******************* **Golden Tee '99*** ** The Arcade FAQ** ** Version 1.00 *** ***07/29/1999 **** ******************* By Charles Grey (iceout0002@aol.com) - -- --- 1) Update History 2) Game Info 3) Control 4) The Courses 5) Club List 6) Strategy 7) Hazards 8) Record and Bonuses 9) Secrets 10) Golfer Poses 11) Credits --- -- - ----------------- 1) UPDATE HISTORY ----------------- 1.00 (07/29/1999): First version ------------ 2) GAME INFO ------------ Title : Peter Jacobsen's Golden Tee '99 Published By : Incredible Technologies Released : Spring 1999 This is the fourth version of the Golden Tee arcade series, the first three were Golden Tee 3-D Golf (1995), Golden Tee '97 (1997) and Golden Tee '98 (1998). I haven't played Golden Tee until '99 came along. I first saw it at a new golf center a few months ago and got hooked on it. The only differences I could spot from the earlier versions were the different title screens, different courses, and the "hit things" feature. ---------- 3) CONTROL ---------- CHANGE VIEW To adjust your forward view, press FACE LEFT or FACE RIGHT. The screen will take about a second to change the angle. Use this if you need to get a better view of the green. CHANGE CLUBS Before swinging, roll the trackball directly left or right to scroll through the club list, roll lightly to avoid accidental swings. PREPARE TO SWING To pull the club back for a swing, swiftly roll the trackball in the down or down-diagonal direction. Once you pull back, you can't cancel it back. SWING Roll the trackball in the up or up-diagonal direction to finish the swing and send the ball. The direction the ball goes depends on three factors: The wind, the direction rolled downward when you pulled back to swing, and the angle rolled upward when completing the swing. If you roll down then up, it will be a straight shot. If roll down-right then up-left, the shot will be aimed to the left. If you roll down then up-right, the ball will "curve" slighly to the right. (There is a complete diagram of shot styles printed on the machine, see that for more details.) -------------- 4) THE COURSES -------------- Aspen Lake ---------- Pretty standard stuff. Trees, a few sandtraps, and some water hazards. Coconut Cove ------------ Similar to Aspen Lake in look and feel. If you're just learning the game, choose one of these. There are only a moderate amount of hazards in the first few holes. Coconut Cove has at least one tree trap that I know of, though. Rancho Saguaro -------------- This is my personal favorite and perhaps the most challenging course. This one has lots of cactus, snadtraps, and ravines. I played all 18 holes of this one and it gets tough later on. For example, on hole 15, the green is on an embankment surronded by a huge ravine. ------------ 5) CLUB LIST ------------ To scroll through your clubs, roll the trackball to the right or the left. To a void accidental swings, roll lightly. CLUB RANGE Putter -- Sand Wedge 60 (use to get out of sand traps) Wedge 80 (also known as pitching wedge, use to get up hills) 9 Iron 100 8 Iron 125 7 Iron 140 6 Iron 150 5 Iron 160 4 iron 180 3 Iron 200 3 Wood 225 2 Wood 275 Driver 300 The game will automatically set you up with the club that is nearest to the range of the hole or nearest green. ----------- 6) STRATEGY ----------- TIP #1 When in doubt, stick with the club displayed. However, if you are just outside the green the game will suggest the Sand Wedge, switch to the Putter and moderately aim for the hole. TIP #2 Don't switch to a Driver if the game suggests a Wood, because hitting past the green usually is "Out of Bounds." TIP #3 If you're in the woods or shooting over a pond or a ravine, a well-aimed hard swing with the club best for that range works. If you're falling short, you're not rolling hard enough! TIP #4 When going for the putt, hit lightly, just hard enough for the ball to reach the hole. Then if it misses because of the slope or your aim was off, the ball will be very close to the hole, and you avoid the "criss-cross" syndrome. TIP #5 If the hole is off center or behind trees, you may want to make a risky angle shot. Check the wind indicator, and adjust the angle of your shot accordingly. Or learn how to do a curve shot (see CONTROL). ---------- 7) HAZARDS ---------- Trees / Cactus -------------- Aim well or they can block your shot. Hitting a hard shot past these on the green can earn you "Great Shot" points. Sandtrap -------- Represented by brown on the course map. No big deal, these just slow you up. Water Hazard ------------ Water-ball! You'll get a Penalty Stroke but will often take the next shot past the water. Unplayable Shots ---------------- You'll get a "Unplayable Lie" Penalty Stroke and usually have to take shot again from the same spot. Get your swing down because there are a LOT of opportunities for these in second half of Rancho Saguaro (hole #14 comes to mind). Unplayable shots are balls that fall into ravines, end up against walls, or in extremely dense groups of trees. Out of Bounds ------------- This is what happens when you use the Driver a little too often. If the ball goes outside the boundaries on the course map, for example, way past the green, you get a "Out of Bounds" penalty stroke and hit again from the same place. Stroke Limit ------------ This happens if you haven't sunk the ball in 10 strokes. You just move on to the next one. ---------------------- 8) RECORDS AND BONUSES ---------------------- Course Records -------------- There is one of these for each of the three courses. FIRST SCREEN It lists the total number of strokes over/under par. If it says +37 you were 37 shots above the total par for the courses. If it says -11 you shot 11 better than par. Your score is temporarily shown on the leader board between holes. To have it up permanently, you must play a full 18-hole game. SECOND SCREEN Lists the number of other records, such as the number of times you hit a green from one stroke, longest shot, longest putt, and total number of Greatest Shot points. Hole in One ----------- Finish the hole in just one shot and the distance is recorded here. It is re-played after the "Hole In One Club" scoreboard is shown: #1 (Initals) (Course) (Hole Number) (Number of Yards) #2 "" "" "" "" #3 "" "" "" "" #4 "" "" "" "" #5 "" "" "" "" #6 "" "" "" "" #7 "" "" "" "" #8 "" "" "" "" Longest Putt ------------ The longest shots to make the hole using the putter. It is re-played between the attract modes. Longest Shot ------------ The longest distance swing that dosen't land on a hazard, period. It is re-played between the attract modes. Greatest Shot ------------- The greatest comeback and risk shots, measured in yards. One of the requirments to get these is that it has to land on the green. Other factors might be hitting from a sand trap, from behind trees, or across water. If you get one, your shot is re-played and you recieve a point value based on the stroke. There is also a high score kept for the total point value of Greatest Shots during a full 18-hole game. The "greatest shot" from each course is randomly re-played after the "Greatest Shots Club" scoreboard is shown: #1 (Initals) (Course) (Hole Number) (Number of Yards) #2 "" "" "" "" #3 "" "" "" "" #4 "" "" "" "" #5 "" "" "" "" #6 "" "" "" "" #7 "" "" "" "" #8 "" "" "" "" I have the local Greatest Shot record - Rancho Saguaro, Hole #2, 70 yards. ---------- 9) SECRETS ---------- Hit a tree with a hard shot - "Get a chainsaw!" Hit a sandtrap - "Someone get the sand bucket!" Hit a water-ball - "Get the snorkel!" or "Oh well!" There are also people, objects, and windows you can hit. Anyone know what happens if you hit one? ---------------- 10) GOLFER POSES ---------------- Watch your golfers' reaction to see if you hit one of those hazards or not. Hit 2 over par : Just shrugs. Hit par : Raises his arm. Hits waterball : Throws down his club. Hits a sandtrap : Stoops over and shakes head. ----------- 11) CREDITS ----------- ICEOUT'S GAME PAGES FAQ maintained Charles Grey (iceout0002@aol.com) Pasadena Golf Center in Pasadena, MD for stocking this game. Golden Tee is (c) 1995-1999 Incredible Technologies "Talking minus thinking equals rambling." "What is worse? - no purpose or no point?"