the best capsule, because of his healing abilities.
Go back
to the platform room and ride the platform back left.  Walk across the
platforms without touching the arrows to the top one.  Ride it right
and go
through the door.  Push the four pillars onto the discolored spot and
get the
Dragon Egg.  In the platform room, ride the three-arrow platform one
square
right to the middle.  Ride the platform with a single down arrow down.
Take
the platform with arrows up and right up, then take the platform to
its right
down.  Take the three-arrow platform up a space, then ride the
platform above
to the right.  Ride the three-arrow platform to the upper-left.
        In the next room, put a bomb on the middle row, far right
panel and
the lower-left panel.  All the panels will be black.  Bomb the middle
panel,
then bomb each corner.  Get the Life Potion and descend.  Save the
game and
push the pillar onto the switch on the right.  Walk up and Idura will
appear
and send four Zombies after you.  Use Fireball cast on all Zombies and
regular hits by Maxim.  It isn't too difficult.  You will then fight
three
Trolls.  Use the same strategy, but this fight will be more difficult.
Then
head back to the castle.
        Before you talk to the King, de-equip all of Tia's items.
She'll be
leaving the party and you won't get her back.  Tia and Selan leave the
party,
but then Guy and Dekar join.  Buy new equipment (you'll definitely
need it;
as: Segement n is •he harder ones) and get Dekar up a couple levels.
Buy plenty of healing items, since you don't have much magic, and get
a few
Shrieks as well.  Put Dekar in the front of your party, then head east
across
the bridge to the Ancient Tower.
        Push the purple pillar up against the wall and then left to
reveal a
door.  Continue to a room with a pumpkin guy that shadows your
movements.
Move a pillar or two aside and lead him onto the switch.  Stun him
with the
Hook or an arrow and push the pillars around him.  In the next room,
put the
pillar up and left one square from the block that makes the lower-left
corner.  Stand to the right of the square and swing to the pillar.
        Upstairs, kill any King Frogs you encounter immediately,
because they
can confuse your characters.  Go outside and back in at the next door.
Ignore the switch and bomb through the wall.  Walk into the wall where
the
tiles are and a door will appear.  Continue to four transporters.
Enter the
transporter from the right to go left.
        This next room is optional.  There are a lot of fights behind
the
pot, but you get a Pumkin Jewel, a Protect Ring, and a Muscle Ring.
It's
your choice.  Outside, go up the ladder and take the right door.  Head
in and
push the blocks onto the white tiles.  Shoot the switch with the Hook
and go
to the next room.  Step on the switch and go back outside.  Take the
left
door and kill all the enemies.  Get the Cloud Key and bomb through the
back
wall for a Miracle.
        Back in the transporter room, enter the transpoter walking
right to
go to the stairs.  Head south and get the Fayza Shield.  Head left and
hit the switch.  Go through the door and pull the switch.  Cross where
the
red pillars used to be and go outside.  Descend the ladder on the left
and go
in the door.
        Push the pillars onto the switches hidden behind them and go
up to
level 6.  Hit the statue on the red carpet three times and the blue
one five
times, then step on the switch in the middle to turn them into heal
spots.
Save and go out the door.
        Head up to the Monster Races.  Stand on the skeleton's warp
point
(the one on the right).  Shoot arrows to the left until the skeleton
reaches
the warp point.  If the top monster nears the warp point, move out it
shoot
at it when necessary.  If you win, throw the switch you're teleported
to.  If
not, try again.  Outside, take the next door.  Make sure you're healed
up and
go north.  Gades will appear, and this time Iris won't bail you out.
        Use the Thunder Ax's Thunderball and IP powers from your
Stones.
Don't bother with Maxim's spells, just wail on him with weapons.  Use
items
to heal, as Strong is not very useful when cast by Maxim.  If he kills
a
character, make sure the other ones are healthy before you try to
bring the
dead guy back.  Unfortunately, Gades get to go before any of your
characters,
so stay healthy.  His Devastation attack can do 100+ damage to a
single
character.
        After the battle, Maxim will be trapped on the other side of a
pit
(but healed).  Take the right staircase and bomb the red statue.  Run
from
the Deadly Armor if you get into a fight; they're hard to damage. Go
back up
and take the top staircase.  Shoot the blue statue with arrows and get
the
Magic Bikini.  Take the left staircase and step on all the panels
around the
staircase.  Go south and do the same.  Head outside, descend, and hit
the
switch.  You will be returned to Parcelyte, and now have to sit
through a
very long sequence where Maxim and Selan get married.

                            The East  Continent 
                           ---------------------

         After all that, Idura will take Maxim and Selan's kid and go
to the
North Lighthouse (why does he TELL them where's he going?).  Equip
Selan with
any better stuff you have and head to the North Lighthouse (across the
bridge, to the northeast).
        Push the outer blocks one square right and the inner blocks
two
squares right to make an arrow and open the door on the right.  Put
two
crates on the top switches, then put the third one in the door to hold
it
open.  Then put blocks on the bottom switch and then the crest.  Get
the
Dragon Egg, Mystery Ring, and Big Shield, then head left.  Upstairs,
play the
matching game, or just cheat (the matching numbers are pairs):
1234
5467
8615
8732
        Head left and hit the switch, then go south and outside.  Take
the
next door and head upstairs.  Go outside and climb the ladder for the
Fire
Ring, then go back in and swing across the gap.  Head up, bomb
through, and
hit the switch.  Go outside, ascend, and enter.  Step on the switch
and put
the pots on the two crests in the second row.  Get the Light Key and
go left
to the teleporter back to the entrance.
        In the arrow room, reverse the arrow and head left.  Follow
the path
to the fourth floor.  Go south to fill up, then head east and up.
Push the
pillar to reveal a hole.  Bomb the hole and push the pillar through.
Fall
down and push the pillar on the top switch.  Hit the lower switch and
swing
back across.  Back on the fifth floor, head south and follow the path
outside
to a room with a bunch of switches.  Push three of the blocks onto the
switches and move the other one out of the way.  Walk into the center
and the
stairs will appear.  Head up and fight Idura.
        Use Stone IPs and the Mystery Ring's Mirror to protect against
his
magic.  Ignore the guys he summons and keep hitting him.  Go ahead and
use
magic; if Selan has the Magic Bikini, you can use Magic Cure to
restore MP.
The Water Jewel's Frost is very effective.
        After the fight, Idura leaves and you return to Parcelyte.
Warp to
Bound Kingdom and head east past the tower to the shrine.  Warp to
Aleyn and
Guy and Dekar will show up and join.  Put them in the front.  Continue
east
to Aleyn.  Get new equipment and spells.  The most important spells
are the
expensive (but very useful) Rally and Vortex or Blizzard.  You don't
really
need Stronger at this point, unless you have a lot of spare cash.
Head north
and loop south around the mountains to get to Phantom Mountain.
        Head straight in and put a bomb in front of the door to
destroy all
the plants.  Head up, flick the switch, then take the door on the
right in
the entrance room.  Go up and outside.  Enter the next cave and bomb
open the
wall.  Follow the path outside and get the Tree Key.
        Go back to the room where you bombed the wall.  To grow all
the
grass, follow these instructions starting from the lower left:
RRURUULDLULDD.
Step on the two remaining patches of grass to open the door.  Open the
chest
for Fire Arrows.  Follow the path down to the base and enter the cave.
        If you want, go down the stairs to get the Water Ring, but
there's a
lot of fights.  Upstairs, cut the vines to reveal a door and go up the
stairs.  Use fire arrows to clear out the bushes in the upper right.
Push
the lower-left block to the left.  Push the upper-left block up a
square,
then the one to your right to the right.  Push the block onto the
switch.  Go
up onto the next platform, shoot the bushes, and push the blocks onto
the
switches.  Start the maze at the right of the two entrance squares and
go
URURRRRR.  Pick up the pot and go UULLDLLLLDLLUUUURU.  Use the R
button to
set the pot down to your right.  Pick up the pot to your left and walk
up a
square.  Put it down on the switch.  Go right and pick up the pot
below and
put it on the other switch.  Then go DDDDRRRURU to the exit.
        Bomb through and ascend the ledge with the ladder.  Swing
down, left,
right, up, right, and up to the door.  Head up and and stun the Skull
Lizard
on the switch.  Swing across and head outside.  Cross the bridge and
bomb the
cave open.  Get the Mad Gorem to follow you onto the ledge and fall
down.
Talk to Jyad and he will ask you to kill the monster.  Save your game
and
head south.
        You will fight two Lions.  Use Thunderball and Stone IPs.
Attack one
Lion until it's dead, then attack the other.  If you have Stronger,
you can
cast it on all your party members at once (don't do this with Strong,
it's
too weak).  You don't need Stronger, but you will need Rally.
Blizzard works 
well.
        After you beat them (it's pretty tough), head outside to the
Phantom
Tree.  You will return to Aleyn.  Get Stronger if you didn't earlier
and stay
at the inn twice.  Then head to the lower-left and you'll find Jyad.
You
will have to put Guy and Dekar back in the lead.  You can now go to
Narcysus
on Ustark or Gruberik, where you'll find the sadistically hard Ancient
Cave.
The Ancient Cave is covered in a special section at the end of the
walkthrough.
        Head to Narcysus, but don't get any equipment other than the
Long
Sword and Plated Cloth for Maxim.  Instead, head east across the
bridge to
Karlloon (also spelled Caron or Karloon).  You can buy great equipment
and
spells here.  You will need most of the equipment for the next
dungeon, which
is pretty tough.  Make sure you have the Rally spell, which is
essential. 
You will probably want to get up a few levels, too.
        Head north from Narcysus to the Tower of Sacrifice.  Inside,
head
left and walk around the top side of the room to the door.  Avoid the
chicken-like Pugs if you can, or use Vortex if you have to fight them.
On
the second floor, hit the switch, cross the pit, and go south.  Bomb
the
wall, then hit both switches and go back through the door.  Go through
the
bombed wall (you can't see the door, but it's on the south wall) and
walk to
the door.  Head outside and go upstairs.  Bomb the wall and go down to
the
first floor to get the Narcysus Key.  Bomb the three cracked pillars
and go
upstairs.  Take the new passage up for the Ice Ring.
        Back on the third floor, head south and outside.  Enter the
next room
and unlock the door.  Push the right block to the left until it's
moved down.
Hit the lever, then step on the switch.  Push the other block to the
right,
past the switch, and up.  Walk to the door and head upstairs.  Go
south and
get Gusto, the Air Capsule.
        Number the squares on the arrow to the right like this:
  1
2345
6789A
BCDE
  F
        Then bomb 2,B,7,4,D,A to open the door on the right.  Go down
and
hit the switch.  Back in the arrow room, flip the solution for the
right
arrow over and use it on the left arrow to open that door.  Head out
to the
left, go up, and enter the top door.  Save your game and go north.
Start
next to the far left row and walk up, then go back down the next
aisle.
Weave back and forth to the far right and the door opens.  Go upstairs
and
face Idura.
        Use your IP attacks, but save Dekar's IP so he can use the
Metal
Mail's Sacred Song.  Blizzard and other Ice attacks work very well.
You
might also want to have Maxim use the Silvo Shield's Aura Protect IP.
Again,
just ignore the guys he summons until you beat him.  After the fight,
Idura
leaves again.  Leave the tower and head to Karlloon.
        You probably have most of the stuff here already, but you can
get
what you don't have.  Then just head north to the North Shrine.  Enter
and
bomb the broken column.  Push the pillar onto the switch it reveals
and
follow the path until you get to a room with a switch.  First, go
north.  Hit
the red and blue switches and swing across to get the Dekar Blade,
Dekar's
most powerful weapon.  Head outside the room, shoot the switch, and
swing
across.  Avoid the Medusas (with green hair), which are tough.  Follow
the
path south, hit the flame with your sword, and go up.
        Head north through the corridor to a small room.  Push the
block up
one space, get the Lion Fang, and continue up to a teleporter.
Teleport and
go up.  From the entrance, head straight left, pushing the block, as
far as
you can.  Walk up one space and push the block left.  Head up, pushing
the
block.  Head as far along the path up and right as you can, then push
the
block there to the far right.  Push the block up and right from the
teleporter down, then push the block directly above the teleporter
left.
Teleport to a small room and bomb open the cracked walls.  Take the
right
door to a switch, then follow the left path to healing and saving.
Head up
and fight Idura again.
        Nothing much has really changed since your last battle, so
just fight
Idura the way you did before.  After the battle, go upstairs, meet
Iris, and
return to the room where you entered this floor.  Go south and push
the
pillars onto the switches.  Use the Hook to swing to the columm and
fall
down.  Go down the stairs and get the Fury Ring.  Bomb the three
cracked
columns and go upstairs.  Head north and go down the stairs.  Strip
Dekar of
all his equipment and go up.  Dekar will destroy the block on Escape,
but you
have to leave without him.

                                  Excerion       
                           ---------------------

        Equip of any of Dekar's items that are worth using, then head
south
from Karlloon to the small shrine.  Cross and go north-east to
Treadool.  In
Treadool, get new stuff and then talk to the guy that asks if you want
to
buy a ship.  Say "yes" and he will send you to meet Lexis
Shaia to the north.
        Leave town and go north to the cave.  Enter and read the sign
to open
the door.  Take the door on the right, then the one on the left.  Cut
the
vines to reveal a door and descend.  Talk to Lexis and he will tell
you to
see Jyad and have him make a ship.  Warp back to Aleyn and talk to
Jyad in
his house.  He will agree to make a ship.  Go to Treadool and talk to
the
woman standing at the entrance (she wasn't there before).  After some
dialogue, you will be sent to find flowers at the mountain to the
south.
        Leave Treadool and head south-east to the mountain.  Bomb open
the
door and get the Hammer, the final skill.  With the Hammer, you can go
back
to the cave north of Alunze and get an Eron Hat and Tuff Buckler by
smashing
rocks.  Back at Flower Mountain, follow the path from where you got
the
Hammer to some rocks.  Smash them with the Hammer and go outside.
Kill Crow
Kelps by using Fireball.  Enter the next door and push the pillar onto
the
switch by hitting it with the Hammer.
        Head north and up the stairs.  Go outside and jump down at the
arrows.  Walk to the left side of the ledge and jump down again.
Enter the
cave and head upstairs.  Cut the vines and enter the room.  From the
entrance, go LLLLLLUULUUULLLDDDD to a chest with a Life Potion.  Go
back to
the entrance and go UULLUULLLUUR.  Face north and hit the wall with
the
Hammer to open a cave.  Now leave the room and enter it again from the
top
door.  From the middle row, go LLLLLUURRRUULLLUULL to the cave with
the Snake
Rock.  Go back to the entrance and go LLLLLDDLLLLUULLULLUURRU to the
stairs.
Go up the stairs again and smash and cut your way to the bottom, where
you'll
find a pit.  Fall down and get the Burn Sword.  Go outside and get the
Flower
Key, then jump down outside on the right.
        Enter the top cave and head back to where you jumped down.
This
time, smash the rock inside the cave with the Hammer and head right.
Go in
the first door.  Starting from the left switch, go ULLUUUUURRRRRRD.
Start at
the middle switch and go ULULLUUURRRU.  Go ULULULL from the right
switch,
then go through the door.  Head up and outside, swing across the gap,
and get
Sully, the Earth Capsule.  Go back to the spike room and bomb open the
wall
on the right for a Dragon Egg, Flying Ax, and Power Ring.
        Leave the spike maze room and take the door to the right (the
locked
one).  Follow the path outside and back in until you get to the boss,
the
Rogue Flower.  Use Fire attack on the Rogue Flower, such as the Burn
Sword's
Firestorm, which damage it heavily.  The Flying Ax's Deadly Smash also
works
well.  If it puts you to sleep, just ignore it, because you'll wake up
quickly.  After the fight, head east and get the flower.
        Return to Treadool and give the flower to Leefa.  Lexis will
conviently just happen to finish with the engine then.  Go talk to him
and he
will join the party, and you'll get the Excerion.
        With the Exercion, sail southwest to the very cool Forfeit
Island.
Here you can buy anything you've ever sold or fed to a Capsule
Monster.  You 
can get your Capsule Monsters up quickly by feeding them Lion Fangs,
then 
buying them back again and repeating the process.  Don't buy any
equipment in
the regular equipment shops; there's better stuff soon.  There is a
very nice
item shop, however.
        Downstairs in the Tavern you'll find the rip-off casino.  The
best
way to get the stuff here is just to have enough money to convert into
coins
and just buy the items.  If you insist on playing the games, play
Action
Bingo, which is the only game that can apparently be won (or
understood). 
Rotate the balls to form lines.  9 and 13 give you extra coins if you
get
them in a line.  Don't try to make lines going through the middle, as
it's
hard to get the center ball.  The only item really worth getting is
the Jewel
Sonar, which isn't that expensive anyway.  Don't even think about
getting the
Dragon Blade, unless you're using Retry mode (more on that later).
        Head east from Forfeit Island to Auralio.  Buy new stuff and
go north
to Dankirk.  The stores in Dankirk are the same as in Auralio.  Don't
buy any
spells; they're all pretty useless (except for Mirror, which is way
too
expensive).  Talk to the the messengers, Prince Leon, and the King.
Head
downstairs and the messengers will show up.  Go back and talk to Leon
and the
King.  The Ruby Icon is missing.  Warp to Clamento and have Jaffy make
you a
copy of the Icon.  Take it to Leon and the signing ceremony will
start.  The
King will recognize the fake and you will be sent to the North Dungeon
to
find James.
        Head north-east from Auralio to the North Dungeon.  Put the
pot on
the switch under the bushes and enter.  Watch out for the Ramias (they
look
like Medusas when you're walking around).
        Go through the upper-right door and down the steps.  Go south
to a
switch and hit it, then return to the main room.  Hit the switch and
jump
down.  From the ledge, swing south to the pillar.  Go through the door
and
down the stairs.  Head west and cross the bridge.  Jump down and bomb
the
skeleton to make a switch appear.  Hit the switch and head north.
Whack the
switch, and then cut the vines to make a black segment of wall appear.
Bomb
the wall until a door appears.  Go through and get the Hi-Magic and
Earth
Fruit.  Step on the switch, then push then blocks out of the way and
go up
the stairs.
        Go through the upper-left door and down the stairs.  Push the
pillar
in front of the eye and walk underneath it.  Hit the switch in the
next room,
cross the bridge, and head downstairs.  Shoot the three switches, then
continue east to a chest with the Fury Ribbon.  Bomb the wall and
enter.
Cut the vines to reveal two eyes, then shoot them with Arrows to make
the 
barricade go down.  Cut the vines there and shoot the eye to make a
switch
fall down, then hit it.  Go down the steps.
        Teleport to the room with the switch.  Push the block onto the
left
switch, then teleport to the chest room and stand where the switch was
to
make a bridge segment appear.  Repeat for the right switch.  Get the
Dankirk
Key and teleport to the switch room.  Push the block onto the center
crest,
cross, and hit the switch.
        Return to the room where the spikes were, cross, and go down.
Cut
the bush along the south wall and walk into the wall where it was to
get to
the chests, with a Dragon Egg, Figgoru, and Flame Jewel.  Step on the
weird-looking tile to the right of the door to open it.  Loop around
the room
and go down the steps.  Get healed, then come back up and pick up the
grate.
Jump through the hole and hit the switch.  Go back up the steps and
swing
across, then go down the steps there.  Cross the bridge, then shoot
the
switch to make a new bridge.  Push the far left block out of the way
and move
the one above it to the top tile.  Put the left block back and move
the
middle-right block out of the way, then push the bottom right block
onto the
bottom tile.  Move the two right blocks onto the tiles and cross the
bridge
that appears.  Follow the passage to a room with a bunch of Shadows.
        Stun the Shadows when they're out of the way and cross the
paths.
Past that room, head east to a save spot, then continue until you
reach James
and the Prince of Grantze.  You will have to fight four Soldiers.
        The Figgoru is very useful here because of its ability to hit
all of
the Soldiers.  Have Selan cast Bolt on all of them, while Maxim and
Guy
spread out their attacks.  They're not that difficult.
        You will automatically return to Dankirk.  After the signing
ceremony, go to Auralio and talk to Henpy on the second floor of the
"castle."  He will open the watergate.  Talk to Prince Leon
twice and he will
give you a VIP card so you can play Stud Poker at the casino on
Forfeit
Island (which I do NOT recommend).
        You can now continue south to Ferim, but there's a number of
things
you can do before then.  Sail to the circular island west of Barnan
(check
the map that came with the game) and enter the tree.  You'll find
Darbi, the
Dark Capsule, there.
        Visit the towns of Barnan, Durale, Portravia, Treble, and
Pico.
Barnan has great stuff from much farther along in the game, but it's
very
expensive.  You may just want to get normal equipment, which is a
whole lot
cheaper (but I recommend the Barnan stuff).  Durale's shops are even
better,
but they're closed to prevent you from cheating.  For stuff for Lexis
and
spells, go to Portravia or Ferim.
        Once you're done shopping, head to Ferim.  Explore the castle
and
talk to Hans.  Before you go to the Northeast Tower, make sure both
Selan and
Lexis each have at least one level 3 attack spell (Firebird, Ice Valk,
Dragon, and Thunder).  You might also want Champion, but it's not
really
necessary.  Head northeast from Ferim to the Northeast Tower.
        Head in and bomb the wall.  Upstairs, head south and use the
Hammer
to move the pillar, then swing across.  Go outside and take the left
door.
Set both arrows to the right and hit the switch.  Go back out and take
the
right door.  Follow the path left for the Stun Gun, then go through
the door
and up the stairs.  Take the ladder down and go in the door.  Starting
at the
bottom entrance, go ULUURULURRRDDLDDRRUUUU.  Head downstairs and get
the
Trial Key.
        Return to the room with the moving bridge and send it back
left.
Pass through the left room and go up the stairs.  Set the platform to
go down 
and ride it.  Set the next one to go up to get the Samu Jewel.  Ride
the
platform back up to the entrance.  Set the platform to go right and
ride it.
Set the top arrow and the bottom one right to ride to the Mysto Jewel.
Ride
the platform back to the entrance, then ride it down.  Set the arrow
down to
go to the door.
        Go outside and ascend to the top.  Unlock the door and enter.
Set
the levers to trap the Samurais on opposite sides of the cage (this
can take
a while), then wait by the door for them to step on the switches.  Go
through
and talk to Hans.  Amon will show up.  After he leaves (no fight), go
through
the door and Hans will get the gem.  Return to Ferim and go to the
throne
room.  You will be sent to Agurio.
        Head north from the Northeast Tower to the shrine.  Pass
through to
Agurio, which is destroyed.  Talk to Iris and she will send you to
find Dual
Blade.  Now warp to Treble (or sail there, if you haven't been there
yet).
Talk to everyone, then go to Portravia.

                                   Artea        
                           ---------------------

        Go to Kirmo Lab in Portravia and talk to Dr. Kirmo.  Agree to
remodel
Excerion into a submarine.  An elf girl will steal the plans and run
off.
Walk east from Portravia and curve down around the mountains.  You may
encounter Green Cores here, which are tougher versions of Red Cores.
They
give you great experience if you can beat them before they run.  Use
magic.
        Enter the Mountain of No Return and go in the first cave.
Push the
horse statue on the right up a space, then walk around them.  Push the
pillar
between the two statues, then push the statue on the right up two
spaces and
all the way left.  Push the bottom-most statue down two squares, then
move
the pillar up against the left statue in the middle row.  Move the
bottom
statue up against hte right statue in the top row.  Go through the
door.
        Go up the stairs, head outside, and then back in the next
door.  Go
up, take the stairs, and go outside.  Cross the bridge, enter the next
cave,
and go down.  Walk above the first column and head down.  Push the
left-facing statue down a square.  Push the up-facing statue right
until
you're above another left statue.  Push it down until it's even with a
right
statue.  Push them both down one square and get the chest for the Aqua
Sword.
Push the original left staute (the one in the upper-left) up two
squares.
Head down to the lower-left and push the right statue up as far as you
can.
Push the far right statue down so it faces the lower-right column.
Push the
down statue down so it touches the up statue, then walk above them to
the
exit.  If Lexis has any good Rings or Stones, remove them, then head
outside.
        You will fight four Gargoyles.  Use Ice spells (Ice Valk in
particular -- do they mean Ice Walk?) cast on all the Gargoyles while
Maxim
and Guy hit one at a time.  If you're having a hard time, cast the
spells on
just a single target until you kill one Gargoyle.  If you have either
the
Mist Rapier or Aqua Sword, use their IP powers, both of which do big
damage
to the Gargoyles.  If you have Champion, cast it on your whole party
for easy
healing.
        Lexis will then leave your party to plant flowers (or mostly
just to
make room for Artea).  Artea will warp you to Eserikto, where you will
find
that Amon has gone to the Divine Shrine.  Artea (I REFUSE to call him
Arty)
will then join the party.  Buy him the Fry spell if you can afford it,
it's
very useful.  Then use any leftover money to get him some stuff at
Barnan.
        Head southwest from Eserikto to the Divine Shrine.  Use Fry on
any
dark enemies (undead, demonic, etc.) Go down the steps to a hookshot
maze.  
From the ledge where you start, swing to the right of the two columns
above
you (the ones you can swing to without falling down).  Swing right and
up. 
Swing to the left of the two columns, then swing left to a ledge with
stairs.
Go up the stairs for the Heart Key, then jump down and go back to the
starting point.
        Get back to the point where you are below the small
three-column
ledge.  Swing to the far right column on the ledge you, then over to
the
moveable column.  Push the column up as far as it will go, then swing
back to
the small ledge with three columns.  Go back to the stair ledge, then
shoot
the lever with an arrow and swing to the ledge it raises.  Swing to
the
pillar, then to the column up and to the right, near some spikes.  Go
up the
stairs and pick up the lower-right pot of the upper group to make the
spikes
go down.  Go down the steps and get the Rocket Ring, then jump down.
        Go back to the second set of steps and ascend, but this time,
don't
pick up the pot.  Instead, fall through the hole under the lower-right
pot in
the bottom group.  Swing left twice, then walk to the bottom of the
long
ledge and swing left again.  Swing down, right, right, and up to the
stairs.
Follow the circular path to a moving platform.  Shoot the little face
switch
with an arrow to get it started.  Go up and then head right past the
torches.
The wall will open.  Go up the stairs.
        Break through the wall and play the musical notes in scale
from
bottom to top (middle, left, right, far left, far right).  Get the
final
Dragon Egg.  Now that you have all the Dragon Eggs, you can take them
to the
Egg Dragon for a wish (see the Dragon Egg section of the walkthrough).
Continue south from the note room and open the door with the Heart
Key.  Push
the pillars onto the switches via the Hammer and go up.  Amon will
appear,
but Karyn will banish him before dying.  Head up and stand on the blue
square
to increase your stats.
        Return to the hook maze in the basement.  From the starting
platform,
swing to the column down and to the left, then go up and left.  Swing
to the
pillar and push it up all the way.  Swing left, then down.  Walk
around to
the top of the room and move the pillar to the right.  Walk down the
long
ledge and swing to the column at the end.  Swing to the pillar, then
up to
the stairs.  Get the Revive Armor and equip it (even if it's weaker;
it has
the very useful Revival Sleep IP, which heals everybody completely).
        Return to Eserikto and talk to Milka, then go to Portravia.
Go talk
to Lexis and get the remodeled Excerion.  Lexis tells you to go to
Barnan,
but there's a few other things to do first.  First of all, you can
take the
Excerion to the lower-left island and dive under the rocks, then
surface
again on the other side to get to Chaed.  In Chaed, you can buy great
equipment even better than the Barnan stuff, but it's very expensive
(and I
mean VERY expensive).
        Take Excerion underwater (there are no fights underwater)
south of
Seim Island, where Parcelyte is.  Enter the hole you see underwater.
It's
the [insert unintelligible gibberish here] Cave.  Explore all the
branches
of it for two Secret Fruits, and Zeppy, the final Capsule Monster.
(Contrary
to what you say, the Water capsule is the *last* one you get).  Also,
if you
have all eight Dragon Eggs (you should), you can take them to the Egg
Dragon.
See the Dragon Eggs section.

                                   Amon         
                           ---------------------

        Warp to Barnan and dive underwater.  Enter the submarine cave
off the
southwest coast of the island.  Enter the whirlpool to go up into the
Shrine
of Vengeance.  Get the left switch to red and
the right one to green, then hit the switch.  Turn both switches green
and go
through the door.  Ignore the steps -- monsters -- and push the pillar
with
the Hammer, then swing over to it.  Go down the steps.  Most of the
monsters
in this level are undead or other dark, so use Firebird and especially
Fry.
Underground, head north.  The monster moves right if you go up, down
if you
go right, left if you go down, and up if you go left.  Guide it onto
the
switch and put the pot down to trap it.  Go down the steps and walk
through
the wall to hit the switch, then go north.  Shoot the ropes holding
the
bridge with arrows to lower it.  Swing across and get the Power Robe,
then
go south and push both pillars in the water.  Teleport back to the
stairs and
return to the entrance room.  If you're low (likely; the Fiends are
tough),
then first return to town to get healed.  Before you continue, make
sure you
have the Valor spell; it's essential.
        In the entrance room, set the left switch green and the right
one
red, then hit the lever to move the wall left.  Reverse the switches
and go 
through the door.  Go down the first set of steps and set the switch
to red.
Push the red blocks into the corner tiles, then set the switch to blue
and
put the blue blocks on the other tiles.  Get the Ghost Key.
        Upstairs, continue west to stairs going up.  Take those, and
continue
southeast to some bombable walls.  Bomb the far right one for Heal
Armor,
then bomb the far left one and go through.  Head past the locked door,
go
down the stairs, and ride the platform across.  Go up and bomb both
the
fallen column and the skeleton.  Jump down the pit and bomb both
columns
supporting the ledge with the stairs to drop it.  Go up to the third
floor
and head west.  Break through the cracked pillar and ascend to the top
to get
the Evil Jewel.  Go down a floor and break through the wall for the
Bright
Armor.
        Return to the third floor and use the Hammer to hit the
cracked
pillar across the gap.  A ledge will fall down.  Cross the gap and
enter the
next door.  Push the block across every square of the red carpet to
remove 
the wrinkles.  Head up, save the game, and then fight the Venge Ghost.
        If you have the Old Shield, use its Ancient Power IP to
increase your
defense.  The Lion Fang's Bite does big damage, but otherwise save
your IP
for healing.  The Venge Ghost has an instant death spell, so use Valor
to
bring that character back if it happens.  Artea should cast Fry every
round
unless you absolutely need him to heal.  Later in the battle, it may
stop
attacking and use its "Hatred / checking situation" thing.
This is a good
chance to heal.
        After you beat it, get the Cursed Bow and return to Barnan.
Talk to
Iris and she will send you to the Tower of Truth in Durale.  Equip the
Cursed
Bow, then go to a church and have the curse removed.  The Cursed Bow
will
become Artea's Bow, which can hit all the enemies at once.
        Head to Durale.  The shops are now open, but the stuff you can
get in
Chaed is better.  The best magic shop in the game is here, however;
get Zap
for Artea, and Destroy for Selan if you have lots of money.  Buy
plenty of
Shrieks and equip Artea with Artea's Bow, then head west to the Tower
of
Truth.
        The Seireins (I think that's supposed to be "Siren")
in here are
tough because their Do-re-mi attack can confuse the whole party.  If
Artea
has his bow, he will always attack the enemies even if he's confused
because
of the way it's programmed.  The Seireins are worth fighting, however,
since
they might drop a Song Rock, which allows you to use Do-re-mi.
        Head south through the door on the right.  Step on the switch
on the
right, then play the notes in this order: 3214.  Go up, hit the
switch, then
play the notes 3421 and return to the entrance room.  Bomb through the
wall
and swing across to the stairs.
        Go south and kill the Seirein.  Four Sea Hidoras will appear.
Kill
them and keep going south to the next room.  Shoot the switch to turn
it
blue, then walk down until you're level with it.  Shoot it again, then
walk
past where the second column used to be.  Shoot the switch again and
walk to
the door.  Outside, take the third floor door.  Cross the pit and fall
through the cracked floor to the second floor.  Bomb through the wall,
get
the Super Sword, and bomb again.  Cross the pit and you'll be back at
the
second floor entrance.
        Go back outside and take the fourth floor door.  Step on the
right
switch and go through the door.  Play the first four notes (3241),
then shoot
the Hook at the middle bar to swing over the last note.  Put the crate
on the
left switch and the pot on the right switch.  Go upstairs and head to
the
lower right for a Ghost Ring, Song Rock, and Ghostclothes.  Head to
the
upper-right and go up the stairs.  Go east and through the door.
        Put the pot and crate on the switches and cross the bridge.
Put the
block on the bottom switch and cross back.  Put the pot on the switch
across
the bridge to the south.  Head across two bridges and then put the
crate on
the switch there.  Cross to the left and put the block on the top
switch.
Move the crate down to the lower-left switch.  Put a bomb next to it,
then
cross the bridge.  When the bomb blows up, cross the bridge that
appears.  Go
south, get the Truth Key, and go back outside.
        Go the top floor, unlock the door with the Truth Key, and go
up the
stairs.  Go north to save, then go outside to the south and in the
next door.
Talk to Iris.  Three White Dragons will show up and attack.
        If you got any Hidora Rocks from the Sea Hidoras, use the
Triple
Attack IP, one of the strongest IPs.  If Artea has his bow, have him
attack
instead of using magic.  If you a Hidora Rock, you won't have too much
trouble.  After the fight, Iris is revealed to be the Sinistral Erim.

                                 Dual Blade    
                           ---------------------

        Warp to Chaed and head to Dragon Mountain to the south.  This
is
probably the hardest dungeon in the game; and one of the last true
dungeons.
They should have saved this one for the end.
        Enter the second cave and go north.  Put a bomb to the right
of the
lower-left bush.  Take two steps right and swing your sword three
times.  Put
a bomb down, walk one space left, put another bomb down, walk left
another
space, and put a third bomb down.  Walk up two spaces and shoot a Fire
Arrow
to the right.  Walk up another space and shoot a Fire Arrow right to
clear
all the bushes.  Go through the door, get the Sonic Ring, swing to the
other
side, and go up.
        Go upstairs again and swing across the gap.  Lure the monster
onto
the cracked floor to raise the elevator.  Head south and go outside.
Swing
across the gap, enter the cave, and keep going down until you reach a
room
with a cracked floor.  Skip it and go outside to get the Magma Key,
then go
back in and drop down to the entrance.  Head back to Chaed to get
healed,
then take the top cave at the start.
        Unlock the door and go through.  Push the pillar on the right
up a
square with the Hammer, then swing to it.  Push the pillar up another
square,
then push the pillar to the left and swing to it.  Swing to the pillar
above
you, then to the pole.  Get the Miracle, Magic Scale, and S-pro Ring.
Swing
at the pillar below to fall in the lava and restart the puzzle.  Push
the
right pillar up and swing to it.  Push the pillar above you up, then
swing to
it.  Push the pillar on the right below you down, then swing to it,
then the
post.  Go up the stairs and head south to what is probably the
second-hardest
puzzle in the game.
        The object is to shoot the grass before it grows completely.
Number
the bushes like this:
1  2  3
4  5  6
7  8  9
        Walk between 5 and 6 and shoot two arrows left to burn 4 and
5.  Go
between 3 and 6 and shoot 3.  Go left between 1 and 4 and shoot 7,
then use
R to turn up and shoot 1.  Go between 4 and 5 and shoot 6.  Go between
7 and
8 and shoot 9.  Go between 5 and 8 and shoot 8.  Go between 6 and 9
and shoot
3.  Go between 5 and 6 and shoot 4.  Go between 5 and 8 and shoot 2,
then use
R to turn and shoot 8.  Go between 6 and 9 and shoot 6.  The plants
will
disappear.
        Go outside, ascend, and enter the cave.  Go down the stairs,
save,
and go down again.  Take the stairs on the right and go down to a
screen with
lava.  Cross the bridge to the left to get the Hipower Ring and
S-witch Ring.
Then go down the steps and use the ice blocks to cross to the large
ledge.
Throw the first ice block in at the upper-left corner of the ledge,
facing
left.  Throw the second one facing up at the upper-left corner of the
dried
lava.  Throw both ice blocks at the upper-left corner of the lower
ledge.
Head up to the ledge, but DON'T go across the bridge to the right.
Instead,
go up and bomb the wall open for the Gorgon Rock.  Go back to the room
with
two down stairs and take the stairs on the left (only if you're
healthy).
Grab the three chests for the S-mind Ring, Angry Ring, and Kraken
Rock.
        Go back up to the room with the save spot and go up again.
There is
a wall with a brown stripe near the bottom.  Set a bomb in front of
it.  Take
three steps away and swing your sword.  Walk back to the wall, setting
bombs
at each step.  Set a bomb in front of the wall.  When the bombs blow
up, bash
the wall with the Hammer.  Jump down the pit and keep going the steps
until
you reach the World's Most Difficult Trick.
        The World's Most Difficult Trick is, well, difficult.  Number
the
spaces like this:
1234
5678
9ABC
DEFG
HIJK
        D-E means to move the block in space D to space E.  D-F means
to
move the block in space D to space F (through space E).  If a block
takes up
several spaces, all the spaces are listed in parentheses.  For
example,
(9D)-(DH) means to move the block covering spaces 9 and D to spaces D
and H.
(2367)-(67AB) would mean to move the block covering spaces 2, 3, 6,
and 7
(the chest block) down one space to spaces 6, 7, A, and B.  Moves are
seperated by commas.  Here's the solution:

K-I, (CG-GK), (AB-BC), E-A, I-E, H-I, (9D-DH), A-9, (BC)-(AB),
(GK)-(CG),
F-K, E-F, I-J, (DH)-(EI), 9-H, (15)-(9D), (2367)-(1256), (48)-(37),
(CG-48), K-C, F-G, J-K, (EI)-(FJ), H-I, (9D)-(DH), (AB)-(9A),
(FJ)-(BF), I-E,
K-I, (BF)-(FJ), G-K, C-G, (9A)-(BC), E-9, I-A, (DH)-(EI), 9-H, A-D,
(BC)-(9A), G-B, (48)-(CG), (37)-(48), B-3, (FJ)-(7B), K-F, (CG)-(GK),
(48)-(8C), 3-4, (7B)-(37), F-B, (GK)-(FJ), (8C)-(GK), 4-C, (37)-(48),
B-3,
C-7, (48)-(8C), 3-4, 7-3, (FJ-7B), (EI-FJ), D-I, (9A)-(DE),
(1256)-(569A),
3-1, 4-2, (7B)-(37), (8C)-(48), (GK)-(CG), (FJ)-(BF), I-K, H-J,
(DE)-(HI),
(569A)-(9ADE), 2-5, (37)-(26), (BF)-(37), (9ADE)-(ABEF), 5-D, 1-9,
(26)-(15),
(37-26), (48)-(37), (CG)-(48), (ABEF)-(BCFG), D-A, (HI)-(DE), J-H,
K-I,
(BCFG)-(FGJK), A-C, 9-B, (DE)-(9A), I-D, (FGJK)-(EFIJ)

        The chests contain the Mega Shield, Holy Robe, Legend Helm,
and
Lizard Blow.  After solving the puzzle, continue down the steps.  Go
north
and get the Miracle, S-power Ring, and S-myst Ring (who's leaving all
these
rings around here?)  Cut the bushes and jump down onto the switch.
Cross the
bridge and get the Hidora Rock.  Its Triple Attack IP is one of the
best.
Jump down to the ground floor and swing across.  Cross the cracked
bridge and
it will collapse.
        Go down the stairs and swing to the post.  The column will
collapse.
Swing across to the right.  Head around the right side of the ledges
and
circle around the room.  Break through the door and get the Miracle,
but
DON'T step on the transporter, which takes you back to the start.  If
Artea
is using his bow, switch him to a one-enemy weapon.  Go back to the
circular
area and talk to the Elder at the top.  The Fire Dragon will appear
and
attack.
        The Lizard Blow from the World's Most Difficult Trick does a
lot of
damage, especially its IP.  The Hidora Rock's Triple Attack is also
very
useful.  Selan and Artea should use Ice Valk.  Use the Mega Shield's
IP or
any others that protect you from physical attacks, because the Fire
Dragon is
a hard hitter.
        After the battle, take the transporter back to the entrance
and
return to Chaed.  Talk to the Elder and he will give you the Mermaid
Jade.
Take the sub to the island where you found Darbi (northeast of Chaed)
and
enter the cave.  Open the gate with the Jade and pass through to the
whirlpool to Preamarl.
        Buy any new stuff that's an improvement, then talk to Queen
Marla.
She will tell you that Dual Blade is in the shrine to the north.
Leave town
and take the sub up to the triangle of islands.  Enter the cave in the
middle
and go through the gate.  Talk to Marla and Piara and the Ghost Ship
will
appear.
        The Ghost Ship is a very easy boss.  It can't hurt you, it can
only
summon enemies.  Just kill of the enemies when they appear (Artea's
Bow works
very well for this) and keep hitting it.  If you want to speed up the
battle,
use Firebird, but it's not necessary.  After the fight, enter any of
the
whirlpools and continue north to the Submarine Shrine.
        I don't know whether it's a glitch or it's supposed to be that
way,
but the Submarine Shrine looks REALLY screwed up.  There are weird
floating
pieces of wall and the entire place is black.  You will see chests,
but you
can't get them (I used the Jewel Sonar and it said there were no
chests).
Just go basically north.  You will have to move side to side a little.
You
are trying to get to Dual Blade, the four gray boxes in the center.
When you
get there, Daos will appear, take the sword, raise Doom Island, and
destroy
Chaed.
        Go to Portravia and talk to Lexis.  He will send you to Gratze
to get
an engine for Excerion so he can remodel it into an airship.  Take the
sub 
around to the north side of Ustark and enter the cave near Gratze.  Go
into
the whirlpool and you will be in the Dankirk North Cave.  Land the
Excerion
and go through the door.  Keep going up to Gratze (or, as the game
calls it,
'3y Kingdom).  Leave the tower and the guards will capture you.  You
will be
in prison with Berty and Bart, the thieves from Alunze.  Berty and
Bart will
open the door.
        This is the last true dungeon of the game.  Save and heal in
the cell
to the west.  Go south and you will fight four Soldiers.  Just hit
them and
have Artea use his bow.  After you beat them, go back and heal if you
need
it, then go up.  Head east, cut the vines, and break through the door.
Push
the one pillar that's moveable and go down the steps.  Shoot the
switch and
get the Basement Key.
        Go back to the room where you broke through the wall and go
north.
In the next room, carry the pot over the switch.  Go up and push the
pillar
over the switch.  Swing to the column and hit the switch.  Go back
south and
shoot the eye with a fire arrow to open the door.  Cross the bridge
and go
up the stairs.
        Take the lower-right door, follow the path, and throw the
switch.  Go
back, take the lower-left door, and swing across the gap.  Get the
Miracle
and return to the room with three doors.  Take the upper-right door
and go
up the stairs.  Unlock the door and go south.
        Stand on the first switch to go left.  Stand on the middle
switch and
ride the platform to the top.  Go right and down.  Ride left and then
circle
back around to the upper-right platform.  Ride it down and walk to the
exit.
Go up to the castle.
        You will fight four Soldiers.  They aren't that hard, so save
your IP
for the next boss.  Just use Artea's Bow and hitting.  You will then
fight
the Tank.  Magic attacks are useless against the Tank, but the Hidora
Rock's
Triple Attack works great.  Otherwise, just hit.  Have Selan heal,
since
she's the weakest hitter.  When it uses its Machine Gun Attack, cast
Champion
to the whole party.
        After the fight, you will get the Engine and return to
Portravia.
Talk to Lexis and he will remodel Excerion into an airship.  Now you
can fly
by hitting A while on the ship and choosing the up arrow.

                                Doom Island    
                           ---------------------

        Fly to Narvick on Shuman Island.  Buy new equipment (the best
in the
game) and talk to the Elder.  He will tell you to go to the three
towers,
and send you to the Shuman tower first.
        Enter the tower on Shuman Island.  These are rather lame
dungeons.
Go right, up the ladder, and then south.  Go up the next ladder and
enter the
door.  Go up the stairs and outside.  Go in the next door and get the
S-ice
Ring.
        Go back down the steps and go west from the door.  Take the
left of
the next two doors and go up the stairs.  Go in the left door for the
S-water
Ring, then take the right door for the stairs.  Go up the next stairs
and in
the next door.  Kill the Leech (Zap works well) and go up the stairs
that
appear.  Go in the next door and up the stairs.
        Take the door in the upper-left and go down the stairs.
Outside,
follow the path all the way right, past the first door, and in the
second
one.  Follow the passage to the next door and get the S-thun Ring.  Go
back
to the door you passed up and enter.  Kill the Black Dragon with Zap
to make
stairs appear.  Go up, head north, and enter the next door.  Save your
game,
heal up, and go up to fight Gades.
        As always, Triple Attack is useful.  Artea should cast Zap
every
turn; it does lots of damage to all of the Sinistrals.  Selan should
heal by
casting Stronger on individual members or Champion to the whole party.
If
you have the Courage spell, you might want to cast it on the party
once.
After the fight, you'll get the Divine [Pearl] Armor.  It's weaker
than the
Zircon Armor, but equip it anyway because of its Phoenix IP.
        Go back to Narvick and see the Elder.  He will send you to
Strahda
Island.  Heal and save, then take the airship to the northeast island
and
enter the tower.
        Go right and in the door.  Take the stairs up and then head up
the
ladder on the right.  Follow the path around the next door.  Go up the
stairs, head left and go up the stairs there.  Enter the next room, go
up the
stairs, and kill the Leech.  Take the stairs that appear and then the
next
set of stairs.
        Go right and up the stairs.  Go left (past the door), and up
the
stairs.  Keep going up until you reach a door.  Enter, go up the
stairs, and
kill the Black Dragon.  Go up the stairs and continue to the next
room.
Heal up and save.  Equip Artea with his bow and go up to fight Amon.
        Amon is a tough boss.  Use Triple Attack, but save Maxim's IP
for
Phoenix.  Artea should cast Zap, and Selan should heal.  If nobody
needs
healing, have Selan use Courage on the party or Trick on Maxim or Guy.
Amon
will confuse your characters, and that's what makes him tough.  If a
character is confused, cast Coma on them to put them to sleep, so they
won't
hit your characters.  It's weird, but it works.  Don't bother putting
Artea
to sleep, because he can only attack Amon with his bow.
        Return to Narvick and talk to the Elder again.  Buy any
equipment
left to get.  If there's anything left you need to do, do it now.
Once you
beat the last tower, you can't go back.  Take the airship to Kamirno
Island
in the northwest.
        Go in the door on the right and up the stairs.  Go up the
ladder and
in the nearby door for the S-fire Ring.  Outside, head west and go in
the
door.  Go up the stairs and take the ladder to the right.  Enter the
door
and go up the stairs.  Head back left and follow the path until you
come to
a room with a stationary Gorgon.  Kill it and go up the stairs that
appear.
        Go right and into the next door.  Go down the steps and head
left.
Go up two sets of stairs, then go up the ladder and continue north.
Go in
the door and kill the Leech.  Keep going up the steps until you reach
the
save point.  Heal and save.  Once you go up the stairs, you're stuck
going to
the final "dungeon", so make sure you're ready.
        Go up and get the Pearl Armor.  Daos will appear and you will
get
Dual Blade.  You will then return to Portravia.  After the dialogue,
you can
go to the church and save your game, but I don't recommend it.  You
can't
leave town, and it isn't that much work to go from the save point on
Kamirno
to here.  Go back into the lab and talk to Lexis.  You will
automatically go
to Doom Island.
        I hesitate to call the Shrine of Daos a dungeon, since there
are no
monsters and no puzzles, just the Sinistrals.  Go in either side door,
get
the Miracle, and go down the steps.  Take the middle door for three
Miracles,
then take the other door and go back up.  Get the Miracle and take the
center
passage.  You will fight Gades.  Gades is basically the same as he was
on
Shuman Island, so just use the same strategy.  Your IP is restored
after each
fight in here, so go ahead and use your IP attacks, especially Triple
Attack
and the ones provided by the Pearl equipment and the Dual Blade.
Flash is
the best Capsule Monster to use against the Sinistrals, because
he/she/it?
can heal.
        After the fight, go up the stairs.  Take the door on the right
for a
Miracle, then take the top door and head right through the passage.
Take the
side door on the left for a Miracle, then go up to the third floor.
Head
around the platform to the top for two Miracles (why does Daos just
leave all
these Miracles sitting around?), then ascend to the first level of the
altar. 
Circle around to the back and go down the steps for HP and MP
restorers.  Go
back up and head to the top of the altar to fight Amon.
        Beat Amon the way you did before, then go back to the heal
spot.
Continue up the stairs and circle around the outside for three
Miracles.
Cross the bridge and fight Erim.  Erim is a little harder than Gades
and
Amon, but not much.  Just fight her the same way as before.  She has
instant
death attacks, but just use Valor or the Phoenix IP to bring the
character
back.
        After the fight, return to the healing spot and then teleport
up to
fight Daos.  Daos is so easy, I thought there was another boss after
him (the
mysterious Arek, who never shows up anywhere except in the intro).
Fight him
as you did the other Sinistrals.  Go ahead and use your items, you
don't need
them anywhere else.  If he confuses your characters, you might want to
put
them to sleep or use a Shriek, if you have any.
        After you beat Daos, the bridge collapses.  (Why doesn't Maxim
use an
Escape *item* to leave?)  The identity-challenged Iris/Erim/Lufia will
appear
and tell you to destroy the three Mystic Stones.  Just walk through
the maze
and destroy the Stones, then watch the ending.
        When "The End" appears, leave the game on.  A small
part of Lufia 1
will come on.  There's still more.  After a while, a screen showing
how many
times each character was killed, how many chests you opened, how many
fights
you won, etc. will appear.
        After you beat the game, you'll notice a new option called
"Retry" on
the file select screen.  If you choose that, you'll start a new game,
but
you'll get 4 times the experience and gold.  Unfortunately, the bonus
doesn't
carry into the Ancient Cave.  Beat the game on Retry and Gift mode
will
appear.  Gift mode lets you just play the Ancient Cave.  The best part
about
Gift is that you can select your party!  Just go to the tavern and you
can
change characters.  There are more hints on the Ancient Cave at the
end of
this file.

                                  Weapons
                           ---------------------

        A few weapons have special effects, which are indicated by a *
and a
number.  Check the bottom of the list to see what these effects are.

               ATK       PRICE     USERS        EFFECT          IP
Fatal Pick     0        ???       SA           Cursed, *10
Egg Sword      0         65000     MGSA
Hardboiled
Frypan         4         10        TS
Knife          5         13        TS
Small Knife    8         20        MTGSDLA
Rapier         10        100       MSA
Battle Knife   14        200       MTGSD
Thunder Blast
Whip           20        300       TS                           Flame
Attack
Insect Crush   21        650       MGDA         GUT+2, *1       Bomb
Attack
Dagger         22        400       MGDL                  
Mace           30        600       TS
Light Knife    32        1000      MTGSDLA      MGR+10          Light
Attack
Long Knife     38        800       MTGSDLA
Rage Knife     40        6         MTGSDLA                      Bomb
Attack
Short Sword    42        900       MGSDLA                       Ice
Attack
Wire           48        1200      TS                           Water
Attack
SuhrCustom11   50        ???       MGSDLA
Kukri          52        1500      MGD
Thunder Blast
Fire Dagger    56        6000      MGDL         STR+4,DEF+6     Blaze
Attack
Rod            58        1800      TSA
Chain          66        2200      TS                           Dive
Bomber
Gladius        69        2400      MGD                          Holy
Energy
Franshiska     70        2600      GD
Aqua Whip      72        3800      TS           DEF+5,MGR+10    Aqua
Attack
Cold Rapier    76        4200      MS        DEF+2,AGL+10,GUT+2
Glacial Blast
Staff          78        3600      TSA
Multi Sword    86        9450      MGD          2 attacks       Bomb
Attack
Scimitar       90        4400      MSA                          Ice
Attack
Bronze Sword   98        5000      MGD                          Water
Attack
Deadly Sword   0         ???       MGD          Cursed
Deadly Sword   100       100       M            After uncursing
Sleep Rod      100       ???       SA           *4              Sleep
Stinger
Long Staff     102       6200      SA
Hand Ax        104       6000      GS                           Bomb
Attack
Thunder Ax     108       6000      GD           STR+8,DEF+4
Thunderball
Deadly Rod     0         ???       SA           Cursed   
Deadly Rod     110       ???       SA      After uncursing, *10
Devastation
War Rapier     114       7600      MS
Thunder Blast
Long Sword     120       8000      MGD
Cutter Whip    132       9100      S                            Dive
Bomber
Vice Pliers    140       6000      L
Launcher       150       13000     L            *6              Swoop
Bronze Ax      162       9700      G                            Bomb
Attack
Rockbreaker    164       9850      M
Thunder Blast
Flying Ax      170       9900      G            *2              Deadly
Smash
Morning Star   172       10000     SA
Burn Sword     180       15000     MGS
Firestorm
Coma Hit       180       8000      L            *4, *6          Sleep
Stinger
Freeze Bow     180       37600     A            *9
Glacial Blast
Dekar Blade    188       15000     D                            Fatal
Blow
Broadsword     188       11000     MG
Superdriver    190       12000     L                            Bomb
Attack
Estok          192       11500     MSA                          Flame
Attack
Figgoru        195       9500      L            *5, *6
Confusion
Silvo Rapier   218       13200     MS                           Holy
Energy
Royal Whip     220       13000     S                            Ice
Attack
Spear          222       13500     G                            Dive
Bomber
Pounder Rod    240       15500     SA
Stun Gun       240       14500     L            *7              Stun
Shocker
Battledriver   253       18200     L
Fortune Whip   260       250       S
Rainy Ax       260       18500     G                            Bomb
Attack
Aqua Sword     260       20000     SA           MGR+12
Torrent
Crazy Blade    263       19700     MSA                          Dive
Bomber
Trident        268       20900     G                            Water
Attack
Crystal Wand   280       24000     S                            Holy
Energy
Red Saber      282       21400     M                            Blaze
Attack
Mist Rapier    283       25100     MSA                          Aqua
Attack
Halberd        285       23500     G
Thunder Blast
Cursed Bow     0         50000     A            Cursed, *8
Artea's Bow    300       30000     A            *6              Mirror
Block
Silver Sword   314       29000     M                            Holy
Energy
Silver Rod     320       35000     SA
Celestial
Super Sword    320       30000     S            GUT+10,MGR+10   Holy
Energy
Heavy Lance    330       31800     G                            Bomb
Attack
Buster Sword   355       45500     M                            Bomb
Attack
Zirco Rod      360       48000     SA
Lizard Blow    360       50000     MGSA         MGR+20, *3      Dragon
Rush
Rune Rapier    362       49300     A                            Bomb
Attack
Great Ax       365       47500     G
Zirco Whip     384       52000     S
Thundershriek
Zirco Sword    386       51000     M
Firestorm
Zirco Flail    390       52000     G                            Arctic
Freeze
Zirco Ax       394       52500     G
Torrent
Mega Ax        400       55000     G            DEF+20
Thundershriek
Sky Sword      400       65000     MG           STR+50,DEF+25
Skysplitter
Dual Blade     400       --        M                            Wave
Motion
Blaze Sword    400       55000     S            INT+20,MGR+20
Celestial
Dragon Blade   450       2500      MG           *3
Dragonfire
Bunnysword     500       300       SA           *11             Battle
Fury

1.  The Insect Crush does extra damage to insects.
2.  The Flying Ax does extra damage to flying enemies.
3.  Does extra damage to dragons.
4.  Randomly puts enemies to sleep.
5.  The Figgoru randomly confuses enemies.
6.  Attacks all enemies.
7.  The Stun Gun randomly paralyzes enemi
8. • one of your characters instead of the enemy.
9.  The Freeze Bow can attack one or all enemies.
10.  Randomly kills enemies instantly
11.  The Bunny Sword says it has 500 attack power, but it doesn't
really.
 
                                   Armor
                           ---------------------

               DEF       PRICE     USERS        EFFECT          IP
Seethru Cape   1         50        TS
Miracle
Apron          4         60        TS
Dress          5         90        TS
Cloth          6         140       MTGSDLA
Lab-coat       7         180       L                            Power
Healing
Hide Armor     9         250       MTGSDLA
Seethru Silk   9         50        S
Regeneration
Bunnysuit      10        300       SA                           Magic
Rebirth
Frock          11        400       TS
Healing
Robe           13        450       TS
Coat           15        700       TS
Re-energize
Cloth Armor    17        600       MGD
Antidote
Tough Hide     19        800       MGD
Re-energize
Light Dress    20        1000      TS
Re-energize
Light Armor    25        1200      MGD                          Free
Magic
Baggy          26        1600      TS
Camu Armor     33        1500      GD           STR+5           Divine
Cure
Tight Dress    33        2850      TS
Reawaken
Chainmail      35        3000      MGDLA
Holy Wings     36        3200      TS           STR+5           Holy
Healing
Ironmail       39        3500      GD
Paralysis Cure
Toga           40        3600      TS
Long Robe      40        5000      S                            Power
Healing
Chain Armor    47        4500      MGD
Thick Cloth    48        4700      GD
Paralysis Cure
Stone Plate    49        4850      D
Reviver
Plated Cloth   54        5800      MGDLA
Iron Plate     59        5950      GD
Reviver
Magic Bikini   60        10000     S                            Magic
Cure
Silk Toga      64        6300      S                            Power
Healing
Metal Armor    64        9300      G
Paralysis Cure
Silver Armor   66        7200      MG                           Magic
Cure
Metal Mail     68        6250      D                            Sacred
Song
Light Jacket   68        7600      G
Evening Gown   68        11100     S                            Sacred
Song
Power Cape     72        10000     S
Quilted Silk   72        9200      S
Reviver
Metal Coat     75        7750      S                            Magic
Cure
Silver Mail    76        8700      MGLA                         Magic
Cure
Power Jacket   78        9000      G                            
Plate Armor    84        11300     MG
Silver Robe    84        11000     SA
Revival Sleep
Crystal Mail   86        14500     G                            Sudden
Cure
Revive Armor   90        14000     MGSA         MGR+5
Revival Sleep
Silk Robe      91        12700     S
Plati Plate    92        12000     MG                           Divine
Cure
Crystal Robe   92        15000     S
Rejuvenation
Heal Armor     100       18000     MG
Rebirth
Ghostclothes   100       35000     MGSA
Rejuvenation
Metal Jacket   106       20000     G
Eron Dress     110       22000     S
Recovery
Power Robe     110       30000     SA                           Sacred
Song
Full Mail      110       40000     G
Magic Scale    110       30000     MSA     STR+10,AGL+10,MGR+10 Magic
Healing
Bright Armor   120       24000     MGSA         MGR+20          Sudden
Cure
Mirak Plate    120       55000     MGD                          Magic
Rebirth
Royal Dress    122       38000     S
Rejuvenation
Holy Robe      124       32000     SA           MGR+40          Crisis
Cure
Pearl Armor    140       60000     M
Phoenix
Zircon Plate   142       51200     SA                           Sudden
Cure
Zircon Armor   150       54000     MG                           Magic
Cure

                                  Shields
                           ---------------------

               DEF       PRICE     USERS        EFFECT          IP
Chop Board     1         30        TS
Small Shield   2         100       MTGSDLA
Bunnylady      2         200       SA
Beserker
Hide Shield    5         400       MGD
Buckler        8         600       MGD
Mini Shield    10        800       TSLA                         Battle
Lust
Power Brace    10        2000      MTSDL        INT+5           Spell
Repel
Bracelet       14        1400      TS
Ironclad
Wood Shield    15        1200      MGDLA
Pearl Brace    16        5000      TS           INT+10
Lightbulb
Tough Gloves   18        2600      MTGSDLA
Kite Shield    20        2200      MGD                          Fleet
Block Shield   22        4200      TS
Ironclad
Tecto Gloves   23        4300      S
Lightbulb
Brone Shield   28        3600      MGD                          Spell
Repel
Anger Brace    31        4000      MTGSD        STR+5,GUT+10    Battle
Lust
Round Shield   34        4600      MGD
Big Shield     37        5900      MGD
Tall Shield    39        6000      D
Beserker
Fayza Shield   41        5000      MGDSA        AGL+5           Fleet
Silvo Shield   42        6900      M            MGR+5           Aura
Protect
Spike Shield   44        7500      MG           ATK+15
Slash Shield   45        7500      SLA          ATK+5           Battle
Lust
Tuff Buckler   48        8200      MG
Tect Buckler   55        8500      MGSL
Quicksilver
Gold Shield    56        8800      MG                           Flame
Guard
Gold Gloves    57        8600      SA                           Flame
Guard
Plati Gloves   61        10600     SLA
Thunder Guard
Plati Shield   63        11400     MG                           Ice
Guard
Gauntlet       68        13200     MGSA                         Power
Guard
Rune Gloves    72        18800     A            MGR+13          Shadow
Guard
Zirco Gloves   72        32300     SA           MGR+14
Forcefield
Water Gaunt    75        35000     SA           AGL+10,MGR+10   Water
Screen
Holy Shield    76        26300     MG           MGR+15          Light
Guard
Zirco Shield   82        34400     MG           MGR+8
Beserker
Old Shield     83        35000     GA           AGL+10
Ancient Power
Bolt Shield    85        37000     G            STR+10
Thunderblock
Mega Shield    88        38000     G                            Iron
Barrier
Pearl Shield   90        40000     M
Miracle Care

                                  Helmets
                           ---------------------

               DEF       PRICE     USERS        EFFECT          IP
Pot            1         30        TS
Beret          2         150       TS
Sluggish
Cap            2         240       MTGSDLA
Cloth Helmet   4         400       MGDLA
Hairband       6         400       TS           MGR+2
Headband       9         600       TS           MGR+2
Forgetful
Jet Helm       9         800       MGDLA        AGL+4
Sluggish
Bunny Ears     12        200       SA
Swordsplitter
Hide Helmet    13        800       MGDLA
Red Beret      15        1000      TSLA
Spellstruck
Glass Cap      16        1300      TSLA
Wood Helmet    18        1400      MGD
Jute Helmet    18        6000      MGD          MGR+8
Spellstruck
Blue Beret     20        2300      TSLA
Brone Helmet   22        2500      MGD                          Menace
Fury Helmet    22        3000      MGD          ATK+8,GUT+10    Menace
Stone Helmet   23        2900      GD
Weakpoint
Cloche         25        3000      TSLA
Iron Helmet    28        3600      MGD                          Slow
Turban         31        4100      SLA                          Dimwit
Tight Helmet   32        3800      D
Plate Cap      33        4500      MGD
Roomy Helmet   34        4800      MGD
Tight Turban   36        5000      SLA
Vulnerable
Rock Helmet    38        5700      D
Weaponweak
Plate Helmet   38        5500      MGD
Metal Cloche   40        6300      LA
Glass Cloche   42        5200      SA
SilverHelmet   43        6800      MG           MGR+5           Slow
Shade Hat      46        6200      SLA
Silver Hat     47        8500      M            MGR+12          Dimwit
Eron Hat       49        8800      G
Meltdown
Golden Helm    49        9200      MG                           Slow
Fury Ribbon    50        8000      S            GUT+10
Weakpoint
Circlet        50        9000      SL           MGR+18
Gold Band      54        9400      SA                           Dimwit
Plati Helm     58        10800     MG
Vulnerable
Plati Band     58        10400     SLA
Weaponweak
Crysto Beret   63        14600     SA           MGR+29
Crysto Helm    64        15200     MG           MGR+29
Weakpoint
Holy Cap       68        18600     SA           MGR+23
Vulnerable
Zirco Band     74        33200     SA                           Dimwit
Zirco Helmet   76        34000     MG                           Slow
Ice Hairband   80        37000     S            MGR+10          Ice
Mirror
Old Helmet     85        35000     G            STR+10          Anger
Mirror
Aqua Helm      85        37000     SA           AGL+10          Aqua
Mirror
Legend Helm    87        37000     MG
Boomerang
Pearl Helmet   90        40000     M
Brilliance

                                   Rings        
                           ---------------------

               PRICE     USER      EFFECT                       IP
Speedy Ring    2000      MTGSDLA   DEF+5, AGI+10                Fake
Ear Jewel      500       TS        GUT+2
Glass Ring     1000      TS        GUT+2,INT+2
Confuse
Glass Brace    800       TS        DEF+1,AGI+2,INT+2,GUT+2 
Undead Ring    13000     MTGSDLA   MGR+25                       Perish
Muscle Ring    3000      MTGSDLA   ATK+20
Bravery
Thunder Ring   3000      MTGSDLA   STR+10,DEF+5,*1              Bolt
Protect Ring   3000      MTGSDLA   DEF+20
Courage
Mystery Ring   5000      MTGSDLA   ATK+10,DEF+10                Mirror
Fire Ring      3000      MTGSDLA   ATK+10,*2
Fireball
Water Ring     3000      MTSGDLA   DEF+10,*3                    Vortex
Ice Ring       3000      MTSGDLA   DEF+5,AGL+10,*4
Blizzard
Fury Ring      4000      S         GUT+20                       Dread
Witch Ring     3000      TS        INT+20,MGR+20
Deflect
Power Ring     3000      MTGSDLA   STR+20,DEF+10                Trick
Bunny Ring     100       SA        DEF+5
Thunder
Rocket Ring    14000     MTGSDLA   DEF+20,AGL+40                Fake
Ghost Ring     20000     MTGSDLA   MGR+50
Destroy
Sonic Ring     6000      MTGSDLA   DEF+10,AGL+20                Fake
S-pro Ring     12000     MTGSDLA   DEF+40
Courage
Hipower Ring   6000      MTGSDLA   STR+40,DEF+40                Trick
S-witch Ring   13000     S         INT+20,MGR+40
Deflect
Angry Ring     25000     MTGSDLA   GUT+40                       Dread
S-mind Ring    11000     MTGSDLA   INT+40
Champion
S-power Ring   9000      MTGSDLA   ATK+40
Bravery
S-myst Ring    26000     MTGSDLA   ATK+20,DEF+20                Mirror
S-ice Ring     8000      MTGSDLA   DEF+10,AGL+20,*4             Ice
Valk
S-water Ring   8000      MTGSDLA   DEF+20,*3                    Dragon
S-thun Ring    8000      MTGSDLA   DEF+10,STR+20,*1
Thunder
S-fire Ring    8000      MTGSDLA   ATK+20,*2
Firebird
Mind Ring      3000      MTGSDLA   INT+20
Stronger
Egg Ring       65000     MTGSDLA   *5

1.  Increases power of Thunder magic.
2.  Increases power of Fire magic.
3.  Increases power of Water magic.
4.  Increases power of Ice magic.
5.  The Egg Ring raises all your stats to 999, except Guts goes to
199.

                                  Stones        
                           ---------------------

               PRICE     USER      EFFECT                       IP
Horse Rock     5000      MTGSDLA   STR+10,DEF+5                 Frenzy
Eagle Rock     5000      MTGSDLA   ATK+5,DEF+8,AGL+15           Dive
Bat Rock       18000     MTGSDLA   ATK+10,DEF+2,AGL+5
Vampire
Water Jewel    20000     MTGSDLA   DEF+10,INT+20                Frost
Pumkin Jewel   10000     MTGSDLA   INT+10,MGR+20                Head
Attack
Bee Rock       8000      MTGSDLA   DEF+10,AGL+20
Immobilize
Lion Fang      8000      MTGSDLA   DEF+12,STR+15,AGL+10         Bite
Snake Rock     8000      MTGSDLA   STR+10,DEF+5,GUT+10          Tail
Attack
Cancer Rock    8000      MTGSDLA   DEF+20
Scissor Slash
Flame Jewel    20000     MTGSDLA   ATK+10,INT+10,MGR+5
Incendiary
Mysto Jewel    15000     MTGSDLA   ATK+20,DEF+10,AGL+2          Ninja
Samu Jewel     15000     MTGSDLA   ATK+20,DEF+20
Samurai
Earth Jewel    20000     MTGSDLA   DEF+20,MGR+20
Groundshock
Evil Jewel     ???       MTGSDLA   ATK+120,Cursed               Perish
Evil Jewel     25000     MTGSDLA   ATK+80 (after uncursing)     Gloomy
Hidora Rock    18000     MTGSDLA   ATK+20,DEF+10,AGL+20,MGR+10  Triple
Attack
Song Rock      28000     S         DEF+10,GUT+10
Do-re-mi
Gorgon Rock    28000     MTGSDLA   ATK+25,DEF+25                Ax
Attack
Kraken Rock    28000     MTGSDLA   ATK+30,DEF+20,MGR+10
Ten-legger
Spido Jewel    40000     MTGSDLA   ATK+10,GUT+20
Spiderweb
Thundo Jewel   20000     MTGSDLA   ATK+20,DEF+5,STR+10,INT+10
Voltage Bolt
Camu Jewel     40000     MTGSDLA   ATK+20,INT+20,MGR+20         Buster
Attack
Magma Rock     20000     MTGSDLA   STR+20,DEF+30,GUT+10         Magma
Blast
Twist Jewel    10000     MTGSDLA   DEF+35,AGL+30
Twister

                                IP  Attacks     
                           ---------------------

        IP abilities which are the same as normal spells are not
listed.

Ancient Power  -- Halves damage taken by user
Anger Mirror -- Returns attacks to enemy
Antidote -- Cures party of poisoning
Aqua Attack -- 300% damage, damages enemies weak against water
Aqua Mirror -- Returns water attacks to enemy
Arctic Freeze -- Damages all enemies, damages enemies weak against ice
Aura Protect -- Raises party magic resistance
Ax Attack -- Lowers enemy HP by 1/8
Battle Fury -- Lowers enemy HP by 1/4
Battle Lust -- Raises attack
Beserker -- Raises party attack
Bite -- 200% damage
Blaze Attack -- 300% damage, damages enemies weak against fire
Bomb Attack -- Attack all enemies
Boomerang -- Returns attacks to enemy at half strength
Brilliance -- Returns attack to enemy at double strength
Buster Attack -- Fire attack on all enemies
Celestial -- Damages all enemies, damages enemies weak against light
Confusion -- Damages and confuses enemies
Crisis Cure -- Heals party by user's max HP
Deadly Smash -- 300% dmaage, damages flying enemies
Deflect -- Protects against spells
Devastation -- Lowers enemy HP by 1/8
Dimwit -- Lowers intelligence of all enemies
Dive -- 200% damage, damages flying enemies
Dive Bomb -- 150% damage, damages flying enemies
Divine Cure -- Heals party by 25% of user's max HP
Do-re-mi -- Confuse all enemies
Dragonfire -- Damages all enemies, damages dragons
Dragon Rush -- 300% damage, damages dragons
Dread -- Lowers enemy's defense
Fake -- Raises agility
Fatal Blow -- Halves enemy HP
Firestorm -- Damages all enemies, damages enemies weak against fire
Flame Attack -- 150% damage, damages enemies weak against fire
Flame Guard -- Reduces fire damage for user
Fleet -- Raises agility
Forcefield -- Raises party defense
Forgetful -- Lowers enemy intelligence
Free Magic -- Unfreezes party (?)
Frenzy -- 150% damage
Frost -- Ice attack on all enemies
Glacial Blast -- 300% damage, damages enemies weak against ice
Gloomy -- Damages all enemies
Groundshock -- Damages all enemies
Hardboiled -- Lowers enemy's stats, may kill instantly
Head Attack -- 200% damage, damages armored enemies
Healing -- Restores HP
Holy Energy -- 300% damage, damages enemies weak against light
Holy Healing -- Heals party by 75% of user's max HP
Ice Attack -- 150% damage, damages enemies weak against ice
Ice Guard -- Reduces ice damage for user
Ice Mirror -- Returns ice attacks to enemy
Immobilize -- Damages and paralyzes enemies
Incendiary -- Fire attack on all enemies
Iron Barrier -- Makes user immune to physical attacks
Ironclad -- Raises defense
Light Attack -- 150% damage, damages enemies weak against light
Light Guard -- Reduces damage from light attacks for user
Lightbulb -- Raises intelligence
Magic Cure -- Restores 25% of max MP
Magic Healing -- Restores 50% of max MP
Magic Rebirth -- Restores all MP
Magma Blast -- Fire attack on all enemies
Meltdown -- Lowers enemy attack by 1/6
Menace -- Lowers enemy attack by 1/8
Miracle -- Restores HP and MP completely, revives
Miracle Care -- Makes user temporarily invincible
Mirror Block -- Keeps spells from being mirrored onto user
Ninja -- Kills an enemy
Paralysis Cure -- Cures party of paralysis
Phoenix -- Revives party and restores HP and MP completely
Power Guard -- Reduces physical damage for user
Power Healing -- Restores HP
Quicksilver -- Raises party's agility
Reawaken -- Cures party of sleep
Rebirth -- Recovers HP completely
Recovery -- Heals user completely
Re-energize -- Restores 50% of max HP
Regeneration -- Revives party and restores HP
Rejuvenation -- Revives party with 50% HP
Revival Sleep -- Heals party completely
Reviver -- Revives character with 50% HP
Sacred Song -- Restores HP completely
Scissor Slash -- Attack enemy twice
Shadow Guard -- Reduces darkness damage for user
Skysplitter -- Attack all enemies, damages enemies weak against
thunder, then
               casts Thunder spell
Sleep Stinger -- Damages an enemy and puts it to sleep
Slow -- Lowers speed of all enemies
Sluggish -- Lowers enemy speed
Spell Repel -- Increases magic resistance
Spellstruck -- Lowers enemy magic resistance
Spiderweb -- Paralyzes enemy
Stun Shocker -- Damages and paralyzes an enemy
Sudden Cure -- Heals party by 50% of user's max HP
Swoop -- Damages all enemies, damages flying enemies
Swordsplitter -- Reduces enemy attack by 1/4
Tail Attack -- Attack all enemies, damages armored enemies
Ten-legger -- Water attack on all enemies
Thunderball -- 300% damage, damages enemies weak against thunder
Thunder Blast -- 150% damage, damages enemies weak against thunder
Thunderblock -- Makes user immune to thunder attacks
Thunder Guard -- Reduces thunder damage for user
Thundershriek -- Damages all enemies, damages enemies weak against
thunder
Torrent -- Damages all enemies, damages enemies weak against water
Triple Attack -- Attack enemy three times
Vampire -- Steals enemy MP
Voltage Bolt -- Thunder attack on all enemies
Vulnerable -- Lowers magic resistance of all enemies
Water Screen -- Makes user immune to water attacks
Wave Motion -- Restores HP and MP completely, increases stats
Weakpoint -- Lowers enemy defense by 1/8
Weaponweak -- Lowers enemy attack by 1/8

                                  Spells        
                           ---------------------

          MP        PRICE     USERS     EFFECT
Reset     0         --        M         Restarts dungeon puzzles
Strong    3         200       MTSLA     Restores HP
Spark     3         300       TSLA      Fire attack
Droplet   4         400       MTSLA     Water attack
Gale      4         500       MTSLA     Ice attack
Flash     5         600       MTSLA     Thunder attack
Poison    2         300       MTSLA     Cures poison
Drowsy    3         1000      MTSLA     Puts enemy to sleep
Confuse   3         1000      MTSLA     Confuses enemy
Bravery   3         1000      MTSLA     Raises defense
Release   2         800       MTSLA     Cures paralysis
Warp      8         2000      TSA       Return to any town
Escape    8         1000      TSA       Leave dungeon
Light     0         --        S         Lights up Shrine of Daos
Fireball  6         6000      TSLA      Fire attack
Fake      4         2000      MTSLA     Raises agility
Trick     5         2000      MTSLA     Raises attack
Vortex    7         8000      MSLA      Water attack
Blizzard  8         9000      MSLA      Ice attack
Stronger  8         5000      MSLA      Restores HP
Rally     10        15000     MSLA      Revives dead character
Bolt      10        10000     MSLA      Thunder attack
Perish    4         15000     MSL       Kills enemy instantly
Absorb    1         20000     MSLA      Steal MP from enemy
Waken     4         5000      MSLA      Wakes up party
Shield    4         5000      MSLA      Raises magic resistance
Courage   5         5000      MSLA      Raises defense
Mirror    3         30000     MSLA      Reflects magic
Coma      4         10000     MSLA      Puts enemy to sleep
Thunder   24        30000     MSLA      Thunder attacks
Dragon    22        25000     MSLA      Water attack
Valor     30        30000     MSLA      Revives character with full HP
Champion  16        20000     MSLA      Restores HP
Firebird  20        20000     SLA       Fire attack
Ice Valk  22        25000     MSLA      Ice attack
Fry       20        40000     A         Light attack
Destroy   8         30000     MS        Kills enemy instantly
Zap       30        65000     A         Light attack

                                   Items
                           ---------------------

               PRICE     EFFECT
Potion         8         Restores HP
Hi-Potion      100       Restores HP
Charred Newt   8         Restores HP and MP
Life Potion    2         Restores HP fully
Antidote       6         Cures poison
Miracle        2000      Restores HP and MP fully, revives
Awake          10        Cures sleep
Shriek         5         Cures confusion
Mystery Pin    30        Cures paralysis
Magic Jar      10        Restores MP
Hi-Magic       500       Restores MP
Spell Potion   2         Restores MP completely
Regain         500       Revives and restores HP
Magic Guard    50        Raises defense in battle
Power Gourd    100       Raises Strength in battle
Mind Gourd     100       Raises Intelligence in battle
Power Potion   2         Raises Strength permanently
Brave          2         Raises Guts permanently
Speed Potion   2         Raises Agility permanently
Mind Potion    2         Raises Intelligence permanently
Pear Cider     10        Raises attack in fights / heals in status
Sour Cider     20        Raises attack in fights / heals in status
Lime Cider     40        Raises attack in fights / heals in status
Plum Cider     80        Raises attack in fights / heals in status
Apple Cider    1000      Raises attack in fights / heals in status
Jewel Sonar    --        Says how many chests are left in dungeon
Warp           120       Return to any town
Escape         100       Leave dungeon
Curselifter    ??        Uncurses an item
Boomerang      20        Damages all enemies
Big Boomer     500       Damages all enemies
Ex-boomer      2000      Damages all enemies
Dragon Tooth   500       Damages all enemies
Ice Ball       200       Ice attack
Fire Ball      200       Fire attack
Confuse Ball   100       Confuses enemies
Sleep Ball     100       Puts enemies to sleep
Terror Ball    1000      Kills enemy
Smoke Ball     100       Run from fight
Freeze Ball    100       Paralyzes enemy
Arrow          --        Puzzle item
Bomb           --        Puzzle item
Hook           --        Puzzle item
Fire Arrow     --        Puzzle item
Hammer         --        Puzzle item
Dragon Egg     --        Give 8 to Egg Dragon for a wish
Green Tea      10        ???
Flame Charm    2         Fire attack on one enemy
Statue         2         Restores party HP
Zap Charm      2         Thunder attack on one enemy
Magic Lamp               Damages enemies
Secret Fruit   10        Food for Jelze
Flame Fruit    10        Food for Blaze
Holy Fruit     10        Food for Flash
Breeze Fruit   10        Food for Gusto
Earth Fruit    10        Food for Sully
Dark Fruit     10        Food for Darby
Charm Fruit    10        Food for Zeppy
Magic Fruit    10        Food for any Capsule Monster
Iris Armor     --        Iris treasure
Iris Staff     --        Iris treasure
Iris Jewel     --        Iris treasure

                             Capsule  Monsters
                           ---------------------

        To get a Capsule Monster up to level M, set it at the
appropiate
level and feed it the opposite kind of fruit from its element (Jelze
gets
Secret Fruit).  To return them to the normal level, feed them their
standard
kind of fruit.  The levels to feed at are:  Jelze, Sully, Gusto: 4;
Blaze and
Zeppy: 3; Flash and Darbi: 2.  Abilities marked with a * in the chart
are
learned  later.  Abilities marked with a ! upgrade, these are listed
at the
bottom.

NAME    LV      TRIBE           SPECIAL 1       SPECIAL 2
SPECIAL 3
Jelze   1       Foomy S         Foomy Punch
Jelze   2       Foomy M         Foomy Punch     Head Butt*
Jelze   3       Foomy L         Foomy Punch     Head Butt
Tackle*
Jelze   4       Foomy H         Foomy Punch!    Head Butt       Tackle
Jelze   M       Gold Fox        Fang Attack     Bubble Blow
Blaze   1       Armor Dog       Tail
Blaze   2       Winged Lion     Tail            Burning Fang*
Blaze   3       Wing Lizard     Fang Attack     Iron Claw       Flame
Breath*
Blaze   4       Blaze Dragon    Flame Punch     Burning Fang    Flame
Breath!
Blaze   M       Firebird        Burning Rain    Tailspin
Flash   1       Shaggy          Spear Revive
Flash   2       Sprite          Healing Kiss    Wink*
Flash   3       Cupid           Sacred Song     Restoration
Thunderbolt*
Flash   4       Twinkle         Sacred Song     Restoration!
Thunderbolt!
Flash   M       Unicorn         Dash            Antler Stab
Gusto   1       Hard Hat        Fang Attack
Gusto   2       Bluebird        Beak Bash       Iron Claw       Spiral
Wave*
Gusto   3       Winged Horse    Electro Bolt    Finale
Gusto   4       Green Titan     Iron Fist       Twister         Sonic
Blast*
Gusto   M       Sky Dragon      Tornado Blow!   Dragon Fang
Electro Bolt
Sully   1       Raddisher       Radish Kick
Sully   2       Red Cap         Perish Punch    Glow Knuckle*
Sully   3       Giant           Fist            Heel Drop
Shakedown
Sully   4       Stonehead       Battle Anger    Head Butt       Stone
Crush*
Sully   M       Centaur         Battle Bow      Hammer Punch
Darbi   1       Myconido        Trancemaker     Shriek*
Darbi   2       Wolfman         Wolf Fang       Wolf Punch!  
Darbi   3       Mini Imp        Destruction     Mega Trident    Dark
Flame!
Darbi   4       Big Imp         Sizzle Smash    Terminate       Dark
Thunder!
Darbi   M       Red Dragon      Dash            Dragon Blast
Zeppy   1       Red Fish        Fish Kick
Zeppy   2       Toadie          Frog Song       Frog Kick       Iron
Trident!
Zeppy   3       Sea Giant       Energy Wave     Hail Attack     Iron
Trident
Zeppy   4       Blue Titan      Thunderblast    Thunder Fist!
Zeppy   M       Fish Head       Fish Kick       Dive Attack

Foomy Punch becomes Mega Punch
Flame Breath becomes Terminate.
Restoration becomes Purification.
Thunderbolt becomes Bolt Attack.
Tornado Blow becomes Cylcone Wave.
Wolf Punch becomes Sizzle Smash.
Dark Flame becomes Terminate.
Dark Thunder becomes Evil Aura.
Iron Trident becomes Mega Trident.
Thunder Fist becomes Power Fist.

Antler Stab -- Physical attack on an enemy
Battle Anger -- Physical attack on all enemies
Battle Bow -- Physical attack on all enemies
Beak Bash -- Physical attack on one enemy
Bolt Attack -- Thunder attack on all enemies
Bubble Blow -- Water attack on an enemy
Burning Fang -- Physical attack on one enemy
Burning Rain -- Fire attack on all enemies
Cyclone Wave -- Ice attack on all enemies
Dark Flame -- Dark attack on all enemies
Dark Thunder -- Dark attack on all enemies
Dash -- Physical attack on all enemies
Destruction -- Kills an enemy
Dive Attack -- Physical attack on all enemies
Dragon Blast -- Fire attack on all enemies
Dragon Fang -- Physical attack on an enemy
Electro Bolt [Air Attack] -- Thunder attack on all enemies
Energy Wave -- Increases party attack
Evil Aura -- Dark attack on all enemies
Fang Attack -- Physical attack on one enemy
Finale -- Physical attack on one enemy
Fish Kick -- Physical attack on one enemy
Fist -- Physical attack on one enemy
Flame Breath -- Fire attack on all enemies
Flame Punch -- Fire attack on one enemy
Frog Song -- Damages all enemies
Frog Kick -- Physical attack on one enemy
Foomy Punch -- Physical attack on one enemy
Glow Knuckle -- Physical attack on one enemy
Hail Attack -- Ice attack on all enemies
Hammer Punch -- Physical attack on an enemy
Head Butt -- Physical attack on one enemy
Healing Kiss -- Heals a character
Heel Drop -- Physical attack on one enemy
Iron Claw -- Physical attack on one enemy
Iron Fist -- Physical attack on one enemy
Iron Trident -- Physical attack on one enemy
Mega Punch -- 2 physical attacks
Mega Trident -- Physical attack on all enemies
Perish Punch -- Physical attack on one enemy
Fist -- 2 physical attacks
Purification -- Cures party condition
Radish Kick -- Physical attack on one enemy
Restoration -- Cures condition
Sacred Song -- Heals a character
Shakedown -- Physical attack on all enemies
Shriek -- Confuses enemies?
Sizzle Smash -- Physical attack on one enemy
Sonic Blast -- Ice attack on all enemies
Spear Revive -- Heals a character
Spiral Wave -- Ice attack on all enemies
Stone Crush -- Physical attack on all enemies
Tackle -- Physical attack on all enemies
Tail -- Physical attack on one enemy
Tailspin -- Physical attack on one enemy
Terminate -- Dark attack on all enemies (Darbi) / Fire attack on all
(Blaze)
Thunderblast -- Thunder attack on all enemies
Thunderbolt -- Thunder attack on an enemy
Thunder Fist -- Physical attack on one enemy
Tornado Blow -- Ice attack on all enemies
Trancemaker -- Puts enemies to sleep?
Twister -- Physical attack on one enemy
Wink -- Increases attack
Wolf Fang -- Physical attack on one enemy, poisons
Wolf Punch -- Physical attack on one enemy

                                  Stores        
                           ---------------------

ELCID
Inn -- Free
Items -- Potion, Antidote, Warp, Escape, Boomerang
Weapons -- Frypan, Knife, Small Knife, Rapier
Armor -- Apron, Dress, Cloth, Pot, Chop Board, Small Shield
Spells -- Strong, Spark, Poison

SUNDLETAN
Inn -- 10 gold
Items -- Potion, Antidote, Awake, Shriek, Warp, Escape, Boomerang
Weapons -- Rapier, Battle Knife, Dagger, Whip
Armor -- Dress, Cloth, Hide Armor, Frock, Beret, Cap, Headband, Small
Shield
Spells -- Strong, Spark, Droplet, Poison, Drowsy
Tavern -- Green Tea, Pear Cider, Sour Cider, Lime Cider, Plum Cider,
Apple
          Cider

ALUNZE
Inn -- 20 gold
Items -- Potion, Antidote, Hi-Potion, Awake, Shriek, Mystery Pin,
Warp,
         Escape, Boomerang
Weapons -- Mace, Long Knife, Short Sword
Armor -- Frock, Robe, Cloth Armor, Headband, Cloth Helmet, Buckler,
Mini
         Shield
Casino Store -- Flame Charm (400 coins), Statue (200 coins), Zap Charm
(400
                coins), Rage Knife (1000 coins), Seethru Cape (10000
coins)

TANBEL
Inn -- Free
Weapons -- Long Knife, Wire, Short Sword, Kukri
Armor -- Tough Hide, Light Dress, Light Armor, Hide Helmet, Wood
Shield,
         Bracelet
Spells -- Spark, Droplet, Gale, Flash, Strong, Poison, Drowsy, Confuse
Items -- Hi-Potion, Awake, Shriek, Mystery Pin, Warp, Escape, Magic
Guard,
         Big Boomer

CLAMENTO
Inn -- 20 gold
Weapons -- Kukri, Rod
Armor -- Light Armor, Baggy, Red Beret, Wood Helmet, Wood Shield,
Bracelet
Items -- Hi-Potion, Awake, Shriek, Mystery Pin, Warp, Escape, Power
Gourd,
         Big Boomer
Spells -- Spark, Flash, Droplet, Gale, Strong, Bravery, Release,
Escape
Jaffy's Shop -- Ear Jewel, Glass Ring, Glass Brace

PARCELYTE
Inn -- 50 gold
Weapons -- Chain, Franshiska
Armor -- Chainmail, Tight Dress, Ironmail, Glass Cap, Blue Beret,
Brone
         Helmet, Stone Helmet, Kite Shield, Tough Gloves
Items -- Hi-Potion, Regain, Awake, Shriek, Mystery Pin, Warp, Escape,
Mind
         Gourd, Big Boomer

GORDOVAN
Inn -- 20 gold

MERIX
Inn -- 20 gold
Items -- Hi-Potion, Warp, Escape, Big Boomer
Weapons -- Gladius
Armor -- Toga, Cloche
Spells -- Fireball, Fake, Trick, Escape, Warp

BOUND KINGDOM
Inn -- 30 gold
Weapons -- Staff, Scimitar, Bronze Sword
Armor -- Chain Armor, Thick Cloth, Stone Plate, Iron Helmet, Tight
Helmet,
         Round Shield
Items -- Hi-Potion, Regain, Warp, Escape, Ice Ball, Fire Ball, Big
Boomer

ALEYN
Inn -- 10 gold
Items -- Hi-Potion, Regain, Warp, Escape, Ice Ball, Fire Ball, Big
Boomer
Weapons -- Hand Ax, Long Staff
Armor -- Thick Cloth, Stone Plate, Long Robe, Turban, Plate Cap, Round
         Shield, Tecto Gloves
Spells -- Vortex, Blizzard, Stronger, Warp, Rally
Tavern -- Pear Cider, Sour Cider, Lime Cider, Plum Cider, Apple Cider

GRUBERIK
Inn -- 20 gold
Items -- Hi-Potion, Regain, Warp, Escape, Confuse Ball, Sleep Ball,
Big
         Boomer
Weapons -- War Rapier, Long Sword
Armor -- Long Robe, Plated Cloth, Turban, Plate Cap, Roomy Helmet,
Round
         Shield, Tecto Gloves, Big Shield

NARCYSUS
Inn -- 40 gold
Items -- Hi-Potion, Regain, Warp, Escape, Ice Ball, Fire Ball, Big
Boomer
Weapons -- War Rapier, Long Sword
Armor -- Long Robe, Plated Cloth, Turban, Plate Cap, Roomy Helmet,
Round
         Shield, Tecto Gloves, Big Shield

KARLLOON
Inn -- 20 gold
Items -- Hi-Potion, Regain, Warp, Escape, Magic Guard, Power Gourd,
Mind
         Gourd, Big Boomer
Weapons -- Cutter Whip, Multi Sword
Armor -- Iron Plate, Metal Mail, Tight Turban, Rock Helmet, Plate
Helmet,
         Tall Shield, Silvo Shield
Spells -- Bolt, Fireball, Vortex, Blizzard, Stronger, Perish, Absorb,
Weaken

TREADOOL
Inn -- 50 gold
Weapons -- Rockbreaker, Bronze Ax, Morning Star, Vice Pliers
Armor -- Silver Armor, Silk Toga, Light Jacket, Plated Cloth, Iron
Plate,
         Glass Cloche, Metal Cloche, SilverHelmet, Spike Shield, Slash
Shield
Items -- Hi-Potion, Regain, Warp, Escape, Magic Guard, Power Gourd,
Mind
         Gourd, Big Boomer
Tavern -- Pear Cider, Sour Cider, Lime Cider, Plum Cider, Apple Cider

FORFEIT ISLAND
Inn -- 20 gold
Weapons -- Rockbreaker, Bronze Ax, Morning Star, Vice Pliers, Coma Hit
Armor -- Silver Armor, Silk Toga, Light Jacket, Plated Cloth, Iron
Plate,
         Glass Cloche, Metal Cloche, SilverHelmet, Spike Shield, Slash
Shield
Items -- Potion, Hi-Potion, Ex-Potion, Antidote, Warp, Escape, Regain,
Awake,
         Shriek, Mystery Pin, Magic Guard, Boomerang, Big Boomer, Ice
Ball,
         Fire Ball, Confuse Ball, Sleep Ball, Power Gourd, Mind Gourd
Tavern -- Pear Cider, Sour Cider, Lime Cider, Plum Cider, Apple Cider
Casino Store -- Statue (200 coins), Magic Lamp (15000 coins), Jewel
Sonar
                (20000 coins), Fortune Whip (50000 coins), Dragon
Blade
                (500000 coins), Seethru Silk (10000 coins), Bunnysuit
(60000
                coins), Bunny Ears (40000 coins), Bunnylady (40000
coins),
                Bunny Sword (60000 coins), Bunny Ring (20000 coins)
Pawn Shop -- Anything you've ever sold! (or fed)

DANKIRK
Inn -- 40 gold
Items -- Hi-Potion, Regain, Magic Guard, Power Gourd, Mind Gourd, Big
Boomer
Weapons -- Broadsword, Estok, Superdriver
Spells  -- Shield, Courage, Mirror, Coma
Armor -- Metal Coat, Silver Mail, Power Jacket, Shade Hat, Silver Hat,
Tuff
         Buckler

AURALIO
Inn -- 30 gold, free after signing ceremony
Weapons -- Broadsword, Estok, Superdriver
Armor -- Metal Coat, Silver Mail, Power Jacket, Shade Hat, Silver Hat,
Tuff
         Buckler
Items -- Hi-Potion, Regain, Magic Guard, Power Gourd, Mind Gourd, Big
Boomer

FERIM
Inn -- 40 gold
Items -- Ex-Potion, Magic Guard, Power Gourd, Mind Gourd, Big Boomer
Weapons -- Royal Whip, Spear, Silvo Rapier
Armor -- Quilted Silk, Eron Hat, Tuff Buckler
Spells -- Champion, Firebird, Ice Valk

TREBLE
Inn -- 20 gold
Weapons -- Royal Whip, Spear, Silvo Rapier, Pounder Rod
Armor -- Quilted Silk, Eron Hat, Circlet, Tuff Buckler
Items -- Ex-Potion, Confuse Ball, Ice Ball, Fire Ball, Sleep Ball,
Terror
         Ball, Smoke Ball, Freeze Ball, Big Boomer

PICO
Inn -- 5 gold

PORTRAVIA
Inn -- 30 gold
Items -- Potion, Hi-Potion, Ex-Potion, Antidote, Warp, Escape, Regain,
Awake,
         Shriek, Mystery Pin, Magic Guard, Boomerang, Big Boomer, Ice
Ball,
         Fire Ball, Power Gourd, Mind Gourd
Weapons -- Launcher, Pounder Rod, Battledriver, Rainy Ax
Armor -- Metal Armor, Power Cape, Circlet, Golden Helm, Tect Buckler
Spells -- Thunder, Dragon, Valor

ESERIKTO
Inn -- Free
Items -- Ex-Potion, Confuse Ball, Ice Ball, Fire Ball, Sleep Ball,
Terror
         Ball, Smoke Ball, Freeze Ball, Ex-boomer
Weapons -- Crazy Blade, Trident
Armor -- Plate Armor, Evening Gown, Silver Robe, Gold Band, Gold
Shield, Gold
         Gloves
Spells -- Thunder, Firebird, Dragon, Ice Valk, Fry

BARNAN
Inn -- 50 gold
Weapons -- Red Saber, Halberd, Crystal Wand, Mist Rapier
Armor -- Plati Plate, Silk Robe, Plati Helm, Plati Band, Plati Gloves,
Plati
         Shield
Items -- Ex-Potion, Magic Guard, Power Gourd, Mind Gourd, Ex-boomer

DURALE
Inn -- 40 gold
Items -- Ex-Potion, Confuse Ball, Ice Ball, Fire Ball, Sleep Ball,
Terror
         Ball, Freeze Ball, Ex-boomer
Weapons -- Silver Sword, Heavy Lance, Silver Rod, Freeze Bow
Armor -- Crystal Mail, Crystal Robe, Crysto Helm, Crysto Beret,
Gauntlet
Spells -- Destroy, Zap
Tavern -- Pear Cider, Sour Cider, Lime Cider, Plum Cider, Apple Cider

CHAED
Inn -- 20 gold
Weapons -- Buster Sword, Great Axe, Zirco Rod, Rune Rapier
Armor -- Eron Dress, Metal Jacket, Holy Cap, Rune Gloves
Items -- Ex-Potion, Magic Guard, Power Gourd, Mind Gourd, Ex-boomer,
Dragon
         Tooth

PREAMARL
Inn -- 20 gold
Items -- Ex-Potion, Confuse Ball, Ice Ball, Fire Ball, Sleep Ball,
Terror
         Ball, Smoke Ball, Freeze Ball, Ex-boomer, Dragon Tooth
Weapons -- Zirco Sword, Zirco Flail
Armor -- Royal Dress, Full Mail, Holy Cap, Holy Shield

NARVICK
Inn -- 10 gold
Items -- Ex-Potion, Magic Guard, Power Gourd, Mind Gourd, Confuse
Ball, Ice
         Ball, Fire Ball, Sleep Ball, Terror Ball, Smoke Ball, Freeze
Ball,
         Ex-boomer, Dragon Tooth
Weapons -- Zirco Rod, Zirco Whip, Zirco Flail, Zirco Sword, Zirco Ax
Armor -- Zircon Armor, Zircon Plate, Zirco Helmet, Zirco Band, Zirco
Gloves,
         Zirco Shield

                               Dropped Items    
                           ---------------------

         This is by no means a complete list.  If you have any
additions to
it, please e-mail them to me and I will put them in the next version
and give
you credit.

ENEMY           ITEM YOU GET                    ENEMY LOCATION
Eagle           Eagle Rock                      Water Cave
Mad Horse       Horse Rock                      Alunze Basement
Hawk            Eagle Rock                      Alunze Basement
Ork             Franshiska                      Treasure Sword Shrine
Deadly Sword    Deadly Sword                    North Labyrinth
Pumkin Head     Pumkin Jewel                    Ancient Tower
Deadly Armor    Deadly Sword or Deadly Armor    Ancient Tower
Pug             Flame Fruit                     Tower of Sacrifice
Seirein         Song Rock                       Tower of Truth
Sea Hidora      Hidora Rock                     Dragon Mountain
Magma Gorem     Magma Rock                      Dragon Mountain
Sphinx          Old Helmet                      3 Towers
Black Dragon    Dark Fruit                      3 Towers

                                Dragon Eggs    
                           ---------------------

         Here are the locations of the Dragon Eggs:

1.  Alunze Castle basement
2.  Cave to Sundletan, with Hook
3.  Merix, after bridge is fixed
4.  North Labyrinth
5.  North Lighthouse (3 crate puzzle)
6.  Flower Mountain, after spike maze
7.  North Cave near Dankirk
8.  Divine Shrine, playing notes

        Once you have all eight (and the sub), Warp to Pico.  Take
Excerion
underwater and sail west through the channel to the island.  Surface
and
enter the shrine.  If you have all eight Eggs, the Egg Dragon will
give you
a choice of four wishes:

1.  A set of 10 potions (the stat-boosting kind).
2.  A set of 20 fruits.
3.  Ancient Shield. 
4.  A set of Super Rings.

        Wish #4 is pretty useless, since all the Super Rings are
available
elsewhere in the game.  Wish #2 is the biggie.  You need fruits to get
your
Capsule Monsters to level M (see the Capsule Monster section).  You
can get
them (the fruits) from enemies, however, so you may not need this
wish.  I
recommend the Ancient [Old] Shield after you get the fruits, then take
the
potions.
        After you make your wish, the Egg Dragon will scatter the eggs
to
chests around the world.  Go to each dungeon and use the Jewel Sonar
from the
Casino.  If it rings, there's a Dragon Egg there (unless you missed a
chest).
This is easiest with the airship.  The subsequent placements of eggs
are
random.  Don't forget to check the cave where you got Zeppy.  I had an
egg
there once that took me 2 days to find.
        After you make four wishes, the Egg Dragon will tell you that
he's
out of wishes.  You can then fight him.  You'll only have a chance in
Retry
mode.  Maxim and Guy both need Dragon Blades from the casino, and
everybody
should be at level 99 (which is not that hard in Retry).  Be sure to
save
your game before you take him on.
        Maxim and Guy should use the Dragonfire IP and then use
regular hits.
Spells do almost no damage to him, so just use physical attacks and
IPs (like
the always useful Triple Attack).  Selan should cast Champion every
turn,
even if nobody's hurt, because he gets to go before you.  Artea should
use
stat-boosting spells like Trick and Shield.  When those stop working,
have
him attack.  His Scrambled Egg attack does 500-600 damage to a single
character, Sunny-side Up does 200-300 to the whole party, and he has
another
attack that can confuse the whole party.  I tried to keep track of how
much
HP he has, but I lost count.  Suffice to say, it's a LOT.  If you beat
him
(it takes a half hour or more) then you get the pretty worthless Egg
Sword
and the Egg Ring, which raises all your stats to 999! (except Guts,
which
goes up to 199)

                               Ancient  Cave
                           ---------------------

        Did you think Daos was too easy?  Well, here's where all the
difficulty went.  The Ancient Cave is the single hardest thing I have
ever
seen in a game.  Since the Cave is random every time you enter, I
can't write
a walkthrough.  Instead, here are some general tips:

-  You'll never be able to beat the Cave on your first visits.
Instead, just
   get some blue chests, find Providence, and leave.

-  Providence is supposed to be on level 21, but I've found it as low
as
   level 25.  If you don't get it on 21, don't give up, just keep
going.

-  Always open every chest, even the red ones.  The Iris Treasures are
found
   in red chests.

-  I have found the following blue chest items (but there's more):
Water
   Gaunt, Catfish Jewel, Snow Sword, Mega Ax, Mirak Plate, Sky Sword,
Spido
   Jewel, Camu Jewel, Bolt Shield, Ice Hairband, Blaze Sword, Mega
Shield,
   and Aqua Helm.
 
-  On level 78, you start encountering Archfiends (or so I've heard;
I've
   never been that far myself).  Hopefully you have Fry or Zap,
because they
   are very difficult.

-  Stronger is a very important spell to get.  Champion just cost too
much
   MP.

-  Cut every bush.  Occasionally you will find a healing tile (you can
sort
   of see the tile through the bush).  There are no magic tiles.

-  If you manage to make to B99, you fight a huge jelly.  If you beat
it, you
   get the Key to the Dungeon, that lets you open the locked door
behind the
   old guy who gives you instructions (pick up the crate that's part
of the
   desk).  The chests in there contain the Brill Helm, Light Jewel,
and
   Dragon Ring.

-  If you're about to die, use Providence.  Try to keep going for as
long as
   you can, though.

-  MP is an important commodity.  Try to save it for healing.

-  It's tempting to avoid fights, but you do need to fight, especially
early
   on.

-  Oddly, I've found you can take the Water Jewel into the Ancient
Cave, even
   though I didn't get it in a blue chest.  I haven't found any other
items
   like this.

-  The Ancient Cave is easiest in Gift mode, because then you can take
Dekar.
   I would recommend a party of Maxim, Guy, Dekar, and Artea.

-  If you find a healing tile, be sure to kill all the monsters on
that floor
   for experience, since you can always come back for healing.

-  When you find a room with lots of monsters and chests, go for the
chests.
   They usually have good stuff in them.

-  Armor is very important.  If you get armor early on, it's much
easier.

-  If you see Cores (they look like white cubes), chase after them.
They'll
   usually run away, but you can get great experience if you win.

-  Flash is by far the best capsule monster in the Ancient Cave
because of
   his healing abilities.  Feed him any equipment you're not using.

-  Absorb is a very useful spell in the Ancient Cave, since it's hard
to get
   MP.  If you get it, cast it when you're fighting weak enemies.

        Thanks for reading this file.  Since I probably helped you
with this,
you could help me.  I missed question #19 of the 64-Day Challenge on
Nintendo's website.  If anybody knows the question, I would really
like to
know what it is.