T H E J O U R N E Y M A N P R O J E C T 3: L E G A C Y O F T I M E for the Apple Macintosh Moises Baez capange@mail.geocities.com Version 1.0 06/04/1999 ============================================================================= 1. C O N T E N T S ============================================================================= 1. Contents 2. Story 3. Inventory 4. Characters 5. Walkthrough 6. Copyrights ============================================================================= 2. R E V I S I O N S ============================================================================= Date Versions 06/04/99 1.0 - First Release! ============================================================================= 2. S T O R Y ============================================================================= The year is 2329, you are Agent 5 Gage Blackwood of the TSA. Agent 5 has thwarted 2 devious plots the last few years in order to preserve history. First Agent 5 stopped Elliot Sinclair's plans to disrupt the incoming Cyrollan culture. Sinclair claimed the Cyrollans came to Earth to conquer and not make peace. Most recently, Agent 3 Michelle Visard attempted to frame Gage. Agent 3 tried to give the secrets of time travel to an alien race known as the Krynn. Along with an Artificial Intelligence named Arthur, Gage stopped her actions by sending Arthur as a virus. It sent both Arthur and Agent 3 to a time stream where they are presumed dead. Due to events surrounding time travel, the notion of safe time travel is under heavy scrutiny. The Symbiotry has no choice but to shut down the TSA and take control over all time travel. In the distance a once forgotten race is hurling toward Earth. They have come to find the lost Legacy and will stop at no cost. Agent 5 has to stop them from getting the Legacy. ============================================================================= 3. I N V E N T O R Y ============================================================================= Note: This list is far from complete Name: Rope Ladder Found: Mediterranean Sea Date: October 6 1262 BC Description: Made from thick twine, the rope ladder is composed of a series of hoops that allow foot and hand holds for climbing. ============================================================================= 4. C H A R A C T E R S ============================================================================= Name: Gage Blackwood (Agent 5) Occupation: TSA Agent Gage is the person you will be throughout the game. He is one of the top agents in the Temporal Security Agency. Previously he thwarted Elliot Sinclair and Michelle Visard. Name: Michelle Visard (Agent 3) Occupation: TSA Agent Michelle was once a friend of Gage until she tried to frame him. She was stopped by Gage and was sent spiraling through a time stream. She is now thought to be dead. Name: Arthur Arthur is an Artificial Intelligence who was rescued by Gage in Kenneth Farstein's space station in the 21st century. He helped stop Agent 3 by infecting her Jumpsuit which sent her to a time stream. Arthur went along as the virus. He is now thought to be dead. Name: William Daulton Occupation: TSA's Cheif Engineer William is a friend of Gage and TSA's top physicist. He improved on Elliot Sinclair's original time machine and created the TSA Jumpsuits. He is currently making a Chameleon Jumpsuit which can assume the appearance of humans. Name: Jack Baldwin Occupation: TSA Commissioner Jack was previously a member of the World Senate but is now the TSA's highest official. He is under strict orders to shut down TSA. Name: Dr. Elliot Sinclair Occupation: Scientist Elliot was the creator of time travel and the first time travel machine "Pegasus." The device was taken away from him and given to the TSA which was formed at the same time. He tried to sabotage the peace meetings between Cyrollans and Humans. He was caught by Agent 5 and sent to Vega Thalon prison, a moon near Saturn where he is on his last days of life. Name: Jhessela Occupation: Cyrollan Ambassador to Earth ============================================================================= 5. W A L K T H R O U G H ============================================================================= Note: This walkthrough is far from complete -------------------- Mediterranean Sea October 6, 1262 BC -------------------- - You start off in a destroyed city somewhere out in the Mediterranean. Get used to the controls presented. They are different from the previous games. - Pan around until you see a building that looks like a Windmill. Go and walk towards it. - You can't go right so go left of the Windmill. You will come in front of a cloaked Jumpsuit. - Interact with the Jumpsuit. Arthur your old buddy is stored inside. He will talk to you and will transfer into your Jumpsuit. It will replace your Translator Biochip since he now translates for you. He will then play a message from Agent 3. - Agent 3 says that she has found important events in history that cannot be ignored. But she does not want to be imprisoned before she can tell her story. So she has written 3 time codes in 3 locations. 1 being here in the Mediterranean. Those codes will take you to the location where she is at right at this very moment. 2 of the codes are at the highest points while the other is at the lowest. - From here walk forward. Then go forward 2 more times until you have reached the bottom of he stairs. Walk forward so you can go over the water path. Walk forward 2 more times so you are on a platform. - The game will automatically zoom to the derelict boat out there. It looks like Dr. Elliot Sinclair! Well it could be a relative of some sort. - Now that Arthur finished talking, pan down and left. Grab the rope that is lying on the ground. It will help you get up the stairs of the Windmill. Walk or stride all the way back. - Go through the broken wall of the Windmill. From your position inside the building, walk to your right. Look up at the destroyed stairs, drag your rope ladder from your inventory to the stairs. You will climb up automatically. - Don't worry about climbing back down now because you can't. The rope fell when you climbed up. Climb up the stairs until you reach the top. Once you have reached the top, pan upwards at move through the door and walk up the ladder in the room. - You now have a panoramic view of the city. It has been heavily destroyed. Pan down and to the left. You will see 4 circles on the ground. Zoom into the circles. It is 1 piece of the code that will tell you were Agent 3 is located. After you get a diagram of the code you will see a enlightening scene. - The scene shows the Total Eclipse of the Sun. At the same time a Cyrollan vessel moves closer into the city. It positions itself above a building and destroys it. Along with the rest of the remains of the city. Luckily you are sent into a "Null Time Pocket" as Arthur says. Another message from Agent 3 plays encouraging you to get the rest of the time coordinates. From here you can go to the Andes or Himalayan Mountains. Lets go to the Andes first. -------------------- Andes Mountains January 29, 524 AD -------------------- ============================================================================= 6. C O P Y R I G H T S ============================================================================= The Journeyman Project 3: Legacy of Time is Copyright 1998 by Br¨derbund Software Software, Inc. and Presto Studios, Inc. This FAQ was written enitirely by Moises Baez. This FAQ is Copyright Moises Baez 1999. Use of this FAQ without written consent is prohibited and punishable by law.