______ __ __ __ _____ ___ _____ __ __ _ ______ _ ____ ______ | ____|\ \ / / | __| | | / _ \ | | | | |____| | ___| | \ | |__ \ \/ / | |__ | || / \_| | |_| | | | | |__ | DDD | | __| > < | __| | || | ____ | __ | | | | __| | / | | / /\ \ | | | || \__/ | | | | | | | | |__| | | \ |_| /_/ \_\ |_| |_| \_____/ |_| |_| |_| |____| |__|\_| F A Q (Frequently Answered Questions) Version 1.3 10/31/95 Welcome to the OFFICIAL FX FIGHTER FAQ. Here you can find pointers and answers to the most Frequently Asked Questions about FX FIGHTER. This FAQ provides an up-to-date supplement to the README.TXT included with every FX FIGHTER game. The following names mentioned in this FAQ are registered trademarks: FX FIGHTER, Brender, Argonaut, GTE Entertainment, Gravis GamePad, Pentium, Sega, Virtual Fighter, NEXGEN, Nx586, Windows, Windows 95, Helix Multimedia Cloak, IBM, PC-DOS, and every other brand name. You are welcome to duplicate and redistribute this document, as long as it is not modified from its original form. (C) Copyright 1995 by GTE Vantage. All rights reserved. 1) Introduction 1a) Who created FX Fighter? 1b) What is needed to run FX Fighter? 1c) Can I play FX Fighter under OS/2? 1d) Can I play FX Fighter under Windows? 1e) Can I play FX Fighter in Windows 95. 1f) Can I play FX Fighter in IBM PC-DOS 6.3 or higher. 2) The Game 2a) The Demo. 2b) What is FX Fighter? 2c) What are the differences in the fighters? 2d) Hints 2d.1) ***The hidden moves are here*** 2d.3) Is there handicapping? 2d.4) Can I change the difficulty level? 2e) How to select characters with the keyboard. 2f) Can I ever be Rygil? 2g) Really cool web sites. 3) Other problems 3a) Advice for 4MB setups. 3b) My frame rate is too slow, can I speed it up? 3c) Helix Multimedia Cloak problems. 3d) SX/NexGen chips. 3e) I install the game and it won't recognize the CD in the drive. 3f) Joystick/Keyboard won't work properly. 3g) My Gravis GamePad won't calibrate properly. 3h) The music volume control does not work, how come? 3i) It won't install any drive other than C: 3j) How to manually control the camera. 3k) General sound problems. 3l) Playing over a network/modem. 4) Super common questions/YES and NO answers 4a) Will FX Fighter be available in SVGA? 4b) Will FX Fighter use the new graphics accelerator cards? 4c) Will FX Fighter be network/modem playable? 4d) Does FX Fighter have Gamma Correction? 5) How to contact GTE 5a) How can I contact GTE Entertainment on the internet? 5b) How can I contact GTE Entertainment by phone? 5c) How can I contact GTE Entertainment via US (Snail) Mail? FAQ Answers 1) Introduction 1a) Who created FX Fighter? FX Fighter was developed by Argonaut Software and is published by GTE Entertainment. FX Fighter is the first PC product to use Brender 3D rendering technology, developed by Argonaut Technologies, Ltd., to create a true 3D fighting arena. 1b) What is needed to run FX Fighter? You will need a minimum configuration of a 486/DX-33 with 4 MB of RAM to run the game. A floating-point processor is required (designated by "dx" in 486/DX-33. Note: for example, a 486/SX-33 does not have a floating-point processor). However, a 486/DX2-66 with 8MB of RAM is highly recommended. This game will not run on a chip produced by NEXGEN. The Nx586 does not use floating point technology, causing the game to crash. This game screams on a Pentium processor and 16 MB of RAM, so if you are one of the lucky ones, you'll have a great time. 1c) Can I play FX Fighter under OS/2? Yes, although GTE does not directly support OS/2. While we are currently testing FX Fighter under OS/2, we have no specific recommendations on how to run the game under this operating system at this time. The results of our BETA configuration analysis of FX Fighter under OS/2 are included in the readme.txt file on the CD-ROM. 1d) Can I play FX Fighter under Windows? The game has not been designed to run under Windows. We recommend that the game be run from DOS. 1e) Can I play FX Fighter in Windows 95. The following is a suggestion on how to make FX Fighter playable under Windows 95. Please note that this is our recommended configuration and no other configurations have been tested. FX Fighter Windows 95 setup procedure Note: FX Fighter will not run in a Windows 95 multitasking environment.Trying to run the game from a DOS box within Windows 95 will severely affect the overall performance of the game, most likely resulting in a crash. To properly run FX Fighter in Windows 95, the following steps must be taken. Installation: 1) Start your computer with Windows 95. 2) Click on My Computer. 3) Click on your CD ROM icon. 4) Click on the Install icon. 5) Select the destination directory to install the game. 6) Press enter to accept. The game files will be copied. After game installation, the installer will put you in the FX Fighter Setup screen. 7) Highlight Change Settings and select your sound card. 8) After selecting a sound card, you will be prompted with a pink box that says "use environment settings". If your sound card is set at the default settings, select yes. If your card is at settings other than default, select no and input the sound card settings. 9) After selecting your sound card, choose Test Sound. If the sound is playing properly, select YES and save settings and exit. This will bring you to a box that should say "finished - INSTALL" on the top of the box. You can click on the X to close the box and proceed to the next step. Game Setup: 1) Click on My Computer (if the box is not already open). 2) Click on the C:\ drive icon. 3) Click on the FXFIGHT folder (or the destination directory/folder). 4) Right click on the FIGHT icon (white with a blue bar on top) and select properties. 5) Click on the Program tab, then click on Advanced, located on the bottom of the window. You should now be in the Advanced Program Settings window. 6) Click on MS-DOS mode. 7) Click on "Specify a new MS-DOS configuration". This will bring up the CONFIG.SYS and AUTOEXEC.BAT settings for the MS-DOS mode. At this point, we will open up the config.sys and autoexec.bat files to copy the CD-ROM drivers in the MS-DOS mode files. 8) Click on Start, Programs, Accessories, and Wordpad. (You can use Notepad if you did not install Wordpad). 9) In Wordpad, click on Open under the File Menu. 10) Select the C:\ drive. 11) Under "Files of type:" select "All Documents (*.*); 12) Click on the Config (or Config.win) file. This is where you will need to locate your CD ROM driver line. (Sample: DEVICE=C:\SB16\DRV\SBCD.SYS /D:MSCD001 /P:220 I:5 D:1) 13) Copy the CD ROM device driver from the CONFIG.SYS and insert it in the CONFIG.SYS for MS-DOS mode under the Advanced Program Settings. 14) Return to Wordpad and click on Open under the File Menu. 15) Click on the Autoexec (or Autoexec.win) file. This is where you will need to locate your CD ROM driver line. (Sample: LH C:\WINDOWS\COMMAND\MSCDEX.EXE /S /D:MSCD001 /M:15) Please note that you must use the MSCDEX.EXE located in the \Windows\Command directory, where Windows is the installed directory for Windows 95 (The default install directory is Windows. If you installed 95 to a directory other than Windows you must put in the alternative install dir in the path statement above.) 16) Copy the CD ROM device driver from the AUTOEXEC.BAT and insert it in the AUTOEXEC.BAT for MS-DOS mode under the Advanced Program Settings. Final Step: 1) After copying the CD ROM drivers into the CONFIG.SYS and AUTOEXEC.BAT files located under the Advanced Program Settings, click OK. 2) You should now be at the Fight Properties screen with tabs and settings. Click OK to finish the process. 3) This will create an MS-DOS Fight shortcut with the settings you just changed. You must click on the Fight Shortcut to start the game. Note to GRAVIS ULTRASOUND USERS: Please be aware that Gravis sound cards are not supported by Windows 95. To properly configure FX Fighter with your GUS card, follow the above steps and include the Gravis sound driver initialization strings which were located in your autoexec.bat file prior to Win95 installation. If you do not know what the command lines were, check for backups of your config.sys and autoexec.bat files made by Windows 95 or call Gravis technical support at 604-431-1807. 1f) Can I play FX Fighter with IBM PC-DOS 6.3 or higher. The game was not tested on IBM DOS and there could be problems. Some users have called the technical support line while running IBM DOS and have had some of the above mentioned problems. We cannot rule out IBM DOS as fully compatible with FX Fighter. 2) The Game 2a) The Demo. It's out. Check our web page (http://www.im.gte.com) or a local bbs. If you do not find the FX Fighter demo on your favorite local bbs, email the area code, phone number and bbs name to gtechsup@imagitrek.gte.com and we will probably be able to get it up there for you. 2b) What is FX Fighter? FX Fighter is a heart pounding, fast-paced 3D virtual fighting game, similar to Virtual Fighter by Sega. FX Fighter is the first 3D fighting game to utilize all the PC's capabilities. 2c) What are the differences in the fighters? *Sheba is quick and dangerous. Her crouch moves are a killer. *Venam is quick, and his spit can do some serious damage. *Cyben 30 is big, slow, and VERY strong. If you choose this character, you will crush your opponents. *Kiko is my favorite character. She is fast and deadly with her star. Don't get near the edge of the ring, or she will throw you out. *Ashraf. He will push you out from a ways away with his energy push, be aware. *Siren wants to conquer the galaxy. Even though she has been dead for a long time, she is quick and can roll right up to you and crush your skull. *Jake is a "meathead" as some people have stated. Brute force is his strong point. *Magnon has the worst breath. He will throw out a wall of lava, which would hurt anyone. Long Live Magnon. 2d) Hints 2d.1) The Moves Please note that these are just the moves, there are tons of combo's in the game that are not listed here. ASHRAF: 2x Punch to kick = f,b,p Turn and throw = f,u+p (up close) Back break throw = f,d,p/d+p Energy Push = f,d,f+p Fireball = b,f+p Jumping roundhouse = u,k Cross body blow = f+p Hand spring leap kick = f,b,d+k Swipe Punch = d+p Elbow charge = f,d,p Scorpion kicks = f,b+k Heavy uppercut = b,p Mid kick = f/d+k Quick kick = b/d+k VENAM: Swipe Punch = f,p Uppercut = b,p Knee strike = b,k Twirling punch = f,b,p Face bite = b,d,f+p (up close) Poison spit = b,f,p Overhead throw = f,d+p (up close) Leg throw = b,f+k (up close) Quick kick = f/d+k Roll advance = f,f,d SHEBA: Swipe claw = f+p Heavy claw slash = b,p Cartwheel kick = b+k Double hand uppercut = f,d+p Jumping spin kick = b,f+k Low punch = d+p Leg rake throw = f,d+k Frank n steiner = f,f,k Jumping roundhouse = u,k CROUCHED MOVES Heavy claws = p,p Face rake = f+k Claw charge = f+p Foot charge = f,b+k MAGNON: Forward elbow = F+P Bearhug = B+K Windmill punch = B,F+P Double stomp = F,F+K Toss throw = F,D+P Roll attack = D,F+P (When ducked) Double upercut = F,F+P Mid kick = F/D+K Quick kick = B,D+K Elbow attack = D+P Lava breath = B,F+K Knee attack = F+K Double hit punch = U+P Pickup throw = F,D,+P (When at opponents feet) KIKO: Knee to groin = F+K Knee throw = B,D+P Triple kick = K+K Mid kick = F/D+K Roundhouse kick = B+K Axe kick = F+F Roundhouse sweep = D,B+K Two fisted punch = F+P Double knee attack = F,F+P Jump two footed kick = B,F+K Throwing star = B,F+P Circle kick = D+K Double kick = F,F+K CYBEN 30: Blastoff throw = U+P (Up close) Rotor arm attack = F,F+P Heli punch = D+P Rocket punch = B,F+p Mid kick = F/D+K Cyben shock = F+P (Up close) Roundhouse kick = D+K High kick = F+K Double kick = F,F+K Back kick = B+K JAKE: 2x Punch+kick = F,B+P Head butt = F,F+P Face pounder = F,F+P (Up close) Ear slap = U+P Mid kick = F/D+K Spinning back hand = B+P Shoulder charge = F+P Heavy punch = D+P Pick up throw = F,D,B+P (Up close) Twisting uppercut = B,F+P Siren: Backflip kick = U/B+K Salmon Kick = F,F+K Mid kick = F/D+K Levitation throw = U+P (Up close) Back throw = B/D+P (Up close) Knee to groin = F+K Back kick = B+K Running sweep = D/F+K (From run) Uppercut = D/F+P (From ducked) 2d.2) Is there handicapping? Yes. You can raise or lower the character's handicap in the Character Select Screen by pressing Up or Down on the gamepad, or pressing A (up) and Z (down) for Player One, and L (up) and "," (down) for Player Two. The higher your handicap, the more damage your punches will inflict. 2d.3) Can I change the difficulty level? Yes, the difficulty level can be changed in the Bout Options screen. Move the cursor down to "difficulty" and either lower or raise the number (1-7) to decrease or increase the difficulty. 2e) How to select characters with the keyboard. To select a character with the keyboard, use the C & X keys to move left and right. For player 2, use the N & M keys. 2f) Can I ever be Rygil? Thanks to David Sisselman@AOL, everyone can now be Rygil. David wrote a small batch file which enables the user to convert Magnon into Rygil. The patch can be found at the Jon's FX Fighter Moves & Cheats web page (http://www.umn.edu/nlhome/m447/reinb001/mvcheat.html). Special thanks to David for sharing his awesome patch with the rest of the world! 2g) Really cool web sites. OK, here is a list of web sites that every FX Fighter fan needs to check out. Bob's FX Moves (http://www-unix.oit.umass.edu/~bobby/fx/fxmoves.html) Jon's FX Fighter Moves & Cheats page (http://www.umn.edu/nlhome/m447/reinb001/mvcheat.html) Pete Wilson's FX Fighter page (http://www.esu.edu/~pwilson/fxfaq.html) Happy Puppy (http://www.happypuppy.com/games/link/fxfight.html) Complete Gaming Headquarters (http://host.yab.com/~macgyver) 3) Other Problems 3a) Advice for 4MB setups. FX Fighter will run on a 4 MB machine, however some additional configuration may be required to get the memory needed. (3.5 mb total memory free) Memory Type Total = Used + Free ---------------- ------- ------- ------- Conventional 640K 23K 617K Upper 123K 51K 72K Reserved 128K 128K 0K Extended (XMS) 3,205K 217K 2,988K ---------------- ------- ------- ------- Total memory 4,096K 419K 3,677K ***Total memory needs to be above 3,500----^*** Total under 1 MB 763K 74K 689K Largest executable program size 617K (631,696 bytes) Largest free upper memory block 72K (73,312 bytes) MS-DOS is resident in the high memory area. Try the following config.sys and autoexec.bat for basic requirements. Config.sys Autoexec.bat DEVICE=C:\DOS\HIMEM.SYS PATH=C:\DOS;C:\ DOS=HIGH,UMB PROMPT $p$g FILES=30 (Sound Card and CD-ROM drivers) BUFFERS=30 (Sound Card and CD-ROM Drivers) Make sure that you back up your original config.sys and autoexec.bat before making changes. 3b) My frame rate (game speed) is too slow, can I speed it up? You can increase the frame rate (and speed up the game) by lowering the detail levels in the game to a minimum (see Detail Levels in the Options screen). Basically, the more detail (texture) you add to the characters, the slower the game plays: Flat (fast), Gouraud shading (slower), Texture (slowest). 3c) Helix Multimedia Cloak. This product is not compatible with FX Fighter it's modified MSCDEX.EXE and MOUSE.COM drivers raise conventional memory, however, higher conventional memory is not needed. The game will run with conventional memory around 550K, but needs at least 3.1K of XMS memory. If you are using this product, FX Fighter will not detect the CD-ROM in the drive, and ask you to insert the proper FX Fighter CD-ROM in the drive. Reboot your system with the MSCDEX.EXE that comes with MS-DOS to remedy the problem. 3d) SX and NexGen processors. This game will not run on a chip produced by NEXGEN. The Nx586 does not use floating point technology, causing the game to crash. Also, the game will not run on an SX type chip. The game requires a floating point processor, or a math coprocessor to the complex calculations required by BRender's technology. GTE cannot guarantee compatibility with a system using a separate math coprocessor or an Intel Overdrive processor. 3e) I install the game and it won't recognize the CD in the drive. This is a problem that we have been having on some systems. A number of users have been able to get the game running under Windows (although not directly supported) with few problems. This error could be caused by a number of things. If you are encountering this problem, you can try the following to remedy the situation. 1) Update your sound and CD-ROM drivers. Many systems have old and outdated drivers. However unlikely this may seem, it is recommended that you use the latest drivers to run the game. 2) Try running the game in Windows. Windows uses its own set of drivers for such devices. If Windows recognizesthe CD in the drive, but DOS does not, it is a good indication thatyour drivers need to be updated. 3) Set up FX Fighter to run with no sound. If the game functions properly (without sound), you will need to update your sound card drivers. 4) Lastly, try making a boot disk. I know many of you will scoff at this idea, but many problems have been fixed by users making a boot disk. If all else fails, try the basics. 3f) Joystick/Keyboard won't work properly. If you choose to play the game in two player mode and have your joystick plugged in, the keyboard will not be detected. To solve this problem, you must unplug your joystick from the game port located on the back of your computer and re-run FX Fighter. The keyboard will not reset if you do not restart the game. Currently, The game is not playable in 2 player mode with a joystick plugged in. If you have 2 joysticks or gamepads, you can purchase a Y-Cable. This device will enable you to run 2 gamepads off one joystick port. However, not all Y-Cables are the same. Make sure you purchase a high quality cable, preferably one manufactured or recommended by your sound card manufacturer. The developer has been told of this problem and is currently working on a solution. 3g) My Gravis GamePad won't calibrate properly. There have been some reports about the GamePad not calibrating properly (it only calibrates on half of its range of movement.) I have found on some gravis pads that the wire entering the pad itself will lose it's connections. We have a few GamePads in house that have poor connections. I have temporarily fixed the Pad allowing it to calibrate by smacking it with my hand. I know it sounds cheesy, but wiggle that wire and see what happens. Another thing to check: If you are using the game port on your sound card, make sure the game port on your controller card is not active. This will cause conflicts and the joystick/pad will not work properly. 3h) The music volume control is not working, and here's why. FX Fighter uses the volume control in the CD ROM drive and not the sound mixer on the sound card. Unfortunately, not all CD ROM drives have internal variable sound control. If you are experiencing non variable music control it is because your CD ROM has an on/off switch and not a variable sound control option. An alternative for this is the following. You can take a sound cord and plug it in the front of your CD ROM drive. Run that cord around the back of your computer and plug it in the LINE IN on your sound card. In theory, you should be able to control the volume by the knob/dial located on the CD ROM drive. 3i) FX Fighter will only install to the C: drive. To fix this, you can install to the C: drive and XCOPY the game to another drive. Example: XCOPY C:\FXFIGHT D:\FXFIGHT /S. You will be asked if the destination in a file or directory, select directory, and you will be set. You will also need to edit the fxfight.cfg file located in the FXFIGHT directory. Type edit fxfight.cfg and change the game path, the second line in the file. 3j) How to manually control the camera. This is a known bug and there are a couple simple fixes. If this problem is occurring, try turning down the detail levels on the characters and arena. If the problem still occurs, you can hit the HOME key to disable the camera. The page up/page down keys will zoom in/out, and the arrow keys will rotate the camera. 3k) General sound problems. We have had several problems that have led to sound card/driver incompatibility. If you are experiencing problems, please try running the game with NO SOUND, and see if the game will run. 3l) Playing over a network/modem. FX Fighter is not a modem/network game and will not be playable with either of these devices in future versions. If there is to be an FX Fighter 2, modem/network support will be addressed. 4) Super common questions/YES and NO answers 4a) Will FX Fighter be available in SVGA? FX Fighter will not be in SVGA. This will be addressed during FX Fighter 2 talks. 4b) Will FX Fighter use the new graphics accelerator cards? The short answer to this is no, however talks are in the works to get FXF working in Hi-Res on 3D graphic accelerator cards. 4c) Will FX Fighter be network/modem playable? FX Fighter is not a modem/network game and will not be playable with either of these devices in future versions. If there is to be an FX Fighter 2, modem/network support will be addressed. 4d) Does FX Fighter have Gamma Correction? No, if the screen is too dark, we suggest that you adjust the settings on your monitor. 5) How to Contact GTE 5a) How can I contact GTE on the Internet? To reach GTE Interactive Media on the World Wide Web, contact URL http://www.im.gte.com. The Web Page is where to look for the most up-to-date FX Fighter information, artwork, demos, and special moves. The Technical Support E-Mail address is gtechsup@imagitrek.gte.com. 5b) How can I contact GTE Entertainment by phone? GTE Technical Support can be reached at 619-431-4264, Monday-Friday, between the hours of 8 am and 5 pm. Please note: No game play hints will be given out over the phone. 5c) How can I contact GTE Entertainment via US (snail) Mail? You can contact us via snail mail at Technical Support Department GTE Entertainment PO Box 4358 Carlsbad CA 92018