Andere Lösungen

The Granstream Saga (e)

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                    The Unofficial Granstream Saga FAQ
                              Version 0.5
                            By: Robert Stone
                       E-mail: siroccoh@lanset.com
 
             The latest version of this FAQ can be found at:
                     
                           PlayStation Haven
                   http://welcome.to/playstationhaven
 
                               GameFAQs
                        http://www.gamefaqs.com

============================================================================

*****Important: Please Read*****

To best view this FAQ, it is highly recommended that you use a basic text 
veiwer, such as Wordpad or Notepad, with a type-writer font such as Courier
New. The margins should be set at one inch, as well as the font size 
should be 10 or lower. The exact characters are 76 characters per line. The
FAQ is being veiwed properly if the dashed line above this paragraph isn't 
cut off and fits on one line. Now that you've been completely confused, 
onwards to the rest of the FAQ.

============================================================================
----------------------------------------------------------------------------
-- Table of Contents --  
----------------------------------------------------------------------------

I.    What's New in this Version

II.   Introduction

III.  Frequently Asked Questions

IV.   Controller Key
      - Directional Pad
      - Buttons
      - Common Commands
      - Compass

V.    Walkthrough
      - Valo's House
      - Wise Man's Cemetery
      - Arona
      - Gude Airship
      - Vangel
      - Airlim
      - Return to Arona
      - Return to Valos' House
      - Kilia Shrine
        - Bordlang
      - Pixim

VI.   Other Stuff
      - Return to Kel's Secret Cavern

VII.  Lists
      - Items
        - Regular
        - Storyline
        - Scepter
      - Equipment
        - Weapons
          - Daggers
          - Swords
        - Axes
        - Armor
      - Shields
      - Magic
      - Skills
        - Dagger
        - Sword
        - Axe
      - Enemies
      - Shops

VIII. Game Shark Codes
 
IX.   Credits

X.    Legal Mumbo Jumbo

============================================================================
----------------------------------------------------------------------------
-- I. What's New in this Version --
----------------------------------------------------------------------------

Version 0.5 () - First version of the FAQ. Extremely incomplete. Includes
                 the walkthrough for the first third of the game, and many
                 incomplete lists.

============================================================================
----------------------------------------------------------------------------
-- II. Introduction --
----------------------------------------------------------------------------

When I saw preveiws for this game, I was very excited. I really like RPG's,
yet fighting games are one of my favorites, also. And this game is like a
mix of both. With RPG elements such as exploring dungeons, having levels 
and HP, etc., and the fighting game element where you can fight your 
enemies in real-time, blocking, dodging, countering, this game keeps you
occupied with both storyline and action. But that's enough ranting about 
this game, since you'd only be reading this FAQ if you were planning on
playing it anyways, am I right? So I'll just explaining some of the unique
things about this FAQ.

I have writen a FAQ previously, and I do speak English pretty damn fluently,
so if there's any grammatical errors in this, I'd like to hear about it in
a big, ugly e-mail if possibly. Hey, appearance is everything, right? But
if there's anything else missing from this FAQ that is important enough to
tell me about, please e-mail me at siroccoh@lanset.com. Anything about this
FAQ is heartily read and enjoyed be it anything (corrections, additions,
etc.). Don't be shy, mail me about this FAQ. I really like e-mail ^_^.

As pertaining to the FAQ, it's very incomplete right now, yet I hope to 
make many more updates with lots more info. But I guess that you'll just
have to settle with this for now. I know that I'm missing quite a few items
on the lists, since you can just look at the GameShark codes to see all of 
the items in the game. I only list items that I've found, since I know 
their stats. When I first started playing this game, I thought it seemed 
too simple, but when you get to the end of the game, I realized all of the
stuff that I haven't done, and it surprized me how deep this game truly is.

Note that this FAQ is written for the US version of this game, and I don't 
have a clue about the Japanese game at all, but I'm guessing that it would 
follow most of the stuff in this FAQ pretty much the same. Also, I'd just 
like to say that I wrote this FAQ so it would be possible to read through 
just about the entire thing and not know what the storyline is, being that 
you should experience this (the storyline) through the game, not through 
this FAQ.

============================================================================
----------------------------------------------------------------------------
-- III. Frequently Asked Questions (FAQs) --
----------------------------------------------------------------------------

None as of yet, since this is the first version of this FAQ.

============================================================================
----------------------------------------------------------------------------
-- IV. Controller Key --
----------------------------------------------------------------------------

Here's the controls for Granstream Saga, as well as my abbreviations of 
the butttons and directions:

[ Directional Pad ]

      [ L2 ]              [ R2 ]                 
      [ L1 ]              [ R1 ] 
   
     UL  U  UR             
      O  O  O              (T)
       \ | /
   L O---+---O R      (S)       (C)
       / | \
      O  O  O              (X)
     LD  D  DR

U = Up direction on the controller
D = Down direction on the controller
L = Left direction on the controller
R = Right direction on the controller
UL = Up-Left direction on the controller
UR = Up-Right direction on the controller
DL = Down-Left direction on the controller
DR = Down-Right direction on the controller

[ Buttons ]

S = Square button
X = (You guessed it) X button
C = Circle button
T = Triangle button
L1 = L1 button
L2 = L2 button 
R1 = R1 button 
R2 = R2 button 

[ Common Commands ]

Investigate, look at, search, etc. = To go up to an object an press X.
Motion = Move the D-pad in one smooth movement.

[ Compass ]
     
           N
         
           o 
           |       
       NW  |  NE
           |
W   o------+------o   E
           |
       SW  |  SE
           |
           o
           
           S

Throughout this FAQ I will be referring to the cardinal directions, and 
the abbreviations listed above will be used instead of their full spelling 
(for example I will use N, instead of North). If there's something that
says up, down, left, right, etc. just assume that you're facing North.
So up means North, down is South, left is West, and right is East. 
 
============================================================================
----------------------------------------------------------------------------
-- V. Walkthrough --
----------------------------------------------------------------------------

[ Valos' House ]

** Items: None **

After watching the intro, you'll start off in your house. Go get the tea
set located in the treasure chest in the SE corner of the room. Go to the
stove on the W side of the room. Use the tea set by going through the 
menu screen, selecting the "item" sub-menu, and then highlighting the tea
set and press X, then choose the USE option. After you talk with Valos
again, go down to the basement and walk over the portal to be teleported
to your next location.

[ Wise Man's Cemetery ]

** Items: Battle Suit **

Once here talk with Valos. Then look at the scraps that Valos pointed at. 
After the scene, go N. Talk with Valos. Head W, then go to the green 
object and investigate it by pressing X. You can now save your game. Head
N until you come to a room with a soldier. Investigate it, then you'll
have to fight. Once you defeat it, you'll gain the battle suit, your first
piece of armor. Now go N, then head W to the green orb. Investigate it. 
You now have to fight another soldier. After you win, you'll get the Orb
of the Wind and you'll gain your first level. 

[ Arona ]

** Items: Dried Herb **

After the scene with Roddy, head NE to the pub. Talk to Dougal, and after
some more dialogue, your health will be restored. There is a dried herb 
next to the N side of the pawn shop. Go to the church. Talk to the old 
woman. Then leave and go talk to the drunk in the central part of town. 
Now go back to the church. After talking with the priest, go up to the 
North-most wall of the church and check the altar (it's the stone thing 
that's sticking out of the middle section of the wall). Head down the steps. 
Go to the table and choose to pick up the silver comb. After the animation, 
you'll talk with the priest again, then when you have control of Eon again, 
talk to the priest again to save. Leave the church, go back to the pub, and 
talk with Dougal. After talking with him, go investigate the silver chest to 
hide in it. Onwards to the Gude!

[ Gude Airship ]

** Items: Fake Treasure **

After a few cutscenes introducing the crew of the Gude (including Laramee!),
you'll start off in the Laramee's cabin. Now that she demands that you go
find the largest jewel on the ship, you must leave the cabin to find it.
Just start heading all the way S until you get to a room with a lot of 
crates. Save first if you want, then investigate one of those wooden crates
in the SE corner, it contains some fake treasure. Now go look at the silver
chest. Go upstairs and watch the "antics". Afterwards, look at the chest
again, and let your scepter go to work. Go back to Laramee's room. After
the scene, head into the shower. Look at the towel, then Laramee will say a
funny comment, and guess what! More animation and dialogue!

[ Vangel ]

** Items: 80 GEMs, Dried Herb, Dirk **

Now that you're on the deck of the Vangel, head N, turn E, and then S to 
get to a treasure chest with 80 GEMs. Now go N to the cargo elevator, and
investigate the control panel on the NW section of it to go up. Go N, then
W. Get on the passenger elevator and go to the second floor. You'll now
fight a soldier. Now head N, then E. The SE room has a treasure chest with
a dried herb in it. The NE room has a save point. But before you leave, 
navigate through that pile of crates by walking on the grey step-stools to
get on top of the crates, then walk along the path of boxes. Just 
perservere, and you should be able to reach another room. There will be a 
treasure chest with the Dirk, a dagger, inside. Leave the room, then go
W and enter the NW room. Defeat the soldier inside the room (using the 
dirk makes this easier), and you'll obtain the prison key. Now go to the 
SW door, go into the menu and use the key to open the door. After the many
cutscenes, go E, then S and investigate the South-most door in this 
corridor. Now there's some more animation, and afterwards, look at the 
crushed orbs, and the scepter will memorize them. You'll now gain another
level, who hoo. Go through the broken-down door. There will be some more
scenes, and some pretty funny dialogue from Korky.

[ Airlim ]

** Items: None **

After you see the animation, you will be on Airlim, your sole means of 
transportation from now on. Airlim will talk to you, and then give you
"Airlim Return", a magic spell. After some more animation, choose to go
back to Arona.    

[ Return to Arona ]

** Items: Battle Axe **

Go to the church and talk with the priest and Arcia. Now leave and shop at
the Apothecary if you want. Go to the pub to have your health restored. 
Visit the Curio shop to get the Battle Axe, the most powerful weapon in the
game at this point. Talk with all of the people in town, since they give 
you advice or tell you something interesting. Be sure to talk to the girl, 
Phyrea, in the SE corner of Arona, since she will tell you about the 
Ocarina book in the old man's house. Once you're done exploring, go to the
house in the NE corner of the town. Once inside talk with the old man at
the table. If you investigate the blue pot near the old man, the game says
you get a chicken, but it won't be in the item section for some reason
(weird!?). Talk to the grandson for a funny remark from Korky, then go to
the NW room and pick up the Ocarina Book. Now leave by going through the 
gate located along the S wall of the town. Arcia will now ask for you to
join her on her journey, choose the first option to accept. Now you'll be
back on Airlim. Press L or R once to highlight Valos' House, then press X
to go there.

[ Return to Valos' House ]

** Items: LP MAX +1 **

Check one of the barrels on the E side of the house to get a LP MAX +1. Go
inside, and Eon will read the letter from Valos. Leave the house and speak
with Arcia. You're now back on Airlim. Press U once to highlight the Kilia
Shrine, then select it.

[ Kilia Shrine ]

** Items: 120 GEMs, Fresh Herb, Bronze Piece, LP MAX +1, 100 GEMs, Gold 
Piece, 150 GEMs, 150 GEMs, Gold Piece, 80 GEMs, Angel Feather, Bastard
Sword, 100 GEMs, Fresh Herb, 180 GEMs, 280 GEMs, LP MAX +1 **

After the message from Arcia, go W to the entrance to the Kilia Shrine. 
Save at the green crystal, then head E and follow the corridor until you 
come to a section where the path splits. Head to the NW room and collect
the "Flame Shot" magic from the treasure chest. Then look at the crystal
located in the S wall next to the treasure chest. You might have to rotate
the camera to see it. The scepter will now memorize the Sacred Stone of 
Kilia. Head back to the place where the path split, and go S. In the next 
room go N, up the stairs, then go E. In this room, go N, then W through 
the doorway into the next room. From here go S to a treasure chest with 
120 GEMs. Go to the NE corner of this room to collect a fresh herb from
the treasure chest. Go to the E hallway and there should be a doorway 
leading to the central section of the dungeon. In this new room, go N, 
then W up some stairs, and through a doorway. In this room go W shortly,
go S down the stairway, E up some stairs, then N to reach a treasure chest
with a bronze piece inside. Go back up the stairs, but now go W.  Keep 
heading westward through the hallways until you reach another doorway. In
this room, go E, then up the stairs heading S. You should now be in a 
large room with a square-shaped gap in the middle of it. But before you
jump into the hole, go through the W hallway to get to a treasure chest
with a LP MAX +1. Then go through the E hallway to reach another treasure
chest with 100 GEMs inside. Now go jump into the hole to go the second 
section of the dungeon.

Now that you've reached the second section of this dungeon, save your game
at the green crystal. The treasure chests have a gold piece and 150 GEMs
in them. Now go S, then W down the steps. The upper treasure chest has 
nothing in it, while the lower treasure chest has 150 GEMs. Now go W
through the doorway. In this room go N, E down the stairs, and N again.
Don't open the treasure chest in this room, since it contains a Mimic. 
Investigate the Starstone located near the N wall of the room. Don't 
choose to pick up the Starstone, but rather pick the second option, and
now you can let your scepter memorize it (So just pick "no", then "yes"
when the game gives you options of what to do with the Starstone). Now go
E through the doorway and look at the pedestal located against the S wall
of this room. The scepter will make a replica of the Starstone on the 
pedestal. Leave the room through the E doorway and repeat the same pattern
with the Moonstone. After your scepter replicates the Moonstones onto the
pedestal, the stairs in the room will now lower, allowing access to the 
third section of the dungeon. You will now gain another level. Go down the
stairs.

Go through the W doorway and collect the gold piece in the S treasure 
chest. Once again, there's nothing in the N treasure chest. Go back into
the previous room and go through the E doorway. There will be 80 GEMs in 
the S treasure chest and an Angel Feather in the N one. Now head S. There
should be a large gap with some sliding blocks going across it. To cross
this gap, press the button on the floor when the blocks are lined up to
form a bridge. The button is pretty tough to see since it blends in with
the floor. Once you've lined up the blocks, go S across the bridge, then W
through the doorway. You should now be in a room with the zodiac symbols
etched in the middle of the floor, and there should be 4 platforms in each
one of the corners of the room. Go to the N part of the room, and 
investigate the gears once to have the scepter memorize the gear, then 
again to restore it. Now that the gears work, look at one of stone windows
that are located against each corner of the room. You can move each side
of the window by pressing L1 or R1. If you don't know what to do from here,
look at the Ocarina Book. Notice an uncanny similarity to the diagram in
the book and the alignment of the windows? That's because you're suppossed
to open and close those certain sections of the stone windows just like
the Ocarina. But if you're still confused, here's a diagram.

:: THE OCARINA ROOM ::

O = Open
X = Closed

+---------------------+     
|       |Gears|       |
|X    |||     |||    O|
|O    |||     |||    O|
|       |     |       |
|--------     --------|   
|                     | 
|                     |
|--------     --------|
|       |     |       |    
|X    |||     |||    X|
|X    |||     |||    O|
|       |     |       |
+---------------------+

Now that you've played the melody of the Wind Spirits, the symbol on the 
floor in the middle of the room will now start glowing. Walk over it to be
teleported to the fourth section of this dungeon.

In this room, save at the green crystal, then go through the W and E 
hallways to reach rooms with two treasure chests each. The room in the W
corridor contains treasure chests with the Bastard sword and 100 GEMs in
them. The E room's treasure chests contain a fresh herb and 180 GEMs. The
catch is that the first time you open one of the treasure chests in each 
of the rooms, you'll have to fight an enemy. After you've collected the 
treasures, go N to another room. Now head E, then S through the passage.
Fight the Guardian in the next room to raise the barriers. Go through the
E passage first, but don't investigate the N treasure chest since it has
a Mimic inside. But the S treasure chest has the "Guard Plus" spell in it.
Now head through the S pathway, then go W, and fight another Guardian to
raise the barriers in this room. Go through the W hallway and collect the
Wind Crest in the N treasure chest and 280 GEMs in the S one. Now that you
have the Wind Crest, open the barrier in the S corridor, then go S down 
the hallway. Just keep heading down this hallway, until you come to a room
with a sorcerer in it. Fight or avoid the sorcerer, then go through the 
door on the N wall of this room. You are now in a section of the dungeon
where you must answer questions that Zora asks you by walking through the
corresponding door. The answer to the first question is "both", so go
through the far right door. Look at the green panel to be dropped in a
room with a treasure chest that contains a LP MAX +1. Leave the room by
going S until you reach a doorway. You will be back in the previous room,
but now the barrier is raised. So walk into the next room and look at the
green panel. You will be dropped back into the same room as before, so 
just leave, and repeat the same step with the third panel, then head N and
raise this barrier by going up to it and pressing X. Go through the hall
and you will be asked the second question in the next room. The answer is
"love", so go through the left-most door. Wait in the room for a few 
seconds and you'll be taken to the third questioning. The third answer is
"health", so go through the left door again. Let the child run around the
room three times, but don't stand in his way. Now you will be sent to a
room with some star-shaped object on a pedestal. Walk up to it and touch
it to learn the lifting verse of the Wind Continent. After some speeches
from Zora and Valos, you'll be in a room with two staircases leading up to
the boss of the Kilia Shrine. Get healed and save at the green crystal in
the SW corner of the room. When you're ready, go up the second flight of 
stairs to fight Bordlang.

<< Bordlang >>

At the beginning, just block the meteors that he summons and wait for his
hands to come after you. Block the attack the hand makes, then counter with
some slashes. You can tell you've killed the hand when it turns dark green.
Once you've killed both the hands, go hide behind one of the pillars in the
corners of the room. He will start casting an unblockable spell that 
paralyses you, leaving you open to be rammed. But when the pillar is in the 
way, he won't be able to harm you. Dash at him when the eye on his head 
starts casting more meteors, get in two slashes, block the meteors, then
dash behind one of the pillars. Heal when necessary and repeat this pattern
to defeat Bordlang.

You will gain a level after you've beaten Bordlang, and then there will be
some more cinematics. Once you can control Eon again, go to the church and
save. You might want to trade those gold and bronze pieces for some GEMs 
at the Pawn Shop. Now leave Arona. You will talk with Laramee and Arcia. 
Now you must visit your house again. Go inside and look at the stove. Eon
will have a flashback (kinda). Now leave and go back to Airlim. Go to the
continent of Aquas and select Pixim as your destination.

[ Pixim ]

** Items: Frost Arrow Magic (Optional), Cross Mail, Dried Herb, Fishing
Equipment **
 
After an interesting scene with a boy named Afto, choose to stay with him.
There will be some more cutscenes, and you'll then go to sleep. The next
morning, go to the church and have a discussion with the priest and 
Laramee (Side Note: Is it me, or do all the priests in this game look half-
asleep or something? What's up with their eyes?). Save if you want. Leave
the church and go to the Apothecary. Buy the Ancient Mystery Stone to get
the "Frost Arrow" magic. Look at one of the barrels along the S wall of the
Apothecary to get the Cross Mail, and search the barrel along the N side
to get a dried herb. Now talk to the lady standing between the Church and
Apothecary. Now go talk to the youth walking next to the E side of the 
large house in the middle of town. If you don't have enough money to buy
the Ancient Mystery Stone, enter the tower in the N part of town, go
upstairs, and enter a large room with some barrels in it. Look at one of 
the barrels in the SE corner of the room to get some Fishing Equipment.
Leave the tower and talk to the guy in the Ne corner of town, and he will
buy the Fishing Equipment for 1000 GEMs, twice as much as the Pawn Shop
offers. Now you'll have enough money to buy the Ancient Mystery Stone. 
After you're done exploring, go to the SW corner of town to see Arcia 
talking to a youth (this seems to be random when you go over there, since
sometimes there will be no one in this section of town, I think that you
might have to talk to the youth before to activate the scene with Arcia).
Go to talk to Arcia. Now talk to the youth and answer "yes" to his 
questions. 

[ Kel's Secret Cavern ]

** Items: **

Enter through the gate, then look at the crate in the NW corner of this
front area for a dried herb. Now enter the cave. Answer "yes" to Arcia's
question. Go N a little bit, then investigate the crate next to the NW tent
for a funny remark from Korky. Look at the crate in the NE corner of the 
cave for a whopping 3 GEMs. Then, go W to reach a save point. From the save
point, keep going all the way W, then S under an overhang to reach a room
with 3 GEMs in one of the crates. Once you've collected all of the treasures
and have saved, talk with the boy at the entrance to the cave. After the
long cutscene, you'll find yourself in a jail cell. Go investigate the door
to the cell twice to talk with Arcia in the cell across from you. 
Afterwards, wait for a few seconds to be released from your cell. Go to the
cell next to Arcia's (yes, the door will open). Inside the cell is a 
treasure chest containing the Neptune shield. Now go E, then N to reach a
large cavern where you now have to scrape rocks out of the walls (I just
loved this part ^_^). You do this by going up to any of the indentations in
the wall and pressing X. The view will change and there will be a message
saying wheter or not you find any stones within the rock. Just keep trying
in the same spot until do find one, then move to another part of the wall.
This seemed to be the fastest way of collecting rocks, IMO. Also, you'll
find a LP MAX +1 and gain a level the first time you find a rock in the 
wall. Keep searching until you get ten of them. Go N and save at the green
crystal. Then go to the S doorway and show the guard that you've collected
ten of the stones. You'll be sent back to your cell. Repeat the same 
process the next day (what fun). When you're in the rock-collecting room
the day after that, talk to the guard that's walking around to hear what
they are going to do to Arcia. Go through the N exit and up to the door to
overhear a conversation, then go back into the rock-collecting room. Find
another sleeping guard in one of the W passages and choose "no", then "yes"
to have the scepter memorize the key. Now that you have the key, go back
to the big, red door. Let the scepter open the door for you, then head on 
through.

============================================================================
----------------------------------------------------------------------------
-- VI. Other Stuff --
---------------------------------------------------------------------------- 

[ Return to Kel's Secret Cavern ]

** Items: **

I'll describe what there is here in a later version of the FAQ. Go visit
it yourself to see if you can find out what makes it worth revisiting.


I made this chart a while ago, see if you can figure out what it's for 
later in the game.

::RUINS OF THE FIRE SPIRITS::
          
           Yellow
      +------  ------+
      |              |
      |              |
 Blue                  Green
      |              |
      |              |
      +------  ------+
            Red

============================================================================
----------------------------------------------------------------------------
-- VII. Lists --
----------------------------------------------------------------------------

Here is a listing of the many different things located within this game.
If you've looked at all of the items listed under the GameShark codes, you
can tell that all of these lists are still very incomplete. If anyone has 
the stats for something that I don't have listed, please e-mail me about 
it.

[ Items ]

Here are the lists for the many items in the game. Pretty much everything
is self-explanatory, but NP stands for "No Price". The price is the
number of GEMs that the item costs.

REGULAR ITEMS
----------------------------------------------------------------------------
ITEM NAME             PRICE     DESCRIPTION
----------------------------------------------------------------------------
Dried Herb            60        Dried out medical herb. Restores little LP.      
Fresh Herb            100       Fresh medical herb. Restores some LP.
Special Herb                    Best medical herb. Restores LP completely.
Low Potion            100       A potion made by a magician.
High Potion           250       Refined magical potion. Increases MP by 180.
Rare Potion           500       Concentrated magical potion. Increases MP 
                                by 400.
Life Stone            700       Moderately increases MP and LP.
Life Element          1500      Greatly increases MP and LP.
White Crystal                   Contains the power of light. Restores LP
                                randomly.
Black Crystal                   Contains the power of darkness. Restores MP
                                randomly.
Bronze Piece          50        Bartering item (4-1).
Silver Piece          100       Bartering item (2-1).
Gold Piece            200       Bartering item (1-1).
Fruit of Venatawa     70        Korky's favorite fruit. Restores health.       
Panther Eye           50        Gem with mysterious powers. Detects Mimics.
Angel Feather         100       Feather sealed with escape magic. Returns 
                                you to the start.
Ancient Mystery Stone 1000      Holds magic. BUY THIS!
Fake Treasure         30        Found in the Gude Storage Room.
Card of the Fire God  400*      Spirit card.
Card of the Earth God 500*      Spirit card.
Card of the Water God           Spirit card.  
----------------------------------------------------------------------------
* See asteriks for STORYLINE ITEMS.

STORYLINE ITEMS
----------------------------------------------------------------------------
ITEM NAME          PRICE     DESCRIPTION 
----------------------------------------------------------------------------
Silver Comb        NP*       Obtained in the Church Basement. Belongs to
                             Arcia.
Magic Rock         2*        Collected from the walls of the Icy Corridor.
Amulet             NP*       Protects you from evil forces.
Youth Troop Emblem NP*       Given to you by a boy in Pikshim (Pixim).
Sulfuric Acid      500       Material needed for potion.
Soldier's Diary    ???*      Obtained in Stalagmite Castle.
Key Card           ???*      Needed for an Imperial Fortress security lock.
Coral Necklace     NP*       Belongs to Laramee.
----------------------------------------------------------------------------
* Even though you can't actually buy any of these items, I was able to 
assume what the price would be if you could buy it from the Apothecary by
doubling the price that the Pawn Shop offers for that item, since the Pawn
Shop will pay 1/2 the price of any item that you buy.

SCEPTER ITEMS
----------------------------------------------------------------------------
ITEM NAME                  DESCRIPTION 
----------------------------------------------------------------------------
Moon Stone                 Found in Cliff Labyrinth.
Star Stone                 Found in Cliff Labyrinth.
Poem of the Wind Spirits   Use to lift the Shilf Continent.
Labyrinth Key              Unlocks the gate to the Magical Labyrinth.
Poem of the Water Spirits  Use to lift the Aquas Continent.
Crystal Ore                Found in the Gude Airship.
Spiritual Stone            Found in the Kilia Shrine.
Wind Orb                   Orb from the Wise Man of the Wind.
Water Orb                  Orb from the Wise Man of Water.
Fire Orb                   Orb from the Wise Man of Fire.
Earth Orb                  Orb from the Wise Man of Earth.
Poem of the Fire Spirits   Use to lift the Volcos Continent.
Poem of the Earth Spirits  Use to lift the Zephere Continent.
Level 1 ID Card            Access inside the Vangel Airship.
Level 2 ID Card            Access inside the Vangel Airship.
Cogwheel                   Found in the basement of the Kilia Shrine.
Wind Crest                 Opens passageways in the Wise Man's Cemetery.
System Card                Activates the elevator in the Imperial Fortress.
Translucent Crystal        Possessed by the Imperial Wizard.
Cell Key                   Key for the underground cell.
Valve Handle               Found inside the Stalagmite Castle.
----------------------------------------------------------------------------

[ Equipment ]

In this game, there are only three kinds of equipment. They are: weapons,
armor, and shields. Generally you use weapons to attack your enemies so 
they will affect your AT. Armor defends against direct attack, and it will
affect your DF. While Shields block attacks, they may have special benefits
and disadvantages, such as raising AT, but lowering DF.

WEAPONS: 

DAGGERS*
----------------------------------------------------------------------------
NAME               AT     DESCRIPTION
----------------------------------------------------------------------------
Dirk               12     Simple, lightweight dagger. Good for nimble 
                          attacks.
Holy Knife         30     Increases the probability of obtaining items.
----------------------------------------------------------------------------
* All daggers have an inherent Triple Cut ability.

SWORDS
----------------------------------------------------------------------------
NAME               AT     DESCRIPTION
----------------------------------------------------------------------------
Broadsword         20     Long blade sword. Quick with good attacking power.
Bastard Sword      30     Forged with a wide blade. Long reach with high
                          attacking power.
Flare Saber        50     Increases damage to enemies that are weak against
                          fire.
Valhalla           50     Increases damage to enemies that are weak against
                          ice.
Arc Blazer         50     Increases damage to enemies that are weak against
                          lightning.
Aero Force         90     Most balanced attack ability.
Zeran Sword        95*    Only effective against certain enemies.
----------------------------------------------------------------------------
* The Zeran Sword will have an AT of 125 when you have the Zeran Guard and
the Zeran Barrier equipped.

AXES
----------------------------------------------------------------------------
NAME               AT     DESCRIPTION
----------------------------------------------------------------------------
Battle Axe         40     Slow, but increased attack power.
Tyrano Fang        80     Gives a powerful hit with its sharp edge.
----------------------------------------------------------------------------

ARMOR
----------------------------------------------------------------------------
NAME               DF     DESCRIPTION
----------------------------------------------------------------------------
Battle Suit        20     Simple armor providing weak protection.
Plate Mail         30     Many layers, strong protection.
Cross Mail         28     Unique magic features, but weaker protection.
Plate Armor        66     Thick, but lightweight.
Wisdom Cloak       54     Magical armor with sacred powers. Good for                           
                          avioding enemy attacks.
Aero Guard         77*    Best defensive features overall.
Zeran Guard        87**   Best armor for direct attacks.
----------------------------------------------------------------------------
* When the Aero Guard is equipped with the Aero Force and the Aero Barrier,
the DF will become 100.
** When equipped with the Zeran Sword and Zeran Barrier, the Zeran Guard
will only have a DF of 85.

SHIELDS
----------------------------------------------------------------------------
NAME               DESCRIPTION
----------------------------------------------------------------------------
Steel Shield       A small lightweight shield. No special effects.
Neptune            Shield with special magic. Resists ice attacks. AT +1,
                   DF -1.
Iron Shield        Large alloy shield. DF +5.
Mercury            Shield with special magic. Resists fire attacks. AT +1,
                   DF -1.
Aero Barrier       Increases defense power. DF +3.
Zeran Barrier      Increases attack power. AT +5, DF -2.   
----------------------------------------------------------------------------

[ Magic ]

There's lots of different magic throughout the game, some of it beneficial
and others necessary to complete the game. The magic ranges from healing,
raising your stats, giving the enemy status problems, and of course, 
attacking. The menu screen splits the magic into two categories, just as
it is listed here. The top part is magic that you can use while on the map
screen, the place where you do all of the exploring and interacting. While
the lower part represents all of the magic you can use in the battle 
screen. This is when you're fighting enemies. Note that some spells are in
both sections.

MAP SCREEN MAGIC
----------------------------------------------------------------------------
NAME           MP     DESCRIPTION
----------------------------------------------------------------------------
Healing        40     Restores LP (low).
Strong Heal    70     Restores LP (medium).
Max Heal       100    Restores LP (maximum).
Airlim Return  90     Returns you to the start.
Evil Stop      120    Freezes enemies for a short time.
Translator     1      Deciphers ancient letters.
Genocide       250    Kill all unarmored enemies.
----------------------------------------------------------------------------

BATTLE SCREEN MAGIC
----------------------------------------------------------------------------
NAME           MP     DESCRIPTION
----------------------------------------------------------------------------
Healing        40     Restores LP (low).
Strong Heal    70     Restores LP (medium).
Max Heal       100    Restores LP (maximum).
Power Plus     30     Increases attack power for 20 seconds.
Guard Plus     30     Increases defensive power for 20 seconds.
Silence        80     Enemy magic sealed for 10 seconds.
Flame Shot     15     Fire ball attack.
Heat Storm     30     Fire wall attack.
Frost Arrow    15     Icicle attack.
Blizzard       60     Avalanche attack.
Flare Sphere   180    Huge explosion.
Granstream     300    Ultimate magic attack.
----------------------------------------------------------------------------

[ Skills ]

Skills are strong attacks that require a special motion to perform. You 
will learn skills by obtaining a weapon that has the attack within it. But 
once you learn it by obtaining that weapon, all of the other weapons in 
its category will be able to use the skill, too. But you can't carry over 
skills for one kind of weapon, to another. For example: Once you get the 
Tyrano Fang, you can use Rotation Cut with all of the other axes, but you 
can't use it with swords or daggers. Also, the damage from a multi-hit 
skill will carry over to the next HP meter if you deplete the enemies 
current one, too.

DAGGER SKILLS
----------------------------------------------------------------------------
SKILL NAME         COMMAND                                 WEAPON
----------------------------------------------------------------------------
Screw Cut          Motion R, D, L + Attack                 Holy Knife
----------------------------------------------------------------------------

SWORD SKILLS
----------------------------------------------------------------------------
SKILL NAME         COMMAND                                 WEAPON
----------------------------------------------------------------------------
Triple Cut         Attack, Attack, Attack                  Bastard Sword
Wind Buster        Motion L, D, R + Attack                 Valhalla
???                Motion R, D, L + Attack                 Arc Blazer
----------------------------------------------------------------------------

AXE SKILLS
----------------------------------------------------------------------------
SKILL NAME         COMMAND                                 WEAPON
----------------------------------------------------------------------------
Rotation Cut       Motion U, R, D, L, U + Attack.          Tyrano Fang
----------------------------------------------------------------------------

[ Enemies ]

Here's a bit of explanation for the Enemies Lists. Once you play through
a bit of the game, you'll realize that there are many different enemies,
but most of them can be put into a certain category. That is what the 
TYPE is. I listed the specific names of all the enemies in that category,
and I listed them in order of weakest to toughest, going from up to down.
The LOCATION is where you'll find these enemies. I give a sort of GENERAL
STRATEGY for all of the categories, but certain high-end characters in a
category might have a slightly different strategy than the one listed, 
since they might have a extra attack that messes up the pattern that is
used to usually defeat an enemy in that category. When I refer to a number
of slashes, I'm assuming that you are using a sword. Substitute a sword 
slash with two dagger slashes or a half of an axe slash. Also, here's some 
general advice about defeating certain enemies in certain locations. To
win battles in the fire and water lands, use the sword with an elemental
opposite of the environment (ex. use the Valhalla when on Volcos). That 
about wraps it up. So enjoy yourself.

----------------------------------------------------------------------------
TYPE: Soldier

NAMES             LOCATION
Soldier           Wise Man's Cemetery, Vangel, Kel's Secret Cavern
High Soldier      Kel's Secret Cavern

GENERAL STRATEGY

----------------------------------------------------------------------------
TYPE: Guardian

NAMES             LOCATION
Guardian          Kilia Shrine
High Guardian     Kilia Shrine
Death Guardian    Kilia Shrine

GENERAL STRATEGY
Back away by dashing backwards, side step the laser attack, charge, slash
twice. May be possible to sneak in another extra slash.
----------------------------------------------------------------------------
TYPE: Mutant

NAMES             LOCATION
Slasher           Kilia Shrine
Ripper            Kilia Shrine

GENERAL STRATEGY
Back away, side step the dashing claw attack, slash twice. Keep blocking
until it does a standing slash or a claw poke, then counter attack with
two or three slashes. Do not counter after it does a kick attack. Watch
out for its unblockable super move, and avoid it by side stepping or 
dashing under it while its in the air.
----------------------------------------------------------------------------
TYPE: Mimic

NAMES             LOCATION
Mimic             Vangel, Kilia Shrine

GENERAL STRATEGY
Side step, slash once, repeat.
----------------------------------------------------------------------------
TYPE: Sorcerer

NAMES             LOCATION
Sorcerer          Kilia Shrine
Legar             Magical Labyrinth, Kel's Secret Cavern, Labyrinth of 
                  Punishment

GENERAL STRATEGY
Block the first spell it casts, then dash and slash as many times as 
possible. Do not try to attack it when it makes a barrier around itself.
Instead, just wait until the barrier goes away, then repeat the previous
steps. They will heal themselves if left alone for too long though, so 
always be attacking.
----------------------------------------------------------------------------
TYPE: Golem

NAMES             LOCATION
Command Golem     Magical Labyrinth
Ice Golem         Labyrinth of Punishment
Stone Statue      Labyrinth of Punishment

GENERAL STRATEGY
Just counter-attack with one slash (sometimes it's possible to sneak in 
two) after each one of his attacks. Every single one his moves have 
priority over your attacks, and the only way to stun him is by depleting
its entire HP meter. The best way to avoid a Golem's super move is by
dashing away backwards, or sneaking in enough hits to stun him, since the
super is so slow.
----------------------------------------------------------------------------
TYPE: Dino

NAMES             LOCATION
Jargo             Kel's Secret Cavern
Zillo             Kel's Secret Cavern
Grates            Lava Caves
Rampage           Lava Caves

GENERAL STRATEGY
Move away, then block its rolling ball attack, and slash 3 times. If you
back away and it doesn't immeadiately start the rolling ball attack, it
probably means it is going to perform its super move. Prevent getting hit
by its super by charging it, then slashing as soon as possible.
----------------------------------------------------------------------------
TYPE: Spider

NAMES             LOCATION
Slarg             Kel's Secret Cavern
Balage            Kel's Secret Cavern
Bazam             Lava Caves
Venom             Lava Caves

GENERAL STRATEGY
Move or dash away, charge, slash 3 times. Repeat. These guys should be 
puddy in your hands, they're so easy to defeat. Just as long as you keep
using hit and run tactics, these guys won't even be able to damage you
since they have no range, not even with their super move.
----------------------------------------------------------------------------
TYPE: Ultimate Life Form

NAMES             LOCATION
Roper             Stalagmite Castle
Slag              Stalagmite Castle

GENERAL STRATEGY
Stay away from it, until it raises up into its attacking form. Then charge,
and slash three times. All of its attacks don't even have priority over
your charge, so they should be pretty easy.
---------------------------------------------------------------------------- 

[ Shops ]

I've listed the inventories for all of the Apothecaries in the game, as 
well as all of the prices for these items.

ARONA
----------------------------------------------------------------------------
ITEM                  PRICE
----------------------------------------------------------------------------
Dried Herb            60        
Fresh Herb            100
Low Potion            100
High Potion           250
Fruit of Venatawa     70
Panther Eye           50
Angel Feather         100
Life Element          1500
----------------------------------------------------------------------------

PIXIM
----------------------------------------------------------------------------
ITEM                  PRICE
----------------------------------------------------------------------------
Ancient Mystery Stone 1000
Dried Herb            60
Fresh Herb            100
High Potion           250
Fruit of Venatawa     70
Panther Eye           50
Angel Feather         100
Bronze Piece          50
----------------------------------------------------------------------------

TULKU
----------------------------------------------------------------------------
ITEM                  PRICE
----------------------------------------------------------------------------
Fresh Herb            100
Low Potion            100
High Potion           250
Rare Potion           500
Fruit of Venatawa     70
Panther Eye           50
Angel Feather         100
Silver Piece          100
----------------------------------------------------------------------------

ORKUL
----------------------------------------------------------------------------
ITEM                  PRICE
----------------------------------------------------------------------------
Sulfuric Acid         500
Ancient Mystery Stone 1000*
Rare Potion           500*
Fresh Herb            100
Low Potion            100
High Potion           250
Fruit of Venatawa     70
Panther Eye           50
Angel Feather         100
Silver Piece          100
----------------------------------------------------------------------------
* You can only buy the Ancient Mystery Stone, if you've already purchased 
the Sulfuric Acid. Likewise, you can only buy Rare Potions if you've 
already bought the Ancient Mystery Stone.

============================================================================
----------------------------------------------------------------------------
-- VIII. Gameshark Codes --
----------------------------------------------------------------------------

I got all of these codes off of The GameShark Code Creators' Club 
(www.cmgsccc.com). I take no credit for them. If someone would like to
take the time to confirm some or all of these codes for me, I would be
very grateful, since I don't personally have a GameShark. Use at your own
risk.

1 Infinite GP                                   801C915C 869F
                                                801C915E 0001 
2 Have Wind Orb                                 301C9100 0001 
3 Have Moon Stone                               301C9101 0001 
4 Have Star Stone                               301C9102 0001 
5 Have Tea Set                                  301C9103 0001 
6 Have Broken Sword                             301C9104 0001 
7 Have Ocarina Book                             301C9105 0001 
8 Have Amulet                                   301C9106 0001 
9 Have Magic Rock                               301C9107 0001 
10 Have Wedding Ring                            301C9108 0001 
11 Have Youth Troop Emblem                      301C9109 0001 
12 Have Prison Key                              301C910A 0001 
13 Have Ziruas's Potion                         301C910B 0001 
14 Have Geintz's Stones                         301C910C 0001 
15 Have Neutralizing Solution                   301C910D 0001 
16 Have Acid Solution                           301C910E 0001 
17 Have Gandor's Dagger                         301C910F 0001 
18 Have Stone Tablet                            301C9110 0001 
19 Have Fishing Equipment                       301C9111 0001 
20 Have Gold Piece                              301C9112 0001 
21 Have Silver Piece                            301C9113 0001 
22 Have Bronze Piece                            301C9114 0001 
23 Have Coral Necklace                          301C9115 0001 
24 Have Level 1 ID Card                         301C9116 0001 
25 Have Level 2 ID Card                         301C9117 0001 
26 Have Sulfuric Acid                           301C9118 0001 
27 Have Fake Treasure                           301C9119 0001 
28 Have Card of Wind God                        301C911A 0001 
29 Have Card of Water God                       301C911B 0001 
30 Have Card of Fire God                        301C911C 0001 
31 Have Card of Earth God                       301C911D 0001 
32 Have Card of Giant God                       301C911E 0001 
33 Have Card of Dragon God                      301C911F 0001 
34 Have Soldier's Diary                         301C9120 0001 
35 Have Key Card                                301C9121 0001 
36 Have System Card                             301C9122 0001 
37 Have Cell Key                                301C9123 0001 
38 Have Piece of Metal                          301C9124 0001 
39 Have Silver Comb                             301C9125 0001 
40 Have Decayed Crest                           301C9126 0001 
41 Have Burnt Sword                             301C912A 0001 
42 Have Gem                                     301C912C 0001 
43 Have Source of Power                         301C912D 0001 
44 Have 99 Elixirs                              301C912E 0063
45 Have 99 Anicent Mystery Stones               301C912F 0063 
46 Have 99 Dried Herbs                          301C9130 0063 
47 Have 99 Fresh Herbs                          301C9131 0063 
48 Have 99 Special Herbs                        301C9132 0063
49 Have 99 Low Potions                          301C9133 0063 
50 Have 99 High Potions                         301C9134 0063 
51 Have 99 Rare Potions                         301C9135 0063 
52 Have 99 Life Elements                        301C9136 0063 
53 Have 99 Miracle Fruits                       301C9137 0063 
54 Have 99 Life Stones                          301C9138 0063 
55 Have 99 Angel Feathers                       301C9139 0063
56 Have 99 Panther Eyes                         301C913A 0063 
57 Have 99 Fruit of Venatawas                   301C913B 0063 
58 Have 99 White Crystals                       301C913C 0063 
59 Have 99 Black Crystals                       301C913D 0063 
60 Have All Weapons                             801C9140 FFFF
61 Have All Shields                             801C9144 FFFF 
62 Have All Armor                               801C9148 FFFF 
63 Have All Magic                               801C914C FFFF
                                                801C914E FFFF
                                                801C9150 FFFF 
64 Have All Scepters                            801C9154 FFFF
                                                801C9156 FFFF 
65 Infinite Health In Battle                    800C0F04 001E 
66 Level 99                                     801C9820 0063 
67 Max MP                                       801C981E 03E7 
68 Max HP                                       80094380 00FF
                                                801C981C 00FF 
69 Max AT                                       80094386 00FF 
70 Max DF                                       80094388 00FF 
71 Max LP                                       8009437E 0011 
72 Weapon Equipped Modifier                     80088494 000? 
73 Shield Equipped Modifier                     80088492 000? 
74 Armor Equipped Modifier                      80088490 000? 
75 Battle Magic Equipped Modifier               80088496 000? 
76 Infinite Magic In Battle                     800C0F06 03E7 
77 Have All Items                               50003E01 0000
(GS 2.2 or Higher Needed!)                      301C9100 0001
 
Quantity Digits to Accompany Weapon Modifier 
0 - DIRK
1 - EXECUTOR
2 - HOLY KNIFE
3 - AVENGER
4 - BATTLE AXE
5 - TYRANO FANG
6 - GAIA EDGE
7 - OMEGA MACE
8 - BROADSWORD
9 - BASTARD SWORD
A - FLARE SABER
B - VALHALLA
C - ARC BLAZER
D - ONIMARU
E - AERO FORCE
F - ZERAN SWORD 

Quantity Digits to Accompany Shield Modifier 
0 - STEEL SHIELD
1 - NEPTUNE
2 - IRON SHIELD
3 - MERCURY
4 - JUSTECTION
5 - MOEBIUS SHIELD
6 - AERO BARRIER
7 - ZERAN BARRIER 

Quantity Digits to Accompany Armor Modifier 
0 - BATTLE SUIT
1 - PLATE MAIL
2 - CROSS MAIL
3 - PLATE ARMOR
4 - WISDOM CLOAK
5 - MOEBIUS ARMOR
6 - AERO GUARD
7 - ZERAN GUARD 

Quantity Digits to Accompany Battle Magic Modifier 
0 - HEALING
1 - STRONG HEAL
2 - MAX HEAL
3 - POWER PLUS
4 - GUARD PLUS
5 - SILENCE
6 - DEFENSER
7 - FLAME SHOT
8 - HEAT STORM
9 - FROST ARROW
A - BLIZZARD
B - LIGHTNING
C - THUNDER BLAST
D - FIRE SPHERE
E - FLARE SPHERE
F - GRANSTREAM

============================================================================
----------------------------------------------------------------------------
-- IX. Credits --
----------------------------------------------------------------------------

Myself (siroccoh@lanset.com) - For working so hard on this, even though I
slack off on this FAQ sometimes.

The GameShark Code Creators Club (www.cmgsccc.com) - For letting me use 
the codes off their site on this FAQ. 

============================================================================
----------------------------------------------------------------------------
-- X. Legal Mumbo Jumbo --
----------------------------------------------------------------------------

Yeah, I know that I'm copying off of a copy of a copy of Zach Keene's 
Einhänder FAQ (with a few copied renditions of my own, of course), but he 
phrases it so well...

 This Granstream Saga FAQ is (C) 1998 Robert Stone. As Grand Pimp-Daddy 
of Copyrightedness, I grant upon thee the following rights:

1) Thou mayst give this FAQ to whomever you so choose. The key word here is
   "give". If anybody gets paid for this, it darn well better be me. :)

2) Thou mayst put this FAQ up on thine website, so long as it remains
   completely intact. And I do mean completely. But, please e-mail me 
   before you do so.

(Oh yeah, Zach Keene just wishes he was a Pimp-Daddy like me ^_^, and if
you're reading this, Zach, I'm just kidding)

The Unofficial Granstream Saga FAQ (c) 1999 by Robert Stone. 
The Granstream Saga (c) 1998 THQ, Sony Computer Entertainment

                              !!!The End!!!