Harley Davidson and Los Angeles Riders preliminary-FAQ Version 0.91 dated 6 May 1998 by Cheong Choon Wah AKA Rolander (rolander@pacific.net.sg) I guess that I'm itching to try an FAQ simply because no one seems really interested in discussing this game. I admit there's not really much to most racing games: simply ride as fast as you can, and take corners without crashing. However, L. A. Riders differ primarily because there's no fixed racecourse, and hence is quite a different game. That is why I decided to try to master it. For your info, most of the tips on riding is very loosely segmented into paragraphs on advise capable of standing alone. Whatever can be organised, is roughly so... Enough blabbering, let's get to the subject matter. Prime contributer besides the author is Bill Meador who provides feedback, mainly on new secret tokens/paths. His contributions have yet to be fully complied for the present preliminary FAQ; hopefully they will be added to the complete FAQ version 1.00. Other mentions go to Stephen Reid for initial feedback prior to the FAQ's creation and Tan Hwee Ping for encouragement on making the FAQ. INTRODUCTION ============ Harley Davidson and Los Angeles Riders is basically a bike racing game against the clock with a significant twist or two from Sega TM. For starters, there's no conventional racecourse. The racing occurs along the roads and freeways of a city, plus the occasional curb, shortcut etc., teeming with "conventional" traffic, i.e. non-racing vehicles, mainly cars. They travel at slow speeds so a significant challenge is to avoid crashing into them. Also, there's no predetermined route. Instead, checkpoints are indicated at various parts of the city. There's a total of four or five checkpoints (depending on your local arcade machine settings) to reach, and you won't know which is the next checkpoint until you finish the current checkpoint. Quick thinking and knowledge of the land figure prominently here. For the observant players, you will notice colored tokens similar to the Harley crest along certain areas. Running into them will result in extra points or additional time. There are seven topics to be covered below: 1) Bike difference -What to choose as your steed... 2) Screen Display -What you see on the screen, apart from yourself and the roads... 3) Basic Riding -How to complete the game... 4) Advanced Riding -The difference between amateurs and professionals/veterans... 5) Bonus Tokens -For those interested in the secrets of piling on points...) 6) Scoring (Why the other guy has a higher score...) 7) Miscellaneous (Extras and Easter eggs...) BIKES ===== Basically, there are 5 models available for selection at the beginning of the game, with an option for automatic or manual transmission. Nothing seriously different from other racers. The 5 models (and their riders) are: 1) FLSTF Fat Boy (Rick) 2) Panhead (Scott) 3) FXDWG Dyna Wide Glide (Dave) 4) XL 1200S Sportster 1200 Sport (Anne) 5) FXRP (Suzy) I have decided to compare the bikes on the basis of certain performance attributes. All comparisons are arbitary and subject to the author's biased thinking in favour of his personal fave bikes, namely the Sportster and FXRP. The evaluation of the other 3 bikes may not be as fair or as accurate as I would wish it to be... Attributes Acceleration Top Speed Off-road Inertia Bike FLSTF* 3/3/3 4 3 3 Panhead* 3/3/2 2 2 3 FXDWG* 4/3/3 3 3 4 XL 1200S 5/5/2 3 2 2 FXRP 3/3/4 5 4 2 * - indicates rough performance estimates for the bike Legend: Acceleration -How quickly the bike accelerates at different speed ranges Top Speed -Highest speed achievable on level roads, as of speedometer Off-road -Tolerance of lesser road surfaces; affects both acceleration and top speed Inertia -Resistance to displacement caused by bumps with cars and rival bikes Recommendations based on comparison: 123456789012345678901234567890123456789012345678901234567890 Best bike for beginners/novices - Sportster The superb low/medium acceleration helps quick recovery from crashes, which is what plagues the newer riders most. Best bike for veterans/experts - FXRP or Sportster FXRP has the best high-end performance and top speed suited for scoreboard cracking, non-crashing experienced riders. The Sportster is not as good for long strctches of straight road or freeway, but it is well suiting for tight maneuvering and acceleration through high point areas. Turkey bike of the simulation - Panhead The Panhead is a 1948 relic (but a valued piece of H.D. history) that can't hope to compete with the modern bikes. Basic Background Infomation of Bikes: Fat Boy: Introduced as FLSTF Fat Boy in around 1990. Panhead: Introduced in 1948 after World War II. Dyna Wide Glide: FXDWG Dyna Wide Glide, revamped recently. Sportster: XL 1200S Sportster 1200 Sport, a recent new member of the XL Sportster family, introducing new technologies. FXRP: Police Varient of the FXRT Sports Glide, of the FXR series in around 1988, production discontinued. Automatic or Manual Transmission -------------------------------- Automatic is definitely the correct choice for newbies having trouble avoid crashes and/or staying on the road. They have enough to worry about. As for veterans, to my knowledge I have only seen one rider who handles manual transmission well. In general, unless you've been familiar with gear shifts via buttons on your left handgrip, manual transmission is to be avoided. You'll be facing enough menaces on the road; you don't need gear shifting to occupy your mind. I tried it myself and confess I don't have the capability to keep my eye on both the road and the speedometer. Unless you're the riding saint who NEVER crashes and cruise at top speed everywhere. Then you can select manual, fiddle with the gear controls as you pick up speed, and once you hit top gear, race like a speed demon across Los Angeles. SCREEN DISPLAY ============== This section covers what you will see during the race. After selecting your bike at the shop (you may have to wait a while), you'll be transported to the start point in front, with a couple of seconds to get your bearing in 2nd person (behind the bike) view. You can start switching viewpoints between a total of 3 different viewpoints now or anytime during the race. A default piece of music is selected for each bike model. Changing music pieces can only be done after the race starts. 123456789012345678901234567890123456789012345678901234567890 Clockwise, the important information on the screen are: 1) Time remaining: Displayed by seconds in big yellow digits at the top of the screen. This denotes how much time you have left to reach your present checkpoint. 2) Present Score: Displayed in smaller white digits at the top right corner. Points are scored based on: a) Distance traveled on bike: This is the actual distance that you cover by your path. b) Checkpoints: For each checkpoint you hit (ahead of your opponent if any) you gain points. c) Bonus Tokens: That you pick up by running into along your way. 3) Speedometer: Display your speed via a circular meter and digits at the bottom right corner. Note that different gears highlight different areas of the meter, denoting the appropriate speed range for that gear. 4) Area Map: Of the area including your present position by a digit (1 or 2 player) and your destination checkpoint via a Harley crest, in an upright rectangular area to the bottom left corner. It also displays roads and freeways within that section (but not potential shortcuts). As you get closer, the map zooms in to reveal more detail. 5) Absolute Distance: To your checkpoint in meters or feet displayed in small white digits on the top left corner. This reflects absolute distance i.e. distance measured in a straight line from you to the checkpoint. It is not an accurate gauge of the actual distance that must be covered on the ground via roads. As a rough estimate, if you are traveling in a fairly straight path at high speed (160 - 180 kmph or 100 - 115 mph) towards the checkpoint, you need about 30 seconds for every 1000 m, assuming you ride well and only get into one or two minor bumps along the way. Verterans can cut it closer to 20 seconds for a straight path. BASIC RIDING =========== The simple way to put it is: To complete, go the quickest way to the checkpoints as fast as you can manage, with as few crashes as possible. At the start of the race, and whenever a new checkpoint is assigned, glance at the area map to decide where to go. Sometimes you may have to reverse along the road you're traveling because you're going AWAY from the checkpoint. I've seen newbies blissfully ride on, not realising they're heading the wrong way... As you ride towards the checkpoint, you will see bright yellow arrows above certain road juctions. These arrows are meant to help guide your way, pointing out possible routes. Should you see two sets of arrows above a junction, it means that they'r both considered viable. It is up to you to decide which path to take. As the roads are not evacuated of normal traffic in the form of civilian cars, trucks and the odd police cruiser (relax, they won't chase you down for speeding), you will have to avoid them as you race through the city. Ramming is definitely out; a bike will lose to a car twice its size and probably 4 times its weigh at least. In fact, the conventional traffic are hardly affected by bumps with you. Try to ride with the traffic flow, not against it. It'll be a lot easier to avoid crashing this way. However, there are time when it is better to ride down the middle of the road to avoid cars turning onto the road. Immobile obstacles can be found along the way, primarily buildings, metal posts and trees which litter the sides of most road. There are people along the sidewalks, but they will always duck aside; you can't run them down 8-) There are also lesser obstacles that can be knocked over such as park benches and fire hydrants. While travelling along roads, it is easier and more efficent to avoid the other vehicles by gently weaving round them using slight turnings on the road. Sharp turns have their place in taking corners and last ditch obstacle avoidance, but if you manhandle the steering bar for each obstacle along the way, you'll be zigzagging along the breath of the road. This is BAD, as you greatly increase the chances of bumping into something. Occasionally, at an intersection where you're about to turn off, it is possible to cut across the curb. This is a most often a time saver maneuver (unless you hit the odd tree or lamp post) as you effectively cut down on the distance traveled on road and reduce the need for sharp maneuvering/braking at the junction itself. Skid turning (whereby you jam on the rear brakes as you execute a turn) is an important move in LA Riders. This allows you to execute very tight turns without excessive loss of speed (unless you bump into something, of course) and aids greatly in tight corners and reversals. In contrast, the front brakes are near useless in most situations, but they do provide better braking power in special cases. ADVANCED RIDING ================ This is for those out there eager to ride like pros and possibly crack the scoreboard. Less obvious things on riding and bonus pickings are here. Experience counts a lot in LA Riders, because of the sheer scope of the racing background. Examples are best paths, bonus rich areas and potential shortcuts. For every checkpoint you're assigned, you should sneak a quick peak at the area map and make a split-second decision on exactly how are you going to get there i.e. which paths and turnoffs you're going to take. The yellow arrows only indicate POSSIBLE routes, not BEST routes. You will have to judge from your own experience from previous ridings. Some basic points to note: 1) Select the path with the least no. of turns. All tight turns invariably result in loss of precious speed and increases the possibility of crashing. 2) Freeways are potentially faster than normal roads. This is due to the relative lack to tight corners along freeways. They're also much wider, allowing greater room for maneuvering and errors. If the freeway option is only marginally longer, take the freeway. 3) When you are going to any checkpoint on the left side of the map (ie. Beverly Hills, Hollywood) as the first stage, then you should go up to the second block and cut the corner along the red bricks. You get the advantage of being on the long straightaway withou having lost any speed in the turn. 4) There are some instances where you should make a right turn off the road on to the freeway below. you will need to checkpoint the map to see when it is appropriate. Your personal biking skill will be the prime factor in this game, in helping you to avoid crashes. Head-on collisions are to be avoided like the plague, because often they rob you of most of your speed, which means you need to waste time slowly building up your speed again. Otherwise, ride straight along the road whenever feasible. Sideswiping/bumping a car or a large obstacle is also not good, but speed penality is only a fraction of a direct collision. Naturally, it is better to go for a sideswipe than risk a head on. The lessor ot two evils... If you have been observant, you will have noticed your bike is best along actual road surfaces i.e. they accelerate and maintain top speed along actual roads and freeways. Other surfaces do not offer as good a grip for your wheels, ranging from the darken portions along expressway shoulders, concrete sidewalks and dividers, stone pavements, and lastly grass/dirt and sand/beach. Unless there are significant advantages in going off-road for awhile, such as in cutting a corner, or taking a major shortcut (especially Beverly Hills, the Airport and Santa Monica beach checkpoint), you should stick to roads as much as possible. Occassionally, it's a good idea to go onto the sidewalk for a while when faced with a gaggle of cars posing a hard-to-avoid obstruction. I don't just mean the car pileup along an expressway turnoff into Downtown. Anytime you see a load of cars hogging the roads, making you suspect your crash avoiding capabilites, be safe and take the relatively clear sidewalk. Be wary whenever you encounter an intersection, even if you don't intend to turn. Watch out for conventional traffic turning along that junction and avoid accordingly. A fine art is to attempt to stay on the inner part of a curve in the road. This does help cut down marginally on the distance traveled, but you must be able to hold the bike very smoothly though, as often the margin for error is so minimal as to be nonexistant. BONUSES ======= There are glittering tokens of various colours resembling the Harley Davidson crest located along certain areas of the city. Picking them up by touching them with your bike nets extra points or extra time for the large tokens. For newbies who have yet to complete the game, you should be concentrating on improving your riding skills before you can spare some effort to go token hunting. Most of the points are gotten from the race directly anyway. Token hunting should be reserved for good riders able to make the time and effort required. Most bonus tokens are of the small variety, and directly affect your score. The points awarded are determined from the colour of the tokens. More lucrative tokens are more difficult to achieve or are situated at obscure areas: Green (1,000), Yellow (3,000): Green tokens are located along certain sections of the freeway in rows of threes. Yellow tokens are found along certain corners of road junction mostly in rows of threes too. Green tokens are easy to get as they lie in a fairly straight path; yellow tokens are somewhat more difficult, because you have to match the curvature exactly... Individual green or yellow tokens are worth little by themselves. However, picking them up in quick sucession (ie. you net two or all three of a row of green/yellow tokens in a single pass) will result in a multiplier to the tokens after the first. For instance, if you managed to cut a junction corner perfectly and took all three yellow tokens by that curve in one go: First token = 3,000 points Second token = 3,000 X 2 points = 6,000 points Third token - 3,000 X 3 points = 9,000 points Total = 18,000 points... just because you took that corner perfectly! There exist a row of five yellow tokens by a gas station near Hollywood that will yield: 3,000 + 6,000 + 9,000 + 12,000 + 15,000 = 45,000 points if you took all five in one quick pass! Blue (3,000 + 100): Blue tokens are found in obscure places, and mostly in rows of large numbers exceeding 10. They help in piling on the points by sheer numbers. The scoring for blue tokens is slightly different. Above the 1st blue token, each one you pick up in quick sucession will give points equal to the last blue token plus an additional 100 points. For instance, a sucessful run of 11 blue tokens give: 3,000 + 3,100 + 3,200 + 3,300 + 3,400 + 3,500 + 3,600 + 3,700 + 3,800 + 3,900 + 4,000 = 11/2 X (3,000 + 4,000) = 38,500 points There exist an alleyway in Downtown choke full of approximately 31 blue tokens and a perfect runthrought will give: 31/2 X (3,000 + 6,000) = 139,500 points! White (10,000), Pink (30,000), Light Blue (50,000) and Light ? (100,000) : These light-coloured tokens are mainly situated alone in out of the way places, where considerable effort/sacrifice is needed to gain access to them. The reward is proportionally high too, but you have to decide whether it's worth the risk. To my knowledge, there exists only 5 such 100,000 tokens so far: 1 at the Hollywood ramp/checkpoint, 1 just outside Hollywood (hidden area), one over the statue/fountain at Beverly Hills, one on the Baywatch tower at the beach and one floating above a building on the road to Hollywood. The large bonus tokens which award excess time are extremely rare. To date, I know of only 3 large orange tokens awarding 5 extra seconds and 3 large red tokens awarding 10 extra seconds each. One 5 second orange token is hidden in the ground floor of a building at one end of the 4 ramps of carpark filled with white and blue tokens. Ram through the glass panels to reach it; you're liable to crash in the process. You can reduce the chance of crashing if you crash into the glass at an angle so that you are pointed towards the road. One 5 second orange token is found behind the building at the end of the Santa Monica jetty checkpoint. Ride round the building clockwise for a chance at the token and the 50,000 bonus point token nearby. One 5 second orange token is found behind the building adjacent to the T-intersections outside LA One Airport. By taking the red brick path to the back of the area. This is a very difficult token to get while keeping any decent speed. However, it will give you a chance to see what a time token look like. One 10 second red token is hidden among crates at one end of the Hollywood building with domes over light blue tokens. One 10 second red token is hidden in the street building closest to/beside one of the Hollywood road entrances/exits; the depressed section is entered by either of the two white staircases at each end, visible from the road. One 10 second red token is hidden in an indestructable tower along one of the roads in Downtown. You have to ram the tower at high speed to have a shot at getting it, or maneuver into the gap between. A possible 10 second token across from records store (?) or floating above the building? SCORING ======== Important point: It is IMPOSSIBLE to guarantee a high score with every game, even if you are an expert. This is due to the game being non-linear i.e. no fixed path, and the nature of the scoring system. Apart from the lump sum of points award for reaching each checkpoint, most of the points awarded are based on actual distance traveled by the bike. Hence, a lot depend on the actual location of the checkpoints in relation to one another. If your checkpoints are rather close to each other, you should expect to get a relatively average or low completion score. However, if you're forced to ride all over the city, because your checkpoints are scattered to the four corners of the same, this will be you chance to go for top scores. Basic scoring: Distance: 100 points for every metre traveled by the bike (I made a guess here...) Checkpoints: 300,000 for the 1st checkpoint 500,000 for the 2nd checkpoint 700,000 for the 3rd checkpoint 1,000,000 for the 4th checkpoint 1,500,000 for the 5th checkpoint Total no. of checkpoints are dependent on individual arcade settings. Bonuses: 1,000 X 1-3 per token for the freeway based green bonus tokens (in threes) 3,000 X 1-5 per token for the yellow bonus tokens along the corners of junctions (also mostly in threes) 10,000 per token for the stand alone white bonus tokens 30,000 per token for the stand alone pink bonus tokens 50,000 per token for the stand alone light blue bonus tokens 100,000 per token for the very rare light ? bonus tokens 3,000 ++ 100 per token for the difficult-to-achieve rows of blue bonus tokens The large time tokens add to leftover time, but do not affect scoring otherwise Leftover Time: 10,000 per second for each excess second after reaching the final checkpoint In multi-player head-to-head, the checkpoint score is awarded only to the rider who reaches it. As such, it is extremely difficult to get a high score in multi-player because most often, your opponent(s) will take at least one checkpoint away from you. Of course, if they are relative newbies... MISCELLANEOUS ============= During the gameplay, pressing the start button will activate the bike horn. For the police FXRP, it's the siren. If you get a kick out of it, hold it down as long as you dare... Occasionally, when a game is successfully completed and the credits are shown against a picture of the bike and rider you chose, sometimes, the rider will roll off the bike/the bike will topple. I have no idea of what causes this; perhaps there is a code or something? There appear to be rumours of codes allowing access to other bike models? I have seen nothing to confirm them. ============================================================ Any comments on the FAQ or additional information, please direct them to me at . Sources will be credited for contribution of worthy materials, subject to the discretion of the FAQ writer. I hope to create a map to display roads, paths, checkpoints and bonuses. Help will really be appreciated here. Future plans include a list of checkpoints and time allocations between checkpoints, as well as locations of major bonus areas. Harley Davidson Motorcycles, FLSTF Fat Boy, Panhead, FXDWG Dyna Wide Glide, XL 1200S Sportster 1200 Sport and FXRP are trademarks of Harley Davidson Motorcycles. Harley Davidson and Los Angeles Riders is a trademark of Sega TM.