*** Forsaken - the FAQ *** Author: marshmallow (m_mallow@hotmail.com) I'm just plain exhausted! I'm starting this right after finishing my Bomberman Hero one, which took me darn near forever to complete, it was such a long game. This game, Forsaken, it really am A+ title. Sure, the one player mode may be above average, almost hitting A, but what really pushes it over the edge is it's awesome four player deathmtach mode! Woohoo! What fun! Version 1.0 Contents ----------- 1) Story 2) Items 3) Enemies 4) Bosses 5) Levels 6) Multiplayer Tips 7) FAQ 8) Credits 9) Legal Stuff 10) Farewell/Final Notes -------- 1) Story -------- This is straight from the manual: The Terran system; the birthplace of humanity. Once one of the most peaceful and prosperous areas of the galaxy, it now lies derelict after a dangerous expierement went catastrophically wrong. For the better part of three decades, Earth had rested smugly knowing in the knowledge that no force, alien, or otherwise, could possiblt penetrate it's defenses. The Imperial Theocracy, ruling council of the multi-verse, had permited Earth's installation of the Mechanoid Defense System (MDF). Based within a huge, menacing, 5-level repository known to the natives a Babalas, the self-repairing MDF was an awesome array of defense satellites, orbital minefields, and computer controlled defense systems guarding important sites, patrolling the space lanes and keeping the planet free from space vermin who inexorably worked their way through the system. However, despite such ostentatious measures, in the year 2113, Earth's remesis came from within... For many years, particle physicists at Earth's Central Scientific Research Facility delved deeper and deeper into the very fabric of matter itself, unraveling layer after layer of subatomica. A dedicated team worked night and day in an attempt to seize the impossible. After eight long years - a breakthrough; they discovered the means by which they could manipulate matter at its most basic level. The potential could revolutionize human life, providing countless high-technology spin-offs, including the creation of tiny fusion clusters that could keep a sun burning for close to 100 billion years. Unfortunately, in their first great experiment into the unknown, they made an error they'd regreat for the rest of their short, arrogent lives. The consequences of their actions soon became apparent, as an uncontrollable fusion reaction ripped through the central power network and communications infrastructure, sending a stream of unsolicited data into the heart of the MDF mainframe. The system, unable to cope with the immense stresses of a trillion errors, did the only thing it could: it turned its defenses Earthwards and fired. The Earth lay in ruin. Almost torn from it's orbital axis, the shattered planet was no more than a lifeless husk, devoid of atomosphere and bathed in the searing radiation of the sun. Within a few short days, all life, human or otherwise, had bee completely extinguished. News of the disaster soon reached the High Councillers of the Imperial Theocracy. An investigation into the disaster begain in earnest, while a major salvage operation was initiated by Theocracy Troops. Anything considered valuable was removed and sites warranting furthur study were left heavily guarded by what remained of the Mechanical Defense Force. Unknown to the Theocracy, the MDF Mainframe's first priority was to repair itself, re-enforce the Babalas fortress, and manufacture thousands of new defense units for immediate deployment. Several months later, the dead system was classified 'Condemned' and considered up for loot. Every bounty hunter, mercenary, fortune seeker and free-loading scum in the galaxy suddenly gained the unwritten right to raid the dead system and take anything the Theocracy didn't want - and that included the MDF. Enraged by this decision, the five commanders of the MDF vowed to exact revenge on the Theocracy and their pitiful race. Claiming the Earth as their own, the MDF units were subsequently re-programmed with a new list of directives. The first directive was to annihilate, without question, any humainoid lifeforms. Shoot first and ask questions later was not only their mantra - it was now their instinct. The first few scavengers who dared visit the Earth were slughtered in a bloodbath of epic proportions. Rather than publicize the fact that the Earth was now an immense death-trap, the Theocracy actively encouraged more mercenaries to visit the planet - to them, it was a quick and easy way to rid the solor system of villainous scum. The planet of their forefathers had become nothing more than a huge waste-disposal system. Troubled by a surge of conscience and overwhelmed by the flagrant disregard of human life demonstrated by his fellow council members, the Grand Councillor of the Theocracy decided to put a covert operation together, an operation which would take the participants deep into the heart of the MDF. Code-named 'Forsaken', those valiant enough to take up the challenge were furnished with fuel, supplies, basic weapons, and schematics to allow safe passage past the incredible firepower of the outer defenses. The rewards of success would be plenitful. The price of failure would be immeasureable. It was Earth's last hope. You now become one of the ruthless mercanaries. Astride your anit-grav pioncycle, you prepare to brave the now abandoned settlements of Earth, battle the ruthless mechanoid adversaires of the MDF in a bid to make your fortune, dispose of rival gangs of bounty hhunters, and ultimantly infliltrate the Babalas fortess and destory the commanders lurking within. Or perhaps you may simply raise your reknown to that of the truely infamous. -------- 2) Items -------- PRIMARY WEAPONS: Pulsar - This is your weapon by default, so of course it's quite weak at first. At the start of any battle, one player or four, immediately look for other weapons and/or a Power Pod (See Below). It shoots green balls of plasma. Trojax - Probably the best gun to have in the one player mode, almost useless in Multiplayer. It shoots a purplish-blue circle which explodes on impact. This can be made 10 X as possible by charging it up, but it takes to long and if you miss you just wasted your time. Suss-Gun - This gun has it's own special ammo (See Below), so you may want to save it for special occasions. Suss-gun sacrifices accuracy for dozens of machine-gun like bullets spraying everywhere, but it is still an awesome gun to have. Great against multiple oppenents, especially in Multiplayer. Transpulse - I hate this gun, but it is quite interesting. Firing it will cause a large, red, boomerang shaped object to eject out of the gun and go richocheting off walls, the ground, and other various objects (except ships and items). The bullets also seem to be 'smart', because firing it will make it go towards the nearest threat, which makes it particulary handy for shooting around corners! Beam Laser - Nice weapon if you can find it, this weapon fires two blue lasers in a straight line. It's effects are instanous, no matter how far away, so if you have relativiely good aim (i.e. getting the ships inside the cursor...) you should be able to cause a lot of damage with this. Too bad it's so rare. Just be careful not to shoot it too much, or it will overheat and not function properly. You can remedy this by shooting in controlled bursts, however. SECONDARY WEAPONS: Note: Yeah, primary weapons are nice, but in Multiplayer, you'll bed doing 80% of the damage with these! Mug - This is your basic missile, and start each mission/battle with a few of these. They are fast, and somewhat powerful, but they have no homing capability. In other words, it's accuracy entirely depends on your aim. No suggested to be used against small, quck objects. Scatter - This purple trail rocket does damage ships, but it's main feature is the fact that when it hits a ship, it will lose all of it's items! Use this to steal items from other players/enemies. It does home in, but if it doesn't 'see' anything in a few seconds it will just go in a straight path. Multiple Fire Rocket Laucher (MFRL) - This is a great item, but not against small, quick targets. You get about 50 snub-noses missiles (which, according to the manual, is a "smaller variant of the Mug Missile with enhanced propulsion") per MFRL, so you can just keep tapping the fire button and watch your remisis go bye bye. Again, you have to have good aim. Solaris - Ah! Finally, a heat-seeking rocket with a large war-head! This one does a really good job of tracking oopenets, as it goes around corners, hills, and just about everything else. It only has enough fuel for about 1000 feet, though. Gravgon - This is a highly unique weapon...upon detonation, a large gravity well opens up. As you may or may not know, the tracks are anti- grav...Ding! This means that anything near it will be sucked in and be sitting ducks for anyone on the outside. And yes, if you are in one, you can shoot outwards. Titan - AKA Nuclear Bomb. The rocket may be slow (slowest in the game), but the resulting explosion will wipe everyone 100 feet near it into the dirt, including you if you're not careful! Very powerful indeed, great for Multiplayer Mode...it kills instantly. Purge Mine - Just a mine. Don't mistake it for a power-up...doesn't do much damage. Can be destroyed when fired at. Quantem Mine - Basically just a floating Titan :) In Multiplayer Mode, if you're real desperate, set this down and when someone comes, blow it up! Pine Mine - In Multiplayer Mode, this can be one of your best friends! They are really stationary missile launchers, and will shoot at the enemies, and will ignore whoever set it down. Best way to use them is to get into a room with one entrance and crowd it around the entrance. Woohoo! Bloody it shall be. POWER-UPS: Power Pod - These will make all of your Primary Weapons more powerful, have better fuel supply, and even make it easier to aim with. And it also mixes weapons, so two can be firing at once! You can carry up to two at once...no bike should be without 'em! Golden Power Pod - This rare pod offers unlimited ammo, an awesome measurement of power, infinite Nitros, and mixes all of the guns currently held...for a short time, of course. Shield Overdrives - This will boost your shields when low! Nitro - This will make your bike twice as fast, allowing you to speed away from danger and such. There's only enough fuel for about 20 seconds, so use it wisely. Stealth Mantle - Basically, you can't be seen or heard. Orbital Pulsar - Up to four of these can be circling you bike, and what do they do you ask? Well, they boost weapon powers, and also fire their guns at enemies, too! Sorta like mixing weapons. Resnic Reanimator - I could go into a detailed, complicated description of this like the manual but I won't. It's a 1-up. Chaos Shield - The rarest item of all gives you invincibilty for about a minute! No known weapon can penetrate it. ---------- 3) Enemies ---------- TURRETS: Snub Turret - These floor mounted turrets have a slow tracking rate, but once it spots you and locks on; look out! Pulse Turret - This one has a military laser (a red laser which is fired in controlled bursts to avoid overheating. Strongest enemy laser in the game...very painful) as it's gun. Although it is actually, for lack of a better word, dumb. It even fires when friendly (for them) bots are in the way! If you can get behind it won't be able to hit you. Dual Turret - This is a pain...double military laser with 360 degrees of turning! Just take them out as quickly as you possibly can. Beam Turret - Hard to see because of it's camouflouge, these powerful (strength-wise) fire military lasers at you. A little dumb, but still a pain. Missile Turret - This is, without a doubt, the most powerful turret in the game! It fires homing missiles at you with amazing speed and accuracy and they seem even faster than a Solaris! The only con it has is that it has slow tracking...no, it won't accidentaly shoot it's friends. GROUND ENEMIES: Mek Ton - This is just a tank with a 360 degree axis on it's turret...It fires small, rainbow colored balls of plasma at you. Nothing to worry about! Legz - Originally designed as a scavanger, it is now a small robot that walks on two legs! It has a small missile turret on it's body, but it can rotate it's body around...in another words, it can shoot you wherever you are. Snub Bot - An advanced version of the Mek Ton, this one has two Snub Missile launchers! Deadly by themselves, almost impossible when in groups. Laz Bot - This one is just off of the design boards, there are very few of these...which is a good thing. They have a singly military laser and will relentlessly pulverise you with it! FLYING ENEMIES: Fodder - These are the goombas of Forsaken, as they are present in every stage, and also travel in groups of three to four. They have a single pulsar gun, but don't have a good aim. Very erratic patterns... Swarm - Always traveling in groups, these airplane shaped enemies are painfully persistent, and shoot lasers at you. Hard to hit, they're so small. Shade - Ouch! A large military laser armed bot, they will follow you to no end while shooting. They may be slow, but are highly maneuvearable. Airmobil - Armed with an infinite amount of Gravgon Missiles, they will shoot you with them and other bots will come in and finish you off. Suppresor - Nice name, but pretty weak. It has two military laser, but it has awful AI and has poor aim. Levitank - These floating ships have large amounts of firepower on board, but they are very slow and lack intelligence, so they should not be a threat. Hunter - The ultimate machines, these are fast, can turn on a dime, highly intelligent, travel in groups, and have a strong military laser. Just give up and let them shoot you...=) --------- 4) Bosses --------- Exogen Description: A large, white, shiny spider robot that drops down from the ceiling and shoots machine gun fire at you. Strafe around the room and shoot missiles and lasers at him at the same time. Meta Tank Description: A large, floating battleship that fires many homing missiles at you at the same time. Go in with full health and missiles and pulverise him with everything you got! Those missiles are tough, but don't get caught up trying to shoot them down. Concentrate on the boss. Sometimes he can't hit you if you go underneathe him. Man Mek Description: A strange looking, yellow robot that fires electrical beams at you from it's arms. It also has a missile launcher located in a place that would make perverts like me laugh for five minutes straight...When you see it, launch the Titan missile at it and then pound it with every missile, laser, and weapon you have. After seconds of this, Man Mek's energy will almost be to zero, but you can not destroy it at this point in time. A-Force 1 Description: A large, stationary platform that fires missiles and lasers at you. Even more difficult because of the four lasers in the room...Ignore them and concenrate on A-Force 1, because when you defeat him the mission is over. Go in only when you have high shields and a decent hull, because this one is mean! Dreadnaught Description: A small ship...basically. It starts in a docking bay area, and after you destroy the turrets, it will go to a circling corridor and fly around a big circle, laying mines and bombs. I suggest you follow behind him and fire the Transpulse, because they lock on to him and always hit. Like Man Mek, you can not kill him in this mission. S.C.U. Description: A small yellow bot with small cannnons...this is a boss? You'll prolly kill it, thinking it was an enemy for crying out loud! Weak!! Nutta Description: A yellow hoverbike that flys around, it will shoot lasers and mines at you. Just strafe and shoot. Meta Tank 2 Description: See the original Meta Tank. Sceptre Description: Like Nutta, except white. Use the same stragedy. KKS Description: See above Cebrero Description: See above...if you have the Scatter Missile, use it to get the item right away! >:) Jo Description: See above. Maldroid Description: Ah, something new for a change. This looks like a suped up legz, with missile launchers AND laser beams. Strafe as much as possible, because this one will be firing at you constantly. Safety Comp Description: A large mechanical device with an eye that opens up. Shoot it in the eye... RamQan Description: A bouncing red robot equipped with scatter missiles! Collect all the weapons you can and get in a corner, now if you get hit with a scatter missile your stuff won't go far. After a few hits it'll blow. Excop Description: Yet another hoverbike...except this time you have the Titan Missile! Muahahah! Man Mek Description: He's baaaccckkk! Shoot him with your Titan Missile and other weapons until he starts to run away, follow him to a room with two switches. Hit them both and Man Mek will be squished under the floor...very satisfying =) Maldroid 2 Description: Kill him! Dreadnaught Description: Um...yeah, he's back, too. Shoot him until he starts to retreat and go away. He'll go through a large room, and finally pass a switch. Hit the switch, and with some luck, He'll be crushed! If not, try again when he comes back. RamQan Description: Back for more, I see. Use the same tactics as before, but after she's almost dead she'll move onto a pedetsal in the middile of the room. Go below, avoiding her barrage of shots, and activate the four switches that will lower her into the bath of acid...Glee! --------- 5) Levels --------- Check out the official Nintendo site (www.nintendo.com) for this. It's a lot better than I could do, since it's so...er...detailed ;) ------------------- 6) Multiplayer Tips ------------------ 1. Dart! Don't just stand still...fly everywhere! Up, down, sideways... 2. Whoever gets the Titam shall prevail..unless they aim it wrong :) 3. Solarises are _good_ 4. Don't stay in one place too long 5. Use Pine Mines as much as possible, except on Max Frags because you won't get the point. 6. If wounded, near death, take them all down with you! 7. Memorize the level's location 8. Quantem mines are quite useful in narrow shafts... 9. Use your GE007 Tactics 10. Stop reading this. ------ 7) FAQ ------ Q: I was shooting my weapons, when all of the sudden they just slowed down! I mean, it still fired, but just barely. What happened? A: Primary Weapons, like all of them, run on ammo. When you run out, it can still fire, but just barely. Look for more ammo! Q: How do you defeat? A: Well, either check out the Boss Section or find it's blind spot. This is where it just won't be able to fire at you...though, this does not always work. Q: I keep hearing about higher difficulties...what's with that? A: Beat the first level in under some time and you go on a different path, kinda like Star Fox, except when you start on a path, you STAY there. Q: What's the best bike to use? A: Well, the PC version does have the abilities of each bike graphed out (sorta like in Extreme G), but strangly, this is mysteiously absent from the N64 version. To answer your question, I like to use Earl Sleek. He's rather fast, and well...sleek :) Q: I always kill myself with the Titan...tips? A: Well, the best way to fire it is to make sure your relatavily still! Of course, you don't always have this opportunity, but you should if you "don't want to kill yourself." Also, make sure no one is shooting at you. If someone hits it, BOOM! You die instantly. Your main problem may that you're too close to the blast...try getting a bit farther, okay? ---------- 8) Credits ---------- Nintendo: Yep. Acclaim/Probe: Makers, ya know... Nintendo.com: For the names of the bosses. --------------- 9) Legal Stuff --------------- This guide can not be copied without permission of the author. It can not be used as a means of profit. Basically, just don't put your name where mine should be (i.e. stealing). Copyright (C) 1998 marshmallow Yes, you can print it out, silly =) Just don't sell it for money. ------------------------ 10) Farewell/Final Notes ------------------------ I'm tired. So I'll just cut this section short...whheeehee! The lazy one has spoken! - marshmallow -