ÛÛÛÞÛÛÞÛÞÛÛÞÛÛ ****** Spaceman Spiff Productions Present ******* ÛÞÛÞÝÛ ÞÝ ÞÝ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÛÜÜÞÛÛÞÛÞÛ ÞÛ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ Ü ÛÞÝ ÞÛÞÝ ÞÝ ³ Solutions to The Even More Incredible Machine ³ ÛÛÛÞÝ ÞÛÞÝ ÞÝ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ The solutions to the first 87 levels are given by Larry Schneider in TIM_SOL.ZIP, which should be available on most game solutions FTP sites. This document picks up where he left off & presents the solutions to levels 88 to 160, which were added when The Even More Incredible Machine was released by Sierra/Dynamix. Without further ado, here goes.... 88. TUTORIAL: GET MEL HOME Put a nail to the right of the lowest Mel so Mel will walk left into the house. 89. HORROR FLICK Put a seesaw to the left of the five Mels flip four Mels to the right. Put a pulley below the plunger. Put some extra dynamite left of the pulley. Tie the plunger through the pulley to the lower seesaw. This blows up the ground to open access to the lower levels for the other Mels to finish this puzzle. 90. BOUNCING BALLOON Only the lit candle can burst the balloon. Only the light bulb can light the candle. Only the lit candle can power the solar cell to power the motor to convey the candle to the balloon. Put a seesaw below the right superball. Tie a rope from this seesaw through the pulley to the light bulb to start the solution. 91. NEW TENNIS Place a bowling ball on the incline above the tennis ball to bump the tennis ball off the ledge. Block the gaps at the bottom of the screen to guide the tennis ball to the bucket. Put a mouse cage in the gap below the tennis ball to power some meshed gears. Belt a conveyor to the meshed gears to propel the tennis ball into the bucket. 92. WHEN PUSH COMES TO SHOVE Use an incline and a wooden floor to make Mel fall between the baseballs. Extend some wooden platforms beside the grass to ensure the baseballs fall off screen. 93. CAT BOXING You need to place a boxing glove next to the cat. Only a gun can trigger the boxing glove. Only the seesaw can trigger the gun. You need to make the bucket fall to tilt the seesaw. Belt a jack-in-the-box to the jack-in-the-box to bump the scissors to cut the rope to drop the bucket. The falling bucket tilts the seesaw to fire the gun to trigger the boxing glove to punch the cat off the ledge. 94. A BETTER MOUSE TRAP Tie the lower end of the cat's seesaw to the upper seesaw. The bowling ball snips the scissors, and that's it! Another way to solve the puzzle is: The bowling balls snips the scissors. Make sure the bowling ball doesn't block the cannonball path. The seesaw turns on the light bulb to fire the cannon. The inclines are already set up to guide the cannonball. The cannonball bumps the mouse cage to trigger the jack-in-the-box to flip the bucket. Some rope tied between the bucket and the cat's seesaw tilts the cat toward mouse to finish the puzzle.. 95. ON THE WAY HOME Put a mouse cage over the small gap to the left of the Mels so they won't fall when they turn around. You'll need to get the rocket out of the way. Fill the gap to the Mels' right with a mouse cage and some brick flooring. Place a flashlight and magnifying glass next to the rocket. To light the light bulb, tie a rope to the bucket. To make the bucket fall, the Mels walk over the mouse cage. The mouse cage turns some meshed gears to turn the conveyor under the bucket. The bucket falls, turns on the light bulb, and fires the rocket. The Mels bump the rocket, walk back and bump the mouse cage, then walk back and fall down to the house. 96. CANNONBALL CHAOS Put a flashlight pointing left under the falling baseball. Place a magnifying glass to the left of the flashlight. Place some dynamite near the magnifying glass. Don't place the dynamite too close to the lens or it won't light. Place some dynamite on each of the wooden columns. The upper cannonball should be free to roll down and bump the lower cannonball off screen. The key point is that you don't have enough dynamite for each of the wooden columns. Don't place a dynamite on the first and third wooden column from the left. 97. MOUSE DANCE Put trampolines at the bottom of each gap between the pipes. Run the puzzle and watch where the mice land. Place inclines where the mice land to keep the mice moving. 98. BALLOON BREAKING You can't reach the balloon, so you need to pull the balloon down. Tie the bird cage through the pulley to the balloon. . The rolling bowling ball tilts a seesaw to pull a rope through a pulley to pull the plunger. Put some extra dynamite near the plunger's dynamite to blow the bird cage free. The falling bird cage pulls the balloon down onto the scissors to pop the balloon and finish the puzzle. 99. BUMPING UP Experiment with placing up to 7 bumpers in front of the cannon muzzle. The bumpers can toss the cannonball up to the goal. The best we can do is using only two bumpers to complete the puzzle. 100. EIGHTBALL IN THE BOWL Mel walks on an incline and a gator to activate a boxing glove to punch the 8-ball. Use a seesaw northwest of the fishbowl to deflect the 8-ball downward. Use some inclines to deflect the 8-ball left and up into the fishbowl. 101. INFILTRATION Start and watch the puzzle. The rolling cannonball lowers the right bucket and raises the left bucket. Put the cat in the left bucket to start the mouse cage. Belt the jack-in-the-box next to the mouse cage. The jack-in-the-box tilts the seesaw. Tie a rope from the seesaw through two pulleys to the gun. Aim the gun at the dynamite. Put dynamite on each brick flooring to blow up the castle. 102. PUSH You need to shoot Mel with a gun to reverse his original direction. You also need to get rid of the dynamite, so put a light bulb and magnifying glass to the right of the dynamite. Put a seesaw left of Mel. Mel can tilt the seesaw to shoot a gun at Mel and also to light the light bulb to explode the dynamite. Mel falls down and tilts the other seesaw to shoot another gun to throw Mel safely over the middle alligator. A superball falls and bumps the mouse cage belted to some meshed gears. Belt the meshed gears to the conveyor. The conveyor propels Mel over the lower gator and into the house. 103. SACRIFICE Fill both gaps in the floor with brick flooring. A switch and fan are activated by the falling mice. The cats chase the mice to the fan and the mice are blown into the cave. Ignore the bottom cat. 104. GOOD SHOT Set up a cannon, magnifying glass, flashlight, and baseball on the far right of the screen, across from the bucket.. Run the puzzle. Watch the cannonball path. Place an incline where the cannonball goes off screen on the left. Play with the cannon placement and try again until the cannonball lands in the bucket. 105. MORNING AEROBICS Ignore the buckets already on the screen. Put a bucket under the mouse cage and get ready to pull it upward to bump mouse cage. Tie this bucket through two pulleys to another bucket. Put a baseball above the bucket to drop one bucket and raise the other bucket under the mouse cage. 106. DROP THE BUCKET You need to explode the wooden flooring below the bucket. A seesaw, light bulb, rope and magnifying glass under the bucket will do the rest. The key point is that the light bulb and magnifying glass placement is tight. First place the light bulb hanging downward before placing the magnifying glass. 107. PRISON BREAK You need to blow up the top of the wooden prison to free up a path for the bird cage. Use a trampoline and an incline to bounce and deflect the dynamite to land on top of the wooden prison. Use some inclines to delay the cannonball from tilting a seesaw to pull a rope to shoot the gun at the dynamite. Tie a falling bucket through two pulleys already on-screen to the bird cage to lift it and free the cat. 108. ATTACKING BOB Tie the buckets together through the two pulleys. Put the cannonball in the left bucket so the bucket lands on the jack-in-the-box belted to the mouse cage. The jack-in-the-box tosses the left bucket up, then the left bucket falls again to swing into place under the fishbowl. The right bucket rises and allows the cannonball to fit snugly into the right bucket. This pulls the left bucket up into fishbowl to break it. 109. MAKING A WINDMILL TURN Put a seesaw under the falling baseball to deflect it onto a flashlight to light a rocket on top of a trampoline. The rocket flies up and bumps a mouse cage above the bricks next to the windmill. The mouse cage turns a conveyor under the falling kettle to propel the kettle near the windmill. The rocket flame boils the kettle so the steam turns the windmill. The key point is to make sure the conveyor doesn't block the rocket path as it heads toward the mouse cage. 110. FREE THE MICE Belt the mouse cage to the jack-in-the-box under the right cat. The right cat is tossed into the right bucket. The cat's bucket tilts a seesaw under it to pull a rope through one of the pulleys to pull the monkey shade open. The monkey turns the meshed gears to convey the cannonball onto a plunger to blow a path free for the mice. The meshed gears also turn the conveyor under the left cat causing it to fall down and chase the mice off the ledge. 111. BOUNCE, FIRE, POP Put a gun to the right of the boxing glove. Aim the gun at the boxing glove. Put a seesaw anywhere on the screen, with its upper end on the right. Tie the lower end of the seesaw through the pulley to the gun. Move the seesaw's upper end four spaces under the bowling ball so the seesaw is almost off the screen. The seesaw deflects the bowling ball to land on the lower trampoline. Put a trampoline above the boxing glove. Put a conveyor belt above the long wooden floor. Belt the conveyor to the mouse cage. Put a candle above the conveyor. Make sure the bounced bowling ball lands on a flashlight to light a candle to the right of the magnifying glass. Make sure the bowling ball bounces off the flashlight to the right and lands on the mouse cage to convey the lit candle to the rocket. The flashlight positioning is the key point in this puzzle. 112. EIGHT BALL IN THE SIDE POCKET Put the high end of a seesaw under the lower cannonball. The lower cannonball tilts the seesaw to light a light bulb to light a candle to boil a kettle to start moving the 8-ball. You need to block the "hole" in the pipe with the left bucket: Tie the buckets together through the two on-screen pulleys. Put a conveyor above the left bumper. Put a switch four spaces below the left bumper so the 8-ball flips the switch on. Plug a motor into the switch. Make sure you don't block the 8-ball's path, so make sure the motor is northeast of the switch. The motor turns the conveyor to drop the top cannonball into the right bucket. The key point is to put an incline southwest of the switch deflects the 8-ball into the hole. Now you just need to wait for the puzzle to time-out. 113. BONK THE MONKEY Put a generator above the middle balloon and belt it to the monkey bike. Plug a fan below the generator to blow the middle balloon over and up to the seesaw. Put a gun to the left of the left balloon. Put a pulley under the left balloon. Put a pulley under the gun. The low end of the seesaw pulls a rope through some pulleys to shoot the gun to burst the left balloon. The right balloon rises to bump a mouse cage. Belt the mouse cage to a conveyor under the bowling ball.. The bowling ball is conveyed left to bonk the monkey and complete the puzzle. 114. TIME TO CLEAN UP Put a trampoline directly under the falling tennis ball. Put a mouse cage northeast of the cat so the tennis ball bumps it. Belt the mouse cage to the upper-right generator. Plug a vacuum into the generator to capture the upper-right tennis ball. Put Mel facing left on the upper left wooden floor. Do not put Mel on the upper left wooden INCLINE. Put a seesaw above the two tennis balls so its upper end is left. Mels walks left onto the seesaw. The seesaw pulls a rope through a pulley put under the cat to light the light bulb to power the solar cell. Plug a vacuum below the solar cell to suck up the remaining tennis balls that Mel pushes down to it. Make sure the trampolined tennis ball falls down to the lower vacuum. 115. HOLE IN THE FLOOR Put the upper end of a seesaw under the falling baseball. The falling baseball tilts the seesaw to pull a rope tied from the seesaw's upper end through the pulley to shoot a gun at the baseball on the brick ledge. The baseball on the brick ledge is shot onto the switch. The fan blows the baseball on the seesaw off the screen to finish the puzzle. 116. 3 POINT SHOT You need to explode the brick floor to create a path between the basketball and the goal. Put some dynamite on the extra brick ledge bump. Aim a gun at the dynamite. Tie the gun through a pulley to the upper end of the seesaw. The basketballs trampoline up to the seesaw to explode the dynamite. Deflect the other basketballs with gears and conveyors so one basketball is free from interference to bounce up to the goal. Put an incline and a gear at the top of the screen to guide the trampolined basketball into the goal. 117. AMBULANCE DRIVER Put a stretched incline in the gap so the baseball falls onto the wooden floor above the cat. Put a seesaw above the wooden floor above the cat so its upper end is to the right. Put some dynamite on the "engine block" bump. Aim a gun at the left side of the dynamite. Tie a rope from the gun through a pulley to the high end of the seesaw. The baseball tilts the seesaw to shoot the gun to explode the dynamite. The baseball falls down and bumps the mouse cage and continues to fall onto the flashlight. Belt the mouse cage to the meshed gears to turn all the gears on screen to finish the puzzle.. 118. TRICK SHOT Put the lower end of a seesaw ALMOST under the basketball. If the lower end of the seesaw is under the basketball, this solution won't work. Aim the gun at the right of the bucket. Put a pulley above the seesaw. Tie the upper end of the seesaw through two pulleys to the right gun. Tie the balloon to the lower end of seesaw to tilt the seesaw to flip the basketball into the air. The seesaw also shoots the right gun at the bucket. The bucket and basketball will meet at the left gun to finish the puzzle. 119. BALLOON EXTERMINATOR This puzzle looks harder than it is. Flip some plungered dynamite so the plunger is under the meshed gears and the dynamite is above the balloons. Tie a rope from the plunger through the pulley that is almost off the bottom of the screen, and tie it to one of the balloons. The plungered dynamite explodes the balloons. 120. ALLIGATOR COUNTRY Put a seesaw to the right of Mel and a seesaw in the gap above the top gator. Tie the right ends of the seesaws together. This lets Mel walk up to the lower wooden floor. Put a trampoline to the right of the lower wooden floor to throw Mel up to the upper wooden floor. Put a boxing glove below the switch so Mel walk left after walking up and around the other wooden floors.. Make sure the boxing glove deflects the baseball to the left so it doesn't block Mel when he starts walking. Put a flashlight above the mouth of the lower gator so Mel can walk safely over the gator to go home. 121. THE LAUNCHING Put a light bulb left of the magnifying glass. Put a pulley under the seesaw. Tie the light bulb through the pulley to the low end of the seesaw. Put some scissors below the balloon to snip the rope. Put a mouse cage above the trampoline. The baseball can bump a mouse cage to convey the bowling ball to glance off the scissors to cut the rope. The magnifying glass is too far from the rocket, so you must convey a lit candle to the rocket. The key point is the bowling ball must deflect off the scissors to bump the cat to activate the lower mouse cage to turn the conveyor under a candle to the right of the magnifying glass. 122. VERTICAL BOWLING Put some dynamite on the brick ledge under the bowling ball. Aim a gun at the dynamite. Tie the gun to the upper end of the seesaw. Belt the jack-in-the-box to the mouse cage to flip and trampoline the cat up onto the conveyor. Use a wooden floor and a small incline to the right of the conveyor to guide the propelled cat onto the seesaw. The key point is to use the smallest incline otherwise the cat won't reach the seesaw. Propel the cat by belting the conveyor to the windmill. Turn the windmill with a fan connected to a switch that the mouse fall on before the mouse lands on the mouse cage. Make sure the thrown cat doesn't bump the windmill. 123. MONKEY AEROBICS Tie a rope between the monkey shade and the bucket. Put a small conveyor under the dynamite to the right of the bucket. Use 2 large inclines to fill the gaps between the inclines so the dynamite slides down to the lower wooden slide. Put a large conveyor under the bottom-right dynamite. Put 2 meshed gears in the corner under the brick under the right magnifying glass. Place a mouse cage under the left magnifying glass so the mouse points right. Belt this mouse cage and the lower conveyor together through the meshed gears. Put a baseball above the left flashlight. Place a mouse cage above the gap to the right of cat and belt it to the top conveyor. Make sure the mouse in the mouse cage in the gap points to the right. The key point is to put an upright wooden platform to the right of the pipe to deflect the second dynamite into place. Here's what happens: each of the 4 dynamites trampoline up and destroy bricks below the bucket until the bucket falls. The toughest part is with the last dynamite. Unless it's timed properly, it'll explode too far away from last bricks. A strategically placed wooden platform will guide the last dynamite into place. 124. ROCKET LAUNCHER Work around the magnifying glass. Put a light bulb left of the magnifying glass, and tie it to the upper end of the seesaw. Put a candle to the right of the magnifying glass, and put a wooden floor under candle. Put a boxing glove facing right under the falling bowling ball to deflect it onto the seesaw to light the light bulb. Put some plungered dynamite under the candle's wooden floor. Put a bowling ball in the right bucket to lower the bucket to push the plunger to throw the lit candle up to the rocket fuse to finish the puzzle. Watch the placement of the dynamite under the candle to make sure the lit candle reaches the rocket. 125. ATTRACTING MORT Put the lower end of a seesaw above the balloon. Put a gun below the balloon so its bullet would hit the pipe. Put a pulley to the left of the gun. Tie a rope between the seesaw's lower end through the pulley to the gun. The key is to put some dynamite below and to the left of the mouse to blow the mouse over the brick and into the pipe. Put a conveyor belt under the dynamite, so it is partially off the bottom of the screen. Play with the dynamite placement. 126. SHOOT Belt the mouse cage to the jack-in-the-box under the switch. Put a fan pointing left above the mouse cage and plug it into the switch. Put a fishbowl to the left of the mouse. The mouse is blown and breaks the fishbowl. Either the cat or the mouse tilts the seesaw to push the plunger and explode the dynamite. Tie a rope between the light bulb and the lower-left seesaw's upper end. The falling cannonball tilts this seesaw to light the light bulb. Put a jack-in-the-box in the gap in the grass so the top of the box is level with the grass. Put a magnifying glass to the left of the light bulb. Put a motor above the light bulb and plug it into the solar cell above the grass. Belt the motor to the left jack-in-the-box. The candle is blown left and is lit by the light bulb. The jack-in-the-box flings the lit candle up to the rocket. Put a solar cell above the upper candle and plug it into a motor. Belt the upper motor to the conveyor under the candle. The rocket light the upper candle, powering the upper solar cell, to convey the lit candle right. Put a rocket on the small wooden platform to the left of the 2 dynamites. Put a magnifying glass between the flashlight and the cannon. The right cannonball falls onto the flashlight to fire the cannon. Play with the rocket positioning next to the dynamite so the conveyed candle fires the rocket. 127. THIS SUCKS Place a seesaw halfway between the mouse and the dynamite so the mouse runs over the seesaw. Put a pulley under the gator. Tie the lower end of the seesaw through this pulley to the plunger. This should allow the mouse to explode the dynamite, fall down a level and be chased to fall again. Put a flashlight above the lower gator's tail. Move the flashlight left if the dynamite won't explode. Put a magnifying glass above the lower gator's neck. Put some dynamite to the left of the lower gator's mouth. The cat will walk onto the flashlight and explode the dynamite and the wooden floor so the mouse falls again. Put a light bulb above the solar cell. Tie a rope between the light bulb and the high end of the bottom seesaw to turn on the vacuum to catch the mouse and end the puzzle. 128. LAUNCH THE ROCKETS III The simplest solution is to put a light bulb to the right of the magnifying glass. Tie the light bulb through some pulleys to one of the falling buckets. The falling bucket pulls the rope to light the light bulb to launch the rocket. 129. FANSY You need to counter the right fan's influence with another fan. Plug a fan and a switch together on the left to blow toward the fan already on the screen. Put a cannonball above the switch on the left. Put a windmill above one of the fans and put a jack-in-the-box above the other fan to prevent the balloon from touching the rotating gears. 130. MEL FIRES THE CANNON Build a bridge for Mel by putting some seesaws in the gaps. Make sure the lower ends of the seesaws are to the right. Make sure the seesaws aren't too low. Place a trampoline a bit off the left side of the screen from the left of the cannon muzzle to toss Mel up to the top. Place a seesaw in the top gap above the grass. Put a flashlight left of the magnifying glass to light the candle for Mel to knock off the ledge to light the cannon and finish the puzzle. 131. TEAM WORK Put a switch slightly off screen under the left baseball so a fan can blow the tennis ball. Make sure the fan doesn't block the baseball from falling. Put another switch and fan above the upper conveyor. Use an incline to guide the baseball onto another switch and fan to blow the tennis ball onto the trampoline. The tennis ball trampolines up to the top cat. Put a seesaw next to the top cat for the cat to step onto. Place a seesaw under the monkey. Tie the seesaws' right ends together so the monkey shade opens and turns three meshed gears to convey the lower cat to the mouse. The mouse activates the flashlight to fire the rocket to finish the puzzle. 132. COUNTDOWN TO LIFTOFF You need to deflect the falling baseball to the left switch already on-screen to start the solution. Face a gator to the right and put the gator's mouth below the baseball to deflect it onto the tail of the other gator and then to the switch. Connect a fan to the switch to blow the windmill to turn a generator to blow another fan. This fan blows the windmill already on the screen. Belt another generator to the windmill. Plug another fan into the generator to blow the tennis ball off the ledge and down to flashlight to fire the rocket. The key point is don't block the rocket path with the fans. Place the fans ABOVE the generators rather than NEXT TO the generators. 133. TRANSPORTATION Put a small conveyor under the basketball. Put a gear above the balloon. Mesh a gear above the balloon's gear. Mesh a gear to the right of the balloon's gear. Belt the upper gear to the conveyor. Belt the right gear to the mouse cage. Put the low end of a seesaw almost under the right bowling ball. Tie a rope from the lower left seesaw through the pulley above the lower seesaw through the pulley below the lower seesaw through the pulley in the lower right and up to the upper end of the seesaw under the right bowling ball. The balloon tilts the lower left seesaw to tilt the upper right seesaw to flip the right bowling ball. The falling bowling ball tilts another seesaw to flip the left bowling ball into the right bucket. The right bucket lowers to bump the mouse cage to convey the basketball down the inclines. Fill the gap under the left bucket with an incline. Put an incline in the gap southwest of the right bucket. The key point is to make sure this incline isn't too big to block the lowering right bucket from bumping the mouse cage. You can use some extra inclines to help guide the falling basketball into the goal. Make sure the extra inclines don't block the right falling bowling ball. 134. ROUNDABOUT Put a gun to the right of the bowling ball. Aim this gun at the bowling ball. Put the upper end of a seesaw under the basketball. Tie the upper end of the seesaw through the pulleys to the gun. Place a conveyor to the right of the basketball. Put a mouse cage above the conveyor and make sure the bowling ball will bump the mouse cage. Belt the mouse cage and conveyor together. The key point is to connect the mouse cage pointing right above the conveyer so the bowling ball bumps it and is conveyed to the right. Use an incline and a seesaw to bridge the gap for the bowling ball to reach the wooden "bucket". 135. POKEY PLAYS PINBALL Place the low end of a seesaw under the mouse so Mel will tilt the seesaw and flip the mouse The mouse breaks the fishbowl to attract the cat to fall onto the bumpers. The cat lands on the bottom wooden floor. Put a wide conveyor under the baseball. Put a mouse cage under the conveyor and belt them together. The cat chases the mouse onto the mouse cage to convey the baseball into the bucket and finish the puzzle. 136. DEMOLITION Put a plunger above the wooden floor above the cannon. Put a rocket above the plunger. That's it! 137. THE TRAP The key is to put switch in the middle of the screen in the path of the bouncing superball just before it enters the pipe cage. Put two meshed gears halfway between the pulley and the cannonball. Put a pulley halfway between the meshed gears and the cannonball. Plug a motor above the switch and belt it to one of the meshed gears. Belt the other meshed gear to a small conveyor under the cannonball. You may need to move the meshed gears right a space so the belt can reach the conveyor. Put a bucket below each pulley so each one is level with the motor and switch. Tie the buckets together through the pulleys. Don't let the bucket block the superball's path INTO the pipe cage. The superball flicks the switch as it enters the pipe cage. Make sure it doesn't flick the switch beforehand. The motor turns the gears to flip the cannonball into the right bucket to lift the left bucket to block the pipe cage entrance. Play with the switch placement. Move it one space right if you need to. 138. HIT 2 BUMPERS Let the falling basketball tilt a seesaw to light a light bulb and also to shoot a gun. Put a light bulb left of the magnifying glass. Put a pulley under the light bulb and tie the light bulb through the pulley to the seesaw. Put a candle right of the magnifying glass. Aim a gun at some dynamite under the bucket. Put a pulley above the basketball. Tie the seesaw through the pulley to the gun. Tie the bucket through the pulley already on-screen to the eye hook. The bucket will swing down to bump the bowling ball to trigger the boxing glove to punch the lit candle to launch the rocket to fire the cannon. The key point is to place a bumper to the right of the cannon muzzle to deflect the fired cannonball to the other bumper and then off the top of the screen. 139. BOWL BREAKING Belt the mouse cage to the lower-right meshed gear. Put a jack-in-the-box under the baseball. Belt the upper meshed gear to the jack-in-the-box. Put a seesaw under the fishbowl. The jack-in-the-box flips the baseball over to tilt the seesaw to break the fishbowl. 140. BALLS INTO POTS Put the lower ends of some seesaws under the cannonball, bowling ball, basketball, and baseball. Put a trampoline under the cheese. Put a long conveyor under the tennis ball. Put a mouse cage under the conveyor and belt to the conveyor. Tie the lower ends of the cannonball and bowling ball seesaws together. Tie the lower end of the basketball and baseball seesaws together. Tie the upper end of the bowling ball seesaw to the upper end of the lowest seesaw. Put a pulley above the basketball seesaw's upper end. Tie the basketball seesaw's upper end through the pulley to the lower end of the lowest seesaw. Put a seesaw under the mouse on the wooden bridge so the seesaw's upper end is to the right and tie the right end to the baseball's seesaw. This is what happens: the cheese trampolines up to bump the mouse cage as well as attracting the mouse onto a seesaw. The tennis ball is conveyed into the pipe well on the right. All the seesaws are tied together so all the seesaws tilt and flip the balls into the pipe wells on the left. 141. FEEDING FRENZY Put a conveyor under each mouse. Belt each conveyor to the three gears. Put a gear between the three gears already on the screen. Put a mouse cage halfway between the gears and the eight-ball. Make sure the mouse in the mouse cage is facing left. Belt the mouse cage to the middle gear. Put a light bulb and magnifying glass to the right of the candle. Tie the light bulb through the pulley to the lower end of the seesaw. Put an eye hook above the upper gators and tie it to the bird cage. The bird cage swings and bumps the bowling ball off the ledge. The bowling ball falls and rolls on top of the lower gator. The gator tosses the bowling ball up and onto the seesaw. The seesaw turns on the light bulb to light the candle to boil the kettle. The steam pushes the eight-ball into the mouse cage. The mouse cage turns the meshed gears to convey the mice to the gators to finish the puzzle. It's easy to play with the conveyor placement to drop the mice to the gators. 142. NAILED Put some eye hooks near the balloons on the far-left and far-right. Tie the second balloon from the left to the left eye hook. Tie the second balloon from the right to the right eye hook. Put a bucket above the middle balloon. The left balloon should be trapped against the left nail by the second balloon from the left. The right balloon should be pushed off screen. The middle balloon should rise off screen after being pushed by the falling bucket. The worst part of the puzzle is the the left eye hook placement. Place it so it touches the bottom-left of the left balloon. 143. ROCKET LAUNCHER Use the four gators to fill the gaps and to toss the cannonball up with their jaws to tilt the seesaw. Only the rightmost gator should be facing left. The other three gators face right. Put a light bulb to the left of the lens. Tie the seesaw through some pulleys under the seesaw and light bulb to turn on the light bulb to launch the rocket. 144. BLOWING HOME Clear a path for the superball by exploding the wooden flooring. Put some dynamite above the grass above the mouse on the right. Put three dynamites on the level above the dynamite above the mouse. Put some dynamite under the upper-right wooden platform. The superball is now free to bump the 8-ball already on the screen. Put a magnifying glass to the right of the flashlight. Put a candle to the right of the magnifying glass. Put a kettle above candle so the kettle points to the right. Put an 8-ball under the seesaw's low end. Put a light bulb to the left of the upper magnifying glass. Tie the light bulb to the seesaw's upper end. Put a candle under the upper kettle to steam-lift Mel home. Make sure Mel doesn't fall to the right by playing with eight ball placement under the seesaw. 145. BALLOON EXTERMINATOR II Popping a balloon gets it off screen as well. Aim a bellows at the upper balloon so the bowling ball blows it free. Put a pulley under the plunger. Tie the lower end of the seesaw through the pulley to the plunger to explode the candle off the pipe. Place a conveyor left of the lowest wooden floor. Put a flashlight under the baseball so the flashlight points right. Put a magnifying glass to the right of the flashlight. Put a solar cell above the conveyor. Plug in a motor above the solar cell so its white wheel is to the right. Belt the motor to the conveyor to propel the lit candle right to burst the trapped balloon. Make sure the conveyor isn't too short or the lit candle will slide off. Make sure only the lit candle powers the solar cell. The flashlight should not power the solar cell. 146. DON'T EAT ME You need to explode the wooden floors with a trail of dynamite to get Mel home. Work around the magnifying glass. Put a flashlight to the left of the magnifying glass so the flashlight points right. Put a mouse above the flashlight. Put a wooden platform right of the magnifying glass to support some dynamite with its fuse pointing toward the magnifying glass. Put some dynamite under the flashlight and the magnifying glass. Put a small conveyor left of the dynamite under the flashlight to hold the dynamite in place. Put a dynamite to the left of the upper gator. Put a dynamite under the upper gator. Put a wooden platform to the left of the rightmost gator. Put some dynamite on this wooden platform. Put some dynamite to the left of the house. This trail of dynamite should explode enough wooden floors to allow Mel access to walk down to the house. 147. LIKE A GOOD NEIGHBOR Put a baseball above the flashlight to launch the rocket. The key point is to put a boxing glove pointing right above the rocket to deflect it to the right and under the inclines. Put some wide inclines to the left and to the right of the on-screen inclines to guide the rocket over some dynamite placed above the house of dynamite. 148. BUCKET TRAINING Put a seesaw's upper end under the bowling ball. Put a light bulb to the left of the magnifying glass. Put a pulley below the light bulb. Tie the light bulb through this pulley to the low end of the seesaw. Put a candle to the right of the magnifying glass. Put a motor to the right of the candle. Put a solar cell above the motor. Belt the motor to the conveyor. The lit candle will power the solar cell and the motor. Make sure the light bulb doesn't power the solar cell. This will propel the lit candle into the left bucket to raise the right bucket. Put a switch, with the switch down, above the right bucket. Plug a motor into the left side of the switch Put two meshed gears to the left of the motor. Put a conveyor under the cannonball. Belt the conveyor to the meshed gears. Belt the meshed gears to the motor. The rising bucket switches the motor on and conveys the cannonball into the right bucket to raise the left bucket with the lit candle to the rocket. 149. MEL TO THE RESCUE Put a trampoline in the gap to the right of the right Mel. Put a seesaw in the gap to the right of the lower gator. The high end of the seesaw is on the left. Put some dynamite on the ledge under the lower gator. Aim a gun at the dynamite. Make sure you don't block the left Mel's walking path. Put a pulley under the gun and tie a rope from gun through this pulley to the seesaw's lower end. If the gun won't fire when Mel walks on the seesaw, move the pulley a bit to the right and try again. Put a seesaw above the mouth of the lower gator. The high end of the seesaw is on the left. Put a seesaw above the neck of the upper gator. The high end of the seesaw is on the left Tie the gators' seesaws' high ends together. Put a trampoline immediately above the left Mel. Put a trampoline in between the gap in the right vertical wooden walls so both Mels can trampoline up to the upper level and walk home. 150. TEA TIME Mel does triple duty in this puzzle. He lights the candle, explodes the dynamite, and starts the monkey cycling. Put a candle on the left edge of the lower long wooden floor. Put a magnifying glass and flashlight to the left of the candle. Put a trampoline far below Mel to bounce him up to deflect off the incline and onto the flashlight. Play with the flashlight placement. Put some plungered dynamite under the kettle. Put the upper end of a seesaw to the right of the short wooden floor. Tie the left end of the seesaw to the plunger. Put a conveyor to the right of the long upper wooden floor so the kettle falls on it. Put a monkey bike under the conveyor, so the monkey faces left. Belt the conveyor to the monkey bike. Put a pulley under the monkey bike. Tie the lower end of the seesaw through the pulley to the monkey shade. Mel lands on the flashlight to light the candle. Mel walks onto the seesaw to explode the dynamite to drop the kettle onto the conveyor to propel the kettle to the lit candle. Make sure the kettle drop straight down or it won't reach the candle or it'll slide off the upper wooden ledge. 151. BASKET-BOWL Use a seesaw to fill the gap above the lower seesaw. Make sure the seesaw isn't too low. Put the lower right side of the seesaw against the right edge of the gap so it looks like a mirror image of the top seesaw. Let the baseball land on a flashlight to light a candle to boil the kettle to lift the basketball over the other gap. 152. BALLOONING AROUND Use some fans to push the balloon. The switches can power the fans. The falling baseballs can turn on a few switches in a row to turn on the fans. Start by putting a fan above the upper left wooden wall. Point the fan at the balloon. Plug the fan into a switch. Put a baseball above the switch. The baseball can flip the switch to turn on the fan. Put other fans and switches on the screen to help push the balloon into downward inclines. You just need an incline and a conveyor strategically placed near the top-center screen to guide the balloon downward. 153. BUCKET WORK Put a seesaw under the basketball. It will barely fit. Tie the seesaw's upper end to any falling bucket. You need to tie the seesaw's upper end before putting it under the basketball, or you won't be able to see the seesaw's upper end. The seesaw flips the basketball off screen. 154. COME HOME MEL You will need to make a balloon bridge. Put three balloons in the gap above the gator. The balloons will barely fit. Make sure the balloons are not too low or Mel gets stuck. Use eye hooks and ropes to tie the three balloons in place. Tie the right balloon to the eye hook above the house. Put a balloon to the right of the conveyor. Put an eye hook below it and tie it the the balloon to the right of the conveyor. Put a balloon to the left of the conveyor and anchor it in place with an eye hook and a rope. Make sure the top of this balloon is level with the conveyor. Put a pair of scissors pointing left to the left of this balloon. Put a mouse cage in the lower left gap. Mel walks over the three balloons. The balloon to the right of the pipe lets Mel walk onto the conveyor. Mel bumps another balloon, turn around, walks over another balloon and onto the scissors. Mel drops to the lower pipes and eventually reaches the house. 155. CHEESE Fill the upper gap with two mouse cages. The right mouse cage in the gap powers the conveyor to propel the cheese to the right. The left mouse cage in the gap is belted to a jack-in-the-box under the seesaw. Put a pulley under the jack-in-the-box. Put a pulley under the plunger. Tie a rope from the seesaw through the pulleys to the plunger. As the mice fall and follow the propelled cheese, the jack-in-the-box tilts the seesaw and pulls a rope connected through some pulleys to the plunger. The dynamite explodes the wooden floors to drop the mice down three levels. Put a kettle above the lowest gator's tail. Put a candle under the kettle. Use a magnifying glass, flashlight, and cannonball to boil the kettle. The kettle's steam can lift the mice away from the lowest gator's mouth and into the goal. 156. EXPERT: WHERE IS MY HOME? Put the lower end of a seesaw under the cannonball. Tie the buckets together through the pulleys. The lower Mel is tossed up to the upper left house. The tricky part of this puzzle is separating the top three Mels. Put a mouse cage halfway between the cannonball and the grass at the bottom of the screen. Put a conveyor to the right of the mouse cage. Belt the mouse cage and the conveyor together to split off two of the Mels to the right. Make sure the conveyor is level with the top of the mouse cage. Make sure the mouse cage and conveyor aren't too high. Put a seesaw in the gap next to the lower right house, with its lower end touching the grass on the left. Make sure the seesaw isn't too low in the gap. This seesaw will toss one of the Mels upward. Put a trampoline to the right of the incline above the lower right house to toss the last Mel to the upper right house. 157. EXPERT: CLEAR THE PATH Put a magnifying glass and flashlight next to each rocket fuse. You need to separate the falling baseballs. Put a boxing glove under the baseballs. The boxing glove should point right to deflect and punch the right baseball right and bump the left baseball left. Play with the placement of the boxing glove. Put some scissors on top of the left balloon to clear a path for the right baseball. A trampoline bounces the right baseball onto the right flashlight. The left baseball just rolls onto the left flashlight. 158. EXPERT: 10-9-8... Put a switch under the falling baseball. Plug a fan into the switch. Make sure the fan points right. Put a windmill to the right of the fan. Belt the windmill to the second gear from the left, above the wooden floor. Put a gear to the right of the balloon. Belt this gear to the third gear from the left above the wooden floor. Put a few gears in the gaps in the gears already on the screen. Put a wide conveyor to the right of the mouse cage. Put a bowling ball above the conveyor. Belt the conveyor to the leftmost gear above the wooden floor. Put a wide conveyor under the cannonball and belt it to the second gear from the left above the wooden floor. Put a conveyor to the right of the conveyor under the cannonball to drop the cannonball into the right bucket. Belt the lower left meshed gear to the conveyor under the baseball. Put a conveyor under the conveyors to balance the buckets so the baseball can pass underneath the buckets. The key point is to play with the placement of the bowling ball to time things to allow the baseball to have enough momentum to reach the flashlight. Put the bowling ball under the balloon to allow this to happen. 159. EXPERT: CLEAR THE PATH II The idea is to get the dynamite to the upper-right. You also need to launch the rocket to explode the dynamite to free the rocket. Use a mouse cage to keep the rightmost baseball on the inclines to reach the flashlight. Put a mouse cage above the gap that is below the right baseball Use a series of candles and magnifying glasses to fire the rocket. Put a candle to the right of the magnifying glass. Put a magnifying glass to the right of the candle. Put another candle and another magnifying glass to the right of the magnifying glass to reach the rocket. Start moving the dynamite by belting the mouse cage above the dynamite to the conveyor under the dynamite. Put a jack-in-the-box to the right of the upper trampoline and the incline. Make sure this jack-in-the-box isn't too high. Belt this jack-in-the-box to the right mouse cage. The jack-in-the-box flings the dynamite to the upper trampoline and up to another mouse cage powering a conveyor to the left of the upper incline. Fill the upper gaps with conveyors belted to 3 meshed gears that are belted to a motor above the solar cell. Belt the conveyors to the left and right gears of the 3 meshed gears. Belt the motor to the middle meshed gear. The lit candles fire the rocket and also powers the conveyors to propel the dynamite to the upper-right screen. The rocket explodes the dynamite and finishes the puzzle. 160. EXPERT: A LONG WALK The falling baseball flicks a switch to power a vacuum and a motor belted to the conveyor under the jack-in-the-box. The vacuum tugs the Mels up to the underside of the conveyor to propel the Mels right. Make sure the vacuum is low enough to tug at the Mels. A tack to the left of the upper mouse cage can help guide the Mels right. Put a dynamite above the seesaw above the balloon. Put a light bulb right of the magnifying glass and tie it through both pulleys to the upper end of the seesaw. Mel snips the scissors to free the balloon to tilt the seesaw to light the candle and drop the dynamite onto the lit candle. The dynamite explodes the wooden floor to drop the Mels down a level. Arrange a stairway of nails to the right of the wooden platform at the right of the lower mouse cage to let the Mels reverse direction and walk down another level. The Mels walk across the lowest mouse cage belted to a conveyor to propel the lower baseball onto a flashlight. The flashlight lights a candle to heat the kettle. The kettle steam lifts Mels across the gap to the home. That's the last puzzle. Congratulations for completing the Even More Incredible Machine!