KoF R-2 -- Skills Faq By Mehdi Malekzandi Introduction-> Those of you who own a neogeo pocket color probably also own this game. It's been out for a bit, since March 19, 1999, so I guess all of these skills are already well known. I'm compiling them here for posterity's sake. Of course nothing here is copyrighted. Take it, make it better, and by all means, give it back to me. If you find any skills not listed here, tell me about them. I'll be at mehdi@andrew.cmu.edu. Rock on A note on the skills-> They can all be obtained via Making mode, in which you chose a character and build it by fighting. Kind of like a virtual pet. I got these skills first using Iori, and then later, Orochi Chris. I believe there are over two hundred skills to acquire, and less than 30 that you would actually want. Here's what I have gotten: Skills to pay the bills!: Page1- HARD2 Normalup - specialup (from HARD1) HARD3 Normalup - specialup (from HARD2) HEAVY1 specialup - normalup HEAVY2 specialup - normalup (from HEAVY1) HEAVY3 specialup - normalup (from HEAVY2) DOOM specialup - hp max down KILLER specialup - hp max down (from DOOM) PAGE 2- HADES specialup - hp max down (from KILLER) TECH1 skill up - specialup TECH2 skill up - specialup (from TECH1) TECH3 skill up - specialup (from TECH2) GORED skill up- hp max down SLAY skill up- hp max down (from GORED) DRAGON skill up- hp max down (from SLAY) SLAM1 (hidden) toss up - normalup SLAM2 toss up - normalup (from SLAM1) SLAM3 toss up - normalup (from SLAM3) PAGE3- PRO POW Tossup! HP max down MASTER SUMO BISON Critical up! Counterup! ASURA GRUNT TITAN pow charge faster ATOMIC pow charge faster (from TITAN) TOPSTUF Gauge up - defense down MELT Gauge up - defense down PAGE4- MAX gauge: MAX - hp max up! (from ATOMIC, or melt) STOCKUP gauge level up - hp max up STOCK2 gauge level up - hp max up (from STOCKUP) GAUGE gauge level up - hp max up GAUGE2 gauge level up - hp max up (from GAUGE) JUMP jump up - speed up BOOM jump up - speed up (from JUMP) BUNNY jump up - speed up (from BOOM) PAGE5- RUSH1 jump up - counter up RUSH2 jump up - counter up (from RUSH1) RUSH3 jump up - counter up (from RUSH2) MACH1 Speed up - normal up MACH2 MACH3 SHADOW speed up - jump up GALE speed up - jump up (from SHADOW) BOUND speed up - jump up (from BOUND) PAGE6- BREAK gd break up - gaurd pts down SLIP gd break up - gaurd pts down (from BREAK) CRUSH gd break up - gaurd pts down (from SLIP) MAD BOP ko pts up - energy drain CRUSHER ko pts up - energy drain (from MAD BOP) DIE POW one punch KO! (dizzy) - energy drain (from CRUSHER) Fe HART faint down - defense up IRONSOL faint down - defense up (from FE HART) NOBILI faint down - defense up (from IRONSOL) GREATG guard pts up - defense up PAGE7- SUPERG guard pts up - defense up (from GREATG) PIPED guard pts up - defense up (from SUPERG) SOLID Defense up - hp max down GARG Nocounter - defense up HERO hp max up - defense up KING hp max up - defense up (from HERO) DUCE hp max up - defense up (from KING) TUFF hp max up - toss up MACHO hp max up - toss up (from TUFF) LEO hp max up - toss up (from MACHO) PAGE 8- NIRV SP control easy (like pressing option for KOF mode) GUIL1 (guillotine in J-mode) special up, speed down GUIL2 all atk not guard 2- all atk launch GUIL3 PAGE9- HAMMA all attack launch- all status change GIANT all attack launch- all status change (from HAMMA) DICER all attack launch- all status change TWISTER all attack launch- all status change TAIFU all attack launch- all status change HOT BLO all attack burn - special up SEAR all attack burn - special up (from HOT BLO) BLAZE all attack burn - special up (from SEAR) PAGE10 THROWER toss area spread - normaldown MINCER RAZ and.-RAZ and. ORC SEE AURA DIMEN toss area spread - normaldown (from THROWER) VACUUM toss area spread - normaldown (from DIMEN) ANGER1 RAZ and.. - toss area narrow (taunt to take opponent power) PAGE11- PEACE1 RAZ and... - toss area narrow (taunt and get back power) PEACE2 RAZ and... - toss area narrow (taunt and get back power) (from PEACE1) PEACE3 RAZ and... - toss area narrow (taunt and get back power) (from PEACE2) HYPE1 RAZ and. (taunts ineffective) - special up HYPE2 HYPE3 PAGE12- SHING 1 Transform PAGE13- SHING 2 Transform - special up PAGE14- PAGE15- SHING 3 Transform - special up PAGE16- HEALING restore hp- defense down HOLY restore hp- defense down RESTORE restore hp- defense down LULLABY Restore your gauge - hp max down ANTHEM Restore gauge - hp max down ( from lullaby) PAGE17- CHAIN Hp restore- hp max down CRAZY Ultra up - special up MADNESS Ultra up - special up BERSERK Ultra up - special up BALM Restore gauge - hp max down LEGEND if it grew up and... - hp max down OROCHI special up - energy drain PAGE18- CHARGE special up - faint up GODBEAM Mushiki : new move (QCF x 2 + button for Orochi '97 super) WASTE if it grew up and...-energy drain GUN Aragami : new move (QCF + A) JUNK if it grew up and... - normal down HATCHET 75 move: new move (HCB + A toss double axe) PAGE19 POWDER if it grew up and... BOMBER Orochi- new move (QCF, HCB? + A to toss grenade) DUCK if ti grew up and... - toss area narrow NINJA Critical moves - normal down COWARD speed up - hp max down SLAYER one blow win - normal down SOVERN one blow win - normal down KAISER one blow win - normal down BITTER if it grew up and...- defense down REALITY if it grew up and...- defense down PAGE20- TOMORO counter x 2 VOID if it grew up and... KARMA Normal down - special down NEGA All moves counter - hp max down PAGE21- WINGS if it grew up and JUMPUP triangle jump ok- speed up STR UP all attack launch- normal up RECOVER liveagain - defense down OLD GUN Aragami - new move - normal down HARD1 Normal up - special up WINLINE Edit your message INLINE Edit your message ENDLINE Edit your message