MOBILE SUIT GUNDAM: CHAR'S COUNTERATTACK System: Sony PlayStation Developer/Publisher: Bandai (1998) Genre: 3D Action/Shooting FAQ by Kelvin Koh (18th December 1998) Revised: (19th December 1998) - Minor Update/Corrections Contents: 1 Introduction 2 Basic Controls & Explanation 3 Mobile Suits Info 4 Story Mode 5 Secrets/Extras 6 Gameplay Tips ====================================================================== 1. INTRODUCTION ====================================================================== Mobile Suit Gundam: Char's Counterattack is the sequel to Mobile Suit Z Gundam. It is a 3D Action/Shooting game, which uses a vastly improved engine over its predecessor, and this time, it is based on the movie, Char's Counterattack. Char's Counterattack features many impressive cinemas containing hand-drawn characters against rendered backgrounds. The real-time cinemas, with characters that 'cut-in', are equally beautiful and fun to watch. The graphics for the main game itself have been touched up with more spectacular effects and a smoother look. Each MS now has many different attacks (up to 10), which adds more variety and excitement to the battles. For those who could not experience the thrills of Z Gundam's Link Vs Mode, a split-screen Vs Mode has been included in this sequel for hours of enjoyment with a friend. However, the game suffers from several flaws. There are only a few selectable MS, which is very disappointing considering the fact that the previous game had plenty to choose from. Furthermore, the game is extremely short and ends way too quickly. Nevertheless, Mobile Suit Gundam: Char's Counterattack is a good title that every Gundam fan must have. To celebrate Mobile Suit Gundam's 20th Anniversary, there is a Special Box Edition of Char's Counterattack. It comes with the game itself, a T-Shirt, and a greeting card. ====================================================================== 2. BASIC CONTROLS ====================================================================== In Mobile Suit Gundam: Char's Counterattack, you play from a 3rd Person's perspective and fight one-on-one with another MS most of the time. ---[MOVEMENT]--- Move Towards Opponent - Press UP Move Away From Opponent - Press Down Move Left - Press LEFT Move Right - Press - RIGHT Ascend (Move Up) - Press L1 Descend (Move Down) - Press L2 Boost - X Button + any DIRECTION (Uses Vernier Gauge) ---[ACTIONS]--- {ATTACKS} 1st (Primary) Weapon - Press the SQUARE Button. 2nd (Secondary) Weapon - Press R1 + SQUARE or X or CIRCLE Button. 3rd (Special) Weapon - Press R1 + SQUARE + X. CHANGE 1st (PRIMARY) WEAPON - Press R2. - Switches between your Long and Short Range weapons. CHANGE TARGET - Press the TRIANGLE Button. - Used to change your target during a battle against more than one Mobile Suit. PARTS LOCK - Press R1 + TRIANGLE. - Used to target a specific part on your opponent's Mobile Suit, such as his Head, Arm, or Leg. GRAB - Press SQUARE + X when close. - Temporarily stuns your opponent. GUARD - Hold the CIRCLE Button ---------------------------------------------------------------------- EXPLANATION ---------------------------------------------------------------------- (I) MOVEMENT CONTROLS ---{Vernier Movement}--- Press D-Pad + X Button This will cause your Mobile Suit to accelerate at high speeds in the direction you choose. It can be used to avoid attacks, or simply to move around quickly. When you use the Boost, your Vernier Gauge (located on the bottom left of the screen) will start to decrease, but it will regenerate slowly when it is not in use. ---{Ascend/Descend}--- Press L1 or L2 Makes your Mobile Suit fly upward or downward. (II) ACTIONS ---{1st WEAPON ATTACK}--- Press the SQUARE Button In this game, there are 2 types of primary (1st) attacks: Long-range & Short-range. What you are currently using is displayed on top of the weapons bar (on the bottom right of the screen). By pressing R2, you can switch between your Long-& Short-range weapons. Long-range weapons consist of the standard Beam Rifle, whereas a Short-range weapon is usually a Beam Saber. When equipped with the Beam Saber, press the SQUARE button when you are close to your opponent (distance about 3500-7000) to perform a charging saber attack. ---{2nd WEAPON ATTACK}--- Press R1 + SQUARE or X or CIRCLE Each MS has 3 secondary (2nd) attacks, which are displayed on the bottom row of the weapons bar. These 3 weapons on the bar are arranged in such a way that each of them corresponds to a button on the controller (SQUARE, X, and CIRCLE). Holding R1 then pressing any of these buttons will perform its corresponding attack. Your Mobile Suit's secondary weapons will also change depending on your primary weapon (whether if you are using Short or Long-range), so use the R2 key to switch between them. Each MS has up to a maximum of 6 different secondary attacks. Here is a diagram of the weapons bar on the bottom right of the screen Notice how each of the secondary weapons corresponds to a button on the controller? + ---------------------+ / Press SQUARE | <- Primary Weapon +-------------+----------+-------------+ | R1 + SQUARE | R1 + X | R1 + CIRCLE | <- Secondary Weapons +-------------+----------+-------------+ ---{3rd WEAPON ATTACK}--- Press R1 + SQUARE + X These are your Mobile Suit's Special Moves, and can cause a great deal of damage. However, they can only be performed when your Special Weapon Gauge (located below your Life Gauge) is filled. Your Special Weapon Gauge will be filled as you do battle against your opponent. Each MS has 2 special attacks; 1 for Long Range and 1 for Short Range. Use the R2 key to switch between them. Note that the name of the special attack you can currently perform is displayed below your Special Attack Gauge. ---(GRAB)--- Press SQUARE + X when close Your MS will grab your opponent and stun him temporarily. This does not do any damage, but if you are quick enough, you can attack your opponent immediately right after you grab them. ---{GUARD}--- Press the CIRCLE Button By pressing the Circle Button, your Mobile Suit will guard all attacks using its Shield or arm. Guarding with a shield will prevent any damage, but guarding with your arms will only reduce the damage inflicted. Note that your Shield/arm can be destroyed after taking too many hits. (III) MISCELLANEOUS ---(LOCK-ON)--- During a battle, a lock-on cross hair will appear over your target. You can use the TRIANGLE button to change your target MS during a battle with multiple targets. This cross-hair will display several information: [CROSS HAIR] - The cross hair itself will change from green to red as you move closer to your opponent's MS and achieve a lock-on with your primary weapon. This is the best time to fire. [PARTS LOCK DISPLAY] - Use R1 + TRIANGLE to target the different parts on your opponent's MS. - The part which you are targetting is disaplayed on the top-right of the cross hair. [Distance] - The numbers on the right of the cross hair represent the distance between you and your opponent. [SECONDARY WEAPON PANEL] - These are the 3 horizontal colored blocks on the right of the cross hair. Each of them represents one of your 3 secondary weapons. - As you get closer to your opponent, one of these blocks may change from red to yellow to green, meaning that you've locked on your opponent. - Observe the color of each block and fire the corresponding secondary weapon when the time is right. ---(WEAPON ENERGY)--- When the ammo for a primary or secondary weapon runs out, the green energy bar representing it will drop to zero. It will then regenerate, and once it is filled again, your ammo will be restored. Note that different weapons will have different regeneration speeds. That is, powerful weapons will take a longer time to regenerate than less powerful ones. Also, some attacks which are used for hand-to-hand combat can be used unlimitedly. ---(PARTS LOCK SYSTEM)--- Press R1 + TRIANGLE (when equipped with Long Range Primary Weapon) You can press R1 + TRIANGLE to target different parts of your opponent's MS. (For example: their Body, Head, Arm or Leg.) Basically, each MS has 3 different parts. You will still be able to cause damage to your opponent's main body while you weaken specific sections of their body at the same time. Your Mobile Suit's condition is displayed on the bottom left of the screen. A diagram of your Mobile Suit's body is shown, and as you receive damage, certain parts of your body will begin flashing on the diagram. The color of the damaged section will change from green to yellow to red. This will indicate that you have lost a specific part on your MS. This is what happens when some parts are lost in battle: [HEAD] - Lock-on time will be increase by twice. [ARM] - Loses the ability to guard, and/or unable to perform certain attacks. [WAIST] - Certain weapons will be disabled. [LEG] - Mobility will decrease by 50%. *Note that not all MS have the same parts. In the Vs Mode, your MS condition is shown by 3 alphabets below your Life Gauge. Each of them represents one of your body part. (For example, H for Head, S for Shield, and L for Leg.) Likewise, these alphabets will change in color according to the damage inflicted on your MS. ====================================================================== 3. MOBILE SUITS ====================================================================== The differences between each Mobile Suit lie in its weapons and performance rating. This section will contain some info for each MS. ===[MS ATTRIBUTES]=== Each MS is rating according to 6 different aspects on a scale of 1 to 5. Spd. Ver. Arm. \ | / \ | / \ | / \ | / \|/ /|\ / | \ / | \ / | \ Wgt. Loc. Pow. [LEGEND] Spd. (Speed) - how fast your Mobile Suit can move. Ver. (Vernier) - determines how long your Vernier Gauge can last you. Arm. (Armor) - determines how well your Mobile Suit can take damage. Wgt. (Weight) - Unknown (I need help on this one.) Loc. (Lock-on) - how close you have to be to an opponent to lock on. Pow. (Power) - determines the amount of damage you can inflict. ===[MS INFO]=== *Secondary Weapons are shown in the following order: [R1 + SQUARE] [R1 + X] [R1 + CIRCLE] ---[NU GUNDAM]------------------------------------------------------ Pilot : Amuro Ray Shield: Yes {ABILITIES} Speed : 4 Vernier: 5 Armor : 4 Weight : 2 Lock-on: 5 Power : 4 {WEAPONS} ---Primary Weapons--- Long : Beam Rifle Short: Long Beam Saber ---Secondary Weapons--- Long : [New Hyper Bazooka] [Fin Funnel] [Beam Cannon] Short: [Dummy] [Vulcan] [Missiles] ---Special Attacks--- Long : Fin Funnel Guard Short: Combination Saber Attack ---[SAZABI]----------------------------------------------------------- Pilot : Char Aznable Shield: Yes {ABILITIES} Speed : 4 Vernier: 5 Armor : 4 Weight : 3 Lock-on: 4 Power : 5 {WEAPONS} ---Primary Weapons--- Long : Beam Shot Rifle Short: Beam Saber ---Secondary Weapons--- Long : [Scattering Mega Particle Cannon] [Funnel] [Missiles] Short: [Dummy] [Beam Tomahawk Slash] [Beam Tomahawk Throw] ---Special Attacks--- Long : All Range Funnel Attack Short: Combination Saber Attack ---[RE-GZ]--------------------------------------------------------- Pilot : Keyra Sun Shield: Yes {ABILITIES} Speed : 4 Vernier: 4 Armor : 4 Weight : 2 Lock-on: 5 Power : 5 {WEAPONS} ---Primary Weapons--- Long : Beam Rifle Short: Beam Saber ---Secondary Weapons--- Long : [Vulcan] [Arm Twin Missile Launcher] [Hand Grenade] Short: [Dummy] [Waist Twin Missile Launcher] [Hand Grenade Throw] ---Special Attacks--- Long : Concentrated Missile Launcher Attack Short: Combination Saber Attack ---[JAGD DOGA GYUNEI CUSTOM]------------------------------------------ Pilot : Gyunei Guss Shield: Yes {ABILITIES} Speed : 4 Vernier: 4 Armor : 5 Weight : 3 Lock-on: 4 Power : 5 {WEAPONS} ---Primary Weapons--- Long : Beam Assault Rifle Short: Beam Saber ---Secondary Weapons--- Long : [Grenade Launcher] [Funnel] [Triple Missile Launcher] Short: [Dummy] [Funnel] [Quadruple Mega Particle Cannon] ---Special Attacks--- Long : All Range Funnel Attack Short: Combination Saber Attack ---[RX-78 GUNDAM]---------------------------------------------------- Pilot : Amuro Ray Shield: Yes {ABILITIES} Speed : 3 Vernier: 3 Armor : 3 Weight : 1 Lock-on: 5 Power : 3 {WEAPONS} ---Primary Weapons--- Long : Beam Rifle Short: Beam Saber ---Secondary Weapons--- Long : [Hyper Bazooka] [Hyper Hammer] [Beam Javelin (Forward thrust)] Short: [Vulcan] [Hyper Hammer] [Beam Javelin (Downward thrust)] ---Special Attacks--- Long : Double Bazooka Short: Combination Saber Attack ---[CHAR'S ZAKU II]--------------------------------------------------- Pilot : Char Aznable Shield: Yes {ABILITIES} Speed : 2 Vernier: 5 Armor : 2 Weight : 1 Lock-on: 4 Power : 4 {WEAPONS} ---Primary Weapons--- Long : Zaku Machine Gun Short: Heat Hawk ---Secondary Weapons--- Long : [Zaku Bazooka] [Kick] [Cracker (Mid-rnge)] Short: [Spread Zaku Bazooka] [Shoulder Charge] [Cracker (Short-rnge)] ---Special Attacks--- Long : Repeated Shoulder Charge Short: Combination Heat Hawk Attack ---[CHAR'S GELGOOG]-------------------------------------------------- Pilot : Char Aznable Shield: No {ABILITIES} Speed : 4 Vernier: 4 Armor : 4 Weight : 2 Lock-on: 4 Power : 5 {WEAPONS} ---Primary Weapons--- Long : Beam Rifle Short: Beam Naginata ---Secondary Weapons--- Long : [Beam Machine Gun] [Naginata Thrust] [Bit Assist] Short: [Beam Machine Gun] [Spinning Naginata Slash] [Bit Assist] ---Special Attacks--- Long : Continuous Bit Assist Short: Combination Naginata Attack ---[ZIONG]-------------------------------------------------------- Pilot : Char Aznable Shield: No {ABILITIES} Speed : 5 Vernier: 5 Armor : 5 Weight : 5 Lock-on: 3 Power : 5 {WEAPONS} ---Primary Weapons--- Long : Wire-Guided 5-Way Beam Cannon Short: Punch ---Secondary Weapons--- Long : [Wire B. Cannon (Left Arm)] [W-Guided B. Cannon (Long-Rnge)] [Waist Mega Particle Cannon] Short: [Wire B. Cannon (Right Arm)] [W-Guided B. Cannon (Long-Rnge)] [Head Mega Particle Cannon] ---Special Attacks--- Long : Repeated 5-Way Beam Cannon Attack Short: Concentrated Mega Particle Cannon ******************* HIDDEN MOBILE SUITS ******************* (To find out how to obtain these MS, please refer to the Secrets section below.) ---[HYAKU-SHIKI]------------------------------------------------------ Pilot : Quattro Bajina Shield: No {ABILITIES} Speed : 5 Vernier: 5 Armor : 5 Weight : 2 Lock-on: 4 Power : 4 {WEAPONS} ---Primary Weapons--- Long : Beam Rifle Short: Beam Saber ---Secondary Weapons--- Long : [Vulcan][Clay Bazooka][Spread Beam Cannon] Short: [Vulcan][Clay Bazooka][Spread Beam Cannon] ---Special Attacks--- Long : Mega Bazooka Launcher Short: Combination Saber Attack ---[CHAR'S RICK DOM]---------------------------------------------- Pilot : Char Aznable Shield: No {ABILITIES} Speed : 5 Vernier: 4 Armor : 5 Weight : 4 Lock-on: 4 Power : 4 {WEAPONS} ---Primary Weapons--- Long : Beam Bazooka Short: Heat Saber ---Secondary Weapons--- Long : [Scattering Mega P. Cannon][Giant Bazooka][Spread Beam Cannon] Short: [Blind] [Giant Bazooka] [Spread Beam Cannon] ---Special Attacks--- Long : Super Blinding Short: Combination Saber Attack ---[JAGD DOGA QUESS CUSTOM ]------------------------------------------ Pilot : Quess Paraya Shield: Yes {ABILITIES} Speed : 4 Vernier: 4 Armor : 5 Weight : 3 Lock-on: 4 Power : 5 {WEAPONS} ---Primary Weapons--- Long : Mega Gatling Gun Short: Beam Saber ---Secondary Weapons--- Long : [Mega Particle Cannon] [Funnel] [Triple Missile Launcher] Short: [Dummy] [Funnel] [Quadruple Mega Particle Cannon] ---Special Attacks--- Long : All Range Funnel Attack Short: Combination Saber Attack ---[AMURO'S RE-GZ]--------------------------------------------------- Pilot : Amuro Ray Shield: Yes {ABILITIES} Speed : 4 Vernier: 4 Armor : 5 Weight : 2 Lock-on: 5 Power : 4 {WEAPONS} ---Primary Weapons--- Long : Beam Rifle Short: Beam Saber ---Secondary Weapons--- Long : [Vulcan] [Arm Twin Missile Launcher] [Hand Grenade] Short: [Dummy] [Waist Twin Missile Launcher] [Hand Grenade Throw] ---Special Attacks--- Long : Concentrated Missile Launcher Attack Short: Combination Saber Attack ---[G3 Gundam]------------------------------------------------------- Pilot : Sayla Mass Shield: Yes {ABILITIES} Speed : 4 Vernier: 3 Armor : 4 Weight : 2 Lock-on: 4 Power : 3 {WEAPONS} ---Primary Weapons--- Long : Beam Rifle Short: Beam Saber ---Secondary Weapons--- Long : [Hyper Bazooka] [Hyper Hammer] [Beam Javelin (Forward-thrust)] Short: [Vulcan] [Hyper Hammer] [Beam Javelin (Downward-thrust)] ---Special Attacks--- Long : Double Bazooka Short: Combination Saber Attack --------------------------------------------------------------------- ABILITIES COMPARISON CHART --------------------------------------------------------------------- Here is a summary of the various aspect ratings of each MS for easy reference. You may use it to compare the different MS. +-------------------------------------------------------+ |MOBILE SUITS | SPD | VER | ARM | WGT | LOC | POW | +-------------------+-----------------------------------+ |Nu Gundam | 4 | 5 | 4 | 2 | 5 | 4 | |Sazabi | 4 | 5 | 4 | 3 | 4 | 5 | |Re-GZ | 4 | 4 | 4 | 2 | 5 | 5 | |Re-GZ (Amuro) | 4 | 4 | 5 | 2 | 5 | 4 | |Jagd Doga (Gyunei) | 4 | 4 | 5 | 3 | 4 | 5 | |Jagd Doga (Quess) | 4 | 4 | 5 | 3 | 4 | 5 | |Gundam | 3 | 3 | 3 | 1 | 5 | 3 | |G3-Gundam | 4 | 3 | 4 | 2 | 4 | 3 | |Char's Zaku II | 2 | 5 | 2 | 1 | 4 | 4 | |Char's Gelgoog | 4 | 4 | 4 | 2 | 4 | 5 | |Ziong | 5 | 5 | 5 | 5 | 3 | 5 | |Hyaku-shiki | 5 | 5 | 5 | 2 | 4 | 4 | |Char's Rick Dom | 5 | 4 | 5 | 4 | 4 | 4 | +-------------------+-----------------------------------+ ======================================================================= 4. STORY MODE GUIDE ======================================================================= This is a simple guide to the game's 2 story modes. When you first begin the game, you can only select Amuro's Story Mode. After completing Amuro's Story Mode, Char's Story Mode will then become available. The following section will show the MS you will use, the various enemies which you will encounter, and some additional remarks, if any. ****************** AMURO'S STORY MODE ****************** [STAGE 1] MS: Gundam Enemies: - Char's Zaku II (Char Aznable) + Zaku II Mobile Suits [STAGE 2] MS: Gundam Enemies: - Elmeth (Rarah Sun) - Char's Gelgoog [STAGE 3] MS: Gundam Enemies: - Ziong (Char Aznable) + Rick Dom II Mobile Suits [STAGE 4] MS: Re-GZ Enemies: - Sazabi (Char Aznable) [STAGE 5] MS: Nu Gundam Enemies: - Jagd Doga (Gyunei Gauss) - Alpha Aziel (Quess Paraya) [STAGE 6] MS: Nu Gundam Enemies: - Sazabi (Char Aznable) ***************** CHAR'S STORY MODE ***************** [STAGE 1] MS: Char's Zaku II Enemies: - Gundam (Amuro Ray) (You will receive assistance from several Zaku II Mobile Suits) [STAGE 2] MS: Char's Gelgoog Enemies: - GM/Ball (Keep fighting for 2 minutes to clear this section.) - Gundam (Amuro Ray) [STAGE 3] MS: Ziong Enemies: - Gundam (Amuro Ray) + GM Mobile Suits [STAGE 4] MS: Sazabi Enemies: - ReGZ (Amuro Ray) [STAGE 5] MS: Sazabi Enemies: - Nuclear Missiles (Use the crosshair to aim at the incoming missiles and destroy them. Keep this up for 2 minutes to clear this section.) - Jegan Mobile Suits (Keep fighting for 2 minutes to clear this section.) [STAGE 6] MS: Sazabi Enemies: - Nu Gundam (Amuro Ray) ====================================================================== 5. SECRETS/EXTRAS ====================================================================== [Char's Story Mode] - Finish Amuro's Story Mode and this will be available on the main menu. [Stage Select] - Finish Amuro's or Char's Story Mode and you will be able to select the stage you wish to begin on for the character which you used to clear the game. [Movie Viewer] - Simply finish both story modes to obtain all the movie clips in the game's Gallery Mode. [Hidden MS] 1. Char's Rick Dom (Char Aznable) - Finish the Battle Mode using any MS. - Char's Rick Dom will now be selectable on the MS Select Screen. 2. Hyaku-shiki (Quattro Bajina) - Finish Char's Story Mode. - The Hyaku-shiki will now be selectable on the MS Select Screen. 3. Jagd Doga Quess Custom (Quess Paraya) - On the MS Select Screen, highlight Gyunei's Jagd Doga. - Hold L2 + R1, then press the CIRCLE BUTTON to confirm. 4. ReGZ (Amuro Ray) - On the MS Select Screen, highlight the ReGZ. - Hold R2 + SQUARE, then press CIRCLE BUTTON to confirm. 5. G3-Gundam (Sayla Mass) - On the MS Select Screen, highlight the RX-78 Gundam. - Hold L1 + L2, then press CIRCLE BUTTON to confirm ====================================================================== 6. GAMEPLAY TIPS ====================================================================== 1. [CRITICAL ATTACK SYSTEM] In Char's Counterattack, you can actually perform 'combo attacks', just like in a fighting game. The game calls it "Critical Attacks". This involves attacking your opponent with a combination of weapons such that they will get hit by all your attacks, and are unable to recover from it immediately. To perform a combo, you usually start with a move that stuns your opponent, followed by other attacks. Moves that stun your opponent include heavy weapons (which are slow but powerful), such as bazookas or cannons. Smaller weapons, such as the vulcan or machine gun, can be used to stun an opponent, but only if you hit your opponent continuously with it for a period of time. Even a simple grab can be used to start a combo. Some specific attacks, such as the Dom's Blind or Gundam's Javelin, are primarily used to stun your opponents. Combos are a good way to inflict lots of damage on your opponents if used right. Try to familiarize yourself with your favorite Mobile Suit's weapons, and experiment to see which one works best in combos. It is even possible to use your Special Attacks in combos to inflict lots of damage. To get you started, here are some combos that can be performed with the Nu Gundam: Example Combo 1 -> [New Hyper Bazooka] x 1 -> [Missile Launcher] x 3 Example Combo 2 -> [Combination Saber Attack] -> [Vulcan] x 60 -> [Beam Saber] x 2 2. [PARTS LOCK] Once a battle begins, press R1 + TRIANGLE to target your opponent's body part. If you know your opponent's fighting style well, then target the part on his MS that he relies on the most, and keep attacking it until it is destroyed. It is usually advisable to target your opponent's Arm first because it removes his ability to guard, and also disables some of his weapons. However, for an opponent who dodges most of the time, you may want to destroy his Legs first to lower his mobility. Likewise, for an opponent who seems to be real good at scoring a direct hit on you, you may want to attack his Head first to lengthen the time he needs to lock on your MS. *Note that some MS, such the Ziong, have different body parts, other then the basic Head-Arm-Leg. 3. [USING DUMMIES] Some MS (such as the Nu Gundam, Re-GZ, Sazabi and Jagd Doga) are able to fire dummy balloons as one of their secondary attacks. Although they seem pretty useless at first, they are actually great for confusing your opponent. This is because whenever you launch a Dummy, your opponent will automatically lock on the dummy instead of you. Despite their 'flat' look, it is actually difficult to tell between a dummy and a real MS. Unless he realizes what is going on and press the TRIANGLE button to switch his target back to you, he will be chasing after the Dummy. To really confuse your opponent, launch all 3 of your dummies at once. This makes it even harder for your opponent to spot you, as he has to cycle through all of them before he is able to target you again. This is a good time to ambush your opponent while the dummies are distracting him. If your opponent fires at a dummy and destroys it, it will cause a huge explosion. Besides causing damage to your opponent, the explosion will flood the screen temporarily, making it hard for him to see. You can then rush through the explosion and launch a surprise attack on him. 4. [EVADING FUNNELS] A number of the MS in the game have Funnels/Bits, which chase your opponents and fire at them repeatedly. They come in the form of a secondary attack, or a more powerful Special Attack. Although this may seem cheap at first, it is actually possible to avoid most of the beams and take as little damage as possible. One way is to Guard (hold CIRCLE) and use the Vernier to fly continuously in one direction (LEFT + X or RIGHT + X), while ascending and descending at regular periods (Press R1/R2). If timed right, you will be able to avoid most of the Funnel attacks. It is sometimes possible to get away with only 2 hits. ====================================================================== THE END ====================================================================== This FAQ was created by Kelvin Koh. (e-mail: kelkwl@mbox4.singnet.com.sg) The latest version of this FAQ can always be found at: http://www.geocities.com/TimesSquare/Battlefield/2517/ Thanks for reading! ^_^ If anyone has any comments, information, or if you have found a mistake, please feel free to e-mail me. Also, if you intend to post my FAQ, feel free to do so, but please inform me first. FAQ Copyright 1998 by Kelvin Koh. All rights reserved.