Kensei: Sacred Fist ----------------------- Mark Caleon Movelist --------------------------- version 1.0 ------------- by Shine Mahler last revised: 7/27/99 Although Kensei isn't on the same level as Tekken, it's still a great 3D fighter. And in the spirit of Tekken, Kensei has it's own form of multi-toss characters. Since there really isn't a in depth FAQ for Mark Caleon explaining how all his tosses work, I thought I'd make one. This FAQ also contains what I believe to be his complete move list as well, but I could be wrong, if so please email with new moves or corrections. On another note, Mark Caleon is the clone character for David Human, the differences between the two are very subtle. They share almost all the same moves, but not all, but I do believe all the tosses are basically the same, except David can't go into mounted position from f+c, instead he does a piledriver. The FAQ works like this: Starting on the is right how to perform the move then next to it the move name and finally next to that any special notes about the move. Key ----- Buttons: ---------- p = punch k = kick g = guard c = catch Motions: ----------- f = forward b = back df = diagonally forward d = down db = diagonally back u = up uf = diagonally up-forward ub = diagonally up-back Moves Motion Move Name Notes --------- --------------- -------- Punch Moves ---------------- b+p uppercut juggles df+p body blow stuns on counter hit d+p elbow db+p sweep knuckle hits opponent on ground uf+p flying body attack hits opponent on ground u+p knuckle bomber ub+p elbow smash leaves you in back turn position, stuns on counterhit f,f+p lariat b,b+p shoulder tackle p, p, p, p texas rush last hit stuns f+p, p, p sidewinder f+p, p, d+p sidewinder into sweep knuckle p,k,k punch kick combo Kick Moves --------------- f+k lunge kick b+k back spin kick df+k shin kick hits opponent on ground d+k leg sweep kick db+k slip kick leaves you in ground stance, stuns on counter hit uf+k or u+k rising kick juggles ub+k flying kneel kick leaves you on ground face up f,f+k drop kick leaves you on ground face up b,b+k a la carte step k, k kick combo Other Moves ---------------- b+p+k counter trap counters all high and mid-punches and kicks, except for jumping attacks. Tosses -------- Just follow the numbers, almost every grab leads into another. If there is a button next to the number, that is the grab break. I've also taken the liberty to change the number sequence of the tosses, my numbering system differs from that of the command list, so please be aware of that. Front Catch(1)(p) press c or f+p+k to run c head drop u+c wrist lock can be done without front catch b+c back catch(2) d+c one leg grab face up(11) Back Catch(2)(p) if break is performed opponent has the ability to do any of Mark's multi-chain links. c reverse fireman carry f+c crouching back catch(3) b+c one leg grab(4) Crouching Back Catch(3)(p) c back drop press the buttons bellow after each toss is performed c,p,k belly to back suplex p,k,p+k full nelson suplex c,g,p,k,g canyon drop f+c chin grab(6) b+c back catch(2) One Leg Grab(4)(k) c stf f+c chin grab(6) b+c scorpion death lock(5) Scorpion Death Lock(5)(k) c leg break p,g,k,p scorpion death lock(5) hit these buttons during leg break Chin Grab(6)(p) c chin pull f+c face lift(7) b+c back catch(2) Face Lift(7)(p) c arm bar f+c front catch(1) b+c crouching back catch(3) Tackle(8)(p) d+p+c or ss+c 360degress power bomb circular motion on joypad c standing leg grab(9) f+c mounted position(10) Standing Leg Grab(9)(k) p minesweeper k nut stomp f+c face lift(7) b+c one leg grab(4) Mounted Position(10)(p) can also be done by pressing f+c c ground pound f+c crouching back catch(3) b+c one leg grab face up(11) One Leg Grab Face Up(11)(k) c figure four leg lock b+c standing leg grab(9) Back Tackle(12)(k) done when ss+c tackles opponent from the back c atomic drop f+c chin grab(6) b+c one leg grab(4) Sidestep Moves ------------------- ss+p elbow smash leaves you in back turn position, stuns on counter hit ss+p body blow stuns on counter hit ss+k flying kneel kick leaves you on ground face up ss+k head blaster kick leaves you on ground face down ss+c leg trip puts you in scorpion death lock(5) ss+c tackle puts you into tackle(8) ss+c back tackle puts you into back tackle(12) Side Tosses -------------- c standing arm bar c side drop Back Turned Moves ------------------------- p wild chop stuns k kangaroo kick leaves you in back turn position Back Tosses --------------- c back catch(2) Ground Stance ------------------ p taunt leaves you in ground stance u+p downward side roll leaves you in ground stance k shin kick leaves you in ground stance u+k upward side roll leaves you in ground stance c scorpion death lock(5) g stand up Ground Attacks ------------------- f walk over stomp u+p elbow drop leaves you on ground face up head toward opponent k leg sweep kick u+k stomp Ground Tosses ------------------ c mounted position(10) can only be done at the sides and at the feet with opponent face up c crouching back catch(3) can only be done at head of opponent face up c arm bar can only be done at the side of opponent with face down. Leaves opponent face down. c chin pull can only be done at the side of opponent face down. Leaves face down. c face lift(7) can only be done at head of opponent face down c chin grab(6) can only be done at the feet of opponent face down Running Moves ------------------- f,f(hold),p jumpkick f,f(hold),k slide leaves you on ground face up. Combos ---------- These are the combos that I personally use. b+p then p, p,p,p u+k then f+p,p,p uf+k then p,p,p,p back turned p then b+p then p,p,p,p ub+p or ss+p on counter hit then b+p then p,p,p,p df+p or ss+p on counter hit hen b+p then p,p,p,p well that's about it, I hope this FAQ was of some use to you. Any comments, corrections or questions, email me at: PopeShine@aol.com or Pope_Shine@yahoo.com This document is Copyright 1999 Shine Mahler. All rights reserved. This document may be reproduced as long as no alterations are made by no one else but me. The author is given credit (Shine Mahler). And this movelist may not be sold. This document may not be published in a magazine (electonic or print), or with/within computer software without the consent fromt he author. Kensei: Sacred Fist and Mark Caleon are © 1998 Konami