___ _ _ _ _ ___ ___ ___ _ _ ___ ___ _ _ _ ___ ___ | | / || || | | | | _|| _ | | || \| || _|| || || \| || _|| | | |/ || || |_ | |_ | _|| | | || ||_ | | | | || || |_ | | | / |_||___||___||___||_\_\ | ||_|\_||___| |_| |_||_|\_||___| |_| | \ | / |___|\__\ |/ GOLD KILLER INSTINCT GOLD [BETA FAQ] by KOMBO v 1.7 ============================================================================= ================================= Contents ================================= ============================================================================= 1 . Contents 2 . introduction 3 . What's New ? 4 . Key GUIDE 5 . Explanations 6 . KIGOLD reviews 7 . KIGOLD menus 8 . Individuals Moves & Combos 9 . Codes & secrets 10. Credits & Thanx ============================================================================= ============================== INTRODUCTION ================================= ============================================================================= Welcome to my beta version of my KIGOLD FAQ !! now that we all know that KIGOLD is gonna be exactly the same game than KI2 but with more stuffs, i can put up DiS FAQ with all the KI2 Moves, they are not all confirmed, but they should all work, becuz i'm living in France, i'm gonna have the game later than u guys in US so if u'd like to help me by confirming the moves, or even better, if u can find new ones !! so if u have anything that i don't have, mail me here : frantz@club-internet.fr ....u'll have full creditz ... ---- the latest version of this faq can be found at ----- ----- />/\ /<| C|TY ----- http://perso.club-internet.fr/frantz/index.htm ----------------------------------- ============================================================================= ================================ WHAT'S NEW ================================= ============================================================================= -- Added the "EXPLANATION ABOUT THE NEW KIGOLD COMBO SYSTEM" section that explain that new system that sux, where u can do 5 supers but can't do AUTODOUBLES see the Kodes & Tricks Section for that short explanation ... ============================================================================== ================================ Key Guide ================================== ============================================================================== KEY GUIDE - all the joystick abrevations and the little notes can be found here. 1 = Quick Punch 2 = Medium Punch 3 = Fierce Punch 4 = Quick Kick 5 = Medium Kick 6 = Fierce Kick U = Up D = Down F = Forward B = Back H = Hold R = Release DF = Diagonaly Down Forward DB = Diagonaly Down Back QCF = Quarter Circle Foward or QCF : Quarter circle Forward QCB = Quarter Circle Back HCT = Half Circle Toward or HCF : half circle Forward HCB = Half Circle Back QCDB = Quarter Circle Down Back QCDF = Quarter Circle Down Forward DP = Dragon punch (Forward,QCT+...) cB = Charge Back cF = Charge Forward cDB = Charge Down Back cDF = Charge Down Forward FULL = Full Super bar NEL = Indicate that the opponent must Flashing red when u start the combo!! 5EN = Must have done the five enders !! CO = significate that this move must be done in a combo. = = this sign means that the move goes through projectiles. * = this sign represent 1 square of super, "******" is 1 full super bar. / = it means "or" [ADVANCED ABREVIATIONS] Counter = back+1 then Hold 1 until the opponent hit u.. BU = Broken Ultra (see the infos section) SUG = "SURVIVE ULTRA GLITCH" (see tha GLITCHES section for it) Regulars Combos = U can do tha Combo versus tha Computer !! (no glitches required) Glitches Combos = U must do tha Combo in 2 players mode and use a glitch !! ============================================================================== =============================== Explanations ================================= ============================================================================== ____________________ / \ > EXPLANATIONS ABOUT < \____________________/ 1 - the Super Moves. 11 - Shadow Moves 21 - Slow-Mo COMBOS 2 - the COMBOS 12 - Recovery Moves 22 - Release Moves 3 - the COMBOS Breakers 13 - Roll Moves 23 - Air COMBOS 4 - Air COMBOS Breakers 14 - Auto-Doubles 24 - Transition Moves 5 - Ultra Breakers 15 - Manuals AD 25 - Rock,Scissor,Paper 6 - Ultra COMBOS 16 - Pressure Moves 26 - ENDERS 7 - Assaults 17 - Throw Reversal 8 - Ultimate COMBOS 18 - Air-Juggles 9 - No Mercy 19 - Counters (or Parries) 10 - Spirit Moves 20 - Speed Up COMBOS Here we go ... ----<1>----- Super Moves ------------ Super Moves are very essential if you want to master KI2. In order for your super move to work you must have your Super Power Meter in full. Everytime you hit your opponent you gain power. If you block your opponent's moves your meter grows! When the meter its flashing RED and YELLOW simultaneous it means that its charged. Remember that the more meter you have, the more moves are available to you. Supers have many uses here are a few: Damage Linkers Combo Breaker Ultra Breaker Combo Enders Recovery Moves The super move bar have a maximum limit 12 blocks. --<2>--- COMBOS -------- Combos were unpurposely created in the old time favorite game SF2. Now this technique has become a standard for fighting games. KI2 follows suite and just as KI it becomes the King of the Combos with added features. Combos are 3+ consecutive hits that your opponent can not block!!! -----<3>------- COMBO BREAKERS --------------- Combo Breakers are now done easier. If your opponent is doing a combo with punch all you got to do is the specific motion on the controller and then press kick and vice-versa. Punch - brakes - Kick Kick - brakes - Punch Another possible way to breake combos is by executing a Super Move. This is harder to pull off than a Combo Braker, but it inflicts more damage. -------<4>---------- AIR COMBOS BREAKERS -------------------- When your opponent is juggling you in the air you can perform a combo breaker just as you would while you are on the ground! Again Punch breakes kick and vice versa. ------<5>------ ULTRA BREAKERS --------------- To Combo breake the Ultra execute a Super Move. This is simple to do and your opponent will recieve alot of DAMAGE! Remember that in order to do a Super Move you must have the "Power Bar Filled Out" The super move must start before the 5th hit of the Ultra in order for it to work properly. -----<6>----- ULTRA COMBOS ------------- Ultras are done when your opponent has red-flashing power. You must begin to do at least a 3-Hit Combo before you can go into an Ultra. *WARNING* ultra combos can be broken in KI2. Ultra combos consist of a joystick movement which sends your opponent into submission. Your character will kick, punch and even bite the crap out of your opponent. ---<7>--- ASSAULTS --------- These are miniature ultra combos as Ultras they are done with a certain control movement and press of a button. These Mini-Ultras are done when your opponents first life bar its almost gone. You must begin a combo of 2+ hits before this move can be done and u must have done an ender. -----<8>------- ULTIMATE COMBOS --------------- An ultimate combo its done basically the same way as the Ultras are done. Ultimates can be done ONLY during a combo. Just as Ultras in order to execute them you need to do a special joystick movement. Your character will finish your opponent with a deadly move. --<9>---- NO MERCY --------- To do a No Mercy your opponent must have "Red Flashing" power. Do the movement on the controller (again it varies from character to character) and boom they are set. No Mercies can be done withing or outside a combo. No Mercies CAN be blocked, but fortunately you can do a NO MERCY as many times as you want. ---<10>------ SPIRIT MOVES ------------- This information I got from McCarron's Page =). Spirit moves will take away 1/8 of your life bar and will save it until retaliation. Green dust will began circling you that way you know if you have done the move currectly. Once you die you will come back to life as a ghost. ----<11>----- SHADOW MOVES ------------- Shadow moves are done after you fill out your power bar, then just as a "Super Move" you will do a motion on the controller and boila. Shadow Moves can be identified by shadows following the character after the move. -----<12>------ RECOVERY MOVES --------------- Just as in part one of KI Recover Moves are moves which will counter any of the moves done by an opponent if knocked down. Motions differ from character to character. ---<13>---- ROLL MOVES ----------- New to the KI scene are roll moves! Roll Moves will make your character roll either foward or back depending on how you do the move. To roll foward you have press F two times. To roll back you have to press B two times. Roll Foward : F,F Roll Back : B,B ----<14>----- AUTO-DOUBLES ------------- Auto Doubles are hits that require only 1 button press after a certain move or hit. In KI 2 Auto Doubles are done easier than in KI. If you press 6 Auto Double = 5 or 2 If you press 3 Auto Double = 5 or 2 If you press 5 Auto Double = 4 or 1 If you press 2 Auto Double = 4 or 1 If you press 4 Auto Double = 6 or 3 If you press 1 Auto Double = 6 or 3 -------<15>---------- MANUALS AUTO-DOUBLES --------------------- Manual Auto-Doubles are used to add more hits to your combos. The beauty of manual Auto-Doubles is that they are done manually, adding a sense of Street Fighter action in KI2. All Manual Auto-Doubles are started with a Fierce move and ended with a Medium move here is a basic list of Manual Auto Doubles: If you press 3 then press 2 or 5 If you press 6 then press 5 or 2 Manual Auto doubles are done while close to an opponent and can be done after a starter, Automatic Auto Double, Linkers, and much more. Experiment around with these babies. -----<16>------- PRESSURES MOVES ---------------- Pressure moves will allow your character to hit the opponent twice. Even if blocked a special move can follow after for a combo opener. Pressure moves can be used for air juggling and can even substitute Auto-Doubles. -----<17>------ THROW REVERSAL --------------- If your opponent attempts to throw you, you can counter his throw by pressing back and by pressing your character's throw button before your opponents initial frames of animation. But beware your opponent can reverse your reversal by doing the same (pressing back and his throw button in the initial frames of animation). ----<18>---- AIR JUGGLES ------------ Pressure moves and some of the character's particular moves will allow you to perform juggle moves. Juggles will keep the opponent up in the air and you will be able to add extra hits in the combo. -------<19>---------- COUNTERS AKA PARRIES --------------------- To perform a counter you will have to press back and QP. If you hold the QP button your character's animation will speed up! Counters will let you perform all the 70+ hitters I mention below. Its very important that you master this technique. After the counter you can perform your opener which will hit 3 times instead of one or even perform what its known as a PARRY dizzy. After the parry dizzy you may perform any combo you want, or just taunt your opponent. A MUST FOR THE MASTERS OF KI! ------<20------- SPEED UP COMBOS ---------------- The only thing you can speed up in your combos are the linkers and the endspecials. In order to speed them up you must perform the moves just as the auto double animation begins. --------<21>-------- SLOW MOTIONS COMBOS -------------------- Rare has implimented Slo-Mo Combos into KI2, but this time its no longer a glitch. These Slo-Mos can only be done as enders and thats it. To perform a slo-mo ender just do the ender motion twice instead of once. For example : Do Jago's windkick motion twice instead of once and Jago will perform a slo-mo ender motion. Slo-Mos are unbreakable and can also be used in your Ultra Combo! For those characters that have enders in which you have to charge, just hold back, push foward then back and press the button! -----<22>----- RELEASE MOVES -------------- To perform a release special move just hold down the button which you must press at the end of a combo and just perform the motion and release the button at the end. This will speed up the animation of that special move. ---<23>---- AIR COMBOS ----------- If u jump Forward + a button when your oponent is in the air and if after the button hit the oponent then press back, or do a QCDB (depends for each characters) + a button (same system then the autodouble) then u'll do a 3 or 4 hits AIR COMBOS -------<24>------- TRANSITIONS MOVES ------------------ Transition moves are moves that are executed while your character its still in his first move animation. For example you can do Jago's Windkick but before he lands you can execute the uppercut (tiger fury). This moves are used alot to trick your "turtling opponent". -------<25>-------- ROCK,SCISSOR,PAPER ------------------- U may have noticed that when u do the QCDB+4,5,or 6 with JAGO it will counter his QCDF+4,5,6 (slide) and the QCDB+3 will counter the QCDB+6, so that's the rock,scisor paper theory, once u'll know every moves that go through the other moves u'll be a real KI2 MASTAH, and u'll win your fight easily ..here's da list of the rock scissor paper theory : ___________________________________________________________________ | Jago | Laser Blade<------>Wind Kick<-------->Ninja Slide | | Combo | Spin Fist<-------->TJ Tremor<-------->Rollercoaster | | Fulgore | Plasma Shield<---->Cyberdash<-------->Eyebeam | | Orchid | San<-------------->Flik Flak<-------->Slide | | Glacius | Liquidize<-------->Cold Shoulder<---->Icy Grip | | Spinal | Flame Blade<------>Skeleskewer<------>Skull Scrape | | Sabrewulf | Sabrespin<-------->Sabrewheel<------->Sabrepounce | | Tusk | Web of Death<----->Boot Kick<-------->Flaming Sword | | Kim Wu | Fire Cracker<----->Tornado Kick<----->Split Kick | | Maya | Savage Blades<---->Cobrabite<-------->Mantis | |___________|_______________________________________________________| ---<26>--- ENDERS ---------- If you just start playing KI2,you should learn how the combos works.. Well for this game, they made a new combos system, if you want make some big combos like 70 hits or more,you must do all the enders before, because the number of hits of your ULTRA depends of the number of enders you've done before !! here is how it works : no endings or 1 ending : ULTRA 14 hits 2 differents endings : ULTRA 18 hits 3 differents endings : ULTRA 22 hits 4 differents endings : ULTRA 26 hits 4 differents + the hidden : ULTRA 30 hits but to do the hidden one, you must have done all the others before !! that's why we call it "the hidden" !!. To know where you are in the endings combination, the first ending will hit just one time !! the second you will do, will hit 2 times (2 hits) the third 3 times, etc.... ============================================================================== ============================= KIGOLD Reviews ================================= ============================================================================== here are some reviews of KIGOLD by some buddies of me on IRC .. ======= Review by OUIJA19 ======= Graphics ----------- The graphics in KI Gold are really outstanding! If you've played KI 2 at the arcades you will see almost a perfect convert of character sprites. The biggest improvement in graphics over the arcade isthe way the camera rotates around. Makes you feel like you're playin a true 3d game. The backrounds aren't as good as KI 2 because in KI 2 they are bit-mapped and in Gold they aren't. Sound & Musik --------------- I was a little dissapointed in the sounds in KI Gold. They are good, but I still think they sound a little fucked up at times. Some sounds sound like the arcade and some sound pretty shitty. The music is great though. They sound like they were taken directly from the arcade. Gameplay ---------- For some players I think it will take some time getting used to the new controls, but once you do you play like you did at the arcade. I have an easier time using the analog joystick for super moves and for regular battles I use the directional pad. They both work good for me. The WORST thing I have found in KI Gold is the way it goes in slow motion when alot is going on. There is NOTHING worse than doing a 78 hit combo and the game is in slow motion. I was expecting some slow down though. Other info ------------- The options in KI Gold are the best options I have EVER found in a game. Plus, once you beat the game on harder difficulties you get access to other options. If you didn't know...KI Gold saves you initials and all the options you choose. Also, many of the glitches(the popular ones like the BU glitch and ghost glitch) are now removed from the game. ======= Review by FAR and EYEDOL ======== The graphics are awesome... but have a few flaws and are not totally detailed like in ki2. the analog is difficult. and the d-pad hurtz! the good news is that the background is interactive... everytime i thrash Eyed0l/X-rAteD around he hits barrels, chandeliers, orchid's helicopter's blades... (which move) the pits BLOW... they are a lot like getting dropped off spinal's roof in ki1snes. maya lost her bouncy effect, the gold characters are good looking and the gameplay is minorly difficult... except for sabrewulf. he IS THE CHEAPEST (sounds of a dog being viciously beaten) thing in the game.... the controls are like the arcade. the sgi scrolling is the $#!+ tho!!! you get what snes wanted to give you... just about 2 years late! the training sessions suck... you lose a lot of fun when you get the options... once after the normal difficulty and the other after the hard... it really hasn't changed much since ki2. but if you go with the feeling... are you a boy or a man?... U+FP (orchid stage) wish i could right more but i'm too busy getting numb thumb because i almost broke my analog... ====== Review by KBOND ====== The games is easy! and its just like ki2!!! i thought it would be more different ! but the stage fatalities suck bad! hehehe, dont do them! the training mode is easy to master!! the elimanation mode is the best thing for the game!!!!! its the shit! if you put the game on master its easy to beat with maya! and in options put the full supr bar thingy on! easy way to win! the game is good but should have been different from ki2!!! alot! the stages are cool!!!! but the stage fatalities suck! the supers at the end of a ultra are kinda hard to hit! everything seems to be the same as ki2!!! ====== Review by GALTH FEE ====== The first thing I noticed about this game is the great documentaion. It covers all of the basics, and even has a special move pamphlet for you to look at. I got it at Toys R Us, and I didn't preorder it. In fact, TRU said that they only had 3 copies, and ten people were coming into get it... lucky me. You fire up the game, and you hear a soft tone of music, you are then shown the N64 spinning logo then the Rare emblem followed by "Presents", and the KI GOLD trademark smashes together and the music gets much cooler. The modes include Arcade, Team, Team Elimintation, Tournament, Practice, Training, Focused Training, and Options. The training mode is easliy the coolest option, because you get to learn first hand...very cool. The actual play is hurt by the stiff N64 digital pad. I can't use the analog very well on this game, so I am stuck with the digital. The buttons being too close together wasn't that bad after all, and you can customize your control too. The digital pad is soooooo unresponsive though, you will quickly hurt your fingers. After about 2 hours of play, you can make it work, so that shouldn't put you off from buying this game. The graphics are kinda sloppy. You get a choice between a far off view, and a close one that scrolls out with you. The far off view is marred by slowdown, and the frames of missing animation are apparent to anyone who has even seen KI2 at the arcade. The sound is the best thus far on the N64 and the sound FX are all there, except for those cool "Kiiiiiing Kombo" remarks. Here is a some up on graphics, gameplay, sound, control, and replay. Graphics: 7.9/10 + Sprites are huge, and the 2.5 Deminsion shows off some power. - Slowdown occurs in some instances. - missing MANY frames of animation. - Dinky poses and recycled animation are in the Winning scenes + Able to speed up the game to a better speed. Overall: Better than MKT, not as good as M64, PW64, WR64, WG3D Sound : 9.5/10 + Cool tunes a keep on rocking! Like Conan the Barbarian's an them in Spinal's level! - Missing some sound FX and music sounds a tad remixed from KI2. + Screams, hollers, and everything sounds great. Overall: Best music on the N64 period. Control : 7.5/10 + C buttons don't seem to be a problem. + You can customize you control. - Digital pad is VERY VERY unresponsive, at least 2 hours to get over it. Overall: Just slightly better than MKT. Gameplay: 9/10 + Everything is intact in this great game. - Control is annoying, and the few tid bits that are missing annoy you too. + More options=funner game. Overall: Best 2D fighter on the N64. Close to the arcade. Replay: 9/10 + Memory card lets you save combos, times, ect. - AI is really easy. + More options=more play + Two player mode is great. Overall: Beats every game except WR64 in this category. Overall: 9.2/10 + Good substitute for KI2, but not an equal. - Bad control + It is basically KI2 with a few more additions. + KI was a fun game and KI GOLD is much funner. - Alienation from all Next Generation readers. (joke) Memorable Moments: Finally implementing a Super Move in a big combo, or not and smashing the controller to bits. Recomendation: I recomend this to any KI fan. If you don't like KI then don't waste your time, don't buy MKT either though! It is a great game, that has a combo system ome find uncool. A great sequel to the pathetic SNES game. ============================================================================== ============================== KIGOLD MENUS ================================== ============================================================================== here's all the KIGOLD menus .. a description of each will come later .. - ARCADE - TEAM - TEAM ELIMINATION - PRACTICE - TRAINING - FOCUS TRAINING - OPTIONS ...... : | GAME SPEED --> Slow,Normal,Fast,Super,Lucriducious** | DIFFICULTY --> Very Easy,Easy,Medium,Hard,Very Hard, Master** | TRAINING DIFFICULTY --> Easy,Medium,Hard | BUTTON SETUP --> re-arrange the button,not Z or L or R | DEFAULT SETUP --> reset the setup STANDART OPTIONS --- | LOAD GAME and SAVE OPTIONS | MUSIC -High or Medium- --> (volume setup) | RANDOM -On/Off- | TIME LIMIT -On/Off- | THROWING -On/Off- | BLOOD -On/Off- | THROWING DAMAGE --> none,Low,Normal,High | EASY BREAKERS -On/Off- LEVEL 1 --- | INVISIBLE TAG -On/Off- | AERIAL CAMERA -On/Off- | FULL SUPER BAR -On/Off- LEVEL 2 --- | FULL BREAKERS -On/Off- | POWERED FINISHER -On/Off- | MISSILES -On/Off- LEVEL 3 --- | FAST FIRBALLS -On/Off- | AUTODOUBLES -On/Off- | EARLY ULTIMATES -On/Off- | KNOCKDOWNS -On/Off- LEVEL 4 --- | QUICK OPENERS -On/Off- | CHEAP JUGGLES -On/Off- LEVEL 5 --- | BLOCKING -On/Off- ** to get the Lucriducious Speed,u must finish the game in MASTER ** to get the "MASTER" level u must beat the game in Very Hard Mode first .. ---------------------------------------------------------------------------- | To get level 1, beat the game on mode easy, level 2 beat the game on mode | | medium, level 3 beat the game on mode hard, level 4 beat the game on mode | | Very hard, level 5 beat the game on "MASTER" difficulty | ---------------------------------------------------------------------------- ============================================================================== ======================== INDIVIDUALS MOVES & COMBOS ========================== ============================================================================== ____________________ / \ > INDIVIDUAL LISTING < \____________________/ 1|---> JAGO 2|---> TJ COMBO 3|---> FULGORE 4|---> ORCHID 5|---> GLACIUS 6|---> SPINAL 7|---> SABREWULF 8|---> TUSK 9|---> KIM WU 10|---> MAYA 11|---> GARGOS ============================================================================== ~ JAGO ~ ============================================================================== HEIGHT : 5'9" WEIGHT : 190 lbs. AGE : 22 years STORY : After destroying Fulgore a furious Jago is betrayed by his one-time master the Tiger Spirit. The disguised Demon Lord used him to escape from the void and now Jago swears vengeance. == SPECIAL MOVES == Tiger Fury : F,QCT+P Laser Blade : QCDB+2/3 Endokuken : QCT+P Red Endokuken : H3, QCT+R3 Fake Endokuken : QCT+4 Wind Kick : QCDB+K Ninja Slide : QCDT+K (=) == TRANSITION MOVES == DP to windkick : F,QCT+P, QCDB+5/6 2 hits wind kick : QCDB,B,F+6 (F+6 on impact) == OTHER MOVES == Combo Breaker : F,QCT+_ Retaliation : F,QCT+P Ghost Move : HCB,F+4 Air Juggle : QCDT+6 Air JuggleX2 : F+6 Overhead : B+3 Double Attack : F+6 U. Combo Breaker : QCB,HCF+3 Counter Attack : QCDB+5 Counter Dizzy : F,QCT+1 == SUPER MOVES == Tiger Thrash : QCB,HCF+3 (******) Fireball Spray : HCB+1 (****, =, Super Drainer) Shadow Wind Kick : HCB,F+5 (***, =) Super Slide Kick : HCF,B+6 (***, CO) == FINISH MOVES == Ultimate : F,QCT+6 No Mercy : HCB,F+2 Pseudo Ultra : QCT+4 (must have done an ender before) Ultra : QCB+4 == COMBOS LINKERS == 3/6 : After QCDB+4/QCDT+4 1/4 : After QCDB+5/QCDT+5 2/5 : After QCDB+6/QCDT+6/QCDB+3 Super Linker1 : HCB,F+5 Super Linker2 : HCF,B+6 == COMBOS ENDERS == 1 - F,QCT+3 2 - QCDB+3 3 - QCT+3 4 - QCDB+6 5 - F, QCT+2 (must have done all the enders before) == REGULARS COMBOS == Ultra Combos: 33: QCDB+6,5,QCDB+4 (5EN) 61: QCDB+6,5,HCB,F+5,F+6,HCB,F+5,F+6,HCB,F+5,F+6,HCB,F+5,F+6,QCDB+4 (5EN,FULL,NEL) 75: counter,F+6,QCDB+5,1,6,5,HCB,F+5,1,6,5,HCB,F+5,1,6,5,HCB,F+5,F+6,HCB, F+5,F+6, QCB+4,wait,QCB,HCT+3 (5EN,FULL,NEL) 78: counter,QCDB+5,1,3,2,2,HCB,F+5,1,3,2,2,HCB,F+5,1,3,2,2,HCB,F+5,3,2,2, HCB,F+5,3,2,2,QCB+4,wait,QCB,HCT+3 (5EN,FULL,NEL) == GLITCHES COMBOS == Damage Combos: 99%: QCDB+6,5,DP+6 (must have turned the early ultimate on in the options) == USEFUL INFOS == - his super HCB,F+5 can be done also by QCDB,F+5,and his super QCB,HCF+3 can be done by QCB,QCDF+3 ... - to do his 78 hits combo easily,Hold forward when you do the "2,2" and do it in "ultra" turbo mode (D+6 at character selection screen). ============================================================================== ~ TJ COMBO ~ ============================================================================== HEIGHT : 6'1" WEIGHT : 220 lbs. AGE : 26 years == SPECIAL MOVES == Spinfist : cB,F+1 Double Spinfist : cF,B+1 Double Rollercoaster : cB,F+2 (=) Triple Rollercoaster : HCT+2 (=) Powerline : cB,F+3 TJ Tremor : cB,F+5 Skull Crusher : cB,F+6 Cyclone : H3, R3 Fake Dizzy : HCB+4 Sneak Behind : cB,F+4 == TRANSISTION MOVES == Powerline to spinfist : cB,F+3, B+1 Powerline to roll : cB,F+3, B+2 Powerline to stop : cB,F+3, B+3 Powerline to run past : cB,F+3, B+4 Recovery to tremor : cB,F+K, HCT+5 == OTHERS MOVES == Combo Breaker : B,F+_ Retaliation : cB,F+K (When getting up only) Air Juggle : cB, F+3 Air JuggleX2 : F+6 Overhead : B+2 Throw : F+2 Double Attack : F+6 Counter Attack : cB,F+2 Counter Dizzy : cF,F+3 U. Combo Breaker : HCB,F+3 == SUPER MOVES == Super Flurry : HCB,F+3 (from ** - ******, 1 hit to 5 hits) Dizzy Spark : HCB+5 (***, Ground/Midair) Shadow Rollercoaster : HCB,F+2 (***, =) Super Beating : HCB,F+1 (***, CO) == FINISH MOVES == Ultimate : H4 3 seconds, R4 No Mercy : HCB,F+6 Pseudo Ultra : cB,F+6 (must have done 1 ender before) Ultra : cF,B+3 == COMBOS LINKERS == 1/4 After cB,F+2/HCT+2 2/5 After cB,F+6 3/6 After cF,B+1 Super Linker1 : HCB,F+2 Super Linker2 : HCB,F+1 == COMBOS ENDERS == 1 - cB,F+1 2 - cB,F+3 3 - cB,F+4 4 - cB,F+5 5 - cB,F+6 (must have done all the enders before) == REGULARS COMBOS == Ultra Combos: 33: B,F+2,1,F,B+3 (5EN) 62: B,F+2,1,HCB,F+2,F+6,HCB,F+2,F+6,HCB,F+2,F+6,HCB,F+2,F+6,B+3 (5EN,FULL,NEL) 74: counter,HDB,5,F+2,1,3,2,HCB,F+2,1,3,2,HCB,F+2,1,3,2,HCB,F+2,F+6,HCB,F+2 HF+6,B+3,HCB,F+3 (5EN,NEL,FULL) == GLITCHES COMBOS == Damage Combos: 99%: H4,HCF+2,1,R4 (must have turned the early ultimate on in the options) == USEFULL INFOS == - If u have some problems with the super (HCB,F+2),i mean if it always throw the oponent instead of doing the super,it's becuz u do it to fast !! just do HCB, wait then Forward +2. - i'm not sure of that but his super (HCB,F+3) can be done by QCB,HCF+3 ... ============================================================================== ~ FULGORE ~ ============================================================================== HEIGHT : 6'5" WEIGHT : 550 lbs. AGE : Unknown == SPECIAL MOVES == Cyberdash : HCT+K / cB,F+5/6 Eyelaser : QCDB+2/3 Teleport : B,QCB+_ (*, =) Plasma Shield : QCB+4 Laser Storm : QCT+P Plasmaslice : F,QCT+P Fake laser storm : QCB+1 == TRANSITION MOVES == Uppercut to Laser : F,QCT+3, QCDB+2/3 (*) == OTHER MOVES == Combo Breaker : F,QCT+_ Retaliation : F,QCT+P Air Juggle : QCDB+3 Air JuggleX2 : F,QCT+P Throw : ??? Overhead : B+6 Double Attack : B+3 Counter Attack : QCT+5 Counter Dizzy : F,QCT+1 U. Combo Breaker : QCB,HCT+3 == SUPER MOVES == Ultra Slice : QCB,HCT+3 (******) Chest Flame : HCB,F+4 (***, CO) Claw Spinner : HCT,B+6 (***, CO) Invisible : QCDB+6 (*) Air Eye Laser : QCDB+2/3 (*) Lock On : QCT+4 (*) Teleport Front : B,QCB+P (*) Teleport Behind : B,QCB+K (*) == FINISH MOVES == Pseudo Ultra : F,QCT+1 (must have done 1 ender before) Ultra : F,QCT+4 Ultimate : F,HCT+5 No Mercy : HCT,B+2 == COMBOS LINKERS == 3/6 : After HCT+4 1/4 : After HCT+5 5/2 : After HCT+6 Super Linker : HCT,B+6 Super Linker2 : HCB,F+4 == COMBOS ENDERS == 1 - F,QCT+3 2 - QCT+2 3 - HCT+6 4 - QCDB+3 5 - F,QCT+1 (must have done all the enders before) == REGULARS COMBOS == Ultra Combos: 33: QCF+5,1,DP+4 (5EN) 61: QCF+5,1,HCF,B+6,B+3,HCF,B+6,B+3,HCF,B+6,B+3,HCF,B+6,B+3 DP+4 (5EN,FULL,NEL) 69: HCF+5,1,6,5,HCF,B+6,B+3,HCF,B+6,B+3,HCF,B+6,B+3,HCF,B+6,B+3, F,QCF+4,wait,QCB,HCF+3,B+3,QCB,HCF+3 (5EN,FULL,NEL) == GLITCHES COMBOS == Damage Combos: 99%: QCF+5,1,F,HCT+5 (must have turned the early ultimate on in the options) == USEFULL INFOS == -Instead of doing his ULTRA again (in his COMPUTER 80) do the Machine Gun morph ULTIMATE !! (after teleport do B+3,then,F,HCF+5) this will give U an ULTRA+ULTIMATE !! -Sometimes after the counter when u press the connector,it doesn't come out, don't ask me why,it's just that sometimes it works,sometimes it doesn't werk!.. ============================================================================== ~ ORCHID ~ ============================================================================== HEIGHT : 5'7" WEIGHT : 125 lbs. AGE : 24 years == SPECIAL MOVES == Flik Flak : QCDB+K San : QCDB+3 Air Buster : F,QCT+K Tonfa Fire : QCT+P Fake Tonfa Fire : QCT+4 Tonfa Dash : QCDB+2 Tiger Slide : QCDT+K (=) == TRANSITION MOVES == tonfa dash 3hits : QCDB+2,F+2,B+2 == OTHER MOVES == Combo Breaker : F,QCT+_ Retaliation : F,QCT+K Air Juggle : QCDT+K Air JuggleX2 : F+6 Double Attack : F+6 Overhead : B+3 Throw : F+3 Counter Attack : QCDB+2 Counter Dizzy : F,QCT+4 U. Combo Breaker : QCB,HCT+6 == SUPER MOVES == Gyro Kyaku : QCB,HCT+6 (******) Super Tiger Morph : HCB,F+5 (***, =) Super Tonfa Slash : HCT,B+3 (***, CO) == FINISH MOVES == Ultimate : HCB,F+3 No Mercy : cB,HCB+5 Ultra : QCB+4 Pseudo Ultra : QCT+4 (must have done 1 ender before) == COMBOS LINKERS == 3/6 : After QCDB+4/QCDT+4 1/4 : After QCDB+5/QCDT+5/QCDB+2 2/5 : After QCDB+6/QCDT+6 Super Linker : HCB,F+5 Super Linker : HCT,B+3 == COMBOS ENDERS == 1 - F,QCT+6 2 - QCDB+6 3 - QCDB+3 4 - QCDT+4 5 - QCT+1 (must have done all the enders before) == REGULARS COMBOS == 34: QCB+5,1,QCB+1 (5EN) 62: QCB+5,1,HCF,B+5,F+6,HCF,B+5,F+6,HCF,B+5,F+6,HCF,B+5,F+6 QCF+4 (5EN,FULL,NEL) 72: counter,QCDB+2,1,6,5,HCB,F+5,1,6,5,HCB,F+5,F+6,HCB,F+5,F+6,HCB,F+5,1,6,5 QCB+4,wait,QCB,HCT+6 (FULL,NEL) == GLITCHES COMBOS == Damage Combos: 99%: QCB+5,1,HCB,F+3 (must have turned the early ultimate on in the options) == USEFULL INFOS == - remember to hold Down,Back when u do the double counter !! ============================================================================== ~ GLACIUS ~ ============================================================================== HEIGHT : Variable WEIGHT : Variable AGE : Unknown == SPECIAL MOVES == Icy Grip : QCT+1 Cold Shoulder : QCT+2 Ice Lance : QCT+3 Liquidize : QCT+5/6 (gound/midair, =) Artic Blast : QCB+P Energy gain : QCT+H4 (drain your own super) == TRANSITION MOVES == Liquidize to behind : QCT+5, QCB+6 Energy Gain to Liquidize : QCT+H4, QCT+5 == OTHER MOVES == Combo Breaker : QCT+_ Retaliation : QCT+3 Air Juggle : QCT+6 Air JuggleX2 : F+6 Double Attack : F+6 Throw : F+3 Overhead : B+3 Counter Attack : QCT+5 Counter Dizzy : QCT+3 U. Combo Breaker: HCB,F+3 == SUPER MOVES == Super Arctic Breath : HCB,F+3 (****) Multiple Throws : HCT,B+1 (******, CO) Reverse Liquidize : QCB+6 (***, =) Beat Down : HCT,B+2 (***, CO) Super Liquidize : HCT,B+6 (***, CO) == FINISH MOVES == Ultimate : HCB,F+5 No Mercy : cB,HCB+4 Pseudo Ultra : HCB+4 (must have done 1 ender before) Ultra : HCT+4 == COMBOS LINKERS == 1/4 : After QCT+2/QCT+5 Super Linker : HCT,B+2 Super Linker2 : HCT,B+6 == COMBOS ENDERS == 1 - QCT+6 2 - QCT+1 3 - QCT+3 4 - QCB+4 5 - QCT+4 (must have done all the enders before) == REGULARS COMBOS == Ultra Combos: 33: HCF+2,1,QCF+4 (5EN) 61: HCF+5,1,HCF,B+2,F+6,HCF,B+2,F+6,HCF,B+2,F+6,HCF,B+2,F+6 QCF+4 (5EN,FULL,NEL) 73: counter,QCF+5,4,6,5,HCF,B+6,5,6,5,HCF,B+6,F+6,HCF,B+6,F+6,HCF,B+6 5,3,2,QCF+4,wait,HCB,F+1 (5EN,NEL,FULL) == GLITCHES COMBOS == Damage Combos: 99%: HCF+2,1,HCB,F+5 (must have turned the early ultimate on in the options) == USEFULL INFOS == - try to do all his enders in the air (D+3, after a connector) it looks real cool !!. - When u do his super in the ultra (HCF,B+1) u'll be able to move after the ultra !! ============================================================================== ~ SPINAL ~ ============================================================================== HEIGHT : 5'5" WEIGHT : 110 lbs. AGE : 651 years == SPECIAL MOVES == Soul Drain : QCT+1 (super drainer) Skelescrew : QCT+2 Flame Blade : QCT+3 Skeleskewer : QCT+K Skull Scrape : DB/D/DT+6 (=, Direction determines move) Power Devour : B+1 Skeleport : QCB+K Searing Skull : QCT+5 (Requires skull or skulls) == OTHER MOVES == Combo Breaker : QCB+_ Retaliaion : QCB+K Air Juggle : QCT+5 (Requires skull) Air JuggleX2 : F+3 Double Attack : F+3 Throw : F+6 Overhead : B+3 Counter Moves : He has no counter! U. Combo Breaker : QCB,HCT+3 == SUPER MOVES == Grim Reaper : QCB,HCT+3 (***, =) Super Searing Skull: HCB,HCT+6 (***) Super Dizzy : HCB,HCT+5 (***) Sword Smash : HCB,F+3 (***) Blue Skull : HCT,HCT+5 (****) 1 Skull Powerup : QCB+2 (*, 1 added:) 6 Skull Replenish : QCB+3 (******, full 6 skulls) Super Searing Skull: HCT+6 (***, CO) Super Flame Blade : HCT,B+2 (***, CO) Super Slide : HCT,B+6 (***, CO) == FINISH MOVES == Ultimate : D,D,D+4 No Mercy : HCT,HCT+1 Pseudo Ultra : QCT+3 (must have done an ender before) Ultra : HCB+3 == COMBOS LINKERS == 2/5 : After DF+6/QCT+3 1/4 : After QCT+2 Super Linker : HCT,B+6 Super Linker2 : HCT,B+2 == COMBOS ENDERS == 1 - QCB+2 2 - QCB+4 3 - QCB+5 4 - QCB+6 5 - QCT+1 (must have done all the enders before) == REGULARS COMBOS == Ultra Combos: 33: HCF+2,1,HCB+2 (5EN) 60: F+3,HCF,B+2,F+3,HCF,B+2,F+3,HCF,B+2,F+3,HCF,B+2 F+3,HCB+2 (5EN,FULL,NEL) 70: F+3,HCF,B+6,F+3,HCF,B+6,F+3,HCF,B+6,F+3,HCF,B+6,F+3, HCF,B+6,F+3,QCB+3,wait,HCF+6 (5EN,NEL,FULL SUPER BAR ON) == GLITCHES COMBOS == Damage Combos: 99%: HCF+2,1,D,D,D+4 (must have turned the early ultimate on in the options) == USEFUL INFOS == - When u do his super HCF,B+6,u have do it slowly and do the F,B+6 correctly or it will do the super fireballs. ============================================================================== ~ SABREWULF ~ ============================================================================== HEIGHT : 5'11" WEIGHT : 400 lbs. AGE : 46 == SPECIAL MOVES == Sabre Wheel : cB,F+5 or cF,B+5 (=) Sabrepounce : cB,F+3 or cF,B+3 Fake Sabrehowl : cB,F+4 or cF,B+4 Real Sabrehowl : cB,F+1 or cF,B+1 Sabrespin : cB,F+2 or cF,B+2 Sabreflip : cB,F+6 or cF,B+6 Double Sabrewheel: F,F,B+2 or B,B,F+2 (=) Double Sabrespin : F,F,B+5 or B,B,F+5 == TRANSITION MOVES == Sabrepounce to stop : cB,F+3,hold 3,push 2 Fake Sabre to anymove : F,cB+4,F+2 or 5 or 3 or 6 Double Jump : B,B,F == OTHER MOVES == Combo Breaker : B,F+_ Retaliation : cB,F+6 Air Juggle : cB,F+3 Air JuggleX2 : F+6 Double Attack : F+6 Overhead : B+3 Throw : ??? Counter Attack : cB,F+5 Counter Dizzy : cB,F+6 U. Combo Breaker: HCB,F+6 == SUPER MOVES == Loopy : HCB,F+6 (******) Lupus Loopy : HCB,F+3 (****) Claw Slash : HCB,F+5 (***) Dizzy Snap : HCB+3 (****,Midair) Lupus Flip : HCB,F+2 (***, CO) == FINISH MOVES == Ultra : cB,F+4 Pseudo Ultra : cF,B+4 (must have done an ender before) Ultimate : H6,R6 No Mercy : H1,R1 == COMBOS LINKERS == 1/4 : After cB,F+2/cB,F+5/cF,B+2 2/5 : After cB,F+3 Super Linker : HCB,F+5 Super Linker2 : HCB,F+2 == COMBOS ENDERS == 1 - cB,F+1 2 - cB,F+3 3 - cB,F+5 4 - cB,F+6 5 - cB,F+4 (must have done all the enders before) == REGULARS COMBOS == Ultra Combos: 34: HCB+5,4,B,F+4 (5EN) 62: HCB+5,4,HCB,F+5,F+6,HCB,F+5,F+6,HCB,F+5,F+6,HCB,F+5,F+6 B,F+4 (5EN,FULL,NEL) 73: counter,B,F+5,1,6,5,HCB,F+2,1,3,2,HCB,F+2 F+6,HCB,F+2,F+6,HCB,F+2,4,3,2,B,F+4,wait,HCB,F+6 (5EN,NEL,FULL) == GLITCHES COMBOS == Damage Combos: 99%: H6,HCB+5,1,R6 (must have turned the early ultimate on in the options) == USEFULL INFOS == - The double Counter of SABREWULF is the easiest one to do !! - When u do his super (HCB,F+6) do the HCB,wait,then F+6 (it's more easy like that). - to charge your super bar,just do B,F+1 and hold 1 ... ============================================================================== ~ TUSK ~ ============================================================================== HEIGHT : 6'11" WEIGHT : 380 lbs. AGE : 31 STORY : With the return of the Demon Lord to the land, Tusk leaves the arena to issue his challenge. Only by defeating all adversaries can a hero gain the right to face the evil Gargos. == SPECIAL MOVES == Back Stab : HCB+1 Boot Kick : QCDB+K Web of Death : QCDB+3 Fake Skull Splitter: QCDT+4 Skull Splitter : QCDT+6 (=) Conquerer : F,QCT+P == TRANSITION MOVES == Fake Skull Split to Skull Splitter : QCDF+4,QCDF+6 Fake Skull Split to Boot Kick : QCDF+4,QCDB+K == OTHER MOVES == Combo Breaker : F,QCT+_ Retaliation : F,QCT+P Air Juggle : QCDT+6 Air JuggleX2 : F,QCF+1,F,QCF+1 Double Move : F+3 Throw : F+6 Overhead : B+3 Counter Attack : QCDB+3 Counter Dizzy : F,QCT+1 Ultra Combo Breaker: QCB,HCT+3 == SUPER MOVES == Destroyer : QCB,HCT+3 (******) Super Flaming Sword: HCT,B+4 (***) Shadow Roll : HCT,B+6 (***, =) Super Web : HCT,B+3 (***, CO) Multi Kicks : HCB,F+5 (***, CO) == FINISH MOVES == Ultimate : F,QCT+5 No Mercy : HCT,HCT+2 Ultra : HCB+2 Pseudo Ultra : HCT+2 (must have done an ender before) == COMBOS LINKERS == 3/6 : After QCDB+4/QCDT+4 1/4 : After QCDB+5/QCDT+5 2/5 : After QCDB+6/QCDT+6 Super Linker : HCT,B+3 Super Linker2 : HCB,F+6 Super Linker3 : HCT,B+6 == COMBOS ENDERS == 1 - F,QCT+3 2 - QCDB+6 3 - QCDT+6 4 - HCB+1 5 - F,QCT+1 (must have done all the enders before) == REGULARS COMBOS == Ultra Combos: 33: QCDB+6,5,HCB+2 (5EN) 60: QCDB+6,5,HCB,F+6,6,5,HCB,F+6,6,5,HCB,F+6,6,5,HCB,F+6 6,5,HCB+2 (5EN,FULL,NEL) == GLITCHES COMBOS == Damage Combos: 99%: QCDB+5,1,F,QCT+5 (must have turned the early ultimate on in the options) == USEFULL INFOS == - When u do his super,do it quickly or it will vut the combo in 2 parts (don't use the super : HCF,B+3 cuz it cut the combo one time on two) - TUSK is like GLACIUS,he can do all his ender,ultra in the air !! just push D+3 after a connector and do quickly your ender. (note: it doesn't work with the hidden ender) ============================================================================== ~ KIM WU ~ ============================================================================== HEIGHT : 5'4" WEIGHT : 130 lbs. AGE : 17 == SPECIAL MOVES == Firecracker : QCDB+2/3 Tornado Kick : QCDB+K Splitkick : QCDT+K (=) Fireflower : F,QCT+1 Fireshot : QCT+2/3 Straight Air Dive : QCT+P Angled Air Dive : QCB+P == OTHER MOVES == Combo Breaker : QCT+_ Retaliaton : F,QCT+P Air Juggle : QCDT+6 Air JuggleX2 : F+6 Double Attack : F+6 Overhead : B+6 Throw : F+3 Counter Attack : QCDB+5 Counter Dizzy : QCDB+2 Ultra CboBreaker : QCB,HCT+3 == SUPER MOVES == Snap Dragon : QCB,HCT+3 (******) Shadow Kick : HCB,F+6 (***) Super Air Fireball: HCT,B+2 (****, super drainer) Super Firecracker : HCB,F+3 (***, CO) == FINISH MOVES == Ultimate : HCB,F+4 No Mercy : HCT,B+1 Ultra : QCT+4 Pseudo Ultra : QCDB+4 (must have done an ender before) == COMBOS LINKERS == 3/6 : After QCDB+4 2/5 : After QCDB+6/QCDT+6/QCDB+3 1/4 : After QCDB+2/QCDB+5 Super Linker : HCB,F+6 Super Linker2 : HCB,F+3 == COMBOS LINKERS == 1 - QCDB+6 2 - QCDT+6 3 - QCDB+3 4 - HCT+1 5 - QCDT+5 (must have done all the enders before) == REGULARS COMBOS == Ultra Combos: 34: QCDB+6,5,QCF+4 (5EN) 62: QCDB+6,5,HCB,F+6,F+6,HCB,F+6,F+6,HCB,F+6,F+6,HCB,F+6,F+6 QCF+4 (5EN,FULL,NEL) 73: counter,QCDB+5,4,6,5,HCB,F+6,5,6,5,HCB,F+6 F+6,HCB,F+6,F+6,HCB,F+6,5,6,5,QCT+4,wait,QCB,HCT+3 (5EN,NEL,FULL) == GLITCHES COMBOS == Damage Combos: 99%: QCDB+5,1,HCB,F+4 (must have turned the early ultimate on in the options) == USEFULL INFOS == - to do the KIM-WU double counter u have to hold Down,Back and not Back... ============================================================================== ~ MAYA ~ ============================================================================== HEIGHT : 5'10" WEIGHT : 140 AGE : 23 == SPECIAL MOVES == Cobra Bite : cB,F+1 Savage Blades : cB,F+2 Mantis : cB,F+3 Flip Kick : cB,F+5 (=) Amazonian Leap : cB,F+4/6 Air Dive : HCB+3 (midair) == TRANSITION MOVES == Leap to air Leap : cB,F+6, B,F+4 Leap to Mantis : cB,F+6, B+3 == OTHER MOVES == Combo Breaker : B,F+_ Retaliation : cB,F+1 Air Juggle : cB,F+6 Double Attack : F+6 Overhead : B+3 Throw : F+3 Counter Attack : cB,F+2 Counter Dizzy : cB,F+1 Ultra Combo Breaker: HCB,F+6 == SUPER MOVES == Shadow Tree Cutter : HCB,F+3 (***, =) Super Leap : HCB,F+6 (******) Lawnmower : HCB,F+2 (***, CO) Flip Kicks : HCB,F+5 (***, CO) == FINISH MOVES == Ultra : cB,F+6 Pseudo Ultra : cF,B+3 (must have done an ender before) Ultimate : HCB,F+4 No Mercy : HCT,B+1 == COMBOS LINKERS == 1/4 : After cB,F+2/cB,F+5 2/5 : After cB,F+3/cB,F+6 Super Linker1 : HCB,F+2 Super Linker2 : HCB,F+5 == COMBOS ENDERS == 1 - cB,F+1 2 - cB,F+3 3 - cB,F+4 4 - cB,F+6 5 - cF,B+1 (must have done all the enders before) == REGULARS COMBOS == Ultra Combos: 34: B,F+2,1,F,B+6 (5EN) 62: B,F+2,1,HCB,F+2,F+6,HCB,F+2,F+6,HCB,F+2,F+6,HCB,F+2,F+6,B+6 (5EN,FULL,NEL) 73: counter,HCF+2,F+6,HCB,F+5,1,3,2,HCB,F+5,1,3,2,HCB,F+5,1,3,2,B+6, HCB,F+5,F+6,B+6,wait HCB,F+6 (5EN,NEL,FULL) == GLITCHES COMBOS == Damage Combos: 99%: B,F+2,1,HCB,F+4 (must have turned the early ultimate on in the options) == USEFULL INFOS == - The MAYA double counter is very easy to do,but it will hit 6 times only us "COMBO,SABREWULF,MAYA and FULGORE !!. ============================================================================== ~ GARGOS ~ ============================================================================== HEIGHT : ?? WEIGHT : ?? AGE : ?? STORY : ?? == SPECIAL MOVES == Flame Stream : QCT+1 Dashing Shoulder : QCDB+5/6 Claw Uppercut : D+3 (he just uppercuts) Claw Uppercut : F,QCT+3 (he runs and uppercuts) Air Fireball : QCT+P (Midair, duh!) Gargos Tremor : QCDT+6 (Ground/Midair) Fly : Jump, U+3 (hold up after you jump) Laugh : QCB+3 == TRANSITION MOVES == Hyper Jump : jump,Up+3,6,then hold Up and press 6 !! Energy Reflect : QCB+3 then hold 3 = OTHER MOVES == Combo Breaker : F,QCT+_ Air Juggle : HCF+6 Retaliation : F,QCT+3 Double attack : F+6 == COMBOS ENDERS == 1 - F,QCT+3 2 - F,QCT+3 3 - F,QCT+3 4 - F,QCT+3 5 - HCF,B+6 (must have done all the enders before) == REGULARS COMBOS == 9: HCT+6,5,3,2,HCT+1 14: HCB+6,5,3,2,DP+3,wait,HCF+6,HCF+6,HCF+6,HCF+6,HCF+6 ......(must have done DP+3 4 times and the opponent must have nearly no more energy in his green bar) 80: F+6,DP+3,wait,HCF+6,HCF+6,HCF+6,ect.........(the opponent must have nearly no more enrgy in his green bar when U start the combo (F+6,DP+3).) == USEFULL INFOS == - To play GARGOS,when u turn on the machine,wait for the character profile demo then press Z ,A ,R ,Z ,A ,B ..u should hear GARGOS laugh if the code worked. - When U do the GARGOS 80 hits,be shure to start the COMBO when the opponent have nearly no more energy !! and after 5 air-juggles GARGOS will move slowly but U can repeat HCF+6 again and again,it will be in SLOW MOTION !! ============================================================================== ============================= Codes & Secrets ================================ ============================================================================== == HIGH SCORES TABLE == During the demo mode, press the "Z" button to view the high scores. == CHANGE CHARACTER COLOR == At the character selection screen, pressing up or down will change the color of your character. You cannot choose the same color your opponent chose. == RANDOM SELECT CHARACTER == At the character selection screen, hold up and press start. A random character will be chosen for you. == MUSIC and STAGE SELECT == Do the stage select right after you select your character. Like before, the first person chooses the stage, and the second chooses the music. Sabrewulf's Lair : U+1 Maya's Jungle : U+2 Glacius's crash site : U+3 Tusk's stone henge : U+4 Fulgore's Museum : U+5 Orchid's Helipad : U+6 Jago's Bridge : D+1 Gargos's Castle : D+2 Combo's Street : D+3 Kim Wu's Dojo : D+4 Pirate Ship : D+5 Spinal's ship : D+6 [2 player special] SKY STAGE: : D+5 [Both Players] == TO HAVE THE SECRET COLORS == In Training mode, if you complete a certain level with a character you can get a special color for that character. If you want all the colors for every character you have to complete it with every character. Heres how to get them... -- White characters : Just complete any level of training. Doesn't matter what score you get. -- Gold characters : Complete training on the hard level. Doesn't matter what score you get. -- Shadow characters : Complete training on the hard level and get a perfect score (Grand Master). Once you complete one of the levels of training above, go to any character select screen (like in arcade mode or practice) and keep pressing up until you get to the color you want. It's basically the same as you would normally choose a color for your character. Also, you can get them all at once just by completing hard and getting a Grand Master score. You don't have to get them one at a time. == COLORS CODE == by using this code u'll don't need to beat the training mode, u'll have access to all the colors directly ..it's easy ..at the character profile demo, do this : Z ,B ,A ,Z ,A ,L ..u should hear a voice telling u "WELCOME" .. == GARGOS CODE == - To play GARGOS,when u turn on the machine,wait for the character profile demo then press Z ,A ,R ,Z ,A ,B ..u should hear GARGOS laugh if the code worked. == EASY WAY TO FINISH THE GAME == No matter which level of difficulty you select, there is a relatively easy path to get to Gargos. This cheat will require two controllers. First of all, you must play a two-player Arcade match on the Sky Stage (see below.) Make sure you select the character you want to use and just select any ol' character as your opponent. The next thing you must do is beat up on that second player (I doubt it will be hard if no one is controlling him. ;-) When you defeat them, do NOT have the second player continue. If you selected the Arcade mode, then you should now face off against the computer. You'll notice that all of the battles against the computer will be on the Sky Stage Doing an uppercut move near the ledge means an easy knockoff and an easy win for you. All of your opponents, except Gargos, will battle you in the sky. This is much, much easier than fighting the characters on their respective stages. And it gives you an opportunity to "cheat" your way to better records on the High Scores table! Unfortunately, you still have to contend with Gargos on his regular stage! == CREDITS CODE == - To view the credits without deafeting GARGOS,wait for the character profile demo then press Z ,L ,A ,Z ,A ,R .. == ALL OPTIONS CODE CODE == - To have all the options without finishing the game, wait for the character profile demo then press Z ,B ,A ,L ,A ,Z ..u should hear a voice telling you "PERFECT". == EXPLANATION ABOUT THE NEW COMBO SYSTEM == - So now u can do 5 supers in KIGOLD,yea if u turn on the FULL SUPER BAR Option then if u begin your combo by a pressure move (F+6 for most of the characters) or a manual then if u follow it immediatly by a super, u'll be able to do 5 supers but don't use the AUTODOUBLES cause if u use them u can't do the super in the ultra,u must use the manuals or the pressure move, so here's the 71 hits for nealry everybody : Pressure,super,Pressure,super,Pressure,super,Pressure,super,Pressure,super, Pressure,ultra,super ...it's easy and it saves your initials ============================================================================== ============================== CREDITS & THANX =============================== ============================================================================== (KOMBO's thanks these non-members for their contributions to this FAQ) ROB ................................for Da 99% Damage combos and the SPINAL 73 marca@kingsnet.com ...................................for the ALL OPTIONS Code CURT MAC .................................................for the CREDITS Code SCOTT MACCALL .............................for the easy way to finish the game Andre .....................................................for the Colors Code ADog33@aol.com ............................................for the GARGOS Code KBOND,OUIJA19,EYEDOL,and WAREZGUY ...............for the KIG reviews and menus GOUKI .....................................for the KIGOLD options explanations GALTH FEE ......................................for the excelent KIGOLD review DAVEW .................................for the info about the HIGH SCORE TABLE TREVOR ...........................................for all the characters moves DEPECHE ..........................for the ORCHID Ultimate and AWESOME infos !! NINTENDO .........................because they made the best game ever made !! Send KOMBO's your questions or comments at .............frantz@club-internet.fr c. 1996-1997 by KOMBO...No part of this FAQ my be rewritten without the written consent of the author. You can do something with it, but please give credit where credit is due. This FAQ is given out for FREE ($0), no profit would be permitted. If you want to distrubute, fine, but it has to be in its entirety. Don't stick your name claiming that this FAQ is yours. I'm sick and tired of people plagerised other peoples work and don't get the credit for it. Any abuse, and you will be prosecuted to the fullest extent of the law (not to mention that you're violating copyright laws, but thats a different story). The KI Gold reviews is solely the property of the person who wrote it. DO NOT copy any of it on a webpage or any FAQ. Good luck to this game, KI fans. ______ | | _ _ ___ ____ _ _ ___ |_ _| | |_| | | _| | _| | \| | | \ | | | _ | | _| | _| | | | |) | | | |_| |_| |___| | | |_|\_| |___/ \_| \___|