-->I'm interested in: -->2. Knight's of Xentar *********************************************************************** *********** KNIGHTS OF XENTAR *************************************** *********** Walkthrough ********************************************* *********** Version 1.5 ********************************************* *********** written by The Chanman (an161389@anon.penet.fi) ********* *********************************************************************** HISTORY ---------------------------------------------------------------- Version 1.0 - Released to the Net February 2nd, 1995. - First version. Incomplete. Version 1.5 - Game completed, everything documented. ADDENDUMS -------------------------------------------------------------- If you have any comments, corrections, contributions, or and other material, please e-mail me at an161389@anon.penet.fi. GAME PLOT -------------------------------------------------------------- I. Squalor Hollow Here is where the game begins with Desmond drunk. He is jumped by bandits, loses his sword and armor, and wakes up in an old man's (Larousse) house. After discovering that you are without weapons and clothes you are set free to roam the streets. Proceed to the tavern, which is a bit north of the Larousse's house. Here you'll find a girl being raped by the bandits which attacked you earlier. Go talk to them; eventually Desmond beats the shit out of them and you save the girl. Then proceed to the house of Don Frump. The entrance is in the southwestern most part of town. Don Frump will give you a mission -- to hunt down the bandits in Mount Litmus and take out their leader. He gives you a poultry knife and some armor. II. Mount Litmus Mount Litmus is a small mountain surrounded by a lake west of Squalor Hollow. Enter and fight your way through until you see a man at the end. The man is supposedly the bandit's leader, but he turns out to be a demon-lord. After a conversation he transports you from his cave. Go back to Squalor Hollow. III. Squalor Hollow Proceed immediately to Don Frump's house. He'll tell you that Frump has left north for a village. Leave town and proceed north. IV. Barricade Larousse will be at the barricade with a medal for you. Desmond is to kiss the medal in order to pass through the barrier. When you do, you're brought down to level 1 and brought automatically to the nameless village. V. The Nameless Village In the northern area of town you should find what appears to be Don Frump. He says he has your sword -- follow him downstairs. Eventually Desmond finds out it's not Frump at all, but a demonlord. He tries to kill you, but the medal you are wearing eradicates him in a burst of light. After he's dead, purchase weapons and armor and proceed to back to Squalor Hollow for your reward. VI. Sqaulor Hollow Collect your reward from Don Frump. Then proceed north, cross the barrier, and head west to Dreadsen. VII. Dreadsen Purchase new weapons and armor. You'll hear of two places: a place "where the women are so desperate" and a place "made of cookies" (Priscilla's Place) and a house where a girl and her grandmother live (Clara's Place). Proceed southeast to Priscilla's Place first. VIII. Priscilla's Place Here you walk in on a bunch of dwarves raping Priscilla, and after some conversation you're put into battle with them and their boss. Kill them all, and Priscilla will mention an evil wizard who lives in a cave to the north. She mentions that you need the Mystic Marble to enter the cave. Go back to Dreadsen. IX. Dreadsen You now need the Mystic Marble. A hermit has it on the outskirts (Continued to next message) --- WILDMAIL!/WC v4.12 * Origin: Partners For Peace (1:300/705.0) (Continued from previous message) of Dreadsen. To get it, take ONE STEP beyond the fence that surrounds the town. (You shouldn't exit the town.) Then, walk around the town to the left, and you'll find some stairs. Go down, and the hermit living there will give you the Mystic Marble. Leave and proceed to the cave north of Priscilla's Place. X. The Cave Hack your way to the dungeon and the wizard Visal. Take him out and go back to Priscilla's Place. XI. Priscilla's Place Priscilla will show her gratitude and give you the magic mirror. XII. Clara's Place To the northeast of Dreadsen lies a small house where a girl and her grandmother live. The first time you enter the girl, Clara, is being raped by a wolf. Kill him. If you leave the house and return later, Clara will show her gratitude. XIII. Coventry The town of Coventry is due south of Dreadsen. Upon arrival purchase new weapons and armor. You'll hear a lot of talk about Tymm. Proceed to the tavern which has been converted into an inn, and go the second floor. In the top right room you'll find the Dark Knight. Talk to him, and he'll fill you in about Tymm. After this, go to the east, to Tymm's Lair. XIV. Tymm's Lair Talk to Tymm. Desmond will show him the magic mirror and he will disappear. Just before leaving you'll see some stairs -- go in and save Marie. Then proceed to the Nudist Colony, which is southeast. XV. Nudist Colony There's really nothing much here, but there are some sovereigns stashed away in some of the pots. There is also an old man hidden beneath a lot of staircases who tells you his daughter's ages. If you find them and guess their ages correctly they will show you what they look like. After the Nudist Colony proceed north to Phoenix. XVI. Phoenix In the southwest corner of town is Kate. Talk to her. After that, find Rolf in the houses and talk to him. He'll agree to join you but he has to pack. In the meantime, pick up the various bonuses around town and visit the shops. You can also visit the Desmond Tower in the northeast section of town, and get the Desmond Action Figure at the top. Then go get Rolf; equip yourself with weapons and armor, leave town, and go north. You'll find a boulder blocking your path -- Rolf will lift it. Keep going north to Squalor Hollow. XVII. Squalor Hollow Larousse tells you that a black mist has swallowed the town. He will give you a magical twig. Proceed to Carnage Corners, southeast of Phoenix. XVIII. Carnage Corners Carnage Corners is just east of a bridge. It is a town with an arena. If you're looking for action you can go to the House of Horrors in the northeast section of town. Buy new weapons and armor here, and most importantly, buy an entry card for the competition. Before you leave, talk to the old man in the house beside the mayor's. He'll mention a picture. Leave town and go north. XIX. Carnage Corners Cemetary The competition is north of Carnage Corners. Show the attendant your entry card and he'll let you in. Once you're in the cemetary, go all the way west. You must find a chest on the westernmost section of the cemetary, which contains a picture. Once you have the picture, hack your way through the dungeon. At the end of the dungeon, you'll be transported out because of a magical barrier. Go back to Carnage Corners. XX. Carnage Corners Upon entry you should bump into a man who says he's off to Arcadia, the village of women, to solicit the aid of Luna. Don't worry about him. Go directly to the old man's house beside the mayor's and talk to him. He should give you the transsexual nuts. If he doesn't, attempt to cross the magical barrier east of Carnage Corners (the one blocking entrance to Arcadia) and try again. (Continued to next message) --- WILDMAIL!/WC v4.12 * Origin: Partners For Peace (1:300/705.0) (Continued from previous message) XXI. Arcadia Once you have the transsexual nuts you should be able to cross the barrier and enter Arcadia. While there you can check out the woman at the weapons shop. Be sure to visit Aquaria in the tower -- the entrance is in the southwest part of town. Then proceed to the buliding on the east part of town and talk to Luna. She will join your party. After this, proceed back to Carnage Corners, or use Luna's Warp magic. XXII. Carnage Corners Head over to the competition registry. You'll have to pay an extra 500 sovereigns to enter Luna in the competition. Then go north to the cemetary. XXIII. Carnage Corners Cemetary Hack your way to the bottom floor of the dungeon again. This time, you won't get transported out; you end up fighting the bosses of the cemetary. After you kill them, the people of Squalor Hollow are rescued. You should have the key to the Castle of Kalist. Go back to Carnage Corners. XXIV. Carnage Corners Go to the mayor's house. You should get your reward and you'll talk to the mayor's daughter. Then go to Arcadia. XXV. Arcadia Go see the princess in the northeastern part of town. She'll give you the Virgin Medal. Now, go to Mellions, which is northeast of Arcadia. XXVI. Mellions Mellions is very expensive, but you should but their weapons and armor if you can. Talk to everyone, and in particular, talk to the jar makers. They will give you hints to the correct order in the Castle of Kalist staircase trap. The actual solution is on the back of the sign outside of Mellions. After you are finished, proceed to the Castle of Kalist. XXVII. Castle of Kalist The Castle of Kalist is southeast of Mellions and northeast of Arcadia. Enter, and hack your way to the area where you can clearly see nine staircases in a three-by-three pattern. Take the upper right staircase, then the bottom left, and then the bottom center. Luna will have disappeared. Don't worry -- keep going. Eventually you'll find two chests with what appears to be the Falcon Sword and your armor, but these are fakes. You will find what appears to be Luna, but is actually the demoness Haggis. Once you kill her, Luna will come back. You'll get a snow gem.. use it immediately to gain Blizzard magic. Proceed to the uppermost floor and get the Demonic Key from the locked room. Following that, go to the southeastern part of the upper floor, and walk into the skull on one side of a rectangular structure. You'll then be transported out of the castle. XXVIII. Moronvia Buy new weapons and talk to the village people. Take note that there is a lower level to the village which is inaccessible at this time. Then leave the village and find the Feline Farms. XXIX. Feline Farms -- The Village of Cats The cats in the village will complain that the dogs living in the cave to the north have stolen their food, the "tuna liver lumps." When you're done talking to the people in the village, go north to the dog cave. XXX. The Dog Cave This is the one dungeon in the game with secret passages. You MUST find the secret passages, or you will not be able to progress through the dungeon. On the first floor, the secret passage is in the southeastern corner, just before the stairs. On the lower floor, the long hallway is blocked -- you also need to find the secret passage. It should be on the right: just before the hallway starts. The Dog Boss is located just after a maze of blackness. Kill him, and take the tuna liver lumps. Go back to the Feline Farms. XXXI. Feline Farms Talk to Parrtesia, who seems to be the leader. She will express her gratitude and give you information about the whereabouts of your Falcon Sword and Genji Armor. She mentions the Lake of Fairies, Tristram, and the key required for entry. (Continued to next message) --- WILDMAIL!/WC v4.12 * Origin: Partners For Peace (1:300/705.0) (Continued from previous message) XXXII. Lake of Fairies The Lake of Fairies is relatively small, hidden away in a forest to the northwest of Moronvia. Your first visit yields little fruit -- you simply talk to the Fairies, but they will not trust you with the key to the Temple of Xentar. XXXIII. Moronvia Immediately proceed to the attendant who guards the staircase to the lower levels of this village. Desmond will give him the tuna liver lumps, and he will begin to feel sleepy. You have to leave the town and come back in order for him to fall completely asleep. Then descend to the lower level. The Chief of Moronvia refuses to give you the pearl on the pretense that it will be reserved for the god that marries his daughter. You can talk to more people and then depart for Tristram. XXXIV. Tristram Tristram is located in the snowy region northwest of the Lake of Fairies. At this point in the game, you should be alerted by a citizen that something is wrong. If everything seems fine, you might have missed something. Check to see. When you ARE alerted, the characters will deduce that something has happened at the Lake of Fairies. Either warp or walk there. XXXV. Lake of Fairies Demons seem to have broken in and raped the fairies, stealing the key to the Temple of Xentar in the process. You should proceed to Moronvia immediately after questioning the fairies. XXXVI. Moronvia The town will be deserted except for one man guarding the staircase on the village's lower level. Talk to him, and he will lead you to the Chief's daughter. Eventually after conversation the party acquires the Pearl of Sorrow, necessary for entrance into the Temple of Xentar. When you have the Pearl of Sorrow go to the Temple of Xentar immediately. It is also in the snowy region, east of Tristram. XXXVII. Temple of Xentar You will find that the temple has already been broken into, presumably by the demons. You will also meet Arstein, the Dark Knight, at the entrance. He is wounded but leaves shortly after you talk to him. The Temple is unfortunately large and difficult to map out in this textfile. Simply proceed through the doors and floors until you find your Falcon Sword and Genji Armor. Then, on the top floor, you should find a door with a pattern of a girl on it. Your party should insert the Pearl of Sorrow and the door will open. XXXVIII. Realm of Light After passing this door, you will cross over to the Realm of Light, which is, though he doesn't realize it, Desmond's home. Talk to the Goddess, and she will fill you in with a very long story. At the end of the story you are transported to a battle site. XXXIX. The Final Showdown You lose the help of Rolf and Luna here, because it is a fight solely for Desmond. You'll meet Arstein first, and kill him. Then comes along his father, who fights with your mother, and then you. The final boss, Deimos, is very difficult -- I had a hacked level 99 character with infinite HP and it still took a long time to kill him. For those who are playing without help I would definitely suggest many High Potions. XXXX. End of Game When you beat Deimos and exit the battle field, Rolf and Luna will congratulate you. You will then have the freedom to roam the entire land and hear them praise you loudly. To finish, go to Arcadia and talk to the Princess. Then talk to Aquaria. Then talk to the Princess again. Enjoy the end of game sequence. R-RATED SCENES --------------------------------------------------------- 1. Squalor Hollow: Mona being raped 2. Priscilla's Place: Priscilla being raped 3. Priscilla's Place: Priscilla, after Visal is dead 4. Clara's Place: Clara being raped by wolf 5. Clara's Place: Clara after Wolf is dead 6. Tymm's Lair: Marie, after Tymm is dead 7. Nudist Colony: The three girls, after guessing their ages 8. Phoenix: Kate, the married woman 9. Carnage Corners: The House of Horrors 10. Carnage Corners Cemetary: The picture in the chest 11. Arcadia: Helen, the weapons dealer 12. Arcadia: The illusionist in the tower 13. Carnage Corners Cemetary: Mona, after defeating the demons in the (Continued to next message) --- WILDMAIL!/WC v4.12 * Origin: Partners For Peace (1:300/705.0) (Continued from previous message) cemetary 14. Carnage Corners: The mayor's daughter, after winning the competition 15. Arcadia: The Princess Diana, before entering Castle of Kalist 16. Castle of Kalist: Haggis, the demoness 17. Feline Farms: Parrrtesia, after tuna liver lumps are returned 18. Lake of Fairies: Close-ups of all fairies 19. Moronvia: Alice, in order to get Pearl of Sorrow FINAL NOTES --------------------------------------------------------------- Savegames of hacked level 99 characters / 16 mil. sovereigns are available upon request. Please send e-mail to chanman@cuug.ab.ca. * QMPro 1.53 * A man without legs can not run far! --- WILDMAIL!/WC v4.12 * Origin: Partners For Peace (1:300/705.0)