------------------------- FAQ FRONT MISSION 2 V1.0 22/10/97 ------------------------- Credits to Mike "Smoking pot enhances playing pleasure" Written By Marvick "Just don't try it with Resident Evil DC" I cannot answer E-mail asking for specific help If you wish to contribute to the FAQ Marvick@wwdg.com Amigaguide Playstation cheats On Aminet === CONTENT === - Manual - Experiance - Colossum - Selecting weapons - Weapons - Missions - Tactice === MANUAL === This is not a direct translation but from a mag. And before you ask it's in Chinese. Wanzer is a sucky name so I'll call them mechs. (These japanese shessshh) AP = Action points These represent the number of actions you can take. Both you and your enemies have AP. These are used when you move, Attack, Counter attack. Looking at AP is very useful if an enemy dosen't have any AP left then it cannot counterattack the same applies to your own AP. Thats why the enemy gang up one of your mechs. You should also use this tactic. Each weapon has it's own class. These can be seen in weapon status Each one has different attributes. P - Pierce S - Shock F - Fire N - Normal Battle Skill This represents how skillful your pilot is. When you gain level you also gain a battle skill such as Feint. These increase your combat effectiveness by giving bonuses to and multiple attacks. (See experiance) Honour Skill This repreants how famous your pilot is. Hmm famous is not appropriate reputation is a better way to describe it. These are gain from killing the enemy. Honour is very important as it determines if/how thw enemy counterattacks. A high honour means the enemy will not counterattack. it also influances the enemy around you. I.E they'll swarm at your leader. Computer skill Oviously how good your computer is. The computer aids your attack,skill and movement. Fight is Hand to hand Close is short range Long is Range greater than two Skill is for battle skill. === EXPERIANCE === I having an educated guess at these Your Charactors gain these in this order per level L1 Feint - Increase chance of hitting HTH ??? L2 Critical - Increase damge L3 Best postion - Increase chance of hitting gun L4 Heat Point - Decrease enemy counterattack ??? L5 First - You don't alway get attack first ??? L6 First Legs - Attack legs first === COLOSSUM & TRANNING === After every mission you will be able to gain money and be able to spend it. If there is no garage or shop around you can by weapons on the Blackmarket. On the blackmarket you are unable to sell items though. It is highly recommended that you spend some time in the colossum. Challenging in solo mode to gain additional money and Team to see how well your mech stand up. It's better than testing them in battle. Almost at once you will see how outclassed your mechs are. In the Colssume Hurt Clubs are king weapons. But in Missions they are less usefull can't attack choppers with them. As you already guessed you cannot gain exp in colossume. But gainning a huge amount of money you can afford to deck out your mechs with the best parts. Don't ever go into mission without the lattest equipment and test them in the arena. Heavy Flamers are also swell wepons as they can hit 4 times at 20 HP but they can't reach aircraft. LOCATION CODE burbs offset === SELECTING WEAPONS === The answer is there is no ultimate combination. Except in the colossum where Hurt Club is King. Earlier on it is easy to choose just arm your Mechs with anything and if that fails restart and rearm with approiate weapons but later on it this advantage is lost. After Mission 8 you will be fighting a large number of mech, tanks and choppers so you can't arm your mechs for specific enemies. Specialise units Mike likes to specialise his mechs. Arming one with all Long range missels, one with cannons, with Shotguns, with Hurt clubs. Placing the short Range and HtH in front while Long range behind. In straight forward confrontations this works perfectly. But in mission where your mechs are split up, running forward cohersiveness is difficult to maintain. If you can handel the logistics (Can anyone?) of a squad like this you can total the enemy. Flexablity I prefer my mechs to be good all rounders. Overspecialise and you breed weakness Mikes specialise squad was attacked by a Gunner which ruined hes defence. A good squad should be able to tackle all situations and suprises the computer springs. I like to arm my squad with a Hurt Club, Junirex, Owl and a shoulder pad. Hurt club I use first as it can destroy an arm immediately. Junirex is good all rounder hitting air and ground it has plenty of amo (use the AssRifle when you get it) Owl to hit air/ground targets and a Shoulder shield many of you will notice that it reduces moblity and speed while increase defence. It dosn't count to your arm HPs. But it's great when your Charactors reach Level5+ They can use them to block enemy attacks and suffer no damage. We both agree on backpacks have your front liners the mechs you attack with first equip them with Backpacks that enhance there Combat ablitiy while the other have backpacks to store one repair x3 one rebirth. Your front mechs keep fighting while rear ones repair them. === WEAPONS === TIP - You can move one square in any direction and fire your long range weapoon HARD RODS HURT CLUBS - Best weapon equip :-) JUNIEX - Good general weapon SHOT GUN === MISSIONS === MISSION #1 Your base is under attack You get to equip your mechs before entering combat. Don't worry about Griff he's mech get's it and is captured, you'll rescue him later on. Stay together and head for the enemy trucks they are sitting ducks and provided plent of EXP. Use a Mech to block off there escape route. MISSION #2 Steal Tech Escort a Truck to the base picking up some stuff Leave one HTH mech with the NPC mecs to guard the rear and flank. You have to protect the truck lose the truck and it's over. Have your mechs charge forward and engage the enemy. Once the truck has got the stuff it will leave so secure it's escape route. It also calls down airsupport a bit useless. Any damage mechs should make there way to the nearest edge to aviod friendly fire. The mission is over once you eliminate all enemy. MISSION #3 Rescue POW Plenty of choppers and mechs to deal with. Don't waste time since half way through your stolen chopper will return with enemy on there trail protect it at all cost. Gang up on the closet mechs and mince them them move down onto the beach and take apart the Tanks. Reapir your mechs and wait for the enemy to attack you form a nice line to face there attack. MISSION # Resuce Griff MISSION # Attack enemy === TACTICS === - When attacking an enemy use a HTH weapon which applies a large amount of damage to one area. The Most desired area is an arm. Why not body well taking out an arm means that the enemy may not counterattack, when both arms are gone the enemy is helpless (Later on they get body weapons). Arms have less HP combined then the body. When crippled This alows you to attack freely and get more EXP. Not only that but you have a 50% chance of hitting the bad guy the other 50% is body and legs. Fail to destroy the arm with one hit use a gun next turn with it's multiple hits one is bound to take out the arm. = Take out enemy repair viehcles asap these are the tiny looking mechs. being Unarmed they are easy kills. These are used to repair the enemy mechs The enemy will target your own repair mechs. - Gang up and take out one enemy unit. As stated before drain the enemies AP and gain attacks in which the enemy cannot counter. It is much better to take out one mech then distribute damage over three since next turn you will only get attack twice. Also once a mech has lost it arms it is a cripple leave it if there are other enemy mechs. On the other hand mike points out that if one of your mechs is close to gainning a level it might be worth attacking the crippled mech and reciveing a large dump of EXP perhaps enough to go up a level. I point out this uses APs and leaves you more vulrnable. - If you have two crippled mechs repair the one with spare repairs since that mech can repair the other mech. sorry about the text breakup I'll fix this in the next update