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Groove on Fight (e)

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========================================================================
Groove on Fight Combo FAQ
Version 0.7
Created By: Khris "The KiD" and Iron Kage Harold
E-mail addresses: KKidHibiki@aol.com, Kageh@aol.com
Last Updated: May 30, 1998
1234567890 <- If the numbers and dots don't line up,
.......... <- this FAQ will look like crap. =P
========================================================================
[Contents]
1.    First-hand Info & Disclaimer
2.    FAQ Version Updates
3.    Groove on Fight Websights
4.    Motion Notation
5.    Combo Notation
6.    Direction Notation
7.    Button Notation
8.    Individual character move lists and combos
9.    Specific character critiques
10.   Secrets
11.   Additional Info
12.   Info Needed
13.   FAQ Made by The KiD
14.   Acknowledgments
========================================================================
[First-hand Info]
	This FAQ is for the Japanese Sega Saturn version of the game. I 
	don't think a PSX or Arcade version of this game exists, so you 
	don't have to worry about it.

	If you want to print this FAQ, Notepad would be your best bet to 
	get a decent printout.

	Any corrections, combos, additional info, and/or questions are 
	welcome. E-mail them to one of the e-mail addresses at the 
	beginning of this FAQ. They will be posted and you will receive 
	credit for your work.

	Throughout this FAQ are notes from both Harold and I (and a few 
	extra comments from friends) on most of the combos. They are there 
	not only to give insight and comments on specific ones, but to 
	also give a little comic relief throughout the FAQ. Because face 
	it, reading a FAQ with just info is kinda boring. We're here to 
	liven things up. There are even a few where we discussed a combo 
	back and forth, talking about how frustrating it is to get hit by 
	it and such. =P

	Harold and I also made up the names for the combos. If they're 
	retarded, hey, we tried. =)

	The most updated version of this FAQ is at www.gamefaqs.com

[Disclaimer]
	The authors iccur no liability from public or private use or 
	misuse of this document. The correctness and accuracy of the 
	material covered in this FAQ are not guaranteed, and the authors 
	will NOT be held responsible for any problems or damages caused in 
	any way from errors or omissions.

	Private use of this document requires permission from the authors. 
	To edit the article for private use is also granted by the 
	authors. Publishing this document in any magazine or newspaper is 
	NOT granted unless permission is sought after from the authors 
	beforehand.

      Basically, if you are gonna use my stuff, at least give me the
      credit. I mean, come on, I did all this hard work. Gimme a little
      something for it. For those who don't have a conscious and insist
      on ripping off my stuff without giving me credibility, allow me to
      say "Go to hell" ahead of time.
========================================================================
[Faq Version Updates]

Version 0.7 (May 30, 1998)
      - Added Clean Pause trick, Assist Method, and list of FAQs made by
      me and Kage.

Version 0.6 (May 11, 1998)
      - Added how to do Duel Supers (I have no idea why I didn't list it
      in the first place).

Version 0.5 (May 5, 1998) *Cinco de Mayo*
      - Added how to get the secret characters (Damien, Bristol, and
      Bristol-D) and the "Specific Character Critique" section. Finally
      did spelling corrections.

Version 0.4 (April 1, 1998) *April Fool's Day*
      - Added Bristol-D combos. (It's April Fools Day, so it seemed
      perfect for him.)

Version 0.3 (March 26, 1998)
      - Added a ton of combos for Solis, Remi, and Popura.

Version 0.2 (March 25, 1998)
      - Once again changed the format of the FAQ to make it the best
      readable. Added extra combos for Chris, M.A.D., Falco, Oume &
      Otane, Gartheimer, and Damien. Dave claimed the Bristol section as
      his domain.

Version 0.1 (March 24, 1998)
      - Redone format to make the entire FAQ readable from the site.
      Added new combos for Larry, Hizumi, M.A.D, & Bristol. A few
      additions to the combo notation section and notes.

Version 0.0 (March 5, 1998)
	-FAQ started.
========================================================================
[Groove on Fight Websights]
- Preview -
http://members.iex.net/~lamirand/saturn/groove.htm

- Reviews -
http://members.icanect.net/~degree/games/groove_on/review_1.htm
http://video.gamespot.com/sat/fight/grooveon/review.html
http://www.cnw.com/~trow/grooveF.HTML
http://www.cart-mart.com/planet32/saturnreviews/gofreview.html
http://www.cart-mart.com/planet32/saturnreviews/gofreview-02.html
http://www.gamefan.com/saturn/groove_fight/reviewspreviews.htm
http://www.sega-saturn.com/saturn/software/reviews/groove-1.htm

- Other FAQs -
http://www.gamefaqs.com/sega/saturn/faq/groove_on_fighting_a.txt

- Miscellaneous Sites -
http://www.ncsx.com/grooveon.htm

- Pics -
http://www.gamefan.com/saturn/groove_fight/moviespictures.htm
========================================================================
[Motion Notation]
Legend for the codes on performing the Special Moves:
(**Note: These codes are all for when character faces right.**)

QCF: Fireball Motion (D, DF, F)    |  \  --o  + Button
                                   o   o

QCB: Reverse Fireball Motion (D, DB, B)    |   /  o--  + Button
                                           o  o

DP: Dragon Punch Motion (F, D, DF)    --o  |  \   + Button
                                           o   o

BP: Banishing Punch Motion (F, DF, D)    --o  \  |  + Button
                                               o o
*Note: I call it the Banishing Punch motion based on Zangief's move from 
Super Street Fighter II Turbo even though nowadays, it is done with a 
Dragon Punch motion.

FK: Flash Kick Motion (Charge D, U)   |  (charge),  o  + Button
                                      o             |
*Note: When charging for this code, you can charge at ANY of the three 
down positions and when you press up to activate the move, you can go to 
ANY of the three up positions.

SB: Sonic Boom Motion (Charge B, F)   o-- (charge),  --o  + Button
*Note: When charging for this code, you can charge at ANY of the three 
back positions and when you press forward to activate the move, you can 
go to ANY of the three forward positions.

RSB: Reverse Sonic Boom (Charge F, B)   --o (charge),  o--  + Button
*Note: When charging for this code, you can charge at ANY of the three 
forward positions and when you press forward to activate the move, you 
can go to ANY of the three back positions.

DFU: Down to Forward to Up-Forward (D, DF, F, UF)
          o
|  \ --o /
o   o
*Note: I don't think I've seen this motion in many other games. The only 
character to have this motion is Tenjinbashi. Going from down to forward 
to up, instead of up-forward, works also.

UD: Up to Down (U, UF, F, DF, D or U, UB, B, DB, D)
o  o
| / --o \  |
         o o

OR

o o
|  \ o-- / |
        o  o
				
+ Punch: Do the motion with any punch button

+ Kick: Do the motion with any kick button