6/18/99 Version 0.1 By: Regdren Welcome to my Giga Wings FAQ. I'm writing this FAQ in the hope that other, more experienced players of this game will see that even someone like me can make an FAQ, and post their own, more effective advice. I also hope that in the meantime, people who play this worthy shooting game will extend their life expectancy in the game by my advice. In case you haven't already guessed, this is also my very first FAQ. Giga Wings in a vertical scrolling arcade shooter by Capcom that was recently released in my area. Where I live, it's 50 cents a credit, which it a bit steep for a shooter in my opinion. However, it has a couple of innovations, as well as the ability to have ridiculous amounts of moving objects on the screen at once, as anyone who has played it will tell you. Table of contents: 1.Basic equipment that every plane has 2.Scoring Points 3.The planes 4.In-Game General Strategy 5.Miscellaneous --------------------------------------------------------------------- 1. Basic equipment that every plane has: ------------------------------------------------------------------------ Reflect shield: This is something new to shooters (a least, I've never seen this before) that has serious ramifications as far as the game play is concerned. If you hold down the fire button, in about a split second a shield will appear around your plane for a short time. Not only are you invincible while the shield is active, but any enemy shots that hit you will bounce off and head for the enemy that fired it. This can be a potent weapon, as many enemies see fit to fire huge amounts of shots at you. The shield expands considerably just before disappearing, reflecting any shots in its vicinity. After you use this, the reflect meter as the bottom will exhaust itself, then start refilling. It doesn't take too long for this to refill, I'd say around five and a half seconds, but it is long enough for you to do considerable worrying between then and when it says "OK" again, indicating that it's ready for another use. Force bomb: Every plane's force bomb has a slightly different effect, but they all have two critical things in common: they dissolve all enemy shots and make you invincible when it's active, and they tend to do quite bit of damage to the enemy. You start with two bombs, and you can usually find one in each stage. If you lose a plane, your bomb stock is returned to two. ------------------------------------------------------------------------ 2. Scoring points ------------------------------------------------------------------------ Naturally, you'll get points for shooting down enemies. However, if you're aiming for a high score, you'll have to take some other things into consideration. First is the bonus icon. Bonus icons appear when you kill most enemies, as well as from reflecting shots. When you touch one, you get a base amount of points depending on the level you're on, plus some multiplier times the number of icons of that type you've collected. The multiplier is dependent on the type of icon you collected. You can get a lot of points from collecting icons, but there's a catch: you don't get the points until after you finish that stage. Therefore, committing suicide for some icons that would put you over the current high score makes no sense, since you wouldn't get the points until after the stage anyway. There some other end of stage bonuses as well. Fist is the boss bonus, consisting of how much of it you've destroyed. If you go straight for its medallion core without destroying its turrets and other equipment, you'll get a very low boss bonus. Still, if a boss is really giving you a hard time, you should probably just get rid of it as fast as possible. Next is the shot down bonus, which is based on the percentage of enemy aircraft destroyed in the stage. Not much to say about this, but being thorough helps. Finally is the bonus for bombs left in stock. This is pretty insidious, as it sometimes encourages people to die trying to conserve their bombs. Lives for points is definitely a trade you don't want to do; pretend this bonus doesn't exist while you're playing. ------------------------------------------------------------------------ 3. The Planes ------------------------------------------------------------------------ Each plane has a different fighting style and pilot personality, though I do not yet have the pilots' background information. Raijin: This plane has the weakest forward shot of all the planes, but it also fires a pair of wave cannons diagonally up left and up right. The waves fire over a wide area, making it easy to take out enemies that come in wide formations. This setup is also effective against large enemies, since both wave cannons and the frontal attack hit at the same time. This plane runs into the most problems when it has to destroy small, durable targets, such as the medallion core of many bosses. Its force bomb fires lighting in every direction. Carmine: This fighter is the most powerful and also the fastest in the game. Its frontal attack, which it its only attack, deals lots and lots of damage to anything in its way. You'll need its extra speed for dodging, because the nature of its attack requires you to get within the firing line of most enemies. This fighter also has problems with taking out enemies to the side, and relies on its speed to carry it from one enemy to the next. Its force bomb is a much stronger version of its normal attack. Porchka: The Porchka has a very strong frontal attack, second only to the Carmine and fully twice as strong as that of the Widerstand. It also fires homing missiles, which are not that strong but can hit an enemy anywhere on the screen. They sometimes don't home in on enemies behind you, however. It uses the force bomb to summon a hail of ice boulders that affect enemies both in front of and behind it. Widerstand: This plane's frontal attack, while only as powerful as that of the Raijin, fires in a constant stream rather than the Raijin's bursts, so it ends up doing significantly more damage. Still only half as much as the Porchka and not nearly as much as the Carmine. This plane's main feature is the bombs that it fires out of the pods on either side. These bombs explode either on impact with an enemy or after traveling a certain distance. The explosion lingers, and damages not only the enemy it hits but anything in the explosion's vicinity. The thing that sets this weapon apart, though, is that it can be aimed up, to the side, straight behind you, or any angle in between. The way to aim the bomb is (you probably won't like this) to stop firing. When you're not firing, moving up will make your pods move further back along your plane, while moving down makes the pods go forward. With practice, then, a good Widerstand player can aim at anything on the screen whenever he or she desires to. The only drawback, obviously, is that you can't aim and fire at the same time. Still, the versatility of this plane truly stands out, even if its attack power does not. The Widerstand's force bomb is kind of weird; an icon appears in the center of the screen that sucks in shots from off screen that damage anything that gets in their way. ------------------------------------------------------------------------ 4. In-Game Strategy: ------------------------------------------------------------------------ I will say this right off the bat: I am not a great player. Nonetheless, often I wince at the way other people play this game, and this section is my way of venting without having to grab these people by their collars and scream, "NO, YOU FOOL! YOU'RE DOING IT ALL WRONG!!" First and foremost is the subject of avoiding enemy fire. Although the folks at Capcom gave you the bombs and shield to protect you, you should still work on your dodging skills before anything else. The better you are at simply avoiding enemy fire, the more you'll be able to conserve your shield for damage dealing reflections, and your bombs for truly hopeless situations. Every enemy has a firing pattern or set of patterns that it does not deviate from; learn these patterns and you'll be much better equipped to avoid these attacks. Part of it is psychological, too; if you panic when you see a mess of shots heading your way, chances are you won't have the presence of mind to avoid the attack. That having been said, the reflect shield is a powerful tool, both as a weapon and as a defense. Reflected shots don't do huge amounts of damage, but you can often reflect so many shots at once that their total damage adds up to something big. Plus, each reflected shot turns into a bonus icon after it hits an enemy. The more confident you are in your dodging, the more you'll be able to save your shield for reflecting really dense clusters of enemy fire. Still, if you have a charged shield bar and it looks like you won't be able to avoid an attack, you shouldn't hesitate to use the shield; aside from reflecting shots, the shield makes you invulnerable to everything else. You have to be able to see it coming at least a split second before hand, though; starting to charge the shield when an enemy shot is right on top of you will get you killed. Also, don't rely on the shield to get you through the game; five and a half seconds might not sound that long, but it's more than enough time for a boss to shoot you down if you're not good at dodging. If I ever die with even one bomb still in stock, I feel like whacking myself upside the head. You get a six bombs per credit, plus any you pick up during the game. USE THEM. As I said previously, bombs make you invincible, and unlike the shield it takes effect as soon as you press the button. Thus, you can often turn bombs into extra lives by pressing the button at the right time. True, it is a weapon of last resort, but last resort comes up pretty often in this game. If a shot is too close to you for the shield to activate in time, or your shield is still recharging, use the bomb! Don't worry so much about conserving them; when you become adept at dodging enemy fire, you'll be able to conserve your bombs by not needing them as often. But when you do need them, use them. I just can't stress that enough. The last thing I have to say about playing this game is never to put yourself at unnecessary risk for the sake of points. Those shiny bonus icons can be seductive, but when there are enemy shots on top of a cluster of them you'd best not get too greedy. Extended survival will bring you a much higher score than mindless icon-grabbing. ------------------------------------------------------------------------ 5. Miscellaneous ------------------------------------------------------------------------ If I find the time to update the FAQ, I hope to add a story section, including the quotes from each character at various points in the game. I will not include the conversations between characters in two players games, because of the immense number of possible conversations, plus the fact that I have no friends that play this game. When I get better, I'll also include the endings and a level and boss section. I will not write complete level and boss walkthroughs as my memory is not precise enough to recall, for example, the amount of enemy planes that attack at such-and-such a time, but I can offer general strategies. Anyone with questions or comments about this FAQ can E-mail me at regdren@hotmail.com. I doubt that anyone would want to copy this, but just in case, I'd better be sure. This material is protected by copyright laws and cannot be reproduced for any reason without my permission. There, that ought to cover it. Thanks to Capcom for making this great shooter, and thanks to you, the reader, for having the patience to read through my FAQ.