Lunar: The Silver Star - Sega CD Lunar: The Silver Star is a trademark of Working Designs. (C) 1993, 1994 Working Designs. (C) 1992 Game Arts/Studio Alex. -------------------------------------------------------------- Walkthrough version 1.5 by Walter F. Williams III last revision: 11/30/1998 This text file has been created by me, and me only. I have checked and double-checked to see that all information is accurate. You may not distribute this file in any way unless I receive full credit for it. And if you are going to distribute it, do not make any changes to it, and do not sell it to abybody. If you have any comments or anything you would like to contribute, e-mail me at wildman1981@hotmail.com. -------------------------------------------------------------- Table of Contents -------------------------------------------------------------- I. Walkthrough A. Alex's Journey Begins 1. Burg 2. The Old Chest 3. Caldor Island 4. The White Dragon Cave 5. Fix the Bridge! 6. Going Away 7. Saith 8. The Lighthouse B. The Mainland 1. Meribia 2. Katarina Zone 3. Stop! Thief! C. Magic Academy 1. The Trial 2. The Floating City 3. Ghaleon's Task 4. Althena's Mirror 5. Exposing the Truth 6. Back to the Big City D. Ghaleon's Betrayal 1. Welcome Back, Alex! 2. Betrayal E. "You must become a Dragonmaster now..." 1. The Threat of the Magic Emperor 2. Deeper Into the Continent 3. Thieves' Town 4. I'll Fly Away 5. Which Way to Damon's Spire? 6. The Red Dragon Cave F. The Adventure Continues 1. Stadius Zone 2. Lyton, Village of Music 3. The Blue Dragon Cave 4. Tamur 5. Myght 6. The Prairie 7. Breaking the Seal 8. Dark Cave G. The Frontier 1. Mark of a Hero 2. A Village in Captivity 3. The Insane Dragon 4. The City that Ghaleon Built 5. It's All But Over... 6. Goddess' Tower H. Dragonmaster Alex 1. The Grindery 2. Ghaleon's Palace 3. The Final Battle II. Equipment A. Weapons B. Armor C. Items 1. Recovery Items 2. Attack Items 3. Assistance Items 4. Special Items 5. Other Items III. Character Profiles IV. Enemies V. Spells A. Alex B. Luna C. Nash D. Jessica E. Mia F. Ghaleon G. Kyle H. Laike I. Tempest VI. Playing the Game A. Controls B. Combat 1. Commands a. Group b. Individual C. Menu Commands D. Status Screen VII. Revision Information -------------------------------------------------------------- I. Walkthrough -------------------------------------------------------------- A. Alex's Journey Begins Long ago, when the world was in chaos, four heroes arose and vanquished the evil within. One of those heroes, Dyne, was a Dragonmaster. A monument was built in his honor in his birthplace of Burg. A young boy named Alex pays homage to his hero every day... 1. Burg A little dragon named Nall comes by just as Alex has finished paying his respects. Nall has been with Alex ever since the day he was born. She rarely ever leaves his sight. She tells him to go see Luna to practice your song for the Goddess Festival. You start to head home when you run into a kid named Ramus. He's the son of the elder of Burg. He tells Alex that there's a huge diamond in the White Dragon Cave to the south. This could be your big chance for an adventure! Ramus returns to his house to get a few supplies for the trip. Go to your house and talk to your parents. They'll tell you that Luna is waiting for you at Burg Springs. When you talk to the villagers of Burg, they'll talk a lot about Dragonmaster Dyne and how he started his journey by meeting the White Dragon. Some will give you hints that will help you on your journey, and others will just talk for the sake of hearing themselves talk. There is a tool shop on the west side of town, when you can buy some Herbs. Next door to the tool shop is a weapon shop, which is closed for the moment. Leave town and go to Burg Springs. When you go to the spring to see Luna, you find her bouquet of flowers, but you don't see her anywhere. She comes out of the bushes to greet you. She asks you about Ramus, then the two of you sit down and start practicing your song for the Goddess Festival. Everything seems to be going fine, when suddenly she stops because Alex's melody doesn't sound right. She immediately suspects that something's wrong. Alex keeps his mouth shut, but Nall spills the beans and tells Luna that Alex and Ramus are planning to go out on an adventure. This worries Luna even more, because she doesn't want anything bad to happen to Alex, so she comes along with him. Luna says that there's an old treasure chest in the basement of the house. Perhaps there's something of use in it... 2. The Old Chest Return to your house and go into the basement. There's a treasure chest in one corner of the room, but it's locked. Ask your father to give you the Chest Key. When you open it, you'll find a Dagger and Heavy Clothes. You'll need these to protect yourself from the many enemies that are lurking in the outer world. Ramus should be ready to go now. You'll find him at the edge of town. But before you go, go to the weapons shop (which is now open), and get a Dagger for Luna. Now go back to Ramus' place and get the Old Ring in one of the drawers in his cabinet. You'll need this, too. Have the following equipment for everybody before going on: Alex and Luna --- Dagger and Heavy Clothes Ramus --- Dagger, Heavy Clothes, Gloves, and Garbage Can Lid 3. Caldor Island The White Dragon Cave is to the south of Burg, but you'll need to follow the mountains east to reach it. Along the way, you'll face such enemies as Dung Beetles, Flytrappers, and Albino Baboons, which are all easy to defeat. There is a healing stone near the village. When you are near one, press the A button to restore your HP. You can also restore your HP and MP by visiting shrines to the goddess Althena. One of these small shrines is near the White Dragon Cave. Both of them are completely free, and can be used as many times as you might need. 4. The White Dragon Cave There's a big block of ice obstructing your path. You need to use the Old Ring, which has the magic of heat, to melt the ice. If you got this before you left, you're in good shape. If not, you'll have to go back to town and get it. The path to the dragon is pretty straightforward. Be sure to pick up all of the treasure chests while you're in here. If you go left from the entrance, you should find a Wood Shield. Give this to Alex when you find it. There are also two Herbs in here, which restore a little bit of your lost HP. You'll encounter Slimes and Escargotgos in the White Dragon Cave. The Escargotgos have great defense power, so use Luna's Cascade song to increase your party's attack power to defeat them quickly. When you reach the Dragon Cave B3, take the right path. The left path contains something very important, which you're not supposed to pick up until much later in the game. You'll meet Quark, the White Dragon. He tells you that you remind him a lot of Dyne. He gives you a Dragon Ring. This is how you are "marked" on your path to become a Dragonmaster. Return to him with the Dragon Ring once you've attained the prize of manhood. When you talk to him again, he says that Luna reminds him of someone.... Their souls seemed to be intertwined.... Ramus has some last business to take care of before you go. He wants the Dragon Diamond from Quark. Quark is reluctant to give it to him at first, but then he decides to give it to him anyway. (Your team gets 20 experience points for obtaining the Dragon Diamond.) 5. Diamond for Sale When you return to Burg, Ramus will want to sell the Dragon Diamond. Rumor has it that you can sell it for a truckload of silver. You can try to sell it at the weapon or tool shops, but the owners don't have enough silver to buy it. There's a big city on the main continent called Meribia. A jeweler there might be able to buy it from you. You need to take a boat from Saith to get to Meribia. Unfortunately, the river water has risen and the bridge is washed out, so nobody can get to Saith from Burg. 5. Fix the Bridge! Go west of Burg to a log cabin where a woodsman lives. He as the ability to fix the bridge for you, but he left his axe in his tool shed in the Weird Woods. You need to go north along the river, and then northwest to reach the woods. There's a magic circle nearby if you need to recover your magic. Alex --- Short Sword, Heavy Clothes, and Wood Shield Luna --- Dagger and Heavy Clothes Ramus --- Dagger, Heavy Clothes, Gloves, and Garbage Can Lid The Weird Woods is infested with Mutant Flies and Zombies. The Flies are easy to defeat, while the slow-moving Zombies are a little bit stronger, and they can resist Luna's Supersonic song. You can find a few good treasures here for Luna - some Heavy Clothes and a Tiara. There are also two red treasure chests here, but you won't be able to open them until later in the game. You'll meet a man named Laike here. When he figures out that Alex, Luna, and Ramus are out on a quest, he tells them that nothing ever happens on this small island. (Kinda friendly for a stranger, isn't he?) The tool shed is near where Laike is standing. Take the Woodcutter Axe, but don't equip it. You'll need to return this to the logger. (Your party gets 15 experience points each once you return to the logger and give him his axe.) 6. Going Away Now that the bridge is fixed, you should return to Burg and ask for his permission to go to the main continent. Ramus will leave your party for a while to do the same. Talk to your father first to get the Father's letter. Your mother will be reluctant to let you leave Burg, but if you say "Sorry. I've decided", she'll give you a cash advance of 500 silver. Use this money to buy a Short Sword for Ramus. Go back to the entrance to town and rejoin Ramus, then head for Saith. Cross the bridge to the west, and follow the river to the southeast to reach Saith. Be careful of Killer Wasps and Grousers along the way. 7. Saith The townspeople will tell you that someone who claims to be from the Vane Magic Guild is staying in Saith. Check out the house near the dock. Outside the house near the pier is a sea captain. He might be able to take you to Meribia, but he lost his Sea Chart playing poker against a thief named Brett. He says that Brett later gave it to an old hag who is currently living in the mountains northwest of Saith. She won't give up the Sea Chart for anything. But maybe you can find someone who can convince her... When you go inside the house near the dock, talk to the man at the counter. Show him the letter and he'll give you permission to go to Meribia, after you do this deed for the captain. Talk to the kid to the left of the counter. This is Nash, a student at the Magic Guild of Vane. He has pretty good magical abilities, if he does say so himself (and boy does he ever!). Take him along with you. He has a Water Cane which is of no use to him. Perhaps you could use it to get the Sea Chart back. Go to the weapon shop and buy a Short Sword for Nash. It works better than his Cane. Buy Luna some Poison Darts. They deal a good bit of damage, and they're cheaper than buying a Cane. Go to the northwest from Saith to the old hag's house, and give her the Water Cane. She'll give you the Sea Chart in exchange for it. Don't stick around too long. She might change her mind and ask for something else! Return to Saith and hand the Sea Chart to the Captain. Now you should be able to sail to Meribia -- but wait! It looks like the Captain screwed up again. Recently monsters made a home in the lighthouse just to the north of town, and suddenly, the light beacon stopped working. Without the light to guide ships, they cannot reach Saith without wrecking themselves. The captain gives you some Flint to do the job. 8. The Lighthouse Make sure you have the following equipment before going on: Alex --- Short Sword, Heavy Clothes, and Wood Shield Luna --- Poison Darts and Heavy Clothes Ramus --- Short Sword, Heavy Clothes, Gloves, and Garbage Can Lid Nash --- Cane and Heavy Clothes Talk to the guy standing near the steps to recover your HP and MP. The trip to the top of the lighthouse is very short. You find Mutant Flies and Escargotgos here. You should pick up the Leather Clothes on the second floor. They're a very good piece of armor, and Ramus should have these equipped on him. There's also a Sling near the beacon, but it's not of much use to you. (Your party gets 10 experience points for re-lighting the beacon.) After you light the beacon, return to Saith and get rid of Luna's equipment. She won't be joining you on your journey to Meribia. Talk to the captain as soon as you're ready, then go to the dock. Luna will stop and say goodbye to you, because she wants to stay back on the island and look after your parents. She doesn't want to get in the way of your great adventure. B. The Mainland 1. Meribia After sailing for a day, you arrive in the city of Meribia. Nash will depart from your party temporarily to explore Meribia. If you need him, he hangs out around Black Rose Street. The first thing you'll want to do is go to the armor shop and buy new equipment for Alex and Ramus. Buy a Leather Gauntlet and a Helmet for Alex, and a Wood Shield and a Headband for Ramus. There's some more expensive armor here, but you shouldn't need it yet. Next, check out Master Mel's mansion. You can only explore the first floor, but talk to the people anyway. They like to talk about Mel's daughter, Jessica, who is studying at the Shrine of Althena to become a priestess. Master Mel likes to dote on his daughter, because she reminds him of his wife, who died when Jess was very young. Come back later if you need any help from him. Go to Black Rose Street and look around. The magicians there won't talk to you because you don't know how to use magic. There's a shop at the north end of Black Rose Street that can draw out the magic powers within you, but you can't do it now. Come back later. Finally, go to the jeweler. You'll meet a man named Dross, who set up a shop here in Meribia. According to the townspeople, Dross isn't a very reputable guy, because he comes from Reza, a town of thieves. He offers 4000 silver for your Dragon Diamond, but when you sell it to him, he doesn't give you the money, but instead he steals your diamond and runs off into the sewers. Time to get you diamond back. Dross ran off to his hiding place in the Meribian sewers. You can't go too far, because the monsters are highly resistant against conventional weaponry. Return to Black Rose Street to the shop at the end. You should meet Nash here. Talk to the man at the counter and he will try to unlock the magic powers within you. Only Alex was gifted with magic ability. He learns the Flame spell. Ramus can't get any magic abilities, because he doesn't have the gift. You can't get Nash to join you, but you should have the abilities you need to get your diamond back. 2. Katarina Zone Leave Meribia and go outside to fight some enemies. The enemies here are much tougher than those on the island. You'll face the likes of Gigaflies, Wyburns, Tormentors, and Ambushes. The Ambushes can attack you twice, and they will kill you if you're not well- protected. Fight around the place until you learn the spell of Flamer. This is a good opportunity to test out your new magic abilities. If you need a recharge, follow the road east to Althena's Shrine. 3. Stop! Thief! Alex --- Short Sword, Leather Clothes, Leather Gauntlet, Wood Shield, and Helmet Ramus --- Short Sword, Leather Clothes, Leather Gauntlet, Wood Shield, and Headband When you return to Meribia, go back into the sewers. The main enemies you fight here are Gurglers, Grog Snakes, and Fatal Hoppers. Alex should have no trouble defeating them with his Flamer spell. Ramus is pretty useless here, so he should run from battle. This will give Alex all of the experience points, instead of them being split between him and Ramus. You can find some Starlights to recover your magic power. Equip these on Ramus for the upcoming battle. Before you can enter Dross' hideout, you have to fight a fierce Water Dragon. Again, only Alex can do any damage to it. Ramus has to be kept around, because you can't run from boss battles. The Water Dragon's only attack is fire breath, and it takes about 20-30 HP away from a person, so try to keep Alex and Ramus' HP above 30. About 8-10 uses of Flame should defeat the Water Dragon. When you find Dross, get as much money as you can from him. He doesn't have the 4000 silver he asked for in exchange for the Dragon Diamond, but you can weasel 3000 silver out of him before sending him on his way. (Whatever you take from Dross, Ramus takes half for himself.) Once you're safely out of harm's way, strip Ramus of all his equipment. Nash will be waiting for you when you arrive back at the jeweler's store. He wants you to go with him to Vane and study magic. Ramus says that magic is way beyond him, so he permanently departs from your journey. Nash rejoins you and tells you to go south to the Fountain of Transfer. It's the only way to get to Vane. Before you go, make sure you get some new equipment for Alex and Nash. Alex --- Saber, Carapace Armor, Leather Gauntlet, Wood Shield, and Helmet Nash --- Bow, Cool Robe, Leather Gauntlet, and Headband C. Magic Academy 1. The Trial The Fountain is nestled near a mountain range far south of Meribia. You can take this path to the city of Vane. All first-time goers must pass the Cave of Trial. You need to get past here to prove your magic abilities. Nash is an experienced magic user, so he goes on ahead of you. The Trial Cave is like a giant maze. Many have taken the Trial to test their magical skills, but most of them have never made it out. Just like the monsters in the Meribian Sewers, you can only hurt these foes with your magic. The Leepers, Dead Poles, Death 'Shrooms, and Mutant Turtles all fall easily to Alex's Flamer spell. There are two treasures that you should pick up in the Trial Cave -- the Holy Flute and the Chain Mail. The Holy Flute restores a lot of your party's HP, and the Chain Mail has much better defensive power than the armor you saw in Meribia. There are two bosses that you have to fight before you can pass the trial --- a pack of Bronze Dogs, and a Certillian Cyclops. The Bronze Dogs are pretty easy to beat. Just keep using Flamer on them and they'll go down. THe Cyclops is a bit tougher. You have to keep your distance from it (use the Flee command) and pelt it with Flame. If you let it get too close to you, it will attack you three times. The Chain Mail should help you absorb some of the damage. (Alex gains 50 experience points for passing the Trial.) 2. The Floating City You'll catch up to Nash here in the city of Vane. He's going to meet Sage Ghaleon in the Magic Guild. Talk to the people and listen to what they have to say about magic, Althena, and the Vile Tribe. When you try to apply for some of the magic academies, the teachers won't let you in. Looks like you'll have to go see Ghaleon himself before you can get in. Go to the Silver Spire and talk to Mia Ausa, daughter of the great Lemia Ausa. Her mother's been acting strange lately, but she's not sure why. Lemia has stopped seeing guests in the main hall of the Magic Guild, and she's been throwing people in jail for no good reason. Head on over to the Magic Guild, which is near the Silver Spire. Nash should be done talking to Ghaleon now. He will take you to see the Sage personally. He may be able to get you into one of the academies. But first, you have to show him how much power you already have. Talk to Glumm and he'll give you a task. There is someone on an island cave near the fishing village of Lann who claims to be the next Dragonmaster. They are sure that this guy is a phony, because he is making life miserable for the people there. If you can take care of this threat, Ghaleon will make sure that Lemia lets you into the Magic Guild. You ought to take Nash with you to make this journey a little easier. Get him an Ice Cane, then leave Vane. 3. Ghaleon's Task After exiting Vane, head west to the Nanza Barrier. You'll run into Laike again here. The bandits that live here try to scam money from people by charging them a hefty "protection fee" to pass through the Barrier. He dares you to sign up for some of their "protection." The guardian of the Nanza Barrier, Kyle, is in the room on the left. You can try to ask him for protection to pass through the barrier, but you'll have to pay a million silver. One of the thieves thinks that his boss is angry because a girl he liked blew him off earlier. You shouldn't worry about this right now. You need to go to Lann and solve this fake Dragonmaster dilemma. Lann is to the northwest of Nanza. Talk to the mayor, and he'll let you know what's going on. Take Jessica with you. She's a junior priestess, and she's good at healing magic. The guy at the dock won't let you use his boat, but Jess zaps a little sense into him. When you reach the island, use the magic circle outside to restore your magic. Don't enter the Island Cave without these: Alex --- Long Sword, Chain Mail, Leather Gauntlet, Wood Shield, and Helmet Nash --- Ice Cane, Cool Robe, Leather Gauntlet, and Headband Jessica --- Claw, Cool Robe, and Tiara Jessica will be a good ally to you, because she has pretty strong attacks, and she can use healing magic. Great Lions, Mutant Ants, and Monocrops abound in this cave. The Great Lions are the least dangerous of the bunch. The Mutant Ants can attack you twice, and the Monocrops' bite can really put a hurting on you. Look for the Chain Helmet and Wind Essence. The Chain Helmet provides better head protection for Alex than a leather Helmet. Wind Essence allows you to escape a dungeon. It's good for you to have until Mia joins the party and learns the Psychotron spell. "Dragonmaster" Zoc will be your opponent here. He doesn't fight you; instead, he sends a pack of Raptors to do the fighting for him. Use your regular attacks on the Raptors, and have Jessica heal everybody by using Calm Litany every once in a while. This should put Zoc in his place quickly. After being defeated, Zoc promises to turn over a new leaf. You can sit there and refuse his apology, but the game won't go on unless you do. Return to Lann and get congratulations from the villagers. Jessica had fun, but it's now time for her to go, and for you to return to Vane to meet Ghaleon. He will now ask Lemia if you can join the Magic Guild. Go to the main hall and meet the head of the Magic Guild of Vane. When you ask her to join the Guild, she throws you into prison! What's up with that? Mia and Nall come to your rescue. She thinks that a curse has been put on her mother, and she needs the Mirror of Althena to break it. The Mirror is atop the Silver Spire, but there is a charm that prevents intruders from going in. She gives you a Prison Key to open the other cells. The one cell that won't open is the one that appears to contain the real Lemia Ausa. Oh, well. 4. Althena's Mirror In order to get into the Silver Tower, Mia uses the power of your Dragon Ring to break the charm on the tower. The charm prevents you from leaving the first floor. Security has increased tenfold on Lemia's order, so use extreme caution. Ghosts, Hummingbyrds, and Air Elementals are standing between you and Althena's Mirror. Don't use magic on them. The Hummingbyrds can use Flamer, but don't worry. It does considerably less damage that their normal attacks. Near the top of the tower are some very valuable prizes: a Vigor Peach, a Seed of Vigor, and an Herb of Althena. All of them will recover your power, and they are extremely valuable. Do NOT sell them. Pick up the Magic Robe and hold on to that, too. After you get the mirror, you need to go the the Crystal Tower. This is where Mia said her mother was going. There is a secret path through the Trial Cave that lets you go to the Crystal Tower, but you need Mia to open the way. Go all the way to the bottom of the cave and go to the big glass door that you saw on your first trip. Mia will cast a magic spell on the door, and it will open. 5. Exposing the Truth Nash has gone ahead of you again, and this time, he's going to join your party, like it or not. Prepare to enter the Crystal Tower. Alex --- Long Sword, Chain Mail, Leather Gauntlet, Wood Shield, and Chain Helmet Mia --- Ice Cane, Magic Robe, and Tiara Nash --- Bow, Magic Robe, Leather Gauntlet, and Headband Going up the tower is extremely dangerous, because Lemia has increased security here, too. Don't use too much of your magic against the enemies here. Lemia is in the Star Chamber. She and Ghaleon are about to perform a very private ritual that only they know. Mia steps in and uses Althena's Mirror on Lemia, and exposes her as Xenobia, the head of the Vile Tribe. She would try to take control of the Vane Magic Guild, then take over the world from there. Her plan would have worked, too, if you hadn't stepped in. She departs and sends two Vile Tribe Soldiers after you. Alex and Nash should use their regular attacks against the Vile Tribe Soldiers. Mia's best attack is Fullstone. If somebody's HP should get low, have Mia cast Little Litany on him/herself. Mia and Nash have succedded in exposing Xenobia, but one question still remains: "Where is the REAL Lemia?" Ghaleon regrets being deceived by Xenobia, and now wants to seek the assistance of Quark, the White Dragon. It'll be a good chance to get back to Burg and say "hi" to everybody again, including Luna. A boat leaves from Meribia. He'll be waiting for you there. 6. Back to the Big City The jewelry shop once owned by Dross has now become a booming charm shop. The owner is away right now, but the pretty clerks can help you. The best bargain is a Mirror Shield. It provides decent protection, and when used in battle, it protects you from magic attacks for one turn. There's a rumor going around town that the Magic Emperor has surfaced somewhere, and is about to make his first move in taking over the world. Girls everywhere are disappearing, and the only thing that they have in common is that they can sing well. There might be a connection between these two events... Go upstairs to Master Mel's quarters, and meet Mel and Ghaleon. There's a passage in the back, which leads you to another part of the sewer. It contains very valuable treasures, and you get a chance to meet Brett, the man who cheated the Captain out of his Sea Chart. You can try your luck against him in a game of blackjack. (After you've earned a little bit of money from him, you might want to stop. Refuse him when he asks you to go double- or-nothing, because he'll cheat you every time.) Jessica is here with her father. Talk to everyone, then ask Mel if you can sleep over for the night. When you go to sleep, you have a dream that Luna's being taken away by some evil people. You try to put it behind you the next morning. Ghaleon is waiting for you at the dock. Talk to him when you're ready to leave. D. Ghaleon's Betrayal 1. Welcome Back, Alex! Ghaleon is extremely powerful. His magic abilities surpass those of everyone in your previous parties combined, and his attacks are much more powerful than yours even without his equipment. Take him to Burg to see everybody, and go see Luna at the spring. It's been a couple of months since you've been away from the island, so everybody's happy to see you again. Some of them have left the village, probably to follow your example by going to Meribia. 2. Betrayal Now, take him to the Dragon Cave to see Quark. Ghaleon's been bitter ever since Dyne lost his life in the battle with the Black Dragon, and now he feels that he deserves to rule the world, and he starts by eliminating Quark. It seems that Ghaleon was the Magic Emperor all along, and it looks like the world may be doomed, unless a new Dragonmaster comes to save the day. Only Alex has the power necessary to become one. He must collect all of the Dragon equipement. There is a pair of White Dragon's Wings in the next room. They're not at their full potential yet, so you can't use them. (Alex gets 100 experience points for picking up the Dragon's Wings. He also learns the Dragon Bolt spell, the first of the all-powerful Dragon Magics.) You've got to high-tail it to Burg, because the Vile Tribe have used Ghaleon as a distraction so that they could kidnap Luna. Beat the Vile Tribe Soldiers with your Dragon Bolt spell. Three uses of this spell will get rid of them all. The town is completely empty, because all of the villagers have been sent to work in Talon Mine. There are two more Vile Soldiers in Burg disguised as your parents. Defeat them, then use your Dragon's Wings to go town-hopping. E. "You must become a Dragonmaster now..." 1. The Threat of the Magic Emperor First, go to Saith. They'll tell you that the Vile Tribe was last seen flying to Meribia. People are afraid to go there by boat because the town is probably overrun with them. You can still use your Dragon's Wings to go to Meribia. Meribia seems to be in trouble, too, because Master Mel has been cursed by Xenobia. The only way to break the curse is to kill Xenobia and defeat the Vile Tribe. Jessica is by his side, crying. She vows to take revenge against Xenobia and Ghaleon for what they did to her father. Buy Jessica a Mirror Shield at the Charm Shop. Time to gather up the rest of the troops. Go to Vane using your Wings. Mia has asked you to meet her at the Magic Guild Mansion. She and Nash have found the real Lemia, but there's a problem. Xenobia cast a spell on her, and she can't remember who she is. Nash feels sorry for ever getting himself involved with Ghaleon, and telling him all that he needed to complete his insidious plot. Mia wants to help because it's the only way to save her mother. Check out Glumm's quarters and look at Ghaleon's diary. It depicts all of the details of his plan to seize control of the Magic Guild. He put a spell on Lemia, then called Xenobia on to assume the likeness of Lemia. It also says that he had planned to get rid of Luna, because he feared that if Luna was really the goddess Althena, then that could cause a problem for him. The Tribe has escaped through the Nanza Barrier. Hurry there and talk to Kyle. With Jessica in your party, Kyle decides to join, because there's no way that you would make it through the Nanza Barrier without his protection. Get the best equipment for your party before going through the Barrier. Alex --- Long Sword, Chain Mail, Leather Gauntlet, Chain Helmet, and Mirror Shield Nash --- Bow, Magic Robe, Leather Gauntlet, and Headband Jessica --- Claw, Magic Robe, Bracelet, Mirror Shield, and Tiara Mia --- Ice Cane, Magic Robe, Bracelet, and Tiara Kyle --- Dark Sword, Chain Mail, Leather Gauntlet, and Chain Helmet There are tough enemies in this cave, like Demon Wolves, Lava Worms, and Count Antula. They are resistant to magic, so use your normal attacks on them. 2. Deeper into the Continent After you make it out of the Barrier, go east to a village called Iluk. Iluk is filled with unique people who might be called weirdos in other towns. here in Iluk, they are allowed to live out their creative dreams (whatever they may be). A collector collects all kinds of strange and rare items, and an inventor is busy at work on a hot-air balloon. It won't be ready for a while, so you have to go southeast to the thieves' town of Reza. Get a Scimitar for Alex, a Mace for Jessica, and a Crossbow for Nash before heading to Reza. 3. Thieves' Town One of Kyle's thugs steals your Dragon's Wings when you enter town. Ask around town to see where he went. There is a lot of stolen merchandise in Reza. Some of it is very valuable, but some of it is crap and serves no real purpose in the game. Dross has opened up a storage place in Reza. You can't trust him for anything. Once you store an item, you can never make a withdrawal. Some of the townspeople last saw the thief heading toward the Thieves' Guild. You can't get in unless you're a member. The only way to become a guild member is to prove yourself by opening the chest in the corner. Kyle will struggle to open it, but eventually he succeeds, and he finds a Thief's Crest. This allows him to open any of the red treasure chests. Go back in the game to the Weird Woods and the Meribian Sewers to open any treasure chests you may have missed. You'll find a Recovery Cane in the Weird Woods. This should be given to Mia. It has healing powers, which should prove useful throughout most of the game. An Earth Cane is in the Meribian Sewers. It can only be used by Nash, but his Crossbow is stronger. Go back to the Guild and talk to Laike. Tell him everything you know about Ghaleon and the Vile Tribe. He'll say that a collector in Iluk can help you. There is a volcano in the south that is surrounded by mountains. That collector guy may be able to give you a bit of advice. Head upstairs and talk to the guy who stole your Wings. He'll say that he was enchanted by Xenobia and ordered to bring the Dragon's Wings to her. Make sure everybody has the following equipment before proceeding: Alex --- Battle Axe, Iron Armor, Iron Gauntlet, Mirror Shield, and Iron Helmet Jessica --- Mace, Magic Robe, Bracelet, Mirror Shield, and Tiara Nash --- Crossbow, Magic Robe, Leather Gauntlet, and Headband Mia --- Recovery Cane, Magic Robe, Bracelet, and Tiara Kyle --- Dark Sword, Iron Armor, Iron Gauntlet, and Iron Helmet 4. I'll Fly Away The collector tells you that you need the spirit of the Rain Cloud. He used to have it in his display, but thieves stole it from him. Go to the Thieves' Guild and buy it back from them. You can later use the Rain Cloud to stop the flow of lava from the Volcano. Talk to the inventor now. His hot air balloon is almost ready, but he's missing one small part. He wants you to go to the eastern desert and get some roots from the monsters there. Once you come back with those, he'll let you use the balloon to float to Damon's Spire. The Man-Eating Plants in the Desert are resistant to magic, so if you use your normal attacks, you should have no problem. Keep fighting them until you get the Giant Root. Go back to the inventor and give him the Giant Root. He will now be able to complete his hot air balloon. For some reason, he doesn't want to get on the balloon with you yet. Oh, well. Off you go! The balloon takes you over the volcano, and across a tower known as Damon's Spire. But soon, the wind starts to pick up, and your balloon drifts toward Reza, and before you know it, you've crashed. 5. Which Way to Damon's Spire? Now, you've got to find another way to get to Damon's Spire. One of the locals tells you that a man from the town of Meryod has been to Damon's Spire. See him and he'll tell you how to get there. Meryod is to the northeast of Reza. All of the roads in the village are built on a river, so they are mostly bridges from one house to the other. Also, the inhabitants all seem to be inbred hicks. The bridge that connects Marius to Stadius is not yet complete, but try to cross it anyway. You'll fall in the river, and your team will be scattered in parts of the town. Luckily, the river is calm today, or you would have drowned. Find the carpenter's house, and ask him to fix the bridge. He'll tell you that he'll have it done the next day. Find everyone, then go to the tavern. The man who has been to Damon's Spire is here. He'll tell you to go south of Reza through a narrow path in the mountains. You'll see a floating green island. Use Alex's Harp near it, and a huge sea turtle will take you to Damon's Spire. Be careful, because Damon has placed monsters in his tower for security measures. If you aren't a good fighter, you'll never make it. Damon's room is on the top floor, but it's locked. You have to go downstairs into the basement to find the key. Use the switches to open the gates, then close them back. After that, climb on top and cross over the closed gates to find the Spire Key. In Damon's Chamber of Wisdom, he will tell you that Xenobia will strike again. Her next target is a girl named Lily, in the town of Reza. Unfortunately, there's nothing you can do to stop her. Use the Wings to teleport to Damon's Spire and go west. This will lead you to the volcano. 6. The Red Dragon Cave When you enter, use the Rain Cloud to cool the lava flow, and you can pass into the volcano. The Red Dragon Cave has a lot of staircases that you need to take to get through. Be careful, or you might find yourself going in circles. The enemies aren't too tough. Just try not to get too close to the Earth Elementals, or you'll get hit three times. The Wasteoids may try to put your party to sleep. Use Jessica's Mental Litany or some Holy Smoke to wake them up. After you make it through the Volcano, the spirit of the Red Dragon will give you its power. You can now take the Red Dragon Shield. (Alex learns the Dragon Fire spell for collecting the Dragon Shield. His party also receives 250 experience points.) The bridge in Meryod should be complete now. Get the best equipment you can, then go east. Alex --- Samurai Blade, Steel Armor, Iron Gauntlet, Dragon Shield, and Steel Helmet Nash --- Boomerang, Magic Robe, Leather Gauntlet, and Headband Jessica --- Flail, Magic Robe, Bracelet, Steel Shield, and Tiara Mia --- Recovery Cane, Magic Robe, Bracelet, and Tiara Kyle --- Great Sword, Steel Armor, Iron Gauntlet, and Steel Helmet F. The Adventure Continues 1. Stadius Zone The next town is a long walk away from Meryod. You need to follow the mountains to the north and go east at the river to a village called Lyton. If you got all the equipment you needed from Meryod, you shouldn't have too much trouble fighting the enemies that are around here. 2. Lyton, the Village of Music Lyton is a village where everybody sings. Unfortunately, with the ever-looming threat of Xenobia and the Magic Emperor, the songs grow sadder and sadder every day. Long ago, they say, Dyne crossed the river to the north and entered the waterfall to gain the Dragon Helmet. Now, Ghaleon has placed a curse on the river, and now nobody can become a Dragon- master. The village magician says that someone named Alex, who has green eyes (that's you), will come and save the world. Talk to the magician and tell him that you are Alex, and he will lift the curse on the river. Cross the rocks and go north to the waterfall. 3. The Blue Dragon Cave Watch your back around here, for the enemies get tougher starting with this Dragon Cave. The Dragonfish can take a lot of physical attacks, so use your magic. The Ghoul Fish can make your party confused and cause them to attack each other. You have to wait for the effect to wear off. The Sage's Clothes and Holy Shield are some of the best defensive equipment you'll find in the game. Don't leave this cave without them. You fight the Brainiac on the fifth level. The Brainiac is slow, but very strong. It knows how to use the Waterfall attack, which affects everybody, and can hurt anyone without a high Anti-Magic rating. Alex should use his Dragon Fire spell against the Brainiac. Kyle can only use his normal attack, but should use his Sidestep skill to block attack by the Brainiac. Jessica should use her normal attack, and cast Rest Litany on someone when their HP get low. If he has it, Nash should use Thunder Shot 2. Thunder Shot 1 also works well. Mia should cast Ice Wall. She can use De-Protect on it to make everyone's physical attacks a little stronger. After defeating the Brainiac, go into the next room and take the Blue Dragon Helmet. (Alex learns the Dragon Tear spell for getting the Helmet. The party earns 400 experience points.) When you are about to leave, Xenobia shows up and commands Nash to take the helmet from you. Just what you needed...another double- cross. Your quest towards Dragonmaster isn't about to get any easier... 4. Tamur Looks like you'll have to go on without Nash for a while. From Lyton, head southeast to a village called Tamur. The people there will tell you that a monster has caused an illness to run rampant in the prairie to the north. People everywhere are dying from it. You'll find Laike in this town again. This is his home. He'll tell you that to become a full-fledged Dragonmaster, Alex needs to go to the Goddess' Tower. The Tower is floating in the sky, so he'll need some kind of flying machine to get there. An inventor named Myght may be able to fix one up for you. He lives in a tower to the east. Unfortunately, he doesn't like to have visitors around, because he is very sensitive about his foot odor problem. Too many people around him might cause a bigger problem. Alex and Laike decide to go by themselves. Two people from the prairie managed to escape the disease and are staying in Tamur. Their names are Tempest and Franchesca (or Fresca, for short). Tempest needs someone to help him fight the disease that is going around on the prairie. He wants you to challenge him to see how much power you have. After a short sparring match, Tempest is exhausted. He tells you that you're the second strongest man he's met in a long time. (The first strongest is a guy named Laike. Imagine that!...) Your skills could be of use to him in the future. 5. Myght Laike is one helluva fighter. He has the most attacks out of anyone on the group, and his Coup de Grace skill nearly doubles his attack skill. You'll find him very useful against the Cave Rats and Squibblers. Make your way up the tower, but avoid the holes, or you'll end up going back to start. Some of the holes may actually lead you to your goal. It's up to you to figure out which ones. Myght is in his chamber on the fourth floor, as are a few villagers from Lyton. He doesn't mind having them around, because they can't smell his foot odor. Laike will tell Myght to make the balloon for you, but it'll take some time for him to have it ready. Head upstairs to the rooftop. Ghaleon will make a brief appearance, and then he will disappear. You'll have to walk back to Tamur, because Laike won't let you use your Dragon's Wings. Besides, it's not really that long of a walk. Get rid of Laike's equipment before you get back to town. 6. The Prairie Laike will say goodbye to you for now, and return to his home. You can now reunite your party. Nash comes back with some vital information on how to get back to the Frontier. You need to use the Fountain of Transfer between Meryod and Lyton. The problem is that the fountain hasn't been used for over ten years, and the spring has dried out. To refill it, you need the Water of Mirage. The elder of the Prairie village has it. Nash was wounded trying to escape from Xenobia. She figured out that Nash was really pulling a triple-cross on her. He gives Alex his Dragon Helmet back, and the team is off to the prairie. The cave is to the north of Tamur. Fresca and Tempest were last seen going toward this cave. Fresca was afflicted with the disease, and Tempest is trying to get back to the village to find a cure. Head east to Pao. The villagers will tell you a legend about a monster who lives in a cave to the north, and spread disease across the land. He was sealed in the cave using the seal of the goddess, Althena. The people of Pao do not go anywhere near the seal, and have instructed the other villagers to do the same, under the penalty of death. The people of the prairie are collapsing all over the place because of the disease. Even the elder has fallen victim. The village medic will tell you to get the Goddess' Seal from Grimzol's cave to the north. At that moment, Mia collapses, and Jessica decides to stay by her side. The men go on ahead to the cave. Tempest has already gone on ahead of them. 7. Breaking the Seal Tempest is about halfway through the cave. You won't be able to go on without him. Pick up the Pixie's Whip, the Pixie's Bow, and the Insane Sword to make this trip a whole lot easier, because the monsters in this cave are very tough. Slice o' Dead can wear your HP down in a hurry with its quick consecutive attacks, and Slicer's single attack can take a lot out of you. You should have the following equipment when fighting Grimzol: Alex --- Samurai Blade, Steel Armor, Iron Gauntlet, Steel Shield, and Steel Helmet Nash --- Pixie's Bow, Sage's Clothes, Leather Gauntlet, and Headband Kyle --- Insane Sword, Steel Armor, Iron Gauntlet, and Steel Helmet Tempest --- Pixie's Whip, Leather Clothes, and Leather Gauntlet Grimzol (the game calls him the Inca God) is on the third level. Your best bet is to have Kyle use his Insane Sword to boost Alex's strength, and for everybody to use their physical attacks. Grimzol will get in four good quick hits per turn, but that's about it. Alex should conserve his magic for Calm Litany. You'll get the Goddess' Seal for defeating Grimzol. Return to the village, but be careful of monsters. Don't forget to un-equip Tempest's stuff when you reach Pao. You need to get to the medicine woman quickly because more people are dying from this terrible sickness. Jessica collapsed earlier while trying to take care of Mia. Give the medicine woman the Seal, and she will chant a magic spell that will restore the village. Tempest has saved Pao, but because he broke the law of the Ancients, he must now face punishment for his deeds. You, however, get to go free. Revive Jessica and Mia, then talk to the chief, who is also passed out. He'll come to, and he'll take you to the well, where he gives you a Mirage Potion. 8. Dark Cave Go back to the Fountain between Meryod and Lyton and use the Mirage Water. You will activate the Teleportation spring that leads to the Dark Cave. This is the only way to reach the barren Frontier. Watch out for Cursed Faces and Spider Crabs in this cave. G. The Frontier 1. Mark of a Hero The Frontier is a barren wasteland, because Althena has cut off all light from here. Monsters attack more frequently on the Frontier than in other parts of the world. There is a small town called Cadin to the west of the Dark Cave. Not much to do here, but the people will tell you that the entrance to the Dragon Cave is nearby. You should head east. The Black Dragon Cave is the last place to look for the coveted Dragon Equipment. Actually, you're looking for the Hero's Crest, which will allow you to explore the rest of the Black Dragon Cave. You'll also find Dyne's Sword down here, which will be a very useful weapon for Alex until he finds Althena's Sword. 2. A Village in Captivity Head south of the Black Dragon Cave to the Talon Mine. Xenobia and Ghaleon kidnapped the people of Burg and sentenced them to a lifetime of work in these mines. Ghaleon wants tons of iron ore to build a giant crushing machine called the Grindery. If you can find them, maybe you can find a way to return them home. The strongest man in Cadin is guarding the exit to the mines. His strength is only being used to serve Ghaleon, so don't expect him to let you out of the mine without a fight. His battle axe will take out at least 100 HP on one of your characters. Assault him with physical attacks until he gives up. After you defeat this guy, you'll have to deal with one of Taben's Dragon Tanks. The Dragon Tank is surprisingly vulnerable to magic attacks, so use Alex's Dragon Tear, Kyle's Sybillium (if he has it), Nash's Thunder Thrust, and Mia's Flameria. Jessica should cast Camp Defender to protect the party from the Dragon Tank's attacks for one turn. Defeat the Dragon Tanks and the commander will let you pass. If Ghaleon were ever to find out that he let prisoners escape, he would make good on his threat to hurt his family. Well, at least the villagers of Burg can go home happy. 3. The Insane Dragon After exiting Talon Mine, go to the west until you reach a town called Marke. You need to see the elder immediately and show him the Hero's Crest. He will then allow you to enter the Dragon's Shrine, which leads you to the other part of the Black Dragon Cave. Get the Saint Clothes and Silver Claw for Jessica before going in. They are her strongest equipment in the game. Deep down in this dungeon you will fight the Black Dragon. The Black Dragon was the strongest member of the Dragon Tribe. But soon he went berserk and devastated the land. He's going to be a very big obstacle in finding the last piece of Dragon equipment. You must use your best magic against the Black Dragon. Alex should attack with Dragon Tear, Kyle with Sybillium, Nash with Thunder Thrust, and Mia with Flameria. The Black Dragon's attack can devastate a character if it hits. Luckily, it moves slow, so you don't have to get too close to it to do any real damage. After defeating the Black Dragon, you will hear Magic Emperor Ghaleon's voice. He'll start to laugh at you because you just finished off the last of the Dragon Tribe. Now, with no Dragons left, the Goddess Althena is completely unprotected, and Ghaleon can have his way with her. Head into the next room and take the Dragon Armor. It's the last piece of Dragon equipment you need. But to complete the outfit, you need Althena's Sword. (Alex learns the Dragon Quake spell for picking up the Dragon Armor. His team gains an additional 1450 experience points.) 4. The City that Ghaleon Built Return to Marke. There's someone who escaped from the town of Ruid who wants to see you. This little girl is from the plains tribe. She managed to escape Ghaleon thanks to a distraction by Luna. She has a duplicate key of the city, which will open the front gate. You've got to hurry to Ruid and rescue Luna before the Grindery goes into motion. Ruid was founded by Ghaleon ten years ago. Since then, he has converted it into a research lab for his evil inventor companion, Taben. They have collected all of the ore they mine from the Talon Mine to create a giant mobile castle called the Grindery. Everyone who lives in the tower of Ruid has to remain obedient to Ghaleon, and when they can work no more, they are used as target practice for Ghaleon's weapons. You'll find Ruid to the south of Marke. Open the door with Ruid's key, then enter Taben's Tower. You have to make your way to the top and fight a lot of mechanical monsters on the way. At the top, you'll meet the wicked Taben. He has created all this chaos, and he's got a little surprise for you... The Knight Tanks are more mobile than the Dragon Tank models, but they are not stronger. You can still defeat them using heavy magic. So much for rescuing Luna....The Grindery is in motion. You've gotta go in there and stop it. Descend Taben's Tower and follow the tank tracks. You'll reach a dead end, which means that Ghaleon's Grindery has moved. Ask around. Ghaleon has taken the moving castle to destroy the Goddess' Tower and Vane. It was last seen moving towards Talon Mine. Ghaleon needed to move here to have a clear shot at Vane. He commands Althena to use her powers to fill the sky with darkness. The black light cuts through the floating city, sending it crashing to the ground. Ghaleon dares you to try and get into the Grindery, but Althena's barrier prevents you from entering. 5. It's All But Over... You awaken a week later in Reza. When you took that last hit from Althena's barrier, it took a lot out of you. The thieves hid you in their Guild to protect you from Ghaleon and Xenobia. You friends are sleeping upstairs. Mia and Jessica are in bed sleeping. Kyle and Nash are downstairs at the lounge, and it looks like they've given up all hope. With the Vile Tribe, the Grindery, and Xenobia, Ghaleon is nearly unstoppable. It would be useless to continue now, they say. You can try to talk sense into them, but nothing you say will change their minds. Time for Mia and Jessica to step in. Once the boys have come to their senses, Laike comes along, and he has a secret to tell you....Laike is really Dragonmaster Dyne. Well, he was Dyne. He lost all of his magical power when he sealed the Black Dragon. Now, he just lives life as Laike - no hassles, no adventures, no worries. He wants you to carry out your destiny and become the next Dragonmaster. He will tell you to go back to Myght's. The balloon he made is now ready. When you go to the rooftop, Xenobia will come and try to prevent you from boarding the balloon. Dyne comes to your rescue, and he tries to battle off Xenobia, but she uses the stone spell on him. Even while stoned, Dyne tries to resist Xenobia's magic. Hurry and reach the balloon. When you're floating to the Goddess' Tower, another shot from the Grindery just narrowly misses your balloon, but it's just strong enough to knock the balloon out of commission. Myght's not gonna be happy once he hears about this... 6. One Final Step The Goddess Althena's tower is very heavily fortified, with such enemies as Mynos Heads and Skewer Sentries. You might want to be really careful when fighting these. Getting to the top is easy. You don't have to pick up the treasures in this tower, except for the Herb of Althena and the Seed of Vigor. At the top of the tower, there is a picture of Althena that looks exactly like Luna. It's odd that the two look so much alike. Get the Goddess' Cane from the treasure chest, then give it to Mia. Even though she doesn't use it much, it's her best weapon. Talk to the Dragon Angels, and they will test you to see if you are worthy of the Sword. Alex will be forced into a one-on-two battle between the Dragon Angels. The battle should go quickly if you use the Dragon Quake spell about five times. If your magic runs out, use the Seed of Vigor (Starlights and Silver Lights won't do it). The Dragon Angels' attacks are not that tough to withstand if you have all of the Dragon Armor on. Once you have proven yourself, you can step forward and claim Althena's Sword to become the ultimate warrior...Dragonmaster Alex! The Dragon Angels tell you the truth about Luna and Nall. Luna IS really the goddess Althena, and she had come to live among the people as a human. Nall asks why Alex was able to become a Dragonmaster if all of the members of the Dragon Tribe were killed. It turns out that Nall is a descendant of one of the Dragon Tribe, so the legacy still lives on. There is still one more matter to attend to - destroying the Grindery and putting an end to the rule of the Vile Tribe and the Magic Empire. H. Dragonmaster Alex 1. The Grindery Use the Dragon's Wings to teleport to Meribia. This is the last place you'll see the Grindery. Ramus will finally show up at his shop. He wants to help you in any way he can to destroy Ghaleon's empire, so he'll give you anything in his shop for free. Take as many Herbs of Althena as you need, and take some Silver Lights for magic. The world is shrouded in complete darkness, and that means the most powerful monsters will be roaming the countryside. Start slaying monsters until you have learned all of everyone's spells. Have all of your Dragon equipment on you (including the Dragon's Wings) before you enter the Grindery. The interior of the Grindery is a complex maze of pipes. Be careful, or you might get stuck. There is no time for fooling around. You have to save Luna and the other singers. The Grindery is full of all those metal monstrosities that you fought inside Taben's Tower, including the Dragon and Knight Tanks. If your party's HP are low, don't be afraid to RUN! You may be a Dragonmaster and all, but you can't defeat everything. On the fifth floor of the Grindery, there is a huge steam engine. The Grindery has to stop near large bodies of water to replenish its power. Look at the giant flame. It generates a lot of heat, so if you put it out, you can stop this thing cold. Use your best magic against it, because you can get a recharge later. After stopping the steam engine, you need to go to the top floor. There's a path that leads to Ghaleon's secret garden, but there are packs of Lagoon Goons guarding it. You can try to fight them off, but there's too many of them. Soon, Tempest and Fresca will come to your aid. They'll cover your position while you go and stop Ghaleon. Ghaleon has kidnapped pixies to add to his garden. They obviously pose a threat to the new Magic Emperor, and they have some things to say about him. Talk to all of the pixies. One will restore your energy. You'll need this boost if you're to survive the palace. 2. Ghaleon's Palace You basically have to find the other singing girls that were kidnapped from all over the world. They'll tell you that Luna is on the top floor. You can't get to the top floor without the Tower Key. Find the key, then go to the top floor. You've found Luna, or so it appears. She tells you that it's useless to keep on fighting, and that her soul belongs to Ghaleon. She's obviously a fake, because the real Luna would never say things like that. Xenobia appears again (for the last time), and it looks like you'll have to fight her. Use your weapon attacks on her. Save the magic stuff for Ghaleon. Xenobia will try to use her charm to confuse you, but your party should be able to resist it. She also has a Water Fang attack, which also isn't that powerful. Her best weapon is her physical attacks, which she uses three times in a row. After crushing Xenobia, you can now enter Ghaleon's Chamber. Ghaleon has taken on a very shocking transformation since he became the Magic Emperor. His power is supposed to surpass that of even a Dragonmaster. Now that he has control of the Goddess, he's almost unstoppable...almost. Ghaleon has no real magic power, so his strength comes from his physical attacks, which he uses three times in a row. Use you best stuff against Ghaleon, or this could be a very long fight. You've destroyed Ghaleon and conquered the Magic Empire. Now is your chance to rescue Althena. It doesn't look like she wants to be saved that much, though. She is now under complete control of the darkness. The Dragon ngels appear, and they will try to break the spell on Althena. But suddenly, two flashes of dark energy eliminate the Dragon Angels with just one hit. It doesn't look like Ghaleon's finished with you yet. Prepare yourself for the fight of your life... 3. The Final Battle Ghaleon is now consumed with dark energy, and has become the ultimate evil being....He has transformed himself into the true Magic Emperor. This new form of Ghaleon is immensely powerful. He can teleport and strike one of your characters with his psionic sword, meaning that one of your characters will always lose power. On top of that, he can use his Thunder Blow or Water Fang magic before that, making the damage even worse. This is the way I defeated him: Alex --- Dragon Quake Kyle --- Sybillium Jessica --- Cascade Litany on Kyle Nash --- Thunder Thrust Mia --- De-Protect When using Mia's De-Protect spell, Ghaleon's defense power goes down, making him more vulnerbale to physical attacks. This effect can be used over and over again. The above method should knock about 800 HP out of him per turn. If Alex should run out of Dragon Quake magic, have Jessica cast Cascade Litany on him, and Alex use his normal attacks. They are even more powerful than Kyle's, and he can attack three times now, instead of just two. 4. Making Luna Remember What? You thought that after you defeated the Magic Emperor, the game would be over, right? You thought that you could just walk out of this game with the spell on Althena broken, didn't you? Wrong! There's still one more part of the game left. Althena has gone berserk, and if you don't do something about it, the world will be shrouded in darkness forever. You have to make her remember somehow. This isn't about you being a Dragonmaster and her being a Goddess anymore. It's about two people in love with each other (although you never wanted to admit it), and you need to find a way to make Althena remember....You can only do this alone. Every time you take a step forward, Althena will strike you down with a lightning bolt, which takes a good bit of your HP away. You could try to just go up there and rescue her, but all of the magic in the world couldn't help you against the lightning. She could just kill you after the second or third bolt. Try playing your song on your harp. This should lessen the damage on the bolts and allow you to rescue Althena. You've finally saved the day. But sadly, after this, Luna will cease to exist as a human in your world, and will lose all memory of living as a human. Oh, well, at least you'll have your memories of Luna. All that's left to do now is sit back and enjoy the ending. -------------------------------------------------------------- II. Equipment -------------------------------------------------------------- A - Alex L - Luna R - Ramus N - Nash J - Jessica M - Mia K - Kyle G - Ghaleon I - Laike T - Tempest A. Weapons Weapon Who? Attack Power Special Effect Where Found? Cost Dagger ALRNJM 5 Burg 100 Short Sword ARNK 12 Burg 500 Saber AR 30 Meribia 2500 Long Sword A 45 Vane 4500 Scimitar AL 53 Iluk 5800 Dark Sword K 75 6200 Samurai Blade A 90 Thunder Attack Meryod 10000 Great Sword K 110 Meryod 12000 Dyne's Sword A 130 Glow Beam Black Dragon ? Cave Insane Sword K 160 Kiai Slice Grimzol's ? Cave Althena's A 200 Goddess' Sword Tower Sling ALRNJMK 12 (fixed) Burg 100 Poison Darts ALRNJK 20 (fixed) Saith 280 Cane ALRNJMG 7 Saith 300 Water Cane N 10 Ice Attack Fire Cane ANM 15 Flamer Vane 4000 Ice Cane ANM 18 Ice Attack Vane 1000 Recovery Cane JNM 22 Little Litany Weird Woods Earth Cane N 33 Landquake Meribian 13800 Sewers Goddess' Cane M 35 Rest Litany Goddess' ? Tower Woodcutter AR 10 Weird Woods ? Axe Axe AR 23 Saith 1500 Battle Axe A 70 Reza 8600 Bow ANK 15 Meribia 700 Crossbow ANK 36 Iluk 2400 Boomerang ANK 56 Meryod 5200 Pixie's Bow NK 106 Grimzol's ? Claw AJ 20 Meribia 1000 Mace AJ 40 Iluk 3800 Flail AJ 65 Meryod 7300 Silver Claw AJK 100 Marke ? Whip T 45 7000 Pixie's Whip T 115 Grimzol's 12400 Cave B. Armor Armor Who? Attack Power Special Effect Where Found? Cost Tattered ALRN 1 Reza 12 Clothes Peasant ALRN 3 Burg 90 Clothes Heavy Clothes ALRNI 5 Burg 230 Leather ALRNK 8 Meribia 550 Clothes Leather Armor ARNJK 13 Meribia 1700 Carapace ARNJK 18 Meribia 2700 Armor Chain Mail AJK 20 Reza 3400 Iron Armor AJK 25 Reza 5000 Steel Armor AK 35 Meryod 7600 Insane Armor K 55 Black Dragon ? Cave Black Dragon A 70 Black Dragon Armor Cave Cool Robe ARNJMK 10 Meribia 1000 Magic Robe NJMG 30 Vane 6200 Sage's NJM 40 Blue Dragon ? Clothes Cave Saint Clothes J 58 Marke ? Holy Clothes NM 63 Black Dragon ? Cave Gloves AR 2 Meribia 50 Leather ARNJK 3 Meribia 90 Gauntlet Iron Gauntlet AK 7 Reza 480 Bracelet JM 5 Vane 300 Garbage Can AR 2 50 Lid Wood Shield ARJ 3 Meribia 230 Iron Shield AJ 10 Reza 900 Mirror Shield AJ 15 Magic Camp Meribia 2000 Steel Shield AJ 20 Meryod 3400 Holy Shield AJ 25 Blue Dragon Cave Red Dragon A 30 Red Dragon Shield Cave Headband ARNK 1 Meribia 12 Helmet AK 4 Meribia 180 Chain Helmet AK 6 Reza 630 Iron Helmet AK 9 Steel Helmet AK 12 Meryod 1500 Blue Dragon A 20 Blue Dragon Helmet Cave Tiara LJM 2 Meribia 100 C. Items 1. Recovery Items Item Effect Cost Herb Restores a little bit of your HP. 80 Jasmine Restores some of your HP. 50 Calm Herb Restores a lot of your HP. 100 Vigor Peach Restores all of your HP. 900 Starlight Restores a little bit of your MP. 50 Silver Light Restores some of your MP. 120 Seed of Vigor Restores a lot of your MP. 4000 Meal Rations Restores a little bit of your party's 30 HP. Special Restores some of your party's HP. 100 Rations Holy Flute Restores a lot of your party's HP. 200 Herb of Restores all of your party's HP. 2300 Althena Smoked Fish Restores 4 HP. 4 Garlic Restores a little bit of your HP. 24 Holy Water Cures poison. 10 Holy Smoke Awakens a character. 20 Mint Essence Cures paralysis. 30 2. Attack Items Item Effect Cost Sun Drops Casts Flame. 1300 Fire Essence Casts Blazing Fire. 680 Thunder Casts Thunder Wave. 900 Essence Magic Bullet Casts Light Ray. 1800 3. Assistance Items Item Effect Cost Light Barrier Casts Magic Camp on your party. 740 Power Barrier Casts Camp Defender on your party. 1500 Cascade Ring Casts Cascade on your party. 650 Snake Ring Attracts enemies. 2800 Cloud Drops Casts De-Protect on one enemy. 450 Rainbow Drops Casts Holy Defender. 500 Wind Essence Casts Psychotron. 1800 Magic Hand Steals MP from an enemy. 400 Hyram Nut Increases Agility. ? Alcana Nut Increases Magic. ? Itaka Nut Increases Attack power. ? Dover Nut Increases Defense power. ? 4. Special Items Item Effect Where found? Alex's Harp Alex's most treasured possession. initially equipped on Alex Chest Key Opens the old treasure chest in the Burg basement. Dragon Ring A ring with the power of the Dragons. White Dragon Cave Dragon An extremely valuable diamond. White Dragon Cave Diamond Father's Gives you permission to sail to the Burg Letter mainland. Sea Chart A map of all the seas. Old Hag's house Flint Lights the beacon in the Lighthouse. Saith Althena's Reflects the true form of all that is Silver Spire Mirror exposed to it. White Lets you teleport between towns. White Dragon Cave Dragon's Wings Thief's Crest Makes you a Thieves' Guild member. Reza Kyle can open any red treasure chest as long as he possesses this. Rain Cloud Stops the flow of the lava in the Red Dragon Cave Volcano. Spire Key Opens the door to the Chamber of Damon's Spire Wisdom. Mirage Potion Refills the Fountain of Transferrance. Pao Hero's Crest Lets you enter the Dragon Shrine in Black Dragon Cave Marke. Ruid's Key A duplicate key. It opens the gate to Marke Ruid. Tower Key Opens the door to the top floor of Ghaleon's Palace Ghaleon's Palace. 5. Other Items Item Effect Putrid Lunch Disgusting food. HP goes down if you eat it. Mystery unknown effect Potion Harisen junk Amulet ? Music Box ? Mia's Bromide ? Soap Lets you bathe in Althena's Spring. -------------------------------------------------------------- III. Character Profiles -------------------------------------------------------------- Alex The hero of the story. He lives in the village of Burg, where he pays tribute to his favorite hero, Dragonmaster Dyne. He sets out on a journey to become a Dragonmaster, just like his hero did. HP: Excellent MP: Excellent Attack: Excellent Defense: Great Agility: Excellent Magic: Excellent Anti-Magic: Good Overall Rating: Excellent Luna Alex's secret girlfriend. She has lived with Alex for 15 years. She is the best singer in the known world. HP: Fair MP: Great Attack: Poor Defense: Fair Agility: Good Magic: Good Anti-Magic: Great Overall Rating: Good Ramus The son of the mayor of Burg. He likes to go out on adventures in search of treasure, but will usually run and hide when faced with real danger. HP: Good MP: n/a (Ramus cannot use magic) Attack: Great Defense: Good Agility: Fair Magic: n/a Anti-Magic: Poor Overall Rating: Poor Nash Nash is a third-ranked magician in the magic guild of Vane. He's a bit on the cocky side. HP: Great MP: Fair Attack: Fair Defense: Poor Agility: Good Magic: Fair Anti-Magic: Good Overall Rating: Fair Jessica Jessica is the daughter of Mel de Alkirk. She is studying to become a priestess. Her mother died when she was very young, so her father Mel dotes on her a lot. Many people think that Jessica is a tomboy. HP: Great MP: Good Attack: Good Defense: Good Agility: Good Magic: Great Anti-Magic: Great Overall Rating: Good Mia Mia is the daughter of Lemia Ausa. She is the heiress to the throne of Vane's prestigious Magic Guild. HP: Poor MP: Great Attack: Poor Defense: Fair Agility: Poor Magic: Excellent Anti-Magic: Excellent Overall Rating: Good Kyle Kyle guards the Nanza Barrier. Chicks dig him, monsters run from him. He has trained a pack of thieves to guard the Barrier from the Vile Tribe. HP: Excellent MP: Poor Attack: Excellent Defense: Great Agility: Excellent Magic: Poor Anti-Magic: Poor Overall Rating: Good Tempest Tempest is a member of the prairie tribe. He lives and dies to protect his wife, Fresca. HP: Great MP: Poor Attack: Great Defense: Fair Agility: Good Magic: Poor Anti-Magic: Fair Overall Rating: Fair Laike He and Alex run into each other a lot on his journey. Laike is supposedly the strongest man in the world. Maybe there's more to this guy than meets the eye... HP: Excellent MP: Fair Attack: Excellent Defense: Good Agility: Excellent Magic: Fair Anti-Magic: Great Overall Rating: Great Dyne Dyne was the greatest of the legendary four heroes that saved the world long ago from the Magic Emperor. He was a Dragonmaster, but he died in his final battle against the Black Dragon. Mel de Alkirk Also known as "Master Mel", Mel was a strong fighter with a kind heart. He could even hold the heaviest axe with only one hand! Lemia Ausa The head of the magic guild of Vane. She was the only female member of the group, but she had tremendous power. Ghaleon The great sage Ghaleon was a very powerful magician when he fought alongside Dyne. Unfortunately, after Dyne's death, Ghaleon became evil, and wanted to use the Goddess' powers for his own twisted schemes. HP: Excellent MP: Excellent Attack: Excellent Defense: Excellent Agility: Fair Magic: Excellent Anti-Magic: Excellent Overall Rating: Excellent Althena The almighty Goddess of love and song. She exiled the Vile Tribe to the Frontier. Xenobia Leader of the Vile Tribe. With the help of Ghaleon, she and the Vile Tribe broke out of the Frontier and are making life a living hell for everybody. Quark Quark was the last surviving member of the Great Dragons. There were four - Black, Red, Blue, and White (that's Quark). Nall A baby dragon that Alex keeps as a pet. She is Alex's best friend, and she has stayed by his side since birth. Noah Alex's father. hE once went on an adventure with Dyne when he was young, but he didn't want to go with him on his big adventure, because he didn't want to hold him back. At least, that's how HE tells it. -------------------------------------------------------------- IV. Enemies -------------------------------------------------------------- Enemy Attacks Moves HP Special Attacks Where found Air Elemental 1 3 Silver Spire Albino Baboon 1 2 Caldor Isle Ambush 2 1 Katarina Zone Arch-Fiend 3 3 Dashing Flame Katarina Zone Asmodeus 1 3 Katarina Zone Banshee Fowl 1 4 Crystal Tower Birdbrain 1 4 Frontier Black Dragon 1 1 5600 Black Dragon Cave Brainiac 3 1 2200 Waterfall Blue Dragon Cave Bronze Dog 1 1 70 Trial Cave Cave Rat 1 5 Myght's Lab Certillian Cyclops 3 1 300 Trial Cave Chaos Fiend ? ? Black Dragon Cave Count Antula 1 2 Tempter Nanza Barrier Cursed Faces 4 0 Thunder Thumper Dark Cave Dark Knight 3 3 Taben's Tower Dead Pole 1 1 Trial Cave Death 'Shroom 1 2 Trial Cave Death Mutt 1 2 Marius Zone Demi-Diablo 1 1 Black Dragon Cave Demon Wolf 1 4 Nanza Barrier Devestator 2 2 Taben's Tower Diablos 1 2 Black Dragon Cave Dragon Angel 1 1 1800 Thunder Thrust Goddess' Tower Dragonfish 2 1 Blue Dragon Cave Dragon Tank 3 3 1800 Talon Mine Dung Beetle 1 2 Caldor Isle Earth Elemental 3 0 Red Dragon Cave Escargotgo 1 1 White Dragon Cave Fatal Hopper 1 3 Meribian Sewers Flytrapper 1 1 poison Caldor Isle Ghaleon 3 1 4200 Ghaleon's Chamber Ghost 1 4 Silver Spire Ghoul ? ? Katarina Zone Ghoul Fish 1 2 Good Luck Blue Dragon Cave Giant Flame 1 5 2800 Grindery Gigafly 1 2 Katarina Zone Great Lion 1 3 Island Cave Grimzol (Inca God) 4 1 2400 Grimzol's Cave Grog Snake 1 1 Meribian Sewers Grolly 1 1 Marius Zone Grouser 1 2 Caldor Isle Gurgler 1 3 poison Meribian Sewers Hermit Crab 1 2 Red Dragon Cave Hummingbyrd 1 3 Flamer Silver Spire Killer Wasp 1 4 poison Caldor Isle Knight Tank 2 2 1800 Taben's Tower Lagoon Goon 1 2 poison Black Dragon Cave Lava Worm 1 1 Nanza Barrier Leeper 1 3 poison Trial Cave Lizard Commander 1 1 Talon Mine Lizard Guard 1 4 Frontier Mage Goblin 1 1 Thunder Thumper Stadius Zone Magic Emperor 1 1 5000 Thunder Blow, Althena's Chamber (teleport) Water Fang Man-Eating Plant 1 0 Desert Mecha-Tank 1 1 Frontier Monocrop 1 1 Island Cave Monster Wasp 1 3 Stadius Zone Mutant Ant 2 2 Island Cave Mutant Fly 1 4 Weird Woods Mutant Turtle 1 2 Trial Cave Mynos Head 1 4 Goddess' Tower Mynotauros 1 ? Ghaleon's Palace Nergol 1 2 Katarina Zone Nightmare 1 5 Stadius Zone Ogre 1 2 Stadius Zone Pious Reaper 1 1 Spill Attack Damon's Spire Raptor 1 3 200 Island Cave Roardusa 1 ? Good Luck Ghaleon's Palace Rufus 1 2 Damon's Spire Scorpion 1 2 poison Marius Zone Skewer Sentry 1 1 Goddess' Tower Slice o' Dead 4 0 Thunder Thumper Grimzol's Cave Slicer 1 4 Grimzol's Cave Slime 1 2 White Dragon Cave Spider Crab 1 4 Dark Cave Squibbler 1 2 Myght's Lab Tormentor 1 2 Katarina Zone Ultra-Fiend 2 ? Thunder Wall Ghaleon's Palace Ultra-Raptor 1 3 Black Dragon Cave Undead Warrior 1 3 Grimzol's Cave Vicious Vegetable 1 1 Damon's Spire Vile Tribe Soldier 1 1 2 360 Star Chamber Vile Tribe Soldier 2 1 2 400 Burg Wasteoid 1 2 Tempter Red Dragon Cave Water Dragon 1 0 250 flame breath Meribian Sewers Water Elemental 1 1 Blue Dragon Cave Wolf Commander 1 1 1200 Talon Mine Wolf Guard 1 4 Frontier Wyburn 1 4 Katarina Zone Xenobia 3 1 4400 Good Luck, Ghaleon's Palace Water Fang Zombie 1 1 Weird Woods -------------------------------------------------------------- V. Spells -------------------------------------------------------------- A. Alex Spell Effect MP Level Flame Fireball - attacks one enemy. 2 learned at Meribia Power Litany Restores a little bit of HP. 4 10 Little Litany Restores some HP. 5 12 Flamer Fireball - attacks all enemies. 4 14 Blazing Fire Fireball rain - attacks one enemy. 6 22 Calm Litany Restores some of your party's HP. 9 24 Flame Bomb Fireball rain - attack all enemies. 8 28 Light Ray Light beam - attacks one enemy. 10 32 Bright Blast Light beam - attacks all enemies. 12 36 Dashing Flame Column of fire - attacks one enemy. 14 40 Glow Beam Flash of light - attacks all enemies. 14 45 Light Rain Powerful fireball rain - attacks all 15 50 enemies. Dragon Bolt White Dragon magic - lightning. 40 after obtaining the White Dragon's Wings Dragon Fire Red Dragon magic - fire. 60 after obtaining the Red Dragon Shield Dragon Tear Blue Dragon magic - ice. 80 after obtaining the Blue Dragon Helmet Dragon Quake Black Dragon magic - earth. 100 after obtaining the Black Dragon Armor Holy Light Eliminates all enemies. 120 after obtaining Althena's Sword B. Luna Song Effect MP Level Healing Restores a little bit of your party's 2 knows this song HP. Cascade Increases your party's attack power. 2 knows this song Good Luck Confuses an enemy. 4 knows this song Purification Cures party of poison. 7 knows this song Temptation Puts enemies to sleep. 10 3 Supersonic Sonic attack - attacks all enemies. 12 5 Tranquility Restores some of your party's HP. 15 8 C. Nash Spell Effect MP Level Thunder Small lightning bolt - attacks one 2 knows this spell Attack enemy. Thunder Wave Small lightning bolt - attacks all 4 knows this spell enemies. Thunder Paralyzes enemies. 12 13 Thumper Thunder Ball Shock - attacks one enemy. 6 14 Thunder Bomb Shock - attacks all enemies. 8 15 Thunder Fang Thunderbolt - attacks one enemy. 10 21 Thunder Wall Thunderbolt - attacks all enemies. 12 24 Thunder Shot Thunderstorm. 14 28 1 Thunder Shot Powerful thunderstorm. 18 32 2 Thunder Nash's most powerful magic. 20 41 Thrust D. Jessica Spell Effect MP Level Little Litany Restores some HP. 5 knows this spell Purity Litany Cures poison. 5 knows this spell Calm Litany Restores some of your party's HP. 9 knows this spell Fusion Litany Cures paralysis. 8 25 Cascade Increases attack power. 10 27 Litany Mental Litany Awakens a character. 12 28 Tempter Puts enemies to sleep. 14 32 Holy Defender Protects from physical attacks. 20 35 Rest Litany Restores a lot of HP. 10 37 Magic Defense Protects from magic attacks. 25 39 Heal Litany Cures party of negative status. 20 41 Camp Defender Protects party from physical attacks. 30 44 Charm Defense Repels enemies. 5 45 Healing Restores a lot of your party's HP. 15 48 Litany Magic Box Silences enemy. ? 50 Magic Camp Protects party from magic. ? 51 Althena Restores all of your party's HP. 30 53 Litany E. Mia Spell Effect MP Level Little Litany Restores some HP. 5 knows this spell Luck Litany Confuses enemies. 12 knows this spell De-Protect Lowers enemies' defense. 5 knows this spell Ice Attack Ice attack - attacks all enemies. 6 knows this spell Flamer Fireball - attacks all enemies. 4 knows this spell Fullstone Spirit attack - attacks one enemy. 5 knows this spell Flame Bomb Fireball rain - attacks all enemies. 8 25 Psychotron Escapes from dungeons. 10 26 De-Heal Steals HP from one enemy. 10 28 Tornado Wind attack - attacks one enemy. 10 31 Waterfall Spirit attack - attacks all enemies. 12 33 Spill Attack Shadow attack - attacks one enemy. 12 36 Ice Wall Ice wave - attacks all enemies. 14 37 Blizzard Snowstorm - attacks all enemies. 16 38 Spillter Powerful spirit attack. 20 39 Wind Blast Steals MP from one enemy. 0 40 Sand Spike Tornado - attacks all enemies. 18 41 Trouble Water attack - attacks all enemies. 20 43 Bubble Flameria Flame sweep - attacks all enemies. 25 45 Landquake Earthquake - attacks all enemies. 30 48 Byebye Air Powerful shadow attack. 40 50 F. Ghaleon Spell Effect MP Thunder Blow Extreme thunder attack. 20 Inferno Extreme fire attack. 22 Water Fang Extreme ice attack. 25 Rock'n'Roll Extreme earth attack. 30 Anesthesia Removes enemies from battle. 35 G. Kyle Skill Effect MP Level Sprint Increases Kyle's agility. 6 knows this skill Fastcut Distance attack - attacks one enemy. 7 knows this skill Sidestep Protects Kyle from physical attacks. 8 31 Kiai Slice Increases Kyle's attack power. 12 40 Sybillium Attacks an enemy from all sides. 30 48 Slayride Shoots a beam of energy from Kyle's 18 54 sword. H. Laike Skill Effect MP Sybillium Attacks an enemy from all sides. 30 Sprint Increases Laike's agility. 6 Fastcut Distance attack - attacks one enemy. 7 Coup de Grace Increases Laike's attack power. 18 I. Tempest Skill Effect MP Wayout Protects Tempest from physical 4 attacks. Swift Sniper Increases Tempest's speed. 8 Party Shot Attacks all enemies. 15 -------------------------------------------------------------- VI. Playing the Game -------------------------------------------------------------- A. Controls Direction Pad - moves your characters around. A button - selects a command. B button - cancels a command. C button - activates the menu. Start button - does nothing. B. Combat The combat system of Lunar is turn-based. You select your party's commands, and then they execute them. The number of spaces they can move and the number of attacks are limited to their physical abilities. When a group of enemies is defeated, the total experience amount is split between the party members. 1. Commands a. Group Attack - Starts the battle. Nall - Nall will identify the enemy for you, and tell you your chances of winning. Run - The party runs away from the battle. b. Individual A I - Automatically attacks the nearest enemy. Attack - Attacks a certain enemy. Magic - Casts a magic spell (all characters except Ramus can use magic). Item - Selects an item for use. Any items that you want to use in battle must be equipped beforehand. Flee - The character tries to escape attack from the enemy. Run - The character runs from the battle. C. Menu Commands Magic/Song/Skill - Casts a magic spell that the character knows. Item - Uses a group item, or an item that is equipped on the character. Equip - Equips items and weapons on the character. You can only have up to eight. Status - Shows the status screen. A I - Controls whether or not your character will attack after using items or magic. D. Status Screen Name - Your character's name. Level - Your character's current level. The highest level is 99. Max HP - The maximum life force of your character. Max MP - The maximum magic power of your character. Atk Pwr - Strength of your attacks. Def Pwr - Defense power. Agility - Your overall speed. Anti-Magic - Defense power against magic. # of Atks - Shows how many times you can attack an enemy. # of Moves - Shows how many spaces you can move. Curr HP - Shows how many HP you have at the moment. If this reaches zero, then your player is knocked out. He/she regains 1 HP at the end of the battle, but does not gain any experience points. Curr MP - Shows how many MP you have at the moment. You consume MP by casting spells. Experience Points - Your skill points, gained by killing monsters. For Next Level - How many points you need to go to the next level. -------------------------------------------------------------- VII. Revision Information -------------------------------------------------------------- Version 1.0 - September 8, 1998 = First version of this FAQ, with a completed walkthrough (yeah!), a full list of all characters' equipment and spells, and listings of the 90+ enemies in the game. version 1.1 - September 8, 1998 = Revised walkthrough so that it shows what kind of equipment you need before going into tough areas (such as the Weird Woods and the Grindery). version 1.2 - September 11, 1998 = Some minor spelling corrections. I'm a pretty good speller, but I was rushing a bit while I was working on this. version 1.3 - September 22, 1998 = Added a Game Explanation section. It's basically a compressed instruction booklet. version 1.4 - October 23, 1998 = Added a Character Profile section for all characters. version 1.5 - November 30, 1998 = Refitted the weapon and armor tables. = Ramus' rating downgraded from "Fair" to "Poor". -------------------------------------------------------------- Acknowledgements -------------------------------------------------------------- Special thanks to Working Designs and Game Arts for making a great series of role-playing games. I also enjoyed Vay and Popful Mail!