The even more Incredible Machine (e)

Cover

ÛÛÛÞÛÛÞÛÞÛÛÞÛÛ ****** Spaceman Spiff Productions Present *******
ÛÞÛÞÝÛ  ÞÝ ÞÝ      ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
ÛÜÜÞÛÛÞÛÞÛ ÞÛ  ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
Ü ÛÞÝ ÞÛÞÝ ÞÝ  ³ Solutions to The Even More Incredible Machine ³
ÛÛÛÞÝ ÞÛÞÝ ÞÝ  ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
                   ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

The solutions to the first 87 levels are given by Larry Schneider in
TIM_SOL.ZIP, which should be available on most game solutions FTP sites.
This document picks up where he left off & presents the solutions to levels
88 to 160, which were added when The Even More Incredible Machine was released
by Sierra/Dynamix.

Without further ado, here goes....


88. TUTORIAL: GET MEL HOME
Put a nail to the right of the lowest Mel so Mel will walk left into the house.

89. HORROR FLICK
Put a seesaw to the left of the five Mels flip four Mels to the right. Put a
pulley below the plunger. Put some extra dynamite left of the pulley. Tie the
plunger through the pulley to the lower seesaw. This blows up the ground to
open access to the lower levels for the other Mels to finish this puzzle.

90. BOUNCING BALLOON
Only the lit candle can burst the balloon. Only the light bulb can light the
candle. Only the lit candle can power the solar cell to power the motor to
convey the candle to the balloon. Put a seesaw below the right superball. Tie a
rope from this seesaw through the pulley to the light bulb to start the
solution.

91. NEW TENNIS
Place a bowling ball on the incline above the tennis ball to bump the tennis
ball off the ledge. Block the gaps at the bottom of the screen to guide the
tennis ball to the bucket. Put a mouse cage in the gap below the tennis ball to
power some meshed gears. Belt a conveyor to the meshed gears to propel the
tennis ball into the bucket.

92. WHEN PUSH COMES TO SHOVE
Use an incline and a wooden floor to make Mel fall between the baseballs.
Extend some wooden platforms beside the grass to ensure the baseballs fall off
screen.

93. CAT BOXING
You need to place a boxing glove next to the cat. Only a gun can trigger the
boxing glove. Only the seesaw can trigger the gun. You need to make the bucket
fall to tilt the seesaw. Belt a jack-in-the-box to the jack-in-the-box to bump
the scissors to cut the rope to drop the bucket. The falling bucket tilts the
seesaw to fire the gun to trigger the boxing glove to punch the cat off the
ledge.

94. A BETTER MOUSE TRAP
Tie the lower end of the cat's seesaw to the upper seesaw. The bowling ball
snips the scissors, and that's it! Another way to solve the puzzle is: The
bowling balls snips the scissors. Make sure the bowling ball doesn't block the
cannonball path. The seesaw turns on the light bulb to fire the cannon. The
inclines are already set up to guide the cannonball. The cannonball bumps the
mouse cage to trigger the jack-in-the-box to flip the bucket. Some rope tied
between the bucket and the cat's seesaw tilts the cat toward mouse to finish
the puzzle..

95. ON THE WAY HOME
Put a mouse cage over the small gap to the left of the Mels so they won't fall
when they turn around. You'll need to get the rocket out of the way. Fill the
gap to the Mels' right with a mouse cage and some brick flooring. Place a
flashlight and magnifying glass next to the rocket. To light the light bulb,
tie a rope to the bucket. To make the bucket fall, the Mels walk over the mouse
cage. The mouse cage turns some meshed gears to turn the conveyor under the
bucket. The bucket falls, turns on the light bulb, and fires the rocket. The
Mels bump the rocket, walk back and bump the mouse cage, then walk back and
fall down to the house.

96. CANNONBALL CHAOS
Put a flashlight pointing left under the falling baseball. Place a magnifying
glass to the left of the flashlight. Place some dynamite near the magnifying
glass. Don't place the dynamite too close to the lens or it won't light. Place
some dynamite on each of the wooden columns. The upper cannonball should be
free to roll down and bump the lower cannonball off screen. The key point is
that you don't have enough dynamite for each of the wooden columns. Don't place
a dynamite on the first and third wooden column from the left.

97. MOUSE DANCE
Put trampolines at the bottom of each gap between the pipes. Run the puzzle and
watch where the mice land. Place inclines where the mice land to keep the mice
moving.

98. BALLOON BREAKING
You can't reach the balloon, so you need to pull the balloon down. Tie the bird
cage through the pulley to the balloon. . The rolling bowling ball tilts a
seesaw to pull a rope through a pulley to pull the plunger. Put some extra
dynamite near the plunger's dynamite to blow the bird cage free. The falling
bird cage pulls the balloon down onto the scissors to pop the balloon and
finish the puzzle.

99. BUMPING UP
Experiment with  placing up to  7 bumpers  in  front of the  cannon muzzle. The
bumpers can  toss the cannonball up  to the goal. The  best we can do  is using
only two bumpers to complete the puzzle.

100. EIGHTBALL IN THE BOWL
Mel walks on an incline and a gator to activate a boxing glove to punch the
8-ball. Use a seesaw northwest of the fishbowl to deflect the 8-ball downward.
Use some inclines to deflect the 8-ball left and up into the fishbowl.

101. INFILTRATION
Start and watch the puzzle. The rolling cannonball lowers the right bucket and
raises the left bucket. Put the cat in the left bucket to start the mouse cage.
Belt the jack-in-the-box next to the mouse cage. The jack-in-the-box tilts the
seesaw. Tie a rope from the seesaw through two pulleys to the gun. Aim the gun
at the dynamite. Put dynamite on each brick flooring to blow up the castle.

102. PUSH
You need to shoot Mel with a gun to reverse his original direction. You also
need to get rid of the dynamite, so put a light bulb and magnifying glass to
the right of the dynamite. Put a seesaw left of Mel. Mel can tilt the seesaw to
shoot a gun at Mel and also to light the light bulb to explode the dynamite.
Mel falls down and tilts the other seesaw to shoot another gun to throw Mel
safely over the middle alligator. A superball falls and bumps the mouse cage
belted to some meshed gears. Belt the meshed gears to the conveyor. The
conveyor propels Mel over the lower gator and into the house.

103. SACRIFICE
Fill both gaps in the floor with brick flooring. A switch and fan are activated
by the falling mice. The cats chase the mice to the fan and the mice are blown
into the cave. Ignore the bottom cat.

104. GOOD SHOT
Set up a cannon, magnifying glass, flashlight, and baseball on the far right of
the screen, across from the bucket.. Run the puzzle. Watch the cannonball path.
Place an incline where the cannonball goes off screen on the left. Play with
the cannon placement and try again until the cannonball lands in the bucket.

105. MORNING AEROBICS
Ignore the buckets already on the screen. Put a bucket under the mouse cage and
get ready to pull it upward to bump mouse cage. Tie this bucket through two
pulleys to another bucket. Put a baseball above the bucket to drop one bucket
and raise the other bucket under the mouse cage.

106. DROP THE BUCKET
You need to explode the wooden flooring below the bucket. A seesaw, light bulb,
rope and magnifying glass under the bucket will do the rest. The key point is
that the light bulb and magnifying glass placement is tight. First place the
light bulb hanging downward before placing the magnifying glass.

107. PRISON BREAK
You need to blow up the top of the wooden prison to free up a path for the bird
cage. Use a trampoline and an incline to bounce and deflect the dynamite to
land on top of the wooden prison. Use some inclines to delay the cannonball
from tilting a seesaw to pull a rope to shoot the gun at the dynamite. Tie a
falling bucket through two pulleys already on-screen to the bird cage to lift
it and free the cat.

108. ATTACKING BOB
Tie the buckets together through the two pulleys. Put the cannonball in the
left bucket so the bucket lands on the jack-in-the-box belted to the mouse
cage. The jack-in-the-box tosses the left bucket up, then the left bucket falls
again to swing into place under the fishbowl. The right bucket rises and allows
the cannonball to fit snugly into the right bucket. This pulls the left bucket
up into fishbowl to break it.

109. MAKING A WINDMILL TURN
Put a seesaw under the falling baseball to deflect it onto a flashlight to
light a rocket on top of a trampoline. The rocket flies up and bumps a mouse
cage above the bricks next to the windmill. The mouse cage turns a conveyor
under the falling kettle to propel the kettle near the windmill. The rocket
flame boils the kettle so the steam turns the windmill. The key point is to
make sure the conveyor doesn't block the rocket path as it heads toward the
mouse cage.

110. FREE THE MICE
Belt the mouse cage to the jack-in-the-box under the right cat. The right cat
is tossed into the right bucket. The cat's bucket tilts a seesaw under it to
pull a rope through one of the pulleys to pull the monkey shade open. The
monkey turns the meshed gears to convey the cannonball onto a plunger to blow a
path free for the mice. The meshed gears also turn the conveyor under the left
cat causing it to fall down and chase the mice off the ledge.

111. BOUNCE, FIRE, POP
Put a gun to the right of the boxing glove. Aim the gun at the boxing glove.
Put a seesaw anywhere on the screen, with its upper end on the right. Tie the
lower end of the seesaw through the pulley to the gun. Move the seesaw's upper
end four spaces under the bowling ball so the seesaw is almost off the screen.
The seesaw deflects the bowling ball to land on the lower trampoline. Put a
trampoline above the boxing glove. Put a conveyor belt above the long wooden
floor. Belt the conveyor to the mouse cage. Put a candle above the conveyor.
Make sure the bounced bowling ball lands on a flashlight to light a candle to
the right of the magnifying glass. Make sure the bowling ball bounces off the
flashlight to the right and lands on the mouse cage to convey the lit candle to
the rocket. The flashlight positioning is the key point in this puzzle.

112. EIGHT BALL IN THE SIDE POCKET
Put the high end of a seesaw under the lower cannonball. The lower cannonball
tilts the seesaw to light a light bulb to light a candle to boil a kettle to
start moving the 8-ball. You need to block the "hole" in the pipe with the left
bucket: Tie the buckets together through the two on-screen pulleys. Put a
conveyor above the left bumper. Put a switch four spaces below the left bumper
so the 8-ball flips the switch on. Plug a motor into the switch. Make sure you
don't block the 8-ball's path, so make sure the motor is northeast of the
switch. The motor turns the conveyor to drop the top cannonball into the right
bucket. The key point is to put an incline southwest of the switch deflects the
8-ball into the hole. Now you just need to wait for the puzzle to time-out.

113. BONK THE MONKEY
Put a generator above the middle balloon and belt it to the monkey bike. Plug a
fan below the generator to blow the middle balloon over and up to the seesaw.
Put a gun to the left of the left balloon. Put a pulley under the left balloon.
Put a pulley under the gun. The low end of the seesaw pulls a rope through some
pulleys to shoot the gun to burst the left balloon. The right balloon rises to
bump a mouse cage. Belt the mouse cage to a conveyor under the bowling ball..
The bowling ball is conveyed left to bonk the monkey and complete the puzzle.

114. TIME TO CLEAN UP
Put a trampoline directly under the falling tennis ball. Put a mouse cage
northeast of the cat so the tennis ball bumps it. Belt the mouse cage to the
upper-right generator. Plug a vacuum into the generator to capture the
upper-right tennis ball. Put Mel facing left on the upper left wooden floor. Do
not put Mel on the upper left wooden INCLINE. Put a seesaw above the two tennis
balls so its upper end is left. Mels walks left onto the seesaw. The seesaw
pulls a rope through a pulley put under the cat to light the light bulb to
power the solar cell. Plug a vacuum below the solar cell to suck up the
remaining tennis balls that Mel pushes down to it. Make sure the trampolined
tennis ball falls down to the lower vacuum.

115. HOLE IN THE FLOOR
Put the upper end of a seesaw under the falling baseball. The falling baseball
tilts the seesaw to pull a rope tied from the seesaw's upper end through the
pulley to shoot a gun at the baseball on the brick ledge. The baseball on the
brick ledge is shot onto the switch. The fan blows the baseball on the seesaw
off the screen to finish the puzzle.

116. 3 POINT SHOT
You need to explode the brick floor to create a path between the basketball and
the goal. Put some dynamite on the extra brick ledge bump. Aim a gun at the
dynamite. Tie the gun through a pulley to the upper end of the seesaw. The
basketballs trampoline up to the seesaw to explode the dynamite. Deflect the
other basketballs with gears and conveyors so one basketball is free from
interference to bounce up to the goal. Put an incline and a gear at the top of
the screen to guide the trampolined basketball into the goal.

117. AMBULANCE DRIVER
Put a stretched incline in the gap so the baseball falls onto the wooden floor
above the cat. Put a seesaw above the wooden floor above the cat so its upper
end is to the right. Put some dynamite on the "engine block" bump. Aim a gun at
the left side of the dynamite. Tie a rope from the gun through a pulley to the
high end of the seesaw. The baseball tilts the seesaw to shoot the gun to
explode the dynamite. The baseball falls down and bumps the mouse cage and
continues to fall onto the flashlight. Belt the mouse cage to the meshed gears
to turn all the gears on screen to finish the puzzle..

118. TRICK SHOT
Put the lower end of a seesaw ALMOST under the basketball. If the lower end of
the seesaw is under the basketball, this solution won't work. Aim the gun at
the right of the bucket. Put a pulley above the seesaw. Tie the upper end of
the seesaw through two pulleys to the right gun. Tie the balloon to the lower
end of seesaw to tilt the seesaw to flip the basketball into the air. The
seesaw also shoots the right gun at the bucket. The bucket and basketball will
meet at the left gun to finish the puzzle.

119. BALLOON EXTERMINATOR
This puzzle looks harder than it is. Flip some plungered dynamite so the
plunger is under the meshed gears and the dynamite is above the balloons. Tie a
rope from the plunger through the pulley that is almost off the bottom of the
screen, and tie it to one of the balloons. The plungered dynamite explodes the
balloons.

120. ALLIGATOR COUNTRY
Put a seesaw to the right of Mel and a seesaw in the gap above the top gator.
Tie the right ends of the seesaws together. This lets Mel walk up to the lower
wooden floor. Put a trampoline to the right of the lower wooden floor to throw
Mel up to the upper wooden floor. Put a boxing glove below the switch so Mel
walk left after walking up and around the other wooden floors.. Make sure the
boxing glove deflects the baseball to the left so it doesn't block Mel when he
starts walking. Put a flashlight above the mouth of the lower gator so Mel can
walk safely over the gator to go home.

121. THE LAUNCHING
Put a light bulb left of the magnifying glass. Put a pulley under the seesaw.
Tie the light bulb through the pulley to the low end of the seesaw. Put some
scissors below the balloon to snip the rope. Put a mouse cage above the
trampoline. The baseball can bump a mouse cage to convey the bowling ball to
glance off the scissors to cut the rope. The magnifying glass is too far from
the rocket, so you must convey a lit candle to the rocket. The key point is the
bowling ball must deflect off the scissors to bump the cat to activate the
lower mouse cage to turn the conveyor under a candle to the right of the
magnifying glass.

122. VERTICAL BOWLING
Put some dynamite on the brick ledge under the bowling ball. Aim a gun at the
dynamite. Tie the gun to the upper end of the seesaw. Belt the jack-in-the-box
to the mouse cage to flip and trampoline the cat up onto the conveyor. Use a
wooden floor and a small incline to the right of the conveyor to guide the
propelled cat onto the seesaw. The key point is to use the smallest incline
otherwise the cat won't reach the seesaw. Propel the cat by belting the
conveyor to the windmill. Turn the windmill with a fan connected to a switch
that the mouse fall on before the mouse lands on the mouse cage. Make sure the
thrown cat doesn't bump the windmill.

123. MONKEY AEROBICS
Tie a rope between the monkey shade and the bucket. Put a small conveyor under
the dynamite to the right of the bucket. Use 2 large inclines to fill the gaps
between the inclines so the dynamite slides down to the lower wooden slide. Put
a large conveyor under the bottom-right dynamite. Put 2 meshed gears in the
corner under the brick under the right magnifying glass. Place a mouse cage
under the left magnifying glass so the mouse points right. Belt this mouse cage
and the lower conveyor together through the meshed gears. Put a baseball above
the left flashlight. Place a mouse cage above the gap to the right of cat and
belt it to the top conveyor. Make sure the mouse in the mouse cage in the gap
points to the right. The key point is to put an upright wooden platform to the
right of the pipe to deflect the second dynamite into place. Here's what
happens: each of the 4 dynamites trampoline up and destroy bricks below the
bucket until the bucket falls. The toughest part is with the last dynamite.
Unless it's timed properly, it'll explode too far away from last bricks. A
strategically placed wooden platform will guide the last dynamite into place.

124. ROCKET LAUNCHER
Work around the magnifying glass. Put a light bulb left of the magnifying
glass, and tie it to the upper end of the seesaw. Put a candle to the right of
the magnifying glass, and put a wooden floor under candle. Put a boxing glove
facing right under the falling bowling ball to deflect it onto the seesaw to
light the light bulb. Put some plungered dynamite under the candle's wooden
floor. Put a bowling ball in the right bucket to lower the bucket to push the
plunger to throw the lit candle up to the rocket fuse to finish the puzzle.
Watch the placement of the dynamite under the candle to make sure the lit
candle reaches the rocket.

125. ATTRACTING MORT
Put the lower end of a seesaw above the balloon. Put a gun below the balloon so
its bullet would hit the pipe. Put a pulley to the left of the gun. Tie a rope
between the seesaw's lower end through the pulley to the gun. The key is to put
some dynamite below and to the left of the mouse to blow the mouse over the
brick and into the pipe. Put a conveyor belt under the dynamite, so it is
partially off the bottom of the screen. Play with the dynamite placement.

126. SHOOT
Belt the mouse cage to the jack-in-the-box under the switch. Put a fan pointing
left above the mouse cage and plug it into the switch. Put a fishbowl to the
left of the mouse. The mouse is blown and breaks the fishbowl. Either the cat
or the mouse tilts the seesaw to push the plunger and explode the dynamite. Tie
a rope between the light bulb and the lower-left seesaw's upper end. The
falling cannonball tilts this seesaw to light the light bulb. Put a
jack-in-the-box in the gap in the grass so the top of the box is level with the
grass. Put a magnifying glass to the left of the light bulb. Put a motor above
the light bulb and plug it into the solar cell above the grass. Belt the motor
to the left jack-in-the-box. The candle is blown left and is lit by the light
bulb. The jack-in-the-box flings the lit candle up to the rocket.
Put a solar cell above the upper candle and plug it into a motor. Belt the
upper motor to the conveyor under the candle. The rocket light the upper
candle, powering the upper solar cell, to convey the lit candle right. Put a
rocket on the small wooden platform to the left of the 2 dynamites. Put a
magnifying glass between the flashlight and the cannon. The right cannonball
falls onto the flashlight to fire the cannon. Play with the rocket positioning
next to the dynamite so the conveyed candle fires the rocket.

127. THIS SUCKS
Place a seesaw halfway between the mouse and the dynamite so the mouse runs
over the seesaw. Put a pulley under the gator. Tie the lower end of the seesaw
through this pulley to the plunger. This should allow the mouse to explode the
dynamite, fall down a level and be chased to fall again. Put a flashlight above
the lower gator's tail. Move the flashlight left if the dynamite won't explode.
Put a magnifying glass above the lower gator's neck. Put some dynamite to the
left of the lower gator's mouth. The cat will walk onto the flashlight and
explode the dynamite and the wooden floor so the mouse falls again. Put a light
bulb above the solar cell. Tie a rope between the light bulb and the high end
of the bottom seesaw to turn on the vacuum to catch the mouse and end the
puzzle.

128. LAUNCH THE ROCKETS III
The simplest solution is to put a light bulb to the right of the magnifying
glass. Tie the light bulb through some pulleys to one of the falling buckets.
The falling bucket pulls the rope to light the light bulb to launch the rocket.

129. FANSY
You need to counter the right fan's influence with another fan. Plug a fan and
a switch together on the left to blow toward the fan already on the screen. Put
a cannonball above the switch on the left. Put a windmill above one of the fans
and put a jack-in-the-box above the other fan to prevent the balloon from
touching the rotating gears.

130. MEL FIRES THE CANNON
Build a bridge for Mel by putting some seesaws in the gaps. Make sure the lower
ends of the seesaws are to the right. Make sure the seesaws aren't too low.
Place a trampoline a bit off the left side of the screen from the left of the
cannon muzzle to toss Mel up to the top. Place a seesaw in the top gap above
the grass. Put a flashlight left of the magnifying glass to light the candle
for Mel to knock off the ledge to light the cannon and finish the puzzle.

131. TEAM WORK
Put a switch slightly off screen under the left baseball so a fan can blow the
tennis ball. Make sure the fan doesn't block the baseball from falling. Put
another switch and fan above the upper conveyor. Use an incline to guide the
baseball onto another switch and fan to blow the tennis ball onto the
trampoline. The tennis ball trampolines up to the top cat. Put a seesaw next to
the top cat for the cat to step onto. Place a seesaw under the monkey. Tie the
seesaws' right ends together so the monkey shade opens and turns three meshed
gears to convey the lower cat to the mouse. The mouse activates the flashlight
to fire the rocket to finish the puzzle.


132. COUNTDOWN TO LIFTOFF
You need to deflect the falling baseball to the left switch already on-screen
to start the solution. Face a gator to the right and put the gator's mouth
below the baseball to deflect it onto the tail of the other gator and then to
the switch. Connect a fan to the switch to blow the windmill to turn a
generator to blow another fan. This fan blows the windmill already on the
screen. Belt another generator to the windmill. Plug another fan into the
generator to blow the tennis ball off the ledge and down to flashlight to fire
the rocket. The key point is don't block the rocket path with the fans. Place
the fans ABOVE the generators rather than NEXT TO the generators.

133. TRANSPORTATION
Put a small conveyor under the basketball. Put a gear above the balloon. Mesh a
gear above the balloon's gear. Mesh a gear to the right of the balloon's gear.
Belt the upper gear to the conveyor. Belt the right gear to the mouse cage. Put
the low end of a seesaw almost under the right bowling ball. Tie a rope from
the lower left seesaw through the pulley above the lower seesaw through the
pulley below the lower seesaw through the pulley in the lower right and up to
the upper end of the seesaw under the right bowling ball. The balloon tilts the
lower left seesaw to tilt the upper right seesaw to flip the right bowling
ball. The falling bowling ball tilts another seesaw to flip the left bowling
ball into the right bucket. The right bucket lowers to bump the mouse cage to
convey the basketball down the inclines.
Fill the gap under the left bucket with an incline. Put an incline in the gap
southwest of the right bucket. The key point is to make sure this incline isn't
too big to block the lowering right bucket from bumping the mouse cage. You can
use some extra inclines to help guide the falling basketball into the goal.
Make sure the extra inclines don't block the right falling bowling ball.

134. ROUNDABOUT
Put a gun to the right of the bowling ball. Aim this gun at the bowling ball.
Put the upper end of a seesaw under the basketball. Tie the upper end of the
seesaw through the pulleys to the gun. Place a conveyor to the right of the
basketball. Put a mouse cage above the conveyor and make sure the bowling ball
will bump the mouse cage. Belt the mouse cage and conveyor together. The key
point is to connect the mouse cage pointing right above the conveyer so the
bowling ball bumps it and is conveyed to the right. Use an incline and a seesaw
to bridge the gap for the bowling ball to reach the wooden "bucket".

135. POKEY PLAYS PINBALL
Place the low end of a seesaw under the mouse so Mel will tilt the seesaw and
flip the mouse The mouse breaks the fishbowl to attract the cat to fall onto
the bumpers. The cat lands on the bottom wooden floor. Put a wide conveyor
under the baseball. Put a mouse cage under the conveyor and belt them together.
The cat chases the mouse onto the mouse cage to convey the baseball into the
bucket and finish the puzzle.

136. DEMOLITION
Put a plunger above the wooden floor above the cannon. Put a rocket above the
plunger. That's it!

137. THE TRAP
The key is to put switch in the middle of the screen in the path of the
bouncing superball just before it enters the pipe cage. Put two meshed gears
halfway between the pulley and the cannonball. Put a pulley halfway between the
meshed gears and the cannonball. Plug a motor above the switch and belt it to
one of the meshed gears. Belt the other meshed gear to a small conveyor under
the cannonball. You may need to move the meshed gears right a space so the belt
can reach the conveyor. Put a bucket below each pulley so each one is level
with the motor and switch. Tie the buckets together through the pulleys. Don't
let the bucket block the superball's path INTO the pipe cage. The superball
flicks the switch as it enters the pipe cage. Make sure it doesn't flick the
switch beforehand. The motor turns the gears to flip the cannonball into the
right bucket to lift the left bucket to block the pipe cage entrance. Play with
the switch placement. Move it one space right if you need to.

138. HIT 2 BUMPERS
Let the falling basketball tilt a seesaw to light a light bulb and also to
shoot a gun. Put a light bulb left of the magnifying glass. Put a pulley under
the light bulb and tie the light bulb through the pulley to the seesaw. Put a
candle right of the magnifying glass. Aim a gun at some dynamite under the
bucket. Put a pulley above the basketball. Tie the seesaw through the pulley to
the gun. Tie the bucket through the pulley already on-screen to the eye hook.
The bucket will swing down to bump the bowling ball to trigger the boxing glove
to punch the lit candle to launch the rocket to fire the cannon. The key point
is to place a bumper to the right of the cannon muzzle to deflect the fired
cannonball to the other bumper and then off the top of the screen.

139. BOWL BREAKING
Belt the mouse cage to the lower-right meshed gear. Put a jack-in-the-box under
the baseball. Belt the upper meshed gear to the jack-in-the-box. Put a seesaw
under the fishbowl. The jack-in-the-box flips the baseball over to tilt the
seesaw to break the fishbowl.

140. BALLS INTO POTS
Put the lower ends of some seesaws under the cannonball, bowling ball,
basketball, and baseball. Put a trampoline under the cheese. Put a long
conveyor under the tennis ball. Put a mouse cage under the conveyor and belt to
the conveyor. Tie the lower ends of the cannonball and bowling ball seesaws
together. Tie the lower end of the basketball and baseball seesaws together.
Tie the upper end of the bowling ball seesaw to the upper end of the lowest
seesaw. Put a pulley above the basketball seesaw's upper end. Tie the
basketball seesaw's upper end through the pulley to the lower end of the lowest
seesaw. Put a seesaw under the mouse on the wooden bridge so the seesaw's upper
end is to the right and tie the right end to the baseball's seesaw. This is
what happens: the cheese trampolines up to bump the mouse cage as well as
attracting the mouse onto a seesaw. The tennis ball is conveyed into the pipe
well on the right. All the seesaws are tied together so all the seesaws tilt
and flip the balls into the pipe wells on the left.

141. FEEDING FRENZY
Put a conveyor under each mouse. Belt each conveyor to the three gears. Put a
gear between the three gears already on the screen. Put a mouse cage halfway
between the gears and the eight-ball. Make sure the mouse in the mouse cage is
facing left. Belt the mouse cage to the middle gear. Put a light bulb and
magnifying glass to the right of the candle. Tie the light bulb through the
pulley to the lower end of the seesaw. Put an eye hook above the upper gators
and tie it to the bird cage. The bird cage swings and bumps the bowling ball
off the ledge. The bowling ball falls and rolls on top of the lower gator. The
gator tosses the bowling ball up and onto the seesaw. The seesaw turns on the
light bulb to light the candle to boil the kettle. The steam pushes the
eight-ball into the mouse cage. The mouse cage turns the meshed gears to convey
the mice to the gators to finish the puzzle. It's easy to play with the
conveyor placement to drop the mice to the gators.

142. NAILED
Put some eye hooks near the balloons on the far-left and far-right. Tie the
second balloon from the left to the left eye hook. Tie the second balloon from
the right to the right eye hook. Put a bucket above the middle balloon. The
left balloon should be trapped against the left nail by the second balloon from
the left. The right balloon should be pushed off screen. The middle balloon
should rise off screen after being pushed by the falling bucket. The worst part
of the puzzle is the the left eye hook placement. Place it so it touches the
bottom-left of the left balloon.

143. ROCKET LAUNCHER
Use the four gators to fill the gaps and to toss the cannonball up with their
jaws to tilt the seesaw. Only the rightmost gator should be facing left. The
other three gators face right. Put a light bulb to the left of the lens. Tie
the seesaw through some pulleys under the seesaw and light bulb to turn on the
light bulb to launch the rocket.

144. BLOWING HOME
Clear a path for the superball by exploding the wooden flooring. Put some
dynamite above the grass above the mouse on the right. Put three dynamites on
the level above the dynamite above the mouse. Put some dynamite under the
upper-right wooden platform. The superball is now free to bump the 8-ball
already on the screen. Put a magnifying glass to the right of the flashlight.
Put a candle to the right of the magnifying glass. Put a kettle above candle so
the kettle points to the right. Put an 8-ball under the seesaw's low end. Put a
light bulb to the left of the upper magnifying glass. Tie the light bulb to the
seesaw's upper end. Put a candle under the upper kettle to steam-lift Mel home.
Make sure Mel doesn't fall to the right by playing with eight ball placement
under the seesaw.

145. BALLOON EXTERMINATOR II
Popping a balloon gets it off screen as well. Aim a bellows at the upper
balloon so the bowling ball blows it free. Put a pulley under the plunger. Tie
the lower end of the seesaw through the pulley to the plunger to explode the
candle off the pipe. Place a conveyor left of the lowest wooden floor. Put a
flashlight under the baseball so the flashlight points right. Put a magnifying
glass to the right of the flashlight. Put a solar cell above the conveyor. Plug
in a motor above the solar cell so its white wheel is to the right. Belt the
motor to the conveyor to propel the lit candle right to burst the trapped
balloon. Make sure the conveyor isn't too short or the lit candle will slide
off. Make sure only the lit candle powers the solar cell. The flashlight should
not power the solar cell.

146. DON'T EAT ME
You need to explode the wooden floors with a trail of dynamite to get Mel home.
Work around the magnifying glass. Put a flashlight to the left of the
magnifying glass so the flashlight points right. Put a mouse above the
flashlight. Put a wooden platform right of the magnifying glass to support some
dynamite with its fuse pointing toward the magnifying glass. Put some dynamite
under the flashlight and the magnifying glass. Put a small conveyor left of the
dynamite under the flashlight to hold the dynamite in place. Put a dynamite to
the left of the upper gator. Put a dynamite under the upper gator. Put a wooden
platform to the left of the rightmost gator. Put some dynamite on this wooden
platform. Put some dynamite to the left of the house. This trail of dynamite
should explode enough wooden floors to allow Mel access to walk down to the
house.

147. LIKE A GOOD NEIGHBOR
Put a baseball above the flashlight to launch the rocket. The key point is to
put a boxing glove pointing right above the rocket to deflect it to the right
and under the inclines. Put some wide inclines to the left and to the right of
the on-screen inclines to guide the rocket over some dynamite placed above the
house of dynamite.

148. BUCKET TRAINING
Put a seesaw's upper end under the bowling ball. Put a light bulb to the left
of the magnifying glass. Put a pulley below the light bulb. Tie the light bulb
through this pulley to the low end of the seesaw. Put a candle to the right of
the magnifying glass. Put a motor to the right of the candle. Put a solar cell
above the motor. Belt the motor to the conveyor. The lit candle will power the
solar cell and the motor. Make sure the light bulb doesn't power the solar
cell. This will propel the lit candle into the left bucket to raise the right
bucket. Put a switch, with the switch down, above the right bucket. Plug a
motor into the left side of the switch Put two meshed gears to the left of the
motor. Put a conveyor under the cannonball. Belt the conveyor to the meshed
gears. Belt the meshed gears to the motor. The rising bucket switches the motor
on and conveys the cannonball into the right bucket to raise the left bucket
with the lit candle to the rocket.

149. MEL TO THE RESCUE
Put a trampoline in the gap to the right of the right Mel. Put a seesaw in the
gap to the right of the lower gator. The high end of the seesaw is on the left.
Put some dynamite on the ledge under the lower gator. Aim a gun at the
dynamite. Make sure you don't block the left Mel's walking path. Put a pulley
under the gun and tie a rope from gun through this pulley to the seesaw's lower
end. If the gun won't fire when Mel walks on the seesaw, move the pulley a bit
to the right and try again. Put a seesaw above the mouth of the lower gator.
The high end of the seesaw is on the left. Put a seesaw above the neck of the
upper gator. The high end of the seesaw is on the left Tie the gators' seesaws'
high ends together. Put a trampoline immediately above the left Mel. Put a
trampoline in between the gap in the right vertical wooden walls so both Mels
can trampoline up to the upper level and walk home.

150. TEA TIME
Mel does triple duty in this puzzle. He lights the candle, explodes the
dynamite, and starts the monkey cycling. Put a candle on the left edge of the
lower long wooden floor. Put a magnifying glass and flashlight to the left of
the candle. Put a trampoline far below Mel to bounce him up to deflect off the
incline and onto the flashlight. Play with the flashlight placement. Put some
plungered dynamite under the kettle. Put the upper end of a seesaw to the right
of the short wooden floor. Tie the left end of the seesaw to the plunger. Put a
conveyor to the right of the long upper wooden floor so the kettle falls on it.
Put a monkey bike under the conveyor, so the monkey faces left. Belt the
conveyor to the monkey bike. Put a pulley under the monkey bike. Tie the lower
end of the seesaw through the pulley to the monkey shade. Mel lands on the
flashlight to light the candle. Mel walks onto the seesaw to explode the
dynamite to drop the kettle onto the conveyor to propel the kettle to the lit
candle. Make sure the kettle drop straight down or it won't reach the candle or
it'll slide off the upper wooden ledge.

151. BASKET-BOWL
Use a seesaw to fill the gap above the lower seesaw. Make sure the seesaw isn't
too low. Put the lower right side of the seesaw against the right edge of the
gap so it looks like a mirror image of the top seesaw. Let the baseball land on
a flashlight to light a candle to boil the kettle to lift the basketball over
the other gap.

152. BALLOONING AROUND
Use some fans to push the balloon. The switches can power the fans. The falling
baseballs can turn on a few switches in a row to turn on the fans. Start by
putting a fan above the upper left wooden wall. Point the fan at the balloon.
Plug the fan into a switch. Put a baseball above the switch. The baseball can
flip the switch to turn on the fan. Put other fans and switches on the screen
to help push the balloon into downward inclines. You just need an incline and a
conveyor strategically placed near the top-center screen to guide the balloon
downward.

153. BUCKET WORK
Put a seesaw under the basketball. It will barely fit. Tie the seesaw's upper
end to any falling bucket. You need to tie the seesaw's upper end before
putting it under the basketball, or you won't be able to see the seesaw's upper
end. The seesaw flips the basketball off screen.

154. COME HOME MEL
You will need to make a balloon bridge. Put three balloons in the gap above the
gator. The balloons will barely fit. Make sure the balloons are not too low or
Mel gets stuck. Use eye hooks and ropes to tie the three balloons in place. Tie
the right balloon to the eye hook above the house. Put a balloon to the right
of the conveyor. Put an eye hook below it and tie it the the balloon to the
right of the conveyor. Put a balloon to the left of the conveyor and anchor it
in place with an eye hook and a rope. Make sure the top of this balloon is
level with the conveyor. Put a pair of scissors pointing left to the left of
this balloon. Put a mouse cage in the lower left gap. Mel walks over the three
balloons. The balloon to the right of the pipe lets Mel walk onto the conveyor.
Mel bumps another balloon, turn around, walks over another balloon and onto the
scissors. Mel drops to the lower pipes and eventually reaches the house.

155. CHEESE
Fill the upper gap with two mouse cages. The right mouse cage in the gap powers
the conveyor to propel the cheese to the right. The left mouse cage in the gap
is belted to a jack-in-the-box under the seesaw. Put a pulley under the
jack-in-the-box. Put a pulley under the plunger. Tie a rope from the seesaw
through the pulleys to the plunger. As the mice fall and follow the propelled
cheese, the jack-in-the-box tilts the seesaw and pulls a rope connected through
some pulleys to the plunger. The dynamite explodes the wooden floors to drop
the mice down three levels. Put a kettle above the lowest gator's tail. Put a
candle under the kettle. Use a magnifying glass, flashlight, and cannonball to
boil the kettle. The kettle's steam can lift the mice away from the lowest
gator's mouth and into the goal.

156. EXPERT: WHERE IS MY HOME?
Put the lower end of a seesaw under the cannonball. Tie the buckets together
through the pulleys. The lower Mel is tossed up to the upper left house. The
tricky part of this puzzle is separating the top three Mels. Put a mouse cage
halfway between the cannonball and the grass at the bottom of the screen. Put a
conveyor to the right of the mouse cage. Belt the mouse cage and the conveyor
together to split off two of the Mels to the right. Make sure the conveyor is
level with the top of the mouse cage. Make sure the mouse cage and conveyor
aren't too high. Put a seesaw in the gap next to the lower right house, with
its lower end touching the grass on the left. Make sure the seesaw isn't too
low in the gap. This seesaw will toss one of the Mels upward. Put a trampoline
to the right of the incline above the lower right house to toss the last Mel to
the upper right house.

157. EXPERT: CLEAR THE PATH
Put a magnifying glass and flashlight next to each rocket fuse. You need to
separate the falling baseballs. Put a boxing glove under the baseballs. The
boxing glove should point right to deflect and punch the right baseball right
and bump the left baseball left. Play with the placement of the boxing glove.
Put some scissors on top of the left balloon to clear a path for the right
baseball. A trampoline bounces the right baseball onto the right flashlight.
The left baseball just rolls onto the left flashlight.

158. EXPERT: 10-9-8... 
Put a switch under the falling baseball. Plug a fan into the switch. Make sure
the fan points right. Put a windmill to the right of the fan. Belt the windmill
to the second gear from the left, above the wooden floor. Put a gear to the
right of the balloon. Belt this gear to the third gear from the left above the
wooden floor. Put a few gears in the gaps in the gears already on the screen.
Put a wide conveyor to the right of the mouse cage. Put a bowling ball above
the conveyor. Belt the conveyor to the leftmost gear above the wooden floor.
Put a wide conveyor under the cannonball and belt it to the second gear from
the left above the wooden floor. Put a conveyor to the right of the conveyor
under the cannonball to drop the cannonball into the right bucket. Belt the
lower left meshed gear to the conveyor under the baseball. Put a conveyor under
the conveyors to balance the buckets so the baseball can pass underneath the
buckets. The key point is to play with the placement of the bowling ball to
time things to allow the baseball to have enough momentum to reach the
flashlight. Put the bowling ball under the balloon to allow this to happen.

159. EXPERT: CLEAR THE PATH II
The idea is to get the dynamite to the upper-right. You also need to launch the
rocket to explode the dynamite to free the rocket. Use a mouse cage to keep the
rightmost baseball on the inclines to reach the flashlight. Put a mouse cage
above the gap that is below the right baseball Use a series of candles and
magnifying glasses to fire the rocket. Put a candle to the right of the
magnifying glass. Put a magnifying glass to the right of the candle. Put
another candle and another magnifying glass to the right of the magnifying
glass to reach the rocket. Start moving the dynamite by belting the mouse cage
above the dynamite to the conveyor under the dynamite. Put a jack-in-the-box to
the right of the upper trampoline and the incline. Make sure this
jack-in-the-box isn't too high. Belt this jack-in-the-box to the right mouse
cage. The jack-in-the-box flings the dynamite to the upper trampoline and up to
another mouse cage powering a conveyor to the left of the upper incline.
Fill the upper gaps with conveyors belted to 3 meshed gears that are belted to
a motor above the solar cell. Belt the conveyors to the left and right gears of
the 3 meshed gears. Belt the motor to the middle meshed gear. The lit candles
fire the rocket and also powers the conveyors to propel the dynamite to the
upper-right screen. The rocket explodes the dynamite and finishes the puzzle.

160. EXPERT: A LONG WALK
The falling baseball flicks a switch to power a vacuum and a motor belted to
the conveyor under the jack-in-the-box. The vacuum tugs the Mels up to the
underside of the conveyor to propel the Mels right. Make sure the vacuum is low
enough to tug at the Mels. A tack to the left of the upper mouse cage can help
guide the Mels right. Put a dynamite above the seesaw above the balloon. Put a
light bulb right of the magnifying glass and tie it through both pulleys to the
upper end of the seesaw. Mel snips the scissors to free the balloon to tilt the
seesaw to light the candle and drop the dynamite onto the lit candle. The
dynamite explodes the wooden floor to drop the Mels down a level. Arrange a
stairway of nails to the right of the wooden platform at the right of the lower
mouse cage to let the Mels reverse direction and walk down another level. The
Mels walk across the lowest mouse cage belted to a conveyor to propel the lower
baseball onto a flashlight. The flashlight lights a candle to heat the kettle.
The kettle steam lifts Mels across the gap to the home. That's the last puzzle.
Congratulations for completing the Even More Incredible Machine!