Guardian Heroes (e)

Cover
Guardian Heroes FAQ

                           Version 1.8




Maintained by :
DkReaver
dkreaver@inlink.com
The original of the most current version of this FAQ resides at:

Guardian Heroes FAQ http://www.inlink.com/~dkreaver/saturn.html

This material is part of The Sega Enthusiast HomePage
(http://www.inlink.com/~dkreaver/saturn.html)

This FAQ represents a substantial investment of time on my part, please do not
publish this material elsewhere in whole or in part without obtaining my prior
written consent. 

This FAQ was originally intended for the Japanese version of the game, so some
information may seem redundant. This revision of the document attempts to cover
both versions.

Among other things, I need some manual translation, storyline translation, and
menu option translation. Any persons contributing any of the above would be
appreciated and credited. The menu options I need translated are indicated in the
FAQ. Thanks for your help. 


The Gunstar Heroes code is a bogus rumor, but all other known code information
is in the FAQ. AFAIK there is no debug code for the American version. Cheats.


Index 

Introduction:



We should all expect this type of game from Treasure, their track record speaks
for itself. On the Mega Drive, Treasure has been responsible for such hits as:
YuYu Hakusho, Alien Soldier, Light Crusader, and who could forget Gunstar
Heroes. All of these games were above and beyond what other companies were
producing for the system, and some were totally ground breaking. Gunstar Heroes
did amazing things with color count, on screen sprites, and gameplay that no-one
else has ever managed with the machine.

Now, Treasure has brought out their first attempt on the Saturn, and it really rocks
the house. This is one of the best reasons to buy a Saturn, frantic fighting gameplay
action! Pop in this CD and pick from any one of four heros to go out into the
realm and kick some butt!

Many people out there have been lucky enough to purchase a copy of the
Japanese import, Guardian Heroes, and have been surprised and pleased by the
game. The loading time is surprisingly low, especially when you first turn on the
game. It comes up with the memory save options screen almost immediately if you
have the RAM cart plugged in, and after you make your choice, it drops into the
opening cinema almost immediately. (On the memory screen the first choice is the
internal RAM and the second is the cart.) The cinema is also remarkable, it is full
screen and very high resolution for the Saturn. If its framerate were only higher I
would have been overwhelmed. This is a truly amazing game, 6-player support,
incredible numbers of enemies on the screen at one time, kickin' audio, stylized
anime graphics, the list goes on and on. 




American VS. Japanese:



This title has made the transition from Japanese to American version largely intact.
All of the game text has been translated, including the credits at the end.
Suprisingly, the story does not seem spoiled or watered down by the translation.
Just the same, the American version is afflicted with its share of 'Engrish' text. The
only obvious change in the translation is the removal of the liquor references in
some of the character names. Interestingly, both games use compatible save files.
Hopefully, this means that the missing menu is available in the American version.

Cosmetically, the game is unchanged. The graphics are the same as the Japanese
version, as is the music. SOA appears to have left well enough alone for once.
The only minor difference is the removal of the Japanese speech and SFX track
during the opening cinema. Personally, I think that the FMV plays better without.

Gameplay remains unchanged between the versions, but some gameplay options
have changed. The sound test menu from the Japanese game has bee removed, so
unfortunately I do not get an easy answer to what those bits are that I don't have
(sigh). Additionally, the debug trick has been removed on the American version. If
I find a way to do the debug trick, I will be sure to add it. Finally, in the American
version only, when you finish setting up the VS. mode battles you can select the
stage that your battle occurs on.

Also, I have not been able to confirm this, but many posts have been circulating
indicating that you have to beat the game in hard mode to access some menu
options in the American version. Details on this would be appreciated.




General Gameplay:



Basically, this game boils down to a side scrolling brawler. I would compare it to
Final Fight, or Streets of Rage. The major difference, is how the game handles
depth. By using buttons on the controller, you cycle through three levels of fighting.
This allows you to use the D-pad to perform complex SF2/MK style controller
movements for special moves. I feel that this greatly increases the depth and style
of the game. Also, your characters are capable of devastating magic moves, and
you have a magic point reserve for performing these moves.

As you play the game more and more, you find interesting depth to the gameplay.
You can juggle and combo hits like in SF2. You can buffer or two in one motions
to string truly impressive hits together. The size of your opponent affects how high
or far they fly when you hit them. Be prepared to find new things in this game
every time you turn it on.

Another important distinction this game holds is the ability to block. Many of the
characters are able to block attacks by holding the A button. Additionally, some
can jump back by holding A+B, and also can dodge hits by hitting A,A. Blocking
is very important, and like any fighter the factor that distinguishes good players
from average players.

Magic spell effects, and mental/Chi power attacks (like Ginjirou's lightning dive),
are infectious. This means that if you hit someone with a spell effect, and then
touch them, you are affected as well. In a mob situation, using magic can be
dangerous to you as well because of this. The freeze spells demonstrate this effect
most clearly. You can cast a spell, and the effects can pass by touch long after the
spell itself has finished. But, in those mob situations, magic can often be the best
option.

As you go through the game, you gain experience points for casting spells, hitting
live and dead enemies, killing enemies, and breaking the odd item laying in your
path. At the end of levels you get the opportunity to spend these points on
improving your character's statistics, and believe me, you need it! Attacks increase
their damage potential, and magic spells grow more and more impressive as you
increase your stats. Big magic attacks have to power up, but you can let them off
early at a reduced effect by hitting C before they go off.




Statistic Descriptions 



     STR 
STR determines how much damage your regular attacks cause. Differing hits still
cause different amounts of damage, but STR is a baseline addition to this amount.
STR also determines how far enemies are knocked by your hits. Bigger enemies
still don't fly as far as smaller enemies when you have high STR, but they will fly
farther than when you had low STR. This is a very important stat for Han. It is
also important for Genjirou, Serena and Randy, but less so than Han. 
     VIT 
VIT determines how many HP your character has. The more the better. Everyone
can use a high VIT except Nicore. Her healing spells can substitute for a high VIT.
     INT 
INT determines the effectiveness of your spells. At higher amounts of INT, your
spells become larger and stronger. This is a very important stat for Randy,
Genjirou and Nicore. Serena benefits from high INT also. 
     MEN 
Determines how many spell points you have, and also how fast you recover them
in regular combat. Randy, Nicore, Genjirou, and Serena all benefit from increased
MEN. You do not need to pump this stat up too high, moderate increases are
usually enough. 
     AGL 
AGL determines how fast your character moves during physical and magical
attacks. It does not effect the duration of mental attacks, but just the windup and
recovery for them. At high levels of AGL, you will have to change your timing on
your juggle combos to keep them effective. Genjirou and Harn need high levels of
AGL. 
     LUC 
This stat modifies the amount of damage you give and receive. With high levels of
LUC, large random damage bonuses can happen, and large reductions of damage
from hits can also occur. This effect works for magic as well as regular attacks.
Nicore needs high LUC to get the better types of effects for her spells. 


Cheats



First off, a general guide for finding secret arenas. On levels 3,5 and 12 you can
access secret arenas. First you must kill all enemies on the level in question, then
you must walk past the sign at the end of the level while being on the farthest line.
The enemies you fight will be level 40 plus a value of 0 to your current level. You
can continue fighting as long as you select the top option after vanquishing an
opponent. This works in both the American and Japanese versions.

Also you can get 98 continues in the story mode. Set the game to easy and let
yourself die, then pick the third option when you die to quit. Set the difficulty to
hard and then continue from the point where you left off. You will have 98
continues.

Now, on to the real goodie: Debug Mode. This only works for the Japanese
version. On the main menu, pick the option mode. Once on the option screen,
press A+Y+C. Choose the first item in the option screen, the setup screen. The
Debug mode will be the item on the end of the list.




     What debug mode gives you: 
     Story Mode 
        1.Start the game at level 200 
        2.Stage Select 
               To advance a Scene 
                    1 Scene R+Start 
                    2 Scenes R+A+Start 
                    3 Scenes R+B+Start 
                    4 Scenes R+C+Start 
               To go back a Scene 
                    1 Scene L+R+Start 
                    2 Scenes L+R+A+Start 
                    3 Scenes L+R+B+Start 
                    4 Scenes L+R+C+Start 
        3.Max/Min Life 
             a.Pause Game 
                    Hold X+Y+Z 
                    Press Up on the D-Pad for Max Life 
                    Press Down on the D-Pad for Zero Life 
     VS Mode -- All characters available 
     Both -- Put 2D or 3D boxes around characters 
        a.Pause game 
        b.Press R once for 2D boxes 
        c.Press R again for 3D boxes 
        d.Press start 
        e.Pause again and press R for normal display 





If you have both the Japanese and the American version of the game, you can get
some of the features of the debug mode to work in the American version. Enter
the debug code in the Japanese version, start story mode and power up your
character. Now reset the system with your controller and put in the American
version. If you continue from your saved game you will have a high powered
character to play with. 

Gameplay Options:



Guardian Heroes, known hereafter as GH, has two main gameplay options. First,
you can play in the story mode with one or two players. Second, you can play in
the VS. mode, with up to six players at the same time.


Story Mode:


In story mode, you and one of your friends can go out and rid the realm of vicious
enemies. Thirty different levels of action await. Choose from four characters to
start with. Then, when you beat the game for the first time, you can pick a fifth,
Serena. As you fight, the game will stop from time to time to interrupt with
Japanese story elements, accompanied by a picture of the character that is
speaking. At the end of levels, and at other key points you will have the
opportunity to direct the course of the game. You will be given from 2-5 options,
all in Japanese unfortunately, of what to do in any given instance. In addition to the
explicit choices, the actions you take during the game affect the outcome as well.
For example, if you kill the villagers, continue to attack dead opponents and
destroy background objects you will get a 'Bad Karma' ending.

The following is a diagram of the level branching in the game. If you find any
inaccuracy, please tell me.


                  Stage Flow Diagram





                                    Stage 1
                                       ||
                                       ||
                                    Stage 2
                                       ||
                      _________________||________________
                      #3               #2              #1
                      ||               ||              ||
                      ||               ||              ||
                      ||               ||              ||
                    Stage            Stage           Stage
                      3                5               4
                ______||______         ||         ______||______
                #2          #1         ||         #2          #1
                ||          ||         ||         ||          ||
                ||          ||         ||         ||          ||
                ||        Stage        ||       Stage         ||
                ||          6          ||         7           ||
                ||          ||         ||         ||          ||
                ||          ||_________||_________||          ||
                ||                     ||                     ||
                ||          ___________||___________          ||
                ||          #3         #2         #1          ||
                ||          ||         ||         ||          ||
              Stage       Stage      Stage      Stage       Stage
                8           9          10         11          12
                ||          ||         ||         ||          ||
                ||__________||_________||_________||__________||
                                       ||
                                       ||
                _______________________||_______________________
                #5          #4         #3         #2          #1
                ||          ||         ||         ||          ||
              Stage       Stage      Stage      Stage       Stage
                17          16         15         14          13
                ||          ||         ||         ||          ||
                ||__________||         ||         ||__________||
                      ||               ||               ||
                      ||               ||               ||
                      ||       ________||________       ||
                      ||       #4    #3  #2    #1       ||
                      ||       ||    ||  ||    ||       ||
        ______________||_______||___ ||  || ___||_______||______________
        #3            #2       || #1 ||  || #3 ||       #2            #1
        ||            ||       || || ||  || || ||       ||            ||
        ||            ||       || || ||  || || ||       ||            ||
        ||            ||_______|| ||_||  ||_|| ||_______||            ||
        ||            ||          ||        ||          ||            ||
        ||            ||          ||        ||          ||            ||
        ||            ||          ||        ||          ||            ||
        ||            ||          ||        ||          ||            ||
      Stage         Stage       Stage     Stage       Stage         Stage
        23            22          21        20          19            18
        ||            ||          ||        ||          ||            ||
        ||            ||__________||        ||__________||            ||
        ||                  ||                    ||                  ||
  ______||______    ________||________    ________||________    ______||______
  #2          #1    #3      #2      #1    #3      #2      #1    #2          #1
  ||          ||    ||      ||      ||    ||      ||      ||    ||          ||
  ||          ||    ||      ||      ||    ||      ||      ||    ||          ||
  ||__________||____||      ||      ||____||      ||______||____||          ||
  ||          ||            ||      ||            ||      ||                ||
  ||          ||            ||      ||            ||      ||                ||
  ||          ||____________||      ||            ||      ||________________||
  ||          ||                    ||            ||                        ||
  ||          ||                    ||            ||                        ||
  ||        Stage                 Stage           ||                        ||
  ||          27                    26            ||                        ||
  ||          ||                    ||            ||                        ||
  ||          ||                    ||            ||                        ||
Stage       Stage                 Stage         Stage                     Stage
  28          30                    29            25                        24

To read the chart, always flow downwards. 

Stage Spoilers 



Important characters are listed on the stages that you need to go to in order to
play them in VS mode. You must have all the final bosses to play the Undead
Hero.

Stage Names and Information

1. Awakening 
     Hang around in the burning house to gain extra EXP. Don't be shy about
     using your magic, it is easily replenished by attacking.

2. Prelude to Hope 
     This is the first level that you can make a selection in. Note that this level
     can happen two different ways. If you hang back, you will be caged by the
     wizards. If you rush forward, you fight another group of soldiers rather than
     the 3 soldiers, the cyclops, and the 2 wizards. 
3. Monster in the Forest 
     In this level you encounter the Giant Plant (MID), Katrina, the Carnivorous
     Plant, the wolf and the goblin. Kill all the enemies on this level and walk
     past the sign while on the farthest line to enter one of the secret arenas. 
8. Earth in Sorrow 
     The second Undead Hero will be encountered here. If you are playing Han,
     you gain the sword of the second Undead Hero at this point. It adds 8 to
     STR, 6 to VIT, 4 to INT, 4 to MEN, 6 to AGL, and 10 to LUC for HAN
     only. Also you will get Sword Han for the VS mode. You have the
     opportunity to fight Kanon here. 
17. Revenge 
23. Truth 
24. Fate 
     You will encounter the Batwoman and G.E. Spirits final boss on this stage. 
28. Warrior in the Light 
     You fight Valgar here as the final boss. Also you encounter the Angel here. 


Experience in Story Mode 



At the end of every level, you get the opportunity to add to your character's
statistics. They are displayed on the screen in Japanese in the following order:

STR
VIT
INT
MEN
AGI
LUC

Selectable Characters in Story Mode:

Han



The obligatory muscle bound oaf. He is fun to play if you want to just wreak
havoc. His hits do a truly remarkable amount of damage, and his sword has an
unmatched reach. When you start out the game, you have the sword of the Gold
Armor Skeleton Warrior (hereafter GSW, for Gold Skel... oh, you get the idea...)
and are at 10th level with really high caliber stats, making this character an
excellent choice for beginners. But once the GSW pops out of his grave to help
you on the quest, you lose the sword and the headstart you had on the rest of the
characters. You can get another version of the sword on the 8th stage when
playing with Han.

When you are playing with Han, concentrate on improving his physical statistics
like STR, VIT, and AGL, as he only has one spell. Stay on the edges of big mobs.
Although Han has some nice backwards hits, he will only do them once he has
been hit from behind. Later in the game, your enemies do too much damage to
allow them the free hits. His DW,DW+C moves, both on the ground and in the
air, are devastating and spectacular, but do not overlook his toward+C sword
thrust. Even Han's simple moves do a whopping amount of damage.



Han before he loses his sword:

STR: VIT: INT: MEN: AGI: LUC: 

Han after he loses his sword:

STR: 16 VIT: 13 INT: 7 MEN: 9 AGI: 9 LUC: 14 



Randy:



The small guy with the golden staff and white robes. Randy can really dish out the
magic powers. He has more and better magic skills than any of the other players.
On the physical side, he does not do too much damage, but is capable of stringing
an impressive number of hits together. In this ability he is second only to Ginjirou. 

To fight with Randy, you never want to forget his magic powers. Use those
joystick move shortcuts to set off the magic. Do not rely on hitting Z and moving
to the spell you want to cast, this method will get you whomped in a hurry, and
Randy does not take damage too well. With the build up spells where Randy
draws magic power in before letting loose, I believe you can hit C to cast the spell
early at a lower power level to avoid being interrupted. (Can anyone confirm
this?)



Randy: 

STR: 3 VIT: 2 INT: 9 MEN: 9 AGI: 5 LUC: 2 



Ginjirou:



The martial arts expert with the green and purple gi. This is the guy to set up really
huge strings of hits. Be prepared to watch the combo meter really skyrocket
playing Ginjirou. Also, Ginjirou has an impressive array of magical spells. I would
say that Ginjirou is my personal favorite, although Serena and Randy are more
powerful and effective.

With Ginjirou, you can get right in the middle of a mob of enemies and cut loose
with a move. Toward, toward+C into the mob, then Dw,Dw+C up into the air,
and cut loose with Dw,Dw+C in the air if no-one is falling on top of you. Another
impressive thing you can do with Ginjirou is juggle with the toward, toward+C
move, this works especially well on dead opponents (Sounds silly, but you gain
experience for hitting dead opponents as well as live ones!).

The electric palm is one of the best magic moves for Ginjirou. Be prepared to see
100+ hits rack up when you hit a close opponent with this move (Back, down,
towards+Z).



Ginjirou:

STR: 4 VIT: 4 INT: 4 MEN: 8 AGI: 6 LUC: 4 



Nicore:



Doubtless they were trying to say 'Nicole' here, but I will leave the error intact for
grins. The knock kneed girl with the happyfaces. She is physically very weak, and
not the strongest magically. This is misleading though.

Actually she is one of the more powerful characters in the game. The combination
of her healing magic and barrier magic make her very effective alone or with a
friend. The barrier spell can do immense damage to enemies, especially if you trap
a blocking enemy against the edge of the screen. Using this spell properly, you can
decimate the later enemies that are very difficult otherwise, taking more than half
their life with a single good hit. The healing spell will keep you alive during those
difficult levels later in the game. If you use this spell right, you should never have to
spend EXP on VIT for Nicore. Also note that the Healing circle move will
damage evil enemies rather than heal them.

Nicore has several basic strategies that are effective. A simple combo: Dw+B,
Dw+B, Dw, Dw+B,B,B,B,B (more B's possible at this point..). This can be
repeated on most enemies. Another Nicore strategy: B+C beam up move in a
group of enemies. This makes you invulnerable, and gives you quite a few MP.
The run away and heal. Done right, you come out with more MP and HP with
each repetition. The beam up move is especially effective on opponents in the air
above you, immobile opponents, and slow heavy opponents. Also you can use
this move to push enemies into a corner and follow up with the shield move for
huge damage.



Nicore:

STR: 2 VIT: 3 INT: 5 MEN: 6 AGI: 4 LUC: 10 



Serena:



Selena?? Ah, well.. This is the girl in the red armor who fights with you in one
player mode at the beginning of the game. After you beat the game for the first
time, you can select this powerful beauty. Although her statistics are strictly
average across the board to start with, she plays very easily. 

By just hitting B or Towards+B repeatedly, you can rack up major combos with
Serena. Her sword attacks are nice and strong as well, and have to be tried to be
appreciated. Get ready for a wide variety of cold related magics. Maybe we
should call her the ice-woman?

Note that in story mode there is an interesting bug with Serena. If you continue to
juggle dead opponents for a long period of time (~30 minutes) Serena will turn
darker and darker. I have only been able to get this effect in the burning house at
the beginning of the game, the flames will turn green as this happens also.



Serena:

STR: 5 VIT: 5 INT: 5 MEN: 5 AGI: 5 LUC: 5 



Story Mode Continue Prompts 

When you die in Story Mode, you have the option to continue. The options from
the top down are:



     Continue Now

     Continue from the Start of the level, and reallocate the experience for the
     previous level.

     Save continues for later, and go to the main menu.








Main Options Menu Translation 

This is documentation for the options menu accessible off the startup screen. The
VS. mode menu will be covered in the VS. section. 



   1.More options:
     Fortunately this goes to an English screen, but I will go over the choices in
     the menu:

          Difficulty: Easy/Normal/Hard
          Like it says whiz kid.

          Reset Key: ABC+Start/XYZ+Start/ABCXYZ+Start/NONE
          Nice option for those 6 player brawlfests.

          User Friendly: On/Off
          Not sure about this one yet.

          Play Demo Time Limit: On/Off
          Lets the computer demo multiplayer fight in attract mode go until the finish,
          recommended.

          Pause Display: On/Off
          Leave this on, it controls whether you see your character template when you
          pause in story mode. Nice 'cause it is in English.

          Hit Combo Display: On/Off
          Gee george, I think this controls the onscreen hit count display...

          Audio: Stereo/Mono
          Another no-brainer.

          Enemy Level Display: On/Off
          Turns on a bar with the enemy's level, also recommended.

          Next Exp Display: On/Off
          Puts up a bar with a countdown in experience points to the next level. (Only
          in story mode.)

   2.Button Configure:

          A - Defense

          B - Weak Attack

          C - Strong Attack

          X - Tell GSW what to do

          Y - Cycle one playfield level (backwards, unless in back, then to
          front).

          Z - Use magic, also the activation button for shortcut magic moves.

          L - Jump back one playfield.

          R - Jump forward one playfield.

   3.Name a Player:
     Using the controller for the player that you wish to play, enter your initials.
     The options on the bottom from left to right are:

          Exit
          Takes you back out to the options menu.

          Enter Name
          Use the controller to pick the initials you want.

          Clear Selected Name: Yes/No

          Select Entry to Change
          Lets you pick which data you enter your initials at. 
   4.Another Submenu:

          The top option takes you to some Japanese text detailing the moves
          common to every character. Much of this will be in the FAQ, but I
          would appreciate any input here. 
          The bottom option takes you to a screen showing all of the
          characters that you have encountered in story mode. If you select
          one of the characters, you can see their special moves. Again any
          help her would be welcome.

          I am not sure whether the on line documentation represents all the
          moves characters are capable of, but I have not found any that are
          not on these lists.

   5.Sound Test Submenu

          BGM - Pick which BGM tune you want to hear.

          SE - Listen to the sound effects.

          VS Something - Perhaps something to do with the win loss
          records...

          ??? - Another that I don't know yet.

          ??? - With 011 on this side, possibly something to do with levels.








VS. Mode 

In this mode you can play with up to six(!!) players, or any combination of less
players and computer controlled opponents, or as few as two combatants. You
can configure who fights against who, and who fights together. You control just
how powerful each character is for each battle. Built in handicapping and 46
choices to play make this a long lasting game. 





VS. Mode Gameplay 



With the huge selection of characters in the VS. mode, there are some tricks you
can do that are impossible in the regular game. With any of the civilians or any
flying character, you can move between the three levels. Not only can you do this,
but you can move closer and farther away than the game area with these
characters as well. This can enable you to wait out the combat while the other
combatants wear themselves down. Usually these characters are declared off
limits by consensus of the players due to this very powerful trick.







VS Menu Translation 

Some of the sections on this menu are duplicated in the options menu. 



   1.Regular VS. Mode
     Displaying these options from left to right:

          #P/CPU/Not Active
          Allowing you to choose whether the character will be player (# being the
          controller), computer or not used.

          Character Selection
          Accompanied by a picture. Select from any character you have encountered
          in Story Mode. Choose your character's color by selecting with different
          buttons.

          ???/???/Allocate Experience Manually
          I am uncertain what distinguishes the first two items, but one seems generally
          weaker than the other. The option resembling "I" will allow you to allocate
          experience manually.

          Level/Random
          Allows you to select the level of the character, or have it be random with a '?'.

          Side/Random
          Choose who the character will fight with and aggainst by assigning a letter
          from A to F or pick ? for random sides.

   2.Timed VS. Mode
     Choose how many minutes (1-99) your battle will last, then enter the VS. setup, as
     above. Characters will reincarnate until the timer stops the battle.

   3.Sub Menu

          Character Records
          Listing wins, losses and number of rounds fought from left to right.

          Player Records
          Listing wins, losses and number of rounds fought by player.

          Clear the Character Records Yes/No
          Clear the win/loss records for the characters.

          Clear the Player Records Yes/No
          The same thing for the player records.

   4.Button Configuration
     Identical to options menu.

   5.Naming
     Same as options menu, but these records only apply to VS. mode.

   6.Commom and Individual Moves Sub Menu
     As in the options menu.






Individual Character Moves 



I will endeavor to translate the real names of the characters. But for now, I have
made some up. All players are accompanied by a coordinate location for the
character moves screen and the VS. character select bar. The first number is the
row and the second the column.

The buttons are listed as they are traditionally referred to, but I am using a
specialized controller motion reference. Tw is short for towards, and Bk is short
for back. They replace all instances of left and right. Towards is the direction you
intend the move to have its effect in, either left or right. Back is the opposite. Up
and down are referred to normally. Diagonals are indicated with the slash, as in
Dw/Tw (down/towards). The + indicates that the two inputs are simultaneous, as
in Tw+Z (towards+Z). A direction with a + and no following value means either
use B or C, with B being the weaker move than C. A~C means use A or B or C
for that move. Moves in parenthesis are optional.

Note: I have left the really simple moves out.



   Han
  (1,1)

        Dw,Dw/Tw,Tw+
                       Short/long Shadow
                       Charge
                                          Throws opponent
                                          sideways
        B,B
                       Multi hit combo move
                                          Works best in the corners
        Dw,Dw+
                       High/Low Rising
                       Sword Spin
                                          Knocks the opponent
                                          straight up, good juggler
        Jump,Dw,Dw+
                       Diving Sword/Flaming
                       Dive
                                          The sword can be used
                                          over and over, the flame
                                          is magic
        Tw+C
                       Huge Sword Strike
                                          Hits three or four times
                                          for big damage
        Dw,Dw/Tw,Tw+Z
                       Fireball
                                          More appear at higher
                                          levels, and they become
                                          homing



   Randy (1,2)

                Dw,Dw/Tw,Tw+B
                               Standing Staff Spin
                                              Throws opponent
                                              sideways
                B+C
                               Bunny Sidekick
                               Homing Fireball
                                              Only in Story Mode
                Dw,Dw+
                               High/Low
                               Helicopter Staff
                                              Knocks opponent
                                              straight up, good
                                              juggler, instant
                                              combo hits
                Dw,Up+
                               High/Low Long
                               Jump
                                              Takes you further on
                                              the horizontal, you
                                              cannot double jump
                                              with this
                B,B
                               Combo Hit
                                              Randy goes nuts,
                                              works good in
                                              corners
                Dw,Tw+Z
                               Fireball
                                              More appear at
                                              higher levels, and
                                              they become homing
                Tw,Dw,Dw/Tw+Z
                               Lightning Circle
                                              Lightning comes
                                              down in a circle,
                                              gets unbelievably big
                                              at high levels
                Dw,Up+Z
                               Flame Circle
                                              Lava shoots up from
                                              the earth in a circle,
                                              good for medium
                                              distance opponents
                Dw,Dw+Z
                               Ground Freeze
                                              Long lasting spell
                                              freezes ground and
                                              anyone touching the
                                              frozen area
                Tw,Bk,Dw,Up+Z
                               Tornado
                                              Throws opponents
                                              skyward, watch the
                                              screen scale out
 Tw,Dw,Bk,Tw+Z
                Fire Beam
                               Hardcore energy
                               beam, but only
                               affects opponents
                               on left or right and
                               same level



 Bunny (1,3)

           B+C
                Homing Flame Bunny
                                 Power up and set 'em on fire



  Ginjirou
    (1,4)

           Dw,Dw/Tw,Tw+
                         Spin/Sliding Spin
                                         Instant combo, rack up
                                         damage on the big guys,
                                         good in a pinch
           Jump,Dw,Dw+
                         Dive Kick/Lightning
                         Dive
                                         The lightning kick has a
                                         magical effect
           Dw,Dw+
                         High/Low Rising
                         Knife
                                         Knocks opponent straight
                                         up, good juggler, instant
                                         combo hits
           Dw,Up+
                         High/Low Hyper
                         Jump
                                         Takes you further on the
                                         horizontal and very high,
                                         you can double jump with
                                         this
           Tw,Tw+
                         Long/Short Spin
                         Dive
                                         Instant combo maker,
                                         good for stringing combos,
                                         works well on big guys
           Tw,Tw+C
                         Long/Short Flying
                         Double Kick
                                         Do repeatedly for easy
                                         combo
           Tw,Tw,Tw,Tw
                         Teleport Dash
                                         Teleport through a crowd
           Dw,Tw+Z
                         Fireball
                                         More appear at higher
                                         levels, and they become
                                         homing
           Bk,Dw,Tw+Z
                         Electric Palm
                                         Can rack up 100+ hit
                                         combos
           Dw,Up+Z
                         Electric Circle
                                         Electricity shoots up from
                                         the earth in a circle, good
                                         for medium distance
                                         opponents
           Dw,Dw+Z
                         Electric Mist
                                         Turn to electricity and flow
                                         through opponents



  Nicore
   (1,5)

          Dw,Dw/Tw,Tw+C
                         Trip and Push
                                      Nicore trips and pushes
                                      opponent while falling
          Jump,Dw,Dw+
                         Falling Slap
                                      Do more damage as you fall
          Dw,Dw+
                         High/Low
                         Jumping Slap
                                      Nicore spins and slaps, knocks
                                      opponent straight up, good
                                      juggler
          B+C
                         Eye of God
                                      Beam of energy comes down
                                      from the sky and throws
                                      enemies from Nicore, uses HP
          Tw+C
                         Span Fan Push
                                      Push enemies away with a fan
                                      of stars
          Dw+C
                         Two Legged
                         Trip
                                      Nicore drops to her hands and
                                      swings out her legs to trip
                                      enemy
          Dw,Up+
                         High/Low Star
                         Jump
                                      Nicore jumps off the screen
                                      trailing stars
          Dw,Dw/Tw,Tw+Z
                         Fireball
                                      More appear at higher levels,
                                      and they become homing
          Dw,Up+Z
                         Healing Circle
                                      A large pinkish circle appears
                                      on the ground, anyone standing
                                      on it gains HP
          Dw,Dw+Z
                         Away
                                      A flickering blue-green aura
                                      drives enemies away from
                                      Nicore
          Tw,Dw,Dw/Tw+Z
                         Smiley Shower
                                      Smiley faces rain from the sky
                                      with various different effects



  Serena
   (1,6)

         Dw,Dw/Tw,Tw+C
                        Slow/Fast Vortex
                                            Serena swings her
                                            sword throwing a sonic
                                            booom like effect
         Dw,Up+
                        Normal/Flamestrike
                        Windmill Sword
                                            Swings her sword in a
                                            vertical circle striking
                                            the ground in front of
                                            her at the end of the
                                            motion
         Dw,Dw+
                        High/Low Rising Spin
                        Sword
                                            Knocks opponent
                                            straight up, good
                                            juggler
         Jump,Dw,Dw+
                        Diving Kick
                                            No discernable
                                            difference between
                                            hitting B or C
         Up/Bk+C
                        Slashing Flip
                                            Flips backwards and
                                            slashes up
         B+C
                        Defensive Retaliation
                                            Holds up shield, if
                                            opponent attacks
                                            massive combo revenge
                                            ensues
         Tw,Dw,Bk,Tw+Z
                        Cold Beam
                                            Massive beam of cold
                                            shoots across the
                                            screen
         Dw,Dw/Tw,Tw+Z
                        Fireball
                                            More appear at higher
                                            levels, and they become
                                            homing
         Dw,Up+Z
                        Call Lightning
                                            Circle of lightning
                                            surrounds your
                                            character
         Dw,Dw+Z
                        Ice Balls
                                            Ice Balls shoot from
                                            Serena's hand, freezing
                                            anyone they touch
         Tw,Bk,Dw,Up+Z
                        Snow Storm
                                            Snow whirls down,
                                            repeatedly freezing
                                            enemies it strikes



   Sword
 Han (1,8)

          Dw,Dw/Tw,Tw+
                         Short/long Shadow
                         Charge
                                           Throws opponent
                                           sideways
          B,B
                         Multi hit combo move
                                           Works best in the
                                           corners
          Dw,Dw+
                         High/Low Rising
                         Sword Spin
                                           Knocks the opponent
                                           straight up, good juggler
          Jump,Dw,Dw+
                         Diving Sword/Flaming
                         Dive
                                           The sword can be used
                                           over and over, the flame
                                           is magic
          Tw+C
                         Huge Sword Strike
                                           Hits three or four times
                                           for big damage
          Dw,Dw/Tw,Tw+Z
                         Fireball
                                           More appear at higher
                                           levels, and they become
                                           homing



  Kanon
  'G' (2,1)

          B+C
                             Repelling Circle
                                           Circle of energy throws
                                           back enemies
          Dw,Up+C
                             Float
                                           I cannot get this move to
                                           work consistantly
          Hold C
                             Magic Recovery
                                           Kanon glows and his
                                           MP rises
          C or Tw+C
                             Call Lightning or
                             Running Lightning
                                           Lightning stroke, or
                                           moving lightning stroke
          Tw,Dw,Dw/Tw+Z
                             Lightning Curtain
                                           Lightning scours back
                                           and forth
          Tw,Bk,Dw,Up+Z
                             Snow Storm
                                           Snow whirls down,
                                           repeatedly freezing
                                           enemies it strikes
          Float,Tw,Bk,Dw,Up+Z
                             Guided Laser
                                           A circle of lasers homes
                                           in on your opponents



  Valgar
   (2,2)

         Dw,Dw/Tw,Tw+
                        Single/Double
                        Vortex
                                       Spinning air hits enemies
         Dw,Up+
                        Short/Long Ninja
                        Slash
                                       Valgar disappears and slashes
                                       enemies in the direction that
                                       he was facing, he reappears
                                       on the far side of the enemies
         Dw,Dw+
                        High/Low Rising
                        Sword Knee
                                       Good juggling move
         Dw,Dw/Tw,Tw+Z
                        Static Ball
                                       Slow attack hits many times



  Katie
  (2,3)

        Dw,Dw/Tw,Tw+C
                       Slow/Fast Vortex
                                           Swings her sword
                                           throwing a sonic booom
                                           like effect
        Dw,Up+
                       Normal/Flamestrike
                       Windmill Sword
                                           Swings her sword in a
                                           vertical circle striking the
                                           ground in front of her at
                                           the end of the motion
        Dw,Dw+
                       High/Low Rising Spin
                       Sword
                                           Knocks opponent
                                           straight up, good juggler
        Jump,Dw,Dw+
                       Diving Kick
                                           No discernable
                                           difference between
                                           hitting B or C
        Up/Bk+C
                       Slashing Flip
                                           Flips backwards and
                                           slashes up
        B+C
                       Defensive Retaliation
                                           Holds up shield, if
                                           opponent attacks
                                           massive combo revenge
                                           ensues
        Tw,Dw,Bk,Tw+Z
                       Cold Beam
                                           Massive beam of cold
                                           shoots across the screen
        Dw,Dw/Tw,Tw+Z
                       Fireball
                                           More appear at higher
                                           levels, and they become
                                           homing
        Dw,Up+Z
                       Call Lightning
                                           Circle of lightning
                                           surrounds your character
        Dw,Dw+Z
                       Ice Spray
                                           Ice sprays from her
                                           hand, freezing anyone it
                                           touches
        Tw,Bk,Dw,Up+Z
                       Snow Storm
                                           Snow whirls down,
                                           repeatedly freezing
                                           enemies it strikes



  Gash
   (2,4)

         Dw,Dw/Tw,Tw+
                        Short/long Shadow
                        Charge
                                          Throws opponent
                                          sideways
         B,B
                        Multi hit combo move
                                          Works best in the
                                          corners
         Dw,Dw+
                        High/Low Rising
                        Sword Spin
                                          Knocks the opponent
                                          straight up, good juggler
         Jump,Dw,Dw+
                        Diving Sword/Flaming
                        Dive
                                          The sword can be used
                                          over and over, the flame
                                          is magic
         Tw+C
                        Huge Sword Strike
                                          Hits three or four times
                                          for big damage
         Dw,Dw/Tw,Tw+Z
                        Fireball
                                          More appear at higher
                                          levels, and they become
                                          homing



 Zuul (2,5)

          ???
             Unknown
                     No moves found yet



   Super
 Zuul (2,6)

          Dw,Dw/Tw,Tw+
                         High/Low Rising
                         Knee Glide
                                        Multiple hits, then escape
          B+C
                         I'm Batman!
                                        Whips out cape and poses
                                        like you know who
          Dw,Dw+
                         High/Low Rising
                         Sword Spin
                                        Knocks the opponent
                                        straight up, good juggler
          Dw+B
                         Crouching Stab
                                        Do quickly for combo hits
          Dw,Up+A~C
                         Teleport
                                        In a cloud of smoke to
                                        another point on the same
                                        depth plane
          Tw,Dw,Bk,Tw+Z
                         Crotch Death
                         Beam
                                        Grabs his belt buckle and
                                        shoots a beam from, oh you
                                        get the idea...



    P -
  Silver
   (2,7)

         Dw,Tw+
                       Shadow/Teleport
                       Punch
                                         Sliding punch, with C you
                                         can move through
                                         opponents
         Tw,Dw,Dw/Tw+
                       Rising
                       Shoulder/Rocket
                       Charge
                                         Both will rack up multiple
                                         hits
         Dw,Up+A~C
                       Ground Claw
                                         Mechanical claw from the
                                         ground grabs opponents,
                                         repeat the motion to throw
                                         a captured enemy
         Bk,Dw,Tw+
                       Light Sword Charge
                                         Flys across the screen
                                         holding a beam of light in
                                         front of him
         Dw,Up+Z
                       Might of God
                                         Shoots a small beam up,
                                         then move 'cause it comes
                                         down huge



   G -
  Silver
   (2,8)

         Dw,Tw+
                       Shadow/Teleport
                       Punch
                                        Sliding punch, with C you
                                        can move through opponents
         Tw,Dw,Dw/Tw+
                       Rising
                       Shoulder/Rocket
                       Charge
                                        Both will rack up multiple
                                        hits
         Dw,Up+A~C
                       Ground Claw
                                        Mechanical claw from the
                                        ground grabs opponents,
                                        repeat the motion to throw a
                                        captured enemy
         Bk,Dw,Tw+
                       Light Sword Charge
                                        Flys across the screen
                                        holding a beam of light in
                                        front of him
         Dw,Up+Z
                       Might of God
                                        Shoots a small beam up,
                                        then move 'cause it comes
                                        down huge. Note, this guy
                                        has gems flying around his
                                        head that really kick butt.



 Soldier (3,1)

            Bk,Tw,Tw+B+C
                          Steel Mountain
                                      Lunges forward, hitting with his
                                      back



  Leader
   (3,2)

          Dw,Dw/Tw,Tw+
                        Double/Quadruple Axe
                        Spin
                                            Spins and slashes
          Bk/Up+C
                        Axe Flip
                                            Flips backwards while
                                            slishing in front of him
          Tw,Dw,Dw/Tw+
                        Regular/Spinning Dragon
                        Axe
                                            Like a Dragon Punch,
                                            but leading with the axe
          Dw,Up+Z
                        Call Lightning
                                            Calls down a lightning
                                            bolt that arcs across the
                                            screen



 Grungy Wizard
      (3,3)

               C
                          Lightning
                                      Lightning from the sky, hold
                                      longer for a farther distance
               B
                          Staff Hit
                                      Clubs with his staff
               Dw,Up+A~C
                          Ice Ball
                          Freeze
                                      Creates a ball of ice that will
                                      freeze any touching it



   Cleric
   (3,4)

          Dw,Dw/Tw,Tw+
                        Standing/Charging Mace
                        Blows
                                               Multiple mace hits
          Dw,Up+Z
                        Healing Circle
                                               Heals those
                                               standing on it
          Dw,Dw+Z
                        Force Field
                                               Throws back
                                               nearby enemies



 Mecha (3,5)

            Tw,Dw,Bk,Tw+Z
                          Death Beam
                                     Robot bends over and shoots a
                                     huge beam from its head



 Bowling Ball
  Robot (3,6)

             Tw,Dw,Bk,Tw+Z
                           Tracking
                           Death Beam
                                      Robot shoots huge tracking
                                      deathbeam from its eye, do
                                      this from the air for huge
                                      damage.



 Skeleton (3,7)

             Bk,Tw,Tw+B+C
                           Flame Steel Mountain
                                             Back hit with flame
                                             effect



 Zombie (3,8)

            Bk,Tw,Tw+B+C
                          Flame Steel
                          Mountain
                                          Backwards hit with flame
                                          effect



 Knight (4,1)

            Bk,Tw,Tw+B+C
                          Steel Mountain
                                      Backwards hit



 Wolf (4,2)

          B C
              Weak/Strong Bite
                            Biting attacks



 Goblin (4,3)

            ???
               Unknown
                       No special moves known at this time



 Plant (4,4)

          Dw,Tw/Dw,Tw+
                        Short/Long Spin
                                     Spins and hits with razor sharp
                                     leaves
          Dw,Up+C
                        Suck 'Em In
                                     Sucks others into its petaled
                                     embrace



 Roper (4,5)

           Dw,Tw/Dw,Tw+
                         Short/Long Drill
                                      Spins and winds up to hit in a
                                      sharp point
           Dw,Up+A~C
                         Copy Teleport
                                      Teleports and leaves an image
                                      of itself behind
           Tw,Dw,Dw/Tw+
                         Low/High Puffer
                                      Rising attack, vulnerable with
                                      slow recovery



 Gargoyle (4,6)

              Dw,Tw/Dw,Tw+
                            Slow/Fast Vortex
                                           Flaps wings to shoot a
                                           spinning ball of air
              Tw,Tw+
                            Charge Punch/Tail
                            Slash
                                           Charging punch or
                                           charging tail slash
              Up,Up
                            Fly
                                           Like it says goober
              Dw,Dw
                            Land
                                           Another enigmatic move



  Cyclops
    (4,7)

           Dw,Up+
                            Stomp/Pound
                                           Hit the ground, sending
                                           out a shockwave
           Dw,Dw/Tw,Tw+
                            Short/Long
                            Charge Punch
                                           Running punches
           Dw/Bk,Dw,Tw+B+C
                            Evil Eye
                                           Energy beam that points
                                           at the ground and moves
                                           away as you look up



  Giant
  (4,8)

        Dw,Up+
                          Stomp/Pound
                                         Hit the ground, sending out
                                         a shockwave
        Dw,Dw/Tw,Tw+
                          Short/Long Charge
                          Punch
                                         Running punches
        Dw/Bk,Dw,Tw+B+C
                          Evil Eye
                                         Energy beam that points at
                                         the ground and moves
                                         away as you look up



 Girl (5,1)

         ???
             Unknown
                     No moves known at this time



 Child (5,2)

          ???
              Unknown
                      No moves known at this time



 Old Man (5,3)

              ???
                 Unknown
                         No moves known at this time



 Yelling Guy (5,4)

                ???
                   Unknown
                           No moves known at this time



 Mayor (5,5)

            Tw+C
                  Punch
                       Huge hyper punch



   Macho
    (5,6)

           Dw,Tw+B
                         Palm
                                           Like VF2's Akira
           Tw,Tw+C,(C)
                         Jumping Kick(s)
                                           Again like Akira
           Dw,Up+
                         Short/Long Flying
                         Kick
                                           Long reaching kick
                                           attack
           Tw,Dw,Dw/Tw+
                         Single/Double Dragon
                         Punch
                                           Like Ken and Ryu
           Bk,Tw,Tw+B+C
                         Steel Mountain
                                           Another Akira move
           Bk,Dw/Tw+B+C
                         Reverse Steel
                         Mountain
                                           Like Akira again, must
                                           be close to opponent
           Dw,Up+Z
                         Nuke 'Em
                                           Charge up and release a
                                           huge energy ball
                                           explosion
           Tw,Dw,Bk,Tw+Z
                         Death Beam
                                           Huge horizontal energy
                                           discharge



  Sanbo
   (5,7)

         Dw,Dw/Tw,Tw+B
                            Palm
                                            Like VF2's Akira
         Dw,Dw/Tw,Tw+C,(C)
                            Jumping Snap
                            Kick(s)
                                            Again like Akira
         Dw,Up+
                            Short/Long Flying
                            Kick
                                            Long reaching kick
                                            attack
         Dw,Dw+
                            Single/Double
                            Dragon Punch
                                            Like Ken and Ryu
         B+C
                            Steel Mountain
                                            Another Akira move
         Tw+B+C
                            Reverse Steel
                            Mountain
                                            Like Akira again, must
                                            be close to opponent
         Dw,Dw+Z
                            Death Beam
                                            Huge horizontal energy
                                            discharge
         Dw,Dw/Tw,Tw+Z
                            Nuke 'Em
                                            Charge up and release
                                            a huge energy ball
                                            explosion



 Gordats (5,8)

             Dw,Dw/Tw,Tw+B
                            Push Up
                                         Drop and give me two, a
                                         good juggler
             Dw,Dw/Tw,Tw+C
                            Sweat Shower
                                         Strike a pose, watch out
                                         for flying sweat
             Dw,Dw+B
                            Push 'Em Up
                                         Push Up that knocks
                                         opponents airborne
             Dw,Dw+C
                            Elbow Juggle
                                         Do those deep knee bends,
                                         another juggler
             Jump,Dw,Dw+
                            Jumping Butt
                            Bomb
                                         Jump in and attack with
                                         your rear
             Dw,Dw/Tw,Tw+Z
                            Sonic Scream
                                         Yells, sending out waves of
                                         force



    Bat
   Woman
    (6,2)

           (Jump)Dw,Dw/Tw,Tw+
                               (Flying)
                               Ground Screw
                                          Lead with the feet for
                                          combo hits (flying is
                                          steerable)
           Dw,Dw+
                               Low/High
                               Rising Wing
                                          Rising attack good for
                                          juggling
           (Jump),Tw,Tw,Tw,Tw
                               (Flying)
                               Shadow
                               Charge
                                          Charge forward leaving
                                          images behind
           Dw/Tw+C
                               Show Thigh
                                          A real show stopper, hits
                                          low
           Tw,Tw
                               Flapping
                               Charge
                                          Attack by flying towards
                                          the opponent
           Tw,Tw+C
                               Flying Double
                               Kick
                                          Long range move
           Dw,Dw+Z
                               Flame Globe
                                          Hit the ground making a
                                          globe of flame appear
                                          centered around you
           Dw,Up+Z
                               Call Lightning
                                          Lightning arcs to your
                                          hand then out horizontally



 Angel (6,4)

           Dw,Dw/Tw,Tw+
                         Flying Drill
                                        Spin and fly, leading with
                                        the swords
           B,B(fast)
                         Spaz Sword
                                        Maniacal repeated stabbing
           Tw,Tw
                         Unknown
                                        no move known at this time
           Dw,Dw+
                         Tornado Jump
                                        Jump up, propelled by a
                                        tornado
           Dw,Up+C
                         Steerable Jump
                         Dive
                                        Jump and dive leading with
                                        swords
           B+C
                         Jink
                                        Jumps behind opponent



   Dragon
  God (6,5)

            Tw,Dw,Dw/Tw+A~C
                              Ground
                              Freeze
                                         Puts tail through ground to
                                         freeze a circle
            Dw,Dw+C
                              Unknown
                                         I don't remember what this
                                         move does.. heh
            B+C
                              Annihilator
                                         Hit C to recharge after this
                                         move, IMMENSE
                                         explosion




Complete American Movelist



The following is a complete transcription of the moves in the American version of
Guardian Heroes. This is a verbatim copy of all the help text available online in the
game. I have not indexed this text like the HTML list that is in table format above,
but it will correct any errors or ommissions that I have made. Enjoy!



----------------------------------------

GUARDIAN HEROES

Control Description





The following descriptions are
based on the default controller
settings.

When selecting characters, a
second player can enter by
pressing the 2P Start button.

Reset the game by holding down
A+B+C and pressing the Start
button.

(Can be selected in
 Configuration mode)




Mode descriptions



Story Mode



Choose one of the four main
characters to play through the
scenario.


Versus Mode


Up to six players can fight
against each other
individually or in teams.



Unlimited Time Battle



Players fight until the victor
is decided.


?-Minute Battle



A timed fight between 1 and 99
minutes.
Characters are revived and
players can keep fighting until
time runs out, and the victor is
determined by total points.





Basic controls



A button    Auto-guard
B button    Weak attack
C button    Fierce attack
X button    Undead command select
Y button    Jump to another plane
Z button    Select Magic, A cancels

    (Confirm: any button except A)

D-pad forward    Walk forward
D-pad back    Turn around
D-pad Up    Jump
D-pad Down    Crouch
L button    Jump one plane backward
R button    Jump one plane forward





Special Controls



D-pad forward + B or C
 (on the ground only)

    -->Longer range attack



D-pad down + C
  (in the air only)

    -->Fierce diving attack



When taking damage from behind+C

    --> Invincible counterattack to
  front and back



D-pad forward, two times

    --> Dash forward



Press B, while holding A button

    --> Backstep



D-pad Up while jumping

    -->Double jump



A button, two times

    -->Dodge



(When knocked down by an attack)

  A or B or C
    -->Recovery according to button



(While being hit by magic)

  Hit buttons repeatedly
    --> Recovery



D-pad down + Y

    -->Jump to another plane
(reverse)





Icon controls for

Magic and Undead



    Forward/Down: Goto next

    Back/Up: Goto previous



Sequence for Undead commands

    (Decide with X button)

    Defend me
    Attack
    Follow me
    Wait there
    Berserk!







SAMUEL HAN



(Physically powerful, can
 inflict a lot of damage.
 But his movements are slow, and
 he cannot use much magic.)

Special Moves

d, d/f, f+Attack  (Ground)
Han Dynamite (Tackle)

Hit B button repeatedly when a
weak attack hits  (Ground)
Han Special
(Performs a combination of
 normal attacks)

d, d+Attack  (Ground)
Han Final
(Rises while spinning)

d, d+Attack  (Air)
Han Maximum
(Diving attack from above)

Hit B button repeatedly with
 D-pad neutral  (Air)
Han Miracle
(Swings sword around several
 times while descending)

When throwing opponent,
    If C button is pressed: Han
    Hyper (Combination attack)
    If not: Han Victory  (Throw)

Magic

d, d/f, f+Z
Han Burnings
(Fireball)



RANDY M. GREEN

(Has many spectacular attacks
 and a large variety of magic,
 but weak defense.)

Special Moves

d, d+Attack  (Ground)
Dancing Wind Staff
(Jumps while spinning staff)

d, d/f, f+B  (Ground)
Wall of Wind Staff
(Spins staff in front of him)

Hit B button repeatedly with
 D-pad neutral  (Ground)
Hellstaff combination
(Does a combination of normal
 attacks)

d, u+Attack  (Ground/Air)
Triple Skull Stomp
(Diving kicks from above)

B+C  (Ground)
E-MAX
(Uses Nando, his magical
companion)

Magic

d, f+Z
Super Magic Fireball
(Fireball)

d, u+Z
Super Magic Firewall
(Firewall)

f, d, d/f+Z
Super Magic Thunderbolt
(Thunder)

d, d+Z
Super Magic Ice World
(Ice)

f, b, d, u+Z
Super Magic Tornado
(Tornado)

f, d, b, f+Z
Super Magic Fire Blaster
(Fire laser)



NANDO
(Cannot defend)

Special Moves
B + C  (Ground)
E-MAX
(Flaming body check)



GINJIROU IBUSHI

(Emphasis on mobility. Large
variety of moving attacks, but
this can also work against him.)

Special Moves

d, d+Attack  (Ground)
Reverse Mirage Sword
(Jumps while twisting body)

d, d/f, f+Attack  (Ground)
Vacuum Human Top
(Spinning ground attack)

f, f, f, f  (Ground)
Shadowless Dash
(Moves forward while warping)

d, u+Attack  (Ground)
Mirage Sky Dance
(High, long jump)

f, f+Attack  (Air)
Mirage Spin Surprise Attack
(Rolling diving attack)

d, d+C . B  (Air)
Reverse Thunder Kick .
 Shadowless Kick
(Diving kick)

Magic

d, d/f, f+Z
Firespell
(Fire)

b, d, f+Z
Thunder Palm
(Shoots lightning from his hand)

d, u+Z
Thunderspell
(Pillars of lightning)

d, d+Z
Thunder Transformation
(Turns into lightning and
 attacks)



NICOLE NEIL

(Weak attacks and random magic.
 She is the only hero that can
 use healing magic.)

Special Moves

d, d/f, f+C  (Ground)
That Hurts!
(Falls down)

d, d+Attack  (Ground)
Holy Turn
(Jumps while scattering light)

B+C  (Ground)
I'm Mad Now!
(Uses up health to do an
 invincible attack)

Hit C button repeatedly during a
standing fierce attack  (Ground)
Smiley Staff
(Shoots light from a spinning
 staff)

Hit C button repeatedly during
fierce diving attack (Air)
Midair Smiley Staff
(Shoots light from a spinning
 staff)

d, u+B or C  (Ground/Air)
Rocket Jump
(Floats in midair)

Magic

d, d/f, f+Z
Fire
(Fire)

d, d+Z
Barrier
(Barrier)

d, u+Z
Healing
(Healing)

f, d, d/f+Z
Smiley
(Smiley)



SERENA CORSAIR
(A well-balanced character
 with a wide variety of moves)

Special Moves

d, f+Attack  (Ground)
Sonic Boom
(Shoots a vacuum from sword)

d, u+Attack  (Ground)
Moon Slicer
(Swings sword around)

d, d+Attack  (Ground)
Justice Blade
(Jumps while swinging sword)

Hit B button repeatedly with
 D-pad neutral  (Air)
Surprise Roll
(Rolling attack from the air)

u/b+C  (Ground)
Somersault Kick
(Jumping backflip kick)

d, d+Attack  (Air)
Surprise Kick
(Diving kick)

B+C  (Ground)
Counter Nemesis
(Defends with shield, then
 counterattacks)

Magic

d, f+Z
Phoenix Arrow
(Fire)

d, u+Z
Thor Hammer
(Thunder)

d, d+Z
Byakko Fang
(Ice)

f, d, b, f+Z
Valkyrie Javelin
(Ice laser)

f, b, d, u+Z
Angel Breath
(Blizzard)



UNDEAD HERO
 (Cannot defend)

Special Moves

d, d/f, f+Attack  (Ground)
Deadly Flame
(Flames shoot out from sword)

f, f+B+C  (Ground)
Flying Death Tackle
(Jumping knee attack)

d, u+Attack  (Ground)
Killing Buster
(Swings sword around)

b, d, f, u+B+C  (Ground)
Genocide Crush
(Full-screen explosion)



HERO'S SWORD HAN
(Powers up with the Hero's
 Sword. Can use little magic.)

Special Moves

d, d/f, f+Attack  (Ground)
Hero Sword Dynamite
(Tackle)

Hit B button repeatedly when a
 weak attack hits  (Ground)
Hero Sword Special
(Performs a combination of
 normal attacks)

d, d+Attack  (Ground)
Hero Sword Final
(Jumps while spinning)

d, d+Attack  (Air)
Hero Sword Maximum
(Diving attack from above)

Hit B button repeatedly with
 D-pad neutral  (Air)
Hero Sword Miracle
(Swings sword around several
 times while descending)

When throwing opponent,
    If C button is pressed: Hero
    Sword Hyper (Combination
    attack)
    If not: Hero Sword
    Victory  (Throw)

Magic

d, d/f, f+Z
Hero Sword Burnings
(Fireball)



KANON G. GREY

Special Moves

B+C  (Ground)
Dark Force Field
(Attack field in all directions)

d, u+C  (Ground)
Dark Levitation
(Floats in midair)

Hold down C button  (Ground)
Black Magic Recovery
(Restores magic power)

Magic

d, u+Z
Black Magic "Shockwind"
(Magic tornado)

f, d, d/f+Z
Black Magic "Thunder of
 Vengeance"
(Magic thunder)

f, b, d, u+Z
Black Magic "Ice of Resentment"
(Magic blizzard)

f, b, d, u+Z  (while floating)
Black Magic "Arrow of
 Hopelessness"
(Guided Laser)



VALGAR REINHART
  (The Black Knight)

Special Moves

d, d/f, f+Attack  (Ground)
Shockwave of Black
  (Projectile vacuum attack)

d, d+Attack  (Ground)
Twin Blade Arc Impulse
 (Jumping spinning kicks)

d, u+Attack  (Ground)
Zero Drive Illusion
  (Warp attack)

Magic

d, d/f, f+Z  (Adjustable size)
Graviton Thunder
  (Thunderbolt)



KATRINA

Special Moves

d, f+Attack  (Ground)
Shockwave of Red

Projectile vacuum attack)

d, u+Attack  (Ground)
Spectre Slicer
(Swings sword around)

d, d+Attack  (Ground)
Aurora Revolution
(Jumps while swinging sword
 around)

Hit B button repeatedly with
 D-pad neutral  (Air)
Surprise Spin
(Midair spinning attack)

u/b+C  (Ground)
Somersault Kick
(Jumps and does a backflip kick)

d, d+Attack  (Air)
Surprise Heel
(Diving kick)

B+C  (Ground)
Infinity Counter
(Blocks attack with shield and
 counterattacks)

Magic

d, f+Z
Queenfire
(Fire)

d, u+Z
Queen Thunder
(Thunder)

d, d+Z
Queen Ice
(Ice)

f, d, b, f+Z
Queen Ice Beam
(Ice laser)

f, b, d, u+Z
Queen Blizzard
(Blizzard)



GASH DEADEYE

Special Moves

d, d/f, f+Attack  (Ground)
Deathtrap Tackle

Tackle)

Hit B button repeatedly when

a weak attack hits  (Ground)
Rushing Combination
(Does a combination of normal
 attacks)


, d+Attack  (Ground)
Dorin Sword
(Jumps while spinning)


, d+Attack  (Air)
Surprise Sword
(Diving attack)


Hit B button repeatedly with

 D-pad neutral  (Air)

Big Masher

(Swings sword around several

 times)



When throwing opponent,

    If C button is pressed: Helm

    Crush (Combination attack)

    If not: Deadeye Throw (Throw)



Magic



d, d/f, f+Z

Flicker Fire

(Fireball)







ZUR PA IYAH

(Cannot defend or crouch)



Can only attack with B or

 C button







SUPER ZUR



Special Moves



d, d/f, f+Attack  (Ground)

Jumping Cross

(Jumps with a knee kick,

 then glides)



f, d, d/f+Attack  (Ground)

Miracle Spin

(Jumping attack, with cape

 spinning)



B+C  (Ground)

Wonder Slicer V

(Attacks with cape spread wide)



d, u+A, B or C  (Ground)

(Warp)



d+B  (Air)

Genius Flying

(Gliding)



Magic



f, d, b, f+Z

World Conquest Cannon

(Laser)







PROTO SILVER



Special Moves



d, f+Attack  (Ground)

Teleportation Punch System

(Punches while moving forward)



f, d, d/f+B or C  (Ground)

Shoulder Crush System

or Dynamic Crush System

(B: Boost tackle upward

 C: Shoulder tackle forward)



d, u+A, B or C  (Ground)

Binding Arm System

(Arms emerge from the ground to

 grab opponent)



b, d, f+Attack  (Ground/Air)

Counter Knife System

(Flying attack with blades)



Magic



d, u+Z

Operation Meteor System

(Time-lag lasers from above)







GOLDEN SILVER

(with attack bits)



Special Moves



d, f+Attack  (Ground)

Teleportation Punch System

(Punches while moving forward)



f, d, d/f+B or C  (Ground)

Shoulder Crush System

 or Dynamic Crush System

(B: Boost tackle upward

 C: Shoulder tackle forward)



d, u+A, B or C  (Ground)

Binding Arm System

(Arms emerge from the ground

 to grab opponent)



b, d, f+Attack  (Ground/Air)

Counter Knife System

(Flying attack with blades)



Magic 



d, u+Z

Operation Meteor System

(Time-lag lasers from above)







ROYAL SOLDIERS



Special Moves



b, f, f,  A+B  (Ground)

Zako Dream

(Tackle)







ROYAL KNIGHT



Special Moves



d, d/f, f+Attack  (Ground)

Tornado Attack

(Moves while spinning with axe)



f, d, d/f+Attack  (Ground)

Rolling Victory Final

(Jumps while swinging up with

 axe)



u/b+C  (Ground)

Somersault Axe Counter

(Somersault kick, using axe to

 pivot)



Magic



d, u+Z

Super Thunderblade Justice

(Thunder)







ROYAL MAGICIAN

(Cannot defend)



Special Moves



Hold and release C

 button  (Ground)

Paradise Thunder

(Variable range depending

 on button press)



Hit B button repeatedly (Ground)

Guts Fire

(Advances and shoots mutliple

 fireballs)



d, u+A, B or C  (Ground)

Ice Stupa 210

(Ice pillar)







ROYAL FALLEN PRIEST (BANISHER)



Special Moves



d, d/f, f+Attack   (Ground)

Banista Triple Cross

  (3-hit combo)



Magic 



d, u+Z 

Banishing Heal

  (Healing)



d, d+Z

Baribari Banishing Barrier

  (Barrier)







ROBOT (Royal magic weapon)

(Cannot dash forward)



Magic



f, d, b, f+Z

Omega Particle Cannon

(Fires magic laser from

 the shoulder)







VILLAGE GOD (Ancient magic

 weapon)

(Cannot defend)



Special Moves



f, d, b, f+Z  (Air Magic)

All-Eraser Beam

(Particle beam rotates from

ground to air)







SKELETON



Special Moves



b, f, f, B+C  (Ground)

Skeleton Jumbo

(Tackle)







ZOMBIE



Special Moves

b, f, f, B+C  (Ground)

Zombie Lucky Chance

(Tackle)







RESISTANCE



Special Moves



b, f, f, B+C  (Ground)

Resistance Miracle

(Tackle)







WOLF

(Can move to other planes with

 Y button)



Normal attacks only







GOBLIN



Basic controls only







MID (Nando 2)

(Cannot defend)



Special Moves



d, d/f, f+Attack  (Ground)

Mid Cyclone

(Advances while spinning)



d, u+C  (Ground)

Mid Prisoner

(Sucks opponent in)







ROPER

(Cannot defend)



Special Moves



f, d, d/f+Attack  (Ground)

Intimidation

(Jumping attack while expanding)



d, u+A, B or C  (Ground)

Dummy Division

(Dummy division)



d, d/f, f+Attack  (Ground/Air)

Spear Shell

(Turns into a drill shape and

 charges)







GARGOYLE



Special Moves



d, d/f, f+Attack  (Ground)

Garsonic

(Projectile attack with vacuum)



f, f+Attack  (Air)

Garattack

(Sweeps down in an arc to

 attack)



u, u  (Ground)

Garfly

(Floats in midair)



d, d  (Air)

Gardive

(Dive)







CYCLOPS



Special Moves



d, u+Attack  (Ground)

Cyclone Earth Shaker

(Earthquake)



d, d/f, f+Attack  (Ground)

Cyclone Straight

(Forward dash and straight

 punch)



+Attack  (Ground)

Cyclone Ground Punch

(Forward dash and low punch)



B+C  (Ground)

Cycloptic Blast

(Laser)







GIANT



Special Moves



d, u+Attack  (Ground)

Giant Break

(Earthquake)



d, d/f, f+Attack  (Ground)

Giant Blast

(Forward dash and straight

 punch)



+Attack  (Ground)

Giant Pressure

(Forward dash and low punch)



B+C  (Ground)

Giant Beam

(Laser)







CIVILIAN (female)



(Can move between planes

using Y button)







CIVILIAN (child)



(Can move between planes

using Y button)







CIVILIAN (elderly)



(Can move between planes

using Y button)







CIVILIAN (weak)



(Can move between planes

using Y button)







CIVILIAN (fat)



(Can move between planes

using Y button)







MACHO GORO



Special Moves



d, f+B  (Ground)

Self-taught Mouko Kouhazan

(Lunges forward for a single

-hand strike)



f, f+C  (Ground)

Ukantai

(Steps forward and kicks)



f, f+CC  (Ground)

Self-taught Renkantai

(Steps forward and kicks

 twice in the air)



d, u+Attack  (Ground)

Self-taught Shippuukyaku

(Long-distance jumping

 karate kick)



f, d, d/f+Attack  (Ground)

Self-Taught Shouryuuga

(Jumping attack with multiple

 uppercuts)



b, f, f+B+C  (Ground)

Self-taught Tetsuzankou

(Tackle)



b, d/f+B+C  (from close range)

Self-taught Youshisenrin

(Steps behind opponent and

 tackles)



Magic



d, u+Z

Self-taught Kiaidan

(Ball of energy)



f, d, b, f+Z

Self-taught Hadouhou

(Laser)







GAMBO SHINAYUMA



Special Moves



d, d/f, f+B  (Ground)

Shippuu Front Punch

(Lunges forward and punches)



d, d/f, f+C  (Ground)

Tiger-killer Kick

(Steps forward and kicks)



d, d/f, f+CC  (Ground)

Bear-killer Kick

(Steps forward and kicks twice

 in the air)



d, u+Attack  (Ground)

Kokuden Kick

(Long-distance jumping karate

 kick)



d, d+Attack  (Ground)

Gambo
Dream Wings

(Jumping uppercut)



B+C  (Ground)

Back Cannon

(Tackle)



f+B+C  (from close range)

Reverse Back Cannon

(Steps behind the opponent and

 tackles)



Magic



d, d/f, f+Z

Spirit of Man

(Ball of energy)



d, d+Z

Way of Man

(Energy laser)







GODATS



Special Moves



d, d/f, f+C  (Ground)

Fresh Squall of Temptation

(Squats, and attacks with sweat)



d, d/f, f+B  (Ground)

Muscle Earthshaker of Temptation

(Does pushups to cause an

 earthquake)



d, d+C  (Ground)

Sweet Muscle Squat

(Quick squat against jumping

 opponents)



d, d+B  (Ground)

Sweet Muscle Push-up

(Pushup against jumping

 opponent)



d, d+Attack  (Air)

Muscle Bomber of Charm

(Diving hip attack)



Magic



d, d/f, f+Z

Muscle Bind Voice of Passion

(Projectile attack that knocks

 out opponent)







UNDEAD(One-armed undead warrior)

(Cannot defend)



Special Moves



d, d/f, f+Attack  (Ground)

Curse Flame

(Shoots flames from sword)



f, f+B+C  (Ground)

Vertical Revenge

(Jumps and kicks with knee)



d, u+Attack  (Ground)

Grudge Blade

(Swings sword around)



b, d, f, u+B+C  (Ground)

Genocide Blaster

(Full-screen explosion)







XENOVIA



Special Moves



d, d/f, f+Attack  (Ground/Air)

Drill Pressure Kick

(Spinning dive, feet first)



d, d+Attack  (Ground)

Spinning Needle Storm

(Jumping attack while

 spinning)



f, f, f, f  (Ground)

Scramble Illusionary Dash

(Charges opponent and

 tackles)



d/f+C  (Ground)

Heel Impulse

(Stomping)



f, f  (Air)

Great Booster Dash

(Aerial dash)



Magic



d, d+Z  (Ground)

Passion Fire

(Fire column)



d, u+Z  (Ground)

Thunderbreak

(Same as Serena's Thunder)







GREAT EARTH SPIRITS



Special Moves



d, d+C  (Ground)

Flying Fang

(Floating in midair)



B+C  (Ground)

Total Denial

(Barrier)



f, d, d/f,  A, B or C  (Ground)

Absolute Zero

(Creates an ice field with his

 tail)



Press and hold C  (Ground)

Complete recharge

(Recovers magic power)



d, d/f, f+Attack  (Ground/Air)

Pressure Slash

(Tackle)



Hold and release C button

  (while floating)

Death Sentence

(Light beam

 button is held)



d, d+Attack  (Air)

Impact Dive

(Diving Hand press)







SKY WARRIOR



Special Moves



d, d/f, f+Attack  (Ground/Air)

Super Sky Warrior Spin

(Charges opponent while spinning

 with sword)



B+C  (Ground)

Super Sky Warrior Distraction

(Moves behind opponent)



d, d+Attack  (Ground)

Super Sky Warrior Tornado

(Jumps while causing a tornado

 with sword)



d, u+C  (Ground / Air)

Super Sky Warrior Atlanta Attack

(Jumps and does a diving attack)



f, f  (Air)

Super Sky Warrior Dash Turbo

(Dashes forward in midair)







SKY SPIRITS



Special Moves



d, d+C  (Ground)

Blessing

(Floats in midair)



B+C  (Ground)

Creation

(Full-screen explosion)



f, d, d/f+A or B or C  (Ground)

Protection

(Creates an ice field with tail)



Hold C button down  (Ground)

Prayer

(Restores magic power)



d, d/f, f+Attack  (Ground/Air)

Rebirth

(Tackle)



Hold C button down  (while

 Floating)

Judgement

(Beam of light, depends on how

 long button is held)



d, d+Attack  (Air)

Descent

(Hand press)





Supplemental Information

      



Item: CD

Title: Guardian Heroes

Serial Number: TYCY-5466

Yen Price: ¥ 2,800

Date Released: 1-31-96

Out of Print Date: 1-30-98



Track Titles:

1) Setsunai Anatani (Vocal Arrange Track)

2) Guardian Heroes (Vocal Arrange Track)

3) Open your Heart

4) Fighters of Pain

5) Escape from XX

6) Shuffler in the Dark

7) Indy

8) Jazzy Sabotage

9) The Plot

10) Brave Parade

11) It's Alive

12) The Sord

13) Rough and Lady

14) Methods

15) Round About

16) Pointer Bros & Sis

17) Complex Soldiers

18) Trap

19) Hero's Theme

20) "Toki" Meki Saxophone

21) Notorious Don

22) Borelo of Finale

23) I'm not Alone

24) A Happy New World

25) Setsunai Anatani (Karaoke)

26) Guardian Heroes (Karaoke)



Tracks 12 and 19 are problably supposed to be "The Sword" and "Heroes'

Theme" but that's the way it is on the back of the CD case.


      



Item: Book

Title: Guardian Heroes Hisshou Kouryaku Hou

{Guardian Heroes Certain Victory Invasion Law}

Publisher: Futabasha

Yen Price: ¥ 980

1st Printing: 3-21-96


      



Title: Guardian Heroes Perfect Guide

Publisher: Soft Bank

Yen Price: 880




     Contributors 
     Eric -- Character Name Translation 
     Jimmy Jaw (b3701206@cc.ntu.edu.tw) -- Story Mode Stage Diagram 
     Jack Chai (cpsc073@vcc8.langara.bc.ca) -- The Wonderful Debug Mode 
     Patrick Dolan (pat_dolan@bix.com) -- The Double Tap Block (and
     reminding me of some stuff I wanted to add...) 
     Toruwa (toruwa@aol.com) -- For posting some valuable translation to the
     usenet, an unknowing contributor. 
     Carlos Rodriguez (valinor@wizard.com) -- For the info and pictures on the
     soundtrack and the Strategy book. 
     Team RPI (youngs3@gathering.stu.rpi.edu) -- Valuable Nicore strategy
     and information on the character statistics. 
     John E. Larkspur (jlark@netcom.com) -- Another unknowing contributor,
     with Niroce's healing move hurts evil characters. 
     John T. Stapleton (stapes@mro.dec.com) -- The text from the American
     GH! Thanks! 


                         INDEX

     Introduction 
     Japanese VS. American Version 
     General Gameplay 
     Statistic Descriptions 
     Cheats Debug Mode Here! 
     Gameplay Options 
          Story Mode 
               Stage Flow Diagram What options go where, numeric. 
               Experience What does that Japanese stuff at the end of the
               levels mean? 
               Continue Prompts 
               Selectable Characters Strategy and stats... 
                    Han 
                    Randy 
                    Ginjirou My favorite. 
                    Nicore 
                    SerenaOne Tough Mama. 
          VS Mode 
               VS Mode Gameplay 
               VS Menu 
          Individual Character Moves Containing important general
          information. 
               Han (1,1) 
               Randy (1,2) 
               Bunny (1,3) 
               Ginjirou (1,4) 
               Nicore (1,5) 
               Serena (1,6) 
               Sword Han (1,8) 
               Kanon 'G' (2,1) 
               Valgar (2,2) 
               Katie (2,3) 
               Gash (2,4) 
               Zuul (2,5) 
               Super Zuul (2,6) 
               P - Silver (2,7) 
               G - Silver (2,8) 
               Soldier (3,1) 
               Leader (3,2) 
               Grungy Wizard (3,3) 
               Cleric (3,4) 
               Mecha (3,5) 
               Bowling Ball Robot (3,6) 
               Skeleton (3,7) 
               Zombie (3,8) 
               Knight (4,1) 
               Wolf (4,2) 
               Goblin (4,3) 
               Plant (4,4) 
               Roper (4,5) 
               Gargoyle (4,6) 
               Cyclops (4,7) 
               Giant (4,8) 
               Girl (5,1) 
               Child (5,2) 
               Oldman (5,3) 
               Yelling Guy (5,4) 
               Mayor (5,5) 
               Macho (5,6) 
               Sanbo (5,7) 
               Gordats (5,8) 
               Bat Woman (6,2) 
               Angel (6,4) 
               Dragon God (6,5) 
     Complete American Movelist 
     Supplemental Information 
     Contributors