Kirby Series (e)

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           The Ultimate Guide to the Kirby Series Version 1.3
                       By PiKa085 (Devin Morgan) 
                        (Last Updated 2/3/99) 

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          Welcome to the Ultimate Guide to the Kirby Series! This will 
contain reference for the games, plus walkthroughs for the Kirby games!  
I believe this Guide is very accurate and if you spot any errors, feel 
free to e-mail me; my address is at the bottom of this FAQ. 

Table of Contents 

1. What's New?
2. Kirby's Super Star
3. Kirby's Dream Land 3
4. Kirby's Avalanche
5. Kirby's Dream Land
6. Kirby's Dream Land 2
7. Kirby's Block Ball
8. Kirby's Pinball Land
9. Kirby's Adventure

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1. What's New? 

          Version 1.3: ALL NEW! I finally got around to working on this 
guide for once! I had to completely redo the ENTIRE guide because my 
computer had problems, so that's why it took forever to update this! 
For those who have been waiting for this; sorry for the delay. This 
version has a walkthrough for Kirby's Adventure like everyone 
requested!

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2. Kirby Super Star 
   Released: 1996 

    A1: Controller Configuration 
    A2: Spring Breeze 
    A3: DynaBlade 
    A4: Gourmet Race 
    A5: Great Cave Offensive 
    A6: Revenge of the Meta-Knight 
    A7: Milky Way Wishes 
    A8: Megaton Punch 
    A9: Samurai Kirby 
    A10: Arena 
    A11: Tips

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    A1: Controller Configuration 

          Start: pauses game, brings up ability list in MWW 
          Y: inhale, spit out, and use water gun underwater 
          X: change ability during play in MWW, and see your acquired 
treasures in GCO 
          B: jump (press twice to fly) 
          Up: enter doors, climb up ladders, and open treasure chests 
in GCO 
          A: create helper with your current ability, get rid of your 
helper when it's nearby 
          R: guard 


    A2: Spring Breeze 
        Difficulty Rating: 1

          This game is similar to the original Kirby's DreamLand for 
GB, but with a few differences. You can use abilities, create helpers, 
and you can just get a plain feel of the game here! There are 4 levels, 
each with new enemies. The bosses here include Wispy Woods, Kracko, 
LoLoLo and LaLaLa, and King DeDeDe, which are VERY easy to defeat. 


    A3: DynaBlade 
        Difficulty Rating: 3

           This is a level to level area, like Spring Breeze was, but 
it has 5 levels, and 2 hidden areas with goodies! One feature about 
this game is when you reach the level's end; you can try and shoot 
yourself out of a cannon to get extra points and lives. Here, I'll give 
instructions on how to reach the 2 hidden areas. You access them both 
by finding switches in the levels. 

          Level 2: when you reach the 2nd room, climb up the ladder and 
get the Mirror ability. Then, use it to hit the bomb block surrounded 
by plain blocks. Blow up the blocks and enter the room to find the 1st 
switch. 

 
    A4: Gourmet Race 
        Difficulty Rating: N/A

           In this game, you race against King DeDeDe through all sorts 
of terrain, trying to eat the most food and finish 1st in each round. 
At the end of round 3, the player with the higher total wins the race! 


    A5: Great Cave Offensive 
        Difficulty Rating: 4 

          In this game, you're in an underground cave searching for 60 
Treasures. The more treasures you get, the more money (points) you get. 
Remember, there's also enemies blocking safe access throughout the 
cave, so be ready for battle at any time. I have prepared a walkthrough 
for this game from a previous FAQ I have made and had put on GameFAQs: 

          From the start of the level, go right and take the Gold 
Medal. Then, move right and destroy the stone statue. Go in the door 
and take the Gold Coin. Then walk right. You should see 3 bomb blocks. 
Only destroy the left and the right blocks, NOT the middle. Now you can 
collect the Whip. In the next room, get through the `maze' of switches 
to collect the Crystal Ball. Next, go to the water area. Swim to the 
blocks and break them and move up to get the Lucky Cat. Go to the next 
room. Destroy the statue on the platform above you to get access to the 
Seiryu Sword. Go right and destroy the bomb block. From there, go down 
and right to the Screwball. Fly up to the gray blocks in the ceiling. 
Destroy the statue sticking out of the ceiling and break the blocks to 
receive Echigo Candy. Save your game in the room below if needed. Move 
right to 2 blocks. Break them, then break the stone statue. Go down the 
path starting under the Save Point and collect the Zebra Mask. Go to 
the next room and defeat the hammer enemy. Then, make your way to the 
upper left corner of the area and get the Star Stone. Now, go to the 
lower right corner of the same area to get the Beast's Fang. Go to the 
next room. In the middle of the room, destroy ALL the bomb blocks to 
receive the Bandana. Take the Cutter ability and cut down the hanging 
platform to the right. Go down with it and go right to get springtime. 
In the next room, take the Sword ability and make a Blade Knight 
helper, then go fight the fish in the next room. Take the mine cart 
ride to the next area. Once there, go straight down to the bottom of 
the sea to collect the Dime. Break the blocks underneath it and get the 
Glass Slippers. Go to the next room and save your game if you want. 
Enter the door to the left of the Save Point. Hit the nearby switch to 
get to the Goblet. Go down a bit further to another switch. Push it and 
quickly take the Saucepan. Move left and take the Crash ability and use 
it to push the switch on the other side of the wall to get the Brass 
Knuckle. Hit the next switch you see and swim up the waterfall. Along 
the way, to the left is the Amber Rose, so be sure to grab it! Destroy 
the bomb block to the right and enter the door there. Take the Fish 
Fossil and the Beast Fossil in the little room there. Return to the 
waterfall and go to the top and move right. Fight the Poppy Bros. To 
get the Nunchuks. Go back to the Save Point from before. Go into the 
door underneath it. Follow the path by going up and following the path 
until you reach a block. Break it and swim up to get the Bucket. 
Continue going up and on platforms to avoid the spikes. Break the 
blocks blocking one of the platforms to get summertime. Go down to the 
water and go with the currents to get the 100-Dollar Coin. Enter the 
door and save your game if necessary. Now, go through the right door. 
Hit the nearby switch to get the Ancient Gem above you. Go down and to 
the right and break the blocks to get the Falcon Helmet. Keep on going 
right and get the Dud. From there, keep moving right then go down. Make 
your way past the spikes to get the Truth Mirror. Go up and enter the 
door. Fight the RPG Battle and then go to the next area via mine cart. 
Go to the lower right corner, enter the room and save your game. Enter 
the door to the left of the Save Point. High above you is a door. Enter 
it and take the Star Tiara. Now go to the bottom right corner door. 
Keep going through the rooms until you reach a bomb block. Destroy it 
and go down. Avoid the cannon fire and get the Unicorn's Horn. Go in 
the next room and defeat the hammer enemy to receive Autumntime. With 
your Hammer ability, retrace your steps 3 rooms and this time; go to 
the far-left door. Pound the stake and go down the elevator and enter 
the following room. Take the Fire ability and go in the upper door. 
Beat the enemies there and take the Turtle Shell. Go to the next room 
and turn your power into a Fire helper and break the bomb block. Have 
your helper light the underwater fuse. Jump in the cannon and when you 
land, get the Sword Treasure. Now, exit the room through the bottom 
door. Swim against the currents here and get the Warrior Shield (this 
may take a few tries because it is VERY tricky to get.) Go back up the 
elevator and go back to the Save Point to save your game. Go to the 
door you entered earlier and enter the door ABOVE it. Go left and 
through the door. Go up and enter the very first door you see. Go right 
and get Mr. Saturn. Keep going up for a bit, then follow the left wall 
and take the Armor. Now enter the door in the middle of the area and 
get the Treasure Box. From there, go up to the top of the room and go 
in the left door. Quickly take the Mannequin to the left before you get 
crushed like a pancake! Then, go to the right door. Keep going and go 
in the first door you see. Use your Hammer or take the Wing ability to 
defeat the Chameleon. In the next room, go through the left door. Hit 
the switch and quickly make your way to the door that was opened to 
collect the Model Ship. Go in the door on top of the area. Fall down 
and enter the door at the bottom. Now, enter the right door. Light the 
candles with the Fire ability so you can see a hidden door about half 
way up the tower. Go in and get the Sun Ring. Like the other tower, 
take the door at the top of the room. Fall again, then enter the door 
at the bottom. Now, go to the top and enter the middle door. Save your 
game when you land. Enter the door above the other one again. Go right 
this time. Break the bomb block and get Tut's Mask. Keep going to the 
next room. Use the Yo-yo ability to get the Rice Bowl. Keep going 
through a couple of rooms and defeat the hammer enemy to take its 
ability. Then, in the next room, get a Sir Kibble helper. Now go to the 
Save Point again. Go in the door above the one you just exited. Go left 
to the next room. There, get to the top of the room and go in the right 
door. Get in the water section of that room and use your hammer to 
break the blocks there. Go in the next room and enter the door straight 
above you. Make it through that room and enter the next one. Use your 
Cutter ability to drop the platform and use the Hammer to pound the 
stake. Enter the door and get the King's Cape. From that spot, go back 
approximately 3 rooms. Get the Stone ability and use it to break the 
bomb block there and sink to the bottom of the water to collect the 
Gold Crown. Enter the door at the VERY bottom of the room. When you hit 
the ground, enter the door at the far-left corner of the area. Take the 
mine cart ride there, and hit the switch in the next room. Go in the 
hole in the wall you just made and get Wintertime. Go in the next room 
and take the Jet ability. Fly against the wind gusts and fall to get 
the Katana. Save your game in the next room and after that, enter the 
bottom left door. About halfway through that area, there should be a 
bridge with a waterfall. Squat down above the waterfall and get the 
Charm. Go left and light the middle fuse with your Jet ability, then 
jump in the middle cannon. Destroy all the bomb blocks there EXCEPT the 
bottom one to be able to collect the X-mas Tree. Now, leave that room 
and go to the left. Destroy the bomb block under the ground. Now move 
right and push the right fuse box and jump in the left cannon. When you 
land, enter the door underneath the Wing ability and get Kong's Barrel. 
Go up, and fly through the clouds leading to another door. Go in and 
collect Ramia's Scale. Next, leave that room and go through the clouds 
above and to the left of the Wing ability. Fall through the clouds 
underneath the Plasma ability and go in the door to get the Shiny 
Bamboo. Now, you should be underneath the door surrounded by clouds. 
Move left and go down and to the right to the door near the Parasol 
ability. Go in and get the Spirit Charm. Retrace your steps back to the 
area where the Plasma ability is. There should be a wall engulfed by 
the clouds to the left of it. Get behind the left side of the wall and 
fly up. Go in the door and take the Wheel ability and create a helper. 
Quickly hit the switch and reach the other side of the room to get the 
Tire. Now, leave the room and find the Warp Star. Take it out of the 
clouds and save your game when you land. Enter the right door and move 
all the way to the right and then down to reach the Pegasus Wing. Enter 
the next room and defeat the huge bug creature to gain access to the 
Raccoon Doll. In the next room, destroy the bomb block and get the 
Shell Whistle. Move left and get the Crash ability. Use it to hit the 
switch on the other side of the wall to get the Orihalcon. Take the 
Warp Star back to the Save Point and save your game. Now, enter the 
middle door. Get the Cutter ability and cut down the far- left 
platform. Fall down with it and drop through the small floor nearby to 
the right. Walk to the right to get the Platinum Ring. Get through the 
next room and make your way to the VERY bottom of that room to get the 
Triforce. In the next room, defeat the enemy and take the mine cart and 
the elevators to the end! 


    A6: Revenge of the Meta Knight
        Difficulty: 4 

          This game takes place aboard the flying ship, Halberd. You 
travel all around the ship, defeating enemies like Heavy Lobster. At 
the end, have a "sword fight" with Meta Knight! Then, race against time 
to get off the ship before it sinks into the water. 


    A7: Milky Way Wishes 
        Difficulty: 5 

          In this game, the sun and moon are fighting and you must find 
Nova to stop it. Travel across the galaxy through 7 planets and get the 
Deluxe Abilities scattered around them. Here, I've provided a list 
where the 19 Deluxe Abilities are hidden. 

          {Floria} - Ice, Fighter, Cutter 
          {Aqualiss} - Parasol, Beam, and Sword 
          {Skyhigh} - Jet, Wheel, and Wing 
          {Star above Skyhigh} - Copy 
          {Hotbeat} - Fire and Suplex 
          {Cavios} - Bomb, Hammer, and Stone 
          {Mecheye} - Yo-yo and Plasma 
          {Halfmoon} - Mirror and Ninja 


    A8: Megaton Punch 
        Difficulty: N/A 

          This game is just a mini game. In this one, you have to make 
a larger crack in Popstar than the opponent. You can play this game 
with 1 or 2 players and in a difficulty setting of 1 to 3. 


    A9: Samurai Kirby 
        Difficulty: N/A 

          This is another mini game. It's similar to Megaton Punch, but 
a bit different. In this one, you and your opponent are standing in the 
middle of nowhere. When an exclamation point(s) appear, push any button 
as quickly as possible to win. Beat all 5 opponents to complete this 
game! 


    A10: Arena 
         Difficulty: 5 

          You can only access this game if you beat all the other 
games, including Milky Way Wishes first. Here, you go against all the 
bosses in the game, one after another. During breaks between bosses, 
you can replenish your health or take a special ability for the next 
boss. 


    A11: Tips 

          Sound Test: access this by completing the Arena. 

          Win Arena Somewhat Easier: when you have a break between 
bosses, create a helper and take an ability for yourself, then go into 
the fight. Let your helper fight while you stand in the corner and 
guard. When your helper is near death, run in and defeat the boss 
quickly!

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3: Kirby's Dream Land 3 
   Released: 1997 

    A1: Controller Configuration 
    A2: Friends and Abilities 
    A3: Options 
    A4: Walkthrough 

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    A1: Controller Configuration 

          Start: pause game 
          Y: inhale, exhale, blow air bubbles underwater, and attack 
with current ability 
          Down: squat down, drop through thin floors, and swallow 
enemies 
          Up: go through door 
          Left and Right: walk around (press twice and hold to run) 
          B: jump (press repeatedly to fly), slide (press down and B)
          Select: get rid of ability 
          A: call Gooey 
          X: take a friend, and release a friend


    A2: Friends and Abilities 

          ChuChu: she sticks to ceilings and can fly for short amounts 
of time.  
          Coo: he can fly against wind currents and gusts. 

          Kine: he can swim against currents underwater and inhale 
underwater. 

          Nago: he can jump 3 times, one after another before touching 
the ground. 

          Pitch: he can fly pretty well, but not as well as Coo. 

          Rick: he doesn't slide on ice and when near a wall, press B 
to kick off the wall. 

          The abilities in this game are Cutter, Broom, Ice, Spike, 
Spark, Parasol, Fire, and Stone. 


    A3: Options 

          B: Boss Butch; defeat the 6 bosses one after another with no 
abilities. 

          J: Jumping; jump onto the smiling faces 10 times as yourself 
or with a friend to win. Don't step on the spike enemies; they'll kill 
you! 

          M: Mini Game 5; play the 5 mini games one after another. Win 
all 3 rounds in each one to enable the Jumping option. 

          ?: You get this option from beating all the other options. I 
won't tell you what it does, just figure it out yourself. 


    A4: Walkthrough 

          World 1: Grass Land 

          Level 1: in the 3rd room, don't step on any of the flowers. 

          Level 2: in the 2nd room, get ChuChu, then go to the 3rd 
room. Go in the room halfway through this room and use your basic 
attack at this point. 

          Level 3: in the 3rd room, beat the mini game. 

          Level 4: in the 3rd room, get the Stone ability and use it on 
the special blocks to reach the once blocked door. Defeat the Fire mini 
boss, then go in the following room and get the lost monkey. 

          Level 5: in the 2nd room, enter the door to the left and get 
Kine. Then, finish the entire level with him. 

          Level 6: in the 2nd room, find and collect ALL 3 colored 
shapes for the clown at the end of the level. 

          Boss Level: Whispy Woods; inhale the fruit he spits at you 
back at him. When he starts chasing you, inhale the rotten fruit he 
spits at you at him until he's defeated. 

          World 2: Ripple Field 

          Level 1: in the 1st room, get the Broom ability and in the 
2nd room, get Pitch. Then, in the 3rd room, go in each of the 3 
underwater rooms and use your power to water all 6 flower stems. 

          Level 2: in the 1st room, get the Parasol ability, then in 
the 2nd room, get Kine. Next, go to the 4th room and enter the first 
door you see. There, use your ability at that point. 

          Level 3: in the 5th room, beat all 3 rounds of the mini game. 

          Level 4: at the end of the 4th room, go in the hidden room to 
the left. Go up, and enter the next room and defeat the Spike boss. 
Take his ability and use it on the special blocks in the next room to 
free the trapped frog. 

          Level 5: find Pitch somewhere in this level and finish the 
level with him. 

          Level 6: near the middle of the 5th room, enter the lower- 
right hand door. Break the blocks to make a design like this one:

                             __
                           _|  |_
                         _|      |_
                        |_        _|
                          |_    _|
                            |__|


          Boss Level: Acro; when you're above water, inhale the rocks 
that fall from the ceiling when he hits the wall and spit them at him. 
When you go underwater, when he spits out skulls and smaller fish, use 
your air bubbles to blow those things back at him. Also, when he hits 
the wall again, blow the rocks at him, too. 

          World 3: Sand Canyon 

          Level 1: in the 1st room, step on all the flowers, but don't 
step on any mushrooms. 

          Level 2: get the Broom power somewhere in this level. Then, 
in the 6th and 8th rooms, sweep the floor where it's all dark and dirty 
until it's all clean! 

          Level 3: in the 4th room, beat all 3 rounds of the mini game. 

          Level 4: in the 3rd room, follow the bottom, top, and middle 
paths and enter the room. Defeat the Broom mini boss, and go in the 
next room and take the lost kid. 

          Level 5: in the 3rd room, enter the door about halfway 
through the room, and get ChuChu and complete the level with her. 

          Level 6: I didn't make a written guide for this level's Heart 
Star. Instead, I made a GIF file showing where to go in the big room to 
get ALL the robot parts. 

          Boss Level: Don and Con; inhale the smaller enemies and spit 
them back at them, while avoiding the falling bombs. 

          World 4: Cloudy Park 

          Level 1: in the 1st room, get the Broom ability, then get 
Rick in the 2nd room. With them, go all the way to the 12th room and 
use the ability to dust off all the flowers. (Without stepping on 
them!) 

          Level 2: in the 6th room, get the Spike ability. Then, go to 
the 8th room and use it to pop the floating balloon. 

          Level 3: in the 4th room, beat all 3 rounds of the mini game. 

          Level 4: in the 2nd room, get Coo. Then, enter the door at 
the end of the 6th room and defeat the Parasol boss. In the next room, 
use Coo to fly against the wind gusts to get the orange. 

          Level 5: in the 3rd room, get Rick and finish the level with 
him. 

          Level 6: in the 8th room, enter the 2nd door you see. Break 
the blocks there so they look like this: 

                            _ _ _ _ _ 
                           |_       _|
                             |_   _|
                               | |
                              _| |_
                             |_ _ _|   


          Boss Level: Ado; defeat his 1st painting, the Ice Dinosaur, 
by inhaling the ice blocks it makes and spit them at it. Against his 
2nd painting, the Angler Fish inhale the stars it creates and spit them 
back at it. For his 3rd painting, Mr. Sun and Mr. Moon, inhale the 
stars that appear when they attack and spit them back at the enemy on 
the ground. Against his 4th painting, Kracko, inhale and spit out the 
smaller enemies at it until it blows up. When Ado gets mad and attacks 
you, just do your slide against him once to destroy him! 

          World 5: Iceberg 

          Level 1: in the 3rd room, get the Fire ability and use it on 
all the frozen flowers. 

          Level 2: in the 2nd room, take the Ice ability. Then, in the 
3rd room, enter all 3 of the rooms and use it to defeat the flying 
enemies. 

          Level 3: in the 4th room, beat the mini game. 

          Level 4: in the 3rd room, get the Fire ability from the 
enemies and at the bottom of the room, break the ice blocks to the left 
and go in the room and get Coo. Then, go all the way to the 8th room 
with Fire ability and Coo, and break the ice blocks blocking your path. 
Enter the door with the 2 flower things on both sides. Break the ice 
with Coo, and then get ChuChu. Fly upward with her to break the ice. 
Continue breaking the ice with Coo, the Fire ability, and ChuChu until 
you reach the LAST door in the room. Drop down and take the shell with 
swirls on it. 

          Level 5: unfortunately, I can't provide the best info for 
getting the Heart Star here, but the way I say here does work! In a 
different level, get Nago, and then enter the level. Just beat the 
level with him to get it. 

          Level 6: in each room, there will be an enemy with a special 
ability, and you'll need to take their powers to use in the following 
rooms. Use each of the abilities to get all the feathers to give to the 
angel at the end. 

          Boss Level: King DeDeDe 

          World 6: Hyper Zone You can only access this world if you've 
collected all 24 Heart Stars throughout the levels. The boss here is 
the Dark Matter.

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4. Kirby's Avalanche 
   Released: 1995 

    A1: Controller Configuration 
    A2: Competition Mode 
    A3: Secrets and Game Genie Codes

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    A1: Controller Configuration 

          A: turn right 
          B: turn left 
          Y: same as A, turn right 
          X: not used 
          R: not used 
          L: not used 
          Start: pause game 


    A2: Competition Mode 

          In competition mode, there are 3 difficulty levels, Practice 
(3 Lessons), Normal (Level 1), and Hard (Level 4). 

 
    A3: Secrets and Game Genie Codes 

          To get the Custom Options, on Controller 2, hold A, B, X, and 
Y. Then, press Reset on the Control Deck. While still holding the 
buttons on Controller 2, press Start on Controller 1. Now, go to the 
Options menu and choose "Custom". Now you'll have more options to 
choose from! 

          Game Genie Codes 

1. Only Red Blobs Fall CB60-C737 + DD69-CD47 + DD69-CD17 
 
          2. Only Yellow Blobs Fall CB60-C737 + DF69-CD47 + DF69-CD17

        3. Only Green Blobs Fall CB60-C737 + D769-CD47 + D769-CD17 
       
          4. Only Purple Blobs Fall CB60-C737 + D060-CD47 + D069-CD17 

          5. Only Blue Blobs Fall CB60-C737 + D969-CD47 + D969-CD17 

          6. Only Red & Yellow Blobs Fall CB60-C737 + DD69-CD47 + DF69- 
CD17 

          7. Only Red & Green Blobs Fall CB60-C737 + DD69-CD47 + D769- 
CD17 
 
          8. Only Red & Purple Blobs Fall CB60-C737 + DD69-CD47 + D069- 
CD17 

          9. Only Red & Blue Blobs Fall CB60-C737 + DD69-CD47 + D969- 
CD17 

          10. Only Red Blobs w/ Boulder Fall CB60-C737 + DD69-CD47 + 
D169- CD17 

          11. Only Yellow & Red Blobs Fall CB60-C737 + DF69-CD47 + 
DD69- CD17 

          12. Only Yellow & Green Blobs Fall CB60-C737 + DF69-CD47 + 
D769-CD17 

          13. Only Yellow & Purple Blobs Fall CB60-C737 + DF69-CD47 + 
D069-CD17 
          
          14. Only Yellow & Blue Blobs Fall CB60-C737 + DF69-CD47 + 
D969- CD17 

          15. Only Yellow Blobs w/ Boulder Fall CB60-C737 + DF69-CD47 + 
D169-CD17 
 
          16. Only Green & Yellow Blobs Fall CB60-C737 + D769-CD47 + 
DF69-CD17 

          17. Only Green & Red Blobs Fall CB60-C737 + D769-CD47 + DD69- 
CD17 

          18. Only Green & Purple Blobs Fall CB60-C737 + D769-CD47 + 
D069-CD17 

          19. Only Green & Blue Blobs Fall CB60-C737 + D769-CD47 + 
D969- CD17 

          20. Only Green Blobs w/ Boulder Fall CB60-C737 + D769-CD47 + 
D169-CD17 

          21. Only Purple & Yellow Blobs Fall CB60-C737 + D069-CD47 + 
DF69-CD17 

          22. Only Purple & Green Blobs Fall CB60-C737 + D069-CD47 + 
D769-CD17 

          23. Only Purple & Red Blobs Fall CB60-C737 + D069-CD47 + 
DD69- CD17 

          24. Only Purple & Blue Blobs Fall CB60-C737 + D069-CD47 + 
D969- CD17 

          25. Only Purple Blobs w/ Boulder Fall CB60-C737 + D069-CD47 + 
D169-CD17 

          26. Only Blue & Yellow Blobs Fall CB60-C737 + D969-CD47 + 
DF69- CD17 

          27. Only Blue & Green Blobs Fall CB60-C737 + D969-CD47 + 
D769- CD17 

          28. Only Blue & Purple Blobs Fall CB60-C737 + D969-CD47 + 
D069- CD17 

          29. Only Blue & Red Blobs Fall CB60-C737 + D969-CD47 + DD69- 
CD17 

          30. Only Blue Blobs w/ Boulder Fall CB60-C737 + D969-CD47 + 
D169-CD17 

          31. Only Boulder & Yellow Blobs Fall CB60-C737 + D169-CD47 + 
DF69-CD17 

          32. Only Boulder & Green Blobs Fall CB60-C737 + D169-CD47 + 
D769-CD17 

          33. Only Boulder & Purple Blobs Fall CB60-C737 + D169-CD47 + 
D069-CD17 

          34. Only Boulder & Blue Blobs Fall CB60-C737 + D169-CD47 + 
D969-CD17 

          35. Only Boulder & Red Blobs Fall CB60-C737 + D169-CD47 + 
DD69- CD17 

          36. Only Boulders Fall CB60-C737 + D169-CD47 + D169-CD17 

          37. Disable the "Next" Box CBB7-4D4D + 3CB7-4DCD + CBB7-4F1D 
+ 3CB7-4F3D 

          38. Boulder Warnings Don't Appear 80A8-C4CD

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5. Kirby's Dream Land
   Released: 1993

    A1: Intro 
    A2: Controller Configuration 
    A3: Game Genie Codes 

********************************************************************* 


    A1: Intro 

          This game is the first game of the popular Kirby's Dream Land 
series. It has 5 fairly easy levels, some with mini-bosses. In the last 
level, you take on ALL the bosses again, then you go on to fight King 
DeDeDe in his arena. There is also an `Extra Mode' in this game, which 
you get the code for it when you beat the game the first time. Beat the 
extra mode to get a special Debug Mode code! 


    A2: Controller Configuration 

          Start: pauses game 
          A: jump or fly higher 
          B: inhale or spit out enemies, blocks, etc. 
          Up: fly in the air (press B to spit out the air to fall down 
to the ground.) 
          Down: squat down 
          Left and Right: run in either direction 


    A3: Game Genie Codes 

1. Infinite Lives FA6-DBB-4C1
 
        2. Infinite Life Bars Except Against Stage Bosses FA4-63B-4C1 
 
        3. Start  with 2 Lives 021-BBF-F7E

          4. Start with 5 Lives 051-BBF-F7E 

          5. Start with 9 Lives 091-BBF-F7E 

          6. Start with 2 Life Bars 021-C0F-F72 

          7. Start with 5 Life Bars 051-C0F-F72 

          8. Start with 9 Life Bars 091-C0F-F72

*********************************************************************


6. Kirby's Dream Land 2 
   Released: 1996 

    A1: Controller Configuration 
    A2: Friends and Abilities 
    A3: Walkthrough 
    A4: Tips on Getting 100% 
    A5: Game Genie Codes

********************************************************************* 


    A1: Controller Configuration 

          Start: pause game 
          A: jump 
          B: inhale, spit out, use your ability, use water gun 
underwater, and use air gun when flying 
          Up: enter doors and fly 
          Down: swallow, squat down, and drop through thin floor 

          Select: get rid of friends, or lose special abilities 


    A2: Friends and Abilities 

          Coo: he can fly, but when you have to swallow, you must land. 

          Kine: with him, you can inhale and swallow things underwater. 

          Rick: he has great traction on the ice, so he doesn't slip. 

          The 7 special abilities are Fire, Needle, Cutter, Stone, Ice, 
Spark, and Parasol. 


    A3: Walkthrough 

          World 1: Grass Land 

          Level 1: nothing 

          Level 2: in the 2nd room, defeat the Fire mini boss and get 
Rick. 

          Level 3: in the 4th room, get the Parasol ability, then go 
back to the 3rd room and use it reach the Rainbow Piece. 

          Boss Level: Whispy Woods; inhale the fruit falling from the 
tree and spit it at him. 

          World 2: Big Forest 

          Level 1: in the 2nd room, defeat the enemy there and get Coo. 

          Level 2: in the 2nd room, get the Spike power and eat the 
level. Then, reenter the level with it and go down and enter the room. 
Use the Spike ability to break the blocks blocking the Rainbow Piece. 

          Level 3: in the 3rd room, defeat the Parasol boss and get 
Coo. 

          Boss Level: Big Porcupine; inhale the smaller enemies and 
spit them out at him. 

          World 3: Ripple Field 

          Level 1: nothing 

          Level 2: halfway through 2nd room, enter the room there and 
defeat the enemy and get Kine. 

          Level 3: in the 2nd room, get the Stone power and jump in the 
water in the middle of the room with Kine. Swim to the door and jump on 
the ledge to the right and enter the invisible door there. Use the 
Stone ability on the top blocks to get the Rainbow Piece. 

          Boss Level: Angler Fish; use Kine to inhale the small enemies 
floating around and spit them back at him. 

          World 4: Iceberg 

          Level 1: halfway through the 1st room, enter the room with 
the Fire ability and get Rick. Then, in the 3rd room, defeat the Stone 
mini boss to continue. 

          Level 2: 2nd door in the 1st room, defeat the Parasol mini 
boss and get Coo. Room in middle of 3rd room, get Fire ability. 

          Level 3: in the 2nd room, defeat the Ice mini boss and get 
Kine. 

          Level 4: in the 1st room, defeat the Fire boss and get Kine. 
(If you don't have him already) Then, halfway through the 3rd room, 
drop into the lower area after you pass the spikes. Get under the 
water, but before you continue, defeat ALL enemies underwater! Swim 
down to the blocks, and touch the ground. Let go of your Fire ability, 
inhale and spit out a block, then take the ability back again. Repeat 
the process until you have cleared all the blocks, then enter the room. 
Use the Fire ability to break the special blocks to get the Rainbow 
Piece. 

          Boss Level: Ice Dinosaur; inhale the icicles that fall from 
the ceiling and spit them at him until he's defeated. 

          World 5: Red Canyon 

          Level 1: room halfway through 1st room, defeat the Spark mini 
boss and get Rick. 

          Level 2: in the 2nd room, defeat the Cutter mini boss and get 
Rick. 

          Level 3: in the 1st room, go in the door to the left and get 
Kine, the middle door for Coo, or the right door to get Rick. 

          Level 4: in the 2nd room, defeat the Spike mini boss and get 
Coo. 

          Level 5: in the 1st room, get the Spark ability and keep it 
throughout the level, you're gonna need it! In the 2nd room, make sure 
you have Rick before continuing. Go to the very top of the room, and 
enter the room above the Spike enemies. Break the special blocks with 
Rick and the Spark ability, and go down and around to get the Rainbow 
Piece. 

          Boss Level: Mr. Sun and Mr. Moon; when they attack, inhale 
the stars that appear and spit then back at them until they're both 
defeated. 

          World 6: Cloudy Park 

          Level 1: room halfway through 2nd room, defeat the Parasol 
boss and get a randomly selected friend. 

          Level 2: door in middle of 2nd room, be sure to have Kine 
before continuing. Swim against the current to the left and go in the 
room. Defeat the Spark mini boss and take his ability. Go back into the 
underwater area and enter the door to the right. Defeat the Stone mini 
boss, but don't take its power. If Rick is freed when you beat him, 
take him and lose Kine. Go in the next room and enter the room to the 
right. Use Rick and the Spark ability to destroy the blocks under the 
cannons and get Coo. Go into the next room and fly against the wind 
gusts to the right and enter the room to the right. Defeat the Cutter 
boss and take his power. Go with the current to the door before the 
Exit door, and enter it. Use the Cutter to break the special blocks, 
then get the Rainbow Piece. 

          Level 3: nothing 

          Level 4: in the 2nd room, defeat the Spike mini boss and get 
a random friend. 

          Level 5: in the 3rd room, enter the 2nd door to the left to 
get to the level exit. 

          Level 6: in the 1st room, defeat the Spark mini boss to 
continue through the level. In the 2nd room, break the special blocks 
with the Spark ability to get Rick. 

          Boss Level: Kracko; inhale the smaller enemies and spit them 
at him. 

          World 7: Dark Castle 

          Level 1: in the 3rd room, defeat the Fire mini boss to reveal 
the exit. 

          Level 2: in the 3rd room, enter the upper door at the end of 
the room and get a random friend. In the 5th room, defeat the Spark 
mini boss to reveal the exit. 

          Level 3: in the 3rd room, defeat the Ice mini boss to reveal 
the exit. 

          Level 4: in the 3rd room, defeat the Cutter mini boss to 
reveal the exit. 

          Level 5: in the 3rd room, at the end of this room and enter 
the upper door to get a random friend. In the 5th room, defeat the 
Stone mini boss to reveal the exit. 

          Level 6: in the 3rd room, defeat the Spike mini boss to 
reveal the exit. 

          Level 7: in the 3rd room, get the Fire ability and use it on 
the special blocks above. In the 4th room, get the Stone ability and 
use it on the blocks above. In the 5th room, get the Spike ability and 
use it on the blocks above. In the 6th room, take the Ice ability and 
use it above on the blocks. In the 7th room, take the Cutter ability 
and use it on the special blocks above. If you did the order correctly, 
you should be able to get the Rainbow Piece in the 8th room. If not, 
you have to start the level over again. In the 10th room, defeat the 
Parasol mini boos to reveal the exit. 

          Boss Level: King DeDeDe; when he uses his hammer or jumps, 
inhale the stars that appear and spit them back out at him. After you 
take away some of his power, he'll throw his hammer at you and it will 
blow up, making him turn a dark shade. Now, follow the same procedure 
as before to attack, but when he attacks you, an explosion will come 
with the stars. Keep attacking until he is defeated. 

          Final Boss: Dark Matter; if you have all 7 Rainbow pieces, 
then you can fight him. He has 2 phases of attacking so watch out! 

          Phase 1: Dark Matter takes the form of a sword wielding 
wizard-type thing. He attacks by swiping his sword at you and dashing 
around the sky. He also shoots an energy ball at you, which you can hit 
with your sword to bounce it back at him. Keep attacking him with your 
sword and bouncing energy balls at him until he blows up. 

          Phase 2: now, Dark Matter will take the form of a large black 
orb with smaller orbs attached to his body. He attacks this time by 
sending the smaller orbs after you and by shooting bolts of lightning. 
Attack him again as before, swipe him with your sword and hit his small 
orbs at his eye when they come near. (They take a bit more power away 
than your sword.) Keep doing this until he is defeated and then you've 
won the game! 


    A4: Tips on Getting 100% 

          When you defeat a boss, reenter that world and enter the boss 
door again. It will be a bonus game where you have to catch all the 
stars and not get hit by anything else. If you beat all 7 mini games in 
each world, you get more percentage towards the 100% mark. 

          When you defeat a mini boss, the bag opens up and usually 
reveals a friend to take along. If you defeat the boss and the bag 
opens when you have a friend, a blob will come out. If you happen to 
find and take the elusive Girl Blob, you'll get percentage towards the 
100% mark. (Note: you must get the Girl Blob to beat the game 
completely.) 


    A5: Game Genie Codes 

          1. One Hit & you're Invincible 003-838-19E 

          2. Don't Flash at All After Getting Hit 012-BFA-6EB 
          
          3. Don't Flash as Long After Getting Hit 202-BFA-6EB

          4. Infinite Energy FA7-CBD-4C1 

          5. One Hit & You Die AFA-9EC-A28 

          6. Start w/ 1 Life 00D-589-E62 

          7. Start w/ 5 Lives 04D-589-E62 

          8. Start w/ 7 Lives 06D-589-E62 

          9. Start w/ 10 Lives 09D-589-E62 

          10. Infinite Lives FA1-C4B-4C1 

          11. Each Star worth an Extra Life 01C-DE8-F76 

          12. Can't Get Extra Lives From Stars 00C-DC8-19A 

          13. Each Star Takes Away a Life 01C-DE8-F76 + 3DC-878-19A

*********************************************************************


7. Kirby's Block Ball
   Released: 1996 

    A1: Intro 
    A2: Controller Configuration 
    A3: Tips

*********************************************************************

    A1: Intro 

          This game is a bit different than the traditional Kirby 
games. In this game, you have to destroy all the blocks and enemies in 
the levels as a PINBALL! Get enough points in a certain stage to pass 
the Border Line score! Each stage has 4 areas and a boss area. Defeat 
the boss and you get 50,000 points! 

    A2: Controller Configuration 

          Start: pause game 
          A: turns ball into Kirby as it hits the paddle, launches ball 
in beginning of level 
          B: use your ability 
          Select: return to map when paused 
          Control Pad: move paddle or cursor 

    A3: Tips 

          Here, I'll list the Border Line scores for each stage. 

          Stage 1: 120,000 points 

          Stage 2: 120,000 points 

          Stage 3: 125,000 points 

          Stage 4: 125,000 points 

          Stage 5: 120,000 points 

          Stage 6: 120,000 points 

          Stage 7: 125,000 points 

          Stage 8: 130,000 points 

          Stage 9: 120,000 points 

          Stage 10: 120,000 points 

          -If you pass the Border Line score in every stage, you can go 
on to King DeDeDe's Stage. 

          -In almost every stage, there is a hidden warp star which 
takes you to the bonus level area. There, you can pick 1 of the 4 bonus 
challenges to try, including Up Cloud, Up Down, Air Hockey, and Star 
Catcher. 

          -Finished levels with the Border Line completed will have a 
flag above that stage on the map screen.

********************************************************************* 

8. Kirby's Pinball Land 
   Released: 1994 

    A1: Game Genie Codes

*********************************************************************

    A1: Game Genie Codes 

          1. 30 sec. Allowed in Whispy Woods Bonus Room 300-B99-6EB 

          2. 99 sec. Allowed in Whispy Woods Bonus Room 990-B99-6EB 

          3. Infinite Bonus Room Time- (Switch Off to Exit) FAF-1AA-4C1 

          4. Infinite Balls 005-34B-E69 

          5. Start with 5 Balls 054-7CF-E66 

          6. Start with 1 Ball 014-7CF-E66 

          7. Start with 9 Balls 094-7CF-E66 

          8. Go Straight to End-of-Level Bosses 3EE-CF9-2A9 + 01E-D09-
A21 

          9. Go Straight to Bonus Games 3EE-CF9-2A9 + 02E-D09-A21

*********************************************************************


9. Kirby's Adventure
   Released: 1993

    A1: Controller Configuration
    A2: Walkthrough
    A3: Game Genie Codes

*********************************************************************


    A1: Controller Configuration

          Start: pause game 
          Select: drop special ability 
          A: jump and swim 
          B: inhale or spit out 
          Up: fly and enter doors 
          Down: duck, swallow, and slide (Down + A or B) 
          Left and Right: walk (to run, press Left or Right twice!)


    A2: Walkthrough

          This section will explain how to get a full 100% by hitting 
all the switches in the levels. 

          World 3, Level 1: in the 4th room, go all the way to the right 
and enter the door there. In that room, drop down the pit to the right 
and destroy the blocks blocking you, then enter the door. Destroy the 
Bomb Block and then enter the door above you and press the switch.

          World 3, Level 6: in the 5th room, go up until you see 4 
blocks to the side. Destroy the blocks with your air-puff attack, and 
then enter the door. Destroy the Bomb Block, then get across the room 
as quickly as possible, then enter the door and push the switch in the 
next room.

          World 4, Level 1: in the 4th room, go all the way right until 
you reach a "wall" of blocks that you must destroy or inhale to get 
past. Near the end of this block barricade, you'll see a block bordered 
with a black line, and go to THAT block and destroy it. Fly to the 
position where the block was and press Up to enter a hidden door, then 
push the switch.

          World 4, Level 3: in the 2nd room, go as far as you can until 
you reach a door suspended in mid-air. Enter that room and push the 
switch. 

          World 4, Level 6: in the 4th room, it'll be dark there, so go 
as far right as you can until you reach a Light enemy. Inhale it and 
take its ability, then use it to brighten up the room a bit! Now that 
there's light, backtrack towards the beginning of the room and you'll 
find a door you didn't see before. Enter that door and push the switch.

          World 5, Level 1: in the 2nd room, drop down as far as you 
POSSIBLY can go until you reach a "thicker" section of blocks. Go to 
the left side of that platform and destroy the blocks on that side 
until you reveal a door. Enter that room and push the switch that's 
underwater!

          World 5, Level 4: in the 3rd room, about halfway through 
you'll see a hidden door concealed in the waterfall. Enter that room 
and then enter the FIRST door that you see in that room and push the 
switch.

          World 5, Level 5: in the very 1st room, get through it until 
you're able to go down. Go down, then go left and enter the door on a 
ledge. Take the Hi-Jump ability, then destroy all the blocks. Then get 
the Fire ability and light the fuse, then fly up the gap you just 
opened from the blocks and jump into the cannon. The cannon will launch 
you into a new room, so just push the switch there.

          World 5, Level 6: Before you try and go for the switch here, 
I suggest you get the Hammer ability from the Arena in this world. When 
you have it, go to the 3rd room and enter the first door you come across 
on an island. Then, go on top of the small platform in the middle of 
the room and destroy the green blocks with the hammer. Destroy all the 
other blocks to reveal another door. Enter that room and push the 
switch. 

          World 6, Level 1: I suggest that you have the Stone ability 
before you attempt to hit the switch in this level! When you get it, go 
to the 2nd room and enter the first door that you see. Use the Stone 
ability to destroy the odd block in middle of the room, then enter the 
door and push the switch.

          World 6, Level 2: As for the last level, I strongly advise 
that you have the Stone or Hammer abilities before coming to this 
level! When you have either one, get to the 2nd room and find the FIRST 
door there and enter it. Pound down the stake there with your hammer or 
with the Stone ability, and then enter that new room and hit the 
switch.

          World 6, Level 3: In the 2nd room, defeat the Hammer mini-boss 
and then take its ability after you defeat it and go up the ladder. 
Destroy the crate in the wall to the right, then drop down into the 
passageway, then when you land, go left. Destroy the Bomb Block and 
then go where the block was and push up. Enter the hidden room and 
enter the door above it and you'll end up in a room with a cannon. 
Inhale the Fire enemy, and then get about halfway under the right 
platform. (In the water.) Swallow the enemy so the fire shoots out of 
your mouth underwater and lights the fuse, and then quickly swim into 
the cannon. When you reach the new area, hit the switch. 

          World 6, Level 4: In the 2nd room, destroy all the Bomb Blocks 
in your way and get down to the big body of water at the bottom of the 
room. Swim right until you see a bunch of ladders and a broom enemy. 
Get onto the platform there and walk across it, then jump into the 
water on the other side. There, you'll see an indent in the wall, so go 
as far in the indent as possible, then at the end, push up to enter a 
hidden room. All you do there is hit the switch. 

          World 6, Level 5: In the 4th room, get the Fire ability from 
the enemy near the entrance to that room, then destroy the two Bomb 
Blocks blocking the way downward. Drop down there and light the fuse 
with the firepower, and then make your way to the 2nd hole further right 
with the cannon before it blows up! If you miss it exit the room the 
way you entered it and try again, but if you did make it, just hit the 
switch in the room. 

          World 6, Level 6: In the 1st room, go right and enter the next 
room. Inhale and swallow a U.F.O enemy to obtain its powers, then get 
back into the previous room through the door. Fly downward and left and 
then charge up your attack by holding B. Shoot the beam to destroy the 
ice blocks blocking the door, then enter it and hit the switch. 

          World 7, Level 1: In the 1st room, get the Sword ability, then 
enter the 2nd room. Get through the room until you reach 3 Waddle Dees. 
Defeat them, then destroy all the blocks you can above you. Release the 
ability, then take the Fireball ability, and then destroy the wall near 
where you destroyed the blocks, then enter the door and hit the switch. 

          World 7, Level 6: This level is just like the original levels 
from Kirby's Dream Land for Game Boy. When you reach the last scene, 
which you'll know if you've played KDL, get to the very top of the room 
and instead of entering the room, fly up to the moon. Push up right on 
it to enter a hidden room and drop down to the bottom and hit the 
switch.


    A3: Game Genie Codes
 
          1. Start with 2 lives PEVXIYGA 

          2. Start with 9 lives AEVXIYGE

          3. Start with 17 lives AOVXIYGA
 
          4. Less energy from `pep drinks' ZAKLLXAA 
 
          5. More energy from `pep drinks' APKLLXAA 

          6. Full energy from `pep drinks' YZKLLXAE 

          7. Start with less energy YONZZNYX 

          8. Start with more energy YKNZZNYX 

          9. Infinite energy SZEPSVSE         

*********************************************************************


If anyone has any questions, comments, complaints, or anything to say 
about this guide, feel free to e-mail me at PiKa085@aol.com.