KC-->Hi Perish, --> I read your message about having walk-thrus for many games. If you -->have the walk-thrus for Space Quest 4 and King's Quest 6 could you post -->them for me? Thanks! And here is King's Quest 6. Sorry about the delay! This is the King's Quest VI hint section direct from Sierra's Bulletin Board on 1/9/93. +---------------------+ # +-----------------+ # # #Isle of the Crown# # # +-----------------+ # +---------------------+ -------- PROBLEM -------- I'm stuck on the beach! What do I do? Hint: Pick up your Royal Insignia Ring from the left side of the beach. Move the plank on the right of the screen to reveal a box. Use the Hand icon on the box to open it. Take the Daventry Coin from the box. -------- PROBLEM -------- What do I need from the book shop? Hint: You need a number of things from the book shop. Talk to the book shop owner a few times. Take the Boring Book from the stand by the door. Look around the store until you find the Love Poem shelf. Use the Hand icon on the shelf to take a book of poems. A page will fall from the book and land on the floor. Pick up the page. Use the hand icon on the spell book on the counter to find out what the bookstore owner wants for it. Use your Royal Insignia Ring on the clown to get him to talk to you. Return to the book shop frequently to meet with the clown. -------- PROBLEM -------- What do I need from the pawn shop? Hint: Talk to the Ferryman before you go to the pawn shop. Talk to the pawn shop owner. Trade your Royal Insignia Ring to the Pawn Shop Owner for the Magic Map. Trade him a Pearl from the Isle of Wonder for your ring. Give the Pawn Shop Owner your Daventry coin to get the Wind-up Nightingale. You will need to trade in the Wind-up Nightingale for other items later in the game. You can only have one of these items at a time, but you can trade them in as often as you like. When you get the "Drink Me" potion later in the game, drink it in front of the black-robed man. Surprise! -------- PROBLEM -------- The girl in the rose garden won't talk to me. What should I do? Hint: Beauty, the girl in the rose garden, won't be lured into talking with you until you bring her a White Rose. You can get a White Rose from the Isle of the Beast. Give Beauty the Beast's ring. -------- PROBLEM -------- Is there any significance to the bird in the tree? Hint: Sing-Sing the Nightingale belongs to Princess Cassima. Talk to Jollo the clown in the bookstore to find out about her. Make friends with Sing-Sing by using the Wind-up Nightingale. Sing-Sing will serve as a messenger to Cassima. Give her your Insignia Ring AFTER you've used it on the Guard Dogs, the pawn shop owner, and the clown. Take the ribbon she brings you. Give Sing-Sing the love poem from the book shop. Take and read the note she brings you. Finally, give Sing-Sing a White Rose from the Isle of the Beast. -------- PROBLEM -------- What do I do when I visit the Ferryman? Hint: The Ferryman lives on the wharf in the old boat. Knock on his door. He (Continued to next message) --- WILDMAIL!/WC v4.12 * Origin: Partners For Peace (1:300/705.0) (Continued from previous message) won't talk to you until you've talked to the book shop owner. After he lets you in, talk to him until repeats himself. Take the rabbit's foot from the table. -------- PROBLEM -------- I'd like a lamp from the Lamp Seller, how do I get one? Hint: You can't do business with the Lamp Seller until you have the old Hunter's Lamp from the Isle of the Beast to use in trade. To determine which new lamp you should take, use the "Drink Me" potion on Alexander in the Pawn Shop in front of the old man. -------- PROBLEM -------- How do I get into the Castle? Hint: Talk to the Guard dogs. Use your Royal Insignia Ring on them. They will admit you to the castle. If you try to enter again and they recognize you, they won't allow you to pass. The guards will not let you in if you have the Magic Map. -------- PROBLEM -------- I've been in the Castle before, how do I get in again? Hint: If you have Beauty's Clothes, use them as a disguise. The guards will let by if they don't recognize you. If Beauty's clothes were burned up, you can use the Magic Paint spell. Once you have successfully cast the spell, use the Hand cursor on the magic door to enter. -------- PROBLEM -------- How do I get off the Isle of the Crown? Hint: You must have the Magic Map to get off the island. Talk to the book shop owner, then to the Ferryman to find out about it. Go to the pawn shop and talk to the pawn shop owner. Give the pawn shop owner your Royal Insignia ring. He will trade you the ring for a Magic Map. Go to the beach and use the Magic Map on Alex. When the map comes up, select your destination. +------------------+ # +--------------+ # # #Isle of Wonder# # # +--------------+ # +------------------+ -------- PROBLEM -------- How can I help the oyster sleep? Hint: Talk to the oyster. He can't sleep because his mouth hurts. Make him sleepy by reading to him. Use the Boring Book on the oyster. The Boring Book can be found in the book shop on the Isle of the Crown. When the oyster yawns, use the Hand cursor to grab the pearl from his mouth. -------- PROBLEM -------- How do I get past the first Guardian Gnome? Hint: To fool the Smell Gnome, use the Flower of Stench on him. The Flower of Stench is from the Isle of the Sacred Mountain. -------- PROBLEM -------- How do I get past the second Guardian Gnome? Hint: To fool the Sound Gnome, use the Wind-up Nightingale on him. The Wind-up Nightingale is from the pawn shop on the Isle of the Crown. -------- PROBLEM -------- How do I get past the third Guardian Gnome? Hint: To fool the Taste Gnome, use the mint on him. The mint is from the pawn shop on the Isle of the Crown. -------- PROBLEM -------- How do I get past the fourth Guardian Gnome? Hint: To fool the Touch Gnome, use the Rabbit's Foot on him. The Rabbit's Foot is (Continued to next message) --- WILDMAIL!/WC v4.12 * Origin: Partners For Peace (1:300/705.0) (Continued from previous message) from the Ferryman's house on the Isle of the Crown. -------- PROBLEM -------- How do I get past the fifth Guardian Gnome? Hint: To fool the Sight Gnome, use the Invisible Ink on Alexander. You can find the Invisible Ink in the trash outside the pawn shop on the Isle of the Crown. -------- PROBLEM -------- How do I deal with the Black Widow? Hint: You need the scrap of paper at the edge of the Black Widow's web. Use the hand cursor on the loose thread at the bottom of the web. When the Black Widow runs down to see what you're doing, quickly grab the paper. -------- PROBLEM -------- How do I deal with the Black Widow? You need the scrap of paper at the edge of the Black Widow's web. Use the hand cursor on the loose thread at the bottom of the web. When the Black Widow runs down to see what you're doing, quickly grab the paper. -------- PROBLEM -------- I need help with the Bookworm! Hint: You need to obtain a Rare Book from the Bookworm. He will trade the book for a Dangling Participle from the Isle of the Beast. The Dangling Participle will only show up after you use the hand icon on the magic book in the bookstore and have actually talked with the Bookworm. -------- PROBLEM -------- How do I obtain Swamp Ooze? Hint: Get the Teacup from the garden on the Isle of Wonder. Use the Teacup on the swamp. Provoke the Stick-in-the-Mud into throwing some Swamp Ooze by using the Rotten Tomato on the Bump-on-a-Log. You can pick the Rotten Tomato from the garden on the Isle of Wonder. Once the Stick-in-the-Mud has thrown the Swamp Ooze, use the Teacup to collect it. -------- PROBLEM -------- How do I get Baby's Tears? Hint: To make the Baby's Tears cry, take a Milk Bottle from the Swamp on this island and give it to one of them. Once they're crying, use the Hunter's Lamp from the Isle of the Beast to catch the tears. You must have the Spell Book before you can get the Teacup in which to catch the tears. -------- PROBLEM -------- How do I get the Hole in the Wall? Hint: You have to make the Wallflowers move before you can get the Hole-in-the-Wall. Use the Flute from the pawn shop on the Isle of the Crown on the Wallflowers. They will start dancing. After Alex stops playing the flute, they will continue to dance. When they bend away from the Hole-in-the-Wall, grab him! -------- PROBLEM -------- What do I do in Chessboard Land? Hint: The first time you go to Chessboard Land, walk toward the knights. Two Chess Queens will approach. Take the red scarf that they drop. The next time you visit, give them the Lump of Coal from the Isle of the Mists in trade for the Spoiled Egg. -------- PROBLEM -------- What things do I need from the Isle of Wonder? Hint: From the beach you need the Partial Sentence in the sea and the Pearl from the Oyster's mouth. From the Bookworm's scene, you need to look at the Black (Continued to next message) --- WILDMAIL!/WC v4.12 * Origin: Partners For Peace (1:300/705.0) (Continued from previous message) Widow's note, and you need to obtain the Bookworm's Rare Book. From the swamp, you need the Milk Bottle and some Swamp Ooze. From the garden, you need the Rotten Tomato, some Baby's Tears, the Hole-in-the-Wall, the Teacup, the "Drink Me" potion, and a head of Iceberg Lettuce. From Chessboard Land, you need the Red Scarf and the Spoiled Egg. The Teacup will only appear after you have the Spell Book. The "Drink-Me" potion shows up after you've been through the Catacombs. +---------------------+ # +-----------------+ # # #Isle of the Beast# # # +-----------------+ # +---------------------+ -------- PROBLEM -------- What should I do with the creature hanging from the tree on the beach? Hint: The creature hanging from the tree is a Dangling Participle. You can capture him by using the Partial Sentence. The Partial Sentence is from the beach on the Isle of Wonder. -------- PROBLEM -------- How do I get past the boiling pond? Hint: You have to use the head of Iceberg Lettuce to cool it down! The Iceberg Lettuce is from the garden on the Isle of Wonder. Hurry, or it will melt! -------- PROBLEM -------- What should I do with the gardener? Hint: Don't do anything with the gardener. He is trying to lure you to your death! -------- PROBLEM -------- How do I get past the Stone Archer? Hint: You have to use the Shield on Prince Alexander. You can find the shield in the Catacombs on the Isle of the Sacred Mountain. -------- PROBLEM -------- How do I get through the rose bushes blocking the gate? Hint: Use the Scythe on the rosebushes to get through the gate. The Scythe is from the Isle of the Mists. -------- PROBLEM -------- What things do I need from the Island of the Beast? We have no other problems for this category. Hint: You need the Dangling Participle from the beach scene. You need the Hunter's Lamp from the boiling pond scene. You need the Brick and two White Roses from the garden scene. You need to use the Hunter's Lamp on the fountain to catch falling water for the Make Rain spell. You need to get the mirror and the Beast's ring from the Beast. You need to get Beauty's clothes when you return to the Beast with Beauty. +--------------------------------+ # +----------------------------+ # # # Isle of the Sacred Mountain# # # +----------------------------+ # +--------------------------------+ -------- PROBLEM -------- How do I solve the first Logic Cliff Puzzle? Hint: To make the first Logic Cliff puzzle appear, click the Hand cursor or the Eye cursor on the writing on the cliff. Select the letters R-I-S-E. Choose the "R" in the word "Ignorance", the "I" in the word "Kills", the "S" in the word "Wisdom", and the "E" in the word "Elevates". When the steps appear, CAREFULLY click the Walk icon on each one in order until you come to the next puzzle. Save your game OFTEN! (Continued to next message) --- WILDMAIL!/WC v4.12 * Origin: Partners For Peace (1:300/705.0) (Continued from previous message) -------- PROBLEM -------- How do I solve the second Logic Cliff Puzzle? Hint: Use the Hand cursor or the Eye cursor on the writing on the cliff to make the puzzle appear. Select the symbols for the word S-O-A-R. The translation of the symbols can be found in your documentation. When the steps appear, CAREFULLY click the Walk icon on each one in order until you come to the next puzzle. Save your game OFTEN! -------- PROBLEM -------- How do I solve the third Logic Cliff Puzzle? Hint: Use the Hand cursor or the Eye cursor on the writing on the cliff to make the puzzle appear. Select stone number four, stone number one, and stone number two, in that order. When the steps appear, CAREFULLY click the Walk icon on each one in order until you come to the next puzzle. Save your game OFTEN! -------- PROBLEM -------- How do I solve the fourth Logic Cliff Puzzle? Hint: Use the Hand cursor or the Eye cursor on the writing on the cliff to make the puzzle appear. Select the symbols for Azure, Caterpillar, Tranquillity, and Air. These symbols can be found in your documentation. When the steps appear, CAREFULLY click the Walk icon on each one in order until you come to the next puzzle. Save your game OFTEN! -------- PROBLEM -------- How do I solve the fifth Logic Cliff Puzzle? Hint: Use the Hand cursor or the Eye cursor on the writing on the cliff to make the puzzle appear. Select the letters for the word A-S-C-E-N-D. When the steps appear, CAREFULLY click the Walk icon on each one in order until you reach the top of the cliffs. Save your game OFTEN! -------- PROBLEM -------- Finally! I've reached the top of the Logic Cliffs. What do I do now? Hint: Avoid the old woman and enter the Cave behind and to the right of the Nightshade bush. Use the Hand cursor on the cave entrance to enter the cave. -------- PROBLEM -------- How do I get past Old Woman? Hint: If you eat the Nightshade berries, you will die. Just refuse the Old Woman's offer and eventually she will leave. -------- PROBLEM -------- What do I do in the cave? Hint: Use the Tinderbox from the pawn shop so you can see in the cave. The cave continues to the right. Proceed to the right until you see an opening in the cave wall. Take the Peppermint Leaves from the cave opening ledge. Exit the cave the same way you came in. -------- PROBLEM -------- How do I ride the black horse? Hint: You must enchant the black horse at the top of the cliffs so it will take you to the Realm of the Dead. To do this, you have to cast the "Charming a Creature of the Night" spell from the spell book in her presence. -------- PROBLEM -------- What do I need from the Isle of the Sacred Mountain? Hint: From the beach, you need the Flower of Stench and the Black Feather. You need the Peppermint Leaves from the cave at the top of the Logic Cliffs. Take the path to the North to encounter the Winged Ones and accept the Catacomb challenge. You can enchant the black horse at the top of the Logic Cliffs (Continued to next message) --- WILDMAIL!/WC v4.12 * Origin: Partners For Peace (1:300/705.0) (Continued from previous message) with the "Enchanting a Creature of the Night" spell. +-----------------+ # +-------------+ # # #The Catacombs# # # +-------------+ # +-----------------+ -------- PROBLEM -------- How do I get through the Catacombs? Hint: The best way to survive the Catacombs is to map the maze. If you want to map the maze yourself, we suggest using a piece of graph paper. You can also find a basic map hidden in the game documentation! A complete, labeled map can be found in the King's Quest VI Hint book, sold separately. -------- PROBLEM -------- What objects do I need to survive the catacombs? Hint: To leave the Catacombs alive, you will need the following objects: The Red Scarf from Chessboard Land on the Isle of Wonder, the Hole-in-the-Wall from the Garden on the Isle of Wonder, the Brick from the Stone Archer scene on the Isle of the Beast, and the Tinderbox from the pawn shop on the Isle of the Crown. -------- PROBLEM -------- How do I avoid getting spiked in the Spike Maze? Hint: The solution to this maze can be found in your documentation. Starting with the tile to Alex's right, click the Walk icon on the three rose tiles. They should take you in a diagonal line. Now click on the scythe tile to the north of the rose tiles. Click on the crown tile. Click on the dove tile. Click on the skull and crossbones tile. Click on the blank tile in front of the door. Now use the Walk icon to go through the door. -------- PROBLEM -------- How do I avoid being crushed by the Crushing Ceiling? Hint: You have to throw the Brick found in the garden scene on the Isle of the Beast into the gears of the machine. The ceiling will stop. -------- PROBLEM -------- Help! It's dark in here! How do I turn on the lights? Hint: Use the Tinderbox from the pawn shop on the Isle of the Crown to light the room. -------- PROBLEM -------- Where is the Minotaur's lair? Hint: To reach the Minotaur's lair, find the room with the tapestry hanging on the wall. Use the Hand cursor on the tapestry to get in. You must first spy on the Minotaur from the cul-de-sac room before you can enter his lair. -------- PROBLEM -------- How do I spy on the Minotaur? Hint: When you enter the cul-de-sac room, you will hear the Minotaur on the other side of the East wall. Use the Hole-in-the-Wall from the Garden on the Isle of Wonder on the East wall. Look through the Hole-in-the-Wall, note the entrance to the lair. -------- PROBLEM -------- How do I defeat the Minotaur? Hint: Stand by the blazing pit and quickly use the Red Scarf on the Minotaur. -------- PROBLEM -------- What items must I obtain from the Catacombs? Hint: You will need a Skull, the Coins from a dead man's eyes, a Shield, and Lady Celeste's dagger. (Continued to next message) --- WILDMAIL!/WC v4.12 * Origin: Partners For Peace (1:300/705.0) (Continued from previous message) +---------------------+ # +-----------------+ # # #Isle of the Mists# # # +-----------------+ # +---------------------+ -------- PROBLEM -------- Where is the Isle of the Mists? Hint: The Isle of the Mists will not appear on your magic map until you have made it through the Catacombs on the Isle of the Sacred Mountain. -------- PROBLEM -------- What things must I gather from the Isle of the Mists? Hint: On your first visit go to the Village. You will need the Scythe from the tree and the lump of coal from the campfire. On your second visit to the island, go to the grove scene and use the Skull that you took from the Catacombs on the base of the fire to collect some glowing embers. -------- PROBLEM -------- How do I avoid being killed by the Druids? Hint: On your first visit to the Isle of the Mists walk west from the beach to the village. Take the objects you need and go back the same way. Do NOT walk northeast from the beach, or east from the village. To avoid being killed by the Druids on your second visit, you must have the Hunter's Lamp with you, and it must be enchanted with the Make Rain spell. The Hunter's Lamp can be found on the Isle of the Beast. Please note: If you have Beauty's slave clothes with you, they will be burned up. +---------------------+ # +-----------------+ # # #Realm of the Dead# # # +-----------------+ # +---------------------+ -------- PROBLEM -------- How do I get to the Realm of the Dead? Hint: Any time you die you will enter the Realm of the Dead. However, you won't be able to do anything there except restore your game! The only way to get into the Realm and survive is to ride the black horse, Night Mare. Night Mare can be found at the top of the Logic Cliffs, after you have journeyed to the Isle of the Mists twice. Once you see Night Mare, cast the Creature of the Night spell on her. She will take you to the Realm of the Dead. -------- PROBLEM -------- Who should I talk to in the Realm of the Dead? Hint: Talk to King Calipham, Queen Alaria, and the Mother Ghost. The King and Queen are on the first surface scene. The Mother Ghost is on the second surface scene. -------- PROBLEM -------- Help! I keep getting killed by zombies! Hint: The zombies aren't very fast and can be easily avoided. Don't let them get too close to you or they will eat you. -------- PROBLEM -------- How do I get past the Key Master? Hint: Click the Hand cursor on the bone xylophone to the right of the screen. When the skeleton dance is over, pick up the Key Master's key. -------- PROBLEM -------- How do I get past the Door Master? Hint: Give him the ticket that Queen Alaria gave you. -------- PROBLEM -------- (Continued to next message) --- WILDMAIL!/WC v4.12 * Origin: Partners For Peace (1:300/705.0) (Continued from previous message) What do I do with the dead knight? Hint: Look at the dead knight. Take his gauntlet. -------- PROBLEM -------- How do I cross the River Styx? Hint: You have to pay Charon two Coins from a dead man's eyes before he'll take you across the River Styx. You can find the Coins in the Catacombs on the Isle of the Sacred Mountain. -------- PROBLEM -------- What is the answer to the Living Gate's riddle? Hint: The answer is L-O-V-E. -------- PROBLEM -------- The Lord of the Dead keeps killing me! Hint: The Lord of the Dead will not talk to you until you challenge him. You must use the dead knight's Gauntlet on him to issue your challenge. -------- PROBLEM -------- How do I make the Lord of the Dead cry? Hint: Use the magic mirror from the Isle of the Beast on him. -------- PROBLEM -------- What must I bring back from the Realm of the Dead? Hint: The Ghost Ticket from Queen Alaria, the Ghost Handkerchief from the Mother Ghost, the Key Master's Skeleton Key, the dead knight's Gauntlet, and some River Styx water collected in the Teacup. +-------------------------+ # +---------------------+ # # # Spells and Spellbook# # # +---------------------+ # +-------------------------+ -------- PROBLEM -------- How do I use the spell book? Hint: Open the book by clicking the Hand cursor on it in your inventory. Use the Arrow cursor on the far right or left sides of the pages to turn them. Read the spells carefully. You should be looking for all the ingredients. To cast a spell, you must have all of the ingredients prepared in advance and have the creature or thing you intend to enchant at hand. Once you are prepared, open the Spell book, find the correct spell, and click the Cast icon over the incantation. -------- PROBLEM -------- Where do I get the ingredients for the Make Rain spell? Hint: The container for the spell is the Hunter's Lamp from the boiling pond scene on the Isle of the Beast. The "Salt Water not from the Sea" is collected from the Baby's Tears on the Isle of Wonder. The Oracle's Vial with Sacred Water is from the Isle of the Sacred Mountain and is given to you as a reward for defeating the Minotaur. The "Falling Water" is from the fountain on the Isle of the Beast. -------- PROBLEM -------- How do I prepare and cast the Make Rain spell? Hint: You will need to prepare the Make Rain spell before visiting the Isle of the Mists a second time. Combine the ingredients first. The list of ingredients is in the spell book. The object you are going to enchant is the Hunter's Lamp. Add Baby's tears to the Hunter's Lamp. Use the Oracle's Vial on the lamp to add sacred water. Use the lamp on the Beast's fountain to fill it with falling water. Make sure you add the ingredients in the correct order. Open the (Continued to next message) --- WILDMAIL!/WC v4.12 * Origin: Partners For Peace (1:300/705.0) (Continued from previous message) spell book. Turn the page to the Make Rain spell. Use the Cast icon on the incantation to cast the spell. -------- PROBLEM -------- Where do I get the ingredients for the Charming a Creature of the Night spell? Hint: The hair is from Cassima's hair Ribbon. Sing-Sing the nightingale will bring you the Ribbon on the Isle of the Crown. If you don't get the ribbon, you can find a strand of hair in Beauty's Clothes. The Skull is from the Catacombs on the Isle of the Sacred Mountain. The Embers are from the Druid's fire on the Isle of the Mists. The Spoiled Egg is from Chessboard Land on the Isle of Wonder. -------- PROBLEM -------- How do I prepare and cast the Charming a Creature of the Night spell? Hint: Cast the Charming a Creature of the Night spell on the Isle of the Sacred Mountain, at the top of the Logic Cliffs. The creature you are going to enchant is Night Mare, the black horse. Combine the ingredients first. The list of ingredients is in the spell book. Use the Hair on the Skull containing glowing embers. Add the Spoiled Egg to the skull. Open the Spell book. Turn the page to the Creature of the Night spell. Use the Cast icon on the incantation to cast the spell. -------- PROBLEM -------- Where do I get the ingredients for the Magic Paint spell? Hint: The Teacup will appear in the garden on the Isle of Wonder after you have the spell book. The Swamp Ooze is from the swamp on the Isle of Wonder. The River Styx water is from the River Styx, in the Realm of the Dead. The Black Feather is from the beach on the Isle of the Sacred Mountain. The paintbrush is from the pawn shop on the Isle of the Crown. -------- PROBLEM -------- How do I prepare and cast the Magic Paint spell? Hint: Cast the Magic Paint spell on the outside wall of the Castle of the Crown, on the Isle of the Crown. Combine the ingredients first. The list of ingredients is in the spell book. Fill your Teacup with Swamp Ooze. Add River Styx water. Use the Black Feather on the Teacup to stir the ingredients. Use the paintbrush on the side of the castle wall. Open the spell book. Turn the page to the Magic Paint spell. Use the Cast icon on the incantation to cast the spell. +--------------+ # +----------+ # # #The Castle# # # +----------+ # +--------------+ -------- PROBLEM -------- How do I avoid the Guard Dogs? Hint: Stay away from the Guard Dogs. If they catch you, they will throw you into the dungeon. You might be able to dodge the dogs by using the Wind-Up Nightingale from the Pawn Shop to distract them. The pillars can be an effective hiding place. To hide behind a pillar click the hand icon on it. -------- PROBLEM -------- I'm in the dungeon! What do I do? Hint: If you have wandered into the dungeons and have met the Little Boy Ghost, give him the Ghost Handkerchief from the Mother Ghost in the Realm of the Dead. Be sure to listen to what the boy ghost has to say. If you've been thrown into the dungeon by the Guard Dogs and have made friends with Jollo, he will help you escape the first time. If you have been captured a second time and have (Continued to next message) --- WILDMAIL!/WC v4.12 * Origin: Partners For Peace (1:300/705.0) (Continued from previous message) the Skeleton Key from the Realm of the Dead you can use it to escape. If you are caught a third time, haven't made friends with Jollo, and don't have the Skeleton Key, you will have to restore your game to an earlier point. -------- PROBLEM -------- What do I do if I encounter Jollo? Hint: Jollo won't talk to you unless you made friends with him on the Isle of the Crown. If you are friends, talk to him. He has some good advice. Give him the replica of the Genie's lamp you bought from the Lamp Seller. -------- PROBLEM -------- How do I get into the Vizier's Bedroom? Hint: Find the door in the upstairs hallway. It is the first one on the West wall. There is a secret passage to the room too! -------- PROBLEM -------- Where is the secret passage? How do I use it? Hint: Find the suit of armor in the North basement hallway. Use the Hand cursor on the suit's right arm. Once in the passageway, examine any chinks in the wall you come across. You will recognize the chinks in the wall by the light streaming through them. Listen to everything you hear--part of a puzzle is revealed this way. Find and enter the Vizier's bedroom. Find and talk to Cassima. The chink in the wall of Cassima's room is located at the top of the stairs. The chink in the wall of the Vizier's study is located down the hall. In order to use the Secret Passage, you must have given the Ghost Handkerchief to the Little Boy Ghost in the dungeon. -------- PROBLEM -------- What do I do in the Vizier's Bedroom? Hint: Open the ebony box on the dresser and read the note. Open the trunk. -------- PROBLEM -------- How do I open the Vizier's trunk? Hint: You can open the trunk with either the Skeleton Key from the Realm of the Dead, or you can use a nail. To obtain a nail, find the picture on the wall behind a pillar upstairs. Remove the picture from the wall. Take the nail from the wall and use it to open the trunk. Be sure to put the nail and picture back when you're done! Once you've opened the trunk, take the incriminating letter from inside it. -------- PROBLEM -------- Where is Cassima? Cassima's door is in the north hall upstairs. -------- PROBLEM -------- What do I do when I find Cassima? Hint: Click the Talk cursor on her door to speak to her. If you have found her by means of the secret passageway, click the Talk cursor on the chink in the wall. Give her the dagger Lady Celeste gave you. Click the dagger on Cassima's door or the chink in the wall depending on how you reached her. Do it fast, or you will be caught by the guards! -------- PROBLEM -------- How do I enter the locked storeroom? Hint: The storeroom door is magically protected. You have to Talk to the door to get it to open. When the keypad comes up, enter in the strange word you overheard in the secret passageway. Then enter the word that you found in the Vizier's ebony box. Together, the magic words are A-L-I-Z-E-B-U. Once you enter, uncover (Continued to next message) --- WILDMAIL!/WC v4.12 * Origin: Partners For Peace (1:300/705.0) (Continued from previous message) the table and look at each of the items on it. -------- PROBLEM -------- I keep getting run through by Captain Saladin! How do I get past him? Hint: You must give him the incriminating letter you found in the Vizier's room quickly! +---------------+ # +-----------+ # # #The Wedding# # # +-----------+ # +---------------+ -------- PROBLEM -------- How do I stop the wedding? Hint: Once inside the wedding area, step forward and/or speak to the Vizier or Cassima. If you have been to the Realm of the Dead and rescued the King and Queen of the Green Isles, they will enter and help you. Use the magic mirror on Cassima. The mirror will reveal that Cassima is really the Genie in disguise. The Genie will attack. Avoid the Genie's spells by following the Vizier through the door to the top of the tower. -------- PROBLEM -------- How do I defeat the Genie? Hint: When the Genie appears in the top of the tower and you happened to have given Jollo a lamp earlier in the game, you can use the lamp to trap the Genie. Otherwise, you must use the Peppermint Leaves from the cave at the top of the Logic Cliffs to confuse him. You will not be able to defeat the Genie in the wedding area, only at the top of the tower. -------- PROBLEM -------- How do I defeat the Vizier? Hint: Take the heavy sword from the wall and attack him. Cassima must have a dagger. If you run into trouble, Cassima will attack him. Finish the Vizier off with the sword. Congratulations, you have just completed the adventure! Well that's it if you have any questions let me know. Also Id like to know that I didn't post this for nothing so let me know if it helped!! This was originally posted by Joseph Magley, whom i thank greatly! * QMPro 1.53 * Red meat isn't bad for you, fuzzy green meat is! --- WILDMAIL!/WC v4.12 * Origin: Partners For Peace (1:300/705.0)