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The House of the Dead 2 (FAQ) (e)

The House of the Dead 2 FAQ (Walk-through) Ver.1.0
==================================================

Author: Frank Valenzuela
Email: pharnok@hotmail.com

Revision History
================
     March 26, 1999- First Draft Finished.

Table of Contents
=================
     1.   Introduction
     2.   Game Mechanics
     3.   Machine Type
     4.   Gun Type
     5.   Reloading and Aiming
     6.   Clothes and Health Care
     7.   Looking Cool
     8.   Games Tips
     9.   Chapter Routes (All Routes Found)
     10. Boss Section
     11. The Undead
     12. Items
     13. Endings
     14. Codes (No Codes Yet)
     15. Notes and Miscellaneous Information
     16. Special Thanks 
     17. Copyright Information

1. Introduction
===============
     "People, make your sacrifice."  The House of the Dead 2 (HOTD2) is the 
sequel to Sega's and AM4's The House of the Dead (HOTD).  This is light gun game 
like the original.  You play one of two agents (James or Gary) from AMS whose 
mission is to make contact with Agent G (a character you play from part one).  
Along the way you discover that the city has been overrun with undead and you 
proceed to shoot your way through mountains of ghouls, ghasts, wraiths and other 
creatures of the dead.  During your ordeal you will encounter innocents in need 
of rescuing from the claws of fiendish horrors that dwell within bowels of the 
city.  During your trek through the denizens of the dead you will have two other 
agents, Amy and Harry, who aid you on your mission (too bad they don't aid you 
by shooting the zombies).
     This FAQ is a walk-through for people who want to know about all the routes 
you can take through the game.  I have included information on ALL the paths and 
what it is required to take the different routes.  In addition, I have also 
listed some general tips and tactics for getting through the more difficult 
portions of the game.  Also included are the locations of items and which 
innocents will give you life-ups.  Plus, a brief description of the enemies and 
a guide on how to fight the bosses is included as well.  

2. Game Mechanics
=================
     HOTD2 is played like other gun games where your shoot at your enemies with 
a hand-held plastic light gun and reload by shooting off-screen.  Your character 
carries a six-shooter pistol, called The Gun of Justice, which you use to blow 
holes in the varies body parts of the undead.  There are no upgrades for your 
gun so you must learn to reload as quickly as possible.  During your adventure 
you encounter varies forms of enemies that can either fly, swim, crawl, or run 
toward you, so your aim must be relatively accurate.
     You have little choice on the path your character takes; you walk in a pre-
determined road.  However, you are allowed to choose your path at certain 
instances usually involving rescuing an innocent.  The different paths offer 
replay value for those of you who are die-hard gun game addicts.
     All the undead share one thing in common, their weak spot.  Located on the 
head, it only takes 1-2 shots to finish off any form of undead.  This is easier 
said than done however, because the game moves very quickly at times.  
Generally, there are plenty of undead to shoot at and in two-player mode there 
is even more.
     You start off with three health, displayed as flaming copper-colored 
torches at the bottom of the screen.  You can gain up to five health from 
shooting crates or barrels with life-ups (which appear as first-aid kits with 
the word "life") or by rescuing certain innocents from the undead.  At the end 
of each level you can also gain a life-up if you rescue enough innocents.  
Unlike HOTD,  you can only earn a maximum of one life-up for rescuing innocents.  
Of course, once you run out of life your game is over at which time a map will 
be displayed showing the route you have taken through the game.  Damage can be 
inflicted upon you by the many forms of attacks the undead throw at you (more on 
this later) as well as "accidentally" shooting innocents.  You never take more 
than one health worth of damage at a time.  A few of the bosses' attacks have 
the ability to hit both players at the same time.
      Like HOTD, your score is not displayed until you complete a level, but in 
HOTD2 your accuracy will also be displayed.  You cannot enter your initials 
until you complete the game at which time your rank will also be given.  The 
game will save your score, initials, and rank. 0o0

3. Machine Type
===============
     Generally there are two types of machines that HOTD2 can be played on.  The 
small cabinet type and the large big-screen version.  Both are exactly the same 
except the big-screen version will cost more to play.  The small cabinet type 
takes one coin to play and the big-screen two coins.  Those of you who start 
with the small cabinet type and move to the big-screen version will find it hard 
to reload because you must move your gun farther to the side.  Those of you who 
start with the big-screen version and move to the small cabinet type will find 
it difficult to aim precisely.  The small cabinet type offers a sharper 
resolution on the screen so the graphics will be better but the big-screen 
version will be easier to hit because the undead are bigger targets.  Beware of 
the machines that will not allow you to have more than three health.  These 
machines are rare, but if you find one don't play it.

4. Gun Type
===========
     The guns are the same small plastic model as the previous HOTD as well as 
other gun games by Sega, it is the ANNEX ARM JPN DUAL-ACTION BLASTER MOD7587 CAL 
10mm/12.7mm HE, also known as "The Eater."  Some machines have different color 
guns for each player (player one is red, and player two is blue).  The color of 
the gun should match the color of the gunfire displayed on the screen when you 
shoot.  Note some machines have a blue or red gun for both.  While playing for 
the first time, check your gun to see if it is aligned correctly.  This is not 
really a problem unless you switch machines or between player one and two a lot; 
the sight can vary from gun to gun.
Tip: Don't play L.A. Machineguns or Gunblade before HOTD2! ~_~

5. Reloading and Aiming
=======================
     Always have a tight grip on your gun for accuracy.  For those of you who 
shoot real guns, you'll find that you' ll need to change your grip.  There is 
nothing I can tell you that will help your aim, just practice.  The game will 
demand good accuracy at certain times especially for the bosses.  Some people 
use an on-screen reloading trick; this is done by placing a finger in front of 
the barrel and shooting then releasing your finger.  I have found this to be 
very difficult to get used to as it compromises the grip on my gun.  I 
recommend, however, that you do what is most comfortable for you.  I also 
suggest you develop what I call a RAPID-FIRE-FINGER.  You can get this by 
playing any side-scrolling shooter, I personally got this ability from 
Ghostbusters (arcade version), does any remember that game?

6. Clothes and Health Care
==========================
     Wear lose fitting comfortable clothes that allow free movement of your 
arms.  It is also important to wear clothes that won't get too hot since you 
will be moving a great deal and you may become overheated.  Take breaks every 
two hours and drink plenty of soda.  Get plenty of rest and make sure you eat 
enough junk food before coming to the arcade!

7. Looking cool
===============
     At the end of each level you should pose like your character in the game.    
Learn all the lines and say them at the same time as your on-screen character.  
Take extra friends along so they can fill in the rest of the parts.  Draw straws 
to see who has to be Amy.  When you become an expert switch to a long black 
trench coat and say your with the FBI. 0_-

8. Games Tips
=============
     Try to stick to the same game route over and over again.  Trying different 
ways can often lead to a quick death.  Of course, when you begin playing you may 
want to try different paths to find the best one for you.  If you play with 
someone else always try to play together so you can develop better teamwork.
     When trying to save innocents remember that many of the undead will take 
less hits to kill than normal.  A few seem to require the same amount of hits as 
regular undead, though.  These can be especially tough.  Also, undead that will 
kill innocents will not be stunned or slow downed by your gunfire.  In addition, 
these undead will not be distracted into killing you until the innocent is dead.  
If you are unsure if you can save an innocent because of your aim, just take 
your time aiming and shot slowly.  The innocent was going to die anyway, so you 
might as well build up your accuracy and who knows you just might get lucky.
     While it's not necessary to hit all the undead in the head, it makes the 
game a lot easier if you can.  In the later portions of the game the undead will 
pop out close and you will have only a few moments before they hit.  Sometimes 
the undead will still move around even with half their head blown off so be 
careful.  Once an undead dies it will fall and turn into a pool of green blood 
and disappear.   Enough shots to the chest will blow the top half off almost any 
undead.

9. Chapter Routes
=================
     This portion of the FAQ is divided into sections; at the end of each 
section will be a route decision following the paths you can take.  Follow your 
path to the corresponding section.  Note that these chapter explanations are 
mostly for one-player games; I tried to include two-player information but it is 
difficult to come by.  The strategies for the bosses and the undead will be 
placed at the end of the game route section for easy reference.  Remember: 
Knowing is only half the battle.  YO JOE!
     Note:  I did not bother to include the dialogue in the game.  You can find 
this out for yourself as you play (if you can hear it).

The First Chapter: A Prelude
============================
     Chapter Notes:  This chapter is more or less straight forward with only one 
real choice near the beginning.  You must, however, rescue all five innocents to 
get the life-up at the end of the level.  Many first time players will die 
somewhere near the middle and it is important not to get discouraged.  HOTD 
games take a few tries before you can actually get somewhere.

SECTION 1A     
     You begin your adventure by driving in your car when you see a purple bat 
thing flying in the air.  You stop your car and get out and he talks to you and 
flies away.  You then see two zombies approach you, shoot these zombies (if you 
don't shoot them then why are you playing?).  There will be four zombies in the 
background you can shoot these for extra practice and points they will fall in 
1-2 shots.
     Afterwards, you walk into a church and two zombies (3 in 2-player) will 
come out as you open the door.  Entering you then will look toward the right and 
down and see a dead innocent.  Just then another zombie will appear behind a 
chair on the right.  Shoot it and you will then walk a little bit and look down 
to the left and see another zombie.  It will get up and walk toward you, shoot 
it and another zombie from the right will appear kill it and you will walk 
forward and talk with G.
     After talking with him an ax-wielder and zombie (2 ax-wielders in 2-player) 
will punch through a glass window and run toward you, shoot them and finish your 
talk with G.  You walk through the broken window and turn right to see an ax-
wielder kill an innocent (there's nothing you can do about this) kill it and you 
will hear the dying words of the innocent.  There is also a zombie in the 
background for extra shooting practice.
     You will turn back left and walk a little further two jars will be at the 
left, one of which will contain a coin.  A female innocent will run from the 
left, she will be chased by a zombie, this is your first choice.
If you save her go to SECTION 1B.
If you don't save her go to SECTION 1F.

SECTION 1B
     After saving her, you will turn left and see one zombie, kill him to save 
the innocent.  Behind him there are two crates, the right one will contain your 
first life-up for the game.  If you kill the first zombie two more will appear 
from both sides of the innocent, kill them and he tells you that you can go out 
the nearby exit.
If you saved the innocent go to SECTION 1C.
If you didn't save the innocent go to SECTION 1D.

SECTION 1C
     After saving the innocent you jump down; in the background to the right you 
will see two barrels one of which will contain a diamond.  Just then you hear 
the cries of another innocent crawling on the floor.  He is being chased by a 
zombie who will kick him if you don't shot it.  This zombie one takes 1-2 shots 
to kill.  Afterwards, you turn left and see an ax-wielder and zombie approach; 
kill them and you will walk forward and see a grate bust open and large undead 
maggots will come out, shoot them and you will see G's blood stains on the 
floor.
Go to SECTION 1G.

SECTION 1D
     You turn back to the first innocent and talk to her, after you turn left to 
see three zombies breakdown a gate, shoot them and walk into the next section.  
Go to SECTION 1E.

SECTION 1E
     You will see tree barrels to left that contain nothing.  You will turn 
right and see four death frogs shoot them and continue walking on your path.  
Before you reach the wooden door you will turn left and see an ax-wielder and 
zombie, shoot them and walk through the door.  You then will walk and see G's 
blood stains on the floor.  A grate will bust open and large undead maggots will 
appear, shoot them.  Looking back up you will see barrels to the left.  The 
closest bottom barrel contains a diamond.  At the same time a chainsaw marauder 
will appear from a door on the right, shoot him and continue walking to the next 
section.
Go to SECTION 1G.

SECTION 1F
     You will turn left and see three zombies running toward you (notice the 
dead innocent in the background) shoot them and you will turn back right and see 
three zombies bust through the gate, shoot them and you will walk to the next 
section.
Go to SECTION 1E.

SECTION 1G
     You will look up and see and ax-wielder throw an ax at you.  Shoot the ax 
and kill the ax-wielder (it will walk away if you can't kill it).  After, you 
look to the right and two green revenants will jump out, these only take one 
shot to kill.
     You then will turn back left and see two barrels on the right, one will 
contain a coin.  Just then a child innocent will burst from the doors from the 
left followed by two ax-wielders (3 in 2-player).  Shoot them and you will walk 
further, two clawed minions will jump from underneath a panel on the ground.  
Kill them and you will walk a bit further seeing two zombies.  As you kill them 
a third zombie will fall from above.  After you kill them you will look up and 
see two more zombies jump down, you can shoot them as they fall.  Behind all of 
this are two iron barrels and a large can to the left.  One of the barrels has a 
golden frog.
     As you walk you will look up and see a zombie with a barrel who is about to 
throw it down at a female innocent.  Shoot the barrel and kill the zombie.  The 
innocent will fall down and land on the dumpster.  She will point to the right 
and another zombie will come forth.  Kill the zombie and the innocent will give 
you a life-up.  After that, you will walk to an open space and see the first 
chapter boss.  Note: If you shoot the zombie in the head it will immediately die 
falling forward and releasing the barrel, but the barrel will not hit the 
innocent.
Go to BOSS 1.

The Second Chapter: Muddy
=========================
     Chapter Notes:  This chapter offers many ways to travel to reach the end.  
There are two versions of the boss which, in turn, will take you to different 
parts in the third chapter.  This chapter is often the stopper for many 
beginners.  You must rescue at least five innocents for the life-up.

SECTION 2A
     You will walk along when you see a red car with a zombie on it, shoot the 
zombie to save the first innocent.  The car will quickly swerve from side to 
side and end up driving off to the left; at this point it is close enough to get 
a few good shots.  It takes 1-5 shots to knock the zombie off (head shot of 
course is only one).  If you don't save him he will crash into a building and 
die.
If you save him go to SECTION 2B.
If you don't save him go to SECTION 2G.

SECTION 2B
     The innocent will get out of the car and thank you; behind him is a large 
can with a coin in it.  You will walk further and see a black van to the left.  
Two zombies will burst forth shoot them and continue on your way.
     Walking up the stairs you will see two zombies and an ax-wielder getting up 
on a car to get you.  As you walk up you can shoot at the zombies.  Kill these 
zombies and you will walk a bit further onto a small street.  From the top of 
the furthest building a bladed minion will jump on the rooftops and come down on 
you.  Wait until he is high in the air and shoot.  After you kill him, you will 
walk a bit further and two clawed minions will jump from a window at the left.  
Kill them and you will continue on your way.
     You will turn right and see two wooden barrels at the right, one of which 
will contain a coin.  At the same time two owls (4 in 2-player) will fly down.  
Kill them and you will see two zombies trying to get at an innocent (you can't 
see him).  Shoot them and at the left near the back are two wooden crates, one 
will contain a diamond.
     Just then an innocent will fall from the above; you will look up and see an 
ax-wielder throw an ax.  Shoot the ax first before killing him as he throws it 
very fast.  You then continue walking and turn left and walk down some stairs, 
an owl (2 in 2-player) will come out.  Shoot it and you will turn right and see 
two bladed minions fall from the sky.  Kill them, near the back there are two 
jars one will have a golden frog.
     At this point you will see a dead innocent with a key.  Shooting the key 
will choose your path.
If you shoot the key go to SECTION 2C.
If you don't shoot the key go to SECTION 2I.

SECTION 2C
     Shooting the key, you will walk through the gate and see two jars which 
contain nothing.  Your will turn right and see a ghoul with a barrel, kill it 
and you will see a child innocent being chased by another ghoul running from a 
building at the right.  A head shot is best for this part as it takes to many 
hits to kill the ghoul before it kills the kid.
If you save the child go to SECTION 2D.
If you don't save the child go to SECTION 2K.

SECTION 2D
     Saving the child you will enter the building and see two wraiths (3 in 2-
player) kill them and you will then hear the cries of the father innocent and 
walk toward a locked door.  The lock will only require ONE SHOT to open.  If you 
are in 2-player mode it is best to let only one player shoot the lock.  Once you 
shoot the lock the door will fly open and you will see an innocent followed by a 
wraith that is about to kill him.  The wraith is to the right of the innocent.  
A head shot is also best for this part, fortunately it is not to difficult to do 
because the wraith is very close to you and is a big target.  Saving the 
innocent AFTER the lock is open will not matter in choosing your path.
If you opened the lock go to SECTION 2E.
If you didn't open the lock go to SECTION 2M.

SECTION 2E
     Opening the lock you will watch some TV (why not?) and see the second level 
boss.  You then walk forward into the open room and see one maggot on the table 
and three maggots hidden underneath the rug.  Shoot the hidden maggots first.  
After you will turn toward the door and begin to walk out.  Just then two ghasts 
(4 in 2-player) will come out of a ventilation duct and fall to the ground, kill 
and continue on your way.
Go to SECTION 2F.

SECTION 2F
     You will turn right and see two wooden crates and a barrel.  One wooden 
crate has a health (you must shot both crates to get the health though) and the 
wooden barrel has a coin.  You then hear the cries of another innocent.  You 
turn right and see a zombie on the left near the innocent and a ghoul on the 
right ready to attack you.  In this part I strongly recommend head shots for 
both.  If you want to save the innocent kill the zombie first and then the 
ghoul.
     After you turn back you will have one more chance to get the health.  You 
turn left and walk along for a bit.  Turning right you see two revenants and a 
ghoul on a boat coming toward you.  You can shoot them before they land to 
attack you.  To the right are two zombies for shooting practice.  Kill these 
undead and you will walk and turn right.
     In the distance you will see an innocent being chased by an ax-wielder.  
This requires accuracy in order to save the innocent.  You can get a head shot 
but this is difficult because of the axes and the great distance.  However, your 
best chance to kill the ax-wielder is when he raises his ax to kill the 
innocent.  At the point he drops his guard and is open, but doing this is risky.  
This still requires good aim to save the innocent.  You can also aim for the 
right elbow of the ax-wielder since this is sticks out the most on the undead's 
body.
     Whether you save the innocent or not a chainsaw marauder (2 in 2-player) 
will suddenly bust through a door in front of you.  If you saved the innocent he 
will tell you about Sunset Bridge and give you a life-up.
Go to SECTION 2L.

SECTION 2G
     You walk toward the car wreck and look at the driver innocent's corpse.  
Just then you hear a scream and turn left to see two wraiths about to attack a 
female innocent.  Kill the wraith on the right first.  To her right is a crate 
with a diamond.  Kill both to save her and she will tell you that there are more 
people inside.
     You open the door and walk through seeing two wraiths.   After you kill 
these, two clawed minions will jump out.  Once you are done killing them, you 
will walk forward and see three barrels at the end of the hall one will have a 
coin.  You will then look down and to the right at a dead twitching innocent.  
Suddenly you swing around and see a chainsaw marauder (head shot is 
recommended).  
     After you kill it, you will do a 180 and continue down the hall.  Going 
around the corner you will see a zombie on the left, running toward you, and an 
ax-wielder on the right throw an ax at the same time.  Shoot the ax, then the 
zombie and finish off the ax-wielder.  You can shot at both of them as you turn 
around the corner.
     You see an open room at the left and turn to face into it.  Near the center 
(slightly to the left) you will see a crying female innocent.  At the same time 
a wraith (2 in 2-player) will appear from the right, shoot it and you will talk 
to the innocent.  You then watch some TV (sure!) and see the second level boss 
dancing.  You then leave the building out the door.
     In a small alley like place an ax-wielder will burst through a door.  Once 
you kill it you will turn left and see a bladed minion jump on the rooftops and 
fly toward you.  Wait until it is high in the air before shooting it.  You then 
will walk a bit further and see a zombie come forth from the right.  As you shot 
this zombie another zombie will come out closer to you.  Shot the closer zombie 
because he will attack you very quickly (for a zombie).
     Once you are done with this, you will walk a bit further and see three 
wooden crates, one of which will contain a golden frog.  As you are going you 
will see maggots squirm out into the center of the screen.  Kill them and you 
will hear the cries of an innocent.  You walk forward to a small door with the 
word "wharf" and see the innocent thrown out to your left.  When you look back 
right you will see a ghoul charging at you (head shot is recommended).
     Once the ghoul is finished you turn right and see two owls (4 in 2-player), 
kill these quickly as they will hit soon after.  You will then walk a bit more 
and see a bladed minion fall from above kill them and you will turn right.
     As you turn right you will see a ghoul on the right and a zombie on the 
left; both are about to kill a grandpa and grandma innocent, respectively.  This 
part is very difficult to do in single-player.  You must score head shots on 
both in order to save the innocents.  If you don't, at best you will only save 
one.  You can start shooting at the ghoul as soon as you begin turning toward 
the right.
     Once you are done with this you will continue walking and see a female 
innocent behind a gate with two wraiths by her side.  Kill the wraith on the 
left first then the right one.  Be careful not to kill the innocent.
If you save her go to SECTION 2H.
If you don't save her go to SECTION 2J.

SECTION 2H
     Saving the female innocent you will shoot the gate and enter the building.  
There are several barrels to shoot for practice here.  You will walk to the 
other side of the room and see another stack of barrels which you can't shoot.  
From these a ghoul will come forth shoot him and walk through the door.
     You will then pass through a small hallway and come to another door. Three 
ghasts will punch through the bottom portion.  Kill them and you will go through 
the door.  You will then look left and see nothing and look right and see three 
wraiths walking toward you.  After you kill them you will turn back left and see 
a chainsaw marauder (head shot is best for this part) in close range.  You look 
right and see two clawed minions jump out of some crates.  The rest of the 
crates in the background cannot be shot.  Once you kill these you will come to a 
bookcase that can be shot on the left.
If you shoot the bookcase go to SECTION 2N.
If you don't shoot the bookcase go to SECTION 2O.

SECTION 2I
     You will turn left and look up at a giant clock face with two clawed 
minions that will fall on you.  You must score a hit one each or they will hit 
you.  After you finish them off you will enter the clock tower.  To your left 
you will see five wraiths kill them and you will look down and see zombies 
(can't shoot them).  You then will decided to take the high road.  Looking to 
the right you see a large group of putrid slugs hanging on a clock gear.
     Once you are done, you will walk up stairs and suddenly turn left at the 
sound of an innocent.  He is about to be slashed by an ax-wielder; a head shot 
is recommended.  After, you continue walking and turn left and see a chainsaw 
marauder.  Kill it and you will go down the ladder and see a female innocent and 
a wraith.  After this you will exit the building.
Go to SECTION 2J.

SECTION 2J
     You will turn right and see three revenants come from the river; to the 
center are three barrels that contain nothing.  In the background are three 
zombies for shooting practice.  Afterwards, you walk a bit further and see three 
more revenants come out and behind them are three more barrels one contains a 
coin.  Once you kill everything you take a few steps and a zombie will suddenly 
come out from the left.
     After you kill it you turn right and see a large can that contains nothing 
and a set of doors.  From these doors an innocent will come out; she is being 
chased by an ax-wielder.  You can shoot through the doors to help you kill it.  
After you kill the ax-wielder two revenants will jump out from the left; these 
only take 1-3 shots to kill.  If you rescue the innocent she will give you a 
life-up.  
     You then will get pulled by two revenants into the river where they 
immediately attack you.  After you kill them three piranhas will attack you; 
there are three zombies in the background for shooting practice.  After that, 
you will walk and turn left and suddenly see an ax-wielder in front of you.  
Once you kill it two zombies will jump from a nearby boat into the water.  Kill 
these and you will walk forward under a bridge on the top are two zombies for 
shooting practice.  
     You will then see an innocent on a boat coming from the right.  He is about 
to be killed by a revenant.  A head shot it best for this part as the revenant 
takes a good amount of hits to kill.  You then will begin to walk toward a 
ladder to climb out; as you walk another revenant will jump out of the water in 
front of you.  Kill it and you will get out of the river.
     As you climb out you will see a large can to the left which contains 
nothing.  Turning right you will see another can which also contains nothing.  
At the same time a chainsaw marauder will dash out to get you.  A head shot is 
best for this part.  You will then see Amy and Harry but before reaching them a 
zombie will appear from the right, kill it and you will then fight the boss.
Go to BOSS 2 in Location B.

SECTION 2K
     Walking to a building you hear the cries of a female innocent.  Looking in 
the window you see her get killed by an undead.  You enter and see three barrels 
on the right and one barrel in front of you.  The one in front contains a 
health.  You will then turn right and see a female innocent backing away from a 
wraith, both coming from the left.  Kill the wraith to save the innocent.  
Immediately after, you will swing right and see a child innocent about to be 
killed by three ghasts.  Careful aim is needed as it is easy to kill the 
innocent.  Shoot the lead ghast first.
     Soon after you turn back, you see two more ghasts crawling toward you, 
shoot these and go to the next room.  At the end of this room is a barrel which 
contains a golden cat.  At the same time two clawed minions will come from the 
door leading out at the left.  Once you kill these a ghoul will come from the 
door at the end of the hall.  After you kill everything you will go outside and 
turn right.  You will then see a bladed minion jump from below.  Kill it to 
continue.
     Entering the building you will go up an elevator and see three zombies 
through the door.  These can be shot before the door opens.  After you kill them 
you will turn right and see an ax-wielder.  Killing it you will continue up the 
stairs.  When you reach the top you will see two iron barrels one of which will 
contain a necklace.  At the same time maggots will squirm from the right.  Kill 
them and you will walk to the right.  Turning left you will see a chainsaw 
marauder come from the right very quickly.  A head shot is best for this part.
     You then will walk into a dark corridor when two clawed minions jump out.  
Kill them and you will walk a little more and see two bladed minions jump from 
the windows.  After your done killing them, you will walk into the next room and 
see two wraiths come from behind the pillars from both sides.   Kill them and 
you will climb down a ladder.
     After a scene of you climbing down the ladder, you will see Amy and Harry; 
before you reach them two green revenants will jump out of the water to the 
right kill them and move on to the boss.
Go to BOSS 2 in Location B.

SECTION 2L
     After you turn and walk a bit, in a window above and in front of you will 
be an ax-wielder.  It will suddenly throw open the window and hurl an ax.  Kill 
him and you will walk further and see three piranhas (4 in 2-player) in the 
water and jump out. 
     You then will walk and turn right and see a two green revenants jump out of 
the water.  About one second later two more black revenants will jump out as 
well.  After, you will walk forward and look up some stairs and see two iron 
barrels that are about to be thrown at you.  Shoot them and you will walk up the 
stairs.
     Two ghouls are waiting for you and will start running toward you for an 
attack.  I strongly recommend head shots for 1-player games.  Begin shooting the 
ghouls as soon as you see the tops of their heads coming up.
     Up ahead you will see four zombies eating some dead innocents; they will 
stop eating and start running toward you.  Kill them and you will meet up with 
Harry and Amy.  Soon after you will fight the chapter boss.
Go to BOSS 2 in Location A.

SECTION 2M
     Not opening the lock you will then watch some television and see the second 
level boss.  You continue walking more into the building and begin to enter a 
door on the left.  As you do three ghasts come through the door.  Once you kill 
them you will go through the door and turn left seeing two wraiths, behind them 
are two barrels one of which will contain some apples.  After you kill them, a 
chainsaw marauder will suddenly come from the right.  After all this you will 
open the door and suddenly see an wraith about to attack you .  Kill it quickly 
and continue to the next section.
Go to SECTION 2P.

SECTION 2N
     Shooting the bookcase you will turn left and see a wraith come out on the 
left.  Going in the door on the right you will see the arm of a wraith punch 
through the door from the right.  Looking right you will see two wraiths.  Once 
you kill these you will turn back left and see putrid slugs hanging on the 
ceiling.  Kill these and you will go through the door to the next section.
Go to SECTION 2F.

SECTION 2O
     Not shooting the bookcase you will enter the room on the right.  Walking 
in, you will see the room filled with ankle-high whitish water and four ghasts 
crawling toward you.  There are several iron barrels in this room which contain 
nothing.  After you kill the ghasts, three piranhas will jump out to bite you.  
Once you are done you will walk through the door to the next section.
Go to SECTION 2P.

SECTION 2P
     You will turn and see an ax-wielder and two zombies behind it.  Behind all 
the undead are two jars one of which will contain a necklace.  Kill the ax-
wielder first and then finish off the zombies.  Once you are done you will turn 
right and cross a bridge and hear the cries of a female innocent.  Walking 
toward the building you will see two barrels to the right which contain nothing.  
Looking in the window you will see a female innocent with a zombie and ax-
wielder behind her.  Kill the zombie first, which is on the right, and then the 
ax-wielder, which is on the left.  If you save the innocent she will give you a 
life-up.
     After you are done you will turn left and walk to the edge of the river.  
Three revenants will jump out.  Kill them and you will see the bridge is out.  
Then two more revenants will pull you into the river where they will be waiting 
to attack you.  Kill them and on a boat a ghoul, zombie, and ax-wielder will 
come from the left and jump into the river with you.  You can shoot them before 
they jump to kill them.
     Once you are done you will walk toward the edge to climb out.  Before you 
reach the ladder one more revenant will jump out.  Kill it and you will climb 
out and walk to the left.  As you get to the corner a chainsaw marauder will 
come out from the right at close range (head shot is best).
Go to SECTION 2L.

The Third Chapter: Darkness
===========================
     Chapter Notes:  This chapter is not as long as the previous one, but can be 
more difficult, especially for first time players.  There are many enemies that 
will jump out suddenly if you don't know what to look for and large groups of 
undead can come out at one time.  Like the second chapter, there are two 
versions of the boss which will lead you to different parts of next chapter.  
You will need to rescue at least three innocents for the life-up.

SECTION 3A
     After your conversation with Amy and Harry you see three revenants in the 
water to the right shoot them and your boat will turn left.  There are two 
zombies on the bridge for extra points and in the back there is a barrel and 
crate both contain nothing.  At the same time a zombie will drop down and hang 
from the bridge and kick you.  You must hit it in the chest not the legs.  
After, Harry will ask you if you all right.
     Your boat will turn right and you will see an ax-wielder (2 in 2-player) 
off to the left.    Afterwards, two owls (4 in 2-player) will swoop down, kill 
them and after you will hear the cry of another innocent; you turn right and see 
two revenants coming toward him.  Shoot the one on the right first and then the 
left one, they only require a few shots.  Behind them are two barrels both 
contain nothing.
     After that, your boat will continue and a red revenant will jump out of the 
water to bite you.  You can see him before he jumps traveling in the water and 
are able to shot him.  Also in the water is green revenant but he will not 
attack.  You look up and see a ghoul holding an iron barrel.  Kill him and you 
will turn around and see two green revenants and after you kill them three 
piranhas will attack.
     You will then continue for a bit and will see an innocent on a moving boat 
with a revenant.  This undead requires one shot.  While on the boat the undead 
will move from the innocent's right side to left.  Be careful not to shoot the 
innocent as the undead will go behind him, not in front as he moves.  To the 
left are two crates and a barrel one crate contains a golden frog.  To the right 
you will see a red crate which has a life-up.  If you fail to save the innocent 
the boat will crash into the wall and explode.  After Amy will receive a call 
telling you about Goldman.
If you save the innocent go to SECTION 3B.
If you don't save the innocent go to SECTION 3F.

SECTION 3B
     You will continue on and at Amy's warning you turn toward an iron gate 
which will pull up allowing an ax-wielder, two zombies, and a muscles to walk 
out.  The ax-wielder will throw his axes and run up to you for a kick.  It is 
important to take him out first.  Then finish off the zombies according to how 
close they are.  Note: these zombies will walk up to you until you shoot them, 
after they will run toward you.  After, you will immediately turn left and see a 
ghoul and a muscles running toward you, shoot the ghoul first with a head shot.
     Once you kill them, your boat will turn left this is another chance to get 
the life-up in the red crate if you missed it the first time.  Moving along Amy 
tells you to look at a female innocent whose is about to be killed by a zombie.  
A head shot is best for this part.  After your boat turns right, you will see an 
ax-wielder (2 in 2-player).  Kill them and your boat will continue and you will 
see a large flock of harmless bats.  Shoot these for pleasure, practice, and 
points.  Your boat turns left and you see five bats flying toward you.
     After you kill them you will enter the underground and see three wraiths (4 
in 2-player) to the right.  Once you have killed them, Amy and Harry will leave 
you while you search the underground.  You look forward and see an innocent 
being chased by two wraiths.  Shoot the wraith on the left first, he his hidden 
at first behind a stone.  This to trick you into shooting the other wraith which 
is moving very slowly.
Go to BOSS 3 in Location A.

SECTION 3C
     Your boat will go through a gate and you can see two red revenants in the 
water which will jump out if you don't shoot them.  Harry will ask if you are 
all right.  You will continue and on the right is a barrel and a crate both 
contain nothing.  Suddenly a zombie will drop and land on your boat kill it and 
another will come down hanging from above.  Your boat will turn left and you 
will hear the cries of another innocent.  He is on a boat with a ghoul and a 
muscles.  The muscles will jump on your boat and attack you while the ghoul 
attacks the innocent.  As the boat comes from the left you have some time to 
kill the ghoul before the muscles jumps on your boat.  A head shot is best for 
this part.  If you don't save the innocent the boat will crash in the water gate 
and he will die.  To the right is a iron barrel that contains a diamond.
If you save the innocent go to SECTION 3D.
If you don't save the innocent go to SECTION 3E.

SECTION 3D
     After you save the innocent an ax-wielder will drop on you boat and attack.  
You must kill it very quickly or it will kick you.  You then will look up and 
see two more ax-wielders but these will throw their axes at you.  If you don't 
kill them they will jump down after you to attack.  During this time the 
innocent will open the water gate and you will continue on.  As you approach a 
shore you will see one zombie and three muscles waiting for you.  The muscle on 
the extreme right will be the closest to you when you stop so kill it quickly.  
After, you will turn right and look down into the water and see five revenants 
attack you.  Once you kill these you will proceed onto the next section.
Go to SECTION 3G.

SECTION 3E
     Your boat will turn right and you will hear the crackling sound of 
electricity.  From a room near the center two wraiths and an ax-wielder will 
come out.  After that, your boat will continue and you will look down into the 
water and see two revenants.  You will continue a little ways more and hear the 
cries of another innocent.  Looking up you will see an swimming innocent who is 
being attacked by two revenants from either side of him.  Once you take care of 
this you will turn around and see three piranhas attack.  After you will 
continue and see on the left two crates and a barrel.  In one of the of the 
crates has a golden frog.  Far in the background near the left is a red crate 
with a life-up.  Moving along a red revenant will jump out of the water.  Once 
you kill it in the water ahead you will see three green revenants swimming 
along.  These will attack soon but after you turn around.  During this time 
though you can shoot them as they swim.  Once you turn around they will swim 
back and attack.  After, you will turn back around and continue to the next 
section.
Go to SECTION 3B.

SECTION 3F
     Your boat will turn left and float down a bit when you hear the cries of an 
innocent.  You will turn right and see a swimming innocent about to be attacked 
by two revenants.  The first is behind him and the second is to the right hidden 
at first by the building.  A head shot is best for the second one because you 
will not have much time to kill it when it appears.  Once you kill the revenants 
three piranhas will jump out to attack, kill them and you will go on to the next 
section.
Go to SECTION 3G.

SECTION 3G
     You will turn left and see two ghouls on a bridge with iron barrels. Shoot 
the one on the right first.  After three piranhas will attack as you face left.  
Once they are dead you will swing back and continue on your boat.  Looking 
toward the left you will see two ghouls, one on each end, and in the middle, a 
zombie.  Behind them are two wooden barrels and an iron barrel.  One of the 
wooden barrels contains a mushroom.  Head shots are best for this part.  Before 
they attack you will have a few moments to shoot the undead.  After you kill 
them, you will continue on and turn left.  In the water is a crate with a life-
up in the center of the screen.  Once this is done you will land and Harry and 
Amy will leave you as you search the underground.
     You will enter and see three wraiths running up to you.  Once you kill 
them, you will look up and see bats swoop down from the ceiling to attack.  Kill 
them and you will walk a bit more and two ghouls will drop from above.  The left 
ghoul will attack first.  Once they are dead you will walk down a small slope 
and see an innocent being chased by two wraiths.  Kill the wraith one the left 
first.  After, you will fight the chapter boss.
Go to BOSS 3 in Location B.

The Fourth Chapter: Despair
===========================
     Chapter Notes:  This chapter does not offer much in the ways you can 
travel.  There are two versions of the boss but both take you to the same 
location in the next chapter.  The innocents that need to be rescued are very 
close to the enemies.  Careful aim is needed to save almost all of them.  This 
chapter is short but deadly as they can kill off many first time players or 
players with low health.  Unlike previous chapters, some of the undead will be 
different in the same locations if you come from a different path.  You will 
need to rescue at least three innocents for the life-up.

SECTION 4A
     You will suddenly turn right and see three wraiths jump up and land to 
attack.  You can shoot these as they jump at you.  After you are done, you will 
turn right and walk up some steps and turn left seeing a clawed assassin with a 
two wraiths one on each side of it.  Kill these and after you will takes a few 
steps and a bladed assassin will run out.  Once this is done you will walk 
forward and see about five bats quickly fly out at you.
     After, you will walk down stairs and hear the cries of an innocent.  You 
turn right and see an innocent held by a wraith very closely and a clawed 
assassin behind a cage to the right.  Your best bet is to aim for the wraith's 
leg which is sticking out; this is the best place as it only takes one shot to 
kill it.  Behind all this are three crates, the one on the left has a diamond 
and the center one has a mushroom.  In order to save the innocent you must kill 
the wraith quickly.  If you save the innocent he will give you a life-up.
     You turn back left and a two lizard spawns will drop from above kill it and 
you will continue forward a bit hearing the cries of another innocent.  You turn 
left and see him being held by a wraith down a shaft.  A head shot is best for 
this part, be careful in aiming.  If you don't save him he will slide down and 
you will follow him.
If you save him go to SECTION 4B.
If you don't save him go to SECTION 4G.

SECTION 4B
      You turn back right and look up and see two lizard spawn on a pipe above.  
You can shoot them as they crawl toward you.  Once they reach you they will hang 
down and try to hit you with their tails.  Once you kill them they will fall 
below and die.  Be careful sometimes they will land in front of you and jump up 
for a hit.  After you kill them, you will look up at the pipe again and them 
back down.  You will then see a blood knight walking toward you.  Right after a 
wraith will suddenly come from the right close to you to attack.  Behind them 
and to the right are two iron barrels one of which contains a necklace.  After 
you kill them, two more lizard spawns will drop from above to attack.  Finish 
them off and you will walk through the door.
     As you open the door, you will see a clawed assassin on the left and on the 
right will be a wraith with another clawed assassin near the center in the rear.  
Take out the one on the left first as he will attack quickly.  Head shots are 
best for all the undead in this part as they all come at you fairly soon.  
After, five bats will swoop from above and attack.  Kill them and you will walk 
forward and turn right at the sounds of another innocent.  Your turn toward the 
left and see a worker innocent about to be killed by a wraith on the right.  At 
the center is a blood knight that is going to attack you.  If you want to save 
the innocent you should try to attack the wraith first and quickly finish off 
the blood knight before it hits you.  The wraith will only require one shot to 
kill,  so you can quickly finish off the wraith.
     You will then turn left and walk along for a bit.  Two bladed assassins 
will run out along with a wraith.  It is best to try and kill at least one 
bladed assassin as it runs out before it throws its knives.  After you kill 
everything, you will head up some stairs and fight the chapter boss.
Go to BOSS 4 in Location A.
     
SECTION 4C
     You will first see three wraiths walking up to you.  After you kill them 
you will look down some sloping pipes and see two clawed assassins slide out of 
a pipe in the distance.  After you kill them a third will slide out from the 
left.  Once they are dead you will walk a bit more and a lizard spawn will fall 
from above.  After you kill it, you will hear the cries of another innocent.  
Looking down a shaft you will see him being held a wraith.  A head shot is best, 
but be careful because the wraith and innocent are moving around slightly.  It 
can take a few shots to kill the wraith.
If you save him go to SECTION 4D.
If you don't save him go to SECTION 4E.

SECTION 4D
     Saving the innocent you will go back and walk through the door.  When you 
open the door you will see a wraith and clawed assassin ready to attack you.  
After you kill them two blood knights will appear; the one on the left is closer 
and should be attacked first.  Once you kill them, you will turn left and walk 
for a bit and look up seeing two lizard spawn crawling on the pipe.  Be careful 
with these two because many times they will fall down the pipe when you shoot 
them and quickly hit you when they land.
     After you kill them, you will go through the door and hear the cries of an 
innocent being held by a wraith at close range.  To the right of the innocent in 
a cage, is a clawed assassin and another wraith.  In the cage also are three 
crates, the left one contains a mushroom and the center one contains a life-up.  
To kill the wraith holding the innocent, aim for the leg which is sticking out, 
this requires only one shot.  Once this is done you will continue on and turn 
right looking into a cage with a two dead innocents and bats hovering above.  
Shoot the bats as they attack you.  
     After you kill them, you will swing left and look at a hole.  Two lizard 
spawns will crawl out to attack you.  Once you kill them you will go down the 
hole and through a tunnel and turn left,  a blood knight and a wraith will be 
waiting to attack you.  Kill them and you will turn toward the right and see 
three clawed assassins running toward you.  After you will go and fight the 
boss.
Go to BOSS 4 in Location B.

SECTION 4E
     Chasing the innocent you will jump down the hole.  When you reach the 
bottom a clawed assassin and a wraith will be waiting to attack you.  After you 
will hear the cries of another innocent.  Your turn right and see a fat innocent 
in a cage with two wraiths.  You must shot the lock in order to save the 
innocent.   Once you shot the lock the door will open and the innocent will run 
out, but the wraiths will not chase him.  You won't have much time to shot the 
wraiths because you will swing left as two bladed assassins attack you.  After, 
you will go to the next section.
Go to SECTION 4F.

SECTION 4F
     As you reach an archway, bats will fly from above and attack you.  Once you 
kill them you will turn left and see a blood knight very close to you.  Behind 
him are two iron barrels one will contain a coin.  After you kill it, you will 
turn right and walk down.  Two lizard spawns will drop from above once you kill 
them you will walk a bit more and hear the cries of an innocent.  You turn left 
and see that he is being chased by a wraith.  This wraith is VERY close to the 
innocent.  If you want to save him it is best to wait until the wraith raises 
its arms to attack.  Remember that this undead will only take one hit to kill.
If you save the innocent go to SECTION 4H.
If you don't save the innocent go to SECTION 4I.

SECTION 4G
     You will chase after the innocent to save him (even if you shot him) 
sliding down a chute.  When you reach the bottom you will swing right and see a 
wraith at close range kill it and you will turn back and walk a bit.  You see a 
wraith and clawed assassin at close range and after you will then look down at 
the dead innocent you were chasing.   It is best to shoot the clawed assassin 
first because it moves faster.  Once they are dead you will walk out of the cage 
and see two bladed assassins attack you.  After you kill them you will go to the 
next section.
Go to SECTION 4F.

SECTION 4H
     Saving the innocent you will turn around going right.  You will walk for a 
bit and see a clawed assassin and a wraith walk from the left.  In the 
background near the center are two iron barrels one of which will contain a 
necklace.  Facing a set of stairs you will see two lizard spawns crawling toward 
you.  After you kill them, you will walk up the stairs.  When you reach the top 
you will turn right and see a blood knight on the right and a wraith on the left 
ready to attack you.  Finish off the blood knight first; note the dead innocent 
in the background.  After you will turn around and see two bladed assassins 
ready to attack you.  It is best try and finish one off as quickly as possible 
for one-player games (shooting four knives before they hit is tough).  After you 
will soon fight the boss.
Go to BOSS 4 in Location A.

SECTION 4I
  Not saving the innocent you will continue forward toward an elevator.  Before 
you reach it a clawed assassin and a wraith will appear from the left side.  
Kill them and you will go up the elevator.  When you reach the top two bladed 
assassins will appear to attack you.  Once you kill them you will turn left and 
see a blood knight and a wraith about to attack you.  Finish off the blood 
knight first.  You will walk a bit and from the right, three clawed assassins 
will run out.  Kill them and you will go and fight the boss.
Go to BOSS 4 in Location B.

The Fifth Chapter: Dawn
=======================
     Chapter Notes:  In parts this chapter is not very difficult, however, 
together it will wear players down.  This chapter features return visits of two 
previous bosses.  Many of the undead will appear in mixed groups and will start 
off close to you.  First time players will have trouble with this chapter 
especially with the chapter boss.  Also, on the map there are two different 
roads at the beginning of this chapter both, however, are exactly the same.  In 
addition, there are no innocents to save and as a result no life-up at the end 
of the chapter.

SECTION 5A
     You walk down an empty street when you turn right and see three muscles 
approach you.  Kill them and you will turn left and see an incubator next to a 
black van.  Behind him are two iron barrels the one on the left contains a life-
up (this is the only life-up on this level).  After you kill it, two muscles 
will bust from the van on the right.  You then turn right and see a car, as you 
walk an incubator will raise up from the right kill it and you will walk to the 
car.  To the right are four zombies in the background for practice.  Before you 
reach the car you will turn around and see a bladed assassin with two muscles in 
front of you.  Shoot the blades and quickly finish off the muscles.
     After, you will drive down a small hill and the bat like thing from the 
first chapter boss will break your windshield and talk to you.  You then fight 
Judgment again.  This boss is exactly the same as in the first chapter.
     Once you kill the boss you will continue to drive on.  Another car will 
pull up along side you.  You turn right and see a muscles on the hood of a car.  
Kill it and then car will drive up a bit more revealing two more muscles.  Once 
they are dead their car will swerve out of control and crash.  You can also 
shoot the driver muscles for points.  Shooting it first, however, will not cause 
the car to crash before the other two muscles can hit you.  Driving along two 
lightbladed minions will materialize on your hood, shoot these quickly before 
they hit you.  Your car will swerve around when they land.
     As you drive along, the bridge will explode and the Hierophant will emerge.  
He is almost the same expect he will not summon piranhas when he reaches 1/2 
health.  Instead, he will go straight to jumping into the air.  The same tactics 
apply as before.
     Once you finish, you will drive along the edge and see in the distance a 
group five muscles.  You can shoot them as you drive up to them.  After you kill 
them, from the van on the right, two incubators will jump out.  After, you will 
continue driving and two more lightbladed minions will materialize on your car.  
Kill them and you will ram through a fence and get out of your car.  You then 
will see a group of four undead; two muscles, one on each end, and in the 
middle, two incubators.  After, you will walk to the Goldman's headquarters, but 
before you enter you will fight the chapter boss.
Go to BOSS 5.

The Final Chapter: Original Sin
===============================
     Chapter Notes:  This is the final chapter of the game.  There are no 
choices in your path.  This chapter will have new forms of undead that may be 
difficult for first time players.  There is also a return visit from the third 
chapter boss.  This chapter can be difficult as many undead will pop out close 
to you for a quick hit.

SECTION 6A
     You enter Goldman's Headquarters and see three neodymium zombies.  Kill 
them and you will head for the elevator turning left.  As you are walking three 
lightbladed minions appear in the distance.  Kill them and you will turn right 
and for the elevator door.  When it opens two lightsaw marauders and one 
neodymium zombie come out in a single-file line.  After, you will see a scene of 
you going up in the elevator to the fiftieth-floor.
     When the elevator door opens two lightsaw marauders (3 in 2-player) will be 
waiting for you.  Kill the one on the left first as it is very close.  Once they 
are dead you will walk a bit and turn left and fight two lightbladed minions.  
After they are dead, you will go to the end of the hall and three neodymium 
zombies will phase through the wall.  Kill them and you will go through a door 
and walk down a small hall to another door.  One more neodymium zombie will 
phase through this door to attack.
     Going through the door a lightsaw marauder will attack you from the right.  
A head shot is best for this undead because he appears very close.  After you 
kill it, you will walk through a lab and see all the forms of undead you have 
been fighting through the game.  Turning around a corner you will see a crate to 
the right next to a door which will contain a life-up.  As you reach the door 
two neodymium zombies will phase close to you from the left.  The right one will 
attack first.
     Going through the door you will hear the cries from Tower.  Turning to the 
right you will see Tower emerge from the blue mist.  Fighting it is almost the 
same except the blue head will also attack and you do not need to fight it 
after.
     Once you defeat it you will go through a door on the right and reach a 
bend.  Three neodymium zombies will phase through the wall ahead.  Turing right 
you will see three lightbladed minions in the distance.  After you kill them, 
you will walk forward a bit and two lightsaw marauders will come from both sides 
to attack.  The left one will strike first.  Once you kill them you will walk up 
a long staircase and talk to Goldman.  After, you will fight the last chapter 
boss.  Good luck!
Go to BOSS 6.

If your wondering which path I take it is as follows:

First Chapter: 1A, 1B, 1C, 1G, Boss 1
Second Chapter: 2A, 2B, 2C, 2D, 2E, 2F, 2L, Boss 2 (Location A)
Third Chapter: 3A, 3B, Boss 3 (Location A)
Fourth Chapter: 4A, 4B, Boss 4 (Location A)
Fifth Chapter: 5A, Boss 5
Final Chapter: 6A, Boss6
     
     My path is almost a straight line through the entire game.  I rescue all 
the innocents (or try to anyway) and shoot all the items (like keys and such).  
I believe this is the easiest and fastest way through the game.  Of course, the 
best part about HOTD2 is the ability to take different routes, that way 
everyone's game doesn't have to be the same.

10. Boss Section
================
     All bosses will require practice.  The tips given here assume you have 
decent aim and skill.  No boss is easy at first.  So don't be surprised if you 
have trouble doing what is recommended in the following sections.  All you need 
is practice (and maybe a friend to play/die with).  Before you fight each boss 
G's File book will open (or as I like to call it "The Book of Hideous Undead 
Creatures") which will show you the boss' weak point.
  
BOSS 1
Judgment Type 28
================
     Boss Notes:  It is important for first time players not to get discouraged 
by this boss.  A little practice is all you need to be able to defeat it without 
losing too much damage.  I strongly recommend playing with a friend until you 
get used to it.  Accuracy is somewhat important; a fast trigger finger will be 
very helpful with the first part.

     Judgment is a large headless undead with armor and large halberd.  A book 
will open with G's file showing his weak point as the small purple bat-like 
thing that flies around.  The armored undead will walk toward you for an attack; 
unless you hit the bat-like thing he will raise his weapon and slash you.  
Before his attack the bat-like thing will stay still for a second above the 
armored undead.  This is your last chance to hit it, afterward he will fly 
behind the armored undead and you can't shoot it.  If you get hit the bat-like 
thing will laugh and fly up, this is another time that he stands still for a 
hit.
     Generally, the more times you hit the bat-like thing the faster he will 
move.  It is best to hit the chest of the armored undead and hope that the 
purple thing will fly into your gunfire.  Shooting the body will only cause 
minimal damage, but if your trigger finger is fast enough you can actually do 
enough damage to reduce the number of times needed to hit the bat thing.
     Each time you hit the bat thing he will fly behind the armored undead and 
stay their for about a second.  After, it will quickly fly out again from either 
side of the undead.  At this time you can begin shooting above or to the side of 
one of the shoulders.  If your lucky you can quickly score another hit.  
     After you have brought its health down to 1/3 the armored undead will fall.  
The bat-like thing will fly to the center and will attack you in one of three 
ways.  He will either fly up and down, zigzag keeping near the center, or zigzag 
keeping near the sides of the screen.  You must score a hit or he will ram you.  
If he hits, you can quickly shoot him because he will fly back to the center and 
stay still for a few moments.
    If you hit him before he hits you he will fly back and frantically fly 
around in the background before attacking again, you can hit him at this time 
but it is very difficult to do.  Note that he always fly back to the center 
before attacking you, so you can start shooting at him before he attacks and 
keep him pinned.  After you kill him he will scream and fall to the ground.
This boss will lead you to SECTION 2A.

BOSS 2
Hierophant Type B 05
====================
     Boss Notes:  This boss is can cause players trouble at first, but will 
quickly become easier after a few times.  The most difficult portion is when he 
summons piranhas; this demands a little accuracy.  A fast trigger finger can be 
helpful with its third type of attack.

Location A
     You see several innocents being chased by some zombies.  Before your 
character can react the bridge underneath them explodes and the boss will emerge 
from below.
Location B
     You see large amounts of water being splashed toward you and the boss 
emerges forth from the waves in front of you.  He is standing on a bridge made 
of boards floating on water.

     The Hierophant is a large humanoid fish creature holding a trident which he 
uses to spear you.  G's file displays his weak point as the pulsating thing in 
the beast's chest.  The boss will first shift from side to side; you must score 
a hit on his weak spot in order to stop him from hitting you.  In Location B you 
will have less time to shot him before he spears you.  If you fail he will swing 
his spear around and hit you, but after you will be able to hit him very easily 
because he is close to you and will back away with his chest open.  After 
scoring a hit, his chest will close and he is invincible but will not attack.  
At first he his slow but after scoring 3 hits (2-player requires more) he will 
move more wildly around.
     When he reaches 1/2 health he will begin to summon piranhas.  In Location A 
he will jump down into the river and summon fish.  In Location B he will just 
stand there and summon fish.  Before he begins summoning fish you have a chance 
to score a good hit.  If you score a good hit then this will sometimes stop or 
reduce the number of fish that appear.  If you fail to hit him he will turn from 
side to side (Location B) or just look up opening and closing his chest 
(Location A) and summon about 10 fish.  The screen will shift from side to side 
in order to see the fish emerge.  After he stops you have another opportunity to 
shoot him.  You can shoot the boss when the fish are flying but this is 
difficult to do with only one player.  Shooting the boss when the fish are 
flying will stop the summoning of fish.  If in 2-player mode one person can 
shoot the fish while the other shoots the boss.
     Once he reaches 1/3 health or summons fish three times he will attack by 
flying in the air and bringing his spear down on you.  You must score a hit on 
him or suffer damage, it is best to pump bullets into him until he flies back.  
This is fairly easy to do with 2-players.  If he lands a hit he will stand 
fairly close to you with his chest open; use this time for a quick hit on him.  
Sometimes before he jumps he will stand and wildly open and close his chest; you 
can use this time to score one hit on him.  Before he jumps he will quickly open 
and close his chest once, if your lucky you can score a hit keeping him from 
jumping.  In Location A only he will sometimes jump down into the river and fly 
up in a random direction.  During this time you character will tell you where he 
is coming from when he jumps (this is very hard to hear, especially in noisy 
arcades).  After he dies he will stagger back and fall in water.
If you fought in Location A go to SECTION 3A.
If you fought in Location B go to SECTION 3C. 

BOSS 3
Tower Type 8000
===============
     Boss Notes:  Tower can be difficult to beat with only one-player at first, 
but it can be done easily with two.  This boss will demand quick reaction time 
and some accuracy.  The second form will require a quick trigger finger.

Location A
     You will see a fat innocent running directly toward you and will be 
snatched away.  Afterwards the second form will be in the water.
Location B
     You will see a fat innocent running to the right and will be snatched away.  
Afterwards the second form will be in the sand.

     Tower is a five-headed monster that looks like a hydra.  Each head is the 
weak spot.  The center (blue) head will not attack.  Before each head strikes a 
golden circle will form around the mouth.  You must hit this head before it 
bites you.  Up to three heads will attack at the same time or in quick 
succession.  During these attacks you will need to be fast and accurate.  Your 
best chance is to shoot the same head until it dies.  You can hit a head when it 
is recovering from a hit.  This will cut down the waiting time, so you don't 
have to sit there and wait for it to attack.  Aiming for the mouth is your best 
bet in hitting hydra's head or when the head is flying back from a hit aim for 
the base of the head.
     Once all its energy is gone the heads will fall and you will see the blue 
one escape through a door.  It will move around building a golden circle around 
his mouth to attack (you can also hear him roar).  You must score at least two 
hits on his head or it will bite you.  The best technique is to fire as many 
bullets as you can and hope you land two.  Remember to reload as quickly as you 
can.  Locations A and B are almost the same in technique.  The blue hydra will 
move around in a different pattern for each location, though.  Each time you 
play the pattern will be the same, so you can anticipate where it will come from 
and shoot it more accurately.  I found the difficulty to be about the same for 
both locations.  Once you defeat Tower he will roar and fall life-less on the 
sand or water. After you defeat Tower you will see a scene involving Amy and 
Harry.
If you fought in Location A go to SECTION 4A.
If you fought in Location B go to SECTION 4C.

BOSS 4
Strong Type 205
===============
     Boss Notes:  This will be the first boss that separates the truly skilled 
from the ones with the endless pockets of money.  This boss demands accuracy and 
nerves of steel, a quick trigger finger can be helpful.  With two-players, this 
boss is manageable, with one-player it can be difficult.

Location A
     The coliseum will be tan in color with spots.
Location B
     The coliseum will be dark blue in color with flood lights in the 
background.

      Strong appears as a large crazed maniac wearing a gray hood with a big 
chainsaw.  He will frantically run around up to you and bring down his chainsaw.  
G's file tells you that his weak spot is its head.  You begin by walking 
backward as he advances, during this you have some time to shoot his head before 
he will run up to you for a saw.  Unfortunately he blocks many of your shots 
with his chainsaw.  Try to shoot at the base of the blade (above the red handle) 
sometimes you can get lucky and hit him.  Shooting him in the body only does 
minimal damage and is not worth trying.  Even if you hit him he will most likely 
slip in and try to saw you.  During this time he will stand still and raise his 
chainsaw.  This will be your last chance to hit him before he hits you.  If he 
hits you he will take a few steps back and raise his chainsaw (beginners will 
see this a lot ~_~) this is a good chance to hit him.
     During your fight with Strong he will sometimes disappear (by running 
around a corner) and break down a stone wall.  If he does this you will have 
only a few moments before he raises his chainsaw for an attack.  He can also 
jump from above and bring his saw down on you.  You must score a hit on his weak 
point or he will hit you.  Note that in Location B he will jump down on you much 
sooner than in Location A.  Also in Location B the halls are narrower.
     A good time to hit him is when he comes around the corner because his 
chainsaw is to the side.  When he is at a great distance he will stand still and 
throw an ax at you.  This is another good chance to hit him.  Remember to shoot 
the ax though.
     As you shoot Strong you will blow off bits of his hood.  When he reaches 
low health he will move around VERY quickly and it is extremely difficult to 
score a hit on him at great distance.  Also he will allow less time for you to 
hit him when he raises his chainsaw.  When you defeat him is will yell and fall 
to the ground lifeless (you can also see his face).  Afterwards you will talk to 
Amy and Harry.
This boss will lead you to SECTION 5A.

BOSS 5
Magician Type 0
===============
     Boss Notes:  Players of HOTD will drop their jaws and cry to the heavens.  
This boss is almost exactly the same as in the previous game.  If you have never 
fought him then be prepared to die (or continue) a lot.  Fortunately, he is a 
lot slower than in the previous HOTD.  Accuracy and a quick trigger finger are 
helpful.
     
     The Magician is similar in design as the previous HOTD.  He appears as tall 
somewhat thin undead with horns on his head and veins sticking out.  He has 
three weak spots one on HIS left arm, lower right leg and upper left leg.  He 
will begin by spinning around and throwing fireballs at you.  When he spins 
around (before he shoots the fireballs) it is a good chance to hit it once or 
twice.  Don't try to hit him too many times because you will need to devote your 
attention to the fireballs he throws at you.  He will repeat this attack a few 
times and occasionally attack by standing still and hurling fireballs from each 
hand.  During this time you have a few moments to score some hits, but again it 
is best to hit him a few times and devote your attention to the fireballs.
     After you do enough damage (3/4 health left) he will switch attacks.  This 
time he will zip around flying somewhat quickly and fly into you holding a 
fireball to hit you.  When he attacks (you can't hit him when he is zipping 
around) you must score a hit on his weak spot or suffer damage.  You need to hit 
him only once.  Unlike HOTD, even with two players he only requires one hit stop 
before he hits.
     Once you do enough damage (2/3 health left) he will repeat the first set of 
attacks again.  When you inflict enough damage again, he will zip around once 
more.  The second time he will move a little faster and zip around in a 
different pattern.
     His final attack happens when he reaches about 1/2 health.  He will fly 
back and shoot a massive amount of fireballs at you.  Note that some of the 
fireballs he shoots won't hit you.  Concentrate on the center ones only; the 
rest will fly to the side and not hit you.  Before he hurls the fireballs you 
have a good chance to score many hits on him.  He will repeat this attack until 
he dies (or you die).  HOTD players will note that this attack is different from 
the original.  In part one he landed on the ground and shot fireballs into the 
air and then you had to shoot them as they fell.  When you defeat him he will 
fly back and explode.
The boss will lead you to SECTION 6A.

BOSS 6 
Emperor Type Alpha
===================
     Boss Notes:  This boss to very difficult for first time players.  Unless 
you know what to expect, you will most likely die very quickly.  This boss can 
be discouraging and many players continue a lot (which is what the game wants).  
However, once you learn what to do this boss becomes easier will time.  You will 
need it all, accuracy, speed, a steady hand, fast reloading time, quick reaction 
time and an iron will.  

     The Emperor appears as a see-through jester-like being with eight silver 
spheres floating around him.  G's file displays his weak point as "unknown".  It 
is in fact the glowing red orb in his chest.  When you score a hit he will 
sometimes turn red and you will hear a beeping-like sound.
     He begins by throwing eight spheres at you; these will fly somewhat quickly 
and will require one hit to stop.  He can also throw four larger spheres which 
will fly at you slowly but will take two hits to stop.  After you shoot all the 
spheres you will have a few moments to score a hit on him.  Finally, he can form 
a lance with the spheres and fly over to you and slash you.  You must score a 
hit on his weak spot in order to stop him.  The best chance to do this is when 
he is about to slash because he raises his arm and his weak point is very close 
to you.  He will randomly switch between these attacks until he reaches 3/4 
health.
     His next set of attacks will be when he uses combat tactics from the bosses 
with his spheres.  He can form the bat like thing from Judgment which will fly 
toward you (note that it is much closer to you when it starts fly so you will 
have less time to hit it, one hit is needed to stop it).  Or he will form the 
Hierophant and jump in the air; one hit in the Hierophant's weak point will stop 
it.  He can also form the blue head of Tower which will whip around for a bite.  
It is best to aim to the right of the head and start shooting; this way it will 
fly into you gun fire.  Finally it can also change into Strong, it will "float" 
over to you with its chainsaw raised ready to bring it down on you.  A shoot to 
the head will stop it.  Each time you stop a boss' attack you will inflict 
damage on the Emperor.  Again he will randomly switch between these attacks 
until he reaches 1/2 health.
     His final attack is when he turns into a bunch of spinning spheres with his 
weak point in the middle.  The floating spheres will block your shots to the 
center.  During this time it will float over to you for a hit.  Unless you keep 
hitting the weak point it will fly into you.  Hitting the weak point will cause 
him to fly away, so if you have good accuracy you can keep him pinned and far 
away from you until he dies.  Your best tactic is to aim for the weak point and 
fire like crazy.  Remember to have tight grip on your gun so that if you shoot 
wildly you won't be shooting around the weak point.  When you defeat him he will 
say something and finally explode.
This boss will lead you to an ending (of course).

11. The Undead
===============
     HOTD2 doesn't give any official names for the undead in the game, so I have 
assigned names to them myself.  I have also included the number of undead that 
may appear at one time and on which levels.  Note that this number does not 
count toward when undead come in mixed groups.
     As stated before, all of the undead take one 1-2 hits in the head and 
generally 6 hits or more anywhere else.  Of course aim for the head as much as 
possible, but I strongly recommend a head shot for undead marked with an * .  
Also, shots to the legs will stun or slowdown most undead and shooting the limbs 
will sometimes blow them off.  When an undead dies it will give a small roaring 
sound (this is hard to hear sometimes).

Undead Name (No. Appearing) [Level(s) Appearing]- Physical and attack 
description.

Ax-wielder (1-2) [1-3]-  These can appear in two different forms always carrying 
two axes in a cross pattern to block your shots.  You can shoot above the axes 
but this is difficult for beginners.  Shooting them in the stomach or legs will 
cause them to drop their guard.  You can also shoot them in the elbows, since 
they stick out, to blow their arms off.  When encountered at great distances 
they will throw their axes at you.

Bladed Assassin* (1-2) [4-5]- These undead will run from a side and quickly 
throw one set of two knives at you.  They can be difficult if encountered in 
pairs while in single player.  After they throw their knives they will come into 
close range for a bite.  Occasionally they will run up to you and slash you with 
their knives.

Bladed Minion (1-2) [2]- Small undead that jump up and throw knives at you.  
They tend to move around very quickly especially when going from side to side.  
These undead will do backflip to avoid your gunfire.  They will also hold two 
large knives in front that can block your shots.

Blood Knight (1-2) [4]- An undead wearing light chain mail and carrying a large 
broadsword which can block you shots  They move somewhat slow but take many hits 
to kill.  They will sometimes carry their sword over their heads or in front of 
their face preventing head shots.  Aim for the stomach to drop his guard and 
quickly shoot the head.

Chainsaw Marauder* (1-2) [1-2]- An undead with two chainsaws that can block your 
shots.  They come in only one form and move very fast; they're difficult to kill 
while in single player if in close range.  

Clawed Assassin* (1-3) [4]- Tall and thin undead with claws and a iron mask.  
They will quickly walk up and run you through with a claw.  These undead 
sometimes will raise their claws near their face to prevent head shots.  They 
can be tough when appearing with other forms of undead at close range.

Clawed Minion (2) [1-2]-  Another small undead with a iron mask and claws on 
each hand.  They will jump on you and claw for damage or fall from a high 
location for a hit.  They can climb on the walls and ceilings and can be 
attacked at almost any location even when laying on the ground.  Note that they 
have armor on the upper back and shoulders which can block your shots.  So if 
they seem to take a long time to kill it is because you're hitting in these 
locations (or you're just missing).

Death Frog (2-4) [1]- Amphibians with a need for blood.  Slowly moving, they are 
easy to kill as they only take one shot.  They leap at you for nip.

Ghast (2-4) [2]- Undead with their lower body torn off.  They crawl toward you 
and jump when in range.  Not very difficult to kill as they move slowly and 
require only a few shots.

Ghoul* (1-2) [2-3]- These fat undead have only one form.  They attack by doing a 
splash, jump kicking or ramming into you.  They are most deadly when encountered 
in pairs while in single player.  They are very difficult to kill once they have 
initiated their attack.  Ghouls will sometimes carry barrels above their heads 
to throw at you.  Always shoot at these first before going after them.

Incubator (1-2) [5]- An undead with a pink worm that will burst from its chest 
and fly toward you.  These undead cannot be hit in the chest, but they can be 
hit in the arms, legs, and head.  When they begin to release their worm they 
will clutch their chest.  At this time only a head shot can kill them.  After 
releasing their worm, they simply fall to the ground and die.  They sometimes 
will move toward before releasing their worm.  The worm requires only one shot 
to kill.  They only appear in one form.

Killer Owl (1-4) [2-3]- Undead fowl with sunken eyes.  They fly around in a 
pattern and will swoop for an attack.  It is best to shoot them while they are 
flying toward you for an attack because they will not move around so much.  Owls 
only require one shot to kill.

Lightbladed Minion (1-3) [5-6]- These bluish-gray minions will have two types of 
attacks.  They can materialize in front for a quick attack, taking only a few 
hits to stop.  Or, they can attack from a distance throwing blue lightblades at 
you.  During this attack they will blink in and out to avoid being shot.  When 
at close range they will jump on you for a bite.  These undead do not register 
any damage on their bodies, so you can't blow their limbs off.

Lightsaw Marauder* (1-3) [6]- Almost the same as their cousin these move faster 
and come in bigger groups.  Fortunately they take less hits to kill; they appear 
in only one form which is bluish-gray in color.  When you shoot them, their 
bodies look like they are taking no damage and their limbs cannot be blown off.

Lizard Spawn* (1-2) [4]- Lizard men-like creatures, they sometimes crawl on 
pipes and attack by hitting you with their tails.  They can be difficult because 
they take many hits and sometimes will fool players by playing dead (you think 
they're dead and then pop up for a hit).  They are difficult to kill once they 
have jumped at you for an attack.  Also, these undead seem to come out only in 
poorly lit areas of the game.

Maggot (4 or more) [1-2]- These writhing worm-like creatures always come in 
large groups.  They will squirm around and then jump at you for a bite.  They 
require only one shoot to kill.

Muscles (1-2) [3-5]-  Like their cousins, zombies, these undead, however, take 
more damage and move slightly faster.  They appear as buff-looking zombies which 
come in two forms with or without a beret and military uniform.

Neodymium Zombie (1-3) [6]- Bluish-gray undead, their attacks are identical to 
regular zombies, expect these undead have the ability to phase through walls for 
a surprise attack.  These undead, when shot, do not look like they are taking 
any damage.  As a result, their limbs cannot be blown off.

Piranha (1-5) [2-3]-  Amazon fish appear to have made their way to the city as 
undead sea-life (actually they live in freshwater).  They can be shot underwater 
appearing as a black spots or when they jump out to attack.  They can be 
difficult because of their speed, caution should be taken when dealing with 
large groups as people tend to miss one or two.

Putrid Slug (5 or more) [2]- Brown squishy things that come in large groups.  
They will always appear hanging from somewhere and drop.  Then they will inch 
their way forward and jump at you for an attack.  These only require one shot to 
kill and can be disposed of while still hanging.

Revenant* (1-4) [1-3]- These undead come from the water and are usually green, 
black or red.  They attack by jumping out of the water and slashing or when on 
land by biting.  While in the water I recommend a head shot.  Red ones will jump 
out and bite for a surprise attack.

Vampire Bat (5 or more) [3-4]- Winged mammals that fly in small circles toward 
you.  They only take one shot to kill.  They can be trouble if they swarm you in 
a large group.

Wraith (1-5) [1-4]- Thin spindly-looking undead that tend to come in large 
groups, deadly if you let them get into close range.  However, they're very easy 
to kill quickly.  They come in only one form.

Zombie (1-3) [1-3]-  The most common form of undead; they come in several 
different forms and colors.  They attack by one- or two-handed slash or by 
biting when at extreme close range.  They sometimes appear with barrels 
(actually only in the first chapter).

12. Items
==========
     During the course of the game you can shoot various items for extra points.  
Because the game does not display your score, I am not sure how much each one is 
worth.  All items when shot will sparkle with the player's color and fly up.  
All these items are hidden in barrels, cans, jars, crates, etc.

Coin- Small object that spins around.
Diamond- Large rock that spins around.
Golden frog- It jumps up and down and is hard to shoot when enemies are around.
Golden cat- Egyptian looking thing.
Necklace- Fine wear for our heroes!

These items do not sparkle when shot, I have no idea what they do.  They are 
hidden in crates, etc. as well.
Mushroom- Black with red spots.
Apples- A bunch in a basket.

13. Endings
===========
     There are three different endings to this game like HOTD.  Depending on how 
well you do determines what type of ending you get.  When you continue one point 
will be added to your score.

Normal Ending
     If your score in under 83,000 and ends with a number between 1-9.  Goldman 
will jump off the building and you will see Amy, Harry, and G, along with a 
bunch of innocents waving at you.

Advanced Ending
     If your score is under 83,000 and ends with a 0.  After Goldman jumps he 
will be at the bottom appearing as a zombie.  Amy, Harry, and the others will 
not appear.

Expert Ending
     If your score is above 83,000; it can end with anything. (Not sure what 
happens! Sorry!)

14. Codes
==========
     To my knowledge there are no codes for HOTD2 unlike part one. If you have 
found any codes let me know.  

15. Notes and Miscellaneous Information
=======================================
      No animals were harmed in the making of this walk-through.  
     ^o^  Many innocents had to die in order to find all the paths. ^o^

     If you have any comments or suggestions please e-mail me.  Let me know if 
there are any errors in this walk-through or additional information that should 
be included.

Silly Game Lines plus (My Comments)

"AAAAHHHH! I don't want to die!" -First Chapter innocent (Too Bad!)

"My friends, they went inside.  They're not back yet.  I told them not to go!" -
Third Chapter innocent (You have really stupid friends!)

"Thank you for rescuing me." -innocents throughout the game (Your welcome, now 
where's my life-up, you jerk?!)

" . . .in time a successor will come." -Goldman before he jumps (Does this mean 
HOTD3?!)

16. Special Thanks
==================
     Thanks to the following people . . .

Gustavo Beltran- for listening to me talk about HOTD and HOTD2 even though he 
never plays it.

Andrew Irving- for having a slow trigger finger allowing me to shoot HIS zombies 
for extra points.

Seumas Irving- for never playing HOTD or HOTD2 and ruining my game with his bad 
aim.

Felipe Soto- for providing rides to the arcade and actually shooting monsters 
when we play.

17. Copyright Information
=========================
This is an unofficial FAQ and is not endorsed by Sega.  Sega and AM4 are 
registered trademarks of their respective companies.  "The House of the Dead" 
and "The House of the Dead 2" are registered under Sega, 1996, 1998.
Copying or reproducing this document is granted for private use only.
This document is copyright 1999 by Frank Valenzuela.