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Gangsters (e)

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      Gangsters Strategy Guide
      by "Madd" Matt Jedrych
      Version 0.69 - 2/24/99

 What all is in here?

    I. Intro
   II. Getting Started
       a) First Orders
       b) The Hoods
  III. Moving On In The Game
       a) Buying Businesses
       b) Illegal Businesses
       c) Accountants & Lawyers
       d) The Election
   IV. Your Opposition
       a) Other Gangs
       b) Those Damn Cops


I. Intro
   Gangsters is a game of city wide domination. It varies from giving
   orders, running business, dealing with other gangs and cops, 
   committing crimes, and doing whatever it takes to gain income. It
   may sound hard trying to all this, but it's not... well, it won't be
   if you read this damn strategy guide I wrote up. Mainly, I learned
   these things either by myself, or by flipping through the Gangsters
   manual. Heck, a lot of it was taken from the manual.. but that's
   how I learned how to play the game. Everything else is original,
   nothing was stolen.. hell, to my knowledge, this is the first
   Gangsters FAQ out there.

   I haven't been playing the game that long, so I'm sure there are
   some things I haven't figured out yet. Look for an update of this
   strategy guide in about two weeks or so.. if I feel like it =)

   Go on, and let me teach you now.

II. Getting Started

    a) First Orders
    You first orders should be to extort and recruit. Those two things
    should be all you're doing in the first week. In the second, you 
    should add Money Collection to your priorities. Hence, the main 
    three things to think of at start are: collecting money, getting
    more territory (by extorting) and recruiting new hoods. Protecting
    your area is something you could consider, but it isn't necessary
    since in the first weeks nobody will be starting a war.. not yet.

    b) The Hoods
    Your boys, your gang, your men. You need to use these guys in the
    right way, or your orders will fail time and time again. The gang
    leaders are called Lieutenants, and should always be high in two
    things: intelligence and organization. Along with that should be
    a high rating in the skill needed for his team's task (ex. the
    Lieutenant of an extortion team should have a high intimidation
    factor). 

    At start, you should build four teams. One for protection, 
    extortion, money collection and another for recruiting. The 
    protection is the team that will guard businesses and patrol your
    territory. The hoods in this group should have high rating in 
    firearms (at least four stars), and a good rating in fists would
    help as well. The extortion team will get more territory, and each 
    hood in it should have at least four stars in intimidation. The
    recruiting team should include gangsters with high ratings in 
    intelligence. As for the collectors team, it doesn't really matter
    since anyone can collect cash. 

    Equipping your Lieutenants is important, and you should consider
    whether they actually need guns or vehicles. Give weapons to those
    who really might need it- patrol teams and gangs that are going in
    to commit a crime. Give guns to the people who have a rating in
    firearms of at least four stars- they'll know how to use it best.
    As for vehicles, give them only to the people who you are sending
    far away. Cars don't come cheap- use them wisely.

III. Moving On In The Game

     a) Buying Businesses
     Once you have some dough, think about buying a business. This 
     brings in legal money. Since the business are legal, the FBI
     won't raid them as they would your illegal businesses. Legal
     cash will hide the amount of illegal money you have, somewhat.
     If you're making too much illegal money, the FBI will get 
     suspicious- not something you want. However, if you have a good
     accountant, you don't have to worry about this- a good accountant
     can cover up the amount of illegal money you pull in.

     Buying a legal business it pretty simple, and you don't need to
     worry about sending someone to run it- it's automatically done
     for you.

     b) Illegal Businesses
     Once you feel like it, set up some of these. However, as with
     normal businesses, you have to place them correctly (ex. a casino
     would go in a wealthy area, prizefights go in poor areas). Want
     to know more? Hell, I'm a nice guy...

        Card Games: put these only in the poor areas. Best location for
	card games is a pool hall or a book store.
	
        Counterfeit: these won't bring in any profit, but will be 
        spread out throughout your legal businesses. The best location
        for this is the Printer, however the Bank is fine as well.

	Casinos: put these in wealthy areas and you'll get tons of 
	cash. The Main Bank is the best location.

        Gambling Den: let's just call this "the casino for the poor."
        The best location is the pool hall.

        Dice Games: these go in the real poor areas of town. The best
        location is either a pool hall or a hotel. 

        Insider Trading: these belong in the commercial centre. Good
        locations are finance companies, banks and real estate.

        Loan Sharks: these can be anywhere in the city, but do best
        in banks, real estate and finance companies. 

	Grifters: also known as pickpockets. They belong in the poor
	areas of the city, and the best locations are poll halls.

        Moonshine Stills: no profit comes from these, but they are
        essential for your speakeasies. Best places to put them are 
        drug stores.

        Speakeasy: probably the best illegal businesses. It gets
        its liquor either from the moonshine stills, or you can steal
        it from other places. These can be easily hid in breakfast 
        bars, cafes, milk bars and restaurants. 

        Teamsters: can only be set up behind the Union Building. This
        will let you control the strike of the industrial area and
        can also call on the block vote during an election.

        Prizefights: boxing and gambling make a good couple. Doesn't
        matter what part of town they go in, as long as they are 
        located in a gym or pool hall.

        Numbers Racket: the lottery with one catch- it's fixed so that
        nobody ever wins. They do best in poorer areas and should be
        located in general stores, cafes or printers. 

        Whorehouses: these can go anywhere in the city, since everyone
        wants to get laid =) Good locations are dance studios, massage 
        parlors and hotels.

	Offices: no profit here, but they are important. Your hoods 
	will depart for their jobs from the local office, so having
	more then one can improve your gang efficiency. 

     To set up an illegal business, you'll need a front and an empty
     lot in the center of a block. Pretty simple.

     c) Accountants and Lawyers
     You should get both of these early in the game. The accountant
     covers up your illegal money, preventing an FBI raid. The more
     stars an accountant has, the better he is at this.

     A good lawyer is also a necessity. He helps keep your men out of
     prison and bribe officials.

     d) The Election
     If you decide to enter an election once it comes around, you'll
     need three things: an excellent lawyer, lots of cash and lots of
     land. Something to try is reducing the protection money, which
     will make the people happy and get more votes for you. As said 
     before, the Teamster building helps you in the election. It will 
     automatically give you at most 10% of the votes.

IV. Your Opposition

    a) Other Gangs
    If they're bothering you, you'll have to take care of them- at one
    point or another. First off, try locating their office. Explore,
    and do it often. Try exploring areas in which you often see the
    opposing hoods, and sends a lot of people at once. Kidnapping
    is another way of finding the enemy base. To do this, you must
    find a building in which you often see the opposing hoods. Pulling
    this off will require a group of hoods that have high ratings in
    intelligence, intimidation, stealth, firearms, and organization.
    Succeed, and you will gain a list of businesses owned by the enemy.
    Investigate these buildings.

    Once you find the office, decide what you really want to do. You
    can try to get the leader arrested. Destroying that gang's legal 
    business will increase the suspicion of the police towards that 
    gang. If the suspicion gets real high, the leader will get 
    arrested. You can also take the hard way to it- kill the leader. 
    If you decide to do just that, make sure you send a lot of hoods,
    make sure they have vehicles and guns, and make sure you have a lot
    of cash to get new hoods since many of yours will get killed. Send
    every hood that you can, and hit 'em with all you got.

    b) Those Damn Cops
    There's no way around this- the cops will be after you. They patrol
    the city every week looking for crimes, or those who are accused
    of it.

    Watch out for FBI agents near your businesses. If you see a group
    of them, you better get ready 'cause they're about to raid your
    illegal business. You can either attack them, or let them go forth
    with their actions if you have enough money to bribe the Judge to
    get yourself out of trouble. If you see an agent who is solo, it 
    means that the FBI has some suspicion towards you. Either kill him,
    or close down the illegal business.

    If one of your men gets arrested, bribe the judge. OR, you can 
    bribe the District Attorney. By doing this, you'll get the names 
    of the witnesses and jurors. You can either bribe them, or 
    intimidate them... and if they don't work with you, you can kill 
    them.

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E-mail me... SimFreak@aol.com

If you copy this strategy guide and try to take credit for it, I will
rip your heart out, and feed it to a mad goat who will then proceed to
wildly rape you. Got it? Good. 

Copyright 1999 Mathew Jedrych / Asylum Productions