King's Field (FAQ) (e)

                       KINGS FIELD FAQ VERSION 1.01



        WRITTEN BY : TALYEN ALLAND

        PLATFORM : Sony Playstation

        PUBLISHER : ASCII Entertainment



The creation of this FAQ came about for several reasons, one being increasing
frustration at the dumb hint line they have which I feel is designed to rip
you off, the other being my inability to locate one when I was stuck.  So I
decided to write one when I was finised in order to help others who were in
my situation.  I consider this an 87% FAQ, by which I mean that all the in-
formation in this FAQ will get you through about 87% of the game.  It is
designed to give a reference and to assist people in solving the puzzles of
the game.  I did give away some major ones, but I felt some were unfair on
their expectations on the average gamer.  If you have anything that may be
contitbutional to this FAQ, E-mail me at r3cjs1@dax.cc.uakron.edu.  It will
be included and credited in the occurance of another edition of this FAQ.
This is also my first attempt at writing a FAQ and I'm sure there are numerous
spelling errors and I apologize for anything that is unclear or things
that I blatantly overlooked.



                     2. GENERAL OUTLINE OF THIS FAQ 2.


        1. INTRO
        2. GENERAL OUTLINE OF FAQ
        3. KING'S FIELD FAQ WARNING
        4. ITEMS OF MELANAT
           4.1 HEALING ITEMS
           4.2 HELPFUL ITEMS
           4.3 SPECIAL ITEMS
        5. MAGICS OF MELANAT
           5.1 OFFENSIVE/EQUIPPABLE
               5.1.1 LIGHT MAGICS
               5.1.2 EARTH MAGICS
               5.1.3 WIND MAGICS
               5.1.4 WATER MAGICS
               5.1.5 FIRE MAGICS
           5.2 DEFENSIVE/MISCELLANEOUS
        6. MAIN WEAPONRY ON MELANAT
           6.1 FLAME SWORD
           6.2 SHIDEN -- WIND SWORD
           6.3 ICE BLADE
           6.4 SEATH'S SWORD
           6.5 MOONLIGHT SWORD
           6.6 DARK SLAYER
        7. MONSTERS ON MELANAT
           7.1 COMMON MONSTERS
           7.2 MAJOR BOSSES
        8. MAJOR CHARACTERS ON MELANAT
           8.1 MERYL
           8.2 DALF VICE
           8.3 FAI FADLAIN
           8.4 MARK WOZZ
           8.5 LEON SHORE
        9. THINGS I WISHED SOMONE WOULD OF TOLD ME BUT DIDN'T




                     3. KING'S FIELD FAQ WARNING 3.


King's field is a game that is consistant with its story and its manual,
that is the story involves being lost on a little known island, so it
doesn't list many items and their functions or tell you what to do or where
to go.  It just gives you some of the basics and lets you explore and discover
things on your own.  Which is a large part of the game.  This FAQ contains
many giveaways and explanations on what to do and where to find things.  I
used the Truth Glass for many of my descriptions and they are taken directly
from the game.  So I will advise not to read any further if your interested
in getting the entire game experience, and to only consult this if you are
really stuck or just don't have the time to explore the entire island.




                     4. ITEMS OF MELANAT 4.

             
        NOTE: This is a listing of most or all of the items in the game
              I have tried to provide accurate information on the locations
              of the items but I am writing most of this from memory, and
              can't be 100% sure on item's location's.

        KNOW THINGS MISSING FROM THIS SECTION : Star Gate, Star Key, Moon
              Gate, Moon Key, Sun Gate, Sun Key, Pirates Key, Skull Key, and
              Magician's Key. <- I have all the keys, just don't know where
              I got them from.


4.1 HEALING ITEMS:

Earth Herb - Replenishes 40 HP
Where found : Most everywhere from stores to defeated monsters

Antidote - Cures poison and gives a small amout of HP
Where found : Most everywhere from stores to defeated monsters

Blood Stone - Cures all condidtions except poison
Where found : Stores and Barrels and a few defeated monsters

Moon Stone - Replenishes 30 MP
Where found : Stores, Barrels and defeated Refma

Dragon Crystal - Fully heals all MP and HP
Where found : Gold trees will grow them if you wait, other scarce places.

Blue Potion - Heals 100 HP
Where found : Has to be drawn from blue fountain into a Flask

Red Potion - Heals 50 MP
Where found : Has to be drawn from red stream into a Flask

Green Potion - Removes all conditions
Where found : Has to be drawn from green Stream into a Flask

Gold Potion - Heals 100 HP, 50 MP and removes all condiditons
Where found : Has to be drawn from the center of Seath's Fountain


4.2 HELPFULL ITEMS:

Figure of Seath - Can save your life if Seath's tear is equipped
Where found : Leon's Mother (East Village) and in a hidden compartment
              in the underworld prison number 2. Also one can be found
              in a niche that you get to by dropping down off a bridge
              real close to Leon's house, it usually has an Earth Elemental
              at the end of it.  There are probably others scattered around
              and there may be a way to get Leon to craft them for you,
              but I never was able to.  At least 2 are needed to complete
              the game.

Phantom Rod - Makes all secret compartments translucent for a short time
Where found : In chests and both of the old guy's stores.

Truth Glass - Can be used for information on any monster or person and
              also gives a generic location
Where found : In the small mine (unconfirmed)

Seath's Plume - Temporarily lets you cast spells without deducting MP
Where found : Chests, the Elf Cave, and occasionally defeated Refma.

Demon's Pick - Temporarily increases MP maximum
Where found : Old guys stores and defeated Demons.

Harvine's flute - Creates a bridge of wind to walk across between
                pillars of wind
Where found : Fai gives it to you in exchange for three crystal flasks.

Ground Bell - Rings when near the Dark Crystal of the Elves
Where found : Old guy in cemetary near east village.

Pirate's Map - Generic map of both coastlines and other areas
Where found : In cave on coast past the fisherman.

Miner's Map - Map of both mines and surrounding areas
Where found : Can be purchased or found in Graveyard near East village.

Necron's Map - Map on Coleseum, Shrine and most other areas
Where found : Fai gives it to you in exchange for three crystal flasks.

Dragon Stone - Frees up Healing water in Seath's Fountain
Where found : One is already placed, one is in the pirates cave, and the
              other's location is unknown.

4.3 SPECIAL ITEMS :

note - these items locations may not be totally accurate and are based
on approximations and my failing memory

Scorpion's Bracelet - When you equip this ring, the probability of being
                      poisoned is reduced.
Where found : At end of Bridge near one of the minecart rides.

Seath's Tear - If you have this equipped and you have a Figure of Seath
               you will be able to substitute a statue for a second
               chance at life.
Where found : Harvines Castle (VERY UNSURE ON THIS)

Seath's Bracelet - This item was made by the High-Elf artisan, Ivil Napaja.
                   This ring will increase your offense power.
Where found : In the High-Elf's Shrine in a gravestone.

Earth Ring - This ring was made by the warlock, Shaddam, who was the
             greatest magician in the three countries of the Northern
             Continent.  When worn, your magical power will increase.
Where found : In the Heart of the Earth (near poison cave)

Psycpros Collar - This necklace was worn by the one-eyed Giant to restore
                  the stregth of many years ago. (don't ask, must be a
                  mistranslation from the PSX Version) When equipped,
                  physical strength will be increased.
Where found : Given to you by the Large Skeleton of Shaddam North of the
              Coliseum.

Amulet of Mist - This Amulet was granted to the High-Elf Merlin by Seath.
                 When Equipped, this amulet raises your magic defense and
                 allows you to escaped from difficult status quickly.
Where found : Can be Purchased or found in a niche in the surrounding area.
              of the coliseum near the swinging spiked balls.

Lightwave Ring - This ring changes an ordinary arrow into a light arrow,
                 which will make an ordinary bow or Arbalest more powerful.
Where found : In a gold key sealed chest that has to be dropped down to
              in the center of the North tower, which you need Harvine's
              Flute to get to.  Also can be found behind a secret door in
              the first chamber of the Cave of Fire.

Blood Crown - This item looks like an old crown, but it has magical powers.
              When it is equipped, it will make your magical interval last
              longer.
Where found : In order to get it you need to fall off the edge of the wind
              bridge that is right before you get to the Cave of Fire.  You
              need to navigate through a couple secret doors and its in a
              chest at the top of some stairs guarded by two Salamanders.
              Remember that the fall does roughly 100 HP of damage.

Dark Crystal -  This Crystal looks just like a Blackend Elf's Key
Where found : In the Elf's Shrine




                     5. MAGICS OF MELANAT 5.


        NOTE: Magics are listed in ascending power and divided up
        into elemental groups. Also rated is their general effectiveness
        on a scale of one to five stars.  Magic power makes a large differ-
        ence so it is mainly a matter of opinion.

        KNOWN THINGS MISSING FROM THIS SECTION : Most powerfull Wind Magic


5.1 =-OFFENSIVE/EQUIPPABLE-=

5.1.1 LIGHT MAGICS ==

        Lightning Volt - mp(18) - shoots out a ball of lightning that rises
                                  above target, then sends a lightning bolt
                                  to the ground with a Large aftershock of
                                  light magic, more effective in large rooms
                                  since the size of the explosion is directly
                                  realted to ceiling height
                Rating = ****

        Flash - mp(24) - Shoots out five little light rockets that home in on
                         monsters, then each one that connects gives off a
                         large light explosion.
                Rating = *****

5.1.2 EARTH MAGICS ==

        Stone - mp(7) - throws a large boulder at target
                Rating = **

        Earth Wave - mp(15) - Sends out a shock wave in all directions,
                              damaging all but those really close to you.
                Rating = **

        Meteor - mp(28) - drops multiple fiery boulders on target
                Rating = ***

5.1.3 WIND MAGICS  ==

        Wind Cutter - mp(3) - shoots out a air wave that doesn't stop on contact
                Rating = none, this spell sucks

        Ice Storm - mp(14) - Sends a large mist of ice at target, then hovers
                             around the target slowly damaging it.
                Rating = * 
5.1.4 WATER MAGICS  ==

        Water Fall - mp(12) - Similar to Ice Storm, and just as weak
                Rating = *

        Seath - mp(32) - Shoots out four streams of holy water, that contiues
                         through after it has hit something.
                Rating = **

5.1.5 FIRE MAGICS ==

        Fire Ball - mp(3) - shoots a small fireball
                Rating = *

        Fire Wall - mp(9) - shoots a fireball that erupts into a small circle
                            of pillars of fire which slowly close in on the
                            target
                Rating = **

        Fire Storm - mp(15) - Shoots several large fireballs that explode on
                              contact
                Rating = ***

        Flame - mp(35) - sends a large phoenix at a target, the phoenix shoots
                         fireballs at any available target until it hits some-
                         thing, then it erupts into a HUGE fire explosion
                Rating = *****

5.2 =-DEFENSIVE/MISCELLANEOUS-=

        Dispoison - mp(4) - removes poison condition
                Rating = **

        Resist Fire - mp(6) - greatly increases fire resistance
                Rating = ***

        Earth Heal - mp(3) - heals 50 HP
                Rating = **

        Missile Shield - mp(5) - supposedly helps block missile attacks
                Rating = * Doesn't work too well

        Light - mp(6) - adds light to wherever you go for a small duration
                Rating = **




                    6. MAIN WEAPONRY ON MELANAT 6.


        NOTE: This is a list of the more powerfull swords in the game.
        There are many other weapons, but have smaller importance.

        NOTE ON SWORD MAGIC: I got this from the King's Field hint page
        at ascii's home page.  Unfortunatley I got it to late so the list
        is somewhat incomplete.

        KNOWN THINGS MISSING FROM THIS SECTION: Spider sword, Crystal Sword

SWORD MAGICS: These can be performed only if you don't have any conflicting
              armors or shields on. (which is almost never) Most swords have
              two different kinds of magic, both of which you need full power
              and strength to perform.
              Type A - press Square, then triangle. (This is usually difficult
              to perform since the timing is akward and is different for each
              sword, usually pressing triangle right at the begining of the
              sword slash.
              Type B - press X then Square, then press and hold Triangle.

Magical swords: (listed in general ascension of power)

6.1 FLAME SWORD --
        Magic type A mp(16): shoots multiple fireball spells
        Magic type B mp(18): pauses for a second, lifts up sword and shoots
                             large fiery cloud
        Where to Aquire: Its in a hidden room in the Cave of Fire, you need
        to kill the stone face to the left of the darkened room with the
        grey chest, the door is directly behind the stone face.

6.2 SHIDEN -- WIND SWORD
        Magic type A mp(10): shoots out a Wind Cutter Spell
        Magic type B mp(12): shoots out two green diamond spells
        Where to Aquire : You need to get to the Area just before the East
        Village.  There will be an area with descending stairs that plateu
        about every forty feet.  There will be lots of skeletons in graveyards
        to the left and right of every plateau.  Follow this staircase all the
        way to the bottom, it will then start to move up and turn right, when
        you get to the top, look down and to the left, see the little island
        with the wooden pole? YOU are going THERE! Jump down, should take
        about 80 damage, and pick up the sword, use a gate to get out.

6.3 ICE BLADE --
        Magic type A mp(19) : shoots out six little ice crystals that explode
                              on contact
        Magic type B mp(27) : shoots out little homing ice crystals that
                              explode on contact
        Where to Aquire : You need to go down into the Ice Cave and defeat
        the Big Ice Golem, also known as Kal Fargas.  He will drop it when
        he dies.  The ice cave is near the underworld Base no 4.

6.4 SEATH'S SWORD -- THE SWORD OF THE WHITE DRAGON
        Magic type A mp(17) : shoots out beams of light in a circular pattern
        Magic type B mp(0)  : you hold out the sword, then bring it up to
                              your face and hold it, as far as I can tell
                              you are then completely invincible.
        Where to Aquire : You have to hack up the High-Elf's spirit in the
        Shrine then it appears on a wall.  I am unsure about if you have to
        kill the spirit or not, it just sits there and you have to hack it up,
        at least that's how I got it.

6.5 MOONLIGHT SWORD -- GUYRA'S SWORD
        Magic type A mp(22) : shoot pillars of light that explode on contact
        Magic type B mp(38) : same as above but much more powerfull
        Where to Aquire : I'm not sure if your supposed to actually have this
        sword, but i managed to get my grubby hands on it by a must be fluke.
        So I'll share with you how I got it.  Well first you need lots of hit
        points and the ability to get to the end of the game.  You need to
        confront Guyraand, here's the tricky part, run right into him.  Try to
        stay as close as possible to him.  Sooner or later he will attack you
        with his powerfull bite lunge.  It will hit you and since it is power-
        full, you will be airborne, if you're running forward at this point you
        will find yourself ON TOP OF GUYRA.  Run down his back and pick up
        the Moonlight Sword, then turn around and let him kill you, or jump
        off the edge and die, either way hopefully you will be transported
        back to the Fountain with the supposed most powerfull sword in the
        game ( I think its the Dark Slayer, the game says the Moonlight Sword,
        and the King's field hint line says its Seath's sword, so you can call
        it for yourself) There must be a different way of obtaining it, at
        least one that makes more sense than this one.

6.6 THE DARK SLAYER -- SEATH'S OTHER SWORD
        Magic type A mp(15) : shoots a powerfull blast of wind magic
        Magic type B mp(17) : pauses, then shoots a pillar of wind magic that
                              erupts into a big explosion if contacted.
        Where to aquire : You need to obtain the Elf's Key(in Elf's cave) and
        swap it for the Dark Crystal in the Shrine, then take the crystal and
        give it to Leon Shore, he will craft the Dark Slayer for you, also
        once it is complete, all of those annoying blue doors will open,
        usually with an item of Seath behind it.




                          7. MONSTERS ON MELANAT 7.


        NOTE:  Monsters have different levels, so some you encounter in later
         areas are considerably more difficult than the early ones. For example
         There are at least 4 different kinds of Kraken. The regular ones,
         The red ones, the medium sized ones with magic, and the Large Kraken.

       THINGS KNOWN MISSING FROM THIS SECTION: Ice Golems, Demon Lords, Miria.


7.1 -=COMMON MONSTERS=-

HEAD EATER -    Green Plantlike creatures with what appears to be an quart-
                ered watermelon for a head

                Attacks with its large mouth, which has poisonous stingers.
                These are a different species from the ones in Verdite, and
                they are more dangerous.

                Side effects = Attempts to poison when attacking

                Fighting Strategies => Their head can pivot at fairly odd
                angles so try to stay behind them and hack away


GREEN SLIME -   Small green jellylike puddles on the ground

                They live in groups and reside in dark and damp places.
                They have "counteractive water" inside their bodies, so that
                poison will be recovered whenever someone touches them.  They
                can be damaged by fire magic more than by swords.

                Side effects = Cures Poison

                Fighting Strategies => None really needed, if you have
                trouble with these you might want to return the game.


POISON SLIME -  Look similar to green slime but have a Red tint to them

                Same Species as Green Slime, but they have poison water
                in their body.

                Side effects = Poisonous

                Fighting Strategies => None really, look down and swing


NECRON'S SOLDIERS - Evil looking Knights with brown jerkin and an very
                long polearm

                Soldiers who were manipulated by Necron.  They have lost
                their souls and their minds, and they can only attack.  There 
                is no way to help them.

                Side effects = none

                Fighting Strategies => Don't try to take these head on.  Get
                them to follow you in one direction and as soon as they
                commit, fade either left or right and turn quickly and their
                back will be turned to you 


ARCHERS -       Look just like Necron's Soldiers but have bows instead of
                polearms

                Former soldiers who were manipulated by Necron.  All they can
                do now is continuously shoot their bows.

                Side effects = Higher level archers shoot paralyzing arrows

                Fighting Strategies => They do have to ability to accurately
                track you so don't move predictably, either bob and weave
                until within melee range or use ranged magics


REIKS -         Look like seahorses with a hard shell

                A flying creature with a hard shell.  It is extremely
                ferocious.

                Side effects = none

                Fighting Strategies => Avoid them when balled up and spinning
                otherwise they are fairly easy targets

TERMITE -       Look like brown overgrown fire ants

                An insect type monster. There are millions of termites
                swarming around each nest.

                Side effects = paralysis

                Fighting Strategies => Make an extra effort not to get hit
                since they will paralyze you and continue to attack relent
                lessly.  Try to run in attack and get out before they lift
                their heads up.  The game suggests using arrows, but I found
                this to be inefficient and too difficult to bother with


BALTAIL -       Look like giant mosquito's with green eyes

                Insect-type monsters that have excellent eyes and ears and
                attack from above.

                Side effects = poisonous stinger

                Fighting Strategies => These are extremly difficult to hit
                with weapons and are usually too bothersome to waste time
                with.  I found that Stone magic is a great way to knock them
                out of the air and usually kills them


SIGILL -        Blue fish that are found only in the ocean

                Grotesque and ferocious fish that live in the sea.  They
                attack in packs whenever anyone gets close to them.

                Side effects = none

                Fighting Strategies => Don't bother them, and they won't
                bother you


KRAKEN -        Black Squid that wander around the coastal areas

                The ruler of the North sea.  With its giant legs, it drags
                ships into the water.  Before growing up, this monster is
                small and not very powerfull.

                Side effects = none

                Fighting Strategies => Run in quick and give em a good whack
                this will make their heads slowly deflate and fade out, use
                this time to rotate yourself to their back and kill them from
                behind


SKELETON -      Well, they look like skeletons with swords

                Necron granted wicked souls to bodies that were already dead.
                They can be revived until they are completely destroyed.

                Side effects = none

                Fighting Strategies => Waste no time in front of these guys,
                they have a lunge attack with a very long reach and start
                swinging like mad when you're real close.  No matter what
                level you're on, deal with them carefully


GHOSTS -        Look like a long faced classic ghost

                Ghosts that appears in certain areas.  If they touch you,
                you will be paralyzed.

                Side effects = paralysis, darkness, and slowness

                Fighting Strategies => They can move long distances quickly,
                but are easily fooled by obstacles and tricky walls and get
                stuck often.  They will make you slow so be carefull


PSYTHE -        Headless skeletons with a sythe in their right hand

                A Death created by the Mage of Fire.  He has high intelligence
                and posseses many kinds of magic.  A large psythe can
                paralyze your body.

                Side effects = curse and occasionally shoots ghosts

                Fighting Strategies => Watch out for their curse spell, other
                than that their attacks aren't too damaging but will become
                a serios threat if in groups


S-KNIGHT -      Big, brown, two-headed snails

                A ferocious creature which eats everything.  It has a strong
                defensive ability and its shell can't be damaged.

                Side effects = none

                Fighting Strategies => They have a ranged attack so tread
                carefully.  They rotate extremely slowly and its best to
                dodge their magic and run by them, then turn around and
                regain you strength meter and attack the side of their heads


SALAMANDER -    Stationary red salamanders

                Ornaments which are made by the Mage of Fire, Tsedeck.  After
                losing their power, the ornaments attacked with their fire
                magic.

                Side effects = none


KALD -          Look like purple eels with fangs

                This monster lives in the mines and attacks suddenly from its
                dark hiding spot.  It can see in the dark.

                Side effects = possibly darkness, seldom encountered

                Fighting Strategies => Wait until they charge at you with
                their mouths open, dodge to the side and spin around fast
                and you should catch their tails disappearing into the
                darkness.  Chase them down and hack away
                

EARTH ELEMENTAL - Look like grey dinosaurs with long necks

                Uses stone ball magic. (that's all they tell you) They are
                dinosaurs with freeze attacks and are located in the
                Heart of the Earth.

                Side effects = none

                Fighting Strategies => Don't waste time with ranged attacks,
                just work your way past their magic and start swinging


REFMA -         Blue faced floating heads with a strange pattern for hair

                The soul of the High-Elf, which is protecting their Dark
                Crystal.  It doesn't remember what it once was, and attacks
                those who come near it.

                Side effects = Takes MP away unless there isn't any, then
                               it takes HP

                Fighting Strategies => Fight them similar to the way you fight
                ghosts and they shouldn't pose any real threat

LOG STALKER -   Look like walking trees

                A heinous monster that attacks people.  It used to be a dead
                tree before it was given a soul by Necron.

                Side effects = none

                Fighting Strategies => They have ranged magic, so keep on
                your toes.  They also attack fairly quickly so try to run
                in, strike and run out

MOGLE -         Looks like a green jumping coffee table with red eyes

                An animal which evolved only on the island of Melanat.  It
                attacks its prey with its sharp fangs and strong legs.
                Sometimes it jumps on its victim and crushes it to death.

                Side effects = none

                Fighting Strategies => No really effective ones, just watch
                out for when it jumps at you.


7.2 -=MAJOR BOSSES=-

GUYRA -         Very Large Black Dragon

                The Black Dragon who is opposed to the White Dragon,
                "Seath."  Guyra broke a black crystal which controls the
                powers of nature.  He created the "Moonlight Sword" to
                make his chosen warriors fight for his revival.

                Side effects = none save his powerfull magics

                Fighting Strategies => Fairly weak after all the bitts are
                taken care of.  Then just use powerfull magics to kill him
                (Flash is usually best to use)


BITT -          Little yellow ball of light

                Guyra's final guard.  It sucks in all magic.

                Side effects = Engulfs all magic shot at Guyra

                Fighting Strategies => Magic is useless so just wait until
                they are low enough and hack em up.  You can coax them to
                come close to you by shooting your magic which they will
                immediatly move in to engulf, then kill them.  Make sure
                to kill all of them before trying to kill Guyra.

COPPER KNIGHT - This monster was created by the Mage of Fire and the King
                of Winds to guard the King's treasure.
                Side Effects = none

TARN -          The Mage of Ice, who was transformed by a man in the darkside
                This creature used to be an Ice Warrior know as Kal Fargus,
                who owned a Coliseum.  Tarn kept all of the equipment that he
                used before.
                Side effects = none

EARTH ELEMENTAL - Identical to the common one, just bigger.

DEMON LORD -    A monster created by a man in the darkside, Necron.  This
                Creature has a high intelligence and posseses high level magic
                Side effects = none

LARGE TERMITE - Looks just like small termite, only larger.

                Side effects = paralysis?

                Fighting Strategies => Stand just outside termites nest, use
                range magics and arrows to kill him


LARGE KRAKEN - Just a very large Kraken

                side effects = none

                Fighting Strategies => Find a place on the shoreline where
                he can't hurt you but you can still hit him with ranged attacks
                He has approximately 25 billion hit points, so it will take some
                time.


DIAS BAGIL -    This guy is actually Necron, Red armor and carries a half-
                moon blade.

                Attracted by a man in the darkside, this man came to the
                island.  He calls himself "Necron." He is known as the best
                warrior in the world, and he owns the Coliseum.

                Side effects = Lots and Lots of Magic spells

                Fighting Strategies => Stay close to him so you are immune to
                his Earth Wave, and if he launches a Flash spell, it will hit
                both of you.  Alternate between a powerfull magic and Sword
                slashes to keep him busy.




                     8. MAIN CHARACTERS ON MELANAT 8.


-note- This is a list of some of the more important characters in the game
       there are many more that have smaller roles and I have left you to
       discover them on your own



8.1 MERYL:
        A fortune teller who can see all over the world with her crystal
        ball.  Nothing about herself is known except that she is female
        Description - Lady wearing blue cloak with a Red hood, holding
                      crystal ball
        Locations - She hangs around in three different places near the
                    Central village.

8.2 DALF VICE:
        A Descendant of King Harvine's brain.  Dalf came to the island to
        hunt for treasures with the 'Harvine's Key," which was handed down
        by his ancestors.  Now he is working in a mine because he lost the key
        Description - Standing, using hammer and chisel and is wearing a blue
        cap.
        Locations - in the Big Mine

8.3 FAI FADLIN:
        Fai has come to the island with his friend, Dias.  Ever since Dias'
        sister Nola came to the island, Fai has been trying to send her
        back to the continent.
        Description - Tall man garbed in mostly white, back is usually turned
        Location - Technically not in the South Village, he is at the end
                   of a narrow rocky passage just to the right of the small
                   mine entrance

8.4 MARK WOZZ:
        He was egged on by the Thief Gill to steal.  Mark escaped from his
        country and came to the island.  He had opened a Key shop for treasure
        hunters.
        Description - Old man who plays with file and a key, wears specs
        Location - South Village in his own shop

8.5 RAFFY FOSS:
        A grandson of Celffy.  Raffy only deals with goods of little value
        because he is not trusted.
        Description - Wearing a purple hat and a brown jerkin, sitting and
        has pointy ears
        Location - South Village in his own shop


8.6 LEON SHORE:
        He came to the island with his mother from the village of the High-
        Elves.  There were many talented craftsmen in High-Elf, but Leon
        exceeded all of them in talent and ability
        Description - Watering garden at his mothers house, wearing brown
        pants with a yellow sleeved green shirt
        Location - East Village outside of mother's house




         9. THINGS I WISHED SOMEONE WOULD HAVE TOLD ME BUT NEVER DID 9.


1.  Do NOT sell your large crystals for quick cash before you get to the
Central Village, you can have two of them made into a crystal flask which
is much more useful than the 1200 gold.

2. Crystal shards are dead weight and can be sold for cash, I haven't
encountered anyone that will make something out of them.

3. Don't waste crystals by making arrows, there will be plenty of those later.

4. After you gain some levels, you will start surviving those large falls in
to pits or off bridges, there are several helpfull items at their bottoms.
As long as their is a floor at the bottom, jump.

5. Gaining strength and Magic power is directly related to the total number
of hit points you have taken off enemies, not how many you kill.

6. You can save Rhombus keys that lead to dead ends by entering, letting
the door close, retrieving the one on the inside, then use a gate and come
back and get the one on the outside.

7. Seath's Fountain is located behind a secret passage in the last cell of
the Underworld Prison Number 1.

8. Its best to get magic replenishing water from Seath's Fountain
with your first Dragon Stone, use it to open the water stream directly across
from the hit point stream. Once you place a dragon stone, you can't remove it.

9. King's Field does NOT require 15 memory blocks so you don't need a dedicated
memory card, It only takes 2 blocks for EACH saved game.

10. You use the bow by pressing and holding the attack button, then your
strength will raise to full, let go to release arrow. (its silly but took me
some time to figure it out.)

11. Three of those annoying blue doors that say SEALED will open when you
place all three Dragon Stones, the rest that say NOT ACCEPTED will open when
you have the Dark Slayer.

12. You can Enter the Elf's Shrine by putting a Shrine Key into both Wheels
just outside of it.  Then spin the one farthest from the door two notches,
and the closest once.  Your aligning the two symbols on the shields of
the warriors painting inside Leon's Mother's house.  I thought this was a long
stretch for a clue, but if you fall down the pit, the wall says that the
great doors will open when the Warriors stand again.  I thought it had
something to do with the warriors graves next to the coliseum.

13. King's field tended to freeze up from time to time, so save often.

14. Your name is Alexander.

That's about it for this version of the Faq, future editions might be in the
works, it depends on what new info is available and how important it is.  I
hope that this has helped some past their problems and has brought usefull
knowledge to others.  Thanks to ASCII for the great game.  And thanks to my
brother for helping with the FAQ and pointing out the obvious when I was lost.