Gauntlet Legends FAQ, version 2, 1/7/99 copyrighted to Puni_sher, a.k.a., Broug, A.k.a. DOUG BROWN First off, let me say this is an unofficial FAQ. It does not have approval from Atari Games. Atari Games owns every right to Gauntlet Legends, copyright and trademark, and anything else I missed. I am writing this FAQ to help others beat the game. It is compiled from things I have observed and done will playing the game. I suggest going and playing the game strongly, and also visiting the Atari Games home page to see upcoming ideas they are planning. They also have pictures of the game on that site. Outline: I. Brief overview of the game II. Movement, Control and Buttons III. Character descriptions IV. Stage Description and Rune Stone Locations V. Money and Items VI. Credits and Versions I. Brief overview of the game. The main point of this game is to destroy the demon Skorne. To accomplish this objective, you must become one of four fighting characters and find the four keys and twelve hidden rune stones. The characters are a Valkyrie, an Archer, a Warrior, and a Wizard. The keys are obtained from destroying the boss on the four realms. The bosses and their realms are Spider Queen on the Forest Realm, the Dragon on the Mountain Realm, the Chimera on the Castle Realm, and the Genie in the Desert Realm. The rune stones are hidden on each realm and there are three rune stones per realm. The hiding spots for the rune stones will be discussed latter. Once all four keys are found, you go to the desecrated Temple and then the Altar of Skorne. Once you beat him, if you do not have the rune stones, the guide (I believe it is Sam Haien, the Celtic god of the Dead) will tell you to go find them. If you have all twelve rune stones, you can go to hell! Literally, you go to the underworld and then fight Skorne again. After that, you get a vacation and then start all over, with the exception you already have the twelve rune stones (if you had them all already). II. Movement, Control and Buttons. To start the game, insert money (or tokens) in. The game gives half-credit for each quarter. It takes one full credit (50 cents) to start. Also, put in your initials or code word that is three letters long, and a password that has three numbers. Remember them, they are your characters and you can keep building him. The players start with 500 health. Each additional half-credit after the initial credit gives 500 health when added. The game is set up with a joystick and four buttons, although you use three to fight (the fourth is the start button). There are four joysticks and button configurations on the playing console. Each is represented by a color and realm motif. Player one is yellow and has desert motif, Player two: blue, castle; Player three: red, mountain; Player four: green, forest. The joystick moves in a 360-degree rotation and moves the character in the way it is pointed, i.e. joystick moved up, character moves up towards top of the screen. The buttons are MAGIC, FIGHT, and TURBO. When MAGIC is pressed, the character uses the magic potions it collects or buys. This is a radius attack, and only goes a certain distance according to how powerful the character is in his magic rating. The FIGHT button is the button used to attack the enemies. When the character is far away from enemies, pressing this button causes the character to throw an energy replica of his/her weapon. When up close, the button causes hand-to-hand fighting to happen. Fighting helps increase your super bar (I'll get to this in a moment). TURBO is used to make your character run faster for a brief period of time. However, when using this button, it decreases your super bar. When you press buttons together, special things happen. Pressing FIGHT and MAGIC together lets your character throw the magic, so you can destroy enemies and generators without being surrounded by enemies, but be careful, if you have a low magic rating, you will not throw the magic far. Pressing MAGIC and TURBO uses a potion to make a protective magic shield. It will protect you from enemies and destroy those dumb enough to attack you while it is surrounding you (p.s. more powerful magic ranking the bigger the shield). Finally, pressing TURBO and FIGHT causes the character to do a super move. Depending on how much super bar you have, you will do a turbo attack (level 1, in the green), a powerful radius attack (level 2, in the yellow), or a powerful unidirectional attack (level 3, with red fully lighted up). The names of the respective attacks are mentioned in the character section. III. Characters: Each character is a specific type of fighter. They have "secret" forms, however. To attain the "secret" characters, after playing a character and gaining level 10, go to character select and hold the TURBO button while picking your character. The "secret" characters have an animal motif, so be prepared. These are named in the table below. Each character starts off at rank 1, and they advance in rank according to how many enemies are destroyed. They all have four areas in skills. The first is strength, which is how much damage they inflict. The next is speed, how fast they run. The one after that is armor, how much damage they can take or resist. The final, and least important, is magic, how many enemies they can kill with a potion or magic bottle. You can collect lots of money and in the shop buy power ups for each of these skills. Personally, I suggest buying speed first (DEFINITELY FOR THE WARRIOR) then strength and armor. Never waste money on buying magic. These skills advance according to rank, usually by 5 points, (which just happens to be how much buying stats go up). When the character advances so many ranks, they get a promotion and a special power-up. I've made a quick table for this. AND speaking of the table, here it is Valkyrie: Best All around character, initial best rate: Armor Secret Character double: Falconess Super Level 2: Multi-Blade Arc Level 3: Sky-Lance Power Ranks Level 10: Guardian, gains broad sword 25: Defender gains a Falcon familiar 50: Champion, gains a gold sword 75: Captain, gains an Eagle familiar 99: Legend, gains permanent growth Archer: Second best character: initial best rate: Speed Secret Character double: Tigress Super Level 2: Double Bow Level 3: BFG (use imagination for what letters mean Power Ranks Level 10: Scout, gains long bow 25: Veteran gains Glowing White Butterfly familiar 50: Ranger, gains a huge bow 75: , gains a Glowing Yellow Butterfly familiar 99: Legend, gains permanent growth Warrior: Third best character: initial best rate: Strength Secret Character double: Minotaur Super Level 2: Fire Arc Level 3: Plasma Trail Power ranks Level 10: Hero gains double bladed axe. 25: Veteran, gains Green Dragonfly familiar 50: Champion, gains golden axe 75: Master, gains Red Dragonfly familiar 99: Legend, gains permanent growth Wizard: Worst character: initial best: Magic Secret Character Double: Jackal Super Level 2: Rock Shower Level 3: Demon Skull Power Ranks Level 10: Mage, gains totem staff 25: Summoner gains green dragon familiar 50: Conjurer, gains power staff (big crystal on staff) 75: Sorcerer, gains red dragon familiar 99: Legend, gains permanent growth IV. Stage Descriptions and Rune Stone Locations Now onto the more important stuff, the levels and where the RUNE STONES are. When you start the game, you are at a screen that lets you pick between the levels and shows how many rune stones you have collected from that realm. If you have beat that realm, the key while be floating there also. The rune stones are scattered throughout the realm and secret money stages also. If you have trouble finding the rune stones (even after reading this) beat the level and go to it again. On a stage that has a rune stone a "rune stone thermometer" will appear in the top-right corner of the screen and tell you when you are close to the rune stone. Also, each level has special enemies on that level, they come out of generators that can be in three different sizes. When you- hit the generators, you knock them down one level and enemies come out of that generator at the decreased size and power level. Also to note, each realm has bombers, archers, and kamikazes. The bombers hide in small areas and throw bombs at you; the archers shoot arrows at you and start running backwards when you start chasing them. The kamikazes are enemies with a bomb strapped to their backs and chase after you before they blow up (deal with them by shooting from a distance or running from them). Each realm has a specific type of major enemy generators (some realms have two), and one minor enemy type generators. Also, the realms have an "elemental" warrior. This monsters hide like big mounds of rock, sand, grass, or white stone, and they need to be hit A LOT to be destroyed. One final enemy to look out for is Death. He hides in barrels, chests, or in plain sight. If you activate him (by hitting him or unlocking him), he will start to drain your life. He leaves after taking 100 health points. To kill Death use magic, or Anti-Death power (it looks like a halo and steals his life to add it to your own). One final thing to look out for, the stages have special adaptation that will harm you. All levels have barrels, but two kinds are deadly. The yellow barrels have hidden weapons, food, keys, or death. The red barrels explode and do damage. The green barrels have a poisonous cloud of gas in them. Hit the red and green barrels from a distance. To leave a level, head to the exit. Once you are on the exit, nothing can harm you, although you can harm them. Your life stops running out when you are on the exit. Some levels have two exits, so watch for them. Now on to the levels themselves. MOUNTAIN REALM, Status: EASY Major enemies: Green Orcs: 1: with spears in hands 2: with scimitars in each hand 3: with double bladed axe Generator: Shacks 2nd major enemies Lava Dragons: 1: Silver 2: Blue with red strips 3: Red, spits lava balls Generator: Lava mounds Minor enemies: Scorpions: 1: purple 2: red Generator: Mounds of skulls and bones Elemental: Stone Adaptation: Fire vents Levels: Valley-Peak-Cliff-Cave-Cavern-Dragon Peak: RUNE STONE HERE. Go up a few hills (about four) and you will see a big shack with a barrel in front of it. Destroy the shack and there is the rune stone. BE CAREFUL. The barrel contains a Death. Cliffs: RUNE STONE HERE. When you see the first exit, 'DO NOT go to it. Instead, destroy the wall on the cliff above exit and fight an elemental. Continue traveling and fighting until you get to the double bridges. Go to the wall above the first bridge and destroy the wall. Voila, instant rune stone. Cave: SECRET STAGE HERE: GAUNTLET TREASURE ROOM. At the beginning of the level, go right. Fight your way up and to the right. Look for a treasure chest that has invisibility in it. Get it and run to the right and then up. The secret stage is hidden in an enclave; you have to break a wall to get into it. The enclave has two barrels, a treasure chest (which holds Death) and has an elemental. It looks like a trap door with a G on it. Cavern: RUNE STONE HERE: Bypass the first exit. When you get near the second exit, you will be at a place like a T. On the right is the exit and two elementals. Go left, fight enemies and destroy the left-most wall. The final rune stone from this realm is found there. Dragon: BOSS: A big red dragon with huge wings. He attacks by spitting fireballs (sometimes two or three at a time), flapping his wings, stopping his feet, and breathing fire. Depending on how many people are playing, there is usually meat by each of his feet, rapid fire underneath his head, and a three-way shot icon hidden in the center-forward stone. A hint to beat the dragon, buy a reflective shield before you start fighting, stand back and let him spit fireballs at you. The shield will bounce the fireballs back to him and help defeat him. CASTLE REALM, Status: MEDIUM Major enemies: Blue Orcs: 1: with spears in hands 2: with butcher knives in each hand 3: with double bladed axe Generator: Stone Archways 2nd major enemies Suits of Armors: 1: Silver with sword 2: Grey with Battle-Axe 3: Black with Broad Sword Generator: Statues of Armor Minor enemies: Rats: 1: blue 2: brown Generator: Mounds of dirt Elemental: White Stone Adaptation: Spikes and Blades from Ground, Energy Gates Levels: Castle-Dungeon-Armory-Treasury-Chimera Castle Courtyard: SECRET STAGE: SPACE STATION: Go past the first exit. Go past the bridge. If playing by yourself, you'll have to go down and come back up on the opposite side. After getting past the bridge, go to the fourth pillar. There will be an elemental guarding the station. It is a trap door with a star on it. Dungeon: RUNE STONE HERE: You can see it when you start the level. It is the thing spinning in the cage. To get it, run down the stairs until you reach the part of the stairs that split in direction. Go on the stair well going down and backwards. Go to the left and walk across the Log Bridge. Fight the elemental, and go to the right (still on the platform you fought it on). There is a trap pad. Step on it and go back across the Log Bridge. The cage with the rune stone will be coming down. Go into the cage and grab that rune stone. Armory: RUNE STONE HERE: At the start of the level, go Right. Go down the stairs, go across blades (there is a red barrel and rat mound across the blades) go down and trip the trap pad. Walls will fall and an elemental will be activated. Defeat the elemental and go to the wall underneath the stairwell and destroy it. Rune stone found. Treasury: RUNE STONE HERE: Go to the throne. When you reach the throne walk down the stairs. Then walk to the right (or up towards the top of the screen) and keep walking. You will reach a screen that has a box on top of a platform that has stairs from all four sides. Also, a stasis Death is guarding the box. Can you guess what's in the box? A rune stone. Destroy the box, get the rune stone, Kill Death if you woke him up. Chimera: BOSS: A pain in the neck, all three of them. It has three heads, from left to right, a Serpent, a Lion, and an Eagle. Each Head throws a type of energy, Serpent: Acid, Lion: Fire, Eagle: Electricity. The Chimera throws energy balls and has a breath sweep attack. You can choose a specific head to attack and destroy that specific head, but the other to will remain. Be careful; do not get to close to the beast. It stands on a platform and if you get to close, you weapons will hit it instead of the monster. The best way to beat this thing is to hit its main body. The stage has power ups, (depending on how many are playing). It has food by the Serpent and Eagle heads, and a rapid-fire icon underneath the Lion head. HINT for destroying the Chimera: Buy reflective shield to send its fireball back to it, Buy three way shot to hit all three heads, and buy rapid fire to fire faster. FOREST REALM, Status: MEDIUM Major enemies: Biped Reptiles 1: with spears in hands 2: with spiked clubs in each hand 3: with butcher knife axe Generator: Huts 2nd major enemies Living Trees: 1: Small and pale 2: Dark with vegetation 3: Brown with arms at top Generator: Tree Stumps Minor enemies: Spiders: 1: green and black 2: red and black Generator: Flowers Elemental: Vegetation Adaptation: Acid vents, Spiked plants, Pendulums, Swinging Logs Levels: Swamp-Roots-Tree-Branches-Spider Queen Swamp: SECRET STAGE HERE: PSYCHEDELIC STUN CHAMBER: MUST HAVE AT LEAST TWO PLAYERS TO GET TO THIS STAGE!! After the first exit, go to the gate. Open it and start walking down until you reach an intersection. At the intersection, go to the left side of the screen. You will come up on a plateau that has an elemental and a disappearing bridge. Destroy the elemental, and then have one player stand on the gate pad and have the other one walk across and then trip the permanent bridge pad. Bust the barrel on the permanent bridge, it has an Anti-death power icon. Look out for Death. The stage is the trap door with a mushroom on it. WARNING: DO NOT go to this stage if you get sick at multi-colored flashing lights, or you are epileptic. It is full of flashing and changing colors that are very bright. I stay away from this stage because it makes me extremely nauseous to watch it. Roots: RUNE STONE HERE: After the elevator, go up and to the left. Destroy the elemental. You will come to a huge stump centered in the screen. Hit the stump a few times to destroy it's outer wall and reveal the rune stone. Tree: RUNE STONE HERE: After finding Death in a barrel, continue on to the right. You will come to a gate pad that reveals a hidden bridge. If playing with two or more players, have someone stand on the gate pad and have someone else stand on the bridge. There will be a tree that rises out of the ground and has a cut inside of it. In the cut-out area, (depending on how many people are playing) there will be a time-stopper and a super shot. There will be another gate pad also. Step on it and walk to the right, across the BIG green leaf. (If playing by yourself, just go walk on this leaf.) Across the path, there will be a branch that rises up to the right. Walk on the branch and the rune stone SHOULD be there on a platform. This sometimes does not work, especially in a one player game. Branches: RUNE STONE HERE: After reaching the stump path, the path made of cut trees, you will continue until you reach a stump by itself. It will have lightning breath if two or more players are playing. Continue up to the right. There is a wall guarded by two archers. Kill the archers, destroy the wall and collect the hidden rune stone. Spider Queen. BOSS: She is the easiest boss to defeat. She is a woman with the bottom half being the body of a spider. She attacks by spitting webbing that stays on the ground (web) and makes you get stuck, spits acid balls, charges you and walks over you with the spider legs. She also attacks with a whip and a sickle, which are her arms. The screen has two meats, a rapid fire, and a speed shoe, depending on how many are playing. The easiest way to beat her is to keep away from her and constantly run and attack and run some more. Be sure it is in circles and around the outer edge of the web. DESERT REALM, Status: HARD Major enemies: Grey Orcs 1: with spears in hands 2: with swords in each hand 3: with magic throwing ability Generator: yellow stone archways 2nd major enemies Mummies: 1: brown, very few wrappings 2: white, few wrappings 3: has blue headdress Generator: Crypts Minor enemies: Snakes: 1: with blue neck strips 2: with yellow neck strips Generator: Jars, blue barrels Elemental: Sand Adaptation: Steam vents, Spikes from ground, Swinging Gates, Energy gates. Levels: Ruins-Temple-Pyramid-Tomb-Genie Ruins: RUNE STONE HERE: Go down the stairs from the first exit. You will be in water now. Go to the left and down until you reach a door. Open the door and walk to the jutted edge of the walkway. The rune stone will come up, so grab it. Temple: RUNE STONE HERE: Go to the screen that has a statue in the middle and is it by light beams from Four Corners. The light comes from the edges that are activated by blue stepping pads. Walk around the screen and step on all four pads to turn of the lights. When all four have been hit, the statue will disappear and a rune stone will appear in its place. May be guarded by a stasis Death. Pyramid: RUNE STONE HERE: MOST DIFFICULT RUNE STONE TO FIND!!!!! If you can find this by yourself, you are a god. First, go to the first fighting screen after coming down from the upper platform. Destroy the enemies. Head for the Upper left (or right) corner of the screen. There is a slanted slope with sand on the bottom. Walk up it and open both doors. You will see a gate pad and a yellow potion on a brick. Hit the gate pad and watch the potion move up. Now come down and walk ALL THE WAY AROUND the catwalk. Walk down the slope after the catwalk ends, and then down the slope after that. You should see a fence with a treasure chest, an archer and a gate pad behind it. Walk down towards the bottom of the screen. You will see a gate pad and enemy generators. Touch the gate pad and go back to where you saw the fence. It should have dropped. Go touch that gate pad. Now walk down on the left side. You should walk through a gate under a passage way. Continue walking down on the left side. Fight enemies. Careful Death is in the middle of the room. When you reach the bottom on the left, there should be spikes from the ground, then a key, slope, YELLOW POTION, slope and finally a platform where there are enemies to fight. The rune stone will be behind a wall near spikes at the farthest left of that platform. GOOD LUCK!!!!!!!!!!! Tomb: SECRET STAGE: GAUNTLET LAB: When you start, go up the stairs. Bypass, but remember the first intersection, especially the right side. Continue down until you reach the second intersection. Walk up the wall that was the right hand wall, there will be a spike pit in front of where you walk up. Walk on the wall and trip the gate pad. Get off the wall and go back to that first intersection. Go to the right side that I told you to remember, go down the slope and on the left will be where the gate came down from the gate pad. Walk into the area and head for the top left corner. The secret stage will be the trap door with the Atari symbol on it. Genie: BOSS: A Cyclops with a puny tail, a pointed beard, two scimitars, and his lower body a tornado is what he looks like. He attacks by using an eye blast, eye beam sweep, tornado maker attack, and scimitar strike. His level has two meats and a light amulet emblem. To best defeat him, stand close to the stairwell leading to the bottom level. Attack like crazy. When he eye sweeps, run to bottom level and back up. When he eye blasts, move. When he tornadoes, move. TEMPLE REALM TEMPLE: Enemies: All second level enemies from all four realms Generators: Teleportation platforms, takes two hits to destroy. HINT: Buy Potions and Keys. They have treasure chests in this level, but no keys. Potions are for when you get swamped with enemies. Also, NO FOOD in this level. ALTER OF SKORNE: BOSS: Skorne: Big ugly Demon with bat wings and horns. Attacks with wings, throws two types of fireballs, and creates vortexes that drain life by slamming fist into ground. Best way to fight is to get rapid fire and attack like crazy. Be prepared to put a lot of money in to continue living. UNDERWORLD REALM: MUST HAVE ALL TWELVE RUNE STONES TO GET HERE! GATES: Enemies: All third level enemies from all four realms. At the end of the level, you have to fight three guardians to reveal the exit portal. They are stone statues that come alive. They all have wings and claws, but different heads. The heads are a lion's, an eagle's, and a snake's. Generators: Teleportation platforms, takes three hits to destroy. HINTS: Buy potions, there are tons of enemies that swarm on you. Magic potions help get them off of you. Also, there are TONS of power ups all over the level. Find them. THRONE OF SKORNE: BOSS: SKORNE: Just like the first time you fought him. One major difference is that you can be knocked off the edges of this screen and lose ALL your life points. Skorne also has two new attacks. He has a face beam and a chest "flashing" attack, in which a beam comes out of his face or abdomen to steal your life. I V. Money and Items. The money is called gold in the game. How much gold you have is shown right next to your health on the playing screen. There are ample opportunities to increase your wealth. There are treasure chests all over the place in the levels, and most of them have gold in it. There are silver chests that rotate what is inside, so be careful. There are times gold is lying around. The bosses give you money when you defeat them. And most importantly, there are secret stages in which there is a TON of gold. Here is a breakdown of the dollar values of the respective opportunities. Treasure chests-100 Free-lying gold: greenish 200 Free-lying gold: yellow 100 Bronze coins 50 Silver coins 100 Gold coins 500 There are many items available to help power you up. Some are free floating, some are in chests or barrels, and some you can buy at the shop you go to after every level. I'll talk about the shop first, give you the items and how much they cost, then tell you what they do. After that I’ll take about the items you can pick up along the way. Shop Key 250* Reflect Shield 1000 Potion 350 Three-way Shot 1200 Reflective Shot 450 Phoenix Familiar 1300 Growth 600 Rapid Fire 1400 Strength 800 Thunder Hammer 1500 Speed 800 Electric Shield 1600 Armor 800 Firewall Shield 1800 Magic 800 Gold Invulnerability 2000 Key: Use this to open doors, gates, and treasure chests. Can carry only nine keys. When you die, the keys stay behind so another player can get them. Can find these on levels. *On the Atari Games web page, it shows a picture of the shop screen, but has life instead of keys here. Apparently, you can use money to buy health points, if your game is set up like that. Potion: Use the MAGIC button to use these things. They come in four different containers. A bright yellow, a gassy green, a blue, and a red with fire on top (looks like a flaming apple). You can only carry nine potions. When you die completely, you lose them, and nobody can have them. Can find these on levels. Reflective Shot: Looks like a bent arrow. It causes your thrown weapon to bounce off of walls and bounce in different direction. Can find these on levels. Growth: A little purple ball that grows and contracts. Makes you the size of an elemental. Lasts about a minute. Strength: It increases how much damage you do to others. Speed: It increases how fast you run, and how fast you attack and throw weapons. Armor: It decreases the amount of damage you take. It is protection. Magic. It increases the number of enemies you can kill with a potion. Also, increases the radius of the attack of the potion. Reflective Shield: A big shield with a mirror on the outside. Have arrows, bombs, and fireballs bounce back to the originator of the attack. Can find this on levels. Excellent use on bosses. Three-way Shot: A spinning icon with three points. It causes your thrown weapon to be split so it goes in three directions, in a forward motion. Can find this on levels. Along with Rapid fire and Reflective shot, a dangerous environment can be made. Phoenix Familiar: A yellow glowing bird that follows you around and spits fireballs when you throw you weapon. Nice helper. Can be found on levels. Rapid Fire: A purple ball of energy. It makes you shot about five times faster and attack in close quarters extremely fast. Can be found in levels. Thunder Hammer: Big blue hammer, jokingly called Thor's Hammer. When FIGHT button is pushed, the character with hammer slams it into the ground and kills all enemies, destroys all generators, and opens all barrels. Extremely powerful. MAJOR limitation: can only be used three times. Electric Shield: A shield with a lightning bolt across the front. Sends a lightning bolt to any enemies in front of it. Can be found on levels. Firewall Shield: A round gold shield. When moving, a wall of fire covers the character from head to toe. Destroys any enemies that get ran into. My favorite power up because it is so cool and powerful. Can find this on many levels. Gold Invulnerability: A cube of white energy. When bought, it causes the person to take NO damage from anything. When found, it causes the person to take no damage AND stops your health from decreasing. Can find this on a few levels. Now onto those items that are only on the Levels. Shrink Enemies: A spinning pike that shrinks enemies to half their size. Super shot: Huge crossbow with a big yellow arrow. Can be fired three to five times. Extremely powerful. Amulets: Acid, Light, Fire, Lightning: Looks like a ball of whatever it is on a chain. Adds special effect on weapon hits. Breath: Acid, Fire, lightning: Looks like a cloud of whatever it is. Can shoot out and destroy enemies directly in front of you. Can only be used five times. Pretty Powerful. Pojo egg: An egg that has its top coming off with light inside. Turns player into Pojo, the fighting chicken. It attacks with a fireball breath attack and its super can be used at level two. He jumps up into the air and breaths fire. Can not use magic when Pojo-ized. Great handicap and humiliation device. WARNING: When Pojo-ized, do not eat the chicken leg meat, it is posionious to Pojo. It takes about 50 health points. Think Cannabalism, to understand why. Five-way Shot: Just like Three-way shot except it has five post/ points on the icon and shoots in five directions. Time-Stopper: Is an hourglass that freezes enemies in their place. Lasts only a few seconds. X-ray Glasses: Let's you see into barrels and treasure chests. Meat: Looks like a ham, a chicken (mutton) leg, and a ribeye steak. It adds one hundred health points to your life. Fruit: Looks like an apple, a bunch of bananas, or a pineapple. It adds 50 health points to your life. HINT: If you have X-ray glasses and see Death in a chest or barrel, use magic. It turns him into an apple. Anti-Death Power: Looks like a halo. It allows you to suck the life out of Death. Usually about 100 points of health. Poison Food: A green apple with a skull and crossbones on it. It takes your life. About 50 points. Extra Speed Shoes: Shoes with wings on them. It gives you about 300-350 points of speed for about a minute and a half. Limited Levetation: A pair of white wings. It lets you walk across most realm adaptions without takings damage. Limited Invisibility: A spinning whitish clear pike. Turns you into a ghost. You can see you character, but most of the enemies cannot. It: This power up is a power down. It has two different forms. The first form is a floating yellow ball, sort of a miniature sun. It stays in this form until it hits one of the players. It then turns into a sign that says IT that is stuck to the back of a player. There is a way to get it off of you. Touch another player and let them be it. What IT does is make you the target of all the enemies. The enemies will go after you before anyone else. The next few items can only be attained when you defeat Skorne in the Temple Realm. They are his armor that allows him to live and attack in the above world, and are not necessary in the underworld. The Horns of Skorne: The horns Skorne wears. Has the same ability as fire breath. Lasts a long time. The Mask of Skorne: The face plate Skorne wears. Same as Horns of Skorne. The Gauntlets of Skorne: One has a blue gem, the other a green gem. It allows you to throw fireballs of the respective color. Fairly powerful, last a long time, but not as long as the Horns or Mask. VI. Credits and Versions Puni_sher@hotmail.com and Broug@uab.edu ----- me, email if you have more suggestion To LEE, DMN, TOM, JMD, GOD, and everyone else that plays the game at UAB thanks for help gaining info. Thanks to the University of Alabama at Birmingham's Blazer Arcade for getting and keeping this excellent game. To any one I missed And most importantly, Thanks to Atari for making such a great, cool, and awesome game. Version 1. 11/18/98 Most everything here except for names for Warrior, and Archer level ups, Pojo poison, and levetation and invisibility. Copy printed up and given out at Blazer Arcade. Version 1--destroyed on hard drive. Took until 1/7/1999 to retype and get ready for posting. Version 2---completed on 1/7/999